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release
Release 25
259 окт. 2026 г.83Minecraft: 26.3datapack
Что нового
# Glacier Players
**Release 25 [26.3]**
# Additions
### Greater Extension Support
- Extensions now need to add their data to the storage `glacier_players:extensions extensions.data` to be recognised.
- `id` | String.
- `function` | String. Function to run when active.
- `meta` | Compound. Contains data used for visuals inside of the Extensions Manager. Optional.
- `name` | String. Replaced by `id` if omitted.
- `version` | String. What version the extension is on.
- `authors` | String. Credits.
- `links` | List of URLs.
- `text` | String.
- `url` | String that points to an URL.
- `dependencies` | List. Contains strings of IDs.
- `license` | String. What license the extension is under.
- `description` | String. Overall text about extension.
- Extensions can be toggled with ease reload the need of `/reload` via the manager through the Quick Actions key.
- All extensions are displayed inside of the manager menu.
- Extensions can only be toggled when the game is not actively being played.
- Everyone can view but need Toolset access to toggle extensions.
- Added extensions are enabled by default.
- Statuses will persist across reloads.
# Changes
- Glaciers now swing upon breaking or placing a block.
## Visual Storage
### Global
- `contents` removed.
- Mark Messages now add in a indicator before the name.
### Polls
- `question_json` renamed to `question`
- `decisions` renamed to `answers`
- Now applicable to filters.
### Sprays
- Sprays are only notified when placed.
- Sprays are now displayed in chat when placed.
- Toggleable in Chat Settings.
- Removed `id`
### Voices
- Removed `id`
- All data now required.
### Filters
- Changed format to be a list - `filters:{swearing:true}` is now `filters:[swearing]`
- Swearing is not filtered by default.
# Misc
- **HeightBoxLib** updated to Release 6 https://github.com/Trunkis/HeightBoxLib
# Optimizations
- Removed ticking usage of a selector during polls.
- Raycasts run only the needed commands before debug.
- Spray data only gets changed if a placement is found.
# Fixes
- Extensions toolkit loops infinitely without a function.
- Speech types being used despite no contents.
release
Release 24
2417 дек. 2025 г.295Minecraft: 1.21.11, 26.1-snapshot-1datapack
Что нового
# Mannequin Overhaul
- Overhauled how Glacier Players work by using Mannequins has multiple advantages over Piglin Brutes and Armour Stands.
- Glaciers no longer get targeted due to Piglin Brutes being replaced by mannequins.
- Glacier Players now works properly on Peaceful difficulty.
- Players will no longer be prompted to change difficulty or disable Glacier Players when the difficulty is Peaceful.
- Glaciers now receive fall damage.
- Glaciers interact to being fishing rodded.
- Armour Stands replaced with Markers.
- Mannequins now take several use cases of the Armour Stand
- The Marker serves as the root of the Glacier, handling all the internals like data and scores.
- Glaciers now have support for skins.
- Skins are based on the Glacier's name that is combined into 1 string of text
- Glaciers can have multiple poses. (example: Swimming uses the Swimming pose)
- The following poses are used.
- `standing` Default pose.
- `swimming` Swimming pose for when a Glacier sprints in water.
- Hitbox sizes change depending on the pose.
# Additions
## Dahesor's NBT Transformer
- Glacier Players now has DNT packaged. Replaces StringLib.
- https://github.com/Dahesor/DNT-Dahesor-NBT-Transformer
## Building
### Tags
- Added block tag `glacier_players:conditions/farming/general`
- Blocks in this tag are suitable for crop placement.
### Block Side Availability
- BSA controls what sides of the block allow placement.
- `N`, `E`, `S`, `W`, `Up` and `Down` allow block placing by default. and values are contained inside of the `glacier_players.number` objective:
- `#Block.Border.Side.N.Available` North
- `#Block.Border.Side.E.Available` East
- `#Block.Border.Side.S.Available` South
- `#Block.Border.Side.W.Available` West
- `#Block.Border.Side.Up.Available` Up
- `#Block.Border.Side.Down.Available` Down
### Special Conditions
- Special Conditions allow for more specific placements of blocks by checks, requirements and other means for placement validity.
- The format of Special Conditions is a list; `glacier_players:build_macro special_conditions` that will get the function value.
- An example of Special Conditions is: `["namespace:function","other_namespace:other_function","#namespace:function_tag"]`
### General
- `#Block.Fail glacier_players.condition` is used to determine if the process is to be finalized. Other functions can change this.
