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Fusion (Connected Textures)

Fusion allows resource packs to use additional texture and model types such as connected textures!

Автор: SuperMartijn64216,4 млн1,3 тыс.обновлён 5 окт. 2026 г.
Декор

Описание

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Fusion Connected Textures

Fusion is a library for both Forge and Fabric which adds additional resource pack features such as connected textures and custom entity models to be used in resource packs and other mods! Integration with Fusion can be done optionally for a soft dependency.

📖 Wiki

For resource pack developers:

https://github.com/SuperMartijn642/Fusion/wiki#for-resource-packs

For mod developers:

https://github.com/SuperMartijn642/Fusion/wiki#for-mod-developers

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Resource packs

Here's a list of resource packs available for Fusion.

Official resource packs:

Third-party resource packs:

(This is not a comprehensive list. If you made a resource pack which is compatible with Fusion and would like it listed here, feel free to send me a message on Discord.)

You can also see all resource packs on Modrinth that use Fusion using the following link: https://modrinth.com/discover/resourcepacks?dep=required,optional:p19vrgc2

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Connecting textures

Connected textures are textures with a special layout which allows them to connect to other blocks when combined with the connecting model type. Fusion offers 7 different connecting texture layouts for different situations.
Here are examples of the full and compact layouts:

Bordered wooden tiles example Steel beams example

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Scrolling textures

Scrolling textures are a type of animated texture which scrolls over an image. The scrolling can occur from any corner to any other corner of the texture, even diagonal! Here is an example of a conveyor belt:

Scrolling texture conveyor example Scrolling texture conveyor belt

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Continuous textures

Continuous textures allow creating textures which span multiple blocks!

Large stone bricks example

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📐 Block overlays

Using the features provided by the connecting model and connecting texture type, you can also create block overlays!

Sand overflow example Grass overflow example

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Custom entity models

Custom entity models and entity model modifiers allow resource packs to change entity models and textures randomly or depending various conditions such altitude, biome, dimension, age, etc.

Custom chicken model Taiga cow variant

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FAQ

Can I use Fusion in my modpack?

Yes, you are allowed use Fusion in your modpack

Do I need to install Fusion on the server?

No, Fusion is only required on the client and does nothing when installed on a server

Why does Fusion not work with Sodium?

If you are using a version of Sodium older than 0.6, you will also have to install Indium. Sodium replaces the vanilla rendering with their own which ignores the Fabric Rendering API. Indium patches Sodium to support the Fabric Rendering API

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Discord

For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!

Галерея

The 'full' connected texture layoutThe 'simple' connected texture layoutThe scrolling texture typeBetter grass

Последние версии

Все версии →
release

Fusion 1.3.16

1.3.16-neoforge-mc26.3
5 окт. 2026 г.8 тыс.Minecraft: 26.3neoforge
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Что нового
### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15b - Fixed crash with NeoForge 26.3.0.36-beta and newer ### Fusion 1.3.15a - Fixed flag tracking breaking overlay rendering not being cleared, sometimes resulting in missing model parts ## Update to Minecraft 26.3 ### Fusion 1.3.15a - Added icon and banner images for new NeoForge 26.2.0.50-beta mod list ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11a - Fixed error when baking faces with `null` chunk layer ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties - Fixed Sodium preventing Fusion animated textures from animating ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed `composite` model parents not being loaded ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window ### Fusion 1.3.2 - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ## Update to Minecraft 26.2 ## Update to Minecraft 26.1 ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11b - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11a - Fixed crash with Sodium ### Fusion 1.2.11 - Initial release of Fusion for Minecraft 1.21.11
release

Fusion 1.3.16

1.3.16-neoforge-mc26.2
5 окт. 2026 г.3,3 тыс.Minecraft: 26.2neoforge
Скачать
Что нового
### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15b - Fixed flag tracking breaking overlay rendering not being cleared, sometimes resulting in missing model parts ### Fusion 1.3.15a - Added icon and banner images for new NeoForge 26.2.0.50-beta mod list ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11a - Fixed error when baking faces with `null` chunk layer ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties - Fixed Sodium preventing Fusion animated textures from animating ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed `composite` model parents not being loaded ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window ### Fusion 1.3.2 - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ## Update to Minecraft 26.2 ## Update to Minecraft 26.1 ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11b - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11a - Fixed crash with Sodium ### Fusion 1.2.11 - Initial release of Fusion for Minecraft 1.21.11
release

