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ВЕРСИИ (51)
release
Halo & MDE - 1.7.1 - Oopsie Daisy Fixes
1.7.11 окт. 2024 г.10,6 тыс.Minecraft: 1.20.1forge
Что нового
IMPORTANT: Crashed Forerunner Ship Archaelogical Site will not generate unless specified by an operator through commands or the settings menu
Forerunner Graves in the Overworld can spawn in any biome, although they're generally rarer now. Made it to compensate for the now probable lack of Archaeological Sites
Added a settings menu. Default keybind: [END] - Will have more options in the future
Removed game rule: mdeOldHud. Its effects can be applied to only certain players and not the world overall via the new settings menu
Artistically changed how the Old HUD looks like (symbols instead of saying "ammo" or "energy")
Added new curious gamerule: mdeGameruleSetup. Read more about it when creating a new world
Added a new kit: Forerunner Builder Security
Added a new Energy Sword variant with infinite battery: Slipspace Shadow. Smithing Table ---> Any Energy Sword + Void Aspect
Added ambient sounds from Halo: Combat Evolved in the Prevalence's biomes
H&MDE's mobs (except for wildlife) will not attack each other or the player in peaceful difficulty
Severely nerfed Forerunner crate loot (Like the found in Beam Emitters)
Nerfed Virtue Beam's Data Burn duration. However, Custodian players can Archangel Brand other players with it. In addition, Custodian Players holding an Alien Knowledge Tablet can forgive other players for Curse of Dying Star and Archangel Brands
Severely buffed the Silver Shroud potion effect against shields, similar to Data Burn but upscaling the damage with the levels
The Forerunner Shield World "moon" changed to an Eld
Covenant Lockers now only hold 108 slots as the GUI implies (there were hidden slots belonging to the size of a Forerunner Locker) - This should fix some strange happenings with the lockers found in the Covenant Bases
Made some leftover block textures and potion effect icons' resolution smaller (64x at most)
Holding a Digital Bolt without Custodianship will no longer be a guarantied death if the player stops holding it fast enough
The "///halo_mde kits" command string now gives out fully reloaded/charged weapons instead of just the means to charge them, like generators or charging stations. Certain kits, normally leaders, still give out such resources. Examples: Elite Major, Elite Field Marshall, Elite General, Forerunner Builder...
Blaze Rod Stack burn time fixed
Fixed Forerunner Durances not using processing power when analyzing
Fixed crashes related to tooltips
Fixed the reason Nitai-Class Sentries didn't attack the player in Archangel Castles
Minor improvements
alpha
Halo & MDE - 1.7.1 - Oopsie Daisy Fixes
1.7.11 окт. 2024 г.393Minecraft: 1.19.4forge
Что нового
IMPORTANT: Crashed Forerunner Ship Archaelogical Site will not generate unless specified by an operator through commands or the settings menu
Forerunner Graves in the Overworld can spawn in any biome, although they're generally rarer now. Made it to compensate for the now probable lack of Archaeological Sites
Added a settings menu. Default keybind: [END] - Will have more options in the future
Removed game rule: mdeOldHud. Its effects can be applied to only certain players and not the world overall via the new settings menu
Artistically changed how the Old HUD looks like (symbols instead of saying "ammo" or "energy")
Added new curious gamerule: mdeGameruleSetup. Read more about it when creating a new world
Added a new kit: Forerunner Builder Security
Added a new Energy Sword variant with infinite battery: Slipspace Shadow. Smithing Table ---> Any Energy Sword + Void Aspect
Added ambient sounds from Halo: Combat Evolved in the Prevalence's biomes
H&MDE's mobs (except for wildlife) will not attack each other or the player in peaceful difficulty
Severely nerfed Forerunner crate loot (Like the found in Beam Emitters)
Nerfed Virtue Beam's Data Burn duration. However, Custodian players can Archangel Brand other players with it. In addition, Custodian Players holding an Alien Knowledge Tablet can forgive other players for Curse of Dying Star and Archangel Brands
Severely buffed the Silver Shroud potion effect against shields, similar to Data Burn but upscaling the damage with the levels
The Forerunner Shield World "moon" changed to an Eld
Covenant Lockers now only hold 108 slots as the GUI implies (there were hidden slots belonging to the size of a Forerunner Locker) - This should fix some strange happenings with the lockers found in the Covenant Bases
Made some leftover block textures and potion effect icons' resolution smaller (64x at most)
Holding a Digital Bolt without Custodianship will no longer be a guarantied death if the player stops holding it fast enough
The "///halo_mde kits" command string now gives out fully reloaded/charged weapons instead of just the means to charge them, like generators or charging stations. Certain kits, normally leaders, still give out such resources. Examples: Elite Major, Elite Field Marshall, Elite General, Forerunner Builder...
Blaze Rod Stack burn time fixed
Fixed Forerunner Durances not using processing power when analyzing
Fixed crashes related to tooltips
Fixed the reason Nitai-Class Sentries didn't attack the player in Archangel Castles
Minor improvements
beta
Halo & MDE - 1.7.1 - Oopsie Daisy Fixes
1.7.11 окт. 2024 г.948Minecraft: 1.19.2forge
Что нового
IMPORTANT: Crashed Forerunner Ship Archaelogical Site will not generate unless specified by an operator through commands or the settings menu
Forerunner Graves in the Overworld can spawn in any biome, although they're generally rarer now. Made it to compensate for the now probable lack of Archaeological Sites
Added a settings menu. Default keybind: [END] - Will have more options in the future
Removed game rule: mdeOldHud. Its effects can be applied to only certain players and not the world overall via the new settings menu
Artistically changed how the Old HUD looks like (symbols instead of saying "ammo" or "energy")
Added new curious gamerule: mdeGameruleSetup. Read more about it when creating a new world
Added a new kit: Forerunner Builder Security
Added a new Energy Sword variant with infinite battery: Slipspace Shadow. Smithing Table ---> Any Energy Sword + Void Aspect
Added ambient sounds from Halo: Combat Evolved in the Prevalence's biomes
H&MDE's mobs (except for wildlife) will not attack each other or the player in peaceful difficulty
Severely nerfed Forerunner crate loot (Like the found in Beam Emitters)
Nerfed Virtue Beam's Data Burn duration. However, Custodian players can Archangel Brand other players with it. In addition, Custodian Players holding an Alien Knowledge Tablet can forgive other players for Curse of Dying Star and Archangel Brands
Severely buffed the Silver Shroud potion effect against shields, similar to Data Burn but upscaling the damage with the levels
The Forerunner Shield World "moon" changed to an Eld
Covenant Lockers now only hold 108 slots as the GUI implies (there were hidden slots belonging to the size of a Forerunner Locker) - This should fix some strange happenings with the lockers found in the Covenant Bases
Made some leftover block textures and potion effect icons' resolution smaller (64x at most)
Holding a Digital Bolt without Custodianship will no longer be a guarantied death if the player stops holding it fast enough
The "///halo_mde kits" command string now gives out fully reloaded/charged weapons instead of just the means to charge them, like generators or charging stations. Certain kits, normally leaders, still give out such resources. Examples: Elite Major, Elite Field Marshall, Elite General, Forerunner Builder...
