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Fox's Weapons

This mod adds 15 unique weapons to minecraft. If you don't see 15, that is likely because this mod is in beta/alpha phase with only a few weapons for my sanity

Автор: the_fox_3692621обновлён 21 окт. 2026 г.
СнаряжениеМеханики игрыМагия

Описание

Fox's Weapons

Fox's Weapons is a NeoForge weapon mod for Minecraft 26.2 focused on weapons that actually have their own mechanics.

The original base arsenal consists of 15 unique weapons, divided across three progression tiers.

All 15 base weapons are now implemented.

Each weapon is designed to have its own playstyle, model, effects, and purpose instead of simply being another sword with a bigger damage number.

Current alpha: 0.15.0-alpha.1 — Smoke Bomb

Current progress: 15 / 15 base weapons implemented — 100%

⚠️ THE GITHUB IS NOW OBSOLETE (APART FROM SOURCE CODE)

The GitHub repository is still used for source code and issue tracking, but project information there may be outdated.

Current weapon information and release updates will be kept primarily on Modrinth.


Currently Implemented Weapons

Tier 1 — Tribal & Survival Skirmish

Bone Shiv

A Tier 1 bone micro-dagger designed specifically around dual-wielding.

The original concept was:

tiny bone knife

Development apparently interpreted this as:

WHAT IF STEVE HAD TWO OF THEM AND EACH MOUSE BUTTON CONTROLLED A DIFFERENT ARM

When two Bone Shivs are equipped:

  • Left-click attacks using the Shiv in the player's physical left hand
  • Right-click attacks using the Shiv in the player's physical right hand
  • Physical hand selection respects Minecraft's left-handed/right-handed player setting
  • Both attacks use the same server-side melee attack logic
  • Custom reverse-grip player pose
  • Custom GeckoLib model and texture
  • Thick carved bone construction
  • Blood-stained blade section
  • Crafted using a Stonecutter
  • 1 Bone → 2 Bone Shivs
  • Supports applicable melee and durability enchantments

Current supported enchantment categories allow enchantments including:

  • Sharpness
  • Smite
  • Bane of Arthropods
  • Looting
  • Knockback
  • Unbreaking
  • Mending

Known Bone Shiv Issue

The attacks themselves work correctly and deal damage.

The hand swing animation currently does not.

We attempted to convince Minecraft to visually perform the extremely complicated operation known internally as:

WHACK

Minecraft declined.

This is currently a visual-only issue and does not affect Bone Shiv combat functionality.

Future Me has been assigned the problem.

Good luck, Future Me.


Chakram

A Tier 1 throwable bladed disc that was originally supposed to be:

throw disc → hit thing → come back

Development disagreed.

The implemented Chakram is now closer to:

AUTONOMOUS MEDIEVAL MURDER ROOMBA

  • Right-click to deploy the Chakram
  • Takes a finite snapshot of nearby targets when thrown
  • Hunts every physically reachable entity in its operating area
  • Uses obstacle-aware routing rather than passing through solid blocks
  • Must physically reach and touch a target to interact with it
  • Cannot simply phase through walls
  • If a route is blocked, it attempts to find another route
  • After completing its target list, it searches for reachable dropped items and XP
  • Physically collects reachable loot before returning
  • Returns toward the owner's current position
  • Must physically reach and touch the owner to return
  • Multiple Chakrams can be deployed independently
  • 1000 durability
  • Uses exactly 1 durability per throw
  • Repairable with Iron Ingots
  • Supports:
    • Sharpness
    • Smite
    • Bane of Arthropods
    • Looting
  • Custom GeckoLib model and texture
  • Custom projectile entity
  • Survival crafting recipe
  • Rare item name colour

The Chakram does not care whether the thing in front of it is a zombie, villager, boat, minecart, dropped item, or something that probably should have been left alone.

If it can reach the target without noclipping through a wall, it will attempt to go there.

This has already resulted in Chakrams escaping containment, destroying command minecarts, collecting the resulting minecart items, and delivering them back to the player.

This behaviour is considered:

working as intended


Sling Pocket

A Tier 1 primitive ranged weapon.

It is technologically advanced enough to contain:

wood, rubber, and rock

  • Fires instantly with no charge-up
  • Uses stone-based ammunition from the player's inventory
  • Fires custom stone projectiles
  • Deals direct impact damage
  • Strong projectile knockback
  • Infinite durability
  • Custom GeckoLib model and texture
  • Custom first-person positioning
  • Dedicated third-person player pose
  • Custom crafting recipe

And most importantly:

It Can Hit Endermen.

Yes.

This is intentional.

Apparently Endermen can dodge arrows, but do not know what to do when someone simply throws a rock at them very aggressively.


Weighted Net

A Tier 1 ranged control weapon.

It deals zero direct damage.

  • Right-click to throw the bundled Weighted Net
  • Hitting a living target tethers it to the wielder
  • Targets can move normally within the rope's slack range
  • Moving too far away causes the target to be pulled back
  • The tether cannot break from distance
  • Right-click again to release the target
  • Releasing applies Rope Burns
  • Rope Burns temporarily reduces movement speed
  • Repairable with String
  • Supports durability enchantments
  • Custom bundled 3D model
  • Custom thrown projectile
  • Visible rope/tether effect
  • Attach and release sounds
  • Survival crafting recipe

The Weighted Net is designed for mobility control rather than damage.

Or, less professionally:

UNBREAKABLE RANGED ROPE KIDNAPPING DEVICE


Spiked Club

A Tier 1 heavy primitive melee weapon.

The original concept was:

wood + spikes + concussion

Development then decided the head apparently needed to be constructed by someone with access to a welding machine.

  • Large welded metal head
  • Irregular metal spikes
  • Wooden handle
  • Successful direct melee hits apply Nausea 255
  • Nausea lasts exactly 2.55 seconds / 51 ticks
  • 400 durability
  • Repairable with Iron Ingots
  • Supports mace and durability enchantments
  • Custom GeckoLib model and texture
  • Custom crafting recipe

Technically:

WELDED METAL CONCUSSION DELIVERY SYSTEM


Tier 2 — Faction & Tactical Warfare

Heavy Greatsword

A Tier 2 oversized melee weapon built around extremely slow, heavy attacks and crowd-cleaving damage.

