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GoatMan

ВЕРСИИ (24)

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GoatMan 3.1

3.1
29 июл. 2026 г.7,8 тыс.Minecraft: 1.20, 1.20.1fabric
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- Fabric 1.20.1 Initial Release 
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GoatMan 3.1

3.1
28 июл. 2026 г.38,3 тыс.Minecraft: 1.19.2forge
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# UPDATED FOR 1.19.2 # NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS ### **ADDED** - **Abduction:** instead of always killing you, GoatMan can grab you instead. Steals your valuables and dumps you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after 8 days without interacting with GoatMan - **Stash Chests**: stolen items gets stashed in a chest nearby, with redstone torches around it so you can find it again. After 2nd-3rd abduction, chance its a trapped chest - **Anger**: hurting it, stunning it with a shield, or setting it on fire angers it every time. The angrier it gets, the more likely it is to just kill you instead of abducting you (up to 90%) that resets if it hasnt been angry for 10 seconds - **Watched Event**: nearby goats sometimes freeze and silently stare at you for a while before going back to normal. Chance for the GoatMan to spawn if goats are hurt during this event. Occurs more often at night - **Followed Event**: a single goat silently follows you at a distance, then suddenly rushes you. Chance for the GoatMan to spawn when hit by goat. Occurs more often at night ## ### **ADDED CONFIGS** **ABDUCTION** - **Abduction Enabled** - **Third Abduction Chance** - **Abduction Tnt Chance** - **Abduction Wake Health** - **Abduction Blackout Seconds (1st / 2nd / 3rd)**  - **Abduction Effect Seconds (1st / 2nd / 3rd)** - **Abduction Teleport Min/Max (1st / 2nd / 3rd)** - **Abduction Item Count (1st / 2nd / 3rd)** - **Abduction Steals Armor (2nd / 3rd)** - **Abduction Durability Loss Percent** - **Abduction Decay Days** - **Abduction Chest Search Radius** **EVENTS** - **Event Watch Enabled** - **Event Watch Frequency** - **Event Watch Radius** - **Event Watch Duration Min/Max** - **Event Watch Goatman Chance** - **Event Watch Release Cooldown** - **Event Followed Enabled** - **Event Followed Frequency** - **Event Followed Radius** - **Event Followed Walk Speed** - **Event Followed Distance** - **Event Followed Duration Min/Max** - **Event Followed Rush Speed** - **Event Followed Damage** - **Event Followed Darkness Duration** - **Event Follow Goatman Chance** - **Event Buffer** - **Event Night Frequency Multiplier** **SPAWN CONDITIONS** - **Night Spawn Timer Multiplier** - **Night Noise Timer Multiplier** ## ### **CHANGES** - **Progressive Block Breaking:** charging and leaping no longer destroys any blocks instantly. Tier 1 blocks (wood, ,gravel, leaves, sand, web, etc.) breaks instantly. Tier 2 blocks (stone, iron, dirt, grass, etc.) takes two hits. Tier 3 blocks (obsidian, netherite, enchanting, etc.) takes three hits. Now respects mobgriefing - **Multiplayer:** During stalk, if another player gets too close to GoatMan or another player looks at it, it will either chase the current or new player. During creep, If another player looks at GoatMan while creeping, vanishes and leaves everyone who saw it in darkness - **Reworked Spawn Timer:** now properly pauses while a GoatMan is around instead of another GoatMan showing up right away. Timer also increases at night making the GoatMan likely to spawn - **Reworked Noise:** noises no longer play while GoatMan has spawned, no longer play in biomes it can't spawn in, and no longer play underground when cave spawning is off. More likely to make noises at night. - **Lit Base Area:** Should now properly checks the light at the actual spawn spot, so lighting up your base keeps it from spawning - Stare Timeout: when a stare goes on for too long (30-60s), GoatMan either vanishes or runs away instead of standing there forever - **Darkness Effect:** any time a player actually witness the GoatMan vanish gets hit with darkness - **Reworked Music:** stalk and chase music now fade out smoothly instead of being cut off - **Goat Herd:** GoatMan now spawns along with herd of goats instead of spawning them every few seconds - **Mimicry In Caves:** creep-stalking now allows mimic sounds while underground, still stays silent on the surface. - **Wandering:** no longer breaks blocks and now opens doors or gates when its not aggressive - **Despawning:** added smoke effect and darkness effect when player is looking at GoatMan while it vanishes - **XP Reward:** killing a GoatMan now drops 80-100 XP. - **Config:** reorganized and more clarity on the description - **GoatMan:** tweaked some of its stats, behavior, and spawnrates
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GoatMan 3.1