Blaze Rod Stack burn time fixed
Fixed Forerunner Durances not using processing power when analyzing
Fixed crashes related to tooltips
Fixed the reason Nitai-Class Sentries didn't attack the player in Archangel Castles
Minor improvements
release
Halo & MDE - 1.7.1 - Oopsie Daisy Fixes
1.7.11 окт. 2024 г.760Minecraft: 1.18.2forge
Что нового
IMPORTANT: Crashed Forerunner Ship Archaelogical Site will not generate unless specified by an operator through commands or the settings menu
Forerunner Graves in the Overworld can spawn in any biome, although they're generally rarer now. Made it to compensate for the now probable lack of Archaeological Sites
Added a settings menu. Default keybind: [END] - Will have more options in the future
Removed game rule: mdeOldHud. Its effects can be applied to only certain players and not the world overall via the new settings menu
Artistically changed how the Old HUD looks like (symbols instead of saying "ammo" or "energy")
Added new curious gamerule: mdeGameruleSetup. Read more about it when creating a new world
Added a new kit: Forerunner Builder Security
Added a new Energy Sword variant with infinite battery: Slipspace Shadow. Smithing Table ---> Any Energy Sword + Void Aspect
Added ambient sounds from Halo: Combat Evolved in the Prevalence's biomes
H&MDE's mobs (except for wildlife) will not attack each other or the player in peaceful difficulty
Severely nerfed Forerunner crate loot (Like the found in Beam Emitters)
Nerfed Virtue Beam's Data Burn duration. However, Custodian players can Archangel Brand other players with it. In addition, Custodian Players holding an Alien Knowledge Tablet can forgive other players for Curse of Dying Star and Archangel Brands
Severely buffed the Silver Shroud potion effect against shields, similar to Data Burn but upscaling the damage with the levels
The Forerunner Shield World "moon" changed to an Eld
Covenant Lockers now only hold 108 slots as the GUI implies (there were hidden slots belonging to the size of a Forerunner Locker) - This should fix some strange happenings with the lockers found in the Covenant Bases
Made some leftover block textures and potion effect icons' resolution smaller (64x at most)
Holding a Digital Bolt without Custodianship will no longer be a guarantied death if the player stops holding it fast enough
The "///halo_mde kits" command string now gives out fully reloaded/charged weapons instead of just the means to charge them, like generators or charging stations. Certain kits, normally leaders, still give out such resources. Examples: Elite Major, Elite Field Marshall, Elite General, Forerunner Builder...
Blaze Rod Stack burn time fixed
Fixed Forerunner Durances not using processing power when analyzing
Fixed crashes related to tooltips
Fixed the reason Nitai-Class Sentries didn't attack the player in Archangel Castles
Minor improvements
release
Halo & MDE - 1.7.0 - Explosive ADHD Update
1.7.01 сент. 2024 г.297Minecraft: 1.20.1forge
Что нового
Quick Slander:
The file is lighter due to the optimization of texture resolution...
Changed the command "/mde" to "///halo_mde"
Removed "/mde_truly_efficient" and "/mde_halo_species" commands, as "///halo_mde species" does all of it well enough. This also means no player without OP can use said commands
Spartans can be differenciated between Orion (I) and the three next generations on the "///halo_mde species" command string
Upgraded some of the "///halo_mde" command code
Changed ALL the guns' textures (except for melee) to 32x instead of 64x
Mjolnir armor sets kill the PLAYER wearers that are not spartans or aliens
Added Rocket Launcher, Fuel Rod Cannon (Halo Reach/4) and Fuel Rod Gun (Halo CE)
Added plenty of tooltips to aid the player in-game
Added so much little details I can't even remember them, such as name changes, advancements, description upgrades...
Added new blocks for all factions (UNSC and MAK blocks will be legendary when they're added, but not now)
Added a lot of new structures (Mostly Covenant and Custodian)
Added an AI deobfuscation system to get rewards from the new Alien Data Fragment items, mostly coordinates (the new way to obtain them now is like that). This new system will require the player to use a new Field Thought Scanner tool along empty chips to make an AI based off the sentient entity scanned. Then the AI will study the data fragments on the new AI Workbench to gather clues and eventually obtaining a reward from them
Added more uses to Forerunner and Yag Shapers based on the function Covenant Shaper already had since a long time ago: Removing Covenant Forcefields
Fixed a surprising bug related to the Forerunner and Custodian tiers of armor's ability to despawn arrows around their users. (Particles were spawning wrongly on tick update on broken coordinate printings)
Fixed some FSW generation problems and changed the way its biomes look, same for Nevhatreqyos (You do notice the trend here, right?)
Fixed the bugs that made Cosmic Gates teleport you to the desired Dimension but not the desired coordinates + made the Cosmic Data of each player remain even after death.
The Cosmic Data Tab now has visible letters where the buttons are (In the Treqyo font, of course)
Universal Coordinates now show their data on a proper tooltip instead of their name, making them easier to read. All existing Universal Coordinates before this update are fixed automatically when hovering over them
Silver Shroud armor will protect the player from the Prevalence without the need for a Custodian status, granting the player infinite time to stay in the dimension
Fixed a bug that made ALL of the mod's blocks tick
Greatly nerfed the Forerunner Grave Loot Table (Loot table inside the Beam Towers remains the same)
Solved aesthetic aspects of the Plasma Grenade when on the ground, looking more like the Halo games
Upgraded archaea particles
Reworked Nanolaminate Block, Nanolaminate-related items and similar textures (Covenant Curveblade is now blue instead of redish too). Did the same to the Forerunner items (ingot, plate, barrel...), they look even better now
Nanolaminate Blocks now spawn in the Nether to give the player a minimal chance of farming them. Yet again, something similar made to the Forerunner Metal Blocks: They now can be found in the same manner ores can on the FSW between the -7 and the 7 Y levels
Random unfocused texture fixes
More ADHD driven improvements, fixes and content
Completely broke Máekran's brain
alpha
Halo & MDE - 1.7.0 - Explosive ADHD Update
1.7.01 сент. 2024 г.82Minecraft: 1.19.4forge
Что нового
Quick Slander:
The file is lighter due to the optimization of texture resolution...
Changed the command "/mde" to "///halo_mde"
Removed "/mde_truly_efficient" and "/mde_halo_species" commands, as "///halo_mde species" does all of it well enough. This also means no player without OP can use said commands
Spartans can be differenciated between Orion (I) and the three next generations on the "///halo_mde species" command string
Upgraded some of the "///halo_mde" command code
Changed ALL the guns' textures (except for melee) to 32x instead of 64x
Mjolnir armor sets kill the PLAYER wearers that are not spartans or aliens
Added Rocket Launcher, Fuel Rod Cannon (Halo Reach/4) and Fuel Rod Gun (Halo CE)
Added plenty of tooltips to aid the player in-game
Added so much little details I can't even remember them, such as name changes, advancements, description upgrades...
Added new blocks for all factions (UNSC and MAK blocks will be legendary when they're added, but not now)
Added a lot of new structures (Mostly Covenant and Custodian)
Added an AI deobfuscation system to get rewards from the new Alien Data Fragment items, mostly coordinates (the new way to obtain them now is like that). This new system will require the player to use a new Field Thought Scanner tool along empty chips to make an AI based off the sentient entity scanned. Then the AI will study the data fragments on the new AI Workbench to gather clues and eventually obtaining a reward from them
Added more uses to Forerunner and Yag Shapers based on the function Covenant Shaper already had since a long time ago: Removing Covenant Forcefields
Fixed a surprising bug related to the Forerunner and Custodian tiers of armor's ability to despawn arrows around their users. (Particles were spawning wrongly on tick update on broken coordinate printings)
Fixed some FSW generation problems and changed the way its biomes look, same for Nevhatreqyos (You do notice the trend here, right?)
Fixed the bugs that made Cosmic Gates teleport you to the desired Dimension but not the desired coordinates + made the Cosmic Data of each player remain even after death.
