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The Guild

ВЕРСИИ (32)

beta

0.4.10

0.4.10
31 мар. 2024 г.2 тыс.Minecraft: 1.20.4fabric
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# 0.4.10 - Updated to Minecraft 1.20.4 # 0.4.9 - Updated to Minecraft 1.20.3 # 0.4.8 - Updated to Minecraft 1.20.2 # 0.4.7 - Updated to Minecraft 1.20.1 # 0.4.6 - Updated to Minecraft 1.20 # 0.4.5 - Updated to Minecraft 1.19.4 - Updated french translations, many thanks to Arona74 for their contribution! - Updated chinese translations, many thanks to GodGun968 for their contribution! # 0.4.4 - Updated to Minecraft 1.19.3 # 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.9

0.4.9
31 мар. 2024 г.163Minecraft: 1.20.3fabric
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# 0.4.9 - Updated to Minecraft 1.20.3 # 0.4.8 - Updated to Minecraft 1.20.2 # 0.4.7 - Updated to Minecraft 1.20.1 # 0.4.6 - Updated to Minecraft 1.20 # 0.4.5 - Updated to Minecraft 1.19.4 - Updated french translations, many thanks to Arona74 for their contribution! - Updated chinese translations, many thanks to GodGun968 for their contribution! # 0.4.4 - Updated to Minecraft 1.19.3 # 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.8

0.4.8
31 мар. 2024 г.299Minecraft: 1.20.2fabric
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Что нового
# 0.4.8 - Updated to Minecraft 1.20.2 # 0.4.7 - Updated to Minecraft 1.20.1 # 0.4.6 - Updated to Minecraft 1.20 # 0.4.5 - Updated to Minecraft 1.19.4 - Updated french translations, many thanks to Arona74 for their contribution! - Updated chinese translations, many thanks to GodGun968 for their contribution! # 0.4.4 - Updated to Minecraft 1.19.3 # 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.7

0.4.7
31 мар. 2024 г.42 тыс.Minecraft: 1.20.1fabric
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# 0.4.7 - Updated to Minecraft 1.20.1 # 0.4.6 - Updated to Minecraft 1.20 # 0.4.5 - Updated to Minecraft 1.19.4 - Updated french translations, many thanks to Arona74 for their contribution! - Updated chinese translations, many thanks to GodGun968 for their contribution! # 0.4.4 - Updated to Minecraft 1.19.3 # 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.6

0.4.6
3 мар. 2024 г.268Minecraft: 1.20fabric
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Что нового
# 0.4.6 - Updated to Minecraft 1.20 # 0.4.5 - Updated to Minecraft 1.19.4 - Updated french translations, many thanks to Arona74 for their contribution! - Updated chinese translations, many thanks to GodGun968 for their contribution! # 0.4.4 - Updated to Minecraft 1.19.3 # 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.5

0.4.5
9 янв. 2024 г.295Minecraft: 1.19.4fabric
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Что нового
# 0.4.5 - Updated to Minecraft 1.19.4 - Updated french translations, many thanks to Arona74 for their contribution! - Updated chinese translations, many thanks to GodGun968 for their contribution! # 0.4.4 - Updated to Minecraft 1.19.3 # 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.4

0.4.4
9 янв. 2024 г.212Minecraft: 1.19.3fabric
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Что нового
# 0.4.4 - Updated to Minecraft 1.19.3 # 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.3

0.4.3
5 нояб. 2023 г.5,7 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.4.3 - Updated to Minecraft 1.19.2 # 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.2

0.4.2
5 нояб. 2023 г.169Minecraft: 1.19.1fabric
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Что нового
# 0.4.2 - Updated to Minecraft 1.19.1 # 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.1

0.4.1
5 нояб. 2023 г.212Minecraft: 1.19fabric
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Что нового
# 0.4.1 - Updated to Minecraft 1.19 # 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.4.0

0.4.0
1 мая 2022 г.8,7 тыс.Minecraft: 1.18.2fabric
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Что нового
# 0.4.0 - Added the possibility to specify an exp reward for the player - Now the rewarded player exp and profession exp are shown on the quest tooltip - Added an exp reward to all current existing quests - Player exp, as with all other values, can be configured with datapacks - Updated to Minecraft 1.18.2 # 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.8

0.3.8
9 янв. 2022 г.453Minecraft: 1.18.1fabric
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Что нового
# 0.3.8 - Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)! - Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI's implementation) - Improved handling of reward pools without the "max" value in the "number" property (although specifying it is always recommended) - Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap. - Slightly adjusted the positioning of the Quests Screen's elements # 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.7

0.3.7
3 янв. 2022 г.207Minecraft: 1.18.1fabric
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Что нового
# 0.3.7 - Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions. Both of these values are capped at 7. - Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)! - Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806! # 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.6

0.3.6
12 дек. 2021 г.272Minecraft: 1.18.1fabric
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Что нового
# 0.3.6 - Updated to Minecraft 1.18.1 - Update the textures of the Guild Master and the Guild Master's Table thanks to Alexander210806! # 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.5

0.3.5
5 дек. 2021 г.281Minecraft: 1.18fabric
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Что нового
# 0.3.5 - Updated to Minecraft 1.18 # 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.4