Fusion 1.3.16

1.3.16-neoforge-mc26.1
5 окт. 2026 г.2,7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11a - Fixed error when baking faces with `null` chunk layer ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed quad material cache not being invalidated when copying quad properties leading to incorrect material properties - Fixed Sodium preventing Fusion animated textures from animating ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed `composite` model parents not being loaded ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window ### Fusion 1.3.2 - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ## Update to Minecraft 26.1 ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11b - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11a - Fixed crash with Sodium ### Fusion 1.2.11 - Initial release of Fusion for Minecraft 1.21.11
release

Fusion 1.3.16

1.3.16-neoforge-mc1.21.11
5 окт. 2026 г.2,1 тыс.Minecraft: 1.21.11neoforge
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Что нового
### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14a - Fixed NeoForge model `render_type` property making models invisible if there is no other custom render type used ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added `TextureType#getBlockStateRenderTypes` which returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier - Fixed Sodium preventing Fusion animated textures from animating ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed `composite` model parents not being loaded ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window - Fixed crash when creating texture animation frames ### Fusion 1.3.2 - Fixed crash with Sodium reading dummy sprite contents - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed `CuboidModelDataBuilder#material` calling itself - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11b - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11a - Fixed crash with Sodium ### Fusion 1.2.11 - Initial release of Fusion for Minecraft 1.21.11
release

Fusion 1.3.16

1.3.16-neoforge-mc1.21.9
5 окт. 2026 г.303Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15a - Fixed animated textures using incorrect frame index when frames are not in sequential order ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14a - Fixed NeoForge model `render_type` property making models invisible if there is no other custom render type used ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added `TextureType#getBlockStateRenderTypes` which returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed `composite` model parents not being loaded ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model - Added workaround for Sodium breaking animated texture interpolation ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window - Fixed crash when creating texture animation frames ### Fusion 1.3.2 - Fixed crash with Sodium reading dummy sprite contents - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed `CuboidModelDataBuilder#material` calling itself - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11d - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11c - Fixed crash when using NeoForge 21.9.14-beta and newer with other mods ### Fusion 1.2.11b - Fixed overrides folder property not working with NeoForge `JarContentsPackResources` ### Fusion 1.2.11a - Fixed Fusion's `pack.mcmeta` data not getting loaded for mod resources ### Fusion 1.2.11 - Initial release of Fusion for Minecraft 1.21.9
release

Fusion 1.3.16

1.3.16-neoforge-mc1.21.8
5 окт. 2026 г.264Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15a - Fixed animated textures using incorrect frame index when frames are not in sequential order ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14a - Fixed NeoForge model `render_type` property making models invisible if there is no other custom render type used ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added `TextureType#getBlockStateRenderTypes` which returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types - Fixed model lighting sometimes being incorrect with Sodium installed due to precision errors when checking whether model transform is limited to rotations of 90 degrees ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed `composite` model parents not being loaded ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model - Added workaround for Sodium breaking animated texture interpolation ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window - Fixed crash when creating texture animation frames ### Fusion 1.3.2 - Fixed crash with Sodium reading dummy sprite contents - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed `CuboidModelDataBuilder#material` calling itself - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11b - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11a - Fixed Fusion's `pack.mcmeta` data not getting loaded for mod resources ### Fusion 1.2.11 - Added `show_breaking_overlay` option to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models ### Fusion 1.2.10 - Fixed all Fusion models loaded after any Fusion model has an error being broken ### Fusion 1.2.9a - Fixed crash when using model modifiers with mods using Puzzles Lib installed ### Fusion 1.2.9 - Fixed `pieced` layout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases ### Fusion 1.2.8 - Added Hungarian translations (thanks to bayi!) - Ambient occlusion is now disabled for emissive quads - Fixed quads with different render types being ordered randomly for `base` and `connecting` models when rendered as items - Fixed inverted vertical tile ordering for `continuous` textures - Fixed `DefaultConnectionPredicates#isFaceVisible` returning `is_same_block` predicate - Fixed `NotConnectionPredicate` serialization being invalid - Fixed `pane_culling_fix` discarding render type and ambient occlusion properties - Fixed crash when evaluating `biome` and `dimension` entity predicate - Fixed `random` texture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays - Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers ### Fusion 1.2.7 - Initial release of Fusion for Minecraft 1.21.6 & 1.21.7
release