The Cosmic Data Tab now has visible letters where the buttons are (In the Treqyo font, of course)
Universal Coordinates now show their data on a proper tooltip instead of their name, making them easier to read. All existing Universal Coordinates before this update are fixed automatically when hovering over them
Silver Shroud armor will protect the player from the Prevalence without the need for a Custodian status, granting the player infinite time to stay in the dimension
Fixed a bug that made ALL of the mod's blocks tick
Greatly nerfed the Forerunner Grave Loot Table (Loot table inside the Beam Towers remains the same)
Solved aesthetic aspects of the Plasma Grenade when on the ground, looking more like the Halo games
Upgraded archaea particles
Reworked Nanolaminate Block, Nanolaminate-related items and similar textures (Covenant Curveblade is now blue instead of redish too). Did the same to the Forerunner items (ingot, plate, barrel...), they look even better now
Nanolaminate Blocks now spawn in the Nether to give the player a minimal chance of farming them. Yet again, something similar made to the Forerunner Metal Blocks: They now can be found in the same manner ores can on the FSW between the -7 and the 7 Y levels
Random unfocused texture fixes
More ADHD driven improvements, fixes and content
Completely broke Máekran's brain
beta
Halo & MDE - 1.7.0 - Explosive ADHD Update
1.7.01 сент. 2024 г.101Minecraft: 1.19.2forge
Что нового
Quick Slander:
The file is lighter due to the optimization of texture resolution...
Changed the command "/mde" to "///halo_mde"
Removed "/mde_truly_efficient" and "/mde_halo_species" commands, as "///halo_mde species" does all of it well enough. This also means no player without OP can use said commands
Spartans can be differenciated between Orion (I) and the three next generations on the "///halo_mde species" command string
Upgraded some of the "///halo_mde" command code
Changed ALL the guns' textures (except for melee) to 32x instead of 64x
Mjolnir armor sets kill the PLAYER wearers that are not spartans or aliens
Added Rocket Launcher, Fuel Rod Cannon (Halo Reach/4) and Fuel Rod Gun (Halo CE)
Added plenty of tooltips to aid the player in-game
Added so much little details I can't even remember them, such as name changes, advancements, description upgrades...
Added new blocks for all factions (UNSC and MAK blocks will be legendary when they're added, but not now)
Added a lot of new structures (Mostly Covenant and Custodian)
Added an AI deobfuscation system to get rewards from the new Alien Data Fragment items, mostly coordinates (the new way to obtain them now is like that). This new system will require the player to use a new Field Thought Scanner tool along empty chips to make an AI based off the sentient entity scanned. Then the AI will study the data fragments on the new AI Workbench to gather clues and eventually obtaining a reward from them
Added more uses to Forerunner and Yag Shapers based on the function Covenant Shaper already had since a long time ago: Removing Covenant Forcefields
Fixed a surprising bug related to the Forerunner and Custodian tiers of armor's ability to despawn arrows around their users. (Particles were spawning wrongly on tick update on broken coordinate printings)
Fixed some FSW generation problems and changed the way its biomes look, same for Nevhatreqyos (You do notice the trend here, right?)
Fixed the bugs that made Cosmic Gates teleport you to the desired Dimension but not the desired coordinates + made the Cosmic Data of each player remain even after death.
The Cosmic Data Tab now has visible letters where the buttons are (In the Treqyo font, of course)
Universal Coordinates now show their data on a proper tooltip instead of their name, making them easier to read. All existing Universal Coordinates before this update are fixed automatically when hovering over them
Silver Shroud armor will protect the player from the Prevalence without the need for a Custodian status, granting the player infinite time to stay in the dimension
Fixed a bug that made ALL of the mod's blocks tick
Greatly nerfed the Forerunner Grave Loot Table (Loot table inside the Beam Towers remains the same)
Solved aesthetic aspects of the Plasma Grenade when on the ground, looking more like the Halo games
Upgraded archaea particles
Reworked Nanolaminate Block, Nanolaminate-related items and similar textures (Covenant Curveblade is now blue instead of redish too). Did the same to the Forerunner items (ingot, plate, barrel...), they look even better now
Nanolaminate Blocks now spawn in the Nether to give the player a minimal chance of farming them. Yet again, something similar made to the Forerunner Metal Blocks: They now can be found in the same manner ores can on the FSW between the -7 and the 7 Y levels
Random unfocused texture fixes
More ADHD driven improvements, fixes and content
Completely broke Máekran's brain
release
Halo & MDE - 1.7.0 - Explosive ADHD Update
1.7.01 сент. 2024 г.105Minecraft: 1.18.2forge
Что нового
Quick Slander:
The file is lighter due to the optimization of texture resolution...
Changed the command "/mde" to "///halo_mde"
Removed "/mde_truly_efficient" and "/mde_halo_species" commands, as "///halo_mde species" does all of it well enough. This also means no player without OP can use said commands
Spartans can be differenciated between Orion (I) and the three next generations on the "///halo_mde species" command string
Upgraded some of the "///halo_mde" command code
Changed ALL the guns' textures (except for melee) to 32x instead of 64x
Mjolnir armor sets kill the PLAYER wearers that are not spartans or aliens
Added Rocket Launcher, Fuel Rod Cannon (Halo Reach/4) and Fuel Rod Gun (Halo CE)
Added plenty of tooltips to aid the player in-game
Added so much little details I can't even remember them, such as name changes, advancements, description upgrades...
Added new blocks for all factions (UNSC and MAK blocks will be legendary when they're added, but not now)
Added a lot of new structures (Mostly Covenant and Custodian)
Added an AI deobfuscation system to get rewards from the new Alien Data Fragment items, mostly coordinates (the new way to obtain them now is like that). This new system will require the player to use a new Field Thought Scanner tool along empty chips to make an AI based off the sentient entity scanned. Then the AI will study the data fragments on the new AI Workbench to gather clues and eventually obtaining a reward from them
Added more uses to Forerunner and Yag Shapers based on the function Covenant Shaper already had since a long time ago: Removing Covenant Forcefields
Fixed a surprising bug related to the Forerunner and Custodian tiers of armor's ability to despawn arrows around their users. (Particles were spawning wrongly on tick update on broken coordinate printings)
Fixed some FSW generation problems and changed the way its biomes look, same for Nevhatreqyos (You do notice the trend here, right?)
Fixed the bugs that made Cosmic Gates teleport you to the desired Dimension but not the desired coordinates + made the Cosmic Data of each player remain even after death.
