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HardGrind

ВЕРСИИ (14)

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HardGrind 1.9.1+1.21.9

1.9.1
17 окт. 2026 г.19Minecraft: 1.21.9fabric
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## Fixes for `/hardgrind revive` - Revived players are fully back in control. In 1.9.0 the game could keep controlling the old spectator, and on servers and LAN revived players could get stuck until a restart. - Dead players who were offline during a revive now respawn at their bed or the world spawn when they next join, like a normal death. In 1.9.0 they came back to life wherever they had been spectating. - A revived world's lock keeps catching Spectator mode after the world is reopened.
release

HardGrind 1.9.1+1.21.10

1.9.1
17 окт. 2026 г.17Minecraft: 1.21.10fabric
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Что нового
## Fixes for `/hardgrind revive` - Revived players are fully back in control. In 1.9.0 the game could keep controlling the old spectator, and on servers and LAN revived players could get stuck until a restart. - Dead players who were offline during a revive now respawn at their bed or the world spawn when they next join, like a normal death. In 1.9.0 they came back to life wherever they had been spectating. - A revived world's lock keeps catching Spectator mode after the world is reopened.
release

HardGrind 1.9.1+1.21.11

1.9.1
17 окт. 2026 г.12Minecraft: 1.21.11fabric
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Что нового
## Fixes for `/hardgrind revive` - Revived players are fully back in control. In 1.9.0 the game could keep controlling the old spectator, and on servers and LAN revived players could get stuck until a restart. - Dead players who were offline during a revive now respawn at their bed or the world spawn when they next join, like a normal death. In 1.9.0 they came back to life wherever they had been spectating. - A revived world's lock keeps catching Spectator mode after the world is reopened.
release

HardGrind 1.9.1+26.1.2

1.9.1
17 окт. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## Fixes for `/hardgrind revive` - Revived players are fully back in control. In 1.9.0 the game could keep controlling the old spectator, and on servers and LAN revived players could get stuck until a restart. - Dead players who were offline during a revive now respawn at their bed or the world spawn when they next join, like a normal death. In 1.9.0 they came back to life wherever they had been spectating. - A revived world's lock keeps catching Spectator mode after the world is reopened.
release

HardGrind 1.9.1+26.2

1.9.1
17 окт. 2026 г.17Minecraft: 26.2fabric
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Что нового
## Fixes for `/hardgrind revive` - Revived players are fully back in control. In 1.9.0 the game could keep controlling the old spectator, and on servers and LAN revived players could get stuck until a restart. - Dead players who were offline during a revive now respawn at their bed or the world spawn when they next join, like a normal death. In 1.9.0 they came back to life wherever they had been spectating. - A revived world's lock keeps catching Spectator mode after the world is reopened.
release

HardGrind 1.9.1+26.3

1.9.1
17 окт. 2026 г.49Minecraft: 26.3fabric
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Что нового
## Fixes for `/hardgrind revive` - Revived players are fully back in control. In 1.9.0 the game could keep controlling the old spectator, and on servers and LAN revived players could get stuck until a restart. - Dead players who were offline during a revive now respawn at their bed or the world spawn when they next join, like a normal death. In 1.9.0 they came back to life wherever they had been spectating. - A revived world's lock keeps catching Spectator mode after the world is reopened.
release

