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ВЕРСИИ (157)
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.47Minecraft: 1.20.1forge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.8Minecraft: 1.21.1forge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.12Minecraft: 26.1forge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.8Minecraft: 26.1.1forge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.5Minecraft: 26.1.2forge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.3Minecraft: 26.2forge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.22Minecraft: 26.3forge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.0Minecraft: 1.20.1neoforge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.36Minecraft: 1.21.1neoforge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.6Minecraft: 26.1neoforge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.2Minecraft: 26.1.1neoforge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.9Minecraft: 26.1.2neoforge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.10Minecraft: 26.2neoforge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.25Minecraft: 26.3neoforge
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.26Minecraft: 1.20.1fabric
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.23Minecraft: 1.21.1fabric
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.17Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.42Minecraft: 26.2fabric
release
Gateway of Doom 2.3.5
2.3.526 окт. 2026 г.178Minecraft: 26.3fabric
Что нового
## **Gateway of Doom – 2.3.5**
New Vanilla / Custom selection: When an operator first joins the world, a selection screen lets them choose the default portal set for the entire server. Selecting an option returns directly to the game.
New Vanilla presets: Crypt Gateway, Inferno Gateway and Abyss Gateway feature classic Minecraft enemies, fixed waves and Vanilla bosses.
Custom portal set: Runestone Gate, Necromancer Gate, Maelstrom Portal and Golden Rune Gate feature themed enemy waves and custom bosses: Runeroot, Reaper, Voidwing and Azure Ronin.
Switch portal sets at any time: Open /doom menu → Key Profiles → Vanilla / Custom to change the selection without restarting the server. New key drops and automatic default events follow the selected set. Custom profiles, edits to both sets and ongoing battles are preserved.
Reworked default rewards: All default encounters now award guaranteed materials, experience bottles and completion XP, alongside chances for enchanted books, equipment and rare trophies. Rewards scale with each encounter, including Netherite, Totems and Elytra in advanced encounters. Golden Rune Keys remain rare bonus rewards in the three main Custom portals.
Existing reward customizations preserved: Unmodified default rewards update automatically. Manually edited rewards and custom profiles retain their settings.
New enemy highlight defaults: Wave enemies, boss guards and bosses receive a glowing outline when they are at least 20 blocks from their portal. The outline disappears when they return closer. Existing profiles retain their saved settings.
Improved shader compatibility: Fixed custom portal rendering issues and Iris rendering crashes on Minecraft 26.3, including problems when reloading shaders and resources.
Fixed chunk loading: Gateways now use dedicated chunk tickets. Closing a gateway preserves chunk-loading requests from Vanilla and other mods.
release
Gateway of Doom 2.3.4
2.3.418 окт. 2026 г.118Minecraft: 1.20.1forge
release
Gateway of Doom 2.3.4
2.3.418 окт. 2026 г.20Minecraft: 1.21.1forge
release
Gateway of Doom 2.3.4
2.3.418 окт. 2026 г.5Minecraft: 26.1forge
release
Gateway of Doom 2.3.4
2.3.418 окт. 2026 г.7Minecraft: 26.1.1forge
release
Gateway of Doom 2.3.4
2.3.418 окт. 2026 г.13Minecraft: 26.1.2forge
release
Gateway of Doom 2.3.4
2.3.418 окт. 2026 г.13Minecraft: 26.2forge
release
Gateway of Doom 2.3.4
2.3.418 окт. 2026 г.50Minecraft: 26.3forge
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.58Minecraft: 1.21.1fabric
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.60Minecraft: 1.20.1fabric
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.70Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.248Minecraft: 26.2fabric
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.708Minecraft: 26.3fabric
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.16Minecraft: 1.20.1neoforge
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.226Minecraft: 1.21.1neoforge
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.2Minecraft: 26.1.1neoforge
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.36Minecraft: 26.1.2neoforge
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.1Minecraft: 26.1neoforge
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.38Minecraft: 26.2neoforge
release
Gateway of Doom 2.3.4
2.3.415 окт. 2026 г.110Minecraft: 26.3neoforge
Что нового
## **Gateway of Doom – Patch 2.3.4**
- Fixed a bug where rocks thrown by Golems could destroy every block all the way down to bedrock.
release
Gateway of Doom 2.3.3
2.3.315 окт. 2026 г.2Minecraft: 1.20.1neoforge
Что нового
Gateway of Doom – Patch 2.3.3
- Fixed issues causing severe FPS drops around bosses and portals.
- Significantly reduced the Reaper’s rendering cost by optimizing model geometry, effects, and rendering.
- Optimized all four new portals and removed unnecessary rendering layers.
release
Gateway of Doom 2.3.3
2.3.315 окт. 2026 г.6Minecraft: 1.21.1neoforge
Что нового
Gateway of Doom – Patch 2.3.3
- Fixed issues causing severe FPS drops around bosses and portals.
- Significantly reduced the Reaper’s rendering cost by optimizing model geometry, effects, and rendering.
- Optimized all four new portals and removed unnecessary rendering layers.
release
Gateway of Doom 2.3.3
2.3.315 окт. 2026 г.2Minecraft: 26.1neoforge
Что нового
Gateway of Doom – Patch 2.3.3
- Fixed issues causing severe FPS drops around bosses and portals.
- Significantly reduced the Reaper’s rendering cost by optimizing model geometry, effects, and rendering.
- Optimized all four new portals and removed unnecessary rendering layers.
release
Gateway of Doom 2.3.3
2.3.315 окт. 2026 г.2Minecraft: 26.1.1neoforge
Что нового
Gateway of Doom – Patch 2.3.3
- Fixed issues causing severe FPS drops around bosses and portals.
- Significantly reduced the Reaper’s rendering cost by optimizing model geometry, effects, and rendering.
- Optimized all four new portals and removed unnecessary rendering layers.
release
Gateway of Doom 2.3.3
2.3.315 окт. 2026 г.8Minecraft: 26.1.2neoforge
Что нового
Gateway of Doom – Patch 2.3.3
- Fixed issues causing severe FPS drops around bosses and portals.
- Significantly reduced the Reaper’s rendering cost by optimizing model geometry, effects, and rendering.
- Optimized all four new portals and removed unnecessary rendering layers.
release
Gateway of Doom 2.3.3
2.3.315 окт. 2026 г.8Minecraft: 26.2neoforge
Что нового
Gateway of Doom – Patch 2.3.3
- Fixed issues causing severe FPS drops around bosses and portals.
- Significantly reduced the Reaper’s rendering cost by optimizing model geometry, effects, and rendering.
- Optimized all four new portals and removed unnecessary rendering layers.
release
Gateway of Doom 2.3.3
2.3.315 окт. 2026 г.10Minecraft: 26.3neoforge
Что нового
Gateway of Doom – Patch 2.3.3
- Fixed issues causing severe FPS drops around bosses and portals.
- Significantly reduced the Reaper’s rendering cost by optimizing model geometry, effects, and rendering.
- Optimized all four new portals and removed unnecessary rendering layers.
release
Gateway of Doom 2.3.2
2.3.210 окт. 2026 г.142Minecraft: 1.21.1neoforge
Что нового
# Gateway of Doom – 2.3.2
## New Content
* **Four new bosses:** Runeroot, Reaper, Voidwing and Azure Ronin – each with unique models, animations, special attacks and combat phases.
* **20 new custom mobs:** Creepers, spiders, zombies, rogues, phantoms, golems, a Nether ghost and three forest kobolds.
* New enemy abilities, including trapping webs, explosive grenades, water magic, rock throws, dodging and invisibility.
## New Default Gateways
* **Runestone Gate:** An introductory Overworld encounter featuring Runeroot.
* **Necromancer Gate:** A Nether challenge featuring Reaper.
* **Maelstrom Portal:** A particularly difficult End encounter featuring Voidwing.
