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ВЕРСИИ (33)
release
GpuShift 1.2.8-bugfix.2
1.2.8-bugfix.214 сент. 2026 г.4,3 тыс.Minecraft: 1.21.1fabric, neoforge
Что нового
GpuShift 1.2.8-bugfix.2
This update improves compatibility with Sable and Create: Aeronautics / Simulated on Minecraft 1.21.1.
- Fixed beds and chests disappearing or rendering only partially on Sable structures. They now remain visible without pointing the crosshair at them.
- Fixed severe stuttering caused by fueled Portable Engines on tilted structures, particularly when facing south or east.
- Improved handling of particles from moving structures, allowing Sable to process and render them correctly.
- Preserved regular particle optimization and rendering budgets for objects in the main world.
The Minecraft 1.20.1 download is a rebuild of the current branch; the Sable fixes above apply to 1.21.1.
Special thanks to CyberT-m (#10) and NezzieNazzie (#11) for reporting these issues and providing the details needed to track them down.
release
GpuShift 1.2.8-bugfix.2
1.2.8-bugfix.214 сент. 2026 г.2,7 тыс.Minecraft: 1.20.1fabric, forge
Что нового
GpuShift 1.2.8-bugfix.2
This update improves compatibility with Sable and Create: Aeronautics / Simulated on Minecraft 1.21.1.
- Fixed beds and chests disappearing or rendering only partially on Sable structures. They now remain visible without pointing the crosshair at them.
- Fixed severe stuttering caused by fueled Portable Engines on tilted structures, particularly when facing south or east.
- Improved handling of particles from moving structures, allowing Sable to process and render them correctly.
- Preserved regular particle optimization and rendering budgets for objects in the main world.
The Minecraft 1.20.1 download is a rebuild of the current branch; the Sable fixes above apply to 1.21.1.
Special thanks to CyberT-m (#10) and NezzieNazzie (#11) for reporting these issues and providing the details needed to track them down.
release
GpuShift 1.2.8
1.2.88 авг. 2026 г.3,7 тыс.Minecraft: 1.21.1fabric, neoforge
release
GpuShift 1.2.8
1.2.88 авг. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric, forge
beta
GpuShift 1.3.0-beta.5
1.3.0-beta.326 июл. 2026 г.898Minecraft: 1.21.1fabric, neoforge
release
GpuShift 1.2.7
1.2.726 июл. 2026 г.2,1 тыс.Minecraft: 1.20.1fabric, forge
Что нового
GpuShift 1.2.7 – Entity Preview & Flicker Hotfix
Special thanks to NoahRoopull for reporting the issue and providing the files needed for testing.
Fixed
Fixed entity previews from Supplementaries and similar mods being incorrectly affected by Smart Entity Culling.
Preview and detached entities are now automatically protected, including mobs displayed inside cages, jars, books, held items, and custom preview renderers.
Fixed distant mobs flickering when the adaptive render distance changed under frame pressure.
Replaced the old short cache with stable spatial and temporal hysteresis.
Entities are now culled only after remaining beyond the distance threshold for several consecutive frames.
Prevented temporary previews and reused entity IDs from inheriting cached culling decisions from real world entities.
Preserved all existing protections for players, named or glowing mobs, passengers, nearby entities, and important entities.
Kept the fix fully compatible without adding a hard dependency on Supplementaries.
Performance
World registration checks only run for distant entities that may actually be culled.
Fast render paths remain unaffected.
No noticeable performance loss was observed in scenes containing more than 100 mobs.
release
GpuShift 1.2.7
1.2.726 июл. 2026 г.265Minecraft: 1.21.1fabric, neoforge
Что нового
GpuShift 1.2.7 – Entity Preview & Flicker Hotfix
Special thanks to NoahRoopull for reporting the issue and providing the files needed for testing.
Fixed
Fixed entity previews from Supplementaries and similar mods being incorrectly affected by Smart Entity Culling.
Preview and detached entities are now automatically protected, including mobs displayed inside cages, jars, books, held items, and custom preview renderers.
Fixed distant mobs flickering when the adaptive render distance changed under frame pressure.