HardGrind 1.9.0-26.3

1.9.0
11 окт. 2026 г.32Minecraft: 26.3fabric
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# HardGrind 1.9.0: everything since 1.1.1 ## Minecraft versions - Now one jar per version: 1.21.9, 1.21.10, 1.21.11, 26.1 to 26.1.2, 26.2, and 26.3 and newer (the 26.3 jar keeps loading on later versions). 1.1.1 was 1.21.9 only. ## OP and Survival - OP is removed at the source: every player's permissions are always the lowest level, whether they're in `ops.json`, in a singleplayer world with cheats on, or opened to LAN with "Allow Cheats". - That blocks every op command (`/gamemode`, `/give`, `/tp`, `/gamerule`, `/op`, ...) and the F3+F4 / F3+N game mode switcher. - The server console and datapack functions keep their permissions now. - Survival is enforced: players in any other mode are put back on the next tick. In Hardcore, dead players are left in Spectator. ## Difficulty and gamerules - **New: the difficulty is locked** at what the world had when HardGrind first saw it. The Difficulty button no longer lets you switch to Peaceful mid-fight. - **More gamerules are locked:** keepInventory, doDaylightCycle, doWeatherCycle, doMobSpawning, spawnMonsters (1.21.11+), mobGriefing, naturalRegeneration, doImmediateRespawn, randomTickSpeed, playersSleepingPercentage, fallDamage, fireDamage, drowningDamage and freezeDamage. - Changes (for example from editing `level.dat`) are reverted within 5 seconds. - **Fixed:** 1.1.x only recorded real gamerule values in a development environment. They're recorded properly now. ## New: run log and milestones - `/hardgrind log` shows the day, play time, deaths, mob kills, a milestone timeline and any notes. - The big steps of a run are announced and stamped with the day and play time: Stone Age, Acquire Hardware, Diamonds!, the Nether, blaze rods, Eye Spy, the End, the dragon, elytra, ancient debris, full netherite, a full beacon. - Permanent notes record anything outside HardGrind's control: play without the mod, a crash or force-quit, or anything caught. Players are told on join. - One line sums up the run when you join, e.g. `HardGrind · Day 12 · Run: Ironman · clean · watching since Day 1`. ## New: locking a world (`/hardgrind lock confirm`) - **The world won't open without HardGrind.** A small datapack points at a sound only HardGrind adds, so without the mod Minecraft stops with "data pack validation failed". - **Safe Mode is caught:** the only way in without the mod switches the lock off, and HardGrind notices when it's back. - **Backup if the datapack runs without the mod:** everyone is frozen; Creative/Spectator, changed gamerules and a changed difficulty are reverted and recorded; and vanilla's "Lock Difficulty" is set. - **Save-scum guard:** restored backups and old copies behind the latest save are caught, and only that copy pays for it. A dead world stays dead even if you restore a backup. - **Force-quit protection:** locked worlds save every 2 minutes, and right away when someone dies or drops to 3 hearts. - **Cheat-mod guard:** a locked world won't load with X-ray mods, Baritone or hacked clients (Wurst, Meteor, Aristois, BleachHack, LiquidBounce, ThunderHack). Minimaps, inventory tweaks and recipe viewers are fine. - **Tampering checks:** the datapack deleted, switched off or edited, `hardgrind.marker` deleted, a changed difficulty, a rollback, or play time without the datapack all go into the run log. - Updating HardGrind never counts as tampering: packs written by older versions are recognised. - `/hardgrind unlock confirm` takes the lock out again, with a permanent note. ## New: ironman (`/hardgrind ironman confirm`) - Locks the world and arms it for good. Anything HardGrind catches kills the world: it kicks you every time you load it. ## New: hardcore second chance (`/hardgrind revive confirm`) - After dying in a hardcore world (click "Spectate World" first), this turns hardcore off for good. - Everyone who died respawns at their bed or world spawn with an empty inventory, like a normal death. - The run log and status say "was hardcore" forever. - Not in ironman worlds. Rejoin afterwards for normal hearts. ## New: build worlds (`/hardgrind build confirm`) - For building, not runs: `/gamemode`, F3+F4 and the other commands work again, and nothing is enforced or locked. - The singleplayer/LAN host gets commands even with "Allow Cheats" off. - Creative worlds are build worlds automatically. Locked and ironman worlds can't become one. ## New: Freecam, fair mode - [Freecam](https://modrinth.com/mod/freecam) 1.4 and 1.5 are allowed in locked worlds, with collision always on and the camera look-only. - It also holds on servers and for LAN guests. - If a Freecam version can't be held to that, locked worlds won't load with it until HardGrind is updated. ## Commands and config - Commands (any player): `/hardgrind` (status), `/hardgrind log`, and `lock`, `unlock`, `ironman`, `build`, `revive` (each asks you to add `confirm`). - `config/hardgrind.json`: - `autoLock` locks every new Survival world automatically. - `sharedLedger` keeps the save-scum ledger in `~/.hardgrind`, shared by every launcher and instance.
release

