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ВЕРСИИ (263)
release
1.0.7-fabric-26.2
1.0.7-fabric-26.230 июл. 2026 г.15,6 тыс.Minecraft: 26.2fabric, quilt
Что нового
- 26.2 release
release
1.0.7-neoforge-26.2
1.0.7-neoforge-26.230 июл. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
Что нового
- 26.2 release
release
1.0.6-neoforge-26.1
1.0.6-neoforge-26.17 мая 2026 г.2,7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-26.1
1.0.6-fabric-26.17 мая 2026 г.13,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-neoforge-1.21.9
1.0.6-neoforge-1.21.97 мая 2026 г.328Minecraft: 1.21.9, 1.21.10neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.21.9
1.0.6-forge-1.21.97 мая 2026 г.413Minecraft: 1.21.9, 1.21.10forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.21.9
1.0.6-fabric-1.21.97 мая 2026 г.890Minecraft: 1.21.9, 1.21.10fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-neoforge-1.21.6
1.0.6-neoforge-1.21.67 мая 2026 г.203Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.21.6
1.0.6-forge-1.21.67 мая 2026 г.181Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.21.6
1.0.6-fabric-1.21.67 мая 2026 г.647Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-neoforge-1.21.5
1.0.6-neoforge-1.21.57 мая 2026 г.80Minecraft: 1.21.5neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.21.5
1.0.6-forge-1.21.57 мая 2026 г.106Minecraft: 1.21.5forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.21.5
1.0.6-fabric-1.21.57 мая 2026 г.543Minecraft: 1.21.5fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-neoforge-1.21.4
1.0.6-neoforge-1.21.47 мая 2026 г.122Minecraft: 1.21.4neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.21.4
1.0.6-forge-1.21.47 мая 2026 г.127Minecraft: 1.21.4forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.21.4
1.0.6-fabric-1.21.47 мая 2026 г.711Minecraft: 1.21.4fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-neoforge-1.21.3
1.0.6-neoforge-1.21.37 мая 2026 г.101Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.21.3
1.0.6-forge-1.21.37 мая 2026 г.111Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-neoforge-1.21.11
1.0.6-neoforge-1.21.117 мая 2026 г.708Minecraft: 1.21.11neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.21.3
1.0.6-fabric-1.21.37 мая 2026 г.192Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.21.11
1.0.6-forge-1.21.117 мая 2026 г.1,2 тыс.Minecraft: 1.21.11forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.21.11
1.0.6-fabric-1.21.117 мая 2026 г.6,3 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.21
1.0.6-forge-1.217 мая 2026 г.790Minecraft: 1.21, 1.21.1forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-neoforge-1.21
1.0.6-neoforge-1.217 мая 2026 г.25,1 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.21
1.0.6-fabric-1.217 мая 2026 г.4,2 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-forge-1.20.1
1.0.6-forge-1.20.17 мая 2026 г.12,2 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
1.0.6-fabric-1.20.1
1.0.6-fabric-1.20.17 мая 2026 г.5,8 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed a launch crash when Sable / Create: Aeronautics was installed
- fixed an issue preventing the config file from loading or updating properly on NeoForge
- fixed auto performance overwriting changes in the saved config file
- fixed create pipes still using the vanilla infinite water check to draw water infinitely
release
Fabric - 26.1
1.0.5-fabric-26.15 апр. 2026 г.3,6 тыс.Minecraft: 26.1, 26.1.1fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 26.1
1.0.5-neoforge-26.15 апр. 2026 г.277Minecraft: 26.1, 26.1.1neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21.11
1.0.5-fabric-1.21.115 апр. 2026 г.1,5 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 1.21.11
1.0.5-neoforge-1.21.115 апр. 2026 г.156Minecraft: 1.21.11neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.21.11
1.0.5-forge-1.21.115 апр. 2026 г.301Minecraft: 1.21.11forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21.9
1.0.5-fabric-1.21.95 апр. 2026 г.240Minecraft: 1.21.9, 1.21.10fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 1.21.9
1.0.5-neoforge-1.21.95 апр. 2026 г.47Minecraft: 1.21.9, 1.21.10neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.21.9
1.0.5-forge-1.21.95 апр. 2026 г.60Minecraft: 1.21.9, 1.21.10forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21.6
1.0.5-fabric-1.21.65 апр. 2026 г.174Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 1.21.6
1.0.5-neoforge-1.21.65 апр. 2026 г.44Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.21.6
1.0.5-forge-1.21.65 апр. 2026 г.47Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21.5
1.0.5-fabric-1.21.55 апр. 2026 г.103Minecraft: 1.21.5fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 1.21.5
1.0.5-neoforge-1.21.55 апр. 2026 г.25Minecraft: 1.21.5neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.21.5
1.0.5-forge-1.21.55 апр. 2026 г.32Minecraft: 1.21.5forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21.4
1.0.5-fabric-1.21.45 апр. 2026 г.177Minecraft: 1.21.4fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 1.21.4
1.0.5-neoforge-1.21.45 апр. 2026 г.30Minecraft: 1.21.4neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.21.4
1.0.5-forge-1.21.45 апр. 2026 г.30Minecraft: 1.21.4forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21.3
1.0.5-fabric-1.21.35 апр. 2026 г.44Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 1.21.3
1.0.5-neoforge-1.21.35 апр. 2026 г.23Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.21.3
1.0.5-forge-1.21.35 апр. 2026 г.24Minecraft: 1.21.2, 1.21.3forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21
1.0.5-fabric-1.215 апр. 2026 г.582Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
NeoForge - 1.21
1.0.5-neoforge-1.215 апр. 2026 г.2,1 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.21