* **Golden Rune Gate:** A rare event portal featuring Azure Ronin, with waves and rewards tailored to each dimension.
The new default Gateways use randomized enemy waves. Key drop chances and rewards are balanced around player progression. Golden Rune Gates can also appear through automatic events.
## Gateway Keys and Activation
* The former “Devil Eye” name has been replaced with **Gateway Key**.
* Custom activation regions can be drawn directly on a map, supporting multiple areas, different shapes and optional height limits.
* Outside a configured region, the Key flies toward the destination like an Eye of Ender, then drops for collection.
* Clearer messages explain why a Gateway cannot currently be activated.
* Shorter breaks between default waves.
## Settings and Menus
* Glowing outlines can be configured separately for wave mobs and bosses, including when they appear and their distance from each player.
* Help & Integration now features organized topics and expandable explanations.
* **Restore defaults** provides a detailed explanation of the changes before confirmation.
* All Key profiles can now be deleted, including the last remaining profile.
* Protected chunks are highlighted more clearly on the Hell Ward map.
* Added Discord support and CurseForge links.
## Improvements and Fixes
* Safer enemy spawning to prevent mobs from becoming trapped inside trees or other obstacles.
* Keys are returned if an encounter must be cancelled because safe spawn locations cannot be found.
* Reduced lag spikes when starting Gateways and running multiple encounters.
* Improved saving and automatic event performance.
* Removed unnecessary files.
## Important for Existing Worlds and Modpacks
**Existing settings are not automatically overwritten.** The new default Gateways can be applied using **Restore defaults**. Custom profiles are preserved, and a backup of the saved configuration is created before restoring.
release
Gateway of Doom 2.3.2
2.3.210 окт. 2026 г.2Minecraft: 26.1.1neoforge
Что нового
# Gateway of Doom – 2.3.2
## New Content
* **Four new bosses:** Runeroot, Reaper, Voidwing and Azure Ronin – each with unique models, animations, special attacks and combat phases.
* **20 new custom mobs:** Creepers, spiders, zombies, rogues, phantoms, golems, a Nether ghost and three forest kobolds.
* New enemy abilities, including trapping webs, explosive grenades, water magic, rock throws, dodging and invisibility.
## New Default Gateways
* **Runestone Gate:** An introductory Overworld encounter featuring Runeroot.
* **Necromancer Gate:** A Nether challenge featuring Reaper.
* **Maelstrom Portal:** A particularly difficult End encounter featuring Voidwing.
* **Golden Rune Gate:** A rare event portal featuring Azure Ronin, with waves and rewards tailored to each dimension.
The new default Gateways use randomized enemy waves. Key drop chances and rewards are balanced around player progression. Golden Rune Gates can also appear through automatic events.
## Gateway Keys and Activation
* The former “Devil Eye” name has been replaced with **Gateway Key**.
* Custom activation regions can be drawn directly on a map, supporting multiple areas, different shapes and optional height limits.
* Outside a configured region, the Key flies toward the destination like an Eye of Ender, then drops for collection.
* Clearer messages explain why a Gateway cannot currently be activated.
* Shorter breaks between default waves.
## Settings and Menus
* Glowing outlines can be configured separately for wave mobs and bosses, including when they appear and their distance from each player.
* Help & Integration now features organized topics and expandable explanations.
* **Restore defaults** provides a detailed explanation of the changes before confirmation.
* All Key profiles can now be deleted, including the last remaining profile.
* Protected chunks are highlighted more clearly on the Hell Ward map.
* Added Discord support and CurseForge links.
## Improvements and Fixes
* Safer enemy spawning to prevent mobs from becoming trapped inside trees or other obstacles.
* Keys are returned if an encounter must be cancelled because safe spawn locations cannot be found.
* Reduced lag spikes when starting Gateways and running multiple encounters.
* Improved saving and automatic event performance.
* Removed unnecessary files.
## Important for Existing Worlds and Modpacks
**Existing settings are not automatically overwritten.** The new default Gateways can be applied using **Restore defaults**. Custom profiles are preserved, and a backup of the saved configuration is created before restoring.
release
Gateway of Doom 2.3.2
2.3.210 окт. 2026 г.14Minecraft: 26.1.2neoforge
Что нового
# Gateway of Doom – 2.3.2
## New Content
* **Four new bosses:** Runeroot, Reaper, Voidwing and Azure Ronin – each with unique models, animations, special attacks and combat phases.
* **20 new custom mobs:** Creepers, spiders, zombies, rogues, phantoms, golems, a Nether ghost and three forest kobolds.
* New enemy abilities, including trapping webs, explosive grenades, water magic, rock throws, dodging and invisibility.
## New Default Gateways
* **Runestone Gate:** An introductory Overworld encounter featuring Runeroot.
* **Necromancer Gate:** A Nether challenge featuring Reaper.
* **Maelstrom Portal:** A particularly difficult End encounter featuring Voidwing.
* **Golden Rune Gate:** A rare event portal featuring Azure Ronin, with waves and rewards tailored to each dimension.
The new default Gateways use randomized enemy waves. Key drop chances and rewards are balanced around player progression. Golden Rune Gates can also appear through automatic events.
## Gateway Keys and Activation
* The former “Devil Eye” name has been replaced with **Gateway Key**.
* Custom activation regions can be drawn directly on a map, supporting multiple areas, different shapes and optional height limits.
* Outside a configured region, the Key flies toward the destination like an Eye of Ender, then drops for collection.
* Clearer messages explain why a Gateway cannot currently be activated.
* Shorter breaks between default waves.
## Settings and Menus
* Glowing outlines can be configured separately for wave mobs and bosses, including when they appear and their distance from each player.
* Help & Integration now features organized topics and expandable explanations.
* **Restore defaults** provides a detailed explanation of the changes before confirmation.
* All Key profiles can now be deleted, including the last remaining profile.
* Protected chunks are highlighted more clearly on the Hell Ward map.
* Added Discord support and CurseForge links.
## Improvements and Fixes
* Safer enemy spawning to prevent mobs from becoming trapped inside trees or other obstacles.
* Keys are returned if an encounter must be cancelled because safe spawn locations cannot be found.
* Reduced lag spikes when starting Gateways and running multiple encounters.
* Improved saving and automatic event performance.
* Removed unnecessary files.
## Important for Existing Worlds and Modpacks
**Existing settings are not automatically overwritten.** The new default Gateways can be applied using **Restore defaults**. Custom profiles are preserved, and a backup of the saved configuration is created before restoring.
release
Gateway of Doom 2.3.2
2.3.210 окт. 2026 г.7Minecraft: 26.1neoforge
Что нового
# Gateway of Doom – 2.3.2
## New Content
* **Four new bosses:** Runeroot, Reaper, Voidwing and Azure Ronin – each with unique models, animations, special attacks and combat phases.
* **20 new custom mobs:** Creepers, spiders, zombies, rogues, phantoms, golems, a Nether ghost and three forest kobolds.
* New enemy abilities, including trapping webs, explosive grenades, water magic, rock throws, dodging and invisibility.
## New Default Gateways
* **Runestone Gate:** An introductory Overworld encounter featuring Runeroot.
* **Necromancer Gate:** A Nether challenge featuring Reaper.
* **Maelstrom Portal:** A particularly difficult End encounter featuring Voidwing.
* **Golden Rune Gate:** A rare event portal featuring Azure Ronin, with waves and rewards tailored to each dimension.
The new default Gateways use randomized enemy waves. Key drop chances and rewards are balanced around player progression. Golden Rune Gates can also appear through automatic events.
## Gateway Keys and Activation
* The former “Devil Eye” name has been replaced with **Gateway Key**.
* Custom activation regions can be drawn directly on a map, supporting multiple areas, different shapes and optional height limits.
