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Fornax

ВЕРСИИ (5)

release

Fornax 0.5.0+mc26.2

0.5.0+mc26.2
25 сент. 2026 г.151Minecraft: 26.2fabric
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Что нового
### Ray Tracing on Metal - Hardware ray traced sun and moon shadows for terrain on Mac - Named ray tiers a pack can read, and a ray_query pass type for a pack's own rays - Rays carry a block's tint and light in the hit record - Tracing runs only when something reads the result, with GPU timing on each phase ### Camera - Aperture jitter for true depth-of-field stills: parked, the projection looks through a different point of a real lens each frame while the focused subject stays pixel-fixed - Focus comes from a 512-block look along the view, and reported jitter is only what was applied, which also fixes a swim under TAAU and frame generation ### Voxel Light - Entity occluders and exact partial block shapes - Block models off the 1/16 grid read correctly - Mesh edits run on their own worker instead of Sodium's meshing thread - blocks.toml can turn a block off as a light source ### Graph and Speed - Waits only for the compute work that blocks the next pass - Sampler choice, parsed gates and fixed name lists are worked out once, not every frame - A compute pass can read this frame's images in draw order ### Tools - Deploy verifies the jar and reconciles the launcher index - Frame profile dump on a key, with capture tools and GPU timing on the mesh trace
release

Fornax 0.4.0+mc26.2

0.4.0+mc26.2
9 сент. 2026 г.69Minecraft: 26.2fabric
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Что нового
# 0.4.0 ## Voxels - Face data now tracks its source per face, not per cell (fixes stale light/face data on refresh) - Fixed vertex grid cracks at section edges - Batch uploads reuse one buffer and fence instead of allocating each time (faster) - Face data shrunk from 18,432 to 16,128 bytes per slot - Model and sprite reads split from GPU upload lifetime - Chunks now queue a harvest on arrival, so missed sections fill in without waiting on camera move ## Water - Water prepass now draws for every water tier, not just reflection mode - Prepass targets no longer depend on the draw gate - Fixed cloud shadows and fluid column height scans ## World data for packs - Packs can read the world's day count and day fraction - Day values crossfade over real time instead of cutting at the day boundary - Wider climate data: temperature, downfall, biome tags - Nether fog options added - End portal and gateway get their own slot - Glass refraction strength exposed to terrain ## Graph engine - Compute results reuse across frames when inputs match - Independent passes can overlap instead of waiting in strict order - New consolidate pass for reading several targets through one array texture - Passes can be gated per dimension - 3D volume textures supported for compute passes ## Debug and profiling - GPU/CPU timings tagged by frame ID - Profiler overlay can filter by pass, counter, or slowest only - Can dump one frame's raw pass inputs/outputs ## Fixes - Deferred slot reporting fixed for forward and particle paths - Linear-filter check no longer looks at compute-only images - Tests now pin field order in u_Globals, not just total size ## Docs - Fixed stale mixin and test counts in AGENTS.md - Fixed u_Globals byte size in ARCHITECTURE.md **Full Changelog**: https://github.com/Icehunter/fornax/compare/v0.3.0...v0.4.0
release

Fornax 0.3.0+mc26.2

0.3.0+mc26.2
26 авг. 2026 г.6Minecraft: 26.2fabric
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Что нового
- feat: add Always mode for frame generation, fix Metal HUD toggle (3803835) - fix: four stale/misattributed doc comments and a diagnostic misattribution (05fc6ec) - fix: shadow texel-snap runs its absolute-position transform in double (57dc347) - fix: cross-queue wait-stage matching misses .history readers and a hardcoded stage (46a5209) - docs: comments state the current reason, never the incident history (2192497) - chore: strip narrative/incident-history language from code comments (fa38c28) - fix: PackReload's resource-reload future is missing its exceptionally handler (b01e075) - fix: check fence-wait results, guard storage-buffer bind, add COPY wait-stage (b9111b2) - fix: defer atlas rebuild past real render-loop submits, close remaining VRAM/thread gaps (9afee18) - fix: hoist-and-free GPU builders, MetalFX device-loss handling, sidecar VRAM budget (bf1ce8d) - fix: catch per-frame resolve failures in COPY/MIPCHAIN dispatch (bbf6aa1) - fix: NoiseTexture assigns texture/view atomically (698c44a) - fix: honest overflow-page VRAM accounting, real device VRAM query (68324db) - fix: deactivate frame generation on pack teardown (b03c53f) - fix: roll GraphRunner back to inactive on a failed pack switch (db90cea) - fix: recognize FULLSCREEN/PARTICLES readers of surfaceFluidClipmap and waterActors (1a777cb) - fix: free partially-created Vulkan handles on compute pipeline build failure (144f66e) - fix: persist sunPathRotation changes on settings save (46dcc12) - Create FUNDING.yml (e0509e6) **Full Changelog**: https://github.com/Icehunter/fornax/compare/v0.2.0...v0.3.0
beta

Fornax 0.2.0+mc26.2

0.2.0+mc26.2
23 авг. 2026 г.7Minecraft: 26.2fabric
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Что нового
What Changed: - page the block atlas automatically instead of behind a flag - the flag was off by default, so a 512x pack just failed to load with "try a lower resolution resourcepack" and nothing pointing at the switch. - paging only ever runs when the alternative is that failure, so there was nothing for a setting to choose. - drop labPBR sidecars from every atlas, not just blocks. - entity and banner atlases were carrying 786 MB of maps nothing samples. - size the sprite-bounds grid to the pack. - a coarse grid forces a coarse placement pitch and wastes most of an overflow page. packs read it through fornax_spriteGridCell now instead of hardcoding the number. - cap overflow pages by available memory rather than a fixed count, so a pack that will not fit refuses at load instead of swapping the machine. - log the sprite-bounds grid size when it rebuilds the grid is resized per pack now, and nothing said what it ended up at, so there was no way to tell whether a big pack's grid was released. **Full Changelog**: https://github.com/Icehunter/fornax/compare/v0.1.0...v0.2.0
beta

Fornax 0.1.0+mc26.2

0.1.0+mc26.2
23 авг. 2026 г.10Minecraft: 26.2fabric
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Что нового
Initial release :)