The Cosmic Data Tab now has visible letters where the buttons are (In the Treqyo font, of course)
Universal Coordinates now show their data on a proper tooltip instead of their name, making them easier to read. All existing Universal Coordinates before this update are fixed automatically when hovering over them
Silver Shroud armor will protect the player from the Prevalence without the need for a Custodian status, granting the player infinite time to stay in the dimension
Fixed a bug that made ALL of the mod's blocks tick
Greatly nerfed the Forerunner Grave Loot Table (Loot table inside the Beam Towers remains the same)
Solved aesthetic aspects of the Plasma Grenade when on the ground, looking more like the Halo games
Upgraded archaea particles
Reworked Nanolaminate Block, Nanolaminate-related items and similar textures (Covenant Curveblade is now blue instead of redish too). Did the same to the Forerunner items (ingot, plate, barrel...), they look even better now
Nanolaminate Blocks now spawn in the Nether to give the player a minimal chance of farming them. Yet again, something similar made to the Forerunner Metal Blocks: They now can be found in the same manner ores can on the FSW between the -7 and the 7 Y levels
Random unfocused texture fixes
More ADHD driven improvements, fixes and content
Completely broke Máekran's brain
release
Halo & MDE - 1.6.2 - Damage Control
1.6.27 июн. 2024 г.648Minecraft: 1.20.1forge
Что нового
Fixed a bug that made shotgun projectiles shot by Marines break the ticking of the game
The Prevalence instakill mechanic bug on multiplayer has been fixed with a workaround: instead of carrying the tablet, the player will then need to be a Custodian, thus granting them up to nine minutes to stay in The Prevalence before dying if they don't use commands to extend the effect or grant themselves true Custodianship
Solidified the energy shield system in stone, it's now perfect
All Custodian/Tenebris energy shields now ignore damage randomly with a probability exponential to its strength. When not ignoring the damage, the shields are drained by the same amount of damage received instead of double the damage like the other tiers
Repurposed the "Energy Shields Bugfix" keybind, made the other two Debug keybinds' purpose transparent. Be not afraid
Some texture fixes
Minor fixes and improvements
alpha
Halo & MDE - 1.6.2 - Damage Control
1.6.27 июн. 2024 г.109Minecraft: 1.19.4forge
Что нового
Fixed a bug that made shotgun projectiles shot by Marines break the ticking of the game
The Prevalence instakill mechanic bug on multiplayer has been fixed with a workaround: instead of carrying the tablet, the player will then need to be a Custodian, thus granting them up to nine minutes to stay in The Prevalence before dying if they don't use commands to extend the effect or grant themselves true Custodianship
Solidified the energy shield system in stone, it's now perfect
All Custodian/Tenebris energy shields now ignore damage randomly with a probability exponential to its strength. When not ignoring the damage, the shields are drained by the same amount of damage received instead of double the damage like the other tiers
Repurposed the "Energy Shields Bugfix" keybind, made the other two Debug keybinds' purpose transparent. Be not afraid
Some texture fixes
Minor fixes and improvements
beta
Halo & MDE - 1.6.2 - Damage Control
1.6.27 июн. 2024 г.230Minecraft: 1.19.2forge
Что нового
Fixed a bug that made shotgun projectiles shot by Marines break the ticking of the game
The Prevalence instakill mechanic bug on multiplayer has been fixed with a workaround: instead of carrying the tablet, the player will then need to be a Custodian, thus granting them up to nine minutes to stay in The Prevalence before dying if they don't use commands to extend the effect or grant themselves true Custodianship
Solidified the energy shield system in stone, it's now perfect
All Custodian/Tenebris energy shields now ignore damage randomly with a probability exponential to its strength. When not ignoring the damage, the shields are drained by the same amount of damage received instead of double the damage like the other tiers
Repurposed the "Energy Shields Bugfix" keybind, made the other two Debug keybinds' purpose transparent. Be not afraid
Some texture fixes
Minor fixes and improvements
release
Halo & MDE - 1.6.2 - Damage Control
1.6.27 июн. 2024 г.185Minecraft: 1.18.2forge
Что нового
Fixed a bug that made shotgun projectiles shot by Marines break the ticking of the game
The Prevalence instakill mechanic bug on multiplayer has been fixed with a workaround: instead of carrying the tablet, the player will then need to be a Custodian, thus granting them up to nine minutes to stay in The Prevalence before dying if they don't use commands to extend the effect or grant themselves true Custodianship
Solidified the energy shield system in stone, it's now perfect
All Custodian/Tenebris energy shields now ignore damage randomly with a probability exponential to its strength. When not ignoring the damage, the shields are drained by the same amount of damage received instead of double the damage like the other tiers
Repurposed the "Energy Shields Bugfix" keybind, made the other two Debug keybinds' purpose transparent. Be not afraid
Some texture fixes
Minor fixes and improvements
alpha
Halo & MDE - 1.6.1 - Consistency Update
1.6.12 июн. 2024 г.109Minecraft: 1.20.1forge
Что нового
Added the Zoom mechanic with both a select group of guns and helmets (marines/army included). The LightRifle now shoots differently when zoomed in
Added vacuum-sealed variants of both Marine helmets (Brown and Green)
Added Fragmentation and Plasma Grenades
Added the SuperCombine mechanic from the games' Blamite weapons (needle) alongside two gamerules to activate or deactivate it both in general and only for players: "mdeSuperCombine" & "mdeSuperCombineHalo4"
Added new gamerules: "mdeTravelerNotification", "mdeNemesisNotification" & "mdeRememberSpecies". The first two enabling/disabling the messages sent to players each time Custodian Travelers or Silver Shroud Nemesis spawn. The "mdeRememberSpecies" rule, logically, remembers the player's species, Custodian castes they have joined in and if they even are a true Custodian (not the tablet one) after they die
Added new species trait: Cosmos Doppelganger. The Tenebris-like cheat species equivalent for Custodians
Added a new Silver Shroud themed item: Apeiroversal Link. Crafted with eight Apeiroversal Virtual Qubits and an Alien Knowledge Tablet, it can be consumed to open the GUI of any Custodian Machines that are not used for storage (examples: Generator, Repair Bench, Charging Station)
Added new particles: Digital Deltas and Digital Quads. They come in the same color palette as the Data Trails
Added a tame mechanic for every single relevant mob: Silver Shroud Entropiers, Brutes, Storm Elites and Promethean Armigers included. To be in the correct faction and be the correct species is needed to tame most if not all of them
Reworked faction-based AI, made it more strict and also made vanilla monster-type mobs attack Halo & MDE's creatures, except creepers (you're welcome)
Projectiles from the Needler and Sentinel Beam-like weapons now feature no gravity
Projectile entities will now self-destruct after 10 seconds of ticking to save resources and solve bugs in the long run
Items' texture resolution is now a consistent 16x16 (except for guns and the Robo-Crawler)
DMR and Promethean guns' sounds improved
Changed "entropy_warrior" to "entropier" in the "mde species" command string. Changed "tenebris" to "silver_shroud", "custodian" to "ancient_ecumene" and "forerunner" to "forerunner_ecumene" in the "mde factions" command string.
Covenant Guns textures updated, Reclaimer rifle texture enhanced and Beam Rifle (Halo 3) model rotation fixed
Overall random texture fixing
Plasma/Covenant, MAK & Forerunner Hard Light tools' durability greatly buffed
Mobs with energy shields now are as resistant as the player with the same set of armor. (Example: Spartans and Elites died to less damage than the player with their traits and armor)
Teleporter tool impact on block coordinates fixed (just Y+1, trust me that it feels so much better)
Nevhatreqyos Wildlife rage mechanic reworked to un-tame (reset values) the Gunais and more
Aímaslyr tier energy shields "ignored damage" mechanic polished: added a sound cue to properly differentiate it from regular shield damage and made the player reactionless to it
Curse of Dying Star behaves similarly to the Silver Shroud Brand but without dealing damage, making it so both stop allowing the player to fire weapons above tier 1 (UNSC/Human)
Several minor fixes and improvements
alpha
Halo & MDE - 1.6.1 - Consistency Update
1.6.12 июн. 2024 г.80Minecraft: 1.19.4forge
Что нового
Added the Zoom mechanic with both a select group of guns and helmets (marines/army included). The LightRifle now shoots differently when zoomed in
Added vacuum-sealed variants of both Marine helmets (Brown and Green)
Added Fragmentation and Plasma Grenades
Added the SuperCombine mechanic from the games' Blamite weapons (needle) alongside two gamerules to activate or deactivate it both in general and only for players: "mdeSuperCombine" & "mdeSuperCombineHalo4"
Added new gamerules: "mdeTravelerNotification", "mdeNemesisNotification" & "mdeRememberSpecies". The first two enabling/disabling the messages sent to players each time Custodian Travelers or Silver Shroud Nemesis spawn. The "mdeRememberSpecies" rule, logically, remembers the player's species, Custodian castes they have joined in and if they even are a true Custodian (not the tablet one) after they die
Added new species trait: Cosmos Doppelganger. The Tenebris-like cheat species equivalent for Custodians
Added a new Silver Shroud themed item: Apeiroversal Link. Crafted with eight Apeiroversal Virtual Qubits and an Alien Knowledge Tablet, it can be consumed to open the GUI of any Custodian Machines that are not used for storage (examples: Generator, Repair Bench, Charging Station)
Added new particles: Digital Deltas and Digital Quads. They come in the same color palette as the Data Trails
Added a tame mechanic for every single relevant mob: Silver Shroud Entropiers, Brutes, Storm Elites and Promethean Armigers included. To be in the correct faction and be the correct species is needed to tame most if not all of them
Reworked faction-based AI, made it more strict and also made vanilla monster-type mobs attack Halo & MDE's creatures, except creepers (you're welcome)
Projectiles from the Needler and Sentinel Beam-like weapons now feature no gravity
Projectile entities will now self-destruct after 10 seconds of ticking to save resources and solve bugs in the long run
Items' texture resolution is now a consistent 16x16 (except for guns and the Robo-Crawler)
DMR and Promethean guns' sounds improved
Changed "entropy_warrior" to "entropier" in the "mde species" command string. Changed "tenebris" to "silver_shroud", "custodian" to "ancient_ecumene" and "forerunner" to "forerunner_ecumene" in the "mde factions" command string.