1.0.5-forge-1.215 апр. 2026 г.96Minecraft: 1.21, 1.21.1forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.20.1
1.0.5-fabric-1.20.15 апр. 2026 г.931Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- updated to 26.1
- fixed the sea level override command
release
Forge - 1.20.1
1.0.5-forge-1.20.15 апр. 2026 г.2,5 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
- updated to 26.1
- fixed the sea level override command
release
Fabric - 1.21.11
1.0.4-fabric-1.21.1121 мар. 2026 г.2,3 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
NeoForge - 1.21.11
1.0.4-neoforge-1.21.1121 мар. 2026 г.186Minecraft: 1.21.11neoforge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.21.11
1.0.4-forge-1.21.1121 мар. 2026 г.300Minecraft: 1.21.11forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.21.9
1.0.4-fabric-1.21.921 мар. 2026 г.161Minecraft: 1.21.9, 1.21.10fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
NeoForge - 1.21.9
1.0.4-neoforge-1.21.921 мар. 2026 г.30Minecraft: 1.21.9, 1.21.10neoforge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.21.9
1.0.4-forge-1.21.921 мар. 2026 г.54Minecraft: 1.21.9, 1.21.10forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.21.6
1.0.4-fabric-1.21.621 мар. 2026 г.115Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
NeoForge - 1.21.6
1.0.4-neoforge-1.21.621 мар. 2026 г.35Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.21.6
1.0.4-forge-1.21.621 мар. 2026 г.32Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.21.5
1.0.4-fabric-1.21.521 мар. 2026 г.82Minecraft: 1.21.5fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
NeoForge - 1.21.5
1.0.4-neoforge-1.21.521 мар. 2026 г.24Minecraft: 1.21.5neoforge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.21.5
1.0.4-forge-1.21.521 мар. 2026 г.28Minecraft: 1.21.5forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.21.4
1.0.4-fabric-1.21.421 мар. 2026 г.95Minecraft: 1.21.4fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
NeoForge - 1.21.4
1.0.4-neoforge-1.21.421 мар. 2026 г.23Minecraft: 1.21.4neoforge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.21.4
1.0.4-forge-1.21.421 мар. 2026 г.33Minecraft: 1.21.4forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.21.3
1.0.4-fabric-1.21.321 мар. 2026 г.33Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
NeoForge - 1.21.3
1.0.4-neoforge-1.21.321 мар. 2026 г.21Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.21.3
1.0.4-forge-1.21.321 мар. 2026 г.13Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.21
1.0.4-fabric-1.2121 мар. 2026 г.341Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
NeoForge - 1.21
1.0.4-neoforge-1.2121 мар. 2026 г.787Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.21
1.0.4-forge-1.2121 мар. 2026 г.65Minecraft: 1.21, 1.21.1forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.20.1
1.0.4-fabric-1.20.121 мар. 2026 г.832Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Forge - 1.20.1
1.0.4-forge-1.20.121 мар. 2026 г.1,5 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
- fixed the autoperformance mode command not working correctly
- reduced the default farmland water drain rate by 10 times
release
Fabric - 1.21.11
1.0.3-fabric-1.21.1114 февр. 2026 г.3,3 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
NeoForge - 1.21.11
1.0.3-neoforge-1.21.1114 февр. 2026 г.397Minecraft: 1.21.11neoforge
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.21.11
1.0.3-forge-1.21.1114 февр. 2026 г.649Minecraft: 1.21.11forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.21.9
1.0.3-fabric-1.21.914 февр. 2026 г.422Minecraft: 1.21.9, 1.21.10fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
NeoForge - 1.21.9
1.0.3-neoforge-1.21.914 февр. 2026 г.72Minecraft: 1.21.9, 1.21.10neoforge
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.21.9
1.0.3-forge-1.21.914 февр. 2026 г.114Minecraft: 1.21.9, 1.21.10forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.21.6
1.0.3-fabric-1.21.614 февр. 2026 г.258Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
NeoForge - 1.21.6
1.0.3-neoforge-1.21.614 февр. 2026 г.45Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.21.6
1.0.3-forge-1.21.614 февр. 2026 г.60Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.21.5
1.0.3-fabric-1.21.514 февр. 2026 г.201Minecraft: 1.21.5fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
NeoForge - 1.21.5
1.0.3-neoforge-1.21.514 февр. 2026 г.38Minecraft: 1.21.5neoforge
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.21.5
1.0.3-forge-1.21.514 февр. 2026 г.38Minecraft: 1.21.5forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.21.4
1.0.3-fabric-1.21.414 февр. 2026 г.279Minecraft: 1.21.4fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
NeoForge - 1.21.4
1.0.3-neoforge-1.21.414 февр. 2026 г.31Minecraft: 1.21.4neoforge
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.21.4
1.0.3-forge-1.21.414 февр. 2026 г.34Minecraft: 1.21.4forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.21.3
1.0.3-fabric-1.21.314 февр. 2026 г.41Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
NeoForge - 1.21.3
1.0.3-neoforge-1.21.314 февр. 2026 г.21Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.21.3
1.0.3-forge-1.21.314 февр. 2026 г.33Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.21
1.0.3-fabric-1.2114 февр. 2026 г.774Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
NeoForge - 1.21
1.0.3-neoforge-1.2114 февр. 2026 г.1,6 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.21
1.0.3-forge-1.2114 февр. 2026 г.148Minecraft: 1.21, 1.21.1forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.20.1
1.0.3-fabric-1.20.114 февр. 2026 г.1,1 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed another forge launch issue for certain versions
release
Forge - 1.20.1
1.0.3-forge-1.20.114 февр. 2026 г.4 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
- fixed another forge launch issue for certain versions
release
