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ВЕРСИИ (18)
release
1.2.1
1.2.1-mc26.3-fabric10 окт. 2026 г.494Minecraft: 26.3fabric
Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob.
- Added the `A Permanent Memory` advancement for taking a photo and printing it out.
- Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter.
- Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `item` (Optional): An Item Predicate to test against the Item used to take the photograph.
- Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer.
- `allow_copy`: Whether the photograph being printed can be a copy of another photograph.
- Added the `freezeframe:film_filter` Data Component Predicate Type with the following format:
- `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component.
- The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself.
- Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled:
- Placing and removing Photographs from Item Frames in Creative Mode.
- Giving an Armor Stand a Photograph in Creative Mode.
- Giving an Allay a Photograph in Creative Mode.
- Using pick-block to obtain a new Photograph Item Stack in Creative Mode.
- Very slightly improved the performance cost of rendering photographs.
release
1.2.1
1.2.1-mc26.3-neoforge10 окт. 2026 г.26Minecraft: 26.3neoforge
Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob.
- Added the `A Permanent Memory` advancement for taking a photo and printing it out.
- Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter.
- Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `item` (Optional): An Item Predicate to test against the Item used to take the photograph.
- Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer.
- `allow_copy`: Whether the photograph being printed can be a copy of another photograph.
- Added the `freezeframe:film_filter` Data Component Predicate Type with the following format:
- `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component.
- The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself.
- Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled:
- Placing and removing Photographs from Item Frames in Creative Mode.
- Giving an Armor Stand a Photograph in Creative Mode.
- Giving an Allay a Photograph in Creative Mode.
- Using pick-block to obtain a new Photograph Item Stack in Creative Mode.
- Very slightly improved the performance cost of rendering photographs.
release
1.2.1
1.2.1-mc26.2-fabric10 окт. 2026 г.156Minecraft: 26.2fabric
Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob.
- Added the `A Permanent Memory` advancement for taking a photo and printing it out.
- Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter.
- Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `item` (Optional): An Item Predicate to test against the Item used to take the photograph.
- Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer.
- `allow_copy`: Whether the photograph being printed can be a copy of another photograph.
- Added the `freezeframe:film_filter` Data Component Predicate Type with the following format:
- `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component.
- The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself.
- Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled:
- Placing and removing Photographs from Item Frames in Creative Mode.
- Giving an Armor Stand a Photograph in Creative Mode.
- Giving an Allay a Photograph in Creative Mode.
- Using pick-block to obtain a new Photograph Item Stack in Creative Mode.
- Very slightly improved the performance cost of rendering photographs.
release
1.2.1
1.2.1-mc26.2-neoforge10 окт. 2026 г.30Minecraft: 26.2neoforge
Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob.
- Added the `A Permanent Memory` advancement for taking a photo and printing it out.
- Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter.
- Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `item` (Optional): An Item Predicate to test against the Item used to take the photograph.
- Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format:
- `player` (Optional): An Entity Predicate to test against the Player.
- `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer.
- `allow_copy`: Whether the photograph being printed can be a copy of another photograph.
- Added the `freezeframe:film_filter` Data Component Predicate Type with the following format:
- `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component.
- The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself.
- Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled:
- Placing and removing Photographs from Item Frames in Creative Mode.
- Giving an Armor Stand a Photograph in Creative Mode.
- Giving an Allay a Photograph in Creative Mode.
- Using pick-block to obtain a new Photograph Item Stack in Creative Mode.
- Very slightly improved the performance cost of rendering photographs.
release
1.2
1.2-mc26.3-neoforge25 сент. 2026 г.33Minecraft: 26.3neoforge
Что нового
- Ported to multiloader.
- The photograph tracker now keeps track of the time at which a photograph was deleted.
- Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion.
- Players who haven't previously logged in will no longer be sent a photograph deletion packet.
- Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite.
### 26.3+
- Updated the Photograph item's texture to be more consistent with the new Map textures.
release
1.2
1.2-mc26.3-fabric25 сент. 2026 г.236Minecraft: 26.3fabric
Что нового
- Ported to multiloader.
- The photograph tracker now keeps track of the time at which a photograph was deleted.
- Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion.
- Players who haven't previously logged in will no longer be sent a photograph deletion packet.
- Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite.