Covenant Guns textures updated, Reclaimer rifle texture enhanced and Beam Rifle (Halo 3) model rotation fixed
Overall random texture fixing
Plasma/Covenant, MAK & Forerunner Hard Light tools' durability greatly buffed
Mobs with energy shields now are as resistant as the player with the same set of armor. (Example: Spartans and Elites died to less damage than the player with their traits and armor)
Teleporter tool impact on block coordinates fixed (just Y+1, trust me that it feels so much better)
Nevhatreqyos Wildlife rage mechanic reworked to un-tame (reset values) the Gunais and more
Aímaslyr tier energy shields "ignored damage" mechanic polished: added a sound cue to properly differentiate it from regular shield damage and made the player reactionless to it
Curse of Dying Star behaves similarly to the Silver Shroud Brand but without dealing damage, making it so both stop allowing the player to fire weapons above tier 1 (UNSC/Human)
Several minor fixes and improvements
beta
Halo & MDE - 1.6.1 - Consistency Update
1.6.12 июн. 2024 г.76Minecraft: 1.19.2forge
Что нового
Added the Zoom mechanic with both a select group of guns and helmets (marines/army included). The LightRifle now shoots differently when zoomed in
Added vacuum-sealed variants of both Marine helmets (Brown and Green)
Added Fragmentation and Plasma Grenades
Added the SuperCombine mechanic from the games' Blamite weapons (needle) alongside two gamerules to activate or deactivate it both in general and only for players: "mdeSuperCombine" & "mdeSuperCombineHalo4"
Added new gamerules: "mdeTravelerNotification", "mdeNemesisNotification" & "mdeRememberSpecies". The first two enabling/disabling the messages sent to players each time Custodian Travelers or Silver Shroud Nemesis spawn. The "mdeRememberSpecies" rule, logically, remembers the player's species, Custodian castes they have joined in and if they even are a true Custodian (not the tablet one) after they die
Added new species trait: Cosmos Doppelganger. The Tenebris-like cheat species equivalent for Custodians
Added a new Silver Shroud themed item: Apeiroversal Link. Crafted with eight Apeiroversal Virtual Qubits and an Alien Knowledge Tablet, it can be consumed to open the GUI of any Custodian Machines that are not used for storage (examples: Generator, Repair Bench, Charging Station)
Added new particles: Digital Deltas and Digital Quads. They come in the same color palette as the Data Trails
Added a tame mechanic for every single relevant mob: Silver Shroud Entropiers, Brutes, Storm Elites and Promethean Armigers included. To be in the correct faction and be the correct species is needed to tame most if not all of them
Reworked faction-based AI, made it more strict and also made vanilla monster-type mobs attack Halo & MDE's creatures, except creepers (you're welcome)
Projectiles from the Needler and Sentinel Beam-like weapons now feature no gravity
Projectile entities will now self-destruct after 10 seconds of ticking to save resources and solve bugs in the long run
Items' texture resolution is now a consistent 16x16 (except for guns and the Robo-Crawler)
DMR and Promethean guns' sounds improved
Changed "entropy_warrior" to "entropier" in the "mde species" command string. Changed "tenebris" to "silver_shroud", "custodian" to "ancient_ecumene" and "forerunner" to "forerunner_ecumene" in the "mde factions" command string.
Covenant Guns textures updated, Reclaimer rifle texture enhanced and Beam Rifle (Halo 3) model rotation fixed
Overall random texture fixing
Plasma/Covenant, MAK & Forerunner Hard Light tools' durability greatly buffed
Mobs with energy shields now are as resistant as the player with the same set of armor. (Example: Spartans and Elites died to less damage than the player with their traits and armor)
Teleporter tool impact on block coordinates fixed (just Y+1, trust me that it feels so much better)
Nevhatreqyos Wildlife rage mechanic reworked to un-tame (reset values) the Gunais and more
Aímaslyr tier energy shields "ignored damage" mechanic polished: added a sound cue to properly differentiate it from regular shield damage and made the player reactionless to it
Curse of Dying Star behaves similarly to the Silver Shroud Brand but without dealing damage, making it so both stop allowing the player to fire weapons above tier 1 (UNSC/Human)
Several minor fixes and improvements
release
Halo & MDE - 1.6.1 - Consistency Update
1.6.12 июн. 2024 г.77Minecraft: 1.18.2forge
Что нового
Added the Zoom mechanic with both a select group of guns and helmets (marines/army included). The LightRifle now shoots differently when zoomed in
Added vacuum-sealed variants of both Marine helmets (Brown and Green)
Added Fragmentation and Plasma Grenades
Added the SuperCombine mechanic from the games' Blamite weapons (needle) alongside two gamerules to activate or deactivate it both in general and only for players: "mdeSuperCombine" & "mdeSuperCombineHalo4"
Added new gamerules: "mdeTravelerNotification", "mdeNemesisNotification" & "mdeRememberSpecies". The first two enabling/disabling the messages sent to players each time Custodian Travelers or Silver Shroud Nemesis spawn. The "mdeRememberSpecies" rule, logically, remembers the player's species, Custodian castes they have joined in and if they even are a true Custodian (not the tablet one) after they die
Added new species trait: Cosmos Doppelganger. The Tenebris-like cheat species equivalent for Custodians
Added a new Silver Shroud themed item: Apeiroversal Link. Crafted with eight Apeiroversal Virtual Qubits and an Alien Knowledge Tablet, it can be consumed to open the GUI of any Custodian Machines that are not used for storage (examples: Generator, Repair Bench, Charging Station)
Added new particles: Digital Deltas and Digital Quads. They come in the same color palette as the Data Trails
Added a tame mechanic for every single relevant mob: Silver Shroud Entropiers, Brutes, Storm Elites and Promethean Armigers included. To be in the correct faction and be the correct species is needed to tame most if not all of them
Reworked faction-based AI, made it more strict and also made vanilla monster-type mobs attack Halo & MDE's creatures, except creepers (you're welcome)
Projectiles from the Needler and Sentinel Beam-like weapons now feature no gravity
Projectile entities will now self-destruct after 10 seconds of ticking to save resources and solve bugs in the long run
Items' texture resolution is now a consistent 16x16 (except for guns and the Robo-Crawler)
DMR and Promethean guns' sounds improved
Changed "entropy_warrior" to "entropier" in the "mde species" command string. Changed "tenebris" to "silver_shroud", "custodian" to "ancient_ecumene" and "forerunner" to "forerunner_ecumene" in the "mde factions" command string.