HardGrind 1.9.0-26.2

1.9.0
11 окт. 2026 г.22Minecraft: 26.2fabric
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Что нового
# HardGrind 1.9.0: everything since 1.1.1 ## Minecraft versions - Now one jar per version: 1.21.9, 1.21.10, 1.21.11, 26.1 to 26.1.2, 26.2, and 26.3 and newer (the 26.3 jar keeps loading on later versions). 1.1.1 was 1.21.9 only. ## OP and Survival - OP is removed at the source: every player's permissions are always the lowest level, whether they're in `ops.json`, in a singleplayer world with cheats on, or opened to LAN with "Allow Cheats". - That blocks every op command (`/gamemode`, `/give`, `/tp`, `/gamerule`, `/op`, ...) and the F3+F4 / F3+N game mode switcher. - The server console and datapack functions keep their permissions now. - Survival is enforced: players in any other mode are put back on the next tick. In Hardcore, dead players are left in Spectator. ## Difficulty and gamerules - **New: the difficulty is locked** at what the world had when HardGrind first saw it. The Difficulty button no longer lets you switch to Peaceful mid-fight. - **More gamerules are locked:** keepInventory, doDaylightCycle, doWeatherCycle, doMobSpawning, spawnMonsters (1.21.11+), mobGriefing, naturalRegeneration, doImmediateRespawn, randomTickSpeed, playersSleepingPercentage, fallDamage, fireDamage, drowningDamage and freezeDamage. - Changes (for example from editing `level.dat`) are reverted within 5 seconds. - **Fixed:** 1.1.x only recorded real gamerule values in a development environment. They're recorded properly now. ## New: run log and milestones - `/hardgrind log` shows the day, play time, deaths, mob kills, a milestone timeline and any notes. - The big steps of a run are announced and stamped with the day and play time: Stone Age, Acquire Hardware, Diamonds!, the Nether, blaze rods, Eye Spy, the End, the dragon, elytra, ancient debris, full netherite, a full beacon. - Permanent notes record anything outside HardGrind's control: play without the mod, a crash or force-quit, or anything caught. Players are told on join. - One line sums up the run when you join, e.g. `HardGrind · Day 12 · Run: Ironman · clean · watching since Day 1`. ## New: locking a world (`/hardgrind lock confirm`) - **The world won't open without HardGrind.** A small datapack points at a sound only HardGrind adds, so without the mod Minecraft stops with "data pack validation failed". - **Safe Mode is caught:** the only way in without the mod switches the lock off, and HardGrind notices when it's back. - **Backup if the datapack runs without the mod:** everyone is frozen; Creative/Spectator, changed gamerules and a changed difficulty are reverted and recorded; and vanilla's "Lock Difficulty" is set. - **Save-scum guard:** restored backups and old copies behind the latest save are caught, and only that copy pays for it. A dead world stays dead even if you restore a backup. - **Force-quit protection:** locked worlds save every 2 minutes, and right away when someone dies or drops to 3 hearts. - **Cheat-mod guard:** a locked world won't load with X-ray mods, Baritone or hacked clients (Wurst, Meteor, Aristois, BleachHack, LiquidBounce, ThunderHack). Minimaps, inventory tweaks and recipe viewers are fine. - **Tampering checks:** the datapack deleted, switched off or edited, `hardgrind.marker` deleted, a changed difficulty, a rollback, or play time without the datapack all go into the run log. - Updating HardGrind never counts as tampering: packs written by older versions are recognised. - `/hardgrind unlock confirm` takes the lock out again, with a permanent note. ## New: ironman (`/hardgrind ironman confirm`) - Locks the world and arms it for good. Anything HardGrind catches kills the world: it kicks you every time you load it. ## New: hardcore second chance (`/hardgrind revive confirm`) - After dying in a hardcore world (click "Spectate World" first), this turns hardcore off for good. - Everyone who died respawns at their bed or world spawn with an empty inventory, like a normal death. - The run log and status say "was hardcore" forever. - Not in ironman worlds. Rejoin afterwards for normal hearts. ## New: build worlds (`/hardgrind build confirm`) - For building, not runs: `/gamemode`, F3+F4 and the other commands work again, and nothing is enforced or locked. - The singleplayer/LAN host gets commands even with "Allow Cheats" off. - Creative worlds are build worlds automatically. Locked and ironman worlds can't become one. ## New: Freecam, fair mode - [Freecam](https://modrinth.com/mod/freecam) 1.4 and 1.5 are allowed in locked worlds, with collision always on and the camera look-only. - It also holds on servers and for LAN guests. - If a Freecam version can't be held to that, locked worlds won't load with it until HardGrind is updated. ## Commands and config - Commands (any player): `/hardgrind` (status), `/hardgrind log`, and `lock`, `unlock`, `ironman`, `build`, `revive` (each asks you to add `confirm`). - `config/hardgrind.json`: - `autoLock` locks every new Survival world automatically. - `sharedLedger` keeps the save-scum ledger in `~/.hardgrind`, shared by every launcher and instance.
release