* Outside a configured region, the Key flies toward the destination like an Eye of Ender, then drops for collection.
* Clearer messages explain why a Gateway cannot currently be activated.
* Shorter breaks between default waves.
## Settings and Menus
* Glowing outlines can be configured separately for wave mobs and bosses, including when they appear and their distance from each player.
* Help & Integration now features organized topics and expandable explanations.
* **Restore defaults** provides a detailed explanation of the changes before confirmation.
* All Key profiles can now be deleted, including the last remaining profile.
* Protected chunks are highlighted more clearly on the Hell Ward map.
* Added Discord support and CurseForge links.
## Improvements and Fixes
* Safer enemy spawning to prevent mobs from becoming trapped inside trees or other obstacles.
* Keys are returned if an encounter must be cancelled because safe spawn locations cannot be found.
* Reduced lag spikes when starting Gateways and running multiple encounters.
* Improved saving and automatic event performance.
* Removed unnecessary files.
## Important for Existing Worlds and Modpacks
**Existing settings are not automatically overwritten.** The new default Gateways can be applied using **Restore defaults**. Custom profiles are preserved, and a backup of the saved configuration is created before restoring.
release
Gateway of Doom 2.3.2
2.3.210 окт. 2026 г.20Minecraft: 26.2neoforge
Что нового
# Gateway of Doom – 2.3.2
- Updated the appearance of the Gate Keys.
- Refined mob AI.
- Adjusted the gates’ heartbeat.
- Fixed occasional rendering issues affecting the new mobs.
release
Gateway of Doom 2.3.2
2.3.210 окт. 2026 г.29Minecraft: 26.3neoforge
Что нового
# Gateway of Doom – 2.3.2
- Updated the appearance of the Gate Keys.
- Refined mob AI.
- Adjusted the gates’ heartbeat.
- Fixed occasional rendering issues affecting the new mobs.
release
Gateway of Doom 2.3.1
2.3.18 окт. 2026 г.10Minecraft: 26.2neoforge
Что нового
# Gateway of Doom – 2.3.1
Mob Highlight bug fix
release
Gateway of Doom 2.3.1
2.3.18 окт. 2026 г.9Minecraft: 26.3neoforge
Что нового
# Gateway of Doom – 2.3.1
Mob Highlight bug fix
release
Gateway of Doom 2.3.0
2.3.08 окт. 2026 г.8Minecraft: 26.2neoforge
release
Gateway of Doom 2.3.0
2.3.08 окт. 2026 г.10Minecraft: 26.3neoforge
Что нового
# Gateway of Doom – 2.3.0
## New Content
- **Four new bosses:** Runeroot, Reaper, Voidwing and Azure Ronin – each with unique models, animations, special attacks and combat phases.
- **20 new custom mobs:** Creepers, spiders, zombies, rogues, phantoms, golems, a Nether ghost and three forest kobolds.
- New enemy abilities, including trapping webs, explosive grenades, water magic, rock throws, dodging and invisibility.
## New Default Gateways
- **Runestone Gate:** An introductory Overworld encounter featuring Runeroot.
- **Necromancer Gate:** A Nether challenge featuring Reaper.
- **Maelstrom Portal:** A particularly difficult End encounter featuring Voidwing.
- **Golden Rune Gate:** A rare event portal featuring Azure Ronin, with waves and rewards tailored to each dimension.
The new default Gateways use randomized enemy waves. Key drop chances and rewards are balanced around player progression. Golden Rune Gates can also appear through automatic events.
## Gateway Keys and Activation
- The former “Devil Eye” name has been replaced with **Gateway Key**.
- Custom activation regions can be drawn directly on a map, supporting multiple areas, different shapes and optional height limits.
- Outside a configured region, the Key flies toward the destination like an Eye of Ender, then drops for collection.
- Clearer messages explain why a Gateway cannot currently be activated.
- Shorter breaks between default waves.
## Settings and Menus
- Glowing outlines can be configured separately for wave mobs and bosses, including when they appear and their distance from each player.
- Help & Integration now features organized topics and expandable explanations.
- **Restore defaults** provides a detailed explanation of the changes before confirmation.
- All Key profiles can now be deleted, including the last remaining profile.
- Protected chunks are highlighted more clearly on the Hell Ward map.
- Added Discord support and CurseForge links.
## Improvements and Fixes
- Safer enemy spawning to prevent mobs from becoming trapped inside trees or other obstacles.
- Keys are returned if an encounter must be cancelled because safe spawn locations cannot be found.
- Reduced lag spikes when starting Gateways and running multiple encounters.
- Improved saving and automatic event performance.
- Removed unnecessary files.
## Important for Existing Worlds and Modpacks
**Existing settings are not automatically overwritten.** The new default Gateways can be applied using **Restore defaults**. Custom profiles are preserved, and a backup of the saved configuration is created before restoring.
release
Gateway of Doom 2.2.1
2.2.120 сент. 2026 г.92Minecraft: 26.3forge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.40Minecraft: 26.2neoforge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.17Minecraft: 26.1.2neoforge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.8Minecraft: 26.1.1neoforge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.6Minecraft: 26.1neoforge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.225Minecraft: 1.21.1neoforge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.35Minecraft: 1.20.1neoforge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.26Minecraft: 26.2forge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.12Minecraft: 26.1.2forge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.7Minecraft: 26.1.1forge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.5Minecraft: 26.1forge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.26Minecraft: 1.21.1forge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.224Minecraft: 1.20.1forge
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.577Minecraft: 26.2fabric
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.74Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.318Minecraft: 1.21.11fabric
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.95Minecraft: 1.21.1fabric
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.113Minecraft: 1.20.1fabric
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.638Minecraft: 26.3fabric
release
Gateway of Doom 2.2.1
2.2.116 сент. 2026 г.48Minecraft: 26.3neoforge
Что нового
# Gateway of Doom 2.2.1
## Changes
- Updated the loader compatibility ranges
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.397Minecraft: 26.2neoforge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2neoforge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.237Minecraft: 1.21.1neoforge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.15Minecraft: 1.20.1neoforge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.31Minecraft: 26.2forge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.15Minecraft: 26.1forge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.15Minecraft: 26.1.2forge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.9Minecraft: 26.1.1forge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.15Minecraft: 1.21.1forge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.138Minecraft: 1.20.1forge
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.476Minecraft: 26.2fabric
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.317Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.133Minecraft: 1.21.11fabric
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.120Minecraft: 1.21.1fabric
release
Gateway of Doom 2.2.0
2.2.021 авг. 2026 г.57Minecraft: 1.20.1fabric
Что нового
## Gateway of Doom – 2.2.0
### New Features
- Added chance-based automatic gateway rules:
- Trigger chance after an exact number of minutes.
- Trigger chance after an exact number of explored blocks.
- Failed rolls restart the interval or distance counter.
- Added configurable weighted and fixed-chance reward modes.
- Added configurable random waves and additional mob equipment.
- Added limits for eligible players and simultaneously active gateways.
### Improvements
- Added draggable scrollbars throughout the menu.
- Added contextual explanations that only appear while hovering.
- Improved descriptions for rules, rewards, weights, waves and equipment.
- Expanded the technical diagnostic test command.
- Added a new official mod icon and updated mod description.
release
Gateway of Doom 2.1.3
2.1.32 авг. 2026 г.24Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## Gateway of Doom 2.1.3 – NeoForge 26.1.x Hotfix
- Fixed a behavioral difference between older NeoForge builds and NeoForge 26.1.2.94.
release
Gateway of Doom 2.1.2
2.1.22 авг. 2026 г.7Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## Gateway of Doom 2.1.2 – NeoForge 26.1 Update
### Fixed
- Fixed a startup crash on NeoForge 26.1.2.
- Fixed only one Gateway being shown when multiple Gateways were active nearby.