Covenant Guns textures updated, Reclaimer rifle texture enhanced and Beam Rifle (Halo 3) model rotation fixed
Overall random texture fixing
Plasma/Covenant, MAK & Forerunner Hard Light tools' durability greatly buffed
Mobs with energy shields now are as resistant as the player with the same set of armor. (Example: Spartans and Elites died to less damage than the player with their traits and armor)
Teleporter tool impact on block coordinates fixed (just Y+1, trust me that it feels so much better)
Nevhatreqyos Wildlife rage mechanic reworked to un-tame (reset values) the Gunais and more
Aímaslyr tier energy shields "ignored damage" mechanic polished: added a sound cue to properly differentiate it from regular shield damage and made the player reactionless to it
Curse of Dying Star behaves similarly to the Silver Shroud Brand but without dealing damage, making it so both stop allowing the player to fire weapons above tier 1 (UNSC/Human)
Several minor fixes and improvements
alpha
Halo & MDE - 1.6- The Prevalence + Forerunner Ecumene
1.619 мар. 2024 г.549Minecraft: 1.20.1forge
Что нового
Fixed structures not spawning on ports beyond 1.18.2
alpha
Halo & MDE - 1.6 - The Prevalence + Forerunner Ecumene
1.619 мар. 2024 г.145Minecraft: 1.19.4forge
Что нового
Fixed structures not spawning on ports beyond 1.18.2
beta
Halo & MDE - 1.6 - The Prevalence + Forerunner Ecumene
1.619 мар. 2024 г.201Minecraft: 1.19.2forge
Что нового
Fixed structures not spawning on ports beyond 1.18.2
release
Halo & MDE - 1.6 - The Prevalence + Forerunner Ecumene
1.619 мар. 2024 г.250Minecraft: 1.18.2forge
Что нового
IMPORTANT: Almost every Custodian Mob IDs renamed
Added Quarantine Rifle, only seen briefly on the Halo 4 terminals. Behaves like a buffed Arcane Sentinel Beam
Added Yitai Custodian Weapon, with a long range mode and a beam mode
Added B.O.B and Arbiter armor sets (the latter with a sealed helmet variant)
Added a lot of Forerunner armor sets from Halo 4 and Halo Origins
Added new Forerunner mobs using the new content
Added Forerunner Sentinel Aggressor from Halo: Combat Evolved. As if we did not have enough beam-based weapons already, a new Sentinel Beam with a more red laser was added along side it
Added new Forerunner variants of the Hard Light tool set
Added Forerunner Armiger mob and armor set, the blue variant of the Lost Promethean (this new one being neutral)
Added new selectable species for the player: Forerunner Armiger. Grants iron golem sounds when hurt/dying and makes their blood glowing orange
Added two sets of armor based on Al-An from Subnautica
Added Ergaslyr and Kalvryr Variants, added the new Aímaslyr-tier armor with variants too
Added new Nevhaseíba mobs
Added Armiger Armor randomized teleport, the same keybind behaves differently with both Forerunner Combat Skins and Custodian Armor Variants
Added Universal Coordinates item, making the management of Cosmic Gate data a lot easier in both singleplayer and multiplayer
Added Silver Shroud Nemesis + armor set and new sword
Added more Architect/Precursor content from Subnautica, including Robo-Crawlers, Ion Cubes, recipes for the Sigma Architects, a huge block selection... All of it to both serve a friend and consistently separate the Precursor art direction from Custodian's
All energy shielded armor is compatible with each other + shield visual effects enhanced
All Elite Helmets have HUD now
The command "mde" now has one more main string: "kits", a way to give the player loadouts based on species, rank and more
Forerunner Armiger Shell armor has long sleeves now and, with that, can be fully used in space. Also given sentinel-based shields now (reflected in the recipe too)
Custodian Ypirétis variants added and reworked. Any Custodian construct, because of lore logic, can only be tamed with Universal Abstract Data
Overall Custodian art direction changed/improved
Various Armor Textures fixed
Some helmets use new models now
Bungie Promethean weapons overheat now
Armor and mobs' knockback resistance reconsidered
Nerfed Yag Blocks
Buffed Titanium/Lead ore spawns
Covenant/Forerunner blocks ignite in blue Soul Fire now
Hard Light Bricks have animated textures now
Cosmic Gates can be used by the Silver Shroud players now
Most block textures that were 64x64 pixels resized to 32x32. Also redesigned visual Alloy, Covenant, Forerunner and Yag block materials (Example: Covenant blocks look more shiny, Forerunner blocks look more dusty and heavy...)
Forerunner "Golden" Textures now look golden (hilarious), including blocks, the Sentinel Major, its beam and scrap items
Forerunner Beam Emitter structure is now a near 1:1 replica of the one found in Halo: Reach's Installation 04 firefight map
Sigma Architect sounds' volume reduced by a 75%
Heavily optimized the mod's tick update usage
Some mobs accuracy when shooting greatly improved
Custodian/Nevhaseíba mobs' drops enhanced
Rebalanced Custodian Travelers' spawn rates
Fractal Suns and Shielded Object on The Prevalence/Pocket Dimension and Nevhatreqyos/Nevhatreqyos Barrens visually improved
A lot of insane small details, fixes and improvements
...
Removed sanity from Máekran
alpha
Halo & MDE - 1.5.6.1 - Some Hotfixes
1.5.6.18 дек. 2023 г.600Minecraft: 1.20.1forge
Что нового
Endermen ignore players staring at them if they wear full-face helmets, like a pumpkin would do
alpha
Halo & MDE - 1.5.6.1 - Some Hotfixes
1.5.6.18 дек. 2023 г.161Minecraft: 1.19.4forge
alpha
Halo & MDE - 1.5.6.1 - Some Hotfixes
1.5.6.18 дек. 2023 г.199Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.6.1 - Some Hotfixes
1.5.6.18 дек. 2023 г.246Minecraft: 1.18.2forge
Что нового
Energy Shields sightly nerfed
Solidified gun code
Solidified custom damages
Fixed some things about the Deployed Ypirétis mob
Added new gamerules
Spicy Vines are a double plant in every port from now on
Added weapon: Virtue Beam, dropped by Custodian Virtues
Added Custodian Valkyrie helmet, for Irees
Added Cosmic Recycler, a misc block
Added biblically accurate (lmao) Custodian Cosmic Travel Gates, a complex system that allows Nevhas to convert Cosmic Fabric into a new block that teleports entities to a specified set of coordinates AND dimension. To customize this, a new keybind was added
Minor fixes and improvements
alpha
Halo & MDE - 1.5.6 - Life is Work
1.5.630 нояб. 2023 г.110Minecraft: 1.20.1forge
alpha
Halo & MDE - 1.5.6 - Life is Work
1.5.630 нояб. 2023 г.51Minecraft: 1.19.4forge
alpha
Halo & MDE - 1.5.6 - Life is Work
1.5.630 нояб. 2023 г.47Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.6 - Life is Work
1.5.630 нояб. 2023 г.84Minecraft: 1.18.2forge
Что нового
IMPORTANT BY REQUEST: Ammo/Energy counter on toolbar via gamerule "mdeOldHud"
Even more accessibility addons
Lots of addons to potion effects and particles
Forerunner & Custodian weapons' or shields' particles changed
Digital Matter and Data Branch behave sightly different
Gave the in-mod key-binds its own category (about time)
Night Vision helmet feature truly optimized
Sentinel Model remade
Added new Sentinel Beam weapons (Along four other variants)
Added new mob: Forerunner Sentinel Major. Wields the Golden Sentinel Beam from Halo 2 and has a greater armor value
Sentinel Aggressor sounds corrected
Encouraged using the advancements to know about the mods' progression
Fixed some rather important machine-related bugs
Nerfed Zealot/General/Field Marshall energy shields to MAK tier
MAK Energy Shields Generator and the new Improved Covenant Energy Shields Generator can be used to craft Elite Zealot chestplates (No longer using Forerunner Shielding)
Sentinel Aggressor has MAK tier shields while the Sentinel Major has Prefect tier shields
Both Sentinel variants can drop their respective Sentinel Scraps, useful to craft either Forerunner Alloy Ingots or Plates
Vanilla monsters will no longer spawn in the Forerunner Shield World + decreased animal spawn rates
Elites and Brutes (Player or mob) will only display their unique "hurt" sounds when damaged without shields
Forerunner Machines and Lockers can detect if the player is a Reclaimer or a Forerunner and will close the GUI if they are neither
Projectiles are despawned on impact with any living entity, fixing the long existing bounce bug while the entity had i-frames
Solidified gun-related code
Introduced to a brand new gun shooting system, although is still in process. Rebalances the guns and makes automatic weapons way better. This feature can be enabled via the "mdeBetterGuns" gamerule
Brought back our dimensions' Shaders support
LOTS of improvements
alpha
Halo & MDE - 1.5.5.1 - Giga QoL
1.5.5.11 нояб. 2023 г.86Minecraft: 1.19.4forge
alpha
Halo & MDE - 1.5.5.1 - Giga QoL
1.5.5.11 нояб. 2023 г.187Minecraft: 1.20.1forge
alpha
Halo & MDE - 1.5.5.1 - Giga QoL
1.5.5.11 нояб. 2023 г.91Minecraft: 1.19.2forge
Что нового
Fixed Data validation bugs
Spicy Vines are double plants instead of growable plants (couldn't get around it)
release
Halo & MDE - 1.5.5.1 - Giga QoL
1.5.5.11 нояб. 2023 г.104Minecraft: 1.18.2forge
Что нового
Green Abstract Data now behaves like bone meal on steroids (and has an infinite amount of uses)
Promethean Warrior-servant helmet improved
Some armor item sprites improved
Kalar Analogical Parts were used in recipes they didn't belong to
Nevhatreqyos now features slightly heavier gravity (13.2 m/s2) as the lore intended
Added warnings about the player lacking an oxygen helmet in space or not wearing cold protection
The Prevalence's infamous instakill feature is now better explained in-game
Archaea and shield particles look better placed now
Shotgun and burst-type weapons now shoot the actual amount of projectiles they're supposed to, allowing the wielder to hit multiple targets at once
Promethean Armor and Ergaslyr have alternative recipes involving their lesser armor variants (Prefect, Warrior-Servant & Kalvryr)
Weapons can be converted into their ammo via crafting (similar to that of Halo games where picking up a weapon gives you ammo)
NPC weapon's amount of ammo/energy is actually random this time
Added two gamerules functionally new: "mdeMobWeaponDrop" & "mdePlayerWeaponDrop". When active, all the mobs will drop their main/off hand items when killed. The same can be activated for players, but "keepInventory" must be enabled first
Separated the former spawning gamerules: Now the player can choose to disable/enable the spawning of Covenant/Didact's Hand mobs, UNSC mobs, Ancestor mobs, Sentinels, Forerunner mobs and MAK mobs.
