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Freeze Frame: The Camera Mod

ВЕРСИИ (18)

release

1.2.1

1.2.1-mc26.3-fabric
10 окт. 2026 г.494Minecraft: 26.3fabric
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Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob. - Added the `A Permanent Memory` advancement for taking a photo and printing it out. - Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter. - Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `item` (Optional): An Item Predicate to test against the Item used to take the photograph. - Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer. - `allow_copy`: Whether the photograph being printed can be a copy of another photograph. - Added the `freezeframe:film_filter` Data Component Predicate Type with the following format: - `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component. - The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself. - Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled: - Placing and removing Photographs from Item Frames in Creative Mode. - Giving an Armor Stand a Photograph in Creative Mode. - Giving an Allay a Photograph in Creative Mode. - Using pick-block to obtain a new Photograph Item Stack in Creative Mode. - Very slightly improved the performance cost of rendering photographs.
release

1.2.1

1.2.1-mc26.3-neoforge
10 окт. 2026 г.26Minecraft: 26.3neoforge
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Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob. - Added the `A Permanent Memory` advancement for taking a photo and printing it out. - Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter. - Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `item` (Optional): An Item Predicate to test against the Item used to take the photograph. - Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer. - `allow_copy`: Whether the photograph being printed can be a copy of another photograph. - Added the `freezeframe:film_filter` Data Component Predicate Type with the following format: - `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component. - The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself. - Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled: - Placing and removing Photographs from Item Frames in Creative Mode. - Giving an Armor Stand a Photograph in Creative Mode. - Giving an Allay a Photograph in Creative Mode. - Using pick-block to obtain a new Photograph Item Stack in Creative Mode. - Very slightly improved the performance cost of rendering photographs.
release

1.2.1

1.2.1-mc26.2-fabric
10 окт. 2026 г.156Minecraft: 26.2fabric
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Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob. - Added the `A Permanent Memory` advancement for taking a photo and printing it out. - Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter. - Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `item` (Optional): An Item Predicate to test against the Item used to take the photograph. - Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer. - `allow_copy`: Whether the photograph being printed can be a copy of another photograph. - Added the `freezeframe:film_filter` Data Component Predicate Type with the following format: - `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component. - The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself. - Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled: - Placing and removing Photographs from Item Frames in Creative Mode. - Giving an Armor Stand a Photograph in Creative Mode. - Giving an Allay a Photograph in Creative Mode. - Using pick-block to obtain a new Photograph Item Stack in Creative Mode. - Very slightly improved the performance cost of rendering photographs.
release

1.2.1

1.2.1-mc26.2-neoforge
10 окт. 2026 г.30Minecraft: 26.2neoforge
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Что нового
- Added the `Minecraft Snap` advancement for taking a photo of a mob. - Added the `A Permanent Memory` advancement for taking a photo and printing it out. - Added the `Ender-Vision` advancement for taking a photo of an Enderman using the `Inverted` Film Filter. - Added the `freezeframe:take_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `item` (Optional): An Item Predicate to test against the Item used to take the photograph. - Added the `freezeframe:print_photograph` Advancement Criteria Trigger Type with the following format: - `player` (Optional): An Entity Predicate to test against the Player. - `player_must_be_photographer`: Whether the Player printing the photograph must also be its photographer. - `allow_copy`: Whether the photograph being printed can be a copy of another photograph. - Added the `freezeframe:film_filter` Data Component Predicate Type with the following format: - `layers` (Optional): A list of Film Filter Layer Predicates to test against a Film Filter Component. - The format for each Film Filter Layer Predicate is simply the format of a Film Filter Layer itself. - Improved the Photograph Tracker to now support more edge-cases, resolving issues that would incorrectly delete Photographs when enabled: - Placing and removing Photographs from Item Frames in Creative Mode. - Giving an Armor Stand a Photograph in Creative Mode. - Giving an Allay a Photograph in Creative Mode. - Using pick-block to obtain a new Photograph Item Stack in Creative Mode. - Very slightly improved the performance cost of rendering photographs.
release

1.2

1.2-mc26.3-neoforge
25 сент. 2026 г.33Minecraft: 26.3neoforge
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Что нового
- Ported to multiloader. - The photograph tracker now keeps track of the time at which a photograph was deleted. - Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion. - Players who haven't previously logged in will no longer be sent a photograph deletion packet. - Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite. ### 26.3+ - Updated the Photograph item's texture to be more consistent with the new Map textures.
release

1.2

1.2-mc26.3-fabric
25 сент. 2026 г.236Minecraft: 26.3fabric
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Что нового
- Ported to multiloader. - The photograph tracker now keeps track of the time at which a photograph was deleted. - Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion. - Players who haven't previously logged in will no longer be sent a photograph deletion packet. - Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite. ### 26.3+ - Updated the Photograph item's texture to be more consistent with the new Map textures.
release