Fusion 1.3.16

1.3.16-neoforge-mc1.21.5
5 окт. 2026 г.105Minecraft: 1.21.5neoforge
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### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15a - Fixed animated textures using incorrect frame index when frames are not in sequential order ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14a - Fixed NeoForge model `render_type` property making models invisible if there is no other custom render type used ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added `TextureType#getBlockStateRenderTypes` which returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed crash when breaking a block targeted by a block model modifier ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed `composite` model parents not being loaded ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Fixed vanilla uv-lock handling breaking for model transforms that translate or scale the model - Added workaround for Sodium breaking animated texture interpolation ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window - Fixed crash when creating texture animation frames ### Fusion 1.3.2 - Fixed crash with Sodium reading dummy sprite contents - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed `CuboidModelDataBuilder#material` calling itself - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11b - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11a - Fixed Fusion's `pack.mcmeta` data not getting loaded for mod resources ### Fusion 1.2.11 - Added `show_breaking_overlay` option to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models ### Fusion 1.2.10 - Fixed all Fusion models loaded after any Fusion model has an error being broken ### Fusion 1.2.9a - Fixed crash when using model modifiers with mods using Puzzles Lib installed ### Fusion 1.2.9 - Fixed `pieced` layout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases ### Fusion 1.2.8 - Added Hungarian translations (thanks to bayi!) - Ambient occlusion is now disabled for emissive quads - Fixed quads with different render types being ordered randomly for `base` and `connecting` models when rendered as items - Fixed inverted vertical tile ordering for `continuous` textures - Fixed `DefaultConnectionPredicates#isFaceVisible` returning `is_same_block` predicate - Fixed `NotConnectionPredicate` serialization being invalid - Fixed `pane_culling_fix` discarding render type and ambient occlusion properties - Fixed crash when evaluating `biome` and `dimension` entity predicate - Fixed `random` texture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays - Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers ### Fusion 1.2.7b - Changed `#createGeometryKey` to provide a globally unique value by including the model itself ### Fusion 1.2.7a - Implemented `#createGeometryKey` for base and connecting models, so they can be cached ### Fusion 1.2.7 - Fixed argument validation for `count` and `durability` item predicates ### Fusion 1.2.6a - Fixed `pane_culling_fix` causing crashes - Fixed crash when Iris is installed ### Fusion 1.2.6 - Initial release of Fusion for Minecraft 1.21.5
release