### 26.3+
- Updated the Photograph item's texture to be more consistent with the new Map textures.
release
1.2
1.2-mc26.2-fabric25 сент. 2026 г.156Minecraft: 26.2fabric
Что нового
- Ported to multiloader.
- The photograph tracker now keeps track of the time at which a photograph was deleted.
- Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion.
- Players who haven't previously logged in will no longer be sent a photograph deletion packet.
- Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite.
### 26.3+
- Updated the Photograph item's texture to be more consistent with the new Map textures.
release
1.2
1.2-mc26.2-neoforge25 сент. 2026 г.20Minecraft: 26.2neoforge
Что нового
- Ported to multiloader.
- The photograph tracker now keeps track of the time at which a photograph was deleted.
- Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion.
- Players who haven't previously logged in will no longer be sent a photograph deletion packet.
- Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite.
### 26.3+
- Updated the Photograph item's texture to be more consistent with the new Map textures.
release
1.1 (26.2)
1.1-mc26.218 июн. 2026 г.1,1 тыс.Minecraft: 26.2fabric, quilt
Что нового
- Bumped Freeze Frame's protocol version to 2.
- Added Film Filters.
- Film Filters come in two variants:
- Special
- Added the `freezeframe:special_film_filter` Dynamic Registry.
- Special Film Filters are data-driven with the following format:
- `shader`: The ID of the shader to be applied.
- `shader_uniforms`: The uniforms to be passed to the shader.
- Can be applied up to one time per Film item each, via crafting recipe.
- Dye
- Can be applied to Film items via crafting.
- When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
- When multiple Dye Filter Layers are present, they be applied separately.
- Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
- Up to eight Film Filter Layers can be applied to a Film item.
- Added the `freezeframe:film_filter` recipe type, with the following format:
- `category`: The Recipe Book category for the recipe.
- `group`: The Recipe Book group for the recipe.
- `film`: The base Ingredient to apply the filter to.
- `special_film_filter_and_ingredient`: An optional field to be used when making a Special Filter recipe.
- `ingredient`: The Ingredient required for the Special Filter.
- `special_film_filter`: The Special Filter's ID.
- `dyes`: An optional Ingredient to be used when making a Dye Filter recipe.
- `exclusion_tint_material`: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.
- `result`: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
- Added a config option to disable Film Filter crafting.
- Photos can now be placed inside of Books.
- A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
- If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
- Added a config option to disable Photo placement inside of Books.
- Added the Photograph Tracking system.
- Lists out all Photo IDs, and the count of active instances for each Photo.
- Each Photo taken, developed, and cloned will increment the tracker.
- Each Photo destroyed or deleted will decrement the tracker.
- When the tracker reaches zero, the respective file for the Photo will be deleted.
- Added a config option to disable Photograph tracking.
- It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
- The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
- The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
- Added a statistic for interacting with a Developing Table.
- Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
- Added a config option to toggle this behavior.
- Added a config option to toggle scope zooming.
- While scoping, the hotbar, crosshair, and block outlines will no longer render.
- Added three config options to toggle these behaviors.
- Added a config option to render held Photo items in 3D when viewed in third-person.
- This is disabled by default.
- Photo item rendering now supports rendering a back side.
- Added the `FRAME_BACK` Frame Type.
- Tripods now have three legs instead of four.
- The rotation of the Tripod's legs is now relative to the center of the Tripod.
- Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
- Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
- Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
- Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
- Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
- Fixed an issue that would cause an error about the `ContainerComponentManipulators` class to log, despite working as intended.
- Fixed the Film tooltip to now be centered regardless of the tooltip's width.
- Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
- Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
- Fixed a bug that caused Tripods to despawn when far from a Player.
- Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
- Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
- Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
- Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
- Fixed a bug that allowed GUIs to render while a Photo is being taken.
- Debug renderers no longer render while a Photo is being taken.
release
1.1 (26.1)
1.1-mc26.118 июн. 2026 г.450Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
- Bumped Freeze Frame's protocol version to 2.
- Added Film Filters.
- Film Filters come in two variants:
- Special
- Added the `freezeframe:special_film_filter` Dynamic Registry.
- Special Film Filters are data-driven with the following format:
- `shader`: The ID of the shader to be applied.
- `shader_uniforms`: The uniforms to be passed to the shader.
- Can be applied up to one time per Film item each, via crafting recipe.
- Dye
- Can be applied to Film items via crafting.
- When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
- When multiple Dye Filter Layers are present, they be applied separately.
- Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
- Up to eight Film Filter Layers can be applied to a Film item.
- Added the `freezeframe:film_filter` recipe type, with the following format:
- `category`: The Recipe Book category for the recipe.
- `group`: The Recipe Book group for the recipe.
- `film`: The base Ingredient to apply the filter to.
- `special_film_filter_and_ingredient`: An optional field to be used when making a Special Filter recipe.
- `ingredient`: The Ingredient required for the Special Filter.
- `special_film_filter`: The Special Filter's ID.
- `dyes`: An optional Ingredient to be used when making a Dye Filter recipe.
- `exclusion_tint_material`: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.
- `result`: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
- Added a config option to disable Film Filter crafting.
- Photos can now be placed inside of Books.
- A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
- If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
- Added a config option to disable Photo placement inside of Books.
- Added the Photograph Tracking system.
- Lists out all Photo IDs, and the count of active instances for each Photo.
- Each Photo taken, developed, and cloned will increment the tracker.
- Each Photo destroyed or deleted will decrement the tracker.
- When the tracker reaches zero, the respective file for the Photo will be deleted.
- Added a config option to disable Photograph tracking.
- It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
- The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
- The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
- Added a statistic for interacting with a Developing Table.
- Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
- Added a config option to toggle this behavior.
- Added a config option to toggle scope zooming.
- While scoping, the hotbar, crosshair, and block outlines will no longer render.
- Added three config options to toggle these behaviors.
- Added a config option to render held Photo items in 3D when viewed in third-person.
- This is disabled by default.
- Photo item rendering now supports rendering a back side.
- Added the `FRAME_BACK` Frame Type.
- Tripods now have three legs instead of four.
- The rotation of the Tripod's legs is now relative to the center of the Tripod.
- Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
- Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
- Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
- Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
- Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
- Fixed an issue that would cause an error about the `ContainerComponentManipulators` class to log, despite working as intended.
- Fixed the Film tooltip to now be centered regardless of the tooltip's width.
- Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
- Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
- Fixed a bug that caused Tripods to despawn when far from a Player.
- Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
- Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
- Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
- Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
- Fixed a bug that allowed GUIs to render while a Photo is being taken.
- Debug renderers no longer render while a Photo is being taken.
release
1.0.1 (26.1)
1.0.1-mc26.127 мар. 2026 г.979Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
- The Developing Table's crafting recipe now uses Blue Dye and Red Dye instead of Cyan Dye And Magenta dye.
- This change was made due to Cyan Dye sometimes being difficult to obtain.
release
1.0 (26.1)
1.0-mc26.125 мар. 2026 г.113Minecraft: 26.1fabric, quilt
Что нового
- Added Camera item
- Added Camera entity
- Added Film Roll item
- Added Developing Table block
- Added Photo item
- Spyglasses and Cameras now let you adjust their zoom with the mouse wheel
release
2.2 (Outdated)
2.2-1.2115 июн. 2024 г.8 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
Fixed advancements and recipes not loading in 1.21.
release
2.1 (1.21) (Outdated)
2.1-1.2114 июн. 2024 г.190Minecraft: 1.21fabric
Что нового
Ported to 1.21.
release
2.1 (Outdated)
2.1-1.20.64 мая 2024 г.2,1 тыс.Minecraft: 1.20.6fabric
Что нового
Fixed recipes not working as intended.
release
2.0 (Outdated)
2.0-1.20.62 мая 2024 г.165Minecraft: 1.20.6fabric
Что нового
- Ported to 1.20.6.
- Taking screenshots no longer shows a visual flicker, as screenshots have been reworked.
- For instance, you were once able to see the perspective changing over to the Camera/the GUI vanishing for a split second as the screenshot was taken. This will no longer happen, and the screenshot is now taken through a separate render target in the background.
- Camera screenshots will now be taken in a square resolution, with their height and width matching the window's current width.
- The FOV of all Camera screenshots will be set to 90.
- Camera snap sounds will now play for all players in multiplayer.
- Cameras now use the same damage logic as Armor Stands.
- Cameras can now track players from further distances.
- Misc. other improvements.
release
1.0 (1.20.2) (Outdated)
1.0-1.20.230 дек. 2023 г.531Minecraft: 1.20.2fabric
release
1.0 (Outdated)
1.030 дек. 2023 г.3,7 тыс.Minecraft: 1.20.3, 1.20.4fabric