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Floral Warfare

Adds items, mobs, blocks and more from Plants vs. Zombies. (W.I.P).

Автор: Nokunami5883обновлён 3 авг. 2026 г.
ПриключенияСнаряжениеМобы

Описание

FloralWarfare Logo The Zombies.. are coming...
Floral Warfare is a Plants vs Zombies inspired mod that brings items, blocks, mobs and structures to minecraft.

THIS MOD IS STILL IN DEVELOPMENT.

Progression

  • Progression is currently still work in progress, so for now plants are found in these structures
    • ancient city
    • bastion
    • buried treasure
    • desert pyramid
    • igloo
    • jungle temple
    • ruined portal
    • shipwreck
    • simple dungeons
    • woodland mansion

Current Featues

  • Growing plants.
    • To grow a plant, you'll need to plant Sprouts, which have 3 growth stages
    • Each growth stage last for 1 minute
    • Once the sprout reaches a growth stage (will show with particles), it require the following to progress.
      • Stage 1: needs to be watered by a Watering Can (Currently unobtainable)
      • Stage 2: needs to be bonemealed
      • Stage 3: needs to be fed with fertilizer.
    • After stage 3 it will grow in a random plant (customizable with tags)
      • Normal Sprout normal_sprout_pool
      • Pea Sprout pea_sprout_pool
      • ShroomSprout shroom_sprout_pool
  • Plant Wellbeing /// This feature is w.i.p, if you have suggestions please send it in a github issue ///
    • Personality
      • All plants spawn with the Null personality by default.
      • When the plant is tamed, it will generate a new random personality.
        • Though some plants will have a higher chance of getting a beneficial personality.
      • Personality currently only affects morale gain/loss
    • Morale
      • Morale currently only affects the plant's stat, such as.
        • Attack damage (capped at 2)
        • Damage resistance (capped at 2)
      • Morale also affects the plant's appearance (currently only visible on Sunflower)
  • Plant Experience /// W.I.P ///
    • As the plant performs an action, it eventually gets better at it.
    • For example, Peashooters shoot 25%, Sun Producers having a chance to produce double sun, etc...
    • Though for some plants like Repeater, it needs experience to become a Gatling Pea.

Галерея

Sleeping sunflowers

Последние версии

Все версии →
alpha

Floral Warfare 0.2.0-20.1-alpha-27

0.2.0-20.1-alpha-27
3 авг. 2026 г.369Minecraft: 1.20.1forge
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Что нового
### Fixes - Fixed Threepeater and Split Pea's heads spawning on 0, 0, 0
alpha

Floral Warfare 0.2.0-20.1-alpha-26

0.2.0-20.1-alpha-26
1 авг. 2026 г.44Minecraft: 1.20.1forge
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Что нового
### Additions - Added Mallet (this was added in the last update, but i forgot to document it) - Added Marigold (serves no prupose yet, maybe in the future ;) ) - Added Potion tag for Curendula `curendula_always_cure` - Added Configs for plant properties - Added Threepeater - Added Split-Pea - Dev note: these two were a pain in the ass to develop. - Added Visuals for chilled, frozen and hypnotized effect - Added Gloom Shroom ### Changes - Plant Attack Range Changes - Fume Shroom: 8 -> 9 - Snapdragon: 7 -> 8 - Nerfed Explode-O-Nut's Max Health from 100 to 80 - Solar Bank logic has been tweaked - Deducting from Solar Bank now matches the sun count, the old logic was always 1 - All plants that can produce sun now have twice the amount of solar bank - Zombies can now use shields... - Plant strafing is slightly better now - Solar Pea rework - Solar Pea's projectile no longer home in on targets - Solar Pea now has two firing mode, straight and lobbing (requires shift right clicking to switch) - Lobbing mode can target up to 2 more enemies - Lobbed projectile only does 85% of Solar Pea's damage - Lightning Reed changes - Reduced the max branch limit form 6 to 2 - Reduced chain limit from 4 to 3 - Reduced the chaining radius from 4 to 3.5 - Chained damage now only deals 50% of Attack Damage - Improved the lightning trail on Electric Pea Projectile ### Fixes - Fixed Sun Producers wonky targeting - Fixed Baby WallNut's pupils going from '() - ()' to (') - (') - Possibly some optimization - Fixed a bug that causes you to collect an incorrect amount if Sun () - Fixed Solar Pea's Halo - Cold Snapdragon was using the wrong damage type: `floral_warfare:pepper_damage` -> `floral_warfare:winter_damage` - Plants now properly close their eyes (if they have eyes) when dying - Fixed Lightning Reed's attack animation - Fixed all transparent textures having a white tint - Fixed Sun Bomb's Sun orbs merging
alpha

Floral Warfare 0.2.0-20.1-alpha-25

0.2.0-20.1-alpha-25
19 июл. 2026 г.114Minecraft: 1.20.1forge
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Что нового
### Additions - Added Lightning Reed - Added Zappy Sun Bomb (unobtainable for now) - Added Cold Snapdragon ### Changes - Snapdragon has been added to the `pepper_mint` tag - Fertilizer can now be found in villages - Watering Can can now be found in villages - Golden Watering Can can now be found in ancient cities - Added additional textures for various sun orb sizes. - Tweaked the Flame particle - Tweaked Snapdragon's hitbox (sitting, baby, baby sitting) - Changed sun orb sound - Changed how sprout pools work - Sprout pools are now located at `data/floral_warfare/sprout_pools` - Sprout pools now accept a id, boolean for required (optional, defaults to false) and a weight from 1 to 0 (1 being very common and 0 being no) - Frost Pea is now an upgrade plant, requiring to be planted on Snow Pea ### Fixes - Sun Producers targeting null entities causing a crash
alpha

Floral Warfare 0.2.0-