Fusion 1.3.16

1.3.16-neoforge-mc1.21.4
5 окт. 2026 г.203Minecraft: 1.21.4neoforge
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Что нового
### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15a - Fixed animated textures using incorrect frame index when frames are not in sequential order ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14a - Fixed NeoForge model `render_type` property making models invisible if there is no other custom render type used ### Fusion 1.3.14 - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added `TextureType#getBlockStateRenderTypes` which returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types - Fixed `pane_culling_fix` option making submodels not receive world context ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types - Fixed models from block model modifiers grouped by random offset not receiving world context ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed block model predicates being rotated incorrectly due to floating point errors ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window - Fixed crash when creating texture animation frames ### Fusion 1.3.2 - Fixed crash with Sodium reading dummy sprite contents - Fixed wrong render type being used for modded blocks that set a Forge override - Fixed connecting texture predicate resolution for item models ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed broken textures when ModernFix `mixin.perf.dynamic_resources` is enabled - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed `CuboidModelDataBuilder#material` calling itself - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11e - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11d - Fixed block model modifier outputting quads from `WeightedBakedModel`s for all render types ### Fusion 1.2.11c - Fixed the breaking texture not showing on blocks targeted by a block model modifier ### Fusion 1.2.11b - Fixed Fusion's `pack.mcmeta` data not getting loaded for mod resources ### Fusion 1.2.11a - Fixed `show_breaking_overlay` option for block model modifiers not working ### Fusion 1.2.11 - Added `show_breaking_overlay` option to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models ### Fusion 1.2.10 - Fixed all Fusion models loaded after any Fusion model has an error being broken ### Fusion 1.2.9a - Fixed crash when using model modifiers with mods using Puzzles Lib installed ### Fusion 1.2.9 - Fixed `pieced` layout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases ### Fusion 1.2.8 - Added Hungarian translations (thanks to bayi!) - Ambient occlusion is now disabled for emissive quads - Fixed quads being emitted 7 times for `base` and `connecting` models when rendered as items - Fixed quads with different render types being ordered randomly for `base` and `connecting` models when rendered as items - Fixed inverted vertical tile ordering for `continuous` textures - Fixed `DefaultConnectionPredicates#isFaceVisible` returning `is_same_block` predicate - Fixed `NotConnectionPredicate` serialization being invalid - Fixed render type hint from NeoForge's model format being ignored - Fixed crash when evaluating `biome` and `dimension` entity predicate - Fixed `random` texture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays - Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers ### Fusion 1.2.7b - Fixed integration with FramedBlocks ### Fusion 1.2.7a - Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks ### Fusion 1.2.7 - Fixed argument validation for `count` and `durability` item predicates ### Fusion 1.2.6a - Fixed `connecting` and `base` models not always using correct render type when rendered as items ### Fusion 1.2.6 - Added data providers for block model modifiers and item model modifiers ### Fusion 1.2.5 - Fixed emissive quads not being quite as bright as they should be ### Fusion 1.2.4 - Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated - Account for breaking changes in NeoForge 21.4.84-beta ### Fusion 1.2.3 - Added special casing for `builtin/generated` parent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!) ### Fusion 1.2.2 - Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names ### Fusion 1.2.1 - Fixed texture references overwriting model references in connecting models - Fixed block model modifiers with only `pane_culling_fix` option getting ignored ### Fusion 1.2.0 - Added base model type - Allows for processing random and continuous textures - Base models can have multiple parent models - Connecting model type inherits all properties from the base model type - Added base texture type - Allows specifying emissiveness, custom render type, and custom tinting function - Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions - All texture types inherit properties from base texture type - Added block model modifiers - Allows overlaying additional models onto blocks - Added `pane_culling_fix` to cull the top/bottom quads of glass panes - Added item model modifiers - Allows for conditionally changing item models - Added `count`, `durability`, `enchantment`, and `potion` item predicates - Added custom entity models - Added entity model modifiers - Allows for random or conditional entity models and textures - Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed - Added `pieced` connecting texture layout allowing bordered textures from only a few tiles - Added `overlay` connecting texture layout intended for block overlays - All Fusion texture types can now be animated - Added continuous texture type for textures which span multiple blocks - Added random texture type for randomly choosing from a number of variations - Connecting models now allow specifying a `connections` key similar to the `texture` key - Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates - Improved error messages for `match_state` connection predicate - Drastically improved performance of connecting models - Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix - Removed empty space from the `full` connecting texture layout - Fixed `match_state` predicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations - Fixed specifying connections per texture in connecting models not working correctly - Fixed connecting model sometimes using the wrong render type - Fixed caching states in connecting model sometimes leading to incorrect connections ### Fusion 1.1.1 - Initial release of Fusion for Minecraft 1.21.4
release

