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AntiESP 1.0.0
1.0.06 сент. 2026 г.230Minecraft: 26.2paper
Что нового
# Updated to 26.2
release
AntiESP 1.0.0
1.0.01 авг. 2026 г.282Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
Что нового
# AntiESP 1.0.0 - First Release
Blocks ESP, wallhacks and xray by never sending the client what it shouldn't see.
**👤 Player hiding:** players behind walls are removed client-side. Ray-traced
against several points on the body, configurable distance and wall count.
Optionally keeps their floating nametag and tab-list entry.
**📦 Block disguise:** chests, shulkers, spawners, barrels and more show as
stone from a distance or through walls, and turn real again up close.
**⛏️ Ore obfuscator:** self-written anti-xray. Enclosed ores are sent as stone,
fake veins are scattered in, and in packet mode whole caves are filled with solid
rock (freecam-proof). A flood-fill reveal opens the cave you're standing in, so
caving stays normal. Fake pattern seeded from a fresh `SecureRandom` salt each
server start.
## Requirements
Paper 1.21.8+, Java 21. [PacketEvents](https://modrinth.com/plugin/packetevents)
optional — needed for cave filling and the tab-list feature; everything else
works without it.
## Setup
Drop the jar in `plugins/` and restart. **Before going live**, set
`ore-obfuscation.identity-test: true` once and check the world looks normal —
that verifies the chunk codec on your server build. Then set it back to `false`.
Commands: `/antiesp reload`, `/antiesp status` · Permissions: `antiesp.admin`,
`antiesp.bypass`
## Known limits
- Anyone who knows your world seed can regenerate ore positions server-side — no
client-side anti-xray can prevent that.
- `hide-caves` is aggressive; set it to `false` if caving feels off.
- Only player block-breaking invalidates the chunk cache (not TNT/pistons/water).
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