HardGrind 1.9.0-26.1.2

1.9.0
11 окт. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# HardGrind 1.9.0: everything since 1.1.1 ## Minecraft versions - Now one jar per version: 1.21.9, 1.21.10, 1.21.11, 26.1 to 26.1.2, 26.2, and 26.3 and newer (the 26.3 jar keeps loading on later versions). 1.1.1 was 1.21.9 only. ## OP and Survival - OP is removed at the source: every player's permissions are always the lowest level, whether they're in `ops.json`, in a singleplayer world with cheats on, or opened to LAN with "Allow Cheats". - That blocks every op command (`/gamemode`, `/give`, `/tp`, `/gamerule`, `/op`, ...) and the F3+F4 / F3+N game mode switcher. - The server console and datapack functions keep their permissions now. - Survival is enforced: players in any other mode are put back on the next tick. In Hardcore, dead players are left in Spectator. ## Difficulty and gamerules - **New: the difficulty is locked** at what the world had when HardGrind first saw it. The Difficulty button no longer lets you switch to Peaceful mid-fight. - **More gamerules are locked:** keepInventory, doDaylightCycle, doWeatherCycle, doMobSpawning, spawnMonsters (1.21.11+), mobGriefing, naturalRegeneration, doImmediateRespawn, randomTickSpeed, playersSleepingPercentage, fallDamage, fireDamage, drowningDamage and freezeDamage. - Changes (for example from editing `level.dat`) are reverted within 5 seconds. - **Fixed:** 1.1.x only recorded real gamerule values in a development environment. They're recorded properly now. ## New: run log and milestones - `/hardgrind log` shows the day, play time, deaths, mob kills, a milestone timeline and any notes. - The big steps of a run are announced and stamped with the day and play time: Stone Age, Acquire Hardware, Diamonds!, the Nether, blaze rods, Eye Spy, the End, the dragon, elytra, ancient debris, full netherite, a full beacon. - Permanent notes record anything outside HardGrind's control: play without the mod, a crash or force-quit, or anything caught. Players are told on join. - One line sums up the run when you join, e.g. `HardGrind · Day 12 · Run: Ironman · clean · watching since Day 1`. ## New: locking a world (`/hardgrind lock confirm`) - **The world won't open without HardGrind.** A small datapack points at a sound only HardGrind adds, so without the mod Minecraft stops with "data pack validation failed". - **Safe Mode is caught:** the only way in without the mod switches the lock off, and HardGrind notices when it's back. - **Backup if the datapack runs without the mod:** everyone is frozen; Creative/Spectator, changed gamerules and a changed difficulty are reverted and recorded; and vanilla's "Lock Difficulty" is set. - **Save-scum guard:** restored backups and old copies behind the latest save are caught, and only that copy pays for it. A dead world stays dead even if you restore a backup. - **Force-quit protection:** locked worlds save every 2 minutes, and right away when someone dies or drops to 3 hearts. - **Cheat-mod guard:** a locked world won't load with X-ray mods, Baritone or hacked clients (Wurst, Meteor, Aristois, BleachHack, LiquidBounce, ThunderHack). Minimaps, inventory tweaks and recipe viewers are fine. - **Tampering checks:** the datapack deleted, switched off or edited, `hardgrind.marker` deleted, a changed difficulty, a rollback, or play time without the datapack all go into the run log. - Updating HardGrind never counts as tampering: packs written by older versions are recognised. - `/hardgrind unlock confirm` takes the lock out again, with a permanent note. ## New: ironman (`/hardgrind ironman confirm`) - Locks the world and arms it for good. Anything HardGrind catches kills the world: it kicks you every time you load it. ## New: hardcore second chance (`/hardgrind revive confirm`) - After dying in a hardcore world (click "Spectate World" first), this turns hardcore off for good. - Everyone who died respawns at their bed or world spawn with an empty inventory, like a normal death. - The run log and status say "was hardcore" forever. - Not in ironman worlds. Rejoin afterwards for normal hearts. ## New: build worlds (`/hardgrind build confirm`) - For building, not runs: `/gamemode`, F3+F4 and the other commands work again, and nothing is enforced or locked. - The singleplayer/LAN host gets commands even with "Allow Cheats" off. - Creative worlds are build worlds automatically. Locked and ironman worlds can't become one. ## New: Freecam, fair mode - [Freecam](https://modrinth.com/mod/freecam) 1.4 and 1.5 are allowed in locked worlds, with collision always on and the camera look-only. - It also holds on servers and for LAN guests. - If a Freecam version can't be held to that, locked worlds won't load with it until HardGrind is updated. ## Commands and config - Commands (any player): `/hardgrind` (status), `/hardgrind log`, and `lock`, `unlock`, `ironman`, `build`, `revive` (each asks you to add `confirm`). - `config/hardgrind.json`: - `autoLock` locks every new Survival world automatically. - `sharedLedger` keeps the save-scum ledger in `~/.hardgrind`, shared by every launcher and instance.
release

