
Glimmer
Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.
Автор: jbritain570,1 тыс.101обновлён 24 февр. 2026 г.
lowreflectionsshadows
Описание
Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!
Glimmer

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.
Features
- 'Potato', 'Toaster', 'Integrated Graphics' and 'Dedicated Graphics' presets, designed to run on anything from your fridge to a NASA supercomputer.
- Colored block lighting!
- Distant Horizons & Voxy support!
- Colorwheel support
- 'Infinite Ocean', adding water stretching out of render distance.
- Complete LabPBR 1.3 compliance.
- Shadows, using either the shadow map or approximated from the lightmap.
- Screen space reflections and refractions.
- Procedural 2D clouds.
- Temporal filtering to reduce noise at low sample counts.
- Bloom
Compatibility
- OpenGL 4.3+ - macOS is not supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine.
- Iris 1.6+, OptiFine is not supported.
Acknowledgements
- Andrew Hilmer, for his Shadertoy implementation of Sébastien Hillaire's 'A Scalable and Production Ready Sky and Atmosphere Rendering Technique'
- Belmu - Reference code for SSR
- Emin - Shadow bias calculation from Complementary
- NinjaMike - Directional lightmapping method
- sixthsurge - A decent amount of code reference from Photon
- Null - Help porting in the atmospheric scattering code
- As always, the members of the ShaderLABS Discord server who have helped me get this far learning how to do all this
- Many other people, there are links scattered throughout the code
Get in touch
If you have an issue with Glimmer or just want to chat, you can join my Discord server or find me in #jbritains-shaderpacks in the shaderLABS Discord server.
Галерея
Последние версии
Все версии →release
V1.5.2
1.5.224 февр. 2026 г.316,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11iris
Что нового
Fix bloom causing the shaderpack not to load in the nether.
release
V1.5.1
1.5.12 янв. 2026 г.48,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11iris
Что нового
# Changes
- Significantly optimised bloom implementation
# Fixes
- Fixed translucents being bright white with Voxy
- Fixed atmospheric multiple scattering being incorrect
release
V1.5
v1.528 нояб. 2025 г.57,4 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10iris
Что нового
# New Features
## Water Parallax
<img width="1920" height="1081" alt="preview" src="https://github.com/user-attachments/assets/f04c81c4-59db-4004-8f40-dd0fdfb7ec6c" />
Water parallax adds additional depth to water waves, making the surface appear more realistic.
## New Caustics (+ tweaked underwater visibility)
<img width="1920" height="1081" alt="image" src="https://github.com/user-attachments/assets/ea138071-15b9-4706-b8c8-5818f82db134" />
Caustics are no longer tied to the shadow map resolution, allowing them to be sharp even on low shadow map resolutions. They also use a new animation that's texture based instead of procedural. The absorption and scattering of water has also been tweaked.
## Colorwheel Support
Colorwheel is now supported! This means that Create contraptions can correctly render, and contribute to coloured lighting. I don't have any screenshots for this unfortunately.
## Voxy Support (experimental)
Voxy is also now supported, although still experimental.
<img width="1920" height="1081" alt="2025-11-27_23 32 32" src="https://github.com/user-attachments/assets/f540e563-b4fc-4e23-9737-1aab170dc832" />
## Adjustable Block Selection Outline
<img width="1920" height="1081" alt="2025-11-27_23 36 31" src="https://github.com/user-attachments/assets/14be8c2c-7f60-4874-a512-e7ab90cb519b" />
The colour of the block selection outline is now consistent regardless of scene brightness or exposure, and the colour can be adjusted, or set to rainbow mode to change in hue over time.
## Distant Horizons Blending
Distant Horizons terrain is now dithered to blend with vanilla terrain.
## Chinese localization
Chinese settings localisation by @fuyuan233.
# Fixes
- Fixed auto exposure
- Fixed particle translucency
release
V1.4.2
1.4.24 авг. 2025 г.26 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8iris
Что нового
- Disable green night vision effect
- Add options to adjust water scattering and absorption
- Add option to disable darkening sky when underground
- Reduce sky darkening when looking directly upwards
- Fix fog not appearing if cloudy fog disabled
release
V1.4.1
1.4.120 июл. 2025 г.6,5 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8iris
Что нового
# FIxes
- Fix weather not affecting cloud coverage
- Fix night vision and darkness effects
release
V1.4
1.420 июл. 2025 г.435Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8iris
Что нового
# New Features
- Auto Exposure! The brightness of the scene is now automatically adjusted based on...the brightness of the scene
# Changes
- Significant improvements to lighting model - the blue haze is no more
- Vanilla AO is no longer applied to direct lighting
- Added curl noise to clouds, making their shape much more realistic
- Improved atmospheric fog to use a volume calculated for the frustum each frame
- Improve subsurface scattering significantly
# Fixes
- Fix stair-stepping in parallax
- Fix snow glowing extremely brightly
<img width="1920" height="1080" alt="2025-07-21_00 25 02" src="https://github.com/user-attachments/assets/eeaa449f-ee5d-4b58-b167-29676682f64b" />
release
V1.3.3
1.3.327 апр. 2025 г.14,9 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5iris
Что нового
- Fix nether fog
release
v1.3.2
1.3.224 апр. 2025 г.1,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5iris
Что нового
# New Features
- 'Pixel Locked Lighting' - inspired by the new 'Vibrant Visuals' for bedrock, an option to pixelate reflections and shadows!
- Option to customise AO strength
- Option to customise blocklight strength
# Changes
- Reduce default blocklight strength
- Adjust water fog colours quite a lot
- Adjust fog scattering
# Fixes
- Fix water fog scattering integral
- Fix fancy fog greyness on infinite ocean
- Fix enchantment glint not rendering properly (#2)
- Improve SSR
release
V1.3.1
1.3.128 мар. 2025 г.8,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5iris
Что нового

- Fixed a bug preventing the pack from loading on new AMD cards with distant horizons enabled
- Added support for 1.21.5's new blocks
- Fixed 1-high plants not swaying in the wind
- Changed fresnel function for metals
- Fixed slabs not letting light through with coloured blocklight enabled
- Fixed glowing particles not glowing with coloured blocklight enabled
- Improved godray behaviour when the sun is off screen
release
V1.3 Hotfix
1.3-hotfix12 мар. 2025 г.76 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4iris
Что нового
# New Features
## Coloured Lighting

This can be toggled with the new "colored blocklight" option. Note that it is off by default!
*Held light sources currently do not support coloured lighting and will use the default lighting colour. I hope to get this fixed soon, but am reluctant to implement a solution requiring me to hardcode the colour of every light source.*
## New Clouds

The popular "blocky clouds" option is still available of course!

## Distant Reflections

SSR now works correctly for Distant Horizons terrain
## Patchy Lava