Or, technologically speaking:

a longsword with substantially more longsword

The model eventually became approximately:

a building converted into a butcher's shop

  • 10 Attack Damage
  • 0.7 Attack Speed
  • 850 durability
  • Repairable with Iron Ingots
  • Supports sharp-weapon and durability enchantments
  • Custom GeckoLib model and texture
  • Blood-stained cutting edges
  • Custom crafting recipe

Heavy Cleave

Successful direct melee hits can cleave nearby enemies.

  • Cleave radius: approximately 2.5 blocks
  • Can hit up to 3 additional targets
  • Secondary targets take 50% of the primary target's actual health damage
  • Uses sweep particles
  • Uses the vanilla sweep sound

The original design simply said:

sweeping attacks

Development answered:

WHAT IF THE SWEEP ACTUALLY HITS THREE OTHER PEOPLE


Poisoned Needle

Introduced in Alpha 13.

A Tier 2 rapid-fire throwing weapon that originally sounded like an extremely simple idea:

stick with green stuff

Development had other plans.

It is now a thin, purple-toxin-coated projectile that delivers an unpleasant amount of damage for something that can fit in your pocket.

  • Right-click to throw a custom Poisoned Needle projectile
  • 6 direct damage / 3 hearts on a successful hit
  • Throws at full vanilla bow launch speed
  • No cooldown between throws
  • Consumes one Needle per throw in Survival; Creative does not consume it
  • Pierces multiple entities instead of stopping at the first hit
  • Successful damaging hits inflict the Toxin status effect
  • Custom 3D GeckoLib model, texture, item rendering, and projectile rendering
  • Needles embed in solid blocks, keeping the angle at which they struck
  • Embedded needles can be picked up after a brief delay
  • If the supporting block is destroyed, the embedded needle drops as an item
  • An embedded needle despawns after about 60 seconds if not recovered
  • Uncommon item rarity
  • Survival crafting recipe

Toxin

This is not ordinary vanilla Poison.

  • Deals 2 health points / 1 heart every 5 ticks / 0.25 seconds
  • Has no natural expiry timer; it remains until cleared, for example with milk
  • Can kill, rather than stopping at half a heart
  • Works against undead mobs
  • Uses a distinctive purple harmful-status-effect colour

In other words:

A MEDICAL EMERGENCY WITH A HITBOX

And if the player has 37 Needles and a fast mouse, that is now everybody else's problem.


Blunderbuss

A Tier 2 close-range firearm.

  • Left-click: accurate single shot
  • Right-click: four-pellet blast
  • Uses Iron Nuggets as ammunition
  • 32-block maximum range
  • Muzzle flash
  • Smoke trails
  • Impact effects
  • Strong knockback
  • 450 durability
  • Repairable with Iron Ingots
  • Supports durability-compatible enchantments
  • Survival crafting recipe

It is essentially what happens when someone looks at ranged combat and decides accuracy should become optional.


Iron Vanguard Shield

A Tier 2 defensive off-hand weapon.

It is designed around the revolutionary combat strategy of:

putting a large amount of wood and iron between yourself and the problem

  • Hold right-click to block incoming attacks
  • Grants Resistance I while equipped in the off-hand
  • Can be used as a weak melee weapon
  • 600 durability
  • Repairable with Iron Ingots
  • Intentionally non-enchantable
  • Reinforced wooden construction with iron plating
  • Custom GeckoLib model and texture
  • Separate normal and blocking item poses
  • Custom tooltip
  • Custom crafting recipe

The current alpha pose may occasionally look less like the player is holding the shield and more like the shield has become structurally integrated into the player.

It still blocks.

This is considered acceptable alpha technology.

And no:

The FREESBEE™ Mechanic Is Not Implemented.

Yet.


Smoke Bomb

NEW IN ALPHA 15 — THE FINAL BASE WEAPON

A Tier 2 tactical throwing weapon designed around concealment, escaping dangerous situations, and disrupting enemy targeting.

Unlike most weapons in Fox's Weapons, the Smoke Bomb deals zero direct damage.

Its purpose is not to kill the thing chasing you.

Its purpose is to make the thing chasing you temporarily forget where you went.

The original concept was:

throw thing → smoke → become invisible

Development decided that ordinary Invisibility was not nearly complicated enough.

Instead, the Smoke Bomb became:

A PORTABLE MOB-MEMORY-MANAGEMENT SYSTEM WITH BUILT-IN VISIBILITY DENIAL

Throwing and Detonation

  • Right-click to throw a Smoke Bomb
  • Uses a custom throwable projectile entity
  • Detonates on impact
  • Creates a dense, dark smoke cloud
  • Smoke radius: 5 blocks
  • Smoke duration: 8 seconds / 160 ticks
  • Direct damage: 0
  • Maximum stack size: 16
  • Short cooldown between throws
  • Consumes one Smoke Bomb when thrown in Survival
  • Creative mode does not consume Smoke Bombs
  • Custom GeckoLib model and texture
  • Custom item and projectile rendering
  • Custom tooltip
  • Survival crafting recipe
  • Produces 4 Smoke Bombs per craft

The Smoke Bomb is a consumable weapon.

It has no durability or repair mechanic.

Once thrown, that particular Smoke Bomb is no longer your problem.

What happens to everything inside the cloud is.

Dense Smoke Cloud

The Smoke Bomb creates a thick cloud of dark smoke particles.

The cloud combines:

  • A dense charcoal-grey inner core
  • A wider grey smoke layer
  • Large vanilla smoke particles
  • An initial smoke burst on detonation
  • Continuous particle generation throughout its active lifetime

The smoke is intended to visibly obstruct the surrounding area.

It does not rely exclusively on a few widely scattered vanilla smoke particles.

This distinction is important.

Because the earliest version of the Smoke Bomb produced an effect approximately equivalent to:

SOMEONE EXHALING SLIGHTLY TOO AGGRESSIVELY

Technically, it was smoke.

Practically, it was an air-quality suggestion.

This has since been improved.

Actual Concealment

The Smoke Bomb does not grant ordinary vanilla Invisibility.

Instead, it implements its own concealment behaviour.

While an entity is inside an active smoke cloud:

  • Nearby mobs can lose their current target
  • Mob pursuit can be interrupted
  • Supported attack-target AI memories can be cleared
  • Visibility-based detection is reduced
  • Normal target acquisition can be disrupted while concealment remains active

The system uses server-side mob targeting and visibility mechanics.

Certain mobs maintain attack targets through Minecraft's Brain memory system.

The Smoke Bomb accounts for those systems where supported.

This is not intended to make the player completely invulnerable or invisible to every possible AI implementation.

