
Grassier Grass
Grassier Grass turns Minecraft's flat, static grass into a lush field that actually moves!
Автор: leonardoinc22458,6 тыс.799обновлён 21 окт. 2026 г.
ПриключенияДекор
Описание
About
Grassier Grass turns Minecraft's flat, static grass into a lush field that actually moves, every blade is rendered through a custom wind shader with rolling gusts, so grass leans and ripples in the breeze. Fully configurable via Sodium's menu.
Mod Showcase
Performance Showcase
Shader Support!
Grassier Grass supports Iris shaders
Photon shader

Галерея
Последние версии
Все версии →release
Grassier Grass 1.4.5
1.4.521 окт. 2026 г.7,7 тыс.Minecraft: 26.3fabric
release
Grassier Grass 1.4.5
1.4.521 окт. 2026 г.520Minecraft: 26.3neoforge
release
Grassier Grass 1.4.5
1.4.520 июл. 2026 г.7 тыс.Minecraft: 26.1.2neoforge
Что нового
- Backport
release
Grassier Grass 1.4.5
1.4.520 июл. 2026 г.22,9 тыс.Minecraft: 26.1.2fabric
Что нового
- Backport
release
Grassier Grass 1.4.5
1.4.518 июл. 2026 г.10,1 тыс.Minecraft: 26.2neoforge
Что нового
### New features
- **Grass plants as blades** — Separated feature into a toggleable config
- **Grass sparsity** — thins blades inward from the randomized rims of each clump.
- **Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- **Blade hue jitter** — individual blades get a stable hue offset, `0` disables it.
- **Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- **Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- **Dynamic wind speed limit** — scales the whole dynamic-wind range.
- **Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- **Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
- `minecraft:tall_seagrass` is blacklisted from the swaying-plant pass by default, alongside `seagrass` and `sea_pickle`.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity `0.10`, blade hue jitter `8°`, dynamic wind speed limit `0.80x`, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.
release
Grassier Grass 1.4.5
1.4.518 июл. 2026 г.3,8 тыс.Minecraft: 1.21.11neoforge
Что нового
### New features
- **Grass plants as blades** — Separated feature into a toggleable config
- **Grass sparsity** — thins blades inward from the randomized rims of each clump.
- **Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- **Blade hue jitter** — individual blades get a stable hue offset, `0` disables it.
- **Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- **Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- **Dynamic wind speed limit** — scales the whole dynamic-wind range.
- **Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- **Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
- `minecraft:tall_seagrass` is blacklisted from the swaying-plant pass by default, alongside `seagrass` and `sea_pickle`.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity `0.10`, blade hue jitter `8°`, dynamic wind speed limit `0.80x`, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.
release
Grassier Grass 1.4.5
1.4.518 июл. 2026 г.57,1 тыс.Minecraft: 1.21.1neoforge
Что нового
### New features
- **Grass plants as blades** — Separated feature into a toggleable config
- **Grass sparsity** — thins blades inward from the randomized rims of each clump.
- **Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- **Blade hue jitter** — individual blades get a stable hue offset, `0` disables it.
- **Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- **Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- **Dynamic wind speed limit** — scales the whole dynamic-wind range.
- **Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- **Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
- `minecraft:tall_seagrass` is blacklisted from the swaying-plant pass by default, alongside `seagrass` and `sea_pickle`.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity `0.10`, blade hue jitter `8°`, dynamic wind speed limit `0.80x`, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.
release
Grassier Grass 1.4.5
1.4.518 июл. 2026 г.64,5 тыс.Minecraft: 1.20.1forge
Что нового
### New features
- **Grass plants as blades** — Separated feature into a toggleable config
- **Grass sparsity** — thins blades inward from the randomized rims of each clump.
- **Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- **Blade hue jitter** — individual blades get a stable hue offset, `0` disables it.
- **Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- **Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- **Dynamic wind speed limit** — scales the whole dynamic-wind range.
- **Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- **Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
- `minecraft:tall_seagrass` is blacklisted from the swaying-plant pass by default, alongside `seagrass` and `sea_pickle`.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity `0.10`, blade hue jitter `8°`, dynamic wind speed limit `0.80x`, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.
release
Grassier Grass 1.4.5
1.4.518 июл. 2026 г.87,4 тыс.Minecraft: 26.2fabric
Что нового
### New features
- **Grass plants as blades** — Separated feature into a toggleable config
- **Grass sparsity** — thins blades inward from the randomized rims of each clump.
- **Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- **Blade hue jitter** — individual blades get a stable hue offset, `0` disables it.
- **Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- **Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- **Dynamic wind speed limit** — scales the whole dynamic-wind range.
- **Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- **Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
- `minecraft:tall_seagrass` is blacklisted from the swaying-plant pass by default, alongside `seagrass` and `sea_pickle`.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity `0.10`, blade hue jitter `8°`, dynamic wind speed limit `0.80x`, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.
release
Grassier Grass 1.4.5
1.4.518 июл. 2026 г.71,3 тыс.Minecraft: 1.21.11fabric
Что нового
### New features
- **Grass plants as blades** — Separated feature into a toggleable config
- **Grass sparsity** — thins blades inward from the randomized rims of each clump.
- **Blade particles** — grass blades occasionally shed into sufficiently strong wind, gliding downwind before settling.
- **Blade hue jitter** — individual blades get a stable hue offset, `0` disables it.
- **Grass through snow** — blades keep rendering when a snow layer covers the grass block.
- **Shader-pack shadows** — lets blades and re-rendered plants cast Iris/Oculus shadows. Off by default.
- **Dynamic wind speed limit** — scales the whole dynamic-wind range.
- **Plant whitelist** — force extra block ids to be hidden and re-rendered as grass blades, alongside the existing blacklist.
- **Ferns** now render as animated swaying plants.
- Config options are grouped into **Grass Blades**, **World & Effects**, and **Color & Lighting** categories.
### Visual changes
- Tapered blade texture redrawn and raised from 32×64 to 128×256.
- Blades lean toward their clump centre at rest, and flutter phase varies per clump so neighbouring clumps no longer move in lockstep.
- Plants deform away from the player trail properly, and the deformation no longer jitters as you move.
- Broader blade curvature, smoother low-speed wind noise, and filtered noise sampling.
- Replaced short grass renders at the same height as the surrounding grass field.
### Fixes
- `minecraft:tall_seagrass` is blacklisted from the swaying-plant pass by default, alongside `seagrass` and `sea_pickle`.
### Changed defaults
Existing configs are untouched; these apply to fresh installs.
| Option | 1.4.2 | 1.4.5 |
| --- | --- | --- |
| Blades per block | 48 | 64 |
| Blade height | 0.35 | 0.30 |
| Height variation | 1.00x | 1.35x |
| Blade width | 1.20 | 0.95 |
| Render radius | 100 | 160 |
| Grass style | Segmented | Tapered |
| Blade gradient base | 1.00 | 0.80 |
| Blade gradient tip | 1.10 | 1.00 |
| Blade gradient curve | 1.50 | 1.90 |
New options default to: grass sparsity `0.10`, blade hue jitter `8°`, dynamic wind speed limit `0.80x`, grass plants as blades **on**, blade particles **on**, grass through snow **off**, shader-pack shadows **off**.



