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ВЕРСИИ (6)
release
2.0.0-alpha
2.0.0-alpha23 нояб. 2025 г.9,6 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* fixed some mistakes, ru_ru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/12
* ru_ru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/13
* Update ru_ru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/15
this god damn auto generator doesn't generate shit- we got:
Asbestos + all effects related to it
Coal clouds and shit
A bunch of items/blocks: all textured and named now- WOO
Chicago Pile Reactor (idk if the crafting recipes are all done for that)
MAIN THING IS A BUNCH OF TEXTURESSSS AND A REACTORR
YIPPEEEE
**Full Changelog**: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/1.40.0-alpha...2.0.0-alpha
release
1.40.0-alpha
1.40.0-alpha11 окт. 2025 г.968Minecraft: 1.20.1forge
Что нового
## What's Changed
* russian translate by @zhabiy707 in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/6
* Add Ukrainian localization by @MarokoVo in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/9
* Update ru_ru.json by @intelcore13900k in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/8
* Use the master branch in the build workflow by @Nadwey in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/10
* like 30 new blocks/items. Missing textures, functionality, etc. but I keep getting asked for an update (jokingly or not)
* slight performance improvement to servers/clients (use chunk pregen)
* new radiation system overhaul by me- permanent damage and other effects- (subject to change) you won't know what hit you till it's already too late
## New Contributors
* @zhabiy707 made their first contribution in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/6
* @MarokoVo made their first contribution in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/9
* @intelcore13900k made their first contribution in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/8
* @Nadwey made their first contribution in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/10
**Full Changelog**: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/v1.8.21-alpha...1.40.0-alpha
alpha
Hbm's Nuclear Tech - Rewrite Edition 1.8.21-alpha
1.8.21-alpha15 сент. 2025 г.726Minecraft: 1.20.1forge
Что нового
## What's Changed
* Create ko_kr.json by @SanIShungry in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/2
* Update ko_kr.json by @SanIShungry in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/3
* Russian translation pull request by @DirtWithWaterz in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/4
## New Contributors
* @SanIShungry made their first contribution in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/2
* @DirtWithWaterz made their first contribution in https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/pull/4 (Not true I've been doing that this whole time!!!AWIOJDAWIDJ)
**Full Changelog**: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/v0.26.0-alpha...v1.8.21-alpha
alpha
Hbm's Nuclear Tech - Rewrite Edition 1.8.15-alpha
1.8.15-alpha+1.20.1-47.2.204 сент. 2025 г.462Minecraft: 1.20.1forge
Что нового
Shredder Bug Fixes
fixed a floating precision error that caused bugs in the shredder and batteries making them incompatible with fe.
Added shredder sounds
renamed press operate sound
fixed shredder desh blades functionality
added en_us for electronium cube
1.8.15-alpha+1.20.1-47.2.20
alpha
Hbm's Nuclear Tech - Rewrite Edition 1.8.10-alpha
1.8.10-alpha+1.20.1-47.2.202 сент. 2025 г.138Minecraft: 1.20.1forge
Что нового
BARE WITH ME I HATE WRITING FOR PUBLIC RELEASES (someone please dm me if you wanna write these I am actually so bad at it)
Shredder Commit
Added and fully implemented Shredder
Added all battery items
Added all shredder blades
Added Thorium ore, shale, raw, & ingot
implemented the forge energy system
implemented new Watts energy system (It's a new energy system created by me to replace the old HE, I felt it'd be nicer to have a slightly more grounded energy system)
- 1 Wh (watt-hour) = 3600 J (currently hooked into mekanism joules (though mekJ and J are not the same**) to be the same, will be configurable in the future)
- 1 W = 1 J/s
- running a machine at 1 W for one hour will consume 1 Wh
- if you look up the relation between Wh and W for the real world, this is essentially the same but scaled down to minecraft time, meaning 1 W is 1 J per minecraft scaled second. one scaled second in minecraft = 0.27777... ticks, so after one tick, (W*3.6)/3600 = Wh consumed.
- 1 Wh = 1440 FE
- this will all likely change and be configurable in the future, I AM AWARE THAT THESE NUMBERS ARE HUGE AND RIDICULOUS- I may make them smaller later :3
created a new energy system dubbed "Watts/Watt-hours"
updated jei to support shredder
edited item entity radiation to radiate more when on the ground, (total item rads/2 instead of /10)
fixed a bug where all ores required an iron pickaxe or higher level to mine
fixed a bug where geiger-counter gui elements stopped displaying correctly
fixed a small spelling mistake in the printed geiger-counter data lines
fixed a bug where pistons could push burner press parts
fixed a bug where burner press structural parts were visible in jei
fixed a bug where dead grass was considered "glass" instead of "grass" (fml -_-)
updated burner press model positions
updated ko_kr.json by White on my discord <3
added ru_ru.json by intel.core.i9.13900k on my discord <3
1.8.10-alpha+1.20.1-47.2.20
[My Discord](https://discord.gg/fkbaR7aefK)
alpha
Hbm's Nuclear Tech - Rewrite Edition 1.0.0-alpha
1.0.0-alpha+1.20.1-47.2.204 авг. 2025 г.919Minecraft: 1.20.1forge
Что нового
First Public Release on Modrinth~
- **Radiation System:**
- Players and mobs accumulate radiation from the environment and inventories.
- Radiation causes lethal status effects and mutates mobs.
- Radiation is pocket-based, meaning sealed rooms prevent radiation leakage.
- Radiation is blocked by radiation resistant blocks depending on their density and thickness.
- Anything radioactive will contaminate the environment around it (excluding players).
- Players are capable of shielding themselves from radiation using hazmat suits and other armors with radiation resistance.
- Radioactive chunks decay blocks at a slow rate.
- **Items:**
- **Metals:** Uranium, Beryllium, and Titanium.
- **Geiger Counter:** Detects environmental and inventory radiation, as well as player resistance and all that fun stuff it used to.
- **Reacher:** When held, reduces the incoming radiation of the other hands held item by its square root.
- **Iron Plate Stamp:** For stamping iron into plates!
- **Filters:** All filter items. (excluding piss rag, I think that's all)
- **Armors: (Updated textures and models!!)**
- **Hazmat:** For radiation protection.
- **Advanced Hazmat:** For advanced radiation protection.
- **High-Performance Hazmat:** For high-performance radiation protection.
- **M65 Gasmask:** For when gas and other hazards are a concern. (don't forget your filter)
- **Blocks:**
- **All the metal related blocks. (ore, raw, smelted, deepslate)**
- **Dead Grass**
- **Test Radiation Resistant Block**
- **Burner Press:** fully implemented. (and solid ;3)
- **Radiation Decontaminator:** *decontaminates you.*
- **Waste Block:** it will radiate you muchly. (best stored behind multiple feet of concrete)
- **Entities:**
- **Nuclear Creeper:** No mushroom clouds yet, but there will be soon!
- **Sounds:**
- Geiger clicks.
- Burner Press stamps.
- what more could you ask for?
- **Advancements:**
- Technically all implemented, but not called, or written into en_us
- **Yay, Radiation!** (only one being used at this time)
- **Client:**
- JEI Integration