Replaced the old short cache with stable spatial and temporal hysteresis.
Entities are now culled only after remaining beyond the distance threshold for several consecutive frames.
Prevented temporary previews and reused entity IDs from inheriting cached culling decisions from real world entities.
Preserved all existing protections for players, named or glowing mobs, passengers, nearby entities, and important entities.
Kept the fix fully compatible without adding a hard dependency on Supplementaries.
Performance
World registration checks only run for distant entities that may actually be culled.
Fast render paths remain unaffected.
No noticeable performance loss was observed in scenes containing more than 100 mobs.
beta
GpuShift GPU V2 Beta
1.3.0-beta.222 июл. 2026 г.349Minecraft: 1.21.1fabric, neoforge
Что нового
# GpuShift GPU V2 Beta
## Highlights
* Added the new **GPU Mob Layer** for supported adult vanilla passive and neutral mobs.
* Mob animations are prepared on the CPU, while vertex transformations and instanced rendering are handled by the GPU.
* Added automatic batching by model, mesh, and texture to reduce entity draw calls.
* GPU rendering activates for distant mobs when at least four compatible models are visible.
* Added automatic model discovery, mesh caching, bone hierarchy extraction, and safe vanilla fallback.
* Unsupported entities, children, passengers, glowing or invisible mobs, damaged states, custom models, and modded entities remain on the vanilla renderer.
* Vanilla shadows, names, leashes, fire, armor, wool, saddles, and additional render layers remain fully supported.
* Added safe compatibility detection for shader, model, and texture replacement stacks.
* Added GPU Mob settings, status information, capture counters, fallback counters, batch counts, instance counts, and draw-call statistics to the GPU V2 interface.
## Smart Calibration
* Replaced the basic Auto Tune toggle with a complete **Smart Calibration** system.
* Detects the current hardware, rendering environment, active resource packs, shader stack, resolution, render distance, and performance bottleneck.
* Tests particle density, entity distance, Block Entity distance, item-frame budgeting, GPU Particles, GPU Mobs, and Adaptive Mode independently.
* Automatically skips tests when the current scene does not contain enough relevant workload.
* Searches for the best combined configuration using up to 16 controlled probes.
* Validates the final recommendation using an alternating `A-B-B-A` test.
* Tracks average FPS, 1% Low, p99 frame time, stability, and result confidence.
* Repeats invalid measurements when the player moves, rotates the camera, opens a screen, changes worlds, or loses window focus.
* Temporarily removes VSync and FPS limits during calibration, then safely restores the original settings.
* Trial settings remain runtime-only until the player presses **Apply**.
* Added recovery protection for interrupted or crashed calibration sessions.
* Saved calibration results are automatically marked as outdated after significant system or rendering changes.
## GPU Mob Lighting Fix
* Fixed GPU-rendered mobs appearing completely black in darkness or when a shader mod was installed without an active shader pack.
* GPU Mob rendering now explicitly binds the vanilla lightmap and overlay textures.
* Added safe restoration of texture bindings and OpenGL state after every GPU batch.
* Added automatic vanilla fallback when required auxiliary textures are unavailable.
* Added the new fallback status: `AUX_TEXTURES_UNAVAILABLE`.
* Added a one-time log confirmation when the mob shader, texture, lightmap, and overlay bindings are ready.
## Stability and Compatibility
* Added safe fallback for shader initialization failures, resource errors, unsupported render types, buffer overflow, and unavailable GPU resources.
* Resource reloads, dimension changes, disconnects, and world changes now clear and rebuild GPU Mob resources safely.
* Added protection against permanent mob disappearance after rendering or shader errors.
* Added support for Sodium and Embeddium rendering environments.
* Added SAFE and FORCE operating modes for GPU Mob rendering.
* Reduced runtime telemetry overhead outside active calibration.
## Benchmark Results
* Average FPS improvement: **+8.4%**
* 1% Low FPS improvement: **+14.0%**
* Frame time improvement: approximately **0.16 ms**
* Deep 0.1% Low frame drops did not worsen.