Special mobs, bosses, modded AI, and projectiles already in flight may behave differently.

In other words:

THE ZOMBIE FORGETS YOU EXIST.

But the arrow already flying toward your face does not.

Player Vision

The smoke also obstructs the vision of players standing inside it.

Players concealed in an active Smoke Bomb cloud receive temporary Blindness.

The effect is refreshed while they remain concealed.

This means the Smoke Bomb has a tactical drawback:

  • Enemies may lose track of you
  • Your own visibility is also reduced
  • Navigating through the smoke becomes more difficult

You are not given magical perfect vision through your own smoke.

The weapon is intended for escaping and confusing enemies, not for turning the entire battlefield into a one-sided shooting gallery.

The intended gameplay is:

THROW SMOKE → BREAK ENEMY ATTENTION → ESCAPE

The unintended but entirely predictable gameplay is:

THROW SMOKE → FORGET WHICH WAY YOU WERE RUNNING

Both are technically possible.

Development History

The Smoke Bomb was the fifteenth and final weapon of the original base arsenal.

It was supposed to be relatively simple.

This assumption was incorrect.

Phase 1 — The JSON Incident

An accidental naming/refactoring problem caused Minecraft to display the item's translation key with an unexpected .json extension.

The Smoke Bomb briefly became:

A WEAPONIZED JSON FILE

This was not part of the original design.

Phase 2 — The Smoke That Wasn't Very Smoky

The initial implementation generated smoke particles.

Unfortunately, it was easy to see straight through them.

This was considered a problem for a weapon whose primary purpose involved obscuring vision.

Particle density was increased and the player-vision effect was added.

Phase 3 — The Memory Incident

The updated Smoke Bomb interfered with mob targeting.

This worked until the code attempted to inspect an attack-target memory belonging to a mob that had not registered that memory.

Minecraft responded with:

Unregistered memory fetched: minecraft:attack_target

The game crashed.

The problem was corrected by checking the memory's registration and presence before accessing it.

Apparently, attempting to remember something that was never registered is a criminal offence in Minecraft.

Phase 4 — The Missing SmokeCloudManager

After the crash was fixed, Java temporarily lost track of the class responsible for managing smoke.

The class existed.

The compiler simply could not find it due to a package-reference problem.

A missing import was corrected.

Phase 5 — The Constructor Incident

The projectile then failed to compile because the entity registration needed a constructor accepting the entity type and level.

The throwing constructor already existed.

The entity registry constructor did not.

It was added.

Phase 6 — BUILD SUCCESSFUL

The project compiled successfully.

The development client launched.

The Smoke Bomb worked in-game.

The crafting recipe was already present and functioning.

The original fifteenth weapon was finally complete.

Final Classification

Tier 2 — Smoke Bomb

THROWABLE CHARCOAL-GREY VISIBILITY DENIAL DEVICE WITH AI MEMORY MANAGEMENT

It deals no direct damage.

It does not destroy blocks.

It does not grant unrestricted vanilla Invisibility.

It creates a temporary smoke cloud, obstructs player vision, and disrupts supported mob-targeting behaviour.

The player is then expected to take advantage of the confusion.

Preferably by running away.

Preferably in the correct direction.


Tier 3 — Ancient & Mythic Arsenal

Soul Reaper

A Tier 3 heavy vampiric scythe built around real vanilla critical hits.

  • Powerful slow melee attacks
  • Vanilla jump criticals trigger Soul Steal
  • Soul Steal adds 5 health points / 2.5 hearts of damage
  • Heals the wielder by up to 5 health points / 2.5 hearts when health is actually stolen
  • Soul particles travel from the victim toward the wielder
  • 1450 durability
  • Repairable with Diamonds
  • Specialised melee enchantment support
  • Custom GeckoLib model and animation

Apparently normal critical hits were insufficiently dramatic.


Tempest Bow

A Tier 3 storm-powered bow designed to be completely reasonable.

It is not completely reasonable.

  • Full-strength draw in 0.25 seconds / 5 ticks
  • Uses vanilla bow ammunition
  • Adds +14 Tempest damage
  • Summons real vanilla lightning at the exact impact point
  • Entity hit? Lightning.
  • Block hit? Lightning.
  • Ground hit? Lightning.
  • Missed the target? Still lightning.
  • 1000 durability
  • Repairable with Copper Ingots
  • Bow enchantment support
  • Custom GeckoLib draw-and-release animation

The Tempest Bow's current philosophy is:

if arrow exists
lightning probably appropriate


Volcano Hammer

A slow Tier 3 volcanic melee weapon.

  • Custom heavy swing animation
  • Right-click Volcano Smash
  • Creates a 3×3 fire ring with a safe center
  • Fire Resistance while held
  • Passive lava particles
  • 1200 durability
  • Repairable with Magma Cream
  • Mace-style enchantment support

Subtlety was not included in the recipe.


Ender Staff

INTRODUCED IN ALPHA 14

A Tier 3 End-themed teleportation weapon that allows the player to bend space-time using the power of an extremely judgmental green cube.

The original weapon concept was:

Ender Rapier

Development initially considered a hybrid:

Ender Rapier / Staff

Then the entire blade was abandoned.

The final design became:

STICK WITH GREEN BALL THING

The green ball is actually a cube.

No further questions.

Teleportation

  • Right-click to teleport in the direction the player is looking
  • Maximum teleport distance: 5 blocks
  • Supports full 3D teleportation
  • Look forward to teleport forward
  • Look upward to teleport upward
  • Look downward to teleport downward
  • Look diagonally to teleport diagonally
  • Can teleport through thin, one-block-thick walls when a safe landing position exists beyond them
  • Thick obstructions stop the teleport before the player enters the wall
  • Uses collision detection to find a valid destination
  • Does not intentionally teleport the player inside solid blocks
  • Ignores tall grass and other blocks without solid collision
  • Checks for unloaded chunks
  • If movement is impossible, the staff simply does nothing
  • No denial messages
  • Ender portal particles appear at departure and arrival
  • Uses the Enderman teleport sound
  • Teleportation is handled directly without spawning a projectile
  • Custom GeckoLib model and texture
  • Rare item rarity
  • Infinite durability
  • Survival crafting recipe

Full 3D Teleportation

Early development successfully implemented teleportation.

Unfortunately, it also implemented an unexpected restriction:

THE PLAYER WAS NOT ALLOWED TO GO UPSTAIRS

This happened because the teleportation direction originally discarded the Y coordinate.

