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GestaltResonance

tl:dr JoJo inspired stand mod, but without the JoJo flavor.

Автор: Rag1176548обновлён 27 июл. 2026 г.
Механики игрыМагияУтилиты

Описание

[WIP] early development

disclaimer:
The mod is designed for a casual signle player/coop experience, pvp balancing is non existant.
The mods code has been writen to large parts by Ai.
Ai has not been used for any other part of the process.

AmenBreak Icon

About Gestalten:

What is a Gestalt?

A Gestalt is an invasive soul you'll have to implant into a mob, harvest and awaken within yourself. After you successfully obtained a Gestalt, it acts as your own personal guardian and traversal tool. But the Gestalt is depending on your well being, if you as a host are too weak the Gestalt will not be able to manifest. Make sure to keep yourself well fed to provide the Gestalt with enough energy, otherwise they might crash out.

What do they do?

Your Gestalt will help you in combat, throwing punches and guarding you from foes. They will help you move around by throwing you, pulling you up the ledges and letting you slide down the walls.

Pickaxe broke? No problem your gestalt can be used to mine blocks, but not every Gestalt mines the same, check their STR stat.

Need to reach an item? Pressing G + R-click lets your Gestalt rip out your soul, enabeling you to reach a short distance away from your body. Your real body is vulnerable during this and you'll get snapped back when it is hit or your hunger gets too low. You can end this mode by either right clicking your body to exit normally or G + R-click again as an emergency exit. How far you can move away from your body is determined by your Gestalts RNG stat.

How do I get one?

To awaken your own Gestalt you need to inflict a mob with a dormant soul and harvest it. But first you will have to craft an empty Soul Vessel and use it on some soul fire to create a dormant soul inside it. Start by brushing some crying obsidian.

Info Screen and Player Guide

With Crouch + G you can open the Info Screen.

Here you will get a quick over view of your current Gestalt, its stats, available powers and what lvl they get unlocked at (the number on the powers button matches its unlock lvl).

Click the "?" button in the top right corner to see the players guide and read explanations for all basic systems and abilities all Gestalten share.

Controls:

every key has a crouch and r-click variant

G - to call and dismiss your awoken Gestalt. (crouch tap for info screen, hold for exp siphon)

Z - first power tier

X - second power tier

C - third power tier

(your available powers depend on your Gestalts lvl)

(rebindable in key config)

(The info screen shows unlocked skins and currently available powers by lvl, with tool tips)

Everything past this are minor spoilers, if you want to go in blind you have all the information you need already

Spoiler

How to get a Gestalt, exact process

Craft a brush > brush crying obsidian > cook the nether tear > combine the resonant powder with an amethyst on an anvil > use the empty soul vessel on any type of soul fire > use the fragile soul vessel on a mob > kill said mob > wait till the dormant Gestalt drained 15 lvls from you > Gestalt awakens

Gestalten currently in the mod - obtained through

Amen Break - Creeper

Amen Break

Spillways - Glowsquid

WIP

SpillWays

Planned:

Float Play - Ghast

Scorched Utopia - Zombie

Gestalt Skins

10 skins per gestalt

unlocking contitions:

1 - default

2 - 4 simple recolors available right away

5 biome - visit a gestalt specific biome

6 trial - loot a trial vault

7 penrose - pick up a chorus flower

8 warden - kill warden

9 glitch - have a gestalt crash out 50 times

10 - first time reaching gestalt lvl 15

Future plans:

planned are 6 Gestalten in total

0.4.0 - Spillways + HUD/Info Screen rework and set up

0.6.0 - Scorched Utopia/Float Play Done

0.7.0 - Ravanger + Piligers use their own Gestalt

0.8.0 - Iron Golem

1.0.0 - Polish

Update to new version somewhere along the line.

About the Mod:

The mod is designed in a way so you'll have to intentionally engage with it, I do not want to clutter your inventory with useless items you'll use once and never again. the only exception will be tutorial and lore documents you can find through archaeology. These documents can be disposed off by using them as fuel in a furnace (burns 3 items).

The first of these can be found in the bonus chest and in chests next to a ruined nether portals. This first document should give you a good idea of how to obtain and use your gestalt without reading the spoiler section.

Why did I make the mod?

I made this mostly for myself. I really like the concept of having a stand but I kinda don't need the JoJo flavor in minecraft. Few JoJo mods focus on the stand concept exclusively and are either outdated or add a whole bunch of random JoJo related items, I just simply wanted to create a more focused experience. IF you are not bothered by the JoJo flavor tho I can whole heartedly recommend the two mods Ripples of the Past and Roundabout the JoJo mod, they're honestly way more feature complete and vastly more refined than this is ever planned to be.

