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GTBC's SpellLib/API

ВЕРСИИ (8)

release

GTBC's SpellLib/API 2.2.0-1.20.1

2.2.0-1.20.1
6 сент. 2026 г.6,4 тыс.Minecraft: 1.20.1forge
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Что нового
2.2.0 - Added Healing Received attribute - Added Damage Taken attribute - Added Summon Health attribute
release

GTBC's SpellLib/API 2.2.0-1.21.1

2.2.0-1.21.1
6 сент. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
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Что нового
2.2.0 - Added Healing Received attribute - Added Damage Taken attribute - Added Summon Health attribute
release

GTBC's SpellLib/API 2.1.0-1.20.1

2.1.0-1.20.1
29 авг. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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Что нового
2.1.0 - Fixed lang entries of Treasure Pouch - Renamed class IKeepInventoryBoss -> IKeepInventoryEntity (the name was misleading cause it can be used on any entity — not only boss) - GSLKeepInventory MAX_SCAN_RANGE has been increased to 64 -> 128 - Added IKeepInventoryEntity#keepInventoryFor (extra per-player condition) - Added IKeepInventoryEntity#shouldKeepExperience - Added GSLGeneralUtils#grantLootInPouch (rolls a loot table and hands the player a Treasure Pouch with the things)
release

GTBC's SpellLib/API 2.1.0-1.21.1

2.1.0-1.21.1
29 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
2.1.0 - Fixed lang entries of Treasure Pouch - Renamed class IKeepInventoryBoss -> IKeepInventoryEntity (the name was misleading cause it can be used on any entity — not only boss) - GSLKeepInventory MAX_SCAN_RANGE has been increased to 64 -> 128 - Added IKeepInventoryEntity#keepInventoryFor (extra per-player condition) - Added IKeepInventoryEntity#shouldKeepExperience - Added GSLGeneralUtils#grantLootInPouch (rolls a loot table and hands the player a Treasure Pouch with the things)
release

GTBC's SpellLib/API 2.0.0-1.20.1

2.0.0-1.20.1
13 авг. 2026 г.2 тыс.Minecraft: 1.20.1forge
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Что нового
**New Attribute:** __Elemental Permeability__ - blank percent-based attribute with a 1.0 base (inspired of NTE, will be using to scale elemental interaction) **Localized Keep Inventory:** - Implement `IKeepInventoryBoss` on an entity and dying within its radius preserves your loot. - Preserves inventory, XP levels/progress, and Curios slots (including cosmetic slots). - Cancels XP drops and overrides Curios drop rules while the effect is active. **Custom Painting System:** - A full painting framework independent of vanilla's random variant system - each painting is a specific image at a fixed size one define **Treasure Pouch:** - A single-use loot container item - Right-click to receive all stored contents - Supports custom display names per pouch - On 1.21.1, uses its dedicated data component
release

GTBC's SpellLib/API 2.0.0-1.21.1

2.0.0-1.21.1
13 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
**New Attribute:** __Elemental Permeability__ - blank percent-based attribute with a 1.0 base (inspired of NTE, will be using to scale elemental interaction) **Localized Keep Inventory:** - Implement `IKeepInventoryBoss` on an entity and dying within its radius preserves your loot. - Preserves inventory, XP levels/progress, and Curios slots (including cosmetic slots). - Cancels XP drops and overrides Curios drop rules while the effect is active. **Custom Painting System:** - A full painting framework independent of vanilla's random variant system - each painting is a specific image at a fixed size one define **Treasure Pouch:** - A single-use loot container item - Right-click to receive all stored contents - Supports custom display names per pouch - On 1.21.1, uses its dedicated data component
release

GTBC's SpellLib/API 1.6.0-1.21.1

1.6.0-1.21.1
4 авг. 2026 г.681Minecraft: 1.21.1neoforge
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Что нового
Initial Post on Modrinth here's actual changelogs for the file itself - continuing from last CF upload (1.5.0) 1.6.0 - Update to latest ISS 3.16.2 - Spell Crit Chance is now percentage based with 100% as the neutral baseline. 100% = no crits, 102% = 2% crit chance New: SpellCritEvent - Pre — modify crit chance and crit damage before the roll, or force/prevent a crit outright via CritOverride. - Post — fires only on a landed crit; modify the final damage or hook on-crit effects. - Both phases expose the caster, target, damage source, and pre-crit damage etc
release

GTBC's SpellLib/API 1.6.0-1.20.1

1.6.0-1.20.1
4 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
Initial Post on Modrinth here's actual changelogs for the file itself - continuing from last CF upload (1.5.0) 1.6.0 - Update to latest ISS 3.16.2 - Spell Crit Chance is now percentage based with 100% as the neutral baseline. 100% = no crits, 102% = 2% crit chance New: SpellCritEvent - Pre — modify crit chance and crit damage before the roll, or force/prevent a crit outright via CritOverride. - Post — fires only on a landed crit; modify the final damage or hook on-crit effects. - Both phases expose the caster, target, damage source, and pre-crit damage etc