The result was a powerful space-time manipulation weapon that could move the player horizontally but apparently considered the second floor forbidden territory.

This has since been corrected.

The staff now uses the player's full three-dimensional look direction.

Stairs are no longer mandatory.

Wall Phasing

The Ender Staff does not treat every obstruction as an absolute barrier.

Thin walls can be passed through if there is safe space on the other side.

Thicker walls stop the player before collision.

The teleport is therefore not unrestricted noclip.

The current system aims to distinguish between:

one block of wall: acceptable

and:

entire mountain: absolutely not

The Judgmental Green Eye

The staff has a green cube attached to the top.

This is its eye.

Its behaviour is extremely complicated.

  • Does not blink
  • Does not rotate
  • Does not bob
  • Does not float
  • Does not animate
  • Does not speak
  • Does not react to danger
  • Does not offer encouragement

It judges.

The player can teleport five blocks through space-time.

The eye remains entirely motionless.

Development Notes

The staff uses:

  • Custom Blockbench geometry
  • Custom pixel texture
  • GeckoLib item rendering
  • Server-side teleportation
  • Collision-aware destination detection
  • Ender portal particle effects
  • Enderman teleport audio

No custom projectile entity was necessary.

This is particularly fortunate because the Poisoned Needle already demonstrated that a small object can become a surprisingly large Java project.

The Ender Staff successfully compiled and its teleportation mechanics have been tested in-game.

The original Ender Rapier has been replaced by the Ender Staff.

There is currently no separate rapier implementation.

Final Classification

Tier 3 — Ender Staff

A WOODEN STICK WITH A GREEN CUBE THAT CAN BEND SPACE-TIME

The eye sees everything.

The eye says nothing.

The eye judges.


Withering Katana

A Tier 3 corrupted melee weapon for people who looked at a normal sword and decided it needed considerably more suffering.

  • Successful melee hits apply Wither II for approximately 4 seconds
  • 1250 durability
  • Repairable with Netherite Ingots
  • Supports sharp-weapon, lunge, and durability enchantments
  • Custom GeckoLib model and texture
  • Dark steel blade with purple Wither corruption
  • Reverse-grip-inspired positioning
  • Custom tooltip
  • Custom crafting recipe
  • Comes with an extremely necessary Naruto advancement

The weapon itself has learned how to hold a reverse grip.

Steve continues to have opinions about this.


Advancements / Extremely Important Anime References

NARUTOOOOOO

Obtained when the player gets the Withering Katana.

Wow... you've been yelling his name for like 5 arcs already. You've unlocked your inner Sasuke... just only the samurai part.

Yes.

This is an actual advancement.

No.

We are not removing it.

THAT'S A LOTTA DAMAGE

Unlocked by successfully landing a damaging hit with the Poisoned Needle.

Successfully introduce something to the Poisoned Needle.

The achievement name is not exaggerating.

The Toxin has no intention of stopping on its own.


Status Effects

Toxin

Introduced by the Poisoned Needle.

  • Applies after a successful damaging Needle hit
  • Deals 1 heart every 5 ticks / 0.25 seconds
  • Permanent until cleared, for example by drinking milk
  • Lethal, unlike vanilla Poison
  • Affects undead targets
  • Uses purple harmful-effect particles

This is what happens when somebody looks at vanilla Poison and says:

what if it just never stopped


Rope Burns

Introduced by the Weighted Net.

When a tethered target is released:

  • Rope Burns is applied
  • Movement speed is reduced
  • Duration is approximately 5 seconds

Wither

The Withering Katana applies vanilla Wither II for approximately 4 seconds after a successful melee strike.


Nausea

The Spiked Club applies vanilla Nausea 255 after a successful direct melee hit.

  • Duration: 2.55 seconds
  • Exactly 51 ticks

The intended combat strategy is therefore:

hit target extremely hard

followed by:

target temporarily regrets possessing a camera


Blindness

The Smoke Bomb applies temporary vanilla Blindness to players standing inside an active smoke cloud.

  • Applied while the player is concealed inside the smoke
  • Refreshed during concealment
  • Wears off shortly after the player leaves the cloud
  • Reduces player vision
  • Deals no direct damage

The Blindness effect is separate from the Smoke Bomb's mob-targeting mechanics.

Blindness obstructs the player's vision.

Smoke concealment interferes with supported mob detection and targeting.

The Smoke Bomb does not apply general-purpose vanilla Invisibility.

This distinction matters.

Because otherwise the weapon would essentially be:

INVISIBILITY POTION BUT ROUND

And that would be considerably less interesting.


Complete 15-Weapon Arsenal

🪵 Tier 1 — Tribal & Survival Skirmish

#WeaponStatus
1Bone Shiv✅ Implemented
2Chakram✅ Implemented
3Sling Pocket✅ Implemented
4Weighted Net✅ Implemented
5Spiked Club✅ Implemented

All five Tier 1 weapons are implemented.

This means the allegedly primitive tier somehow contains:

  • Dual knives
  • Autonomous pathfinding murder disc
  • Enderman-hitting rock launcher
  • Unbreakable tether system
  • Welded concussion device

Human civilisation is progressing normally.


🪙 Tier 2 — Faction & Tactical Warfare

#WeaponStatus
6Heavy Greatsword✅ Implemented
7Poisoned Needle✅ Implemented — Alpha 13
8Blunderbuss✅ Implemented
9Iron Vanguard Shield✅ Implemented
10Smoke Bomb✅ Implemented — Alpha 15

All five Tier 2 weapons are implemented.

Poisoned Needle

Introduced in Alpha 13.

This weapon went from stick with green stuff to a piercing projectile that inflicts permanent Toxin.

See the full Poisoned Needle section above for its mechanics.

Smoke Bomb

Introduced in Alpha 15.

The final weapon of the original base arsenal.

A throwable smoke device designed around:

  • Dense visual smoke
  • Temporary player Blindness
  • Disruption of normal mob targeting
  • Supported AI-memory clearing
  • Five-block concealment radius
  • Eight-second cloud duration

The Smoke Bomb is not a normal Invisibility weapon.

It is a temporary concealment and escape tool.

And it somehow required Java to understand what mobs are allowed to remember.

The original base arsenal is now complete.


🔮 Tier 3 — Ancient & Mythic Arsenal

#WeaponStatus
11Soul Reaper✅ Implemented
12Tempest Bow✅ Implemented
13Volcano Hammer✅ Implemented
14Ender Staff✅ Implemented — Alpha 14
15Withering Katana✅ Implemented

All five Tier 3 weapons are implemented.

