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AntiESP

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release

AntiESP 1.0.0

1.0.0
6 сент. 2026 г.230Minecraft: 26.2paper
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# Updated to 26.2
release

AntiESP 1.0.0

1.0.0
1 авг. 2026 г.282Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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# AntiESP 1.0.0 - First Release Blocks ESP, wallhacks and xray by never sending the client what it shouldn't see. **👤 Player hiding:** players behind walls are removed client-side. Ray-traced against several points on the body, configurable distance and wall count. Optionally keeps their floating nametag and tab-list entry. **📦 Block disguise:** chests, shulkers, spawners, barrels and more show as stone from a distance or through walls, and turn real again up close. **⛏️ Ore obfuscator:** self-written anti-xray. Enclosed ores are sent as stone, fake veins are scattered in, and in packet mode whole caves are filled with solid rock (freecam-proof). A flood-fill reveal opens the cave you're standing in, so caving stays normal. Fake pattern seeded from a fresh `SecureRandom` salt each server start. ## Requirements Paper 1.21.8+, Java 21. [PacketEvents](https://modrinth.com/plugin/packetevents) optional — needed for cave filling and the tab-list feature; everything else works without it. ## Setup Drop the jar in `plugins/` and restart. **Before going live**, set `ore-obfuscation.identity-test: true` once and check the world looks normal — that verifies the chunk codec on your server build. Then set it back to `false`. Commands: `/antiesp reload`, `/antiesp status` · Permissions: `antiesp.admin`, `antiesp.bypass` ## Known limits - Anyone who knows your world seed can regenerate ore positions server-side — no client-side anti-xray can prevent that. - `hide-caves` is aggressive; set it to `false` if caving feels off. - Only player block-breaking invalidates the chunk cache (not TNT/pistons/water). ---