Fusion 1.3.16

1.3.16-neoforge-mc1.21.3
5 окт. 2026 г.82Minecraft: 1.21.2, 1.21.3neoforge
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### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15b - Fixed error when a connecting texture is rendered without world context and an empty tile is picked ### Fusion 1.3.15a - Fixed animated textures using incorrect frame index when frames are not in sequential order ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14a - Fixed NeoForge model `render_type` property making models invisible if there is no other custom render type used - Fixed modded models using NeoForge's custom geometry being baked as regular models ### Fusion 1.3.14 - Added `DefaultModelTypes#BLOCK_ENTITY_MARKER` - Fixed Fusion models with parent `minecraft:builtin/entity` not being marked as custom item renderer - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added `TextureType#getBlockStateRenderTypes` which returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types - Fixed `pane_culling_fix` option making submodels not receive world context ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium - Fixed models sometimes failing to load with ModernFix' `dynamic_resources` option ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types - Fixed models from block model modifiers grouped by random offset not receiving world context ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed item model modifiers always using the default model's transforms - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed any model with a `cuboid` parent being baked as a `cuboid` model - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed Forge/NeoForge `render_type` property not working for `cuboid` models ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window ### Fusion 1.3.2 - Fixed crash with Sodium reading dummy sprite contents - Fixed wrong render type being used for modded blocks that set a Forge override ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed geometry of `base` models being duplicated - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed `CuboidModelDataBuilder#material` calling itself - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11e - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11d - Fixed block model modifier outputting quads from `WeightedBakedModel`s for all render types ### Fusion 1.2.11c - Fixed the breaking texture not showing on blocks targeted by a block model modifier ### Fusion 1.2.11b - Fixed Fusion's `pack.mcmeta` data not getting loaded for mod resources ### Fusion 1.2.11a - Fixed `show_breaking_overlay` option for block model modifiers not working ### Fusion 1.2.11 - Added `show_breaking_overlay` option to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models ### Fusion 1.2.10 - Fixed all Fusion models loaded after any Fusion model has an error being broken ### Fusion 1.2.9 - Fixed `pieced` layout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases ### Fusion 1.2.8 - Added Hungarian translations (thanks to bayi!) - Ambient occlusion is now disabled for emissive quads - Fixed quads being emitted 7 times for `base` and `connecting` models when rendered as items - Fixed quads with different render types being ordered randomly for `base` and `connecting` models when rendered as items - Fixed inverted vertical tile ordering for `continuous` textures - Fixed `DefaultConnectionPredicates#isFaceVisible` returning `is_same_block` predicate - Fixed `NotConnectionPredicate` serialization being invalid - Fixed render type hint from NeoForge's model format being ignored - Fixed crash when evaluating `biome` and `dimension` entity predicate - Fixed `random` texture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays - Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers ### Fusion 1.2.7b - Fixed integration with FramedBlocks ### Fusion 1.2.7a - Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks ### Fusion 1.2.7 - Fixed argument validation for `count` and `durability` item predicates ### Fusion 1.2.6a - Fixed `connecting` and `base` models not always using correct render type when rendered as items ### Fusion 1.2.6 - Added data providers for block model modifiers and item model modifiers ### Fusion 1.2.5 - Fixed emissive quads not being quite as bright as they should be ### Fusion 1.2.4 - Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated - Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models - Files generated through `FusionModelProvider` are now tracked in the existing file helper ### Fusion 1.2.3 - Added special casing for `builtin/generated` parent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!) ### Fusion 1.2.2a - Fixed crash when obtaining model data for a multipart model ### Fusion 1.2.2 - Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names ### Fusion 1.2.1 - Fixed texture references overwriting model references in connecting models - Fixed block model modifiers with only `pane_culling_fix` option getting ignored ### Fusion 1.2.0 - Added base model type - Allows for processing random and continuous textures - Base models can have multiple parent models - Connecting model type inherits all properties from the base model type - Added base texture type - Allows specifying emissiveness, custom render type, and custom tinting function - Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions - All texture types inherit properties from base texture type - Added block model modifiers - Allows overlaying additional models onto blocks - Added `pane_culling_fix` to cull the top/bottom quads of glass panes - Added item model modifiers - Allows for conditionally changing item models - Added `count`, `durability`, `enchantment`, and `potion` item predicates - Added custom entity models - Added entity model modifiers - Allows for random or conditional entity models and textures - Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed - Added `pieced` connecting texture layout allowing bordered textures from only a few tiles - Added `overlay` connecting texture layout intended for block overlays - All Fusion texture types can now be animated - Added continuous texture type for textures which span multiple blocks - Added random texture type for randomly choosing from a number of variations - Connecting models now allow specifying a `connections` key similar to the `texture` key - Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates - Improved error messages for `match_state` connection predicate - Drastically improved performance of connecting models - Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix - Removed empty space from the `full` connecting texture layout - Fixed `match_state` predicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations - Fixed specifying connections per texture in connecting models not working correctly - Fixed connecting model sometimes using the wrong render type - Fixed caching states in connecting model sometimes leading to incorrect connections ### Fusion 1.1.1a - Fixed 'Model loader not found' errors ### Fusion 1.1.1 - Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
release

