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ВЕРСИИ (16)
release
Fluxnautics 1.0.1
1.0.117 окт. 2026 г.642Minecraft: 1.21.1neoforge
Что нового
Fixes several reported issues and resolves compatibility problems with latest aero & pocket sized.
**Full Changelog**: https://github.com/alyti/fluxnautics/commits/v1.0.1
release
Fluxnautics 1.0.0: Luna's out-of-time update
1.0.05 сент. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
This one's a whoozy, pretty big update, fixed a bunch of things, improved other things, I really like how the thruster renderer update worked out this time, hopefully it doesn't have any more weird issues I might've missed.
It also has trails now! And client-side configs for them too, if you want you can even turn them off entirely. I've also worked hard on the Meka-Robit companion drone, it is my own take on an upgraded Robit from vanilla Mekanism, but you know, it flies and defends you, can also mine things for you (use the item radial menu for options, especially the Assist and Remote modes), if you shift-right click it you can bind it to a QIO frequency and it will pick up items into it (if you install a special module) too.
This drone can also be placed inside a Daemon Protocol machine which will turn the drone into a sort of guard dog for the whole area around the machine. It's pretty barebones in this revision though.
Finally there's 2 physics machines, a Flux Tether which functions as a telescopic & angular joint, and finally Inertia Dampener, which completes the antigravity/stabilizer/inertia-dampener trifecta of power over physics domain.
There's also a fancy new redstone control system for some of the new machines but I'll let you figure that one out I think.
beta
Mekanism: Fluxnautics 1.0.0-beta.3
1.0.0-beta.312 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
- No new blocks this time, sorry gang!
- Forcefields on the other hand got a lot rebalanacing, they feature a new rather powerful ability to block lasers (and raycasts in general), at the cost of having to manage damage based overloads and cooldowns that follow an overload, find out more in the Guide.
- New configs for aformentioned forcefield changes, some defaults also changed.
- Small bugfix for thruster renderer client crash
beta
Mekanism: Fluxnautics 1.0.0-beta.2
1.0.0-beta.29 авг. 2026 г.345Minecraft: 1.21.1neoforge
Что нового
- Now with Dedicated Server NOT crashing on boot (my bad)
- Brand new Conduit system, including the capability proxying Conduit Port block, very WIP still but released early to get the server crash hotfix out now.
- Thrusters with other thrusters in front of them now have a solid voxel shape.
- That's all folks
beta
Mekanism: Fluxnautics 1.0.0-beta.1
1.0.0-beta.15 авг. 2026 г.302Minecraft: 1.21.1neoforge
Что нового
- The first beta release of the mod.
- Got rid of the fancy tab sections for the time being (they cause crashes due to incompatibility with some other addons, ex. Create Addon Organizer)
- Brand new Stabilizer machine acting as a gyro on a whole lot of steroids.
- In-game guide available when GuideME is installed (optional)
- Thruster Array Alignment Cores added, these are new array components that allow you to shift the thrust force's center closer to center of mass
- Updated the GUI for Thruster Array Controller to allow controlling enum configs (i.e. Driver & Effect)
- Actually made mixins use the mixin plugin (compatibility stuff was supposed to be gated behind it, oops)
- Some other misc fixes.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.11
1.0.0-alpha.1122 июл. 2026 г.723Minecraft: 1.21.1neoforge
Что нового
Assembly Terminal blueprint mode now has some more useful things, but I've been too busy to work on anything else so far. :c
Antigrav now once again cancels out Sable's magic number so it no longer floats away.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.10
1.0.0-alpha.1011 июл. 2026 г.471Minecraft: 1.21.1neoforge
Что нового
- Update to Sable 2.0
- Revert Ion Thruster renderer experiment (it was kinda meh anyway)
- Fixes Server-side panic when initializing Thruster Array group data (it no longer references client-only distribution content, my bad)
- Adds WIP Assembly Terminal (only has diagram like sublevel renderer in a GUI, no recipes right now)
alpha
Mekanism: Fluxnautics 1.0.0-alpha.9
1.0.0-alpha.914 июн. 2026 г.616Minecraft: 1.21.1neoforge
Что нового
- Adds Cloak Generator & Decloaking Unit (Mekasuit Head Module)
- Cloaking's Fade in/out only works without Iris shaders, due to the custom uniform that needs to be injected into shaders which Iris doesn't like.