* Results were collected across three clean benchmark cycles and are included in the benchmark graph.
release
GpuShift 1.2.6
1.2.621 июл. 2026 г.106Minecraft: 1.21.1fabric, neoforge
Что нового
GpuShift 1.2.6 Early Config Load Crash Hotfix
Fixed the NeoForge startup crash: Cannot get config value before config is loaded.
GpuShift now safely waits for the client config to finish loading before enabling optimizations.
Existing settings are applied automatically after loading, with no restart or config reset required.
Added startup protection for GPU Particles, Block Entity budgets, overlays, desktop UI, and config controls.
Released for Minecraft 1.21.1 and 1.20.1.
Special thanks to Gopnik for the detailed crash reports and help identifying the issue.
release
GpuShift 1.2.6
1.2.621 июл. 2026 г.410Minecraft: 1.20.1fabric, forge
Что нового
GpuShift 1.2.6 Early Config Load Crash Hotfix
Fixed the NeoForge startup crash: Cannot get config value before config is loaded.
GpuShift now safely waits for the client config to finish loading before enabling optimizations.
Existing settings are applied automatically after loading, with no restart or config reset required.
Added startup protection for GPU Particles, Block Entity budgets, overlays, desktop UI, and config controls.
Released for Minecraft 1.21.1 and 1.20.1.
Special thanks to Gopnik for the detailed crash reports and help identifying the issue.
beta
GpuShift 1.3.0-beta.1
1.3.0-beta.117 июл. 2026 г.248Minecraft: 1.21.1fabric, neoforge
Что нового
# GpuShift 1.3.0 Beta 1
## GPU Particle Layer v2
* Added a new experimental GPU particle renderer for Minecraft 1.21.1.
* Particle movement, gravity, fading and billboard calculations are now handled by the GPU.
* Added `AUTO`, `V2` and `VANILLA` backend modes.
* Smoke, ash and suspended particles can use the new renderer.
* Unsupported, modded or incompatible particles automatically fall back to vanilla rendering.
* Pretty Rain, FBP, weather, leaves and campfire smoke remain vanilla.
* Unsupported GPUs and shader errors safely disable V2 without crashing.
* `SAFE` mode disables V2 with Iris/Oculus, while `FORCE` allows experimental testing.
## Bottleneck Detector
* Added automatic detection of CPU-bound and GPU-bound situations.
* Adaptive Mode can now adjust particle, entity and block-entity budgets based on the detected bottleneck.
* GPU timing is asynchronous and does not wait for the GPU.
## UI
* Added GPU backend selection.
* Added Bottleneck Detector toggle and status.
* Debug overlay now shows GPU particle instances, fallback count, draw calls, CPU/GPU frame time and bottleneck state.
## Benchmark
Compared with stable `1.2.5`:
* Average FPS: `140.75` vs `140.37`
* p95 frame time: `9.29 ms` vs `9.53 ms`
* p99 frame time: `10.95 ms` vs `11.78 ms`
* 1% Low: `39.77 FPS` vs `36.79 FPS`
Average FPS is effectively unchanged, while heavier frame-time spikes and 1% Low performance improved.
release
GpuShift 1.2.5
1.2.513 июл. 2026 г.412Minecraft: 1.20.1fabric, forge
Что нового
# GpuShift 1.2.5 Hotfix
This update improves compatibility with particle and block entity rendering mods.
## Fixed
- Fixed block-like particles disappearing when the Particle Budget was set below `100%`.
- Improved compatibility with FancyBlockParticles and similar particle mods.
- Fixed chests, signs, banners, campfires, beds, and shulker boxes disappearing with some block entity rendering mods.
- Improved compatibility with Better Block Entities, OBE, Enhanced Block Entities, and FastItemFrames.
- Normal GpuShift optimization behavior remains unchanged when these mods are not installed.
## Special Thanks
Personal thanks to **Pranglereler** for reporting the issue, providing logs, and helping identify the cause.
release
GpuShift 1.2.5
1.2.513 июл. 2026 г.384Minecraft: 1.21.1fabric, neoforge
Что нового
# GpuShift 1.2.5 Hotfix
This update improves compatibility with particle and block entity rendering mods.
