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First Person Model Compat

ВЕРСИИ (13)

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First Person Model Compat 1.2.1+1.21.1

1.2.1
8 июл. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
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# 1.2.1 - **Updated Dependencies:** Mods like better combat are optional now and the mod will not crash if they are not installed.
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First Person Model Compat 1.2.1

1.2.1
8 июл. 2026 г.5,1 тыс.Minecraft: 1.21.1neoforge
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# 1.2.1 - **Updated Dependencies:** Mods like better combat are optional now and the mod will not crash if they are not installed.
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First Person Model Compat 1.2.0

1.2.0
8 июл. 2026 г.82Minecraft: 1.21.1fabric
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# 1.2.0 - **Punchy Compatibility:** Added optional integration for **Punchy** on Fabric and NeoForge. - **First Person Model Priority:** When Punchy is disabled, its FPM activation handler no longer blocks First Person Model body rendering. - **Animation State Restoration:** Restores Better Combat and Spell Engine first-person animation state after Punchy is disabled, preventing Punchy's already-registered hooks from keeping external animation mods suppressed. - **FPM Hide Angle Support:** When Punchy's FPM hide angle is set to `never`, Punchy is virtually disabled through its `isModEnabled` boolean while in first person, letting FPM and Better Combat animation handling keep priority. - **Mixin Safety:** Punchy mixins are gated through `CompatibilityRegistry`, use optional `@Pseudo` targets with `remap = false`, and avoid fragile Minecraft descriptors in injection annotations.
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First Person Model Compat 1.2.0

1.2.0
8 июл. 2026 г.55Minecraft: 1.21.1neoforge
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Что нового
# 1.2.0 - **Punchy Compatibility:** Added optional integration for **Punchy** on Fabric and NeoForge. - **First Person Model Priority:** When Punchy is disabled, its FPM activation handler no longer blocks First Person Model body rendering. - **Animation State Restoration:** Restores Better Combat and Spell Engine first-person animation state after Punchy is disabled, preventing Punchy's already-registered hooks from keeping external animation mods suppressed. - **FPM Hide Angle Support:** When Punchy's FPM hide angle is set to `never`, Punchy is virtually disabled through its `isModEnabled` boolean while in first person, letting FPM and Better Combat animation handling keep priority. - **Mixin Safety:** Punchy mixins are gated through `CompatibilityRegistry`, use optional `@Pseudo` targets with `remap = false`, and avoid fragile Minecraft descriptors in injection annotations.
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First Person Model Compat 1.1.1

1.1.1
7 июл. 2026 г.24Minecraft: 1.21.1fabric
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# 1.1.1 - **Artifacts Fabric Support:** Moved the Artifacts scarf-hiding integration to common code so it can run on both Fabric and NeoForge.
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First Person Model Compat 1.1.0

1.1.0
7 июл. 2026 г.20Minecraft: 1.21.1neoforge
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# 1.1.0 - **Essential Compatibility:** Added optional integration for **Essential** cosmetics on both Fabric and NeoForge. - **First-Person Cosmetic Hiding:** Essential head-related cosmetic slots now respect `ignoredAccessorySlots`, hiding them only while FPM renders the local player's body in first person. - **Integration Registry:** Centralized runtime bridge initialization and optional mixin detection in a shared `CompatibilityRegistry`, so startup diagnostics and mixin gating now use the same source of truth. - **Detection Fixes:** Corrected Combat Roll package detection for current versions and improved optional mixin detection for loader-specific integrations and Essential's staged loader. - **Mixin Stability:** Moved the Essential integration to the common mixin config with an optional `@Pseudo` target and `remap = false`, avoiding hard runtime/build dependencies when Essential is not installed.
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First Person Model Compat 1.1.0

1.1.0
7 июл. 2026 г.17Minecraft: 1.21.1fabric
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Что нового
# 1.1.0 - **Essential Compatibility:** Added optional integration for **Essential** cosmetics on both Fabric and NeoForge. - **First-Person Cosmetic Hiding:** Essential head-related cosmetic slots now respect `ignoredAccessorySlots`, hiding them only while FPM renders the local player's body in first person. - **Integration Registry:** Centralized runtime bridge initialization and optional mixin detection in a shared `CompatibilityRegistry`, so startup diagnostics and mixin gating now use the same source of truth. - **Detection Fixes:** Corrected Combat Roll package detection for current versions and improved optional mixin detection for loader-specific integrations and Essential's staged loader. - **Mixin Stability:** Moved the Essential integration to the common mixin config with an optional `@Pseudo` target and `remap = false`, avoiding hard runtime/build dependencies when Essential is not installed.
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First Person Model Compat 1.0.0