Ender Staff

Introduced in Alpha 14.

The Ender Rapier has been replaced by a staff design.

Its speciality is short-range, three-dimensional teleportation with limited wall phasing.

The model consists of a wooden shaft topped with a green cube.

The green cube is judgmental.

There is no floating or bobbing eye animation.

There may eventually be a completely unrelated space-warping easter egg here.

KAMUI.

No further questions.


Progress

15 / 15 BASE WEAPONS IMPLEMENTED

#WeaponTierStatus
1Bone ShivTier 1✅ Implemented
2ChakramTier 1✅ Implemented
3Sling PocketTier 1✅ Implemented
4Weighted NetTier 1✅ Implemented
5Spiked ClubTier 1✅ Implemented
6Heavy GreatswordTier 2✅ Implemented
7Poisoned NeedleTier 2✅ Implemented
8BlunderbussTier 2✅ Implemented
9Iron Vanguard ShieldTier 2✅ Implemented
10Smoke BombTier 2✅ Implemented
11Soul ReaperTier 3✅ Implemented
12Tempest BowTier 3✅ Implemented
13Volcano HammerTier 3✅ Implemented
14Ender StaffTier 3✅ Implemented
15Withering KatanaTier 3✅ Implemented

15 WEAPONS DOWN. ZERO TO GO.

All Tier 1 weapons are implemented.

All Tier 2 weapons are implemented.

All Tier 3 weapons are implemented.

The complete original base arsenal is now 100% implemented by weapon count.

Development Milestones

  • Alpha 13: Poisoned Needle
  • Alpha 14: Ender Staff
  • Alpha 15: Smoke Bomb

The Smoke Bomb completes the initial 15-weapon development plan.

This does not mean development has ended.

It means the original planned weapon lineup is now implemented.

The project remains in alpha, and future updates may continue improving mechanics, animations, balancing, compatibility, performance, and other aspects of the mod.

For now:

THE ORIGINAL FIFTEEN ARE FINALLY HERE.


Repair and Enchanting

WeaponRepair Material
Volcano HammerMagma Cream
BlunderbussIron Ingot
Soul ReaperDiamond
Tempest BowCopper Ingot
Weighted NetString
Sling PocketN/A — Infinite durability
Iron Vanguard ShieldIron Ingot
Withering KatanaNetherite Ingot
Spiked ClubIron Ingot
Heavy GreatswordIron Ingot
Poisoned NeedleN/A — Consumable and recoverable
ChakramIron Ingot
Bone ShivNot yet finalised
Ender StaffN/A — Infinite durability
Smoke BombN/A — Consumable

Current Enchanting Direction

  • Bone Shiv: melee, sharp-weapon, weapon, and durability categories
  • Volcano Hammer: mace-style enchantments
  • Blunderbuss: durability enchantments
  • Soul Reaper: specialised melee enchantments
  • Tempest Bow: bow enchantments
  • Weighted Net: durability enchantments
  • Sling Pocket: no durability enchantments because it has infinite durability
  • Iron Vanguard Shield: intentionally non-enchantable
  • Withering Katana: sharp-weapon, lunge, and durability enchantments
  • Spiked Club: mace and durability enchantments
  • Heavy Greatsword: sharp-weapon and durability enchantments
  • Poisoned Needle: not configured as an enchantable item
  • Chakram: Sharpness, Smite, Bane of Arthropods, and Looting only
  • Ender Staff: no special enchantment configuration currently implemented
  • Smoke Bomb: non-enchantable consumable

Recipes, durability, enchanting, and balance may continue to change throughout alpha development.


Requirements

  • Minecraft 26.2
  • NeoForge 26.2.0.86
  • Java 25
  • GeckoLib 5.5.6 or newer, below 6.0

Development Status

Fox's Weapons is currently in public alpha.

Current Progress

15 completed weapons out of 15 originally planned.

Alpha 15 introduces the Smoke Bomb and completes the original base weapon lineup.

All three progression tiers now contain five implemented weapons.

The Base Arsenal Is Complete

The project has achieved its initial weapon-development milestone.

However, complete base arsenal does not mean final stable release.

There are still animations to improve, visual issues to investigate, mechanics to refine, and potential bugs to fix.

This is still alpha.

Some things are still held together by approximately three pixels and confidence.

How We Got Here

The mechanics in Fox's Weapons have evolved significantly throughout development.

Weighted Net started as:

throw net → Slowness

and became:

UNBREAKABLE RANGED ROPE KIDNAPPING DEVICE

Sling Pocket started as:

cheap primitive projectile weapon

and became:

THE THING ENDERMEN FORGOT TO DODGE

Iron Vanguard Shield started as:

normal defensive shield

and briefly became:

WHAT IF WE THROW THE SHIELD AT PEOPLE

Withering Katana started as:

blade + Wither II

and approximately six seconds later became:

NARUTOOOOOO

Spiked Club started as:

primitive club that gives you Nausea

and became:

WELDED METAL CONCUSSION DELIVERY SYSTEM

Heavy Greatsword started as:

big slow sword with sweeping attacks

and became:

BLOOD-STAINED APARTMENT BUILDING WITH MULTI-TARGET DAMAGE

Chakram started as:

throwable disc that comes back

and became:

AUTONOMOUS OBSTACLE-AWARE ENTITY-HUNTING LOOT-DELIVERY SYSTEM

Bone Shiv started as:

tiny bone dagger

and became:

TWO KNIVES CONTROLLED BY TWO DIFFERENT MOUSE BUTTONS

Poisoned Needle started as:

stick with green stuff

and became:

A PIERCING, RECOVERABLE, PERMANENT-TOXIN MEDICAL EMERGENCY WITH NO COOLDOWN

Ender Staff started as:

Ender Rapier

became:

rapier/staff hybrid

and finally became:

JUDGMENTAL GREEN CUBE ATTACHED TO A WOODEN STICK THAT CAN BEND SPACE-TIME

Smoke Bomb started as:

throw smoke → become invisible → escape

and became:

DENSE CHARCOAL-GREY CLOUD WITH PLAYER VISION OBSTRUCTION AND SERVER-SIDE MOB TARGETING MANAGEMENT

A few of these ideas were originally considered simple.

Minecraft apparently disagreed.

So yes.

Plans may change.

But all fifteen original weapons are now implemented.


Known Alpha Jank

This is public alpha.