0.3.4
11 нояб. 2021 г.385Minecraft: 1.17.1fabric
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Что нового
# 0.3.4 - Updated Chinese translations thanks to 103sakamoto! # 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.3

0.3.3
14 окт. 2021 г.210Minecraft: 1.17.1fabric
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# 0.3.3 - Added missing title to The Guild's configuration screen # 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.2

0.3.2
14 окт. 2021 г.170Minecraft: 1.17.1fabric
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# 0.3.2 - Added configuration for the following values: "Available quests expiration ticks", "Quest generation ticks", "Max quests per generation" and "Display unlocked tasks and rewards" - Added ModMenu integration # 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.1

0.3.1
10 окт. 2021 г.192Minecraft: 1.17.1fabric
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# 0.3.1 - Changed Beekeeper Guild Master's trade level from 2 to 3 - Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times # 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.3.0

0.3.0
10 окт. 2021 г.170Minecraft: 1.17.1fabric
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Что нового
# 0.3.0 - Added Beekeeper profession - Added nbt support for entities, useful to specify a subset of entities or even players - Added support for nbt tags for icons with the property "icon_tag" - Reworked the Quests Screen to greatly improve performance and to better handle stack's custom names # 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.2.0

0.2.0
9 окт. 2021 г.103Minecraft: 1.17.1fabric
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# 0.2.0 - Changed "entity" task type to "slay". - Cleaned up accesswideners - Added new "nbt" property to Quest Professions useful to request (or reward) items with custom nbt - Updated Russian translations (thanks to M1XB0X) - Added new quests to the Guard Profession involving illagers - Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10 # 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.1.2

0.1.2
2 окт. 2021 г.110Minecraft: 1.17.1fabric
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# 0.1.2 - Added new Profession, the Chef - Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman) - Improved translation system for Professions - Buffed exps and rewards for most Professions - Revisited the level distribution of tasks for all the Professions - Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden # 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.1.1

0.1.1
30 сент. 2021 г.97Minecraft: 1.17.1fabric
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Что нового
# 0.1.1 - Changed the commands introduced in 0.1.0 to be available only to operators and above - Added example datapack - Added back "label" property to Professions as now it works properly on servers # 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.1.0

0.1.0
28 сент. 2021 г.103Minecraft: 1.17.1fabric
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Что нового
# 0.1.0 - Removed "label" property from Professions as it doesn't work properly in multiplayer - Updated to Fabric API 0.40.1+1.17 - Added over-complicated Profession Requirements system, useful to limit early access to professions - Added /guild licence <profession\> command to generate profession licences - Added /guild exp <profession\> <exp\> command to change the player's profession exp - Added /guild quest <profession\> command to generate a new quest for the specified profession - Centered the level text on Quests Screen # 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.0.8

0.0.8
22 сент. 2021 г.97Minecraft: 1.17.1fabric
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# 0.0.8 - Removed "quest" command - Added "guild reset" command, that removes all professions and all accepted and available quests - Added "guild clear" command, that removes all accepted and available quests # 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.0.7

0.0.7
21 сент. 2021 г.78Minecraft: 1.17.1fabric
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# 0.0.7 - Added Russian translations, many thanks to RiverCat! - Refactored the code that handles the buttons in the Quest Screen. # 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
beta

0.0.6

0.0.6
20 сент. 2021 г.87Minecraft: 1.17.1fabric
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Что нового
# 0.0.6 - Rewards get now dropped on the ground when the inventory is full - Fixed completing quests for resigned professions - Added extra checks to prevent crashes for missing or invalid professions # 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
alpha

0.0.5

0.0.5
20 сент. 2021 г.79Minecraft: 1.17.1fabric
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Что нового
# 0.0.5 - Added Chinese translations, many thanks to Peakstep233! # 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
alpha

0.0.4

0.0.4
19 сент. 2021 г.93Minecraft: 1.17.1fabric
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Что нового
# 0.0.4 - Removed Lumberjack tasks from Gatherer - Fixed bug with double clicking to complete a quest - Added Profession Resignment to abandon a specific profession - Integrated the Profession Resignment with the Profession Licence - Added optional "label" property to Professions, use it to give the Profession a localized name without adding a lang file # 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
alpha

0.0.3

0.0.3
18 сент. 2021 г.77Minecraft: 1.17.1fabric
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Что нового
# 0.0.3 - Fixed the Guild Master table being undroppable - Fixed Quest Screen not working in multiplayer - Fixed "Deliver Kelp" task and added "Deliver Sea Pickle" to fisherman - Updated correctly the Profession's Exp when completing a quest - Added lumberjack profession - Improved the item completition count - Added information on which new tasks and rewards get unlocked at level up # 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
alpha

0.0.2

0.0.2
14 сент. 2021 г.93Minecraft: 1.17.1fabric
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Что нового
# 0.0.2 - Pets' kills now count towards accepted quests, this applies only to Tameables and not to Golems - Added quests for curing zombie villagers and spawning golems - Added the possibility to use custom icons for tasks and rewards - Added more visible errors for the end user to troubleshoot faulty datapacks - Added extra validators for task pools # 0.0.1 - First alpha release
alpha

0.0.1

0.0.1
9 сент. 2021 г.97Minecraft: 1.17.1fabric
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