- `fire` and `soul_fire` are both considered non-solids.
## Farming
- Glacier Players can now plant crops.
- Crops are planted by holding items that are registered in the `glacier_players:blocks/place_types/crops` item tag.
## Health
- Support for the `max_health` attribute.
- Glaciers can now regenerate up to max health instead of being locked to 10 (20) hearts.
- The Debug Stats has been tweaked to show the max health.
## Speech
- Added score: glacier_players.speech_rarity which controls the rarity of speech actions.
- Default value: `1500` | 1 in 1500 chance to speak per tick.
- `..0` = Stop, `1` = Always, `2..` = Random.
## Hunger
- Added new storage; `glacier_players:hunger`
- Consumption sound can be overridden when applying data from a consumable item.
- `glacier_players:hunger` is the storage that holds `consume_sound` which points to a sound.
- `entity.generic.eat` is the default value.
- The Saturation effect is now supported.
### Difficulty Support
- Hunger now behave differently based on the world difficulty.
- **Peaceful**: Starvation damage is paused. Nutrition and Saturation regenerate overtime. Health also slowly regenerates.
- **Easy**: Glacier health drops to 5 (10) Hearts.
- **Normal**: Glacier health drops to 0.5 (1) Hearts.
- **Hard**: Starvation damage will continue until death or consumption.
## The Copper Age drop
### Tags
- Glacier Players can now use the new copper blocks such as Copper Torches and the Copper Golem Statues.
- Shelfs are now placable.
- the block; `chain` is now `iron_chain`
## Dialog
- Credits
## Toolkit
### Permissions
- Added Toolset Permissions
- If the lock status hasn't been setup. The first player will get to lock/unlock the Toolset.
- Unlocking will make the Toolset behave the same from old releases (Players will get the Toolset on reload)
- Locking will give the player permission and only the Toolset is given to players with permission. Players without permission that try to use the Toolset will be restricted.
- Players that have the tag: `glacier_players.toolset_wielder` will be able to get and use Toolsets.
- If the Toolset is already locked. Operators will have to give themselves or other players permission via `/tag`
### Configs
- Added new config: **Path Method** This controls what method that Glaciers use to make paths.
- There are 2 methods.
- Mode 0 is **Simple**
- Mode 1 is **Intermediate Simple**
- Default value is 1
- Added new section: **Systems** This will be store any future configs related to the internals.
### General
- Added `retained_data` which retains important data.
- This is located inside of `gp_action`
- Added the refresh function `function glacier_players:technical/tools/refresh`
- This is used to refresh the current toolset for any changes especially for configs.
- Added scoreboard trigger: `glacier_players.get_toolset`
- Triggering will wipe the all Toolset items and give the starting tools.
- Tools will not be given and a message is sent if locked.
- Added scoreboard trigger: `glacier_players.disable_toolset`
- If value is equal or over 1 then the player wont be able to get and use tools.
- If value is equal or under 0 then the player will be able to get and use tools.
## Glacier Rules
- Added Glacier Rules which determine how systems are handled.
- `glacier_players.rule.stop_exhaustion` - If exhaustion should not be changed.
- `glacier_players.rule.infinite_items` - If Items should not be consumed by an action.
- `glacier_players.rule.can_build` - If building is available.
- `glacier_players.rule.ignore_hunger_limitations` - If doing actions that require hunger such as sprinting or lunging have their limitations ignored.
- `glacier_players.rule.can_starve` - If starvation damage should be taken.
- `glacier_players.rule.invulnerable` - If all damage sources should be ignored.
## Gamemode Emulation
- Glaciers can now emulate several gamemodes.
- Survival, Creative and Adventure mode are supported.
- **Survival **| Default gamemode.
- **Creative **| Infinite items, hunger limitations ignored, invulnerability, no starvation damage and exhaustion is not added.
- **Adventure **| Survival but with disabled building.
- Glacier gamemodes can be changed using: `/function glacier_players:technical/gamemode/change {gamemode:<mode>}`
- The values `survival`, `creative` and `adventure` are accepted.
## World Spawnpoint Marker
- The position of the world spawnpoint is saved.
- The position gets saved to `glacier_players:macro` `worldspawn` every 10 seconds.
## Tags
### Function
- `glacier_players:extensions/behaviour/player/apply_waypoint`
- `glacier_players:extensions/tool_types`
## Misc
- Added `glacier_players:empty` loot_table.