3.1
26 июл. 2026 г.25 тыс.Minecraft: 1.20, 1.20.1forge
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# NOTE: DELETE OR RESET THE CONFIG TO AVOID UNINTENDED BEHAVIORS/BUGS ### **ADDED** - **Abduction:** instead of always killing you, GoatMan can grab you instead. Steals your valuables and dumps you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after 8 days without interacting with GoatMan - **Stash Chests**: stolen items gets stashed in a chest nearby, with redstone torches around it so you can find it again. After 2nd-3rd abduction, chance its a trapped chest - **Anger**: hurting it, stunning it with a shield, or setting it on fire angers it every time. The angrier it gets, the more likely it is to just kill you instead of abducting you (up to 90%) that resets if it hasnt been angry for 10 seconds - **Watched Event**: nearby goats sometimes freeze and silently stare at you for a while before going back to normal. Chance for the GoatMan to spawn if goats are hurt during this event. Occurs more often at night - **Followed Event**: a single goat silently follows you at a distance, then suddenly rushes you. Chance for the GoatMan to spawn when hit by goat. Occurs more often at night ## ### **ADDED CONFIGS** **ABDUCTION** - **Abduction Enabled** - **Third Abduction Chance** - **Abduction Tnt Chance** - **Abduction Wake Health** - **Abduction Blackout Seconds (1st / 2nd / 3rd)**  - **Abduction Effect Seconds (1st / 2nd / 3rd)** - **Abduction Teleport Min/Max (1st / 2nd / 3rd)** - **Abduction Item Count (1st / 2nd / 3rd)** - **Abduction Steals Armor (2nd / 3rd)** - **Abduction Durability Loss Percent** - **Abduction Decay Days** - **Abduction Chest Search Radius** **EVENTS** - **Event Watch Enabled** - **Event Watch Frequency** - **Event Watch Radius** - **Event Watch Duration Min/Max** - **Event Watch Goatman Chance** - **Event Watch Release Cooldown** - **Event Followed Enabled** - **Event Followed Frequency** - **Event Followed Radius** - **Event Followed Walk Speed** - **Event Followed Distance** - **Event Followed Duration Min/Max** - **Event Followed Rush Speed** - **Event Followed Damage** - **Event Followed Darkness Duration** - **Event Follow Goatman Chance** - **Event Buffer** - **Event Night Frequency Multiplier** **SPAWN CONDITIONS** - **Night Spawn Timer Multiplier** - **Night Noise Timer Multiplier** ## ### **CHANGES** - **Progressive Block Breaking:** charging and leaping no longer destroys any blocks instantly. Tier 1 blocks (wood, ,gravel, leaves, sand, web, etc.) breaks instantly. Tier 2 blocks (stone, iron, dirt, grass, etc.) takes two hits. Tier 3 blocks (obsidian, netherite, enchanting, etc.) takes three hits. Now respects mobgriefing - **Multiplayer:** During stalk, if another player gets too close to GoatMan or another player looks at it, it will either chase the current or new player. During creep, If another player looks at GoatMan while creeping, vanishes and leaves everyone who saw it in darkness - **Reworked Spawn Timer:** now properly pauses while a GoatMan is around instead of another GoatMan showing up right away. Timer also increases at night making the GoatMan likely to spawn - **Reworked Noise:** noises no longer play while GoatMan has spawned, no longer play in biomes it can't spawn in, and no longer play underground when cave spawning is off. More likely to make noises at night. - **Lit Base Area:** Should now properly checks the light at the actual spawn spot, so lighting up your base keeps it from spawning - Stare Timeout: when a stare goes on for too long (30-60s), GoatMan either vanishes or runs away instead of standing there forever - **Darkness Effect:** any time a player actually witness the GoatMan vanish gets hit with darkness - **Reworked Music:** stalk and chase music now fade out smoothly instead of being cut off - **Goat Herd:** GoatMan now spawns along with herd of goats instead of spawning them every few seconds - **Mimicry In Caves:** creep-stalking now allows mimic sounds while underground, still stays silent on the surface. - **Wandering:** no longer breaks blocks and now opens doors or gates when its not aggressive - **Despawning:** added smoke effect and darkness effect when player is looking at GoatMan while it vanishes - **XP Reward:** killing a GoatMan now drops 80-100 XP. - **Config:** reorganized and more clarity on the description - **GoatMan:** tweaked some of its stats, behavior, and spawnrates
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GoatMan 3.0

