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ВЕРСИИ (8)
release
GTBC's SpellLib/API 2.2.0-1.20.1
2.2.0-1.20.16 сент. 2026 г.6,4 тыс.Minecraft: 1.20.1forge
Что нового
2.2.0
- Added Healing Received attribute
- Added Damage Taken attribute
- Added Summon Health attribute
release
GTBC's SpellLib/API 2.2.0-1.21.1
2.2.0-1.21.16 сент. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
Что нового
2.2.0
- Added Healing Received attribute
- Added Damage Taken attribute
- Added Summon Health attribute
release
GTBC's SpellLib/API 2.1.0-1.20.1
2.1.0-1.20.129 авг. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
2.1.0
- Fixed lang entries of Treasure Pouch
- Renamed class IKeepInventoryBoss -> IKeepInventoryEntity (the name was misleading cause it can be used on any entity — not only boss)
- GSLKeepInventory MAX_SCAN_RANGE has been increased to 64 -> 128
- Added IKeepInventoryEntity#keepInventoryFor (extra per-player condition)
- Added IKeepInventoryEntity#shouldKeepExperience
- Added GSLGeneralUtils#grantLootInPouch (rolls a loot table and hands the player a Treasure Pouch with the things)
release
GTBC's SpellLib/API 2.1.0-1.21.1
2.1.0-1.21.129 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
2.1.0
- Fixed lang entries of Treasure Pouch
- Renamed class IKeepInventoryBoss -> IKeepInventoryEntity (the name was misleading cause it can be used on any entity — not only boss)
- GSLKeepInventory MAX_SCAN_RANGE has been increased to 64 -> 128
- Added IKeepInventoryEntity#keepInventoryFor (extra per-player condition)
- Added IKeepInventoryEntity#shouldKeepExperience
- Added GSLGeneralUtils#grantLootInPouch (rolls a loot table and hands the player a Treasure Pouch with the things)
release
GTBC's SpellLib/API 2.0.0-1.20.1
2.0.0-1.20.113 авг. 2026 г.2 тыс.Minecraft: 1.20.1forge
Что нового
**New Attribute:** __Elemental Permeability__ - blank percent-based attribute with a 1.0 base (inspired of NTE, will be using to scale elemental interaction)
**Localized Keep Inventory:**
- Implement `IKeepInventoryBoss` on an entity and dying within its radius preserves your loot.
- Preserves inventory, XP levels/progress, and Curios slots (including cosmetic slots).
- Cancels XP drops and overrides Curios drop rules while the effect is active.
**Custom Painting System:**
- A full painting framework independent of vanilla's random variant system - each painting is a specific image at a fixed size one define
**Treasure Pouch:**
- A single-use loot container item
- Right-click to receive all stored contents
- Supports custom display names per pouch
- On 1.21.1, uses its dedicated data component
release
GTBC's SpellLib/API 2.0.0-1.21.1
2.0.0-1.21.113 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
**New Attribute:** __Elemental Permeability__ - blank percent-based attribute with a 1.0 base (inspired of NTE, will be using to scale elemental interaction)
**Localized Keep Inventory:**
- Implement `IKeepInventoryBoss` on an entity and dying within its radius preserves your loot.
- Preserves inventory, XP levels/progress, and Curios slots (including cosmetic slots).
- Cancels XP drops and overrides Curios drop rules while the effect is active.
**Custom Painting System:**
- A full painting framework independent of vanilla's random variant system - each painting is a specific image at a fixed size one define
**Treasure Pouch:**
- A single-use loot container item
- Right-click to receive all stored contents
- Supports custom display names per pouch
- On 1.21.1, uses its dedicated data component
release
GTBC's SpellLib/API 1.6.0-1.21.1
1.6.0-1.21.14 авг. 2026 г.681Minecraft: 1.21.1neoforge
Что нового
Initial Post on Modrinth
here's actual changelogs for the file itself - continuing from last CF upload (1.5.0)
1.6.0
- Update to latest ISS 3.16.2
- Spell Crit Chance is now percentage based with 100% as the neutral baseline. 100% = no crits, 102% = 2% crit chance
New: SpellCritEvent
- Pre — modify crit chance and crit damage before the roll, or force/prevent a crit outright via CritOverride.
- Post — fires only on a landed crit; modify the final damage or hook on-crit effects.
- Both phases expose the caster, target, damage source, and pre-crit damage etc
release
GTBC's SpellLib/API 1.6.0-1.20.1
1.6.0-1.20.14 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
Initial Post on Modrinth
here's actual changelogs for the file itself - continuing from last CF upload (1.5.0)
1.6.0
- Update to latest ISS 3.16.2
- Spell Crit Chance is now percentage based with 100% as the neutral baseline. 100% = no crits, 102% = 2% crit chance
New: SpellCritEvent
- Pre — modify crit chance and crit damage before the roll, or force/prevent a crit outright via CritOverride.
- Post — fires only on a landed crit; modify the final damage or hook on-crit effects.
- Both phases expose the caster, target, damage source, and pre-crit damage etc