1.2

1.2-mc26.2-fabric
25 сент. 2026 г.156Minecraft: 26.2fabric
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Что нового
- Ported to multiloader. - The photograph tracker now keeps track of the time at which a photograph was deleted. - Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion. - Players who haven't previously logged in will no longer be sent a photograph deletion packet. - Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite. ### 26.3+ - Updated the Photograph item's texture to be more consistent with the new Map textures.
release

1.2

1.2-mc26.2-neoforge
25 сент. 2026 г.20Minecraft: 26.2neoforge
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Что нового
- Ported to multiloader. - The photograph tracker now keeps track of the time at which a photograph was deleted. - Thanks to this change, only the names of photographs that have been deleted since a player's last login will be sent to their client for client-sided deletion. - Players who haven't previously logged in will no longer be sent a photograph deletion packet. - Attempting to decrement the tracked count of a photograph that hasn't been tracked will now mark it as infinite. ### 26.3+ - Updated the Photograph item's texture to be more consistent with the new Map textures.
release

1.1 (26.2)

1.1-mc26.2
18 июн. 2026 г.1,1 тыс.Minecraft: 26.2fabric, quilt
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Что нового
- Bumped Freeze Frame's protocol version to 2. - Added Film Filters. - Film Filters come in two variants: - Special - Added the `freezeframe:special_film_filter` Dynamic Registry. - Special Film Filters are data-driven with the following format: - `shader`: The ID of the shader to be applied. - `shader_uniforms`: The uniforms to be passed to the shader. - Can be applied up to one time per Film item each, via crafting recipe. - Dye - Can be applied to Film items via crafting. - When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer. - When multiple Dye Filter Layers are present, they be applied separately. - Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full. - Up to eight Film Filter Layers can be applied to a Film item. - Added the `freezeframe:film_filter` recipe type, with the following format: - `category`: The Recipe Book category for the recipe. - `group`: The Recipe Book group for the recipe. - `film`: The base Ingredient to apply the filter to. - `special_film_filter_and_ingredient`: An optional field to be used when making a Special Filter recipe. - `ingredient`: The Ingredient required for the Special Filter. - `special_film_filter`: The Special Filter's ID. - `dyes`: An optional Ingredient to be used when making a Dye Filter recipe. - `exclusion_tint_material`: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter. - `result`: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically. - Added a config option to disable Film Filter crafting. - Photos can now be placed inside of Books. - A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look. - If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over. - Added a config option to disable Photo placement inside of Books. - Added the Photograph Tracking system. - Lists out all Photo IDs, and the count of active instances for each Photo. - Each Photo taken, developed, and cloned will increment the tracker. - Each Photo destroyed or deleted will decrement the tracker. - When the tracker reaches zero, the respective file for the Photo will be deleted. - Added a config option to disable Photograph tracking. - It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing. - The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes. - The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book. - Added a statistic for interacting with a Developing Table. - Photos now ignore fog created by effects (e.g., Blindness and Darkness.) - Added a config option to toggle this behavior. - Added a config option to toggle scope zooming. - While scoping, the hotbar, crosshair, and block outlines will no longer render. - Added three config options to toggle these behaviors. - Added a config option to render held Photo items in 3D when viewed in third-person. - This is disabled by default. - Photo item rendering now supports rendering a back side. - Added the `FRAME_BACK` Frame Type. - Tripods now have three legs instead of four. - The rotation of the Tripod's legs is now relative to the center of the Tripod. - Decreased the chance for the creaky sound to play when adjusting the height of a Tripod. - Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels. - Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default. - Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale. - Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip. - Fixed an issue that would cause an error about the `ContainerComponentManipulators` class to log, despite working as intended. - Fixed the Film tooltip to now be centered regardless of the tooltip's width. - Fixed the dark border on the inner part of the Camera's scope overlay not being transparent. - Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture. - Fixed a bug that caused Tripods to despawn when far from a Player. - Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted. - Photos taken by Tripods now use Environment Attributes at their position instead of the Player's. - Photos taken by Tripods now use the Tripod's eye height instead of the Player's. - Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted. - Fixed a bug that allowed GUIs to render while a Photo is being taken. - Debug renderers no longer render while a Photo is being taken.
release

1.1 (26.1)