3.0
14 июн. 2026 г.20,4 тыс.Minecraft: 1.20, 1.20.1forge
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# MINOR UPDATE (SEE MAINPAGE "(UPDATE 3.0) FEATURES:" SPOILER TAG FOR MORE INFO) ### **NEW** **MECHANICS** - **Creep stalk**: GoatMan can now slowly creep towards you silently (commonly occurs in caves) - **Charge attack:** now wind up and barrel straight at you, knocking you back, destroying blocks in the way, and destroying shields. - **Leap attack:** now leaps at prey from a distance, disables shield and lands hard destroying blocks - **Stun mechanic:** GoatMan can get stunned for a few seconds against shields - **Goat herd:** GoatMan can now summon herds of goats - **Goat Omen:** Now spawns 1–3 goats in any biome where the GoatMan can spawn - **Picks off straggler:** now attacks mob that are isolated like wolf, villager, wandering trader except for iron golems - **Mimicry:** The GoatMan now mimics mob sounds to bait you. Usually the last thing it killed or a nearby mob. Mimicked sounds sometimes mess up  and comes out wrong ## ### **ADDED CONFIGS** **BEHAVIOUR:** - **Charge** - **Charge On Mobs** - **Charge Shield Rush** - **Destroy Crops** - **Leap**  - **Leap On Mobs** - **Mimic Sounds** - **Pick Off Stragglers** **GOAT HERD:** - **Summon Herd** - **Summon Herd Surface Only** - **Omen Goat Enabled** **MISC:** - **Break Block** - **Charge And Leap Apply Effects** - **Drop Block** **MUSIC:** - **Music Enabled** - **Chase Sound Legacy** **SPAWN CONDITIONS:** - **Spawn In Caves** ## ### **CHANGES** - **Reworked Config:** almost any feature can be turned on, off, or tweaked. Config now generates a file in your config folder (config/goat_man-common.toml) and apply to every world. Old versions were tucked away inside each individual world's save folder, so you had to dig them out world by world - **Reworked Music**: changed how music works - **Reworked Sounds and Animations:** screams, stalking and chasing music, crawling, pouncing, headbutting, stun, etc - **Crop Breaking:** increased radious of breaking crops instead of awkwardly reaching for blocks, with a little pause to chew between bites. - Reacts to Water: GoatMan during stalk phase now reacts when in water instead of sinking whenever a player looks at it - **Status Effect:** no longer applies nausea, weakness, blindness on hit - **Improved Swimming:** can now chase underwater instead of floating on top when chasing players in water - **Fleeing Midchase:** increased the chance of GoatMan fleeing when set on fire overtime, hurt by other mob, or worn down below 50% HP ## ### **FIXED** - Fixed GoatMan animation not playing the right animation
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GoatMan 1.19.2-2.8