Some things are still held together by approximately three pixels and confidence.

Current examples include:

  • Bone Shiv attacks function correctly, but their hand swing animation may not visibly play while dual-wielding
  • Sling Pocket off-hand alignment is slightly inaccurate in third person
  • Some weapon poses may not perfectly match their oversized custom models
  • Tempest Bow continues to behave visually like a portable siege weapon
  • Iron Vanguard Shield positioning may occasionally look more like wearing a reinforced door than holding one
  • Withering Katana uses reverse-grip-inspired positioning while the player's arm currently remains imperfect
  • Heavy Greatsword is extremely large because this was, in fact, the point
  • Deploying a large number of Chakrams simultaneously may create what can only reasonably be described as an army
  • Ender Staff teleport collision handling may need further adjustments around unusual block shapes and diagonal surfaces
  • Smoke Bomb concealment may not affect every special or modded AI implementation
  • Projectiles already in flight are not automatically stopped by Smoke Bomb concealment
  • Large numbers of simultaneous smoke clouds may affect rendering performance
  • Balance may change without warning

If something looks slightly cursed but still works:

there is a reasonable chance we already know.

If something crashes Minecraft:

please report it.

Preferably with the crash log.


Easter Eggs

The mod is gradually acquiring easter eggs.

The first confirmed victim is the Withering Katana, which unlocks:

NARUTOOOOOO

Alpha 13 also brings the Poisoned Needle challenge advancement:

THAT'S A LOTTA DAMAGE

Alpha 14 brings something a little different.

The Ender Staff does not currently unlock an advancement.

Instead, it comes with a green cube that watches the player silently.

This is arguably more concerning.

Alpha 15 introduces the Smoke Bomb.

It does not currently have a dedicated advancement.

Instead, it can cause enemies to lose track of their target.

Apparently, memory manipulation is now considered a normal part of tactical combat.

A suspicious percentage of future easter eggs may also involve Naruto.

This is not currently considered a problem.


Documentation

⚠️ THE GITHUB IS OBSOLETE (APART FROM SOURCE CODE)

The GitHub repository remains available for source code and issue tracking.

Other project information there may become outdated.

For current weapon information and releases, use:

  • This Modrinth description
  • Modrinth version changelogs

Links

Testing tip: The dummy is recommended for weapon testing. The Sulfur Cube tried. It was not effective.


Alpha 15 — Final Development Note

The Smoke Bomb is implemented.

The projectile works.

The dense smoke works.

The crafting recipe works.

The custom model and texture are implemented.

The tooltip works.

Player vision is obstructed inside the smoke.

The stealth mechanics can disrupt supported mob targeting.

The crash involving unsupported mob AI memories has been fixed.

The missing class references have been fixed.

The projectile constructor has been fixed.

The project builds successfully.

The weapon has been tested in-game.

And with that:

15 / 15 WEAPONS COMPLETE.

The original Fox's Weapons base arsenal is finally implemented.

Fifteen weapons.

Three tiers.

Custom models.

Unique abilities.

Status effects.

Projectiles.

Animations.

Some extremely questionable combat concepts.

And an unreasonable amount of Java.

The final weapon was supposed to be a simple throwable smoke device.

It somehow became a system for managing visibility, particle clouds, and mob targeting.

Naturally.

Alpha 15 marks the completion of the original base arsenal, not the end of development.

There are still bugs to fix.

There are still animations to polish.

There are still mechanics to refine.

And there may be more content in the future.

But for now:

THE CHAKRAM HAS RETURNED.

THE POISONED NEEDLE IS STILL A MEDICAL EMERGENCY.

THE TEMPEST BOW IS SUMMONING LIGHTNING.

THE ENDER STAFF IS JUDGING.

AND NOBODY CAN SEE THROUGH THE SMOKE.

FOX'S WEAPONS — 0.15.0-alpha.1

THE ORIGINAL FIFTEEN. COMPLETE.

Thank you for playing Fox's Weapons. 🦊

Последние версии

Все версии →
beta

Fox's Weapons 0.15.0-beta.1

0.15.0-beta.1
21 окт. 2026 г.36Minecraft: 26.2neoforge
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# Fox's Weapons — 0.15.0-beta.1 **THE REFACTOR BETA IS HERE! 🦊** All **15 weapons** from the original Fox's Weapons arsenal are now implemented, and development has officially moved into beta! ## 🔧 Major Refactor - Reorganized and cleaned up project source files. - Corrected Blockbench project classifications for the Blunderbuss, Volcano Hammer, and Weighted Net. - Standardized GeckoLib model references and geometry identifiers. - Corrected misplaced and missing item-model resources. - Fixed inconsistencies between source models and exported assets. - Corrected animation naming inconsistencies. - Improved asset organization and consistency checks. - Preserved existing weapon gameplay mechanics. ## ⚔️ Complete Base Arsenal All 15 original weapons are implemented across three tiers. The latest addition, the **Smoke Bomb**, provides dense smoke, temporary vision obstruction, and mob-targeting disruption. ## 🧪 Beta Testing Fox's Weapons is now in beta. This release focuses on testing, fixing bugs, improving model rendering, polishing animations, and preparing for the eventual **1.0.0** release. Some visual issues, balancing quirks, and unexpected interactions may still occur. Please report bugs through the GitHub issue tracker. ## 📦 Requirements - Minecraft 26.2 - NeoForge - GeckoLib 5.5.6 or compatible newer 5.x version **15 weapons. 3 tiers. 1 increasingly questionable arsenal.** **Welcome to the beta. 🦊🔥**
alpha

Fox's Weapons 0.15.0-alpha.1

0.15.0-alpha.1
21 окт. 2026 г.10Minecraft: 26.2neoforge
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# Fox's Weapons 0.15.0-alpha.1 — Smoke Bomb 💨 **15 weapons. 15 unique ways to cause chaos.** This update introduces the **Smoke Bomb**, completing the initial 15-weapon lineup of Fox's Weapons! ## 💨 New Weapon: Smoke Bomb Disappear into a thick cloud of smoke and escape enemy attention! - **Right-click** to throw a Smoke Bomb. - Creates a dense, dark smoke cloud on impact. - Mobs lose their targets when players are concealed inside the smoke. - Reduces visibility to mob AI, making it harder for enemies to detect concealed targets. - Applies temporary Blindness to players inside the cloud. - **Radius:** 5 blocks - **Duration:** 8 seconds - **Damage:** None - **Stack size:** 16 - Craftable in batches of 4. ## 🔧 Improvements & Fixes - Added the Smoke Bomb's crafting recipe and item tooltip. - Added custom Smoke Bomb model rendering. - Improved smoke density for more effective visual obstruction. - Added server-side smoke cloud and mob-targeting mechanics. - Fixed a crash involving unsupported mob AI memories. - Fixed Smoke Bomb projectile registration and compilation errors. ## ⚔️ Weapon Lineup Complete! Fox's Weapons now features **15 unique weapons**, each with its own combat mechanics and abilities. ## 📦 Requirements - **Minecraft:** 26.2 - **Mod Loader:** NeoForge - **Dependency:** GeckoLib 5.5.6 ## ⚠️ Alpha Notice Fox's Weapons is still in alpha. Bugs, balancing issues, and unexpected interactions with certain mobs may occur. Found a bug? Report it on the project's GitHub repository! **Thanks for playing Fox's Weapons! 🦊**
alpha