Added HardLight Burn potion effect (similar to Plasma Burn, comes in amber and blue colors)
Custodian Weapons and tools are more strict with the "Nevha Traits" requirement
Since the "Pretreqyoish Block Remover" is not usable by non-Nevha players, a Tenebris counterpart was made
Made Custodian Weapons more interesting, including their already existing alternate modes
Improved Yag Ingot and Yag Analogical Parts' textures
Tons of solved features and small changes for the better
Minor bugfixes
alpha
Halo & MDE - 1.5.5 - Dear Requiem
1.5.522 окт. 2023 г.70Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.5 - Dear Requiem
1.5.522 окт. 2023 г.51Minecraft: 1.18.2forge
Что нового
Forerunner Shield World generation remade from scratch with new custom biomes
Forerunner Shield World structures cutting fixed (they lag just a bit when generating, not an actual issue but worth mentioning)
Forerunner locker loot tables didn't hold regular Suppressors or Light Rifles, although they did hold the /b variants
Forerunner Energy Cell and Shield Generator textures swapped
Forerunner Players can tame Sentinels with right-click
UNSC and Covenant mobs spawn naturally inside the Forerunner Shield World
Cold Protector armor negate freeze damage in its' entirety and remove some bad effects from Cofh, Nuclear Science and Futurepack
Two new gamerules: "mdeParticles" and "mdeHaloMobSpawning". Fully functional, check the gamerules' description when creating a new world
Silver Fire Rifle now holds 666 energy at all times since the moment a player holds it (no need to charge it)
New Tangible Data based tools
New Advancements
Custodian/Forerunner Horizontal Wall Blocks added
Forerunner animated signal block added
Custodian Cache structure fixed
Bugfixes related to the Ypirétis deployment feature
In-Mod dimensions now bring their unique skybox and sun. (Very noticeable) Honor mentions: Forerunner Shield World's Requiem sky and Pocket Dimension's end sky + Tenebris Sun
Custodian Machines are lore accurate now
Custodian energy-based items are self feeded now
Custodian Energy Cells now behave differently when used on Repair or Charging Stations
A huge number of fixes and QoL improvements
alpha
Halo & MDE - 1.5.4 - The Common Sense Update
1.5.410 окт. 2023 г.89Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.4 - The Common Sense Update
1.5.410 окт. 2023 г.75Minecraft: 1.18.2forge
Что нового
WARNING: "halo_mde:locker" and "halo_mde:reinforced_glass_pane" changed to "halo_mde:yag_locker" and "halo_mde:yag_reinforced_glass_pane" to solve a long lasting bug. Make sure you move the contents of your existing Yag Lockers.
Common sense added: The ages of the joke "Organic Steel" are over. A new brand of steel was added, far more simple to make and even comes with its own tools and armor. The regular steel tools and armor are sightly worse than the organic counter parts
New Advancement added: Normie Steel
Organic Steel tools and armor now have the chance to regenerate durability
Fixed a bug where the Alpha MAK Armor didn't prevent the user from freezing in space
Added Ancestor mobs (creative only)
Lead harvest level is iron instead of diamond now
Archaea Blocks can be crafted with large flowers now
Added more Prevalence-themed content. Recipes for Custodian Barriers, Cosmic Fabric, Data Branch and more included
When wearing a full armor with shields, removing anything but the helmet will result in a shield pop sound (still dropped them to 0 but didn't make a sound before)
Balanced in-mod liquid stats
Upgraded some ingots' texture shape to differenciate them more from each other (specially Titanium and Forerunner Alloy)
Yag Blocks are unbreakable now, more accurate to the lore. A special tool was made to break them with Right-Click: the Yag Remover
Added Yag Data Bookshelf as a decoration option with locker storage
Some Custodians deploy defensive Ypirétis when threatened now
The Ypirétis deployment feature can be used by players with the new Companion-Class Ypirétis. Only works when a Custodian Chestplate is worn (Not Tenebris or Demon Enhanced). The helmet can display how many Ypirétis are stored: three max.
Simplified Tenebris AI
Silver Shroud traits are closer to be lore accurate
Used Cofh Core to make the "Cold Protector" armor disable any vanilla freezing damage
Modified recipes to be more of use for other mods' steel and titanium ingots. MDE's exclusive Titanium is still used as the only option for the in-mod Titanium tools and more to keep the MDE's Titanium relevant
Balanced overall features
Several medium to large bugfixes and improvements
alpha
Halo & MDE - 1.5.3 - Less is More
1.5.34 сент. 2023 г.89Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.3 - Less is More
1.5.34 сент. 2023 г.74Minecraft: 1.18.2forge
Что нового
Some in-mod mob changes, such as names and behavior
Changed "Yag HardLight Bricks" to "Custodian HardLight Bricks" to follow the naming rules of the rest
Added blocks to "forge:glass" and "forge:stained_glass" to create a functional FramedBlocks support. The blocks affected are Data Blocks, Forcefields, Digital Matter, HardLight Glass, Plasma and Glass from the three big factions (Custodian, Forerunner, Covenant).
