
The Last Voyage of the Harpy Express
A Train Murder Mystery Social Game
Автор: RAT295,3 тыс.1,1 тыс.обновлён 8 сент. 2026 г.
Описание

A train murder mystery social game
How to play
You will need to host a server with the mods and map provided with the modpack. World needs to be in peaceful, adventure mode, allow PvP and command blocks. The game requires at least 6 people to play, but the recommended amount is 12 to 14. To get ready for the game, physically board the train in the lobby. Once 6+ players are boarded, you can ring the horn to start the game. If you wish to spectate, simply do not board the train.
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Последние версии
Все версии →release
The Last Voyage of the Harpy Express 1.4.1
1.4.18 сент. 2026 г.21,3 тыс.Minecraft: 1.21.1fabric
Что нового
Updated Wathe to 1.4.1
release
The Last Voyage of the Harpy Express 1.4
1.48 сент. 2026 г.164Minecraft: 1.21.1fabric
Что нового
Updated Wathe to 1.4, [see changelog](https://github.com/Doctor4t/Wathe/blob/1.4-1.21.1/changelog.md)
release
The Last Voyage of the Harpy Express 1.3.2
1.3.220 дек. 2025 г.177,9 тыс.Minecraft: 1.21.1fabric
Что нового
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The Last Voyage of the Harpy Express 1.3.2 - 1.21.1
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- Removed Axiom as it was conflicting with instinct
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Wathe 1.3.2 - 1.21.1
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- Fixed the horn not starting the murder mystery game mode at night how intended
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Wathe 1.3.1 - 1.21.1
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- Fixed map effect not initializing when being manually changed with the mapVariables command
- Fixed time of day not properly changing with map effects other than the default Harpy Express ones
- Changed the default map effect to the generic one
release
The Last Voyage of the Harpy Express 1.3
1.319 дек. 2025 г.4 тыс.Minecraft: 1.21.1fabric
Что нового
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The Last Voyage of the Harpy Express 1.3 - 1.21.1
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- Added a plate of snowballs at the end of the train, enjoy! ☃️
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Wathe 1.3 - 1.21.1
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- Changed the mod identifier from "trainmurdermystery" to "wathe" and renamed it to avoid confusion with the Harpy Express modpack and reflect the mod now allowing maps other than trains
- Previous maps should still be compatible, as block, item and entity aliases were added to transition mod identifiers
- Added a new Map Effect API class
- Stored on the Game Component, this new class allows modders to make custom effects for maps, with custom initialize
and finalize logic independent of the game mode
- Using the Last Voyage of the Harpy Express as an example, the wathe:harpy_express map effects (excluding the lobby
one) give the players the keys to their room and their letters, as well as setting the time of day and all other
ambient effects for the train
- /wathe:start now requires a map effect identifier to start the game
- For instance, /wathe:start wathe:murder wathe:harpy_express_day allows you to play the murder mystery game mode
during the day
- Added a generic simple map effect that can be used by custom non-train maps
- Added a /wathe:mapVariables command that allows changing variables for custom maps:
- gameModeAndMapEffect: The default game mode and map effect the map will use (with auto-start or when using the train horn).
- spawnPos: The spawn position and orientation players will be reset to once the game ends.
- spectatorSpawnPos: The spawn position and orientation players will be set to when set as spectators at the start of a game.
- readyArea: The lobby area which players need to be in to be selected for a game.
- playAreaOffset: The offset players will be teleported by from the ready area into the play area.
- playArea: The play area outside which players will be eliminated.
- resetTemplateArea: The template that will be copied over the play area in order to reset the map.
- resetPasteOffset: The offset at which the template should be pasted.
- Added knife skins for Patreon and YouTube supporters
- Can be changed by right-clicking a knife in the inventory
- Skins added: Ceremonial Dagger and Ice Pick
- Moved weights, bounds, auto-start and backfire commands to a new /wathe:gameSettings command
- Added a new role dividend setting to /wathe:gameSettings that allows setting custom killer and vigilante counts
- Lowered the default dividend for both killers and vigilantes to 5 instead of 6
- Players can now sleep at any time of the day
- Fixed double doors not jamming together
- Fixed Derringers not replenishing on kill
- Fixed Revolvers being able to be double fired
- Fixed the ready area being slightly too small
- Limited knife max use to 5 seconds to prevent "cheesing and waiting around a corner with a knife ready" really long strat
- Tweaked the API to allow more modability (PunIsIntendeds)
- Updated French translation (PadjokeJ)
- Updated German translation (Lukas0094)
- Updated Chinese translation (ZeroIcceBear)
- Added Vietnamese translation (Vuyn)
release
The Last Voyage of the Harpy Express 1.2.6
1.2.626 нояб. 2025 г.44,4 тыс.Minecraft: 1.21.1fabric
Что нового
- Fixed psycho ambience not going away
release
The Last Voyage of the Harpy Express 1.2.5
1.2.526 нояб. 2025 г.351Minecraft: 1.21.1fabric
Что нового
- Fixed psycho mode not stopping properly
release
The Last Voyage of the Harpy Express 1.2.4
1.2.426 нояб. 2025 г.385Minecraft: 1.21.1fabric
Что нового
- Fixed killers sometimes not being able to sprint
release
The Last Voyage of the Harpy Express 1.2.3
1.2.326 нояб. 2025 г.1,2 тыс.Minecraft: 1.21.1fabric
Что нового
- Fixed killers not having infinite sprint
- Fixed psychosis no longer showing random items but empty hands instead
- Made creative players using the bat no longer hit people like in vanilla and instead work like in survival / adventure
- Using the bat in creative will now toggle on and off psycho mode
- API: Using -1 as a max sprint length will now make sure sprinting is infinite
release
The Last Voyage of the Harpy Express 1.2.2.1
1.2.2.126 нояб. 2025 г.536Minecraft: 1.21.1fabric
Что нового
- Fixed a crash when starting the game
release
The Last Voyage of the Harpy Express 1.2.2
1.2.226 нояб. 2025 г.804Minecraft: 1.21.1fabric
Что нового
- Removed money earning and starting amount from any players not killer to avoid the ability to buy items when you shouldn't
- Additionally, also put players who manage to purchase something from the shop when they shouldn't be able to in spectator
- API: Moved death reason Identifiers to GameConstants$DeathReasons (ekulxam)