- Added `glacier_players:toolset_retain` item modifier.
- Added pack.png
# Changes
## Glacier Data and UUIDs
- Data and UUIDs are now merged into one storage; `glacier_players:macro instances`
- `glacier_players:macro instance` refers to a specific instance that holds its own data and UUIDs.
- The following actions can be done with the function prefix; `glacier_players:technical/data/`
- `empty/all` overrides the instance with `{}`
- `empty/data` clears data.
- `empty/uuids` clears UUIDs.
- `create` appends `instance` into `instances`
- Requires input of `instance_id`
- `delete` deletes the specified instance
- Requires input of `instance_id`
- `mark_edit` sets `instance` from the most recent entry in `active_instances`
- `push` apply changes to specified instance in `instances` and marks as inactive.
- Requires input of `instance_id`
- `update` pushes in-edit instance.
- `upload` appends specified instance from `instances` to `active_instances`
- Requires input of `num`
## Inventory
- Changed inventory modes to refer to the specified function.
- Inventory modes are now run with the following function: `glacier_players:player/inventory/item/internal/start {mode:""}`
- `mode` is a string that points to a specified function.
- Items now drop from the eye anchor instead of a hardcoded position.
## Toolkit
### Extensions
- `glacier_players:extensions ext_namespace` now only accepts string.
- The new format is now `["ns:func","ns2:func"]`
- The old format was `[{toolset_function:"ns:func"}]`
### Configs/Behaviours
- Moved the following "Systems" config into the **Systems **toolset:
- Toggle Experience.
- Toggle Inventory.
- Toggle Hunger.
- Toggle Locator Bar.
### General
- `gp_remove_hotbar` is now `keep_hotbar`
- Action Type `back` has been changed to `change`
- `gp_action` in the custom data has been changed to be a proper structure in curly brackets ***{}***
- Type has been retained, the type value will be taken from the `type` data.
- `keep_hotbar` has also moved into `gp_action`
- `gp_return_function `and `gp_event_function` have been merged into `function` which is located inside of `gp_action`
- The new format is now: `{gp_action:{type:event,function:"namespace:event_function",keep_hotbar:true}}`
- The old format was `{gp_action:"event",gp_event_function:"namespace:event_function",gp_remove_hotbar:false}`
- Movement speed when using toolkit items is now retained.
## Hunger
- Special tags on consumption no longer requires tags.
- Special Tags is a list of strings that point to function(s) in storage; `glacier_players:hunger consume_run` which is processed upon consumption.
- An example of a Special Tags list is provided: `["ns:func","ns2:func"]`
- `GlacierPlayer.Inv_Food_ReplaceItem` tag replaced by `#ReplaceItem glacier_players.condition` score.
- The max Saturation is now based on the current Nutrition value.
- Nutrition and Saturation now have a tenth decimal place.
- All food items with decimal places in nutrition and saturation values have been adjusted.
- Scoreboards represent the number as integer (20.0 -> 200)
**NOTE**: The inventory and hunger changes are to make the processes more streamlined.
## Building
- Various data like `sound_namespace`, `block`, `pos` and `rot` has been merged. This is located inside of `glacier_players:build_macro` `sequence_tmep`
- `sound_namespace` is now `sound`
- `block` remains unchanged.
- `pos` is now `position`
- `rot` is now `data`
- `data` contains the properties of the block.
- `type.rotation` is now `rotation_type` as a string that points to a function.
- Custom rotation types are now supported by this change.
- Improved obstruction detection that supports scaling when placing down blocks.
## Breaking
- Improved functionality.
## Hitbox
- Glacier Hitbox is now as accurate as the player hitbox.
## Respawning
- `angle` is now renamed to `pitch` which is based on vertical rotation.
- Added `yaw` which is based on horizontal rotation.
## Dialog
- Glacier Players is now a part of the pause menu.
- This only include links for the Discord, Planet Minecraft, GitHub and Trello.
## Sprays
- Value for `#MaxSprays glacier_players.config` raised from 128 to 256.
## Speech
- Behaviour of starting a speech action has changed to have a adjustable speech rarity score which controls how common speech actions should be.
## Movement
- Sprint jumping is now way more accurate, jumping straight to the marker instead of turning to face the marker.
## Pathing
- Glaciers using Intermediate Simple pathing will avoid markers that are in the air.
