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Goat Man

ВЕРСИИ (5)

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Goat Man 1.7.4

1.7.4
12 апр. 2026 г.14,4 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## Cave Goatman (CGM) - Made Cave Goatman (CGM) Not spawn in Walls and spam Hurt sounds. - Made it so CGM isnt lightspeed and is actually a more Stable Speed. - Changed CGM Spawning to be more strict for standing space.
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Goat Man 1.7.3

1.7.3
6 апр. 2026 г.353Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## Version 1.7.0 - Merged both Goatman variants into one Forge 1.20.1 mod jar. - Added the Cave Goatman as a second entity variant inside the same mod. - Both Goatman variants now load from one mod with their own models, animations, textures, sounds, and entity registrations. - Regular Goatman now spawns on the surface only. - Cave Goatman now spawns underground and in caves only. - Both variants can exist in the same world at the same time. - The two variants are now able to overlap sometimes instead of being forced to alternate every single spawn cycle. - When both variants are eligible to spawn, overlap is random rather than guaranteed. - In multiplayer, the Cave Goatman can avoid choosing the same target player as the regular Goatman when another valid player is available. ## Spawn Changes - First spawn after world load now happens after 30 seconds. - Later spawn cycles now use a 112 second timer. - Spawn cooldown chance was removed, so spawns are more consistent. - Spawn checks now allow spawning during both day and night. - Regular Goatman can now spawn from day 1 onward instead of being blocked by daylight conditions. - Spawn chance is now guaranteed once the timer is ready. - Spawn attempts were increased to improve reliability. - Spawn range was tightened to a 30 block radius around the target area. - Minimum no-spawn distance from the player was lowered, so spawns can happen closer. - Path-to-target spawn validation was disabled to reduce failed spawn attempts. ## Regular Goatman - Regular Goatman health is now 100. - Regular Goatman movement speed is now much faster. - Regular Goatman sight detection now uses a field-of-view style visibility check instead of near-perfect direct aim. - Regular Goatman sight-trigger behavior is now weighted toward chase, while stare and flee can still happen. - Regular Goatman stare behavior now keeps looking at the player. - Regular Goatman standing/spotted animation is used while staring. - Regular Goatman chase no longer keeps hard look-lock once the target has already seen it. - Regular Goatman flee behavior no longer constantly keeps looking at the player. ## Cave Goatman - Cave Goatman health is now 500. - Cave Goatman movement speed has been increased from the older slower versions. - Cave Goatman movement speed is now set to 1.0 in the current build instead of 0.35.
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Goatman 1.7.2

1.7.2
5 апр. 2026 г.111Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Spawn flow now alternates between the two variants so one is primed to appear shortly after the other finishes its cycle. - When multiple players are online, the two Goatman variants can choose different targets. - Ambient Goatman noises now play from the mob’s actual position instead of the target/player position. - Positional audio handling was adjusted so distant sounds feel directional and stereo instead of centered in both ears.
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Goat Man 1.7.0-merged

1.7.1
5 апр. 2026 г.77Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Merged both Goatman variants into one Forge 1.20.1 mod. - Added the Cave Goatman as a second entity inside the same mod, with its own model, animations, textures, sounds, and spawn egg. - Both Goatman variants can now exist in the same world at the same time. - When multiple players are online, the two Goatmen can target different players. - Regular Goatman now only spawns outside caves and no longer spawns underground. - Cave Goatman now only spawns in caves and underground areas. - Regular Goatman stats updated to 100 health and much faster movement. - Cave Goatman stats updated to 500 health and much slower movement. - Regular Goatman stare behavior now keeps looking at the player. - Regular Goatman chase visibility now uses field-of-view detection instead of requiring near-perfect direct crosshair aim. - Regular Goatman no longer constantly tracks the player with its head once it has already been seen and entered chase. - Regular Goatman flee behavior no longer keeps looking at the player. - Updated the merged mod to load as a single mod jar for Forge 1.20.1.
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Goat Man 1.7.0

1.7.0
16 мар. 2026 г.785Minecraft: 1.20.1forge
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Что нового
Goat Man v1.7.0 for Minecraft 1.20.1 - Updated the mod from Minecraft 1.19.2 to 1.20.1 - Updated Forge support to 1.20.1 / Forge 46+ - Updated GeckoLib support to GeckoLib 4.2+ - Preserved core Goat Man content, sounds, animations, textures, and spawning behavior - Updated compatibility for modern 1.20.1 client and server environments - Confirmed the mod runs as a both-sides mod (client and server)