HardGrind 1.9.0-1.21.11

1.9.0
11 окт. 2026 г.11Minecraft: 1.21.11fabric
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Что нового
# HardGrind 1.9.0: everything since 1.1.1 ## Minecraft versions - Now one jar per version: 1.21.9, 1.21.10, 1.21.11, 26.1 to 26.1.2, 26.2, and 26.3 and newer (the 26.3 jar keeps loading on later versions). 1.1.1 was 1.21.9 only. ## OP and Survival - OP is removed at the source: every player's permissions are always the lowest level, whether they're in `ops.json`, in a singleplayer world with cheats on, or opened to LAN with "Allow Cheats". - That blocks every op command (`/gamemode`, `/give`, `/tp`, `/gamerule`, `/op`, ...) and the F3+F4 / F3+N game mode switcher. - The server console and datapack functions keep their permissions now. - Survival is enforced: players in any other mode are put back on the next tick. In Hardcore, dead players are left in Spectator. ## Difficulty and gamerules - **New: the difficulty is locked** at what the world had when HardGrind first saw it. The Difficulty button no longer lets you switch to Peaceful mid-fight. - **More gamerules are locked:** keepInventory, doDaylightCycle, doWeatherCycle, doMobSpawning, spawnMonsters (1.21.11+), mobGriefing, naturalRegeneration, doImmediateRespawn, randomTickSpeed, playersSleepingPercentage, fallDamage, fireDamage, drowningDamage and freezeDamage. - Changes (for example from editing `level.dat`) are reverted within 5 seconds. - **Fixed:** 1.1.x only recorded real gamerule values in a development environment. They're recorded properly now. ## New: run log and milestones - `/hardgrind log` shows the day, play time, deaths, mob kills, a milestone timeline and any notes. - The big steps of a run are announced and stamped with the day and play time: Stone Age, Acquire Hardware, Diamonds!, the Nether, blaze rods, Eye Spy, the End, the dragon, elytra, ancient debris, full netherite, a full beacon. - Permanent notes record anything outside HardGrind's control: play without the mod, a crash or force-quit, or anything caught. Players are told on join. - One line sums up the run when you join, e.g. `HardGrind · Day 12 · Run: Ironman · clean · watching since Day 1`. ## New: locking a world (`/hardgrind lock confirm`) - **The world won't open without HardGrind.** A small datapack points at a sound only HardGrind adds, so without the mod Minecraft stops with "data pack validation failed". - **Safe Mode is caught:** the only way in without the mod switches the lock off, and HardGrind notices when it's back. - **Backup if the datapack runs without the mod:** everyone is frozen; Creative/Spectator, changed gamerules and a changed difficulty are reverted and recorded; and vanilla's "Lock Difficulty" is set. - **Save-scum guard:** restored backups and old copies behind the latest save are caught, and only that copy pays for it. A dead world stays dead even if you restore a backup. - **Force-quit protection:** locked worlds save every 2 minutes, and right away when someone dies or drops to 3 hearts. - **Cheat-mod guard:** a locked world won't load with X-ray mods, Baritone or hacked clients (Wurst, Meteor, Aristois, BleachHack, LiquidBounce, ThunderHack). Minimaps, inventory tweaks and recipe viewers are fine. - **Tampering checks:** the datapack deleted, switched off or edited, `hardgrind.marker` deleted, a changed difficulty, a rollback, or play time without the datapack all go into the run log. - Updating HardGrind never counts as tampering: packs written by older versions are recognised. - `/hardgrind unlock confirm` takes the lock out again, with a permanent note. ## New: ironman (`/hardgrind ironman confirm`) - Locks the world and arms it for good. Anything HardGrind catches kills the world: it kicks you every time you load it. ## New: hardcore second chance (`/hardgrind revive confirm`) - After dying in a hardcore world (click "Spectate World" first), this turns hardcore off for good. - Everyone who died respawns at their bed or world spawn with an empty inventory, like a normal death. - The run log and status say "was hardcore" forever. - Not in ironman worlds. Rejoin afterwards for normal hearts. ## New: build worlds (`/hardgrind build confirm`) - For building, not runs: `/gamemode`, F3+F4 and the other commands work again, and nothing is enforced or locked. - The singleplayer/LAN host gets commands even with "Allow Cheats" off. - Creative worlds are build worlds automatically. Locked and ironman worlds can't become one. ## New: Freecam, fair mode - [Freecam](https://modrinth.com/mod/freecam) 1.4 and 1.5 are allowed in locked worlds, with collision always on and the camera look-only. - It also holds on servers and for LAN guests. - If a Freecam version can't be held to that, locked worlds won't load with it until HardGrind is updated. ## Commands and config - Commands (any player): `/hardgrind` (status), `/hardgrind log`, and `lock`, `unlock`, `ironman`, `build`, `revive` (each asks you to add `confirm`). - `config/hardgrind.json`: - `autoLock` locks every new Survival world automatically. - `sharedLedger` keeps the save-scum ledger in `~/.hardgrind`, shared by every launcher and instance.
release