Fox's Weapons 0.14.0-alpha.1

0.14.0-alpha.1
10 окт. 2026 г.41Minecraft: 26.2neoforge
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# Fox's Weapons — Alpha 14: Ender Staff **Version:** 0.14.0-alpha.1 **Minecraft:** 26.2 **Loader:** NeoForge ## New Weapon #14 — Ender Staff The Ender Rapier has officially been replaced by the **Ender Staff**. The original idea was a fancy End-themed rapier. The final result is a wooden stick with a green cube on top. The cube judges you. And somehow, it can bend space-time. ### New Features - Added the Ender Staff, a Tier 3 teleportation weapon. - Right-click to teleport up to 5 blocks in the direction you're looking. - Full 3D teleportation: forward, backward-facing, upward, downward, and diagonal movement based on aim. - Can teleport through thin, one-block-thick walls. - Stops safely before walls that are too thick to pass. - Uses collision detection to avoid teleporting inside solid blocks. - Tall grass and non-colliding plants do not obstruct teleportation. - Ender portal particles appear during teleportation. - Enderman teleportation sound effects. - Custom Blockbench 3D model and texture using GeckoLib. - Rare item rarity. - No projectile entity required. - No denial messages when a teleport cannot be completed. - No eye animation. ### The Judgmental Green Eye The eye does not blink. The eye does not rotate. The eye does not float. **The eye judges.** ### Development Notes - Implemented safe teleport destination detection. - Added collision checks for thin and thick obstacles. - Added vertical teleportation after an earlier implementation restricted movement to the horizontal plane. - Fixed Minecraft 26.2 compilation compatibility. - Verified that the mod builds successfully. - Teleportation functionality tested in-game. ## Arsenal Progress **14 out of 15 weapons implemented!** Only the **Smoke Bomb** remains before all 15 planned base weapons are implemented. ### Requirements - Minecraft 26.2 - NeoForge 26.2.0.86 - Java 25 - GeckoLib 5.5.6 or newer, below 6.0 --- **FOX'S WEAPONS — ALPHA 14** One wooden stick. One green cube. Five blocks of questionable space-time manipulation. The judgment continues.
alpha

Fox's Weapons 0.13.0-alpha.1

0.13.0-alpha.1
8 окт. 2026 г.12Minecraft: 26.2neoforge
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# 🦊 Fox's Weapons — Alpha 13 **Version:** `0.13.0-alpha.1` ## ☠️ New Weapon: Poisoned Needle (Tier 2) The 13th weapon has arrived! A small, throwable needle coated in a deadly purple toxin. It may look harmless, but its victims will strongly disagree. ### ⚔️ Weapon Mechanics - **Direct Damage:** 6 HP (3 hearts) on impact. - **Toxin:** Deals 2 HP (1 heart) every 5 ticks (0.25 seconds). - **Permanent Toxin:** The effect lasts indefinitely until removed, such as by drinking milk. - **Lethal Poisoning:** Unlike vanilla Poison, Toxin can kill its victims and works against undead enemies. - **Piercing:** Needles can pass through multiple targets in a single throw. - **No Cooldown:** Throw needles as quickly as you can click. - **Projectile Speed:** Uses full vanilla bow launch speed. ### 🎯 Projectile Features - Custom 3D GeckoLib model and projectile renderer. - Needles become embedded in blocks at their impact angle. - Embedded needles can be recovered by players. - Needles drop as items if their supporting block is destroyed. - Embedded projectile states are saved and restored. ### 🧪 New Status Effect: Toxin Introduces a purple, damage-over-time status effect that continues damaging affected entities until removed or the target dies. ### 🏆 New Advancement **THAT'S A LOTTA DAMAGE** Successfully hit an enemy with the Poisoned Needle to unlock this challenge advancement. ### 🔧 Technical Changes - Added custom projectile piercing and collision handling. - Added server-side Toxin damage processing. - Added Poisoned Needle rendering, model, texture, and tooltips. - Updated weapon registration and balance configuration. --- **Compatibility** - Minecraft: `26.2` - Mod Loader: NeoForge - Required Dependency: GeckoLib `5.5.6+` (below 6.0) **13/15 weapons implemented!** *If the player has 37 needles and a fast mouse, that is now everybody else's problem.* — The Fox 🦊
alpha

Fox's Weapons 0.12.0-alpha.1

0.12.0-alpha.1
26 сент. 2026 г.20Minecraft: 26.2neoforge
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# Fox's Weapons 0.12.0-alpha.1 — Bone Shiv ## Added - Added the **Bone Shiv** - Designed specifically for **dual-wielding** - **Left-click** attacks with the Shiv in your physical left hand - **Right-click** attacks with the Shiv in your physical right hand - Supports both right-handed and left-handed player settings - Added custom reverse-grip player pose - Added Bone Shiv tooltip information - Added Stonecutter recipe: - **1 Bone → 2 Bone Shivs** - Added enchantment support for applicable melee and durability enchantments ## Enchantments Bone Shiv can support enchantments including: - Sharpness - Smite - Bane of Arthropods - Looting - Knockback - Unbreaking - Mending ## Known Issues - Bone Shiv attacks deal damage correctly, but the attack hand currently does not visually perform the expected swing animation while dual-wielding. - This is a visual-only issue and does not affect combat functionality. ## Compatibility - Minecraft **26.2** - NeoForge - GeckoLib required --- 12 weapons down. 3 to go.
alpha

