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ВЕРСИИ (5)
alpha
FPSCompress 0.5.0
0.5.08 июн. 2026 г.383Minecraft: 1.21.1neoforge
Что нового
## Version 0.5.0 Changelog Summary
### Blueprint & Fabricator System
* **Core Integration:** Introduced the Fabricator block and Blueprint items to scan PreFabs and print duplicates based on resource requirements.
* **Auto-Printing Pipeline:** The Fabricator automatically prints PreFabs when all resources are provided. The process includes a configurable print duration and a visual UI progress arrow.
* **Performance Optimization:** Blueprint scan results are now cached in the PreFab's NBT for instant re-scans. Idle Fabricators use inventory fingerprinting and exponential backoff to minimize performance overhead.
* **NBT-Aware Scanning:** Inventory scanning explicitly checks NBT data. **This is datapack driven**. Fixed bugs related to resource slot coloring for NBT-matched items and implemented a deferred ejection system to safely reject incorrect NBT items.
### PreFab Enhancements & UI
* **Room Block Blacklist:** A new server configuration prevents players from placing specific blocks inside PreFab rooms. It defaults to Bedrock as an example.
* **Custom Naming System:** Users can assign and save custom names to PreFabs via the Status GUI, which persist in NBT data, synchronize across the network, and override standard inventory names.
* **Rate Display Simplification:** Removed complex LCM-based auto-normalization. Time scales now cycle linearly (Per Tick through Per Hour), and large rate values use compact engineering suffixes (K, M, B, etc.) while values under 1000 maintain two-decimal precision.
* **Item Retention:** The `prefabConsumedOnScan` default configuration is now `false`, allowing a single PreFab to generate multiple Blueprints without being consumed.
* **GUI Interactivity & Fixes:** Right-clicking a Blueprint displays its full contents, rates, and costs in chat. Fixed an issue where Status GUI tooltips would persist incorrectly across tab switches. The Fabricator block received custom textures, survival item drops, and pickaxe mineability.
### Codebase Refactoring & Cleanup
* **Subsystem Updates:** Major refactoring applied to the Inventory Scanner, Portal System, and `TpsCacheUpgradeItem` to improve NBT extraction, validation, and state transitions. Removed redundant math logic from the RateNormalizer and simplified related display classes.
* **Developer Tools:** Added a new `/fps_dev2 give-test-blueprint` command to generate test blueprints with custom input/output lists and costs.
* **Repository Maintenance:** Removed unused `.aider` configuration files, cleared unused Java imports, and updated system documentation and localization strings.
alpha
FPSCompress 0.4.0
0.4.024 мая 2026 г.67Minecraft: 1.21.1neoforge
Что нового
## Version 0.4.0 Changelog Summary
### New Features
* **Customizable Rate Display Units:** Added a flexible rate visualization system in the PreFab status GUI. Features include a time scale toggle (Auto, Per Tick, Per Second, Per Minute, Per Hour), auto-normalization using an LCM algorithm, item-focused scaling, smart tooltips, and persistent server-side preferences.
* **Minimum Simulation Time:** Implemented a configurable minimum duration (default: 2 minutes) required before entering the CACHED state. The UI now displays a progress bar and remaining time. Creative mode players can bypass this requirement.
* **PreFab Entry Protection:** Restricted Survival players from entering PreFabs during active operation (SIMULATING, CACHED, or HALTED states) to prevent accidental factory breakage. Creative mode players can still enter.
### Changes
* **Rate Calculation Upgrade:** Replaced the flow-only MVP formula with a full delta accounting formula. The new system calculates net rates using both flow and internal storage deltas, ensuring items buffered inside machines during simulation are accurately accounted for.
### Fixes
* **Documentation Clarity:** Addressed a widespread misconception regarding the Simulation Wrench. Updated 12 documentation files to clarify that the wrench is strictly for face configuration, while state transitions require interacting with an empty hand or non-wrench item.
### Technical Updates
* **Major Refactoring:** Extracted seven service classes from `PrefabBlockEntity` to resolve Checkstyle violations, reducing the main file size by over 50%. All static analysis checks (compileJava, checkstyleMain, spotbugsMain) now pass with zero warnings.
alpha
FPSCompress 0.3.0
0.3.023 мая 2026 г.24Minecraft: 1.21.1neoforge
Что нового
## Version 0.3.0 Changelog Summary
### New Features
* **Multi-Output Routing System (Phase 6):** Introduced UUID-based cached production and rate tracking. The new `CachedTransferHandler` allows routing specific resources to distinct PreFab faces. Includes `CachedConfigurationValidator` for face-to-UUID mapping validation.
* **Patchouli Documentation Integration:** Added in-game documentation featuring over 112 JSON files categorized across 11 sections. Includes a new automated conversion tool to port GitHub Wiki markdown to Patchouli format.
* **Enhanced Debug Commands:** Expanded the `/fps_dev2 give-test-prefab` command to support list inputs, fake room code generation, and maintained configurations across states.
* **Localization & Wiki:** Published comprehensive GitHub Wiki documentation and added related translation keys to `en_us.json`.
### Technical & System Changes
* **NBT Schema Version 2:** Replaced aggregate rate tracking with per-UUID storage (`importerExporterRates`). Legacy v1 blocks automatically migrate to v2 upon world load.
* **State Persistence:** NBT data (rates, face configurations, and room linkage) now correctly persists when blocks are broken and replaced.
* **Performance Optimization:** Eliminated 34+ excessive logging statements, reducing console output by roughly 95% during standard operations.
* **Instant GUI Sync:** Importer/Exporter frequency updates now instantly reflect in the GUI without needing a chunk reload.
### Bug Fixes
* **Mining Drops:** Corrected a block ID tag error (`fpscompress:prefab_machine`) that prevented PreFab blocks from dropping when mined with a pickaxe.
* **Test PreFab NBT Loss:** Addressed six distinct issues causing test blocks to lose caching data, schema versions, and room linkage upon placement.
* **Code Quality:** Resolved all remaining SpotBugs and Checkstyle warnings, bringing static analysis findings to zero.
### Breaking Changes
* **NBT Migration Impact:** Test PreFabs from previous versions must be regenerated. Production setups should re-measure rates to align with Schema v2.
* **Tag Updates:** The NBT tag for item filtering has changed from `FilterItem` to `FrequencyItem`. Existing blocks from pre-frequency builds will lose their settings.
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*Resource for verification: The details in this summary are extracted directly from the provided v0.3.0 release changelog text.*
alpha
FPSCompress 0.2.0
0.2.016 мая 2026 г.43Minecraft: 1.21.1neoforge
Что нового
added crafting recipes for core components
alpha
FPSCompress 0.1.0-alpha
0.1.0-alpha12 мая 2026 г.28Minecraft: 1.21.1neoforge
Что нового
**_This mod requires the Compact Machines mod, but it hasn't been published into modrinth, so I cannot register it as a dependency._**
Core systems implemented:
- ✅ Face configuration system with GUI
- ✅ Importer/Exporter blocks with UUID linking
- ✅ Resource transport (PULL/PUSH modes)
- ✅ Rate measurement with delta accounting
- ✅ Cached production with fractional math
- ✅ PreFab-as-Item portability system
- ✅ Enhanced GUI with live status and resource display
- ✅ HALTED state recovery with preserved rates
- ✅ Vanilla block support (chests, furnaces, hoppers)