Fabric - 1.21.11
1.0.2-fabric-1.21.1114 февр. 2026 г.31Minecraft: 1.21.11fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
NeoForge - 1.21.11
1.0.2-neoforge-1.21.1114 февр. 2026 г.25Minecraft: 1.21.11neoforge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.21.11
1.0.2-forge-1.21.1114 февр. 2026 г.28Minecraft: 1.21.11forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.21.9
1.0.2-fabric-1.21.914 февр. 2026 г.18Minecraft: 1.21.9, 1.21.10fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
NeoForge - 1.21.9
1.0.2-neoforge-1.21.914 февр. 2026 г.10Minecraft: 1.21.9, 1.21.10neoforge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.21.9
1.0.2-forge-1.21.914 февр. 2026 г.15Minecraft: 1.21.9, 1.21.10forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.21.6
1.0.2-fabric-1.21.614 февр. 2026 г.14Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
NeoForge - 1.21.6
1.0.2-neoforge-1.21.614 февр. 2026 г.13Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.21.6
1.0.2-forge-1.21.614 февр. 2026 г.9Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.21.5
1.0.2-fabric-1.21.514 февр. 2026 г.11Minecraft: 1.21.5fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
NeoForge - 1.21.5
1.0.2-neoforge-1.21.514 февр. 2026 г.6Minecraft: 1.21.5neoforge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.21.5
1.0.2-forge-1.21.514 февр. 2026 г.12Minecraft: 1.21.5forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.21.4
1.0.2-fabric-1.21.414 февр. 2026 г.12Minecraft: 1.21.4fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
NeoForge - 1.21.4
1.0.2-neoforge-1.21.414 февр. 2026 г.14Minecraft: 1.21.4neoforge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.21.4
1.0.2-forge-1.21.414 февр. 2026 г.6Minecraft: 1.21.4forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.21.3
1.0.2-fabric-1.21.314 февр. 2026 г.7Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
NeoForge - 1.21.3
1.0.2-neoforge-1.21.314 февр. 2026 г.8Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.21.3
1.0.2-forge-1.21.314 февр. 2026 г.10Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.21
1.0.2-fabric-1.2114 февр. 2026 г.15Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
NeoForge - 1.21
1.0.2-neoforge-1.2114 февр. 2026 г.37Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.21
1.0.2-forge-1.2114 февр. 2026 г.17Minecraft: 1.21, 1.21.1forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.20.1
1.0.2-fabric-1.20.114 февр. 2026 г.29Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Forge - 1.20.1
1.0.2-forge-1.20.114 февр. 2026 г.71Minecraft: 1.20, 1.20.1forge
Что нового
- fixed a launch crash on forge
- made the start-up message clearer about the fact that automatic performance will overwrite manually applied settings
release
Fabric - 1.21.11
1.0.1-fabric-1.21.1111 февр. 2026 г.3,1 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
NeoForge - 1.21.11
1.0.1-neoforge-1.21.1111 февр. 2026 г.81Minecraft: 1.21.11neoforge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.21.11
1.0.1-forge-1.21.1111 февр. 2026 г.101Minecraft: 1.21.11forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.21.9
1.0.1-fabric-1.21.911 февр. 2026 г.69Minecraft: 1.21.9, 1.21.10fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
NeoForge - 1.21.9
1.0.1-neoforge-1.21.911 февр. 2026 г.19Minecraft: 1.21.9, 1.21.10neoforge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.21.9
1.0.1-forge-1.21.911 февр. 2026 г.28Minecraft: 1.21.9, 1.21.10forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.21.6
1.0.1-fabric-1.21.611 февр. 2026 г.42Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
NeoForge - 1.21.6
1.0.1-neoforge-1.21.611 февр. 2026 г.19Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.21.6
1.0.1-forge-1.21.611 февр. 2026 г.27Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.21.5
1.0.1-fabric-1.21.511 февр. 2026 г.40Minecraft: 1.21.5fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
NeoForge - 1.21.5
1.0.1-neoforge-1.21.511 февр. 2026 г.13Minecraft: 1.21.5neoforge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.21.5
1.0.1-forge-1.21.511 февр. 2026 г.20Minecraft: 1.21.5forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.21.4
1.0.1-fabric-1.21.411 февр. 2026 г.48Minecraft: 1.21.4fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
NeoForge - 1.21.4
1.0.1-neoforge-1.21.411 февр. 2026 г.17Minecraft: 1.21.4neoforge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.21.4
1.0.1-forge-1.21.411 февр. 2026 г.23Minecraft: 1.21.4forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.21.3
1.0.1-fabric-1.21.311 февр. 2026 г.18Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
NeoForge - 1.21.3
1.0.1-neoforge-1.21.311 февр. 2026 г.17Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.21.3
1.0.1-forge-1.21.311 февр. 2026 г.13Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.21
1.0.1-fabric-1.2111 февр. 2026 г.117Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
NeoForge - 1.21
1.0.1-neoforge-1.2111 февр. 2026 г.245Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.21
1.0.1-forge-1.2111 февр. 2026 г.35Minecraft: 1.21, 1.21.1forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.20.1
1.0.1-fabric-1.20.111 февр. 2026 г.193Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Forge - 1.20.1
1.0.1-forge-1.20.111 февр. 2026 г.410Minecraft: 1.20, 1.20.1forge
Что нового
- fixed a crash on dedicated servers
- fixed a crash on certain neoforge and forge versions
release
Fabric - 1.21.11
1.0-fabric-1.21.1111 февр. 2026 г.73Minecraft: 1.21.11fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
NeoForge - 1.21.11
1.0-neoforge-1.21.1111 февр. 2026 г.46Minecraft: 1.21.11neoforge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.21.11
1.0-forge-1.21.1111 февр. 2026 г.40Minecraft: 1.21.11forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.21.9