- Fixed overlapping and merged boss, wave and timer bars.
- Active Gateway bars are now displayed separately in a compact vertical list.
- Removed unnecessary boss-bar debug output.
release
Gateway of Doom 2.1.1
2.1.12 авг. 2026 г.5Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## Gateway of Doom 2.1.1 – NeoForge 26.1.2 Compatibility Hotfix
- Fixed a startup crash on Minecraft 26.1.2 with newer NeoForge versions.
release
Gateway of Doom 2.1.1
2.1.131 июл. 2026 г.39Minecraft: 26.2neoforge
Что нового
## Gateway of Doom 2.1.1 – NeoForge 26.2 Hotfix
- Fixed overlapping boss and wave bars.
- Multiple active Gateways are now displayed correctly.
- Improved HUD layout at high GUI scales.
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.13Minecraft: 1.20.1quilt
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.11Minecraft: 1.21.1quilt
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.12Minecraft: 26.1, 26.1.1, 26.1.2quilt
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.55Minecraft: 26.2quilt
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.102Minecraft: 1.20.1forge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.13Minecraft: 1.21.1forge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.14Minecraft: 26.1forge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.5Minecraft: 26.1.1forge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.8Minecraft: 26.1.2forge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.12Minecraft: 26.2forge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.16Minecraft: 1.20.1neoforge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.125Minecraft: 1.21.1neoforge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.11Minecraft: 26.1, 26.1.1, 26.1.2neoforge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.7Minecraft: 26.2neoforge
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.38Minecraft: 1.20.1fabric
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.123Minecraft: 1.21.1fabric
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.25Minecraft: 1.21.11fabric
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.548Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
Gateway of Doom 2.1.0
2.1.031 июл. 2026 г.119Minecraft: 26.2fabric
Что нового
# Gateway of Doom 2.1.0
This is the largest **Gateway of Doom** update so far!
Version **2.1.0** introduces automatic server events, a public API, configurable Hell Wards, newly animated Devil Eyes, custom sound packages, advanced mob equipment rules, a completely redesigned operator menu, and extensive server-side safeguards.
---
## ✦ Highlights
* Added automatic Gateways that can start during exploration or after a random timer.
* Added a public server-side API for quests, structures, scripts, and other mods.
* Added five craftable Hell Wards that protect areas from **1 × 1 up to 5 × 5 chunks** against Gateways.
* Added a new animated and colorable **Portal Eye** design.
* Added three selectable Gateway sound modes.
* Added configurable mob equipment pools with percentage chances.
* Completely rebuilt the operator menu with a responsive Doom-red design.
---
## ✦ Automatic Gateway Events
Gateways can now open automatically without requiring a Devil Eye to be thrown.
Every automation rule can use one of two trigger modes:
### Exploration
* Requires the player to travel a randomly selected configurable distance.
* Only chunks that are new to the respective player count toward progress.
* Separate minimum and maximum exploration distances can be configured.
* Pre-generated chunks still count when the player personally enters them for the first time.
* Logging out does not reset exploration progress.
* Teleports and dimension changes do not count as exploration movement.
### Random Timer
* Selects a new random delay after every event.
* Separate minimum and maximum times can be configured.
* Timers are persisted for each world.
### Event Types
Every automatic rule can operate in one of the following ways:
* **Server Event:** One shared trigger selects a random eligible player.
* **Per-Player Event:** Every eligible player has their own independent progress or timer.
Rules can additionally configure:
* Eye profile
* One or more dimensions
* Minimum number of eligible players
* Gateway spawn distance
* Maximum number of simultaneously active events
* Chat announcement behavior
* Creative player participation
Spectators always remain excluded.
Automatic events use the same portal lifecycle, sounds, limits, protection checks, and rewards as manually opened Gateways.
### Default Automatic Events
New installations include the following enabled server-event defaults:
* **Overworld:** Easy blue Gateway after **100–300 blocks** of exploration.
* **Nether:** Medium red Gateway after a random **30–60 minutes**.
* **End:** Hard violet Gateway after a random **30–60 minutes**.
---
## ✦ Player and Server Limits
Server owners can configure how many player-owned Gateways one player may have active at the same time.
* The default limit is **one active Gateway per player**.
* The limit can be configured between **1 and 4**.
* The same limit applies to thrown Eyes, automatic events, commands, and player-owned API requests.
* Players who have already reached their limit are skipped during automatic target selection.
* Ownerless Gateways created by quests, structures, scripts, or mod integrations do not consume a player's allowance.
Additional global, per-dimension, per-rule, owner, and source checks prevent duplicate or uncontrolled Gateway spawning.
All Gateway opening methods now use one centralized and validated safe-placement service.
Hell Wards and safe-position checks are enforced for:
* Thrown Devil Eyes
* Automatic events
* Commands
* API requests
---
## ✦ New Devil Eye Design
Added the new **Portal Eye** design, which is now used by default.
* The inner vortex inherits the configured Eye color.
* The original Eye design remains available as **Classic**.
* Every Eye profile can select its own Eye design independently.
* A live Eye preview is now displayed beside the portal preview in the color and appearance editor.
---
## ✦ Difficulty and Default Profile Balance
The default Nether and End profiles have been rebalanced to remain challenging without overwhelming solo players.
Changes include:
* Reduced several default mob counts.
* Increased the time available for difficult waves.
* Reduced the default Medium and Hard attribute bonuses.
* Rebalanced the Medium and Hard bosses.
* Added automatic migration for untouched legacy defaults.
Existing custom profiles and deliberately edited combat values are preserved.
---
## ✦ Gateway Sound Packages
Added three server-wide Gateway sound modes:
* **Infernal Echoes:** The new default custom sound package.
* **Vanilla Minecraft Sounds:** The previous sound behavior using Minecraft sounds.
* **No Gateway Sounds:** Completely disables Gateway sounds.
### Infernal Echoes Includes
* Portal explosion and opening sound
* Three random boss summoning voice lines
* Boss defeat sound
* Portal closing sound
Gateway sounds are position-based and can only be heard by nearby players.
---
## ✦ Hell Wards
Added five craftable and placeable Hell Wards:
* **1 × 1 chunk protection**
* **2 × 2 chunk protection**
* **3 × 3 chunk protection**
* **4 × 4 chunk protection**
* **5 × 5 chunk protection**
Gateways cannot appear inside protected chunks.
### Hell Ward Map
Right-clicking a Hell Ward opens a compact terrain map of the protected area.
* Protected chunks are highlighted in yellow.
* The Hell Ward is marked in red.
* North, South, East, and West are displayed.
* The coordinates of the chunk under the cursor are shown.
### Ownership and Protection
* Breaking a Hell Ward returns the item.
* Only the owner or an operator may break and recover a Ward.
* Explosions cannot bypass ownership protection.
* Pistons cannot bypass ownership protection.
* Wards belonging to players who have been offline for 30 days expire automatically.
* Expiration never force-loads unloaded chunks.
* Overlapping Wards remain safe.
Removing one Hell Ward does not remove protection that is still provided by another Ward.
---
## ✦ Mob Equipment and Mod Compatibility
Vanilla and modded mobs once again receive their normal:
* Weapons
* Armor
* Enchantments
* Variants
* Standard AI initialization
Disabling additional equipment now always preserves the mob's normal and fully initialized equipment.
### Custom Equipment Rules
Optional equipment rules can now be configured for every Eye profile.
Each rule selects:
* A mob that appears in the respective profile's waves
* A compatible item
* A valid visible equipment slot
* A percentage chance
Multiple items can form a weighted equipment pool for the same mob and equipment slot.
* The combined chance for one mob and equipment slot cannot exceed **100%**.
* Any remaining percentage keeps the mob's normal equipment.
* Weapons can only be assigned to supported visible hand slots.