Fusion 1.3.16

1.3.16-neoforge-mc1.21.1
5 окт. 2026 г.85,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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### Fusion 1.3.16 - Fixed calculation for rounding up size of continuous textures to power of 2 being off by 1 for items ### Fusion 1.3.15b - Fixed error when a connecting texture is rendered without world context and an empty tile is picked - Fixed translucent item models being invisible when graphics is set to 'Fabulous' ### Fusion 1.3.15a - Fixed animated textures using incorrect frame index when frames are not in sequential order ### Fusion 1.3.15 - Fixed `ambientocclusion`, `shade`, and `emissive` model properties not always applying to texture types that have subtextures like `connecting` and `random` - Fixed `is_biome` predicate always evaluating to `false` for chunk geometry ### Fusion 1.3.14a - Fixed NeoForge model `render_type` property making models invisible if there is no other custom render type used - Fixed modded models using NeoForge's custom geometry being baked as regular models ### Fusion 1.3.14 - Added `DefaultModelTypes#BLOCK_ENTITY_MARKER` - Fixed Fusion models with parent `minecraft:builtin/entity` not being marked as custom item renderer - Fixed `DefaultModelTypes#ITEM_MODEL_GENERATOR` not being registered - Fixed crash when Iris PBR texture has empty tiles resulting in a different number of sprites compared to regular texture ### Fusion 1.3.13 - Added `TextureType#getBlockStateRenderTypes` which returns the render types that may be used by a texture - Added integration with Iris to intercept normal and specular maps for Fusion textures and handle them as Fusion textures - Fixed models without geometry being baked as missing model - Fixed sub-textures for `random` texture type receiving wrong texture data leading to a crash - Fixed crash when using `is_face_visible` connection predicate in an item model - Added a workaround for minimap mods not checking geometry for different render types - Fixed `pane_culling_fix` option making submodels not receive world context ### Fusion 1.3.12 - Fixed `MutableQuad#chunkLayer` not always overwriting flags ### Fusion 1.3.11 - Significantly reduced memory used by Fusion models - Facing and chunk render type of `MutableQuad`s are now stored as bit flags - `connecting` textures ignore non-default tiles when predicate is always true or always false - `connecting` texture sub-texture data is now stored more compactly when some tiles are empty - When `connecting` texture has no sub-texture, its tiles are initialized lazily ### Fusion 1.3.10 - Fixed model item transforms (`display` property) translations not being scaled by 1/16th - Fixed models for blocks targeted by block model modifiers not receiving world context with Sodium - Fixed models sometimes failing to load with ModernFix' `dynamic_resources` option ### Fusion 1.3.9 - Fixed `dimension` block model predicate not working for chunk geometry ### Fusion 1.3.8 - Fixed crash when using `continuous` texture type as a sub texture for other texture types - Fixed models from block model modifiers grouped by random offset being submitted for all models' render types - Fixed models from block model modifiers grouped by random offset not receiving world context ### Fusion 1.3.7 - Fixed crash when breaking blocks targeted by block model modifiers due to Mixin bug ### Fusion 1.3.6 - Added `random_offset` property for block model modifier model entries to overwrite hardcoded block random offsets - Improved randomness of `random` texture type - Significantly reduced memory footprint of `MutableQuad`s and thus models from Fusion - Fixed item model modifiers always using the default model's transforms - Fixed `match_state_in_front` behaving as `match_state` - Fixed incorrect uv calculation when explicitly specifying frame indices for animated textures leading to it always showing the first frame - Fixed incorrect translucency handling for item models with translucent textures - Fixed any model with a `cuboid` parent being baked as a `cuboid` model - Fixed block model predicates being rotated incorrectly due to floating point errors - Fixed Forge/NeoForge `render_type` property not working for `cuboid` models ### Fusion 1.3.5 - Directional model predicates, i.e. `match_block` and `match_state`, are now rotated along with `composite` model entries - Replaced vanilla default uv calculation of model elements with calculation that better handles elements outside the center block space - Fixed deserialization of item transforms (`display` property) for Fusion models - Fixed `match_block`, `match_state` model predicates and `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` connection predicates only using the last block from the `blocks` array property - Fixed origin being offset for `composite` model transforms - Fixed composition order of `composite` model transforms with blockstate file transforms - Added workaround for Sodium breaking animated texture interpolation ### Fusion 1.3.4 - Fixed threading issue with `match_block` and `match_state` block predicates potentially leading to incorrect results or crashes - Fixed element face 'uv' property being ignored ### Fusion 1.3.3 - Fixed deserialization of `dimension`, `match_block`, and `match_state` block predicates - Fixed deserialization of `dimension` entity predicate ### Fusion 1.3.2b - Fixed `overrides_folder` not working for mod resources ### Fusion 1.3.2a - Fixed crash when mods bake models outside the normal baking window ### Fusion 1.3.2 - Fixed crash with Sodium reading dummy sprite contents - Fixed wrong render type being used for modded blocks that set a Forge override ### Fusion 1.3.1 - Fixed `overlay` connecting