2.8
8 июл. 2024 г.455,5 тыс.Minecraft: 1.19.2forge
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Что нового
- drops loot upon death - reduced frequency of goatnoise - no longer spawns naturally in desert by default - no longer spawns naturally in badlands by default - no longer spawns naturally in savanna by default - no longer spawns naturally in mangrove swamps by default
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GoatMan 1.20.1-2.8

2.8
8 июл. 2024 г.218,3 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- drops loot upon death - reduced frequency of goatnoise - no longer spawns naturally in desert by default - no longer spawns naturally in badlands by default - no longer spawns naturally in savanna by default - no longer spawns naturally in mangrove swamps by default
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GoatMan 1.19.2-2.7a

2.7a
3 июл. 2024 г.505Minecraft: 1.19.2forge
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Что нового
- added armor config - tweaked goatman eye texture - tweaked goatman idle animation - tweaked goatman flee animation - tweaked goatman walking animation
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GoatMan 1.20.1-2.7a

2.7a
3 июл. 2024 г.808Minecraft: 1.20, 1.20.1forge
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Что нового
- added armor config - tweaked goatman eye texture - tweaked goatman idle animation - tweaked goatman flee animation - tweaked goatman walking animation
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GoatMan 1.19.2-2.7

2.7
2 июл. 2024 г.439Minecraft: 1.19.2forge
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Что нового
V2.7 full changelog: - reconfigured default settings - reduced volume of flee sounds - reduced volume of chase sounds - removed armor toughness config - removed attack knockback config - removed knockback resistance config - removed attack speed config - removed goatman fleeing on fire mechanic - removed goatman hurt stare mechanic - removed goatman not breaking nether fence - removed goatman not breaking nether slab - removed goatman not breaking nether wall - added armor - added blindness effect - added ambient sounds - added goatman fleeing if hurt by mobs when wandering - added low chance of goatman fleeing if hurt by player when attacking - added high chance of goatman fleeing if half hp when attacking - added chance of goatman fleeing when set on fire when attacking - added chance of goatman fleeing when attacked by mobs when attacking - added goatman fleeing if hurt by mobs when stalking - added goatman fleeing/chasing if hurt by player when stalking
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GoatMan 1.20.1-2.7

2.7
2 июл. 2024 г.536Minecraft: 1.20, 1.20.1forge
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Что нового
V2.7 full changelog: - reconfigured default settings - reduced volume of flee sounds - reduced volume of chase sounds - removed armor toughness config - removed attack knockback config - removed knockback resistance config - removed attack speed config - removed goatman fleeing on fire mechanic - removed goatman hurt stare mechanic - removed goatman not breaking nether fence - removed goatman not breaking nether slab - removed goatman not breaking nether wall - added armor - added blindness effect - added ambient sounds - added goatman fleeing if hurt by mobs when wandering - added low chance of goatman fleeing if hurt by player when attacking - added high chance of goatman fleeing if half hp when attacking - added chance of goatman fleeing when set on fire when attacking - added chance of goatman fleeing when attacked by mobs when attacking - added goatman fleeing if hurt by mobs when stalking - added goatman fleeing/chasing if hurt by player when stalking
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GoatMan 1.19.2-2.6

2.6
28 июн. 2024 г.351Minecraft: 1.19.2forge
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Что нового
V2.6 full changelog: - removed breakdoor - removed breakdoor time - removed disableshield - re-configured default config - added nausea effect - added weakness effect - re-added goatman standing - added soundfx when breaking certain blocks - added soundfx when destroying/eating crops - increased chance  of goatman fleeing instead of attacking
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GoatMan 1.20.1-2.6