1.0-fabric-1.21.911 февр. 2026 г.10Minecraft: 1.21.9, 1.21.10fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
NeoForge - 1.21.9
1.0-neoforge-1.21.911 февр. 2026 г.11Minecraft: 1.21.9, 1.21.10neoforge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.21.9
1.0-forge-1.21.911 февр. 2026 г.16Minecraft: 1.21.9, 1.21.10forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.21.6
1.0-fabric-1.21.611 февр. 2026 г.33Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
NeoForge - 1.21.6
1.0-neoforge-1.21.611 февр. 2026 г.25Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.21.6
1.0-forge-1.21.611 февр. 2026 г.15Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.21.5
1.0-fabric-1.21.511 февр. 2026 г.38Minecraft: 1.21.5fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
NeoForge - 1.21.5
1.0-neoforge-1.21.511 февр. 2026 г.18Minecraft: 1.21.5neoforge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.21.5
1.0-forge-1.21.511 февр. 2026 г.13Minecraft: 1.21.5forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.21.4
1.0-fabric-1.21.411 февр. 2026 г.12Minecraft: 1.21.4fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
NeoForge - 1.21.4
1.0-neoforge-1.21.411 февр. 2026 г.17Minecraft: 1.21.4neoforge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.21.4
1.0-forge-1.21.411 февр. 2026 г.11Minecraft: 1.21.4forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.21.3
1.0-fabric-1.21.311 февр. 2026 г.10Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
NeoForge - 1.21.3
1.0-neoforge-1.21.311 февр. 2026 г.11Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.21.3
1.0-forge-1.21.311 февр. 2026 г.10Minecraft: 1.21.2, 1.21.3forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.21
1.0-fabric-1.2111 февр. 2026 г.36Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
NeoForge - 1.21
1.0-neoforge-1.2111 февр. 2026 г.71Minecraft: 1.21, 1.21.1neoforge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.21
1.0-forge-1.2111 февр. 2026 г.19Minecraft: 1.21, 1.21.1forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.20.1
1.0-fabric-1.20.111 февр. 2026 г.40Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Forge - 1.20.1
1.0-forge-1.20.111 февр. 2026 г.140Minecraft: 1.20, 1.20.1forge
Что нового
- added an automatic performance handling system that will dynamically reduce fluid tick rates based on current server lag
- added various ready-made settings presets for easily applying different performance levels, and gameplay settings
- added support for 1.21.9 and 1.21.11
- massively improved water displacement upon placing blocks or using pistons, fluids can be pushed through vastly more complex "pipes" much more easily
- fluids no longer always make sounds due to the vanilla sound check seeing partial water
- added various sounds for fluid behaviors toggleable via settings
- added various seaLevelOverride commands to set a custom sea level for fluid behaviors in a given dimension or everywhere
- fixed various sea level related bugs
- allowed water in non-infinite biomes to evaporate at sea level if above water so they don't pool there forever
- added an info message to guide users to the presets command
- added the river_only command options for create water wheel behaviors
- massively improved how create water wheels interact with flowing fluids, they should now work much more reliably and consistently and can no longer be tricked into infinitely spinning without a flow (when flow is configured to be required i.e. default)
- fixed create item drains treating partially filled buckets and bottles as if they were full
- fixed kelp growing into partial water and turning it into full water infinitely
- fixed cauldron interactions with partially filled buckets
release
Fabric - 1.21.5
0.6.128 мая 2025 г.7,8 тыс.Minecraft: 1.21.5fabric, quilt
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
NeoForge - 1.21.5
0.6.128 мая 2025 г.1,5 тыс.Minecraft: 1.21.5neoforge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Forge - 1.21.5
0.6.128 мая 2025 г.1,7 тыс.Minecraft: 1.21.5forge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Fabric - 1.21.4
0.6.128 мая 2025 г.6,2 тыс.Minecraft: 1.21.4fabric, quilt
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
NeoForge - 1.21.4
0.6.128 мая 2025 г.262Minecraft: 1.21.4neoforge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Forge - 1.21.4
0.6.128 мая 2025 г.484Minecraft: 1.21.4forge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Fabric - 1.21.3
0.6.128 мая 2025 г.392Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
NeoForge - 1.21.3
0.6.128 мая 2025 г.140Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Forge - 1.21.3
0.6.128 мая 2025 г.164Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Fabric - 1.21.1
0.6.128 мая 2025 г.10,6 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
NeoForge - 1.21.1
0.6.128 мая 2025 г.9,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Forge - 1.21.1
0.6.128 мая 2025 г.1 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Fabric - 1.20.1
0.6.128 мая 2025 г.9,4 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Forge - 1.20.1
0.6.128 мая 2025 г.18,9 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
- fixed a forge crash
- fixed the `concrete_powder_drains_water_chance` setting not updating correctly
release
Fabric - 1.21.5
0.628 мая 2025 г.75Minecraft: 1.21.5fabric, quilt
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
NeoForge - 1.21.5
0.628 мая 2025 г.58Minecraft: 1.21.5neoforge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Forge - 1.21.5
0.628 мая 2025 г.63Minecraft: 1.21.5forge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Fabric - 1.21.4
0.628 мая 2025 г.61Minecraft: 1.21.4fabric, quilt
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
NeoForge - 1.21.4
0.628 мая 2025 г.48Minecraft: 1.21.4neoforge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Forge - 1.21.4