## General
- Updated Pack Format to support new versions.
- Visuals of the debug stats has been touched up to replace text with sprites which includes info on hover to clarify what the numbers represent.
# Optimizations
- Optimizations for `@e` and `@n` selectors.
- More selector usages have been removed.
- Several selectors now have `x=0` included to limit the dimension.
- Most cases of summons now optimized using `summon` subcommand in `execute`
- Starving no longer uses UUID as its now ran by the Mannequin.
- Reduced amount of copy pastes for a smaller file size.
- Replaced player NBT check with item check for Toolkit.
- Optimized inventory when merging items with less commands.
- Optimized removing items upon consumption of food items with UUIDs.
- Removed unneeded `execute` uses for swimming.
- Regenerating health is now ran by the mannequin, removing the need for macros.
- Simplified score operations when running hunger effects.
- Heavily reduced command count when randomizing dmarker position.
- Updating item stack after placing a block now only occur if the amount of blocks is over 1.
- Micro optimization for handling voice messages.
- Replaced a player data check with a block data check for getting the `tool_data`
# Fixes
## Building
- Fixed `facing` type having wrong rotations.
- Fixed `rotation` which was not working.
- Blocks that have no rotation values now replace overridable blocks.
- Corrected inverting the `facing` rotation type.
## General
- Glaciers no longer get targeted by Iron Golems.
- Incorrect movements when over multiple dimensions no longer happen.
- Spawnpoints when respawning is now at world spawn instead of the death location.
- Duplicate entities when respawning no longer occur.
- Glaciers no longer clip through blocks when damaged.
- This was an issue due to how knockback was handled pre-mannequin.
- The Hunger effect now defaults to level 1 if the amplifier given was 0
- Fixed clearing the sprays cache not killing all spray entities.
- Fixed experience not dropping if value was under 100
- `action` advancement now revoked every tick
# Removed
- `glacier_players:uuids` and `glacier_players:glacier_data` merged into `glacier_players:macro instances`
- The following UUIDs now obsolete:
- `0000003d-0000-0017-0000-0025000adef5` cmarker.
- `0000003d-0000-0017-0000-0025000adef2` hmarker.
- `0000003d-0000-0017-0000-0025000adef4` pmarker.
- `0000003d-0000-0017-0000-0025000adef3` mmarker.
- `0000003d-0000-0017-0000-0025000adef` bmarker.
- Removed Airtime from Experimental settings.
- Removed Datafixer due to massive changes for little benefit.
- Stringlib removed.
- HeightBoxLib removed.
- `32_second_period` predicate removed.
## Removed Function Tags
- `extensions/inventory/modes`
- `extensions/inventory/food_properties`
## Removed Tags
- `GP.Inventory_Selected.InvSection` and related.
- `GlacierPlayer.Inv_Food_ReplaceItem`
- `GlacierPlayer.Spray.Init`
- `GlacierPlayer.Set_ReScoreID`
- `glacier_players.processed_id`
- `GlacierPlayer.Inventory_SelectedFood`
- `GP.Used_Place`
- All related consumption tags removed.
## Removed Storage data
- `glacier_players:abnormal_macro` Merged into `temp`
- `glacier_players:temp_uuids` Replaced by `glacier_players:temp`
- `glacier_players:pos_macro` Merged into `temp`
- `glacier_Players:marker_macro` Merged into `temp`
- `glacier_Players:motion` Merged into `temp`
- `glacier_players:toolkit` Merged into `extensions`
- `glacier_players:experience_macro` Merged into `temp`
- `current_plr_ext_toolset` from `glacier_players:extensions` removed.
### Template
- `toolset_function` removed. See Toolkit changes for more.
## Removed Scores
- `glacier_players.inventory_saved_partition`
- `glacier_players.speech_advanced_mode`
- `glacier_players.previous_absorption`
- Following score objectives for respawn positions removed:
- `glacier_players.x_respawn_pos`
- `glacier_players.y_respawn_pos`
- `glacier_players.z_respawn_pos`
- `glacier_players.communication_type`
- `glacier_players.previous_health`
- `glacier_players.inventory_slot_slot`
- `glacier_players.inventory_slot_comparing_slot`
- `glacier_players.inventory_slot_comparing_count`
- `glacier_players.delay_totem_replace`
- `glacier_players.speech_type`
# Known Issues
- `facing` cannot have multiple at the same time. More obvious when trying to place a furnace on top of a block.