HardGrind 1.9.0-1.21.10

1.9.0
11 окт. 2026 г.6Minecraft: 1.21.10fabric
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Что нового
# HardGrind 1.9.0: everything since 1.1.1 ## Minecraft versions - Now one jar per version: 1.21.9, 1.21.10, 1.21.11, 26.1 to 26.1.2, 26.2, and 26.3 and newer (the 26.3 jar keeps loading on later versions). 1.1.1 was 1.21.9 only. ## OP and Survival - OP is removed at the source: every player's permissions are always the lowest level, whether they're in `ops.json`, in a singleplayer world with cheats on, or opened to LAN with "Allow Cheats". - That blocks every op command (`/gamemode`, `/give`, `/tp`, `/gamerule`, `/op`, ...) and the F3+F4 / F3+N game mode switcher. - The server console and datapack functions keep their permissions now. - Survival is enforced: players in any other mode are put back on the next tick. In Hardcore, dead players are left in Spectator. ## Difficulty and gamerules - **New: the difficulty is locked** at what the world had when HardGrind first saw it. The Difficulty button no longer lets you switch to Peaceful mid-fight. - **More gamerules are locked:** keepInventory, doDaylightCycle, doWeatherCycle, doMobSpawning, spawnMonsters (1.21.11+), mobGriefing, naturalRegeneration, doImmediateRespawn, randomTickSpeed, playersSleepingPercentage, fallDamage, fireDamage, drowningDamage and freezeDamage. - Changes (for example from editing `level.dat`) are reverted within 5 seconds. - **Fixed:** 1.1.x only recorded real gamerule values in a development environment. They're recorded properly now. ## New: run log and milestones - `/hardgrind log` shows the day, play time, deaths, mob kills, a milestone timeline and any notes. - The big steps of a run are announced and stamped with the day and play time: Stone Age, Acquire Hardware, Diamonds!, the Nether, blaze rods, Eye Spy, the End, the dragon, elytra, ancient debris, full netherite, a full beacon. - Permanent notes record anything outside HardGrind's control: play without the mod, a crash or force-quit, or anything caught. Players are told on join. - One line sums up the run when you join, e.g. `HardGrind · Day 12 · Run: Ironman · clean · watching since Day 1`. ## New: locking a world (`/hardgrind lock confirm`) - **The world won't open without HardGrind.** A small datapack points at a sound only HardGrind adds, so without the mod Minecraft stops with "data pack validation failed". - **Safe Mode is caught:** the only way in without the mod switches the lock off, and HardGrind notices when it's back. - **Backup if the datapack runs without the mod:** everyone is frozen; Creative/Spectator, changed gamerules and a changed difficulty are reverted and recorded; and vanilla's "Lock Difficulty" is set. - **Save-scum guard:** restored backups and old copies behind the latest save are caught, and only that copy pays for it. A dead world stays dead even if you restore a backup. - **Force-quit protection:** locked worlds save every 2 minutes, and right away when someone dies or drops to 3 hearts. - **Cheat-mod guard:** a locked world won't load with X-ray mods, Baritone or hacked clients (Wurst, Meteor, Aristois, BleachHack, LiquidBounce, ThunderHack). Minimaps, inventory tweaks and recipe viewers are fine. - **Tampering checks:** the datapack deleted, switched off or edited, `hardgrind.marker` deleted, a changed difficulty, a rollback, or play time without the datapack all go into the run log. - Updating HardGrind never counts as tampering: packs written by older versions are recognised. - `/hardgrind unlock confirm` takes the lock out again, with a permanent note. ## New: ironman (`/hardgrind ironman confirm`) - Locks the world and arms it for good. Anything HardGrind catches kills the world: it kicks you every time you load it. ## New: hardcore second chance (`/hardgrind revive confirm`) - After dying in a hardcore world (click "Spectate World" first), this turns hardcore off for good. - Everyone who died respawns at their bed or world spawn with an empty inventory, like a normal death. - The run log and status say "was hardcore" forever. - Not in ironman worlds. Rejoin afterwards for normal hearts. ## New: build worlds (`/hardgrind build confirm`) - For building, not runs: `/gamemode`, F3+F4 and the other commands work again, and nothing is enforced or locked. - The singleplayer/LAN host gets commands even with "Allow Cheats" off. - Creative worlds are build worlds automatically. Locked and ironman worlds can't become one. ## New: Freecam, fair mode - [Freecam](https://modrinth.com/mod/freecam) 1.4 and 1.5 are allowed in locked worlds, with collision always on and the camera look-only. - It also holds on servers and for LAN guests. - If a Freecam version can't be held to that, locked worlds won't load with it until HardGrind is updated. ## Commands and config - Commands (any player): `/hardgrind` (status), `/hardgrind log`, and `lock`, `unlock`, `ironman`, `build`, `revive` (each asks you to add `confirm`). - `config/hardgrind.json`: - `autoLock` locks every new Survival world automatically. - `sharedLedger` keeps the save-scum ledger in `~/.hardgrind`, shared by every launcher and instance.
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HardGrind 1.9.0-1.21.9