1.1-mc26.1
18 июн. 2026 г.450Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
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Что нового
- Bumped Freeze Frame's protocol version to 2. - Added Film Filters. - Film Filters come in two variants: - Special - Added the `freezeframe:special_film_filter` Dynamic Registry. - Special Film Filters are data-driven with the following format: - `shader`: The ID of the shader to be applied. - `shader_uniforms`: The uniforms to be passed to the shader. - Can be applied up to one time per Film item each, via crafting recipe. - Dye - Can be applied to Film items via crafting. - When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer. - When multiple Dye Filter Layers are present, they be applied separately. - Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full. - Up to eight Film Filter Layers can be applied to a Film item. - Added the `freezeframe:film_filter` recipe type, with the following format: - `category`: The Recipe Book category for the recipe. - `group`: The Recipe Book group for the recipe. - `film`: The base Ingredient to apply the filter to. - `special_film_filter_and_ingredient`: An optional field to be used when making a Special Filter recipe. - `ingredient`: The Ingredient required for the Special Filter. - `special_film_filter`: The Special Filter's ID. - `dyes`: An optional Ingredient to be used when making a Dye Filter recipe. - `exclusion_tint_material`: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter. - `result`: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically. - Added a config option to disable Film Filter crafting. - Photos can now be placed inside of Books. - A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look. - If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over. - Added a config option to disable Photo placement inside of Books. - Added the Photograph Tracking system. - Lists out all Photo IDs, and the count of active instances for each Photo. - Each Photo taken, developed, and cloned will increment the tracker. - Each Photo destroyed or deleted will decrement the tracker. - When the tracker reaches zero, the respective file for the Photo will be deleted. - Added a config option to disable Photograph tracking. - It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing. - The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes. - The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book. - Added a statistic for interacting with a Developing Table. - Photos now ignore fog created by effects (e.g., Blindness and Darkness.) - Added a config option to toggle this behavior. - Added a config option to toggle scope zooming. - While scoping, the hotbar, crosshair, and block outlines will no longer render. - Added three config options to toggle these behaviors. - Added a config option to render held Photo items in 3D when viewed in third-person. - This is disabled by default. - Photo item rendering now supports rendering a back side. - Added the `FRAME_BACK` Frame Type. - Tripods now have three legs instead of four. - The rotation of the Tripod's legs is now relative to the center of the Tripod. - Decreased the chance for the creaky sound to play when adjusting the height of a Tripod. - Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels. - Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default. - Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale. - Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip. - Fixed an issue that would cause an error about the `ContainerComponentManipulators` class to log, despite working as intended. - Fixed the Film tooltip to now be centered regardless of the tooltip's width. - Fixed the dark border on the inner part of the Camera's scope overlay not being transparent. - Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture. - Fixed a bug that caused Tripods to despawn when far from a Player. - Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted. - Photos taken by Tripods now use Environment Attributes at their position instead of the Player's. - Photos taken by Tripods now use the Tripod's eye height instead of the Player's. - Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted. - Fixed a bug that allowed GUIs to render while a Photo is being taken. - Debug renderers no longer render while a Photo is being taken.
release

1.0.1 (26.1)

1.0.1-mc26.1
27 мар. 2026 г.979Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
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Что нового
- The Developing Table's crafting recipe now uses Blue Dye and Red Dye instead of Cyan Dye And Magenta dye. - This change was made due to Cyan Dye sometimes being difficult to obtain.
release

1.0 (26.1)

1.0-mc26.1
25 мар. 2026 г.113Minecraft: 26.1fabric, quilt
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Что нового
- Added Camera item - Added Camera entity - Added Film Roll item - Added Developing Table block - Added Photo item - Spyglasses and Cameras now let you adjust their zoom with the mouse wheel
release

2.2 (Outdated)

2.2-1.21
15 июн. 2024 г.8 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Fixed advancements and recipes not loading in 1.21.
release

2.1 (1.21) (Outdated)

2.1-1.21
14 июн. 2024 г.190Minecraft: 1.21fabric
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Что нового
Ported to 1.21.
release

2.1 (Outdated)

2.1-1.20.6
4 мая 2024 г.2,1 тыс.Minecraft: 1.20.6fabric
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Что нового
Fixed recipes not working as intended.
release

2.0 (Outdated)

2.0-1.20.6
2 мая 2024 г.165Minecraft: 1.20.6fabric
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Что нового
- Ported to 1.20.6. - Taking screenshots no longer shows a visual flicker, as screenshots have been reworked. - For instance, you were once able to see the perspective changing over to the Camera/the GUI vanishing for a split second as the screenshot was taken. This will no longer happen, and the screenshot is now taken through a separate render target in the background. - Camera screenshots will now be taken in a square resolution, with their height and width matching the window's current width. - The FOV of all Camera screenshots will be set to 90. - Camera snap sounds will now play for all players in multiplayer. - Cameras now use the same damage logic as Armor Stands. - Cameras can now track players from further distances. - Misc. other improvements.
release

1.0 (1.20.2) (Outdated)

1.0-1.20.2
30 дек. 2023 г.531Minecraft: 1.20.2fabric
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1.0 (Outdated)

1.0
30 дек. 2023 г.3,7 тыс.Minecraft: 1.20.3, 1.20.4fabric
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