## Fixed
- Fixed block-like particles disappearing when the Particle Budget was set below `100%`.
- Improved compatibility with FancyBlockParticles and similar particle mods.
- Fixed chests, signs, banners, campfires, beds, and shulker boxes disappearing with some block entity rendering mods.
- Improved compatibility with Better Block Entities, OBE, Enhanced Block Entities, and FastItemFrames.
- Normal GpuShift optimization behavior remains unchanged when these mods are not installed.
## Special Thanks
Personal thanks to **Pranglereler** for reporting the issue, providing logs, and helping identify the cause.
release
GpuShift 1.2.4
1.2.47 июл. 2026 г.303Minecraft: 1.20.1fabric, forge
Что нового
# GpuShift 1.2.4 Hotfix
This update includes two compatibility hotfixes for modded render contexts.
## Smart Culling Compat Fix
Fixed incorrect smart entity culling in preview and GUI render contexts.
### Fixed
- Easy Villagers preview/fake villagers are now protected from entity culling.
- Alex’s Mobs book/GUI preview entities are now protected from entity culling.
- Smart culling still works normally for real distant entities in the world.
## Create Aeronautics FPS Fix
Fixed a severe FPS drop with `Create Aeronautics bundled 1.21.1` on NeoForge, where moving contraptions could drop the game to around `1 FPS`, especially when driving downward.
### Fixed
- Added a safe compatibility guard for Aeronautics/Simulated moving sublevel rendering.
- GpuShift now skips Block Entity Budget and item frame budgeting only while Aeronautics contraptions are rendering.
- Normal Block Entity Budget behavior is preserved outside Aeronautics contraption render paths.
- The rest of GpuShift’s optimizations remain active.
### Compatibility
- No hard dependency on Create Aeronautics or Simulated.
- If those mods are not installed, GpuShift works normally.
### Verified
- NeoForge 1.21.1 with Create Aeronautics bundled no longer drops to `1 FPS` when moving contraptions downward.
- F8/F9 controls, desktop UI, GPU particles, Auto Tune, and Benchmark remain functional.
- Far chests, signs, item frames, and other normal world objects can still be budgeted outside contraptions.
release
GpuShift 1.2.4
1.2.47 июл. 2026 г.814Minecraft: 1.21.1fabric, neoforge
Что нового
# GpuShift 1.2.4 Hotfix
This update includes two compatibility hotfixes for modded render contexts.
## Smart Culling Compat Fix
Fixed incorrect smart entity culling in preview and GUI render contexts.
### Fixed
- Easy Villagers preview/fake villagers are now protected from entity culling.
- Alex’s Mobs book/GUI preview entities are now protected from entity culling.
- Smart culling still works normally for real distant entities in the world.
## Create Aeronautics FPS Fix
Fixed a severe FPS drop with `Create Aeronautics bundled 1.21.1` on NeoForge, where moving contraptions could drop the game to around `1 FPS`, especially when driving downward.
### Fixed
- Added a safe compatibility guard for Aeronautics/Simulated moving sublevel rendering.
- GpuShift now skips Block Entity Budget and item frame budgeting only while Aeronautics contraptions are rendering.
- Normal Block Entity Budget behavior is preserved outside Aeronautics contraption render paths.
- The rest of GpuShift’s optimizations remain active.
### Compatibility
- No hard dependency on Create Aeronautics or Simulated.
- If those mods are not installed, GpuShift works normally.
### Verified
- NeoForge 1.21.1 with Create Aeronautics bundled no longer drops to `1 FPS` when moving contraptions downward.
- F8/F9 controls, desktop UI, GPU particles, Auto Tune, and Benchmark remain functional.