Added crafteable Ypirétis (needs command blocks, which are crafteable with MDE)
Some Prevalence-Related blocks' Textures changed
Added Yag Archaea Condensed Block, crafted with 9 Yag Ingots
Added Archaea Infector item, trades its durability for either Kalar, Purpalimanite or Yag Condensed blocks. Right-Click on blocks. The outcome depends on the block clicked
Added Digital Matter Block. Deals massive damage to any non-Custodian mobs and non-Nevha players on contact. Unlike Cosmic Soup and Data, this block also deals damage to Tenebris. Data Branch now behaves the same way as Digital Matter, though it can be used to craft huge amounts of it
Quality of life improvements and minor bug fixes
alpha
Halo & MDE - 1.5.2.1 - Pretreqyoish Tools
1.5.2.111 авг. 2023 г.111Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.2.1 - Pretreqyoish Tools
1.5.2.111 авг. 2023 г.84Minecraft: 1.18.2forge
Что нового
Solved the teleporter block names
Nevhatreqyos coordinates are now obtainable ONLY by being dropped by a Custodian Traveler, found randomly, unlikely in vanilla Savannas (they were supposed to be on Ancient Caches on snowy biomes, but somehow missing)
Didact, Lightsir and Demon Enhanced armor sets are crafteable now
Made modded ingot support tags for Uranium, Steel and Titanium. Only uranium from other mods and built-in can be used in MDE, while Steel and Titanium MDE recipes are still built-in locked for the time being. They should work in other mods' recipes just fine, though
Covenant and Forerunner blocks, just like Yag, are Dragon/Wither immune now
Added a new advancement
Personal Teleporter now is invisible in the hands of anyone (and smaller in first person)
The Pretreqyoish Block Remover has modes now, toogleable with the ON/OFF key
Pressing Down Arrow to regen shields now deals the same damage but heals it right away, having zero effects on saturation, natural regeneration or hunger
Edited and fixed some texts, lores...
Minor Fixes and QoL features
alpha
Halo & MDE - 1.5.2 - Custodian Travelers
1.5.217 июл. 2023 г.93Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.2 - Custodian Travelers
1.5.217 июл. 2023 г.72Minecraft: 1.18.2forge
Что нового
Uranium, Kalar and Purpalimanite ores now spawn within reason (titanium-like)
Halo & MDE's copper no longer exists, all the recipes will use vanilla copper from now on
Analogical parts and other recipes are a little more generous now
Polished /mde command
Tenebris (Entropy Warrior) species option added
Tenebris blood and archaea particles added
Corrected several blood color/function mistakes
Two new Custodian helmets added (Asfarkennai, Konoit)
Added several Custodian mobs based on the new helmets
Added the Custodian Traveler(s), spawning on the overworld
Ergaslyr textures revamped
Knowledge Alien Tablet interface remake
Added Custodian "Xitai" weapon, merging the Kitai with the functionality of the Forerunner Slicer's blade and giving vibes of the Plasma Rifle design
Minor fixes and improvements
alpha
Halo & MDE - 1.5.1 - Bungie Prometheans
1.5.113 июл. 2023 г.58Minecraft: 1.19.2forge
release
Halo & MDE - 1.5.1 - Bungie Prometheans
1.5.113 июл. 2023 г.58Minecraft: 1.18.2forge
Что нового
Added the "Legacy Version" of each Promethean weapon, with designs more Bungie-Like and the conversion to Energy Magazines
Mantle Rifle is energy feeded now
Different bugs related to armor and shields effects fixed
Forerunner Alloy is now fireproof
Fixed various model animation issues
Silver Fire Rifle has its own advancement now
Custodian shields were supposed to be white in lore, changed it to be so
Forerunner weapons metal hue retexture, revamped Mantle Rifle design
Leperokangoo model remastered according to the original, buried concept art
Promethean Soldier Shell Helmet now displays a Didact-like overlay along an ammo counter
Solved Beam Rifles unbalanced fallback energy values
Tenebris and Demon Enhanced armor now give off Saturation without the need for a Nutrition Control Module
Nevhatreqyos/Barrens biome generation greatly fixed
Minor fixes and improvements
alpha
Halo & MDE - Covenant Release 1.5
1.528 июн. 2023 г.84Minecraft: 1.19.2forge
release
Halo & MDE - Covenant Release 1.5
1.528 июн. 2023 г.63Minecraft: 1.18.2forge
Что нового
Shield Counter upgraded, fancier. Has a Halo game-like appareance (a lot like 4) and the design changes between armor sets, though it still shows the exact shield amount, like before. The counter visibly fills and changes depending on the shields remaining, changes are 10% at a time
Completely rebalanced the shield system, the recharge is now gradual instead of instant (though it cannot be interrupt with damage like in Halo games, yet)
Energy Shields now have custom sounds (charge, break, hit) that depend on the armor set (hit is always the same)
Alloy Bookshelf harvest level fixed
Fixed Alloy Locker recipe
Fixed Demon Enhanced Armor somehow not having a shield color assignated (now purple, like Tenebris)
Spawn Eggs now are on a new, separated creative tab
Promethean Soldier Spawns now are monster-like
Blast Furnace xp and times recipe fixed
MAK Shields now are 200 instead of 150
Entities with Forerunner, MAK or Custodian Armor are now inmune to most negative potions and fire
Ancestor Helmet now has its own visor overlay, instead of using the Tenebris one
Prefect Helmet visor glows now
Custodian HUD design now remade to match the new Shield Counter
Minor fixes and improvements
alpha
Halo & MDE - 1.19.2 Port - 1.4.1 Prerelease
1.4.120 июн. 2023 г.69Minecraft: 1.19.2forge
beta
Halo & MDE - 1.4.1 Prerelease
1.4.120 июн. 2023 г.37Minecraft: 1.18.2forge
Что нового
Fixed Leperokangoos hitbox (was too big for its model)
Lowered half the Lost Promethean Soldier spawn rate
Custodian Weapons now vary in light colors both in the item and the effects
Nitai projectiles deal the same damage than before but also explode only when hitting a living entity, forcing the player to use it from further away. (Explosion itself two-shots a Kalyn Ergaslyr with full shields). This serves as a test for the development of explosive weapons in the uncertain future of the mod
Realized that the prior mob size changes was a mistake, then solved it. They're still bigger than before, but with a shorter limit
Ammo/Energy Counter HUD was upgraded, now with prettier icons and displays. The colors are different depending on the helmet and the icon from magazine feeded weapons is different from those feeded with a battery or tagged as an Energy Cell
Custodian Ammo/Energy HUD is left handed (as practically all of them are)
Small changes and improvements
alpha
Halo & MDE 1.19.2 Port - 1.4 - Sigma Update
1.417 июн. 2023 г.50Minecraft: 1.19.2forge
beta
Halo & MDE - 1.4 - Sigma Update
1.417 июн. 2023 г.38Minecraft: 1.18.2forge
Что нового
Added all Halo: Reach's Elite Armor Sets
Added both Minor and Ranger Elite Armor Sets from Halo 4
Added the three Brute Armor Sets from Halo: Reach
Added a Covenant and a Promethean themed Mk.V
Added a MAK customized Kalar Armor set (for Alpha Troopers)
Added loads of Halo: Reach Elites + Minors and Rangers from Halo 4 using the new armor sets
Added three Halo: Reach Brutes using the new armor sets
Prefect Armor now can be crafted using the Warrior Servant Armor
Rebalanced all in-mod armor protection values (mostly buffed Mk.V and above)
Certain weapons that would have their own ammo counters in Halo games now display the ammo values without a tech helmet (like the counter on the Assault Rifle or the dual lights in the Binary Rifle)
Forerunner AntiGrav/Energy Shields Generator recipes fixed
Fixed the npc's weapon shots volume so it doesn't break the player's eardrums (like any MAK Soldier shots, have you ever been on a desert during night time?)
Fixed the missing damage blood effects of Forerunners, Alpha MAKs, UNSC Mobs....
Fixed an overlook that made the player's blood red when using Nevha Traits, was supposed to be dark orange but was messed up when the shield particles were added
Added the new species support for the "mde" command, blood colors included
Fixed a bug where Covenant Walls and Trapdoors generated in the nether
Optimized the npc faction feature so it gives even less lag + made it more flexible
The sizes of in-mod mobs are lore accurate now (Pekhui needed)
An incredible amount of work on quality of life features
beta
Halo & MDE - 1.3.2 - Little Issues Fix
1.3.29 июн. 2023 г.58Minecraft: 1.18.2forge
Что нового
Repolished the Forerunner blocks' textures (they had too intrusive and noisy patterns)
Small bugfixes
Minor improvements