1.9.0
11 окт. 2026 г.8Minecraft: 1.21.9fabric
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# HardGrind 1.9.0: everything since 1.1.1 ## Minecraft versions - Now one jar per version: 1.21.9, 1.21.10, 1.21.11, 26.1 to 26.1.2, 26.2, and 26.3 and newer (the 26.3 jar keeps loading on later versions). 1.1.1 was 1.21.9 only. ## OP and Survival - OP is removed at the source: every player's permissions are always the lowest level, whether they're in `ops.json`, in a singleplayer world with cheats on, or opened to LAN with "Allow Cheats". - That blocks every op command (`/gamemode`, `/give`, `/tp`, `/gamerule`, `/op`, ...) and the F3+F4 / F3+N game mode switcher. - The server console and datapack functions keep their permissions now. - Survival is enforced: players in any other mode are put back on the next tick. In Hardcore, dead players are left in Spectator. ## Difficulty and gamerules - **New: the difficulty is locked** at what the world had when HardGrind first saw it. The Difficulty button no longer lets you switch to Peaceful mid-fight. - **More gamerules are locked:** keepInventory, doDaylightCycle, doWeatherCycle, doMobSpawning, spawnMonsters (1.21.11+), mobGriefing, naturalRegeneration, doImmediateRespawn, randomTickSpeed, playersSleepingPercentage, fallDamage, fireDamage, drowningDamage and freezeDamage. - Changes (for example from editing `level.dat`) are reverted within 5 seconds. - **Fixed:** 1.1.x only recorded real gamerule values in a development environment. They're recorded properly now. ## New: run log and milestones - `/hardgrind log` shows the day, play time, deaths, mob kills, a milestone timeline and any notes. - The big steps of a run are announced and stamped with the day and play time: Stone Age, Acquire Hardware, Diamonds!, the Nether, blaze rods, Eye Spy, the End, the dragon, elytra, ancient debris, full netherite, a full beacon. - Permanent notes record anything outside HardGrind's control: play without the mod, a crash or force-quit, or anything caught. Players are told on join. - One line sums up the run when you join, e.g. `HardGrind · Day 12 · Run: Ironman · clean · watching since Day 1`. ## New: locking a world (`/hardgrind lock confirm`) - **The world won't open without HardGrind.** A small datapack points at a sound only HardGrind adds, so without the mod Minecraft stops with "data pack validation failed". - **Safe Mode is caught:** the only way in without the mod switches the lock off, and HardGrind notices when it's back. - **Backup if the datapack runs without the mod:** everyone is frozen; Creative/Spectator, changed gamerules and a changed difficulty are reverted and recorded; and vanilla's "Lock Difficulty" is set. - **Save-scum guard:** restored backups and old copies behind the latest save are caught, and only that copy pays for it. A dead world stays dead even if you restore a backup. - **Force-quit protection:** locked worlds save every 2 minutes, and right away when someone dies or drops to 3 hearts. - **Cheat-mod guard:** a locked world won't load with X-ray mods, Baritone or hacked clients (Wurst, Meteor, Aristois, BleachHack, LiquidBounce, ThunderHack). Minimaps, inventory tweaks and recipe viewers are fine. - **Tampering checks:** the datapack deleted, switched off or edited, `hardgrind.marker` deleted, a changed difficulty, a rollback, or play time without the datapack all go into the run log. - Updating HardGrind never counts as tampering: packs written by older versions are recognised. - `/hardgrind unlock confirm` takes the lock out again, with a permanent note. ## New: ironman (`/hardgrind ironman confirm`) - Locks the world and arms it for good. Anything HardGrind catches kills the world: it kicks you every time you load it. ## New: hardcore second chance (`/hardgrind revive confirm`) - After dying in a hardcore world (click "Spectate World" first), this turns hardcore off for good. - Everyone who died respawns at their bed or world spawn with an empty inventory, like a normal death. - The run log and status say "was hardcore" forever. - Not in ironman worlds. Rejoin afterwards for normal hearts. ## New: build worlds (`/hardgrind build confirm`) - For building, not runs: `/gamemode`, F3+F4 and the other commands work again, and nothing is enforced or locked. - The singleplayer/LAN host gets commands even with "Allow Cheats" off. - Creative worlds are build worlds automatically. Locked and ironman worlds can't become one. ## New: Freecam, fair mode - [Freecam](https://modrinth.com/mod/freecam) 1.4 and 1.5 are allowed in locked worlds, with collision always on and the camera look-only. - It also holds on servers and for LAN guests. - If a Freecam version can't be held to that, locked worlds won't load with it until HardGrind is updated. ## Commands and config - Commands (any player): `/hardgrind` (status), `/hardgrind log`, and `lock`, `unlock`, `ironman`, `build`, `revive` (each asks you to add `confirm`). - `config/hardgrind.json`: - `autoLock` locks every new Survival world automatically. - `sharedLedger` keeps the save-scum ledger in `~/.hardgrind`, shared by every launcher and instance.
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HardGrind 1.1.1