Fox's Weapons 0.11.0-alpha.1

0.11.0-alpha.1
23 сент. 2026 г.16Minecraft: 26.2neoforge
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## 0.11.0-alpha.1 — Chakram ### Added - Added the **Chakram**, a new autonomous throwable weapon. - Chakram hunts reachable entities within its operating area. - Uses obstacle-aware navigation instead of passing through solid blocks. - Targets are captured when the Chakram is thrown, preventing endless hunting. - Physically travels to and contacts targets. - Collects reachable dropped items and XP before returning. - Returns to the owner's current position and must physically reach the owner. - Multiple Chakrams can operate independently. ### Balance - 1000 durability. - Uses exactly 1 durability per throw. - Repairable with Iron Ingots. - Added crafting recipe. ### Enchantments The Chakram supports only: - Sharpness - Smite - Bane of Arthropods - Looting Projectile hits use the enchantments stored on the thrown Chakram. ### Technical - Updated development environment to NeoForge 26.2.0.86. - Updated GeckoLib development dependency to 5.5.6. - Improved Chakram pathfinding and finite mission logic.
alpha

Fox's Weapons 0.10.0-alpha.1

0.10.0-alpha.1
21 сент. 2026 г.12Minecraft: 26.2neoforge
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# Fox's Weapons 0.10.0-alpha.1 — Heavy Greatsword The tenth weapon has arrived. ## ⚔️ Heavy Greatsword Added the **Heavy Greatsword**, a massive Tier 2 melee weapon built around slow, powerful attacks and crowd-cleaving damage. ### Heavy Cleave Successful direct melee hits can also strike nearby enemies. - Cleaves up to **3 additional targets** - Cleave radius: **2.5 blocks** - Secondary targets take **50% of the primary hit's damage** - Includes sweep particles and sound when the cleave activates ### Stats - **10 Attack Damage** displayed in-game - **0.7 Attack Speed** - **850 Durability** - **10 Enchantability** - Repairable with **Iron Ingots** - Rarity: **Uncommon** ### Enchantments Supports: - Sharp-weapon enchantments - Durability enchantments ### Crafting Recipe ```text III B S ```` * `I` = Iron Ingot * `B` = Iron Block * `S` = Stick That's **12 Iron Ingots worth of metal**, because apparently this sword is also a small building. ## 🎨 Visuals * Added a completely custom 3D GeckoLib model * Added custom 64×64 texture * Large reinforced blade with a central ridge * Blood-stained cutting edges * Custom inventory, first-person, and third-person rendering ## 🔧 Other * Added Heavy Greatsword localization and tooltips * Added crafting recipe * Added enchantment tag support * Added the weapon to the Fox's Weapons creative tab --- ## 🦊 Progress **10 / 15 base weapons are now implemented.** Fox's Weapons has officially reached **two-thirds of the planned base roster**. Five remain. The unfortunate test dummy continues to have no say in this.
alpha

Fox's Weapons 0.9.0-alpha.1

0.9.0-alpha.1
20 сент. 2026 г.13Minecraft: 26.2neoforge
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## Fox's Weapons - Alpha 9 ### Added - Added the **Spiked Club**. - Heavy melee weapon with a welded metal head and spikes. - Applies **Nausea 255 for 2.55 seconds** after a successful direct melee hit. - Has **400 durability**. - Repairable using **Iron Ingots**. - Supports appropriate mace and durability enchantments. - Added a survival crafting recipe. - Added a **crafting recipe for the Weighted Net**, making it obtainable in survival. ### Changed - Improved enchantment compatibility for several weapons. - **Withering Katana** now supports appropriate sharp-weapon, lunge, and durability enchantments. - **Weighted Net** supports durability enchantments. - **Blunderbuss** retains durability enchantment support. - **Sling Pocket** remains intentionally infinite-durability. - **Iron Vanguard Shield** remains intentionally non-enchantable. ### Testing - Spiked Club successfully builds and works in-game. - Survival integration and item functionality have been tested. Alpha 9 continues improving the survival usability and consistency of Fox's Weapons.
alpha

Fox's Weapons 0.8.0-alpha.1

0.8.0-alpha.1
12 сент. 2026 г.22Minecraft: 26.2neoforge
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# Fox's Weapons 0.8.0-alpha.1 ## ⚔️ Added: Withering Katana The 8th weapon has arrived. - Added the **Withering Katana** - Tier 3 melee weapon - Successful melee hits apply **Wither II for approximately 4 seconds** - 1250 durability - Repairable with **Netherite Ingots** - Enchantable - Custom GeckoLib model and texture - Reverse-grip-inspired item positioning - Added custom tooltip and item name - Added crafting recipe using Netherite, a Wither Skeleton Skull, and a Blaze Rod ## 🏆 New Advancement Added the extremely necessary: ### NARUTOOOOOO Obtained when the player gets the Withering Katana. > Wow... you've been yelling his name for like 5 arcs already. You've unlocked your inner Sasuke... just only the samurai part. Yes. This is canon now. ## 🌀 Alpha Jank™ The katana itself uses reverse-grip-inspired positioning. The player's arm currently does not. So the weapon knows it is Sasuke. Steve does not. This is considered acceptable alpha technology. ## 🔧 Other - Added the Withering Katana to the Fox's Weapons creative tab - Added new language entries - Added new tooltip entries - Added item rendering resources - Added advancement data - Added crafting recipe - Continued general testing and balance work ## Progress **8 / 15 base weapons implemented** Fox's Weapons is now officially past the halfway point.
alpha

Fox's Weapons 0.7.0-alpha.1

0.7.0-alpha.1
11 сент. 2026 г.15Minecraft: 26.2neoforge
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## 🛡️ Alpha 7 — Iron Vanguard Shield Fox's Weapons now has **7 / 15 planned weapons implemented**. ### Added - **Iron Vanguard Shield** — Tier 2 - Blocks incoming attacks while being used - Grants **Resistance I** while equipped in the offhand - **600 durability** - Repairable with **Iron Ingots** - Can be used as a weak melee weapon - Custom GeckoLib model and texture - Custom recipe, tooltip, and item rendering - Separate normal and blocking poses ### Alpha Jank™ The shield's positioning is not exactly what one would call *military precision*. It works. It blocks things. Sometimes it looks less like you're holding a shield and more like you have become structurally integrated with it. This is considered acceptable alpha technology. ### Important The heavily requested-by-literally-nobody **FREESBEE™ throwing mechanic** is **not included in Alpha 7**. That level of irresponsible shield engineering is being saved for a future full release. --- **Current progress: 7 / 15 weapons**