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Fungal Infection: Cataclysm

A combat expansion for Fungal Infection: Spore

Автор: Night_Cloud2,9 тыс.0обновлён 11 авг. 2026 г.
ПриключенияМеханики игрыМобы

Описание

Fungal Infection: This is a war.

Still feeling stressed about survival? Still think the mod isn't challenging enough because the combat intensity just isn't there? Still find it a shame that Fungal Infection: Spore lacks the difficulty to keep players on edge?

Try this mod.
It enhances every aspect of the Fungal Infection: Spore mod while offering players more replayability.


The Hivemind is no longer a passive target.

It makes decisions. It evaluates. It pushes forward.
What you face is no longer a passive cloud of spreading spores — it's a functioning war system. From the moment you enter the game, the war has already begun, quietly unfolding in the background.

This mod does one thing:
It turns Fungal Infection into a real war.
Not a passive survival game. Not a mindless grinding experience. It's about taking the offensive, pushing forward, and reclaiming control of the battlefield.

You're not facing spores — you're facing a plan. An execution. A war machine that actually works.


Every creature has a purpose.

We went through every single fungal creature, identified what they were meant to be, and gave each of them a specialized role that fits their identity. Every unit exists for a reason. Every mechanic is built around what that creature is supposed to do — not random additions stacked on top of each other.

⚔️ Specialized fungal threats you will face
  • Some dig tunnels to quickly reach right beneath your base, emerging where you least expect them.
  • Some charge at you with overwhelming speed, breaking your frontline in an instant.
  • Some are masters of aerial combat, lifting you into the sky and slamming you back down to the ground.

Each type requires a different counter-strategy. You are no longer facing a horde of similar monsters — you are facing a coordinated, specialized army that works together to dismantle you.


This is not a side content pack.

This is Fungal Infection: Cataclysm.
It is the most direct, most extreme, and most inescapable form of Spore.

In the end, you will realize:
What you fear is no longer the darkness of night.
It is the daylight.
Darkness you can sleep through — but the daytime? You can never hide from it.


They are not waging a localized war against you.

They are waging total war.
Against everything.
Against every block. Every creature. Every piece of this world you thought was safe.

Your only choice is to fight back. Before everything is rewritten.

Последние версии

Все версии →
beta

Fungal Infection: Cataclysm 1.5.2

1.5.2
11 авг. 2026 г.2,6 тыс.Minecraft: 1.20.1forge
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Что нового
Fixed bugs related to configuration options.
beta

Fungal Infection: Cataclysm 1.5.1

1.5.1
30 июл. 2026 г.270Minecraft: 1.20.1forge
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Что нового
## 🛠️ Fungal Infection: Cataclysm – Hotfix 1.5.1 > This is a stability hotfix release. No new features added. --- ### ⚙️ Removed - Temporarily removed TNT-related mechanics (may return in a future version in a different form) --- ### 🛡️ Shield System Fixes - Fixed crash caused by missing `onShieldBroken` method in `UmarmedShieldGoal` - Shield break now correctly restores full health and halves shield value - Shield break visual effects (particles + sound) now play properly - Shield charge and decay logic optimized for better stability --- ### 🔧 Compatibility Improvements - Fixed `healAndShield` method signature to properly integrate with melee attacks - Shield system no longer interferes with game input (ESC key now works correctly) --- ### 📦 Version Info - **Version:** 1.5.1 - **Dependency:** Fungal Infection: Spore 2.2.0.1+ - **Supports:** Minecraft 1.20.1 / Forge 47.x
beta

Fungal Infection: Cataclysm 1.5.0

1.5.0
21 июл. 2026 г.71Minecraft: 1.20.1forge
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Fungal Infection: Cataclysm is a combat expansion for Fungal Infection: Spore that adds cataclysm-level warfare mechanics! It completely overhauls the Hivemind's strategic capabilities and class organoid combat system, turning the fungal faction from passive defenders into active hunters. If you're tired of the Hivemind just sitting there and Umarmer doing nothing but basic attacks — this mod is for you. What's new: <details> <summary>🧠 Hivemind Enhancements (click to expand)</summary> Automatic Dome Maintenance: clears foreign blocks, generates shroomlights Exile Traitors: Howitzers and Hindenburgs entering the dome get teleported 50-80 blocks away Permanent Resistance & Regeneration: constant buffs on the Hivemind Hurt Spawn: spawns 2-5 Verva when damaged, doubles at low health Active Offensive: scans 500-block radius when idle, sends 15-30 Verva to hunt enemies </details><details> <summary>🧫 Microbiome Conversion & Spawn-on-Kill (click to expand)</summary> Max Health Reduction: ignores healing, directly reduces target's health cap Exponential Damage: Level 1 deals 0.5❤️ every 2s, Level 2+ doubles every second Forced Removal: when cumulative reduction ≥ initial max health, target is removed Fungal Vulnerability: fungal entities deal bonus damage (level×0.5+1) to infected targets Spawn-on-Kill: generates Verva based on defeated target's stats (health/attack/armor/speed) Contagious Death: triggers spawn-on-kill when attacker or victim has Microbiome Conversion </details><details> <summary>🔥 Umarmer Complete Rework (click to expand)</summary> True Damage Melee: deals 10% of target's max health as True Damage — ignores armor, potions, enchants, creative mode TNT Stockpile: 1 TNT per 6 melee hits, only 3 hits in Rage mode Creeper Bonus: hitting a Creeper gives +5 TNT instantly TNT Smack: spawns TNT above head → smacked at target → 100% hit rate, deals 75 True Damage base, 225 in Rage Shockwave: ranged True Damage, bypasses invulnerability frames, 1.5x damage in Rage Deathrattle Gravity Well: pulls all enemies within 20-block radius for 10 seconds, then triggers 10 chain explosions, each dealing 180 True Damage with no falloff </details><details> <summary>🧪 Brew Support & Shield System (click to expand)</summary> Brew Aura: provides Attack, Defense, Speed, Regeneration buffs within 15 blocks, heals allies every second, applies random debuffs to enemies Shield System: attacks heal, overflow converts to shield, shield absorbs damage first Shield Decay: slowly decays when no enemies nearby (faster in Rage) Shield Break: instantly heals to full health, shield is halved </details><details> <summary>⚙️ Configuration (click to expand)</summary> In-game UI config menu (ESC → Options → Night Cloud Spore Addon Config) All values adjustable Feature toggles available </details> All damage is True Damage. Armor? Useless. Potions? Useless. Enchants? Useless. Resistance? Useless. Even creative mode won't save you. This is not a music mod. This is Cataclysm. ⚠️ Requirements Minecraft 1.20.1 Forge 47.x Dependency: Spore 2.2.0.1+ 🔧 Performance mods recommended (Canary, FerriteCore)