* Armor can only be assigned to supported visible armor slots.
* Modded equipment is supported when it uses normal Minecraft equipment behavior.
Extensible tags allow modpack creators to enable compatible modded mobs for visible hand or armor equipment.
---
## ✦ Redesigned Operator Menu
The entire operator interface has been rebuilt with a wide, framed, Doom-red design.
Added separate tabs for:
* **General Settings**
* **Eye Profiles**
* **Automation**
* **Help & Integration**
Additional improvements include:
* Replaced profile cycling with searchable selection lists.
* Added proper lists for dimensions, mobs, items, effects, loot tables, and Eye profiles.
* Added clearer validation messages.
* Added minimum-value hints.
* Added additional tooltips.
* Added confirmation dialogs.
* Added safer deletion dialogs for profiles, rules, waves, and list entries.
* Completely rewrote the **Help & Integration** section.
* Added explanations, command block examples, and API guidance.
Configuration screens and commands remain operator-only.
---
## ✦ Public API and Commands
Added a loader-neutral, server-side Gateway API for modpack creators and integrations.
Integrations can now:
* Open a Gateway safely near a position
* Request an exact position
* Select an Eye profile
* Assign an optional player owner
* Assign a stable source ID
* List and inspect active Gateways
* Find Gateways by owner
* Find Gateways by source ID
* Close one Gateway
* Close every Gateway belonging to a source
* Receive opened lifecycle events
* Receive completed lifecycle events
* Receive failed lifecycle events
* Receive closed lifecycle events
Asynchronous helpers are available for integrations that are not already running on the server thread.
### Commands
Added operator-only commands for opening, listing, and closing Gateways.
Command blocks can now open configured Gateway encounters without requiring a Devil Eye.
Ownerless API and command requests are suitable for:
* Quests
* Structures
* Scripts
* Boss encounters
* Mod integrations
API requests still respect Hell Wards and all server-side safety validation.
---
## ✦ Large-Server and Performance Improvements
Automatic exploration tracking was designed for servers with thousands of concurrent players.
### Exploration Tracking
* Supports up to **8,192 tracked exploration profiles** with strict record limits.
* Uses one deduplicated recent-chunk history per player.
* Does not duplicate chunk history for every automatic rule.
* Stores compact counters for each rule.
* Stores up to 128 recently visited chunks per player.
* Automatically reduces the history to 64 chunks when more than 2,048 explorers are active.
* Inactive exploration data expires after 30 days.
* Sorting, expiration, and record trimming use a periodic maintenance pass.
### Saving and Persistence
* Automation data is compressed on a dedicated I/O thread.
* State files use atomic writes.
* A final save is performed during a clean server shutdown.
* Automation cooldowns are persisted for each world.
* Legacy automation states are automatically migrated.
### Hell Ward Performance
* Hell Ward protection uses constant-time chunk lookups.
* Supports up to **8,192 Hell Wards per dimension** with strict safety limits.
* The terrain map uses limited and cached samples.
* The terrain map never scans or loads additional chunks.
Strict limits have also been added for:
* Profiles
* Waves
* Mobs
* Rewards
* Equipment rules
* Automatic rules
* Serialized state size
---
## ✦ Configuration Safety
The configuration system has received extensive safety improvements.
* Updated the configuration schema.
* Added automatic migration from older releases.
* Added transactional configuration loading and saving.
* Added atomic writes.
* Added configuration backups.
* Added recovery from invalid files.
* Added server-side validation for identifiers.
* Added server-side validation for configuration values.
* Added server-side validation for list sizes.
* Added validation for percentage pools.
* Configuration changes are synchronized with connected clients.
* Loot table integrations reload immediately after relevant changes.
Active Gateways now retain a persisted snapshot of their profile. Later configuration changes therefore cannot corrupt encounters that are already running.
Additional improvements include:
* Reference-counted chunk forcing for overlapping Gateways
* Persisted runtime state for thrown Devil Eyes
* More reliable Devil Eye item refunds
---
## ✦ Diagnostic Test Mode
Added an optional and extensive technical test suite for operators.
The diagnostic system validates:
* Configuration round-trips
* Configuration migrations
* Resources
* Recipes
* Translations
* Sounds
* Eye data
* Portal styles
* Attribute scaling
* Waves
* Bosses
* Equipment
* Loot
* Debuffs
* Automation
* Player and server limits
* API behavior
* Lifecycle events
* Gateway cleanup
The test creates isolated temporary Gateways without permanent rewards or progression.
A detailed JSON report is written to the server diagnostics folder.
### Permissions and Availability
* Diagnostic commands require permission level **4**.
* Diagnostic commands are disabled by default in production builds.
* They can only be enabled through the text configuration.
* They are intentionally not available as an operator-menu toggle.
### Available Diagnostic Commands
```text
/gateway test
/gateway test stop
```
---
## ✦ Languages
Gateway of Doom now includes the following languages:
* English
* German
* Spanish
* French
* Polish
* Brazilian Portuguese
* Russian
* Simplified Chinese
---
## ✦ Upgrade Notes
> Back up your world and configuration before installing any large mod update.
* Existing custom profiles are preserved.
* Untouched legacy Medium and Hard defaults may be migrated to the newly balanced defaults.
* Existing automatic-event settings are preserved when present.
* Diagnostic commands are **disabled by default** in release builds.
* The new **Portal Eye** is now the default Eye design.
* The new **Infernal Echoes** package is now the default Gateway sound mode.
---
Thank you for all your suggestions, testing, and bug reports! ❤️
release
Gateway of Doom 2.0.4
2.0.430 июн. 2026 г.80Minecraft: 1.20.1fabric
Что нового
🐛 Bugfix Release
- Fixed crash on game startup.
release
Gateway of Doom 2.0.3
2.0.329 июн. 2026 г.15Minecraft: 1.20.1fabric
release
Gateway of Doom 2.0.3
2.0.324 июн. 2026 г.22Minecraft: 26.2forge
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.14Minecraft: 26.1, 26.1.1, 26.1.2forge
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.178Minecraft: 1.20.1forge
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.19Minecraft: 1.21.1forge
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.22Minecraft: 26.2neoforge
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2neoforge
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.312Minecraft: 1.21.1neoforge
Что нового
## Gateway of Doom v2.0.3
### New Features & Changes
* **👁️ Portal Variety:** From now on, you can choose from various portal designs for the eyes. Pick the style that fits your base perfectly!
* **⚔️ Boss Behavior Adjustments:** Bosses no longer undergo a delayed transformation phase. They now spawn directly in their final form and are instantly aggressive from the very first second. Prepare for an immediate fight!
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.112Minecraft: 26.2fabric
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.72Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.56Minecraft: 1.21.11fabric
release
Gateway of Doom 2.0.3
2.0.323 июн. 2026 г.173Minecraft: 1.21.1fabric
Что нового
## Gateway of Doom v2.0.3
### New Features & Changes
* **👁️ Portal Variety:** From now on, you can choose from various portal designs for the eyes. Pick the style that fits your base perfectly!
* **⚔️ Boss Behavior Adjustments:** Bosses no longer undergo a delayed transformation phase. They now spawn directly in their final form and are instantly aggressive from the very first second. Prepare for an immediate fight!
release
Gateway of Doom 2.0.1
2.0.118 июн. 2026 г.12Minecraft: 26.2neoforge
Что нового
## Gateway of Doom v2.0.1 NeoForge 26.2 — Bugfix
### 🐛 Fixed
- **Mobs now drop custom (player-created) eyes.** Previously a custom eye could never drop if it shared a dimension with a built-in profile (e.g. your custom eye + the Easy eye in the Overworld). In that case the built-in profile always "won" and only its eye dropped — regardless of the configured drop chance.
- The mob-drop logic now checks **all** profiles findable in the dimension instead of just the first one. Each matching profile drops its own eye with its own configured chance.