AmenBreak Icon

Contact

If you have feedback or problems with the mod, or want to yell at me for the use of ai, there's a discord link. The Mod's in early development so if you'd like something to change you can suggest it to me and I might consider it :)

Галерея

Info screen guardSoul Projection Amen Breaks B1 utilities

Последние версии

Все версии →
alpha

GestaltResonance 0.3.5

0.3.5
27 июл. 2026 г.141Minecraft: 1.21.1neoforge
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Что нового
0.3.5 patchnotes AB 1B range and cd now scales with Glvl AB 1G animation touchup AB recolor 2 changed AB 3S changes Soul Projection Rang Scaling adj. SP hunger drain now scales with RES SW 1S added SW 3B added Difficulty options added in the client config (CHANGING RESETS YOUR GLVL)
alpha

GestaltResonance 0.3.4

0.3.4
15 июл. 2026 г.33Minecraft: 1.21.1neoforge
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Что нового
0.3.4 patchnotes reaching full resonance now triggers a powered up state, keeping res full for a time before depleting it fully. length depends on Gestalts RES stat res/dis gain adjustments added a guide to the InfoScreen (? button) alert state now colors the hud icon orange power cool downs now display in the hud icon (hold crouch for the S variants and R-click for the G variants) adj empty soul vessel recipe
alpha

GestaltResonance 0.3.3

0.3.3
11 июл. 2026 г.19Minecraft: 1.21.1neoforge
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Что нового
0.3.3 patchnotes SW 1G player interaction added / modded mob compatibility fix SW 2S (Zenith) added SW passive adjustments - length of breath now scales with Gestalt lvl Futurama additions - new interactions in case the user "dies" in the vision, Time Skip now changes to Time Erasure in case of forseen death Info screen tool tips now show a powers exact costs Gestalt mining animation improvements
alpha

GestaltResonance 0.3.2

0.3.2
26 июн. 2026 г.35Minecraft: 1.21.1neoforge
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Что нового
0.3.2 patch notes Spillways 2G added Spillways 1G added (WIP 2/3 done, passive mob visuals need improvement, player interaction not implemented yet) Gestalt hunger drain adj. for calm/alert states
alpha

GestaltResonance 0.3.1

0.3.1
23 июн. 2026 г.25Minecraft: 1.21.1neoforge
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Что нового
0.3.1 patchnotes GestaltMining rework - more context sensitive application Calm/Alert context detection added (WIP) - HitChain and Guarding only apply when Gestalt is Alert (mostly when enemies are around) EXP siphoning adj. to 80% exp tansfered mining animation adj. (the gestalt should jump around less while mining now) changes to Gestalt skin handling
alpha

GestaltResonance 0.3.0

0.3.0
21 июн. 2026 г.21Minecraft: 1.21.1neoforge
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Что нового
0.3.0 patchnotes Amen Break Documents added (found through archaeology in desert) AB power cost/CD adjustments over all Amen Break user copy visual and behavior changes charged strike range fix hud adjustments mining related offhand swap bug server side audio and animation fixes visual fixes to Futurama and CotPP Spillways Animations added
alpha

GestaltResonance 0.2.9.9

0.2.9.9
17 июн. 2026 г.18Minecraft: 1.21.1neoforge
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0.2.9.9 Patchnotes server side animation and audio fixes InfoScreen power icons and cool down information added for Amen Break + last power name changes Futurama double ai improvements Futurama and CotPP atmosphere sfx added Spillways and TfF (1B) now glow TfF are "lockable" in place by activating them when looking at them a second time
alpha

GestaltResonance 0.2.9.3

0.2.9.3
10 июн. 2026 г.24Minecraft: 1.21.1neoforge
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Что нового
0.2.9.3 patchnotes added tooltips in Amen Breaks info screen, to give a rough describtion of it's powers
alpha

GestaltResonance 0.2.9

0.2.9
9 июн. 2026 г.14Minecraft: 1.21.1neoforge
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Что нового
0.2.9 patch notes sable incompatibility fix AB 3S future prediction improvements (first of many...) AB 1G rework, delayed explosion triggers now on remote trigger (second 1G activation after the initial punch hit) rather than timed general visual animation fixes fall brake fix fixed creative block breaking conflict spillways idle updated Spillways 1B added SW previous 1B moved to 2B slot PopPad/PopVine/PopDrip amount limit wouldn't apply fixed
alpha

GestaltResonance 0.2.8.6

0.2.8.6
4 июн. 2026 г.27Minecraft: 1.21.1neoforge
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Что нового
0.2.8.6 patchnotes fixed a mixin issue AB 1S not correctly using flint/coal/gunpowder for discounted use same for 3S & 3G changed AB biome to jungle guard reduction changes guarding now takes priority over eating when hunger is full placing blocks now takes priority over guarding when no hostile mobs are around, unless the player is falling resonance gain changes