- Far chests, signs, item frames, and other normal world objects can still be budgeted outside contraptions.
release
GpuShift 1.2.3
1.2.31 июл. 2026 г.324Minecraft: 1.21.1fabric, neoforge
Что нового
Bug fix: "Black smoke from the campfire"
release
GpuShift 1.2.3
1.2.31 июл. 2026 г.898Minecraft: 1.20.1fabric, forge
Что нового
Bug fix: "Black smoke from the campfire"
release
GpuShift 1.2.2
1.2.224 июн. 2026 г.132Minecraft: 1.20.1fabric, forge
Что нового
Universal File 1.20.1 Forge/Fabric
release
GpuShift 1.2.2
1.2.224 июн. 2026 г.243Minecraft: 1.21.1fabric, neoforge
Что нового
Universal File 1.21.1 neoforge/fabric
release
GpuShift 1.2.1
1.2.120 июн. 2026 г.45Minecraft: 1.20.1fabric
release
GpuShift 1.2.1
1.2.120 июн. 2026 г.151Minecraft: 1.21.1neoforge
release
GpuShift 1.2.1
1.2.120 июн. 2026 г.47Minecraft: 1.21.1fabric
release
GpuShift 1.2.1
1.2.120 июн. 2026 г.113Minecraft: 1.20.1neoforge
release
GpuShift 1.2.1
1.2.120 июн. 2026 г.73Minecraft: 1.20.1forge
release
GpuShift 1.20.1
1.2.0_1.20.111 июн. 2026 г.54Minecraft: 1.20.1fabric
release
GpuShift 1.20.1
1.2.0_1.20.111 июн. 2026 г.89Minecraft: 1.20.1forge
release
gpushift-Neoforge-1.2.0
1.2.05 июн. 2026 г.263Minecraft: 1.21.1neoforge
Что нового
### GpuShift
- Added beta **GPU Particle Layer** for safe cosmetic particle acceleration.
- Added beta desktop-style UI with draggable and movable windows.
- Added side dock icons for quick access to GpuShift windows.
- Added UI preferences for background blur and maximum open windows.
- Added beta **Block Entity Render Budget** optimization.
- Added safe skipping for far decorative vanilla block entities under frame pressure.
- Added item frame render budgeting.
- Maps, glowing item frames, and named item frames are protected.
- Added new **Block Entities** beta settings window.
- Added overlay counters for:
- GPU particles
- Block entities
- Item frames
- Fixed multiple beta UI issues:
- blur handling
- window z-order
- click-through bugs
- text overlap
release
gpushift-fabric-1.2.0
1.2.05 июн. 2026 г.68Minecraft: 1.21.1fabric
Что нового
### GpuShift
- Added beta **GPU Particle Layer** for safe cosmetic particle acceleration.
- Added beta desktop-style UI with draggable and movable windows.
- Added side dock icons for quick access to GpuShift windows.
- Added UI preferences for background blur and maximum open windows.
- Added beta **Block Entity Render Budget** optimization.
- Added safe skipping for far decorative vanilla block entities under frame pressure.
- Added item frame render budgeting.
- Maps, glowing item frames, and named item frames are protected.
- Added new **Block Entities** beta settings window.
- Added overlay counters for:
- GPU particles
- Block entities
- Item frames
- Fixed multiple beta UI issues:
- blur handling
- window z-order
- click-through bugs
- text overlap
release
GpuShift 1.1.0
1.1.04 июн. 2026 г.27Minecraft: 1.21.1fabric
Что нового
GpuShift Changelog
New Features
Redesigned in-game settings screen with Quality / Balanced / Performance profiles
Built-in Benchmark Mode run reproducible performance tests with Quick, Standard, and Stress presets, view results in-game, and export to CSV
release
GpuShift 1.1.0
1.1.04 июн. 2026 г.91Minecraft: 1.21.1neoforge
Что нового
GpuShift Changelog
New Features
Redesigned in-game settings screen with Quality / Balanced / Performance profiles
Built-in Benchmark Mode run reproducible performance tests with Quick, Standard, and Stress presets, view results in-game, and export to CSV
release
GpuShift 1.0.0
1.0.08 мая 2026 г.139Minecraft: 1.21.1neoforge
release
GpuShift 1.0.0
1.0.08 мая 2026 г.48Minecraft: 1.21.1fabric
beta
gpushift 1.0.0
1.0.04 мая 2026 г.23Minecraft: 1.21.1neoforge