0.628 мая 2025 г.91Minecraft: 1.21.4forge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Fabric - 1.21.3
0.628 мая 2025 г.36Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
NeoForge - 1.21.3
0.628 мая 2025 г.23Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Forge - 1.21.3
0.628 мая 2025 г.24Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Fabric - 1.21.1
0.628 мая 2025 г.58Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
NeoForge - 1.21.1
0.628 мая 2025 г.95Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Forge - 1.21.1
0.628 мая 2025 г.36Minecraft: 1.21, 1.21.1forge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Fabric - 1.20.1
0.628 мая 2025 г.128Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Forge - 1.20.1
0.628 мая 2025 г.288Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
- fixed errors that caused rain to flood the world
- added the `fluid_processing_distance` setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
- tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
- rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
- evaporation now happens even during rain and night time
- rain filling upwards is now disabled by default, this can be enabled with the `rain_fills_block_above` setting
- added the `only_infinite_biomes_at_sea_level` setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
- added `river_only` and `river_only_opposite` modes for create water wheels
- added the `concrete_powder_drains_water_chance` setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
- rain no longer fills water in deserts
release
Fabric - 1.21.5
0.5.14 мая 2025 г.716Minecraft: 1.21.5fabric, quilt
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
NeoForge - 1.21.5
0.5.14 мая 2025 г.105Minecraft: 1.21.5neoforge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Forge - 1.21.5
0.5.14 мая 2025 г.216Minecraft: 1.21.5forge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Fabric - 1.21.4
0.5.14 мая 2025 г.318Minecraft: 1.21.4fabric, quilt
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
NeoForge - 1.21.4
0.5.14 мая 2025 г.36Minecraft: 1.21.4neoforge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Forge - 1.21.4
0.5.14 мая 2025 г.96Minecraft: 1.21.4forge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Fabric - 1.21.3
0.5.14 мая 2025 г.53Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
NeoForge - 1.21.3
0.5.14 мая 2025 г.41Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Forge - 1.21.3
0.5.14 мая 2025 г.33Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Fabric - 1.21.1
0.5.14 мая 2025 г.1,2 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
NeoForge - 1.21.1
0.5.14 мая 2025 г.457Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Forge - 1.21.1
0.5.14 мая 2025 г.91Minecraft: 1.21, 1.21.1forge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Fabric - 1.20.1
0.5.14 мая 2025 г.1,1 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Forge - 1.20.1
0.5.14 мая 2025 г.1,6 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
- fixed dedicated servers not correctly sending their config to clients (only the server needs to update)
release
Fabric - 1.21.5
0.53 мая 2025 г.71Minecraft: 1.21.5fabric, quilt
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
NeoForge - 1.21.5
0.53 мая 2025 г.38Minecraft: 1.21.5neoforge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Forge - 1.21.5
0.53 мая 2025 г.48Minecraft: 1.21.5forge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Fabric - 1.21.4
0.53 мая 2025 г.45Minecraft: 1.21.4fabric, quilt
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
NeoForge - 1.21.4
0.53 мая 2025 г.34Minecraft: 1.21.4neoforge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Forge - 1.21.4
0.53 мая 2025 г.41Minecraft: 1.21.4forge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Fabric - 1.21.3
0.53 мая 2025 г.22Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
NeoForge - 1.21.3
0.53 мая 2025 г.20Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Forge - 1.21.3
0.53 мая 2025 г.32Minecraft: 1.21.2, 1.21.3forge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Fabric - 1.21.1
0.53 мая 2025 г.63Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
NeoForge - 1.21.1
0.53 мая 2025 г.53Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Forge - 1.21.1
0.53 мая 2025 г.35Minecraft: 1.21, 1.21.1forge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Fabric - 1.20.1
0.53 мая 2025 г.99Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Forge - 1.20.1
0.53 мая 2025 г.352Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
- fixed a crash with distant horizons
- fixed Create pipes not consuming fluids in the world
- allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
- added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
- rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
- rain will now fill water twice as fast during a thunderstorm
- added `rain_fills_block_above` setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
- the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
- added `min_level_for_obsidian` setting to allow obsidian to be created at lower lava levels, defaults to 6
- made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
- updated API version to 2 due to the above change
release
Fabric - 1.21.5
0.41 мая 2025 г.126Minecraft: 1.21.5fabric, quilt
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
NeoForge - 1.21.5
0.41 мая 2025 г.44Minecraft: 1.21.5neoforge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Forge - 1.21.5
0.41 мая 2025 г.64Minecraft: 1.21.5forge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Fabric - 1.21.4
0.41 мая 2025 г.62Minecraft: 1.21.4fabric, quilt
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
NeoForge - 1.21.4
0.41 мая 2025 г.25Minecraft: 1.21.4neoforge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Forge - 1.21.4