1.0.0
3 июл. 2026 г.133Minecraft: 1.21.1neoforge
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Что нового
# 1.0.0 - **Major Overhaul:** Complete rewrite of the mod to develop with Fabric and Neoforge. The new architecture allows a better development for both versions. - **Versioning:** Patronized versioning to follow semantic versioning (MAJOR.MINOR.PATCH).
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First Person Model Compat 1.0.0

1.0.0
3 июл. 2026 г.33Minecraft: 1.21.1fabric
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Что нового
# 1.0.0 - **Major Overhaul:** Complete rewrite of the mod to develop with Fabric and Neoforge. The new architecture allows a better development for both versions. - **Versioning:** Patronized versioning to follow semantic versioning (MAJOR.MINOR.PATCH).
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FPM X Compat 0.1.1

0.1.1
8 июн. 2026 г.517Minecraft: 1.21.1neoforge
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# 0.1.1 - **Configurable Accessory Hiding:** Added a new configuration option `ignoredAccessorySlots` in `fpm_bc_compat-client.toml`. Users can now customize which accessory slots (e.g., "head", "hat", "mask") are hidden in first-person mode to prevent camera obstruction. - **Universal Curios Integration:** Implemented a source-level hiding mechanism for the **Curios API**. This ensures that all head-related accessories from any Curios-compatible mod are automatically hidden when the first-person body is rendered. - **Relics Mod Compatibility:** Added specialized fixes for the **Relics** mod to hide items that use custom renderers, specifically targeting the **Piglin Mask** and **Chef's Hat**. - **Artifacts Mod Compatibility:** Added a targeted fix for **Artifacts** to hide **Scarves** in first-person view. The logic uses texture-path detection to hide only the scarves while allowing other necklace-type items to remain visible. - **Enhanced Hiding Logic:** Refactored accessory hiding to use more stable injection points, improving compatibility across different mod versions and reducing the risk of Mixin application errors. - **Removed EMF Support:** Due to the existence of **Entity Player Compat** mod that solve the EMF compatibility issues. - **Files Renamed:** Files renamed to reflect new project name.
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FPM X Compat 0.1.0

0.1.0
7 июн. 2026 г.36Minecraft: 1.21.1neoforge
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Что нового
# 0.1.0 - Updated README to reflect current mod compatibility. - Update project directory structure / mod id / artifact - changed neoforge version to 21.1.219 instead of 21.1.221 to support more clients. - Updated README tasks board with a new task: Support Two hands weapons of bc with EMF models.
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FPM X Compat 0.0.5

0.0.5
3 июн. 2026 г.29Minecraft: 1.21.1neoforge
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# 0.0.5 - **Intelligent Head Hiding:** Added a context-aware visibility system that hides the local player's head and accessories in first-person (supporting custom EMF bone names) while keeping them fully visible for other players and in third-person view. - **Multiplayer Safety:** Refactored all rendering offsets (Torso Z-axis, leg stabilization) to apply exclusively to the local player in first-person, preventing visual glitches on other players. - **Enhanced Logging System:** Added a structured startup banner and unified diagnostic prefixes (`[Bridge]`, `[Lifecycle]`) for better troubleshooting. - **Improved Initialization:** Implemented explicit initialization for all compatibility bridges to provide immediate feedback on mod detection during startup. # 0.0.4 - Integrated with Entity Model Features (EMF). - Implemented a dynamic pause condition for EMF animations during combat actions (attack/roll). - Broadened model part detection to handle both camelCase and snake_case naming conventions. - Refactored Better Combat, Spell Engine, and Combat Roll bridges for universal player entity support. - Optimized state detection logic to improve reliability across all rendered player models. - Enhanced logging system with a structured startup banner and unified diagnostic prefixes (`[Bridge]`, `[Lifecycle]`). - Implemented explicit initialization for all compatibility bridges to provide immediate feedback on mod detection.
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FPM X Compat 0.0.3

0.0.3
2 июн. 2026 г.25Minecraft: 1.21.1neoforge
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Что нового
# 0.0.3 - Compatibility with Accessories mod (Curious and Accessories head items). - Dependency update to NeoForge 1.21.1 using Modrinth Maven repositories. - Updated Pipeline to automatically download resource packs automatically. - Changed default config values. # 0.0.2 - Implementation of dynamic Z-axis scaling to prevent camera arm clipping. - Optimization of reflection handles (Caching). - Stability improvements and fine-tuning of default alignment values. - fix visual bugs between curious/accessories head items rendering on head. # 0.0.1 - Initial technical release. - Implementation of dynamic kinematics for arm alignment. - Added in-game configuration menu via Cloth Config. - Individual arm offset support (Left/Right). - Trigonometric curvature and biased smoothing for extreme look angles.