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Gun Scaling

This project adds Ranged Weapon API's ranged damage bonuses to Marium's Soulslike Weapon's guns

Автор: ImEden6766,2 тыс.1обновлён 2 мар. 2026 г.
Утилиты

Описание

Gun Scaling Mod

A Fabric mod that bridges Soulslike Weaponry and Ranged Weapon API to allow gun damage to scale with player attributes.

Features

  • Attribute Scaling: Gun damage (Silver Bullets) scales based on the ranged_weapon:damage attribute.
  • Configurable: Choose between Additive or Multiplicative scaling modes.
  • Custom Multiplier: Fine-tune damage values via configuration.

Последние версии

Все версии →
release

Gun Scaling 2.1.0

2.1.0
2 мар. 2026 г.719,6 тыс.Minecraft: 1.20.1fabric
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Что нового
# Changelog ## [2.1.0] ### Added - Power enchantment scaling for the Create Potato Launcher, matching the gun scaling math formula. - Fetch logic to check the player's main hand or off-hand for the `PotatoCannonItem` to determine the Power enchantment level before a potato hits an entity. - Reflection logic to dynamically fetch the `power_enchantment_multiplier_per_level` config value from ArchersMod (`net.archers.ArchersMod`). This gracefully defaults to an `0.08` value if the mod is not installed. - Configuration for `accelerationCardScale` (defaulting to 12.5% or `0.125f`) inside `GunScalingConfig` under the `matterCannon` section. - Mixin functionality in `MatterCannonItemMixin.java` to count and apply the number of `SPEED_CARD` (Acceleration Cards) installed in a player's Matter Cannon. ### Changed - Refactored `PotatoProjectileMixin.java` to inject damage modifiers before `Entity.damage(...)` is successfully executed. - Reworked the final damage formula for the Potato Launcher so that the Power calculation compounds multiplicatively: `Final Damage = True Base Damage × Power Term × Attribute Multiplier`. - Updated the Matter Cannon damage calculation to retrieve raw base damage by isolating AE2's built-in penetration. - Applied custom scaling formula for Matter Cannons: `Current_Damage = Raw_Base_Dmg * (1 + attr / scaling) * (1 + Acceleration_Card_Multiplier * Acceleration_Card_Number)`. ### Fixed - Built-in Create Mod power scaling logic. The `PotatoProjectileEntity` natively scales damage upwards by `1 + (Power Level * 0.2)` internally before passing the value to the `onEntityHit` method. The mixin now intercepts this damage and mathematically reverses this 20% calculation by dividing the original damage by `(1 + powerLevel * 0.2f)` to return the true raw base damage before applying the custom scaling.
release

Gun Scaling 2.0.1

2.0.1
27 февр. 2026 г.32,3 тыс.Minecraft: 1.20.1fabric
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## [2.0.1] ### Added - Update to 2.0.1 to include gun compat datapack
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Guns Scaling 2.0

2.0
23 февр. 2026 г.110Minecraft: 1.20.1fabric
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## [2.0] ### Added - Implemented compatibility between guns and the Power enchantment. - Dynamic extraction of power bonuses applied by enchantments or other mods (`ShootSilverBulletMixin.java`). - Added import and type resolution compilation errors in `MatterCannonItemMixin.java` and `PotatoProjectileMixin.java`.
release

Guns Scaling 1.4.1

1.4.1
19 февр. 2026 г.49Minecraft: 1.20.1fabric
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### Changed damage formula
release

Guns Scaling 1.4.0

1.4.0
18 февр. 2026 г.14 тыс.Minecraft: 1.20.1fabric
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## [1.4.0] ### Added - Migrated configuration system to [TinyConfig](https://github.com/ZsoltMolnarrr/TinyConfig) for better handling and versioning. - Created `GunTooltipMixin` to replace "Infinity" enchant text with "Bullet Infinity" on guns. - Added `GunAmmoMixin` to enforce zero ammo cost for guns with Infinity enchantment.
release

Guns Scaling 1.3.1

1.3.1
13 февр. 2026 г.44Minecraft: 1.20.1fabric
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# Fixed Unicode characters appearing in config file - Fixed an issue where Unicode characters were being escaped into unreadable sequences in the config file.
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Guns Scaling 1.3.0

1.3.0
12 февр. 2026 г.35Minecraft: 1.20.1fabric
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# Better configurability and stuff
release

Guns Scaling 1.0.0

1.0.0
7 февр. 2026 г.48Minecraft: 1.20.1fabric
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