0.41 мая 2025 г.67Minecraft: 1.21.4forge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Fabric - 1.21.3
0.41 мая 2025 г.26Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
NeoForge - 1.21.3
0.41 мая 2025 г.24Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Forge - 1.21.3
0.41 мая 2025 г.22Minecraft: 1.21.2, 1.21.3forge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Fabric - 1.21.1
0.41 мая 2025 г.102Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
NeoForge - 1.21.1
0.41 мая 2025 г.142Minecraft: 1.21, 1.21.1neoforge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Forge - 1.21.1
0.41 мая 2025 г.48Minecraft: 1.21, 1.21.1forge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Fabric - 1.20.1
0.41 мая 2025 г.164Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Forge - 1.20.1
0.41 мая 2025 г.446Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
- many settings default values have changed please reset your settings
- added create 0.6 support for both Forge 1.20.1 and NeoForge 1.21.1
- added support for create Hose Pulley blocks
- added the `FlowingFluidsApi` interface to allow other mods to interact with the mod safely, use `FlowingFluidsApi.getInstance(modid)` to get an implementation of the API to use
- changed the farmland drains water setting from on|off to a chance setting `farm_land_drains_water_chance` with values between 0 and 1.0, 0 is off, 1.0 is always
- changed the infinite water biomes feature to be more aggressive, water will now drain back into water in oceans and rivers at sea level much quicker, and will also refill more quickly, as well as the new feature below
- added the `water_wet_biome_non_consume_chance` setting to control the chance that water will not be consumed when flowing from a "wet" biome (oceans, rivers, swamps), this enhances the effect of having these biomes act as infinite sources of water
- added the `animal_breeding_drains_water_chance` setting to control the chance animals may require, and consume, nearby water when breeding. this range is within 8 blocks horizontally and 1 block above or below the animals feet
- added the `plug_fluids_during_world_gen` setting to control if fluids should be plugged during world generation, this is an IMMENSE performance boost as previously these exposed water reservoirs would cause thousands of fluid updates on chunk generation, this won't affect lone fluid blocks unless they are on chunk boundaries
- added the `easy_piston_pumps` setting to delay fluids above a piston from falling back down, to improve upwards piston pumps
- added the `min_level_for_ice` setting to control the minimum level of water required for ice to form, this is useful for making ice more consistently.
- added further debug commands and removed some
- buckets will now try to place all of their water, and will spread it to nearby water if required, only leaving a partially filled bucket if there was no space.
- all level 1 water now evaporates regardless of exposure to the sky, but still only during the day when it isn't raining
- results of water and lava colliding will now consume 1 level of the fluid that triggered the conversion, e.g. a cobblestone generator will consume 1 level of water as well as replacing the lava
- added a simple fluid pressure system, fluids with fluid above them will spread faster and further per tick, consuming the block above them for extra flow, this pressure only propagates downwards and sideways
- added settings to control whether fluid height differences cause vanilla water pushing behaviours, this can be set separately for boats, players, items, and other entities. Only items entities are enabled by default
- boats will now always float when in, or under, water, this requires the above setting to be off for boats (which is default)
- partially filled buckets will now tint their fullness meter the default color of the fluid
- fixed flowing water texture hiding with sodium
- fixed water level tinting with sodium
- removed the `fast_mode` setting as it was just jank and easily broken
release
Fabric - 1.21.1
0.3.121 нояб. 2024 г.2,9 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- 1.21.1 crash fix
release
NeoForge - 1.21.1
0.3.121 нояб. 2024 г.6,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
- 1.21.1 crash fix
release
Forge - 1.21.1
0.3.121 нояб. 2024 г.433Minecraft: 1.21, 1.21.1forge
Что нового
- 1.21.1 crash fix
release
NeoForge - 1.21.3
0.3.121 нояб. 2024 г.312Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
Что нового
- Forge and NeoForge crash fix
release
Forge - 1.21.3
0.3.121 нояб. 2024 г.685Minecraft: 1.21.2, 1.21.3, 1.21.4forge
Что нового
- Forge and NeoForge crash fix
release
Fabric - 1.21.3
0.315 нояб. 2024 г.2,2 тыс.Minecraft: 1.21.2, 1.21.3, 1.21.4fabric, quilt
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
NeoForge - 1.21.3
0.315 нояб. 2024 г.70Minecraft: 1.21.2, 1.21.3neoforge
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
Forge - 1.21.3
0.315 нояб. 2024 г.77Minecraft: 1.21.2, 1.21.3forge
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
Fabric - 1.21.1
0.315 нояб. 2024 г.359Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
NeoForge - 1.21.1
0.315 нояб. 2024 г.102Minecraft: 1.21, 1.21.1neoforge
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
Forge - 1.21.1
0.315 нояб. 2024 г.91Minecraft: 1.21, 1.21.1forge
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
Fabric - 1.20.1
0.315 нояб. 2024 г.4,5 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
Forge - 1.20.1
0.315 нояб. 2024 г.5,8 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
- updated to 1.21.3
- fixed ice displacing the water it is meant to replace
- fixed a sodium / embeddium mixin crash
- removed localization strings in commands text, due to inconsistencies, english 'on' and 'off' must be used.
- fluid height command changed to behaviour category as it also has non-visual effects
- bug: the debug water level color setting will not work with sodium / embeddium in 1.21.3 due to some workflow delays
release
Flowing Fluids 0.2.1
0.2.18 окт. 2024 г.221Minecraft: 1.21, 1.21.1forge
Что нового
fixed a forge crash
release
Flowing Fluids 0.2.1
0.2.18 окт. 2024 г.186Minecraft: 1.21, 1.21.1neoforge
Что нового
fixed a forge crash
release
Flowing Fluids 0.2.1
0.2.18 окт. 2024 г.967Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
fixed a forge crash
release
Flowing Fluids 0.2
0.28 окт. 2024 г.733Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
- fixed the flowing texture hiding option not working with sodium
- fixed the sea level being considered 1 level higher than it actually is
- allowed Oceans, Rivers, and Swamps to also absorb water that flows into it at sea level at the exact same rate as the refill setting allows these biomes to infinitely refill to sea level.
- optimized the flowing algorithm, removed a lot of excessive roaming stray water levels would do, this means fluid settles MUCH faster causing fewer updates, this also removes the custom settling behaviour command
- changed some default settings, delete your config file if you want to get the new defaults, or run `/flowing_fluids settings reset_all`
- these changes include altering the vanilla water and lava tick delay rates so they will tick noticeably faster now
- added settings and debug commands:
- `/flowing_fluids debug kill_all_current_fluid_updates` - kills all current fluid update ticks, useful for debugging
- `/flowing_fluids debug water_level_tinting <on|off>` - colours water based on the water level, useful for debugging
- `/flowing_fluids debug super_sponge_at_me <optional fluid block>` - drains water from your position like a sponge block, drains up to 4000 blocks of fluid, useful for debugging
- `/flowing_fluids settings behaviour waterlogged_blocks_flow_mode <only_in|only_out|in_from_sides_or_top_out_down|ignore>` - controls how fluids flow into or out of water loggable blocks
- `/flowing_fluids settings behaviour tick_delays <water|lava|lava_nether> <0-255>` - controls the delay between fluid flowing ticks, useful for performance tuning and desired flow speeds
- `/flowing_fluids settings behaviour flow_distances <water|lava|lava_nether> <1-8>` - controls the distance fluids will search to flow down slopes, useful for performance tuning
- `/flowing_fluids settings behaviour random_tick_level_check_distance <0-64>` - controls the distance fluids will search during random ticks to check if they can level out, useful for performance tuning
release
Flowing Fluids 0.2
0.28 окт. 2024 г.83Minecraft: 1.21, 1.21.1forge
Что нового
- fixed the flowing texture hiding option not working with sodium
- fixed the sea level being considered 1 level higher than it actually is
- allowed Oceans, Rivers, and Swamps to also absorb water that flows into it at sea level at the exact same rate as the refill setting allows these biomes to infinitely refill to sea level.
- optimized the flowing algorithm, removed a lot of excessive roaming stray water levels would do, this means fluid settles MUCH faster causing fewer updates, this also removes the custom settling behaviour command
- changed some default settings, delete your config file if you want to get the new defaults, or run `/flowing_fluids settings reset_all`
- these changes include altering the vanilla water and lava tick delay rates so they will tick noticeably faster now
- added settings and debug commands:
- `/flowing_fluids debug kill_all_current_fluid_updates` - kills all current fluid update ticks, useful for debugging
- `/flowing_fluids debug water_level_tinting <on|off>` - colours water based on the water level, useful for debugging
- `/flowing_fluids debug super_sponge_at_me <optional fluid block>` - drains water from your position like a sponge block, drains up to 4000 blocks of fluid, useful for debugging
- `/flowing_fluids settings behaviour waterlogged_blocks_flow_mode <only_in|only_out|in_from_sides_or_top_out_down|ignore>` - controls how fluids flow into or out of water loggable blocks
- `/flowing_fluids settings behaviour tick_delays <water|lava|lava_nether> <0-255>` - controls the delay between fluid flowing ticks, useful for performance tuning and desired flow speeds
- `/flowing_fluids settings behaviour flow_distances <water|lava|lava_nether> <1-8>` - controls the distance fluids will search to flow down slopes, useful for performance tuning
- `/flowing_fluids settings behaviour random_tick_level_check_distance <0-64>` - controls the distance fluids will search during random ticks to check if they can level out, useful for performance tuning
release
Flowing Fluids 0.2
0.28 окт. 2024 г.75Minecraft: 1.21, 1.21.1neoforge
Что нового
- fixed the flowing texture hiding option not working with sodium
- fixed the sea level being considered 1 level higher than it actually is
- allowed Oceans, Rivers, and Swamps to also absorb water that flows into it at sea level at the exact same rate as the refill setting allows these biomes to infinitely refill to sea level.