### ⚠️ Note
- If multiple profiles share the same dimension **and** the same mob, that mob will now drop **multiple eyes** at once. If you only want one specific eye, set the mob-drop chance of the other profiles to 0% or remove the dimension from their "Findable Dimensions".
release
Gateway of Doom 2.0.1
2.0.118 июн. 2026 г.9Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Gateway of Doom 2.0.1 NeoForge 26 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.1
2.0.118 июн. 2026 г.7Minecraft: 1.21.1forge
Что нового
# Gateway of Doom 2.0.1 Forge 1.21.1 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.1
2.0.118 июн. 2026 г.32Minecraft: 1.20.1forge
Что нового
# Gateway of Doom 2.0.1 Forge 1.20.1 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.1
2.0.118 июн. 2026 г.16Minecraft: 1.21.11fabric
Что нового
# Gateway of Doom 2.0.1 Fabric 1.21.11 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.2
2.0.218 июн. 2026 г.29Minecraft: 1.21.1fabric
Что нового
## Gateway of Doom v2.0.2 Fabric 1.21.1 — Bugfix
### 🐛 Fixed
- **Mobs now drop custom (player-created) eyes.** Previously a custom eye could never drop if it shared a dimension with a built-in profile (e.g. your custom eye + the Easy eye in the Overworld). In that case the built-in profile always "won" and only its eye dropped — regardless of the configured drop chance.
- The mob-drop logic now checks **all** profiles findable in the dimension instead of just the first one. Each matching profile drops its own eye with its own configured chance.
### ⚠️ Note
- If multiple profiles share the same dimension **and** the same mob, that mob will now drop **multiple eyes** at once. If you only want one specific eye, set the mob-drop chance of the other profiles to 0% or remove the dimension from their "Findable Dimensions".
release
Gateway of Doom 2.0.1
2.0.118 июн. 2026 г.107Minecraft: 1.21.1neoforge
Что нового
# Gateway of Doom 2.0.1 NeoForge 1.21.1 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.1
2.0.118 июн. 2026 г.11Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
# Gateway of Doom 2.0.1 Forge 26 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.0
2.0.018 июн. 2026 г.13Minecraft: 26.2forge
release
Gateway of Doom 2.0.1
2.0.117 июн. 2026 г.37Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# Gateway of Doom 2.0.1 Fabric 26 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.0
2.0.017 июн. 2026 г.21Minecraft: 26.2fabric
release
Gateway of Doom 2.0.1
2.0.117 июн. 2026 г.19Minecraft: 1.21.1fabric
Что нового
# Gateway of Doom 2.0.1 Fabric 1.21.1 — Bugfix: Eye Drops
## 🐛 Fixed
* **Mob drops ignored the configured chance.** The per-mob drop chance set in the Mob Drop editor (e.g. Zombie at 100%) was saved but never actually used at runtime — an unrelated, hidden global value was checked instead. As a result, no eye dropped even at 100%. The per-mob chance is now applied exactly as configured.
* **Custom eyes never dropped.** Self-made eyes (the "New Eye" button) had a fully working config menu for chest and mob drops, but were completely ignored — only the 3 default eyes could drop. Chest and mob drops now work for **all** eyes, including custom ones.
## ✨ Improved
* Dropped eyes (from both chests **and** mobs) now consistently carry their profile's correct color and name — identical to how they appear in the creative inventory.
## ℹ️ Note
* **Chest drops are baked when the world loads.** Changes to chest assignments or drop chances only take effect after a **server restart**. Mob drop changes apply immediately.
release
Gateway of Doom 2.0.0
2.0.017 июн. 2026 г.12Minecraft: 26.2neoforge
release
Gateway of Doom 2.0.0
2.0.015 июн. 2026 г.10Minecraft: 26.1, 26.1.1, 26.1.2forge
release
Gateway of Doom 2.0.0
2.0.015 июн. 2026 г.11Minecraft: 1.21.1forge
release
Gateway of Doom 2.0.0
2.0.014 июн. 2026 г.32Minecraft: 1.20.1forge
release
Gateway of Doom 2.0.0
2.0.013 июн. 2026 г.16Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# 🚨 The Great Overhaul Update!
With this version, the entire mod has been reworked from the ground up, optimized, and filled with brand-new content. Since almost every feature has changed, there is no classic patch log this time.
👉 **Please be sure to check out the new mod description on the main page!** There you will find all the current details, mechanics, and features of the mod.
*Note: Due to the massive changes, we strongly recommend making a backup of your world before updating!*
release
Gateway of Doom 2.0.0
2.0.013 июн. 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# 🚨 The Great Overhaul Update!
With this version, the entire mod has been reworked from the ground up, optimized, and filled with brand-new content. Since almost every feature has changed, there is no classic patch log this time.
👉 **Please be sure to check out the new mod description on the main page!** There you will find all the current details, mechanics, and features of the mod.
*Note: Due to the massive changes, we strongly recommend making a backup of your world before updating!*
release
Gateway of Doom 2.0.0
2.0.013 июн. 2026 г.20Minecraft: 1.21.11fabric
Что нового
# 🚨 The Great Overhaul Update!
With this version, the entire mod has been reworked from the ground up, optimized, and filled with brand-new content. Since almost every feature has changed, there is no classic patch log this time.
👉 **Please be sure to check out the new mod description on the main page!** There you will find all the current details, mechanics, and features of the mod.
*Note: Due to the massive changes, we strongly recommend making a backup of your world before updating!*
release
Gateway of Doom 2.0.0
2.0.013 июн. 2026 г.93Minecraft: 1.21.1neoforge
Что нового
# 🚨 The Great Overhaul Update!
With this version, the entire mod has been reworked from the ground up, optimized, and filled with brand-new content. Since almost every feature has changed, there is no classic patch log this time.
👉 **Please be sure to check out the new mod description on the main page!** There you will find all the current details, mechanics, and features of the mod.
*Note: Due to the massive changes, we strongly recommend making a backup of your world before updating!*
release
Gateway of Doom 2.0.0
2.0.013 июн. 2026 г.53Minecraft: 1.21.1fabric
Что нового
# 🚨 The Great Overhaul Update!
With this version, the entire mod has been reworked from the ground up, optimized, and filled with brand-new content. Since almost every feature has changed, there is no classic patch log this time.
👉 **Please be sure to check out the new mod description on the main page!** There you will find all the current details, mechanics, and features of the mod.
*Note: Due to the massive changes, we strongly recommend making a backup of your world before updating!*
release
Gateway of Doom 1.1.1
1.1.17 мая 2026 г.51Minecraft: 1.21.11fabric
release
Gateway of Doom 1.1.1
1.1.17 мая 2026 г.309Minecraft: 1.21.1neoforge
release
Gateway of Doom 1.1.1
1.1.16 мая 2026 г.25Minecraft: 26.1, 26.1.1, 26.1.2neoforge
release
Gateway of Doom 1.1.1
1.1.14 мая 2026 г.92Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# Gateway of Doom — 1.1.1
## New Features
- **Auto-close on abandoned portals**: Portals now automatically close after
30 seconds if no player is within a 48-block radius. Wave mobs are cleaned up
along with the portal — no more lingering mobs after the portal disappears.
- **Chunk forceload**: While a portal is active, its surrounding chunks
(7×7 ≈ 48-block radius) stay loaded. The wave timer now keeps ticking even
when no player is in the dimension (previously the portal would freeze in
unloaded chunks — particularly noticeable in the Nether).
- **Timer resync after dimension change**: If you switch dimensions while a
portal is active (e.g. dying in the Nether, using a Nether portal) and come
back, you'll see the **current** wave timer the moment you re-enter the
48-block range — perfectly in sync with players who kept the portal alive
in the meantime.