- Cloaking in general was a very intrusive change as it adds like 6-7 Mixins, most of which were MixinSquared into Sable's own Mixins. This is bound to lead to weird issues down the road. Feel free to let me know if you run into any along the way.
- Base energy cost is pretty low but it can be bumped up in config, as usual its based off mass (of all connected sublevels in this case)
- Decloaking will only negate cloaks generated by machines you own.
- If you really can't find a ship you could always try using `/sable` commands (I hope you named your sublevel).
alpha
Mekanism: Fluxnautics 1.0.0-alpha.8
1.0.0-alpha.810 июн. 2026 г.148Minecraft: 1.21.1neoforge
Что нового
- Adds forcefield emitter & forcefield harmonizer blocks, and forcefield matrix item (used only for crafting)
- I really need to write docs for this stuff huh
- It doesn't block hitscan/raycast damage and likely won't ever, it's a "force field", not a "magic shield".
- Fixes initial intensity issue in thruster rendering caused by prior update.
- I also messed with thruster rendering a bit if you run into any issues in Direct (the default one) mode let me know, the vector & hover mode rendering is kinda fucky and will prob be undone later unless I can figure it out.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.7
1.0.0-alpha.730 мая 2026 г.246Minecraft: 1.21.1neoforge
Что нового
This build includes baseline support for rendering thruster graphics and some other machine stuff while an Iris Shaderpack is active if you have Iris Veil compat mod installed.
> It actually just fixes some logic errors to prevent a crash and fixes some shader code to be compatible with what the Iris Veil compat bridge does.
The END_PORTAL effect on thrusters doesn't really have its distinct portal effect but it is a lot brighter than the LIGHTNING effect used by default.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.6
1.0.0-alpha.628 мая 2026 г.62Minecraft: 1.21.1neoforge
Что нового
1. Added missing locale for the item group
2. Reworked the internal physics tick for thrusters to support dynamic driver modes
- The default mode is now called DIRECT, and will be used if none is specified.
- 2 new modes are added, HOVER which emulates Sable's Nozzle hover logic, and VECTOR which can either be told to (`auto=true`) try to always vector away from the ground, or (`double x=?, y=?, boolean auto=false`) point in a specified angle.
- The modes can currently be changed using CC api `ensureGroupsExistDetailed({[0] = { driver = "VECTOR" }})`
- VECTOR mode supports driver data which can be set using `setGroupDriverData({[0] = {x = 1, y = 1, auto = false}})`
- These are bulk operations and can be applied to multiple groups.
- They still use the final thrust value of the group for thrust math.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.5
1.0.0-alpha.526 мая 2026 г.53Minecraft: 1.21.1neoforge
Что нового
1. Adds a new physics machine `AntiGrav 9000`, that allows you to control how much gravity affects your SubLevels. Analog Redstone & CC Control available for more precise input.
2. Changed how energy storage is handled for machines that derive their cost based on sublevel mass, no more silly big numbers unless you have an actual floating island or something.
3. Field Drive now uses half as much joules per mass by default.
4. Anti Grav uses 100% of the sublevel mass as joules per tick.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.4
1.0.0-alpha.425 мая 2026 г.60Minecraft: 1.21.1neoforge
Что нового
1. Fixes thruster array breaking physics in certain edge cases.
2. Fixes issues with field drive side config not having a default.
3. Adds ability to right click a thruster with your hand to find out meta information for the thruster (useful while working on predicate rules for your groups)
4. Adds a new block entity "Spatial Anchor", which given energy will suspend the sublevel identical to what the physics staff lock does, at a hefty energy cost, by default doesn't use redstone signal but can be told to like all Mek machines.
5. Fixed & Added more config options:
- Field Drive now actually uses chemicalsPerImpulseMult
- Thruster Array boosters now have `boosters` subsection for their thrust budget values.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.3
1.0.0-alpha.321 мая 2026 г.126Minecraft: 1.21.1neoforge
Что нового
- some issues with multiblock fixed
- rightclicking a thruster now shows a client-side message with metadata useful for CC operations
alpha
Mekanism: Fluxnautics 1.0.0-alpha.2
1.0.0-alpha.219 мая 2026 г.22Minecraft: 1.21.1neoforge
Что нового
I totally didn't do an oopsie the energy usage logic in the thruster array.
alpha
Mekanism: Fluxnautics 1.0.0-alpha.1
1.0.0-alpha.119 мая 2026 г.23Minecraft: 1.21.1neoforge
Что нового
The very first public build.