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ВЕРСИИ (5)
release
Goat Man 1.7.4
1.7.412 апр. 2026 г.14,4 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## Cave Goatman (CGM)
- Made Cave Goatman (CGM) Not spawn in Walls and spam Hurt sounds.
- Made it so CGM isnt lightspeed and is actually a more Stable Speed.
- Changed CGM Spawning to be more strict for standing space.
release
Goat Man 1.7.3
1.7.36 апр. 2026 г.353Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
## Version 1.7.0
- Merged both Goatman variants into one Forge 1.20.1 mod jar.
- Added the Cave Goatman as a second entity variant inside the same mod.
- Both Goatman variants now load from one mod with their own models, animations, textures, sounds, and entity registrations.
- Regular Goatman now spawns on the surface only.
- Cave Goatman now spawns underground and in caves only.
- Both variants can exist in the same world at the same time.
- The two variants are now able to overlap sometimes instead of being forced to alternate every single spawn cycle.
- When both variants are eligible to spawn, overlap is random rather than guaranteed.
- In multiplayer, the Cave Goatman can avoid choosing the same target player as the regular Goatman when another valid player is available.
## Spawn Changes
- First spawn after world load now happens after 30 seconds.
- Later spawn cycles now use a 112 second timer.
- Spawn cooldown chance was removed, so spawns are more consistent.
- Spawn checks now allow spawning during both day and night.
- Regular Goatman can now spawn from day 1 onward instead of being blocked by daylight conditions.
- Spawn chance is now guaranteed once the timer is ready.
- Spawn attempts were increased to improve reliability.
- Spawn range was tightened to a 30 block radius around the target area.
- Minimum no-spawn distance from the player was lowered, so spawns can happen closer.
- Path-to-target spawn validation was disabled to reduce failed spawn attempts.
## Regular Goatman
- Regular Goatman health is now 100.
- Regular Goatman movement speed is now much faster.
- Regular Goatman sight detection now uses a field-of-view style visibility check instead of near-perfect direct aim.
- Regular Goatman sight-trigger behavior is now weighted toward chase, while stare and flee can still happen.
- Regular Goatman stare behavior now keeps looking at the player.
- Regular Goatman standing/spotted animation is used while staring.
- Regular Goatman chase no longer keeps hard look-lock once the target has already seen it.
- Regular Goatman flee behavior no longer constantly keeps looking at the player.
## Cave Goatman
- Cave Goatman health is now 500.
- Cave Goatman movement speed has been increased from the older slower versions.
- Cave Goatman movement speed is now set to 1.0 in the current build instead of 0.35.
release
Goatman 1.7.2
1.7.25 апр. 2026 г.111Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Spawn flow now alternates between the two variants so one is primed to appear shortly after the other finishes its cycle.
- When multiple players are online, the two Goatman variants can choose different targets.
- Ambient Goatman noises now play from the mob’s actual position instead of the target/player position.
- Positional audio handling was adjusted so distant sounds feel directional and stereo instead of centered in both ears.
release
Goat Man 1.7.0-merged
1.7.15 апр. 2026 г.77Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Merged both Goatman variants into one Forge 1.20.1 mod.
- Added the Cave Goatman as a second entity inside the same mod, with its own model, animations, textures, sounds, and spawn egg.
- Both Goatman variants can now exist in the same world at the same time.
- When multiple players are online, the two Goatmen can target different players.
- Regular Goatman now only spawns outside caves and no longer spawns underground.
- Cave Goatman now only spawns in caves and underground areas.
- Regular Goatman stats updated to 100 health and much faster movement.
- Cave Goatman stats updated to 500 health and much slower movement.
- Regular Goatman stare behavior now keeps looking at the player.
- Regular Goatman chase visibility now uses field-of-view detection instead of requiring near-perfect direct crosshair aim.
- Regular Goatman no longer constantly tracks the player with its head once it has already been seen and entered chase.
- Regular Goatman flee behavior no longer keeps looking at the player.
- Updated the merged mod to load as a single mod jar for Forge 1.20.1.
release
Goat Man 1.7.0
1.7.016 мар. 2026 г.785Minecraft: 1.20.1forge
Что нового
Goat Man v1.7.0 for Minecraft 1.20.1
- Updated the mod from Minecraft 1.19.2 to 1.20.1
- Updated Forge support to 1.20.1 / Forge 46+
- Updated GeckoLib support to GeckoLib 4.2+
- Preserved core Goat Man content, sounds, animations, textures, and spawning behavior
- Updated compatibility for modern 1.20.1 client and server environments
- Confirmed the mod runs as a both-sides mod (client and server)