2.6
28 июн. 2024 г.898Minecraft: 1.20, 1.20.1forge
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Что нового
V2.6 full changelog: - removed breakdoor - removed breakdoor time - removed disableshield - re-configured default config - added nausea effect - added weakness effect - re-added goatman standing - added soundfx when breaking certain blocks - added soundfx when destroying/eating crops - increased chance  of goatman fleeing instead of attacking
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GoatMan 1.19.2-2.5a

2.5a
25 июн. 2024 г.343Minecraft: 1.19.2forge
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Что нового
- changed the sounds to mono
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GoatMan 1.20.1-2.5a

2.5a
25 июн. 2024 г.345Minecraft: 1.20, 1.20.1forge
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Что нового
- changed the sounds to mono
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GoatMan 1.19.2-2.5

2.5
23 июн. 2024 г.362Minecraft: 1.19.2forge
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Что нового
V2.5 full changelog: - avoids 1 more mob - can flee when set on fire - now resistant to knockback - can now break certain blocks - reconfigured goatman's spawn - increased speed of goatman when fleeing - increased speed of goatman breaking crops - can now flee when attacked by certain mobs - can now flee when attacked by mobs when stalking - now flees instead of instantly disappearing when chase timer runs out - can flee when certain mobs is within block distance when stalking
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GoatMan 1.20.1-2.5

2.5
23 июн. 2024 г.496Minecraft: 1.20, 1.20.1forge
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Что нового
V2.5 full changelog: - avoids 1 more mob - can flee when set on fire - now resistant to knockback - can now break certain blocks - reconfigured goatman's spawn - increased speed of goatman when fleeing - added 1 more plant the goatman can break - increased speed of goatman breaking crops - can now flee when attacked by certain mobs - can now flee when attacked by mobs when stalking - now flees instead of instantly disappearing when chase timer runs out - can flee when certain mobs is within block distance when stalking
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GoatMan 2.4a

2.4a
17 июн. 2024 г.492Minecraft: 1.20, 1.20.1forge
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Что нового
- some minor adjustments - now spawns on surface by default
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GoatMan 2.4

2.4
17 июн. 2024 г.445Minecraft: 1.19.2forge
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Что нового
- buffed the goatman - can now flee when set on fire - reduced spawnrate by default
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GoatMan 2.4

2.4
16 июн. 2024 г.303Minecraft: 1.20, 1.20.1forge
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Что нового
<details> <summary>Spoiler</summary> - updated to 1.20-1.20.1 - hates fire - reduced spawnrate - buffed the goatman - remade the animation from scratch - remade the goatman's model (no more neck snap) </details>
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GoatMan 2.3a

2.3a
16 июн. 2024 г.171Minecraft: 1.19.2forge
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Что нового
- remade goatman's model - remade the animations from scratch - should be compatible with most shaders - do y'all even read this?
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GoatMan 2.3

2.3
7 июн. 2024 г.320Minecraft: 1.19.2forge
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Что нового
V2.3 changelog: <details> <summary>Spoiler</summary> - code cleanup - destroys crops - buffed the goatman - increased spawnrate - no longer tolerates to projectiles </details>
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GoatMan 2.1a

2.1a
7 июн. 2024 г.174Minecraft: 1.19.2forge
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Что нового
- some minor adjustments - added 2 more mobs the goatman can attack on
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GoatMan 2.1

2.1
7 июн. 2024 г.140Minecraft: 1.19.2forge
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Что нового
V2.1 full changelog: <details> <summary>Spoiler</summary> - can swim (W.I.P) - added knockback - reduced spawnrate - added more sounds - attacks certain mobs - redid some animations - will avoid 2 certain mobs unless... - attributes have been altered for game balance - can flee from its target when stalking/attacking </details>
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GoatMan 2.0

2.0
7 июн. 2024 г.508Minecraft: 1.19.2forge
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Что нового
- now its own entity - remade some animations - buffed the goatman - likely flees on sight