- **New command `/doom cleanup mobs`**: Removes only wave mobs across all
dimensions while leaving active portals untouched. Handy when only a mob
spam needs cleaning up.
## Improvements
- **Reworked Devil Eye throwing**: Eyes now fly in the **direction the player
is looking** instead of a random direction. Reduced spread, slight upward
tilt — the eye stays clearly visible in your field of view.
- **Better Nether spawn behavior**: Soul Sand and Soul Soil are now accepted
as valid ground for portal spawns in the Nether (still treated as hazardous
in other dimensions).
- **`/doom cleanup` now works across all dimensions**: Previously only deleted
portals in the current dimension. Now it sweeps every world — and additionally
cleans up orphan wave mobs (identified by the `gateway_of_doom_mob` tag).
## Bug Fixes
- **Boss bar no longer sticks in the wrong dimension** after dying or changing
dimensions in the Nether. The portal now reliably updates its boss bar player
list because its chunk stays loaded.
- **Orphan wave mobs after portal removal prevented**: When a portal is
destroyed (e.g. via `/kill`, crash, or mod conflict), its wave mobs are now
removed as well. Pure chunk unloads (where the portal will come back) leave
the mobs untouched as before.
## Note for existing worlds
If you still have lingering wave mobs from earlier versions in your world,
run `/doom cleanup mobs` once — they'll all be cleared out.
release
Gateway of Doom 1.1.1
1.1.14 мая 2026 г.327Minecraft: 1.21.1fabric
Что нового
# Gateway of Doom — 1.1.1
## New Features
- **Auto-close on abandoned portals**: Portals now automatically close after
30 seconds if no player is within a 48-block radius. Wave mobs are cleaned up
along with the portal — no more lingering mobs after the portal disappears.
- **Chunk forceload**: While a portal is active, its surrounding chunks
(7×7 ≈ 48-block radius) stay loaded. The wave timer now keeps ticking even
when no player is in the dimension (previously the portal would freeze in
unloaded chunks — particularly noticeable in the Nether).
- **Timer resync after dimension change**: If you switch dimensions while a
portal is active (e.g. dying in the Nether, using a Nether portal) and come
back, you'll see the **current** wave timer the moment you re-enter the
48-block range — perfectly in sync with players who kept the portal alive
in the meantime.
- **New command `/doom cleanup mobs`**: Removes only wave mobs across all
dimensions while leaving active portals untouched. Handy when only a mob
spam needs cleaning up.
## Improvements
- **Reworked Devil Eye throwing**: Eyes now fly in the **direction the player
is looking** instead of a random direction. Reduced spread, slight upward
tilt — the eye stays clearly visible in your field of view.
- **Better Nether spawn behavior**: Soul Sand and Soul Soil are now accepted
as valid ground for portal spawns in the Nether (still treated as hazardous
in other dimensions).
- **`/doom cleanup` now works across all dimensions**: Previously only deleted
portals in the current dimension. Now it sweeps every world — and additionally
cleans up orphan wave mobs (identified by the `gateway_of_doom_mob` tag).
## Bug Fixes
- **Boss bar no longer sticks in the wrong dimension** after dying or changing
dimensions in the Nether. The portal now reliably updates its boss bar player
list because its chunk stays loaded.
- **Orphan wave mobs after portal removal prevented**: When a portal is
destroyed (e.g. via `/kill`, crash, or mod conflict), its wave mobs are now
removed as well. Pure chunk unloads (where the portal will come back) leave
the mobs untouched as before.
## Note for existing worlds
release
Gateway of Doom 1.1.0
1.1.03 мая 2026 г.32Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
**Open the gate. Survive the waves. Claim the loot.**
**Gateway of Doom** brings a wave-based
portal combat system into your game. Throw a **Devil Eye**, summon a sinister portal,
and face down waves of hostile mobs — survive and be rewarded with rare loot, fail
and suffer punishing debuffs.
---
## ✨ Features at a Glance
- 🌀 **Three difficulty tiers** — each with its own Devil Eye, tied to a dimension
- ⚔️ **Wave-based combat system** with custom boss bar, animations, and sounds
- 🎁 **Custom loot per difficulty** — from diamonds to Elytra & Netherite
- 💀 **Failure debuffs** to punish defeat
- 🏆 **Custom advancements** for progression tracking
- 🛠️ **EXTREMELY admin-friendly** — everything configurable via JSON or in-game commands
- 🌍 **Multiplayer-ready** and fully server-side
---
## 🎮 Gameplay
### The Three Devil Eyes
| Eye | Difficulty | Found in | Activatable in | Waves |
|-----|------------|----------|----------------|-------|
| 🔵 **Blue** | Easy | Overworld | Overworld (night only*) | 3 |
| 🟣 **Violet** | Medium | The Nether | The Nether | 4 |
| 🔴 **Red** | Hard | The End | The End | 5 |
\* *configurable*
You'll find the eyes in **chests** (via loot-table injection) or as **mob drops**
from hostile mobs in the matching dimensions. Throw the eye and an animated portal
will open at a safe spot near you — and the fight begins.
### Waves, Waves, Waves
- **Easy (Overworld):** Zombies, Skeletons, Spiders, Witches, Pillagers, Creepers …
- **Medium (Nether):** Piglins, Magma Cubes, Blazes, Wither Skeletons, Hoglins, Ghasts …
*(+20 % HP, +10 % damage on mobs)*
- **Hard (The End):** Endermen, Phantoms, Shulkers, Evokers, Ravagers …
*(+70 % HP, +35 % damage — pure pain)*
A short breather is granted between waves. An **animated boss bar** shows wave
progress, remaining mobs, and portal status in real time.
### Reward & Punishment
- **Victory:** XP + random items from a configurable loot pool
(Easy: Diamonds, Emeralds, Ender Pearls — Hard: Netherite Ingots, Dragon's Breath,
Totem of Undying, **Elytra chance**, Netherite Smithing Template)
- **Defeat:** Status effects like Weakness, Slowness & Mining Fatigue
---
## 🛠️ For Server Admins — the Real Reason to Install This Mod
Gateway of Doom was **built from the ground up for server admins**. Practically
**every number, every list, every mechanic** is tweakable — either through the JSON
config or live in-game via the `/doom` command. **No server restart required**
thanks to `/doom reload`.
### Global Settings
- ⏱️ Portal opening duration (ticks)
- ⏸️ Pause between waves
- 🌙 Night-only mode (on/off)
- 💀 Vanilla drops from wave mobs (on/off)
### Configurable per Difficulty
- ❤️ Mob HP boost (0–10000 %)
- 🗡️ Mob damage boost (0–10000 %)
- ✨ XP reward on completion
- 🌊 **Fully customizable waves** — add/remove waves, add/remove mobs per wave,
set per-wave timers
- 🎁 **Reward pool** — add/remove items with individual drop chances
- 🤕 **Failure debuffs** — any status effect with custom amplifier and duration
- 🌍 **Findable dimensions** — where the eye drops
- 🚪 **Activatable dimensions** — where the eye can be thrown
- 📦 Chest drop chance (0–100 %)
- 👹 Mob drop chance (0–100 %)
- 📜 Loot tables for chest injection — including an "inject into ALL chests" mode
- 🔘 Chest/mob drops independently toggleable
### Admin Commands (`/doom`, OP level 2)
```
/doom info [easy|medium|hard] [page] – full overview
/doom set <option> <value> – change global settings live
/doom dimension <diff> activate/find … – manage dimensions
/doom drop <diff> chest|mob|loot … – drop chances & loot tables
/doom drop <diff> test [rolls] – simulate drop chances!
/doom difficulty <diff> wave … – live-edit waves
/doom difficulty <diff> reward … – live-edit rewards
/doom difficulty <diff> debuff … – live-edit failure effects
/doom reload – reload config without restart
/doom reset – reset to defaults
/doom cleanup – remove all active portals (emergency)
```
Tab-completion for **all** commands, including mob types, effect IDs, loot tables,
and item IDs. Built-in `/doom drop … test` command lets you run up to 10,000
simulated rolls to verify your drop chances feel right — **without** ever spawning
a single mob.
---
## 🎨 Visuals & Polish
- Animated portal entity with three color variants (Blue / Violet / Red)
- Full-bright billboard renderer — the portal glows even at night
- Dynamic boss bar with status messages ("Opening…", "Wave 2/4", "Next wave in 3s…")
- Particle effects on throw, portal sounds, wave-completion sounds
- Custom Creative tab "Gateway of Doom"
- 4 advancements: *Face the Gateway of Doom*, *A Gateway Awakens*,
*Proven in Battle*, *Master of Doom*
---
## ❓ FAQ
**Does the mod work with other mob/loot mods?**
Yes. Chest loot injection uses the standard Fabric loot event, and you can add
loot tables from other mods as spawn sources for the eyes.
**Do players need the mod on the client too?**
Yes, for the portal renderer and boss bar animations.
**How do I change the configuration?**
Directly via the `/doom` command in-game (recommended), or by editing
`config/gateway_of_doom.json` and running `/doom reload`.
**Can I completely rebuild the waves?**
Yes — define your own mob lists per wave, change timers, HP/damage boosts, and
rewards. You can turn Easy into a nightmare or Hard into a tutorial.
---
Have fun surviving — if you can. 💀
release
Gateway of Doom 1.1.0
1.1.030 апр. 2026 г.50Minecraft: 1.21.1fabric
Что нового
**Open the gate. Survive the waves. Claim the loot.**
**Gateway of Doom** brings a wave-based portal combat system into your game. Throw a **Devil Eye**, summon a sinister portal, and face down waves of hostile mobs — survive and be rewarded with rare loot, fail and suffer punishing debuffs.
***
## ✨ Features at a Glance
* 🌀 **Three difficulty tiers** — each with its own Devil Eye, tied to a dimension
* ⚔️ **Wave-based combat system** with custom boss bar, animations, and sounds
* 🎁 **Custom loot per difficulty** — from diamonds to Elytra & Netherite
* 💀 **Failure debuffs** to punish defeat
* 🏆 **Custom advancements** for progression tracking
* 🛠️ **EXTREMELY admin-friendly** — everything configurable via JSON or in-game commands
* 🌍 **Multiplayer-ready** and fully server-side
***
## 🎮 Gameplay
### The Three Devil Eyes
| Eye |Difficulty |Found in |Activatable in |Waves |
| --------- |---------- |---------- |----------------------- |----- |
| 🔵 <strong>Blue</strong> |Easy |Overworld |Overworld (night only*) |3 |
| 🟣 <strong>Violet</strong> |Medium |The Nether |The Nether |4 |
| 🔴 <strong>Red</strong> |Hard |The End |The End |5 |
\* _configurable_
You'll find the eyes in **chests** (via loot-table injection) or as **mob drops** from hostile mobs in the matching dimensions. Throw the eye and an animated portal will open at a safe spot near you — and the fight begins.
### Waves, Waves, Waves
* **Easy (Overworld):** Zombies, Skeletons, Spiders, Witches, Pillagers, Creepers …
* **Medium (Nether):** Piglins, Magma Cubes, Blazes, Wither Skeletons, Hoglins, Ghasts … _(+20 % HP, +10 % damage on mobs)_
* **Hard (The End):** Endermen, Phantoms, Shulkers, Evokers, Ravagers … _(+70 % HP, +35 % damage — pure pain)_
A short breather is granted between waves. An **animated boss bar** shows wave progress, remaining mobs, and portal status in real time.
### Reward & Punishment
* **Victory:** XP + random items from a configurable loot pool (Easy: Diamonds, Emeralds, Ender Pearls — Hard: Netherite Ingots, Dragon's Breath, Totem of Undying, **Elytra chance**, Netherite Smithing Template)
* **Defeat:** Status effects like Weakness, Slowness & Mining Fatigue
***
## 🛠️ For Server Admins — the Real Reason to Install This Mod
Gateway of Doom was **built from the ground up for server admins**. Practically **every number, every list, every mechanic** is tweakable — either through the JSON config or live in-game via the `/doom` command. **No server restart required** thanks to `/doom reload`.
### Global Settings
* ⏱️ Portal opening duration (ticks)
* ⏸️ Pause between waves
* 🌙 Night-only mode (on/off)
* 💀 Vanilla drops from wave mobs (on/off)
### Configurable per Difficulty
* ❤️ Mob HP boost (0–10000 %)
* 🗡️ Mob damage boost (0–10000 %)
* ✨ XP reward on completion
* 🌊 **Fully customizable waves** — add/remove waves, add/remove mobs per wave, set per-wave timers
* 🎁 **Reward pool** — add/remove items with individual drop chances
* 🤕 **Failure debuffs** — any status effect with custom amplifier and duration
* 🌍 **Findable dimensions** — where the eye drops
* 🚪 **Activatable dimensions** — where the eye can be thrown
* 📦 Chest drop chance (0–100 %)
* 👹 Mob drop chance (0–100 %)
* 📜 Loot tables for chest injection — including an "inject into ALL chests" mode
* 🔘 Chest/mob drops independently toggleable
### Admin Commands (`/doom`, OP level 2)
```
/doom info [easy|medium|hard] [page] – full overview
/doom set <option> <value> – change global settings live
/doom dimension <diff> activate/find … – manage dimensions
/doom drop <diff> chest|mob|loot … – drop chances & loot tables
/doom drop <diff> test [rolls] – simulate drop chances!
/doom difficulty <diff> wave … – live-edit waves
/doom difficulty <diff> reward … – live-edit rewards
/doom difficulty <diff> debuff … – live-edit failure effects
/doom reload – reload config without restart
/doom reset – reset to defaults
/doom cleanup – remove all active portals (emergency)
```
Tab-completion for **all** commands, including mob types, effect IDs, loot tables, and item IDs. Built-in `/doom drop … test` command lets you run up to 10,000 simulated rolls to verify your drop chances feel right — **without** ever spawning a single mob.
***
## 🎨 Visuals & Polish
* Animated portal entity with three color variants (Blue / Violet / Red)
* Full-bright billboard renderer — the portal glows even at night
* Dynamic boss bar with status messages ("Opening…", "Wave 2/4", "Next wave in 3s…")
* Particle effects on throw, portal sounds, wave-completion sounds
* Custom Creative tab "Gateway of Doom"
* 4 advancements: _Face the Gateway of Doom_, _A Gateway Awakens_, _Proven in Battle_, _Master of Doom_
***
## ❓ FAQ
**Does the mod work with other mob/loot mods?** Yes. Chest loot injection uses the standard Fabric loot event, and you can add loot tables from other mods as spawn sources for the eyes.
**Do players need the mod on the client too?** Yes, for the portal renderer and boss bar animations.
**How do I change the configuration?** Directly via the `/doom` command in-game (recommended), or by editing `config/gateway_of_doom.json` and running `/doom reload`.
**Can I completely rebuild the waves?** Yes — define your own mob lists per wave, change timers, HP/damage boosts, and rewards. You can turn Easy into a nightmare or Hard into a tutorial.
***
Have fun surviving — if you can. 💀
release
Gateway of Doom 1.0.0
1.0.010 апр. 2026 г.36Minecraft: 26.1, 26.1.1, 26.1.2neoforge
release
Gateway of Doom 1.0.0
1.0.010 апр. 2026 г.88Minecraft: 26.1, 26.1.1, 26.1.2fabric
release
Gateway of Doom 1.0.0
1.0.029 мар. 2026 г.101Minecraft: 1.21.1fabric