1.1.1
31 окт. 2025 г.149Minecraft: 1.21.9, 1.21.10fabric
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Minor Bug Fixes and changes
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HardGrind 1.1.0

1.1.0
28 окт. 2025 г.34Minecraft: 1.21.9, 1.21.10fabric
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HardGrind No-OP 1.1.0 (Universal Build – No LAN) This update makes HardGrind No-OP fully universal — working both in singleplayer and on Fabric servers. It keeps your survival discipline untouched while improving stability and removing unnecessary client hooks. **Core changes** Unified client + server build (one .jar for both) Replaced GameRules.getRule(String) calls with stable field-based reflection → Fixes build issues on Minecraft 1.21.9 and future-proofs gamerule checks Removed Open-to-LAN mixin for cleaner singleplayer integration Improved hardcore detection and gamemode enforcement Hardened gamerule firewall — restores protected rules every 5 seconds Blocked command list expanded: /op, /deop, /gamemode, /give, /tp, /summon, /effect, /xp, /enchant, /locate, /gamerule Added automatic policy marker file (hardgrind.marker) for gamerule persistence Switched project language to English, added MIT License and README **Technical** Minecraft 1.21.9 Fabric Loader 0.17.2+ Fabric API 0.134.0+ Java 21 required **Next focus** Version range support for 1.20 → 1.21.x Optional server-side marker sync