- optimized the flowing algorithm, removed a lot of excessive roaming stray water levels would do, this means fluid settles MUCH faster causing fewer updates, this also removes the custom settling behaviour command
- changed some default settings, delete your config file if you want to get the new defaults, or run `/flowing_fluids settings reset_all`
- these changes include altering the vanilla water and lava tick delay rates so they will tick noticeably faster now
- added settings and debug commands:
- `/flowing_fluids debug kill_all_current_fluid_updates` - kills all current fluid update ticks, useful for debugging
- `/flowing_fluids debug water_level_tinting <on|off>` - colours water based on the water level, useful for debugging
- `/flowing_fluids debug super_sponge_at_me <optional fluid block>` - drains water from your position like a sponge block, drains up to 4000 blocks of fluid, useful for debugging
- `/flowing_fluids settings behaviour waterlogged_blocks_flow_mode <only_in|only_out|in_from_sides_or_top_out_down|ignore>` - controls how fluids flow into or out of water loggable blocks
- `/flowing_fluids settings behaviour tick_delays <water|lava|lava_nether> <0-255>` - controls the delay between fluid flowing ticks, useful for performance tuning and desired flow speeds
- `/flowing_fluids settings behaviour flow_distances <water|lava|lava_nether> <1-8>` - controls the distance fluids will search to flow down slopes, useful for performance tuning
- `/flowing_fluids settings behaviour random_tick_level_check_distance <0-64>` - controls the distance fluids will search during random ticks to check if they can level out, useful for performance tuning
release
Flowing Fluids 0.2
0.28 окт. 2024 г.1,6 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
- fixed the flowing texture hiding option not working with sodium
- fixed the sea level being considered 1 level higher than it actually is
- allowed Oceans, Rivers, and Swamps to also absorb water that flows into it at sea level at the exact same rate as the refill setting allows these biomes to infinitely refill to sea level.
- optimized the flowing algorithm, removed a lot of excessive roaming stray water levels would do, this means fluid settles MUCH faster causing fewer updates, this also removes the custom settling behaviour command
- changed some default settings, delete your config file if you want to get the new defaults, or run `/flowing_fluids settings reset_all`
- these changes include altering the vanilla water and lava tick delay rates so they will tick noticeably faster now
- added settings and debug commands:
- `/flowing_fluids debug kill_all_current_fluid_updates` - kills all current fluid update ticks, useful for debugging
- `/flowing_fluids debug water_level_tinting <on|off>` - colours water based on the water level, useful for debugging
- `/flowing_fluids debug super_sponge_at_me <optional fluid block>` - drains water from your position like a sponge block, drains up to 4000 blocks of fluid, useful for debugging
- `/flowing_fluids settings behaviour waterlogged_blocks_flow_mode <only_in|only_out|in_from_sides_or_top_out_down|ignore>` - controls how fluids flow into or out of water loggable blocks
- `/flowing_fluids settings behaviour tick_delays <water|lava|lava_nether> <0-255>` - controls the delay between fluid flowing ticks, useful for performance tuning and desired flow speeds
- `/flowing_fluids settings behaviour flow_distances <water|lava|lava_nether> <1-8>` - controls the distance fluids will search to flow down slopes, useful for performance tuning
- `/flowing_fluids settings behaviour random_tick_level_check_distance <0-64>` - controls the distance fluids will search during random ticks to check if they can level out, useful for performance tuning
release
Flowing Fluids 0.2
0.28 окт. 2024 г.626Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
- fixed the flowing texture hiding option not working with sodium
- fixed the sea level being considered 1 level higher than it actually is
- allowed Oceans, Rivers, and Swamps to also absorb water that flows into it at sea level at the exact same rate as the refill setting allows these biomes to infinitely refill to sea level.
- optimized the flowing algorithm, removed a lot of excessive roaming stray water levels would do, this means fluid settles MUCH faster causing fewer updates, this also removes the custom settling behaviour command
- changed some default settings, delete your config file if you want to get the new defaults, or run `/flowing_fluids settings reset_all`
- these changes include altering the vanilla water and lava tick delay rates so they will tick noticeably faster now
- added settings and debug commands:
- `/flowing_fluids debug kill_all_current_fluid_updates` - kills all current fluid update ticks, useful for debugging
- `/flowing_fluids debug water_level_tinting <on|off>` - colours water based on the water level, useful for debugging
- `/flowing_fluids debug super_sponge_at_me <optional fluid block>` - drains water from your position like a sponge block, drains up to 4000 blocks of fluid, useful for debugging
- `/flowing_fluids settings behaviour waterlogged_blocks_flow_mode <only_in|only_out|in_from_sides_or_top_out_down|ignore>` - controls how fluids flow into or out of water loggable blocks
- `/flowing_fluids settings behaviour tick_delays <water|lava|lava_nether> <0-255>` - controls the delay between fluid flowing ticks, useful for performance tuning and desired flow speeds
- `/flowing_fluids settings behaviour flow_distances <water|lava|lava_nether> <1-8>` - controls the distance fluids will search to flow down slopes, useful for performance tuning
- `/flowing_fluids settings behaviour random_tick_level_check_distance <0-64>` - controls the distance fluids will search during random ticks to check if they can level out, useful for performance tuning
release
Flowing Fluids 0.1
0.13 окт. 2024 г.174Minecraft: 1.20, 1.20.1fabric, quilt
Что нового
initial 1.20.1 build
release
Flowing Fluids 0.1
0.13 окт. 2024 г.367Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
initial 1.20.1
release
Flowing Fluids 0.1
0.124 сент. 2024 г.409Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
initial release
release
Flowing Fluids 0.1
0.124 сент. 2024 г.121Minecraft: 1.21, 1.21.1neoforge
Что нового
initial release
release
Flowing Fluids 0.1
0.124 сент. 2024 г.129Minecraft: 1.21, 1.21.1forge
Что нового
initial release