texture layout producing way too many quads - Fixed `connections` property of connecting textures not working - Fixed base texture properties not working for `connecting` and `random` texture types - Fixed broken lighting for Fusion models - Fixed geometry of `base` models being duplicated - Fixed broken textures when ModernFix `mixin.perf.dynamic_resources` is enabled - Fixed crash with quick pack mod - Renamed `ConnectingModelData.ConnectingModelDataBuilder` to `ConnectingModelData.Builder` - Fixed `CuboidModelDataBuilder#material` calling itself - Fixed model materials map serialization not including '#' for references ### Fusion 1.3.0 - Model related changes: - Overhauled `ModelType` and how models are loaded: - Any model with a Fusion model as parent will now be loaded as a Fusion model - Changes for `base` model type: - Model can now be made emissive, through `emissive` property - Shading can now be disabled, through `shade` property - Ambient occlusion can now be disabled, through `ambient_occlusion` property - Lighting in guis can now be changed, through `gui_light` property - Elements can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Element faces can now have `light_emission`, `emissive`, `shade`, `ambient_occlusion` properties - Overhauled block and item model modifiers: - Added `priority` property - Modifiers are now applied in order of `priority`, then file name, rather than 'random' - Missing targets (like modded items/blocks) can now be ignored, through `ignore_missing_targets` property - Added `default_model_overwrites` to allow changes the default model when item/block model predicates are met - Added `append_models` to append models when item/block model predicates are met - For block model modifiers, `show_breaking_overlay` can now be set per model entry - Added block model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `match_block` checks whether the block at a certain offset matches certain blocks - `match_state` checks whether the block at a certain offset matches certain blocks and state properties - `biome` checks whether the block is in a biome - `dimension` checks whether the block is in a dimension - `altitude` checks whether the block's y-position is within a range - Added item model predicates: - Simple `true`, `false`, `and`, `or`, `not` types - `count` checks if a stack's count is within a range - `durability` checks if a stack's durability is within a range - `enchantment` checks whether an enchantment is present has a certain level - `match_name` checks whether an item's custom name matches a string or regex - `potion` checks whether the stack has a potion type - Added `composite` model type: - Allows combining multiple models - Models can be applied conditionally based on item and block predicates - Models can be translated, scaled, and rotated - Texture related changes: - Overhauled `TextureType` and how textures are loaded: - Textures can now have multiple texture atlas sprites - Textures can now have sub-textures - Any model using a Fusion texture will now be loaded as a Fusion model - Added generic quad processing for custom texture types - Changes for `base` texture type: - No longer requires a `base` model - Changes for `connecting` texture type: - No longer requires a `connecting` model - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Added an option for a default connection predicate, through `connections` property - Changes to connection predicates: - Added `true` and `false` types - Added `ignore_missing` options for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Allow specifying multiple blocks for `match_block`, `match_state`, `match_block_in_front`, `match_state_in_front` - Changes for `random` texture type: - Each tile is now its own sprite on the texture atlas - Empty tiles (completely transparent) are ignored and not stitched or processed - Tiles can now use a sub-texture type, through `sub_texture` property - Added randomness options `position`, `position_facing`, `position_axis`, through `random_source` property - Animated image layout can now be per-tile, through `per_tile_animation` property - Increased maximum `rows` and `columns` from 10 to 100 - Changes for `continuous` texture type: - Default tile is now its own sprite on the texture atlas - Increased maximum `rows` and `columns` from 10 to 32 - Changes for `scrolling` texture type: - Added 'wrap' loop type to allow the frame to wrap around the image - General changes: - Error messages are now printed in a user-friendly readable format - Improved clarity of error messages - Bug fixes: - Fixed handling of `full` layout connecting textures with a legacy square image - Fixed inconsistent randomness for block model modifier models - Fixed geometry key for block model modifiers - Fixed handling of generated item models - Fixed concurrency issue when using `pane_culling_fix` potentially leading to corrupted quads - Fixed item transforms not getting serialized for base model data - Fixed incorrect scaling of origin for rotation of base model data elements - Fixed not all vanilla model properties being serializable through `cuboid` model type - Fixed continuous textures not working correctly when rotated - Fixed thin edges sometimes showing around connecting, continuous, and random textures - Fixed sometimes broken mipmaps for Fusion textures on Minecraft 1.12 - Fixed integration with FramedBlocks on Minecraft 1.20.1 and 1.21.1 - Fixed inconsistent ordering of model modifiers on older Minecraft versions - Fixed model ordering of appended models in block model modifiers not being maintained when some models are vanilla and some are not ### Fusion 1.2.12 - Fixed handling of connections key references in connecting models - Fixed texture references added through base model data builder having an extra '#' ### Fusion 1.2.11e - Fixed `enchantment` item model modifier predicate not working for enchanted books ### Fusion 1.2.11d - Fixed block model modifier outputting quads from `WeightedBakedModel`s for all render types ### Fusion 1.2.11c - Fixed the breaking texture not showing on blocks targeted by a block model modifier ### Fusion 1.2.11b - Fixed Fusion's `pack.mcmeta` data not getting loaded for mod resources ### Fusion 1.2.11a - Fixed `show_breaking_overlay` option for block model modifiers not working ### Fusion 1.2.11 - Added `show_breaking_overlay` option to block model modifiers to not show the breaking overlay for appended models - Fixed crash when modded model bakeries do not contain model modifiers' target models ### Fusion 1.2.10 - Fixed all Fusion models loaded after any Fusion model has an error being broken ### Fusion 1.2.9 - Fixed `pieced` layout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases ### Fusion 1.2.8 - Added Hungarian translations (thanks to bayi!) - Ambient occlusion is now disabled for emissive quads - Fixed quads being emitted 7 times for `base` and `connecting` models when rendered as items - Fixed quads with different render types being ordered randomly for `base` and `connecting` models when rendered as items - Fixed inverted vertical tile ordering for `continuous` textures - Fixed `DefaultConnectionPredicates#isFaceVisible` returning `is_same_block` predicate - Fixed `NotConnectionPredicate` serialization being invalid - Fixed render type hint from NeoForge's model format being ignored - Fixed crash when evaluating `biome` and `dimension` entity predicate - Fixed `random` texture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays - Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers ### Fusion 1.2.7b - Fixed integration with FramedBlocks ### Fusion 1.2.7a - Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks ### Fusion 1.2.7 - Fixed argument validation for `count` and `durability` item predicates ### Fusion 1.2.6a - Fixed `connecting` and `base` models not always using correct render type when rendered as items ### Fusion 1.2.6 - Added data providers for block model modifiers and item model modifiers ### Fusion 1.2.5 - Fixed emissive quads not being quite as bright as they should be ### Fusion 1.2.4 - Fixed vertex permutations for rotated textures being wrong and hence `pieced` layout not looking correct when rotated - Fixed non-custom render type quads not being rendered in item models for `base` and `connecting` models - Files generated through `FusionModelProvider` are now tracked in the existing file helper ### Fusion 1.2.3 - Added special casing for `builtin/generated` parent model to make it work properly - Added Turkish translations (thanks to RuyaSavascisi!) ### Fusion 1.2.2a - Fixed crash when obtaining model data for a multipart model ### Fusion 1.2.2 - Fixed `pane_culling_fix` culling being inverted, culling only quads which should not be - Fixed crash when mods use non-resource characters in model layer names ### Fusion 1.2.1 - Fixed texture references overwriting model references in connecting models - Fixed block model modifiers with only `pane_culling_fix` option getting ignored ### Fusion 1.2.0 - Added base model type - Allows for processing random and continuous textures - Base models can have multiple parent models - Connecting model type inherits all properties from the base model type - Added base texture type - Allows specifying emissiveness, custom render type, and custom tinting function - Added `biome_grass`, `biome_foliage`, and `biome_water` tinting functions - All texture types inherit properties from base texture type - Added block model modifiers - Allows overlaying additional models onto blocks - Added `pane_culling_fix` to cull the top/bottom quads of glass panes - Added item model modifiers - Allows for conditionally changing item models - Added `count`, `durability`, `enchantment`, and `potion` item predicates - Added custom entity models - Added entity model modifiers - Allows for random or conditional entity models and textures - Added `altitude`, `is_baby`, `biome`, and `dimension` entity predicates - Added a warning screen when a resource pack requires a newer Fusion version than the one installed - Added `pieced` connecting texture layout allowing bordered textures from only a few tiles - Added `overlay` connecting texture layout intended for block overlays - All Fusion texture types can now be animated - Added continuous texture type for textures which span multiple blocks - Added random texture type for randomly choosing from a number of variations - Connecting models now allow specifying a `connections` key similar to the `texture` key - Added `match_block_in_front`, `match_state_in_front`, and `is_direction` connection predicates - Improved error messages for `match_state` connection predicate - Drastically improved performance of connecting models - Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix - Removed empty space from the `full` connecting texture layout - Fixed `match_state` predicate not working correctly when not all block state properties are specified - Fixed incorrect connections for connected textures when using UV lock or texture rotations - Fixed specifying connections per texture in connecting models not working correctly - Fixed connecting model sometimes using the wrong render type - Fixed caching states in connecting model sometimes leading to incorrect connections ### Fusion 1.1.1a - Fixed 'Model loader not found' errors ### Fusion 1.1.1 - Initial release of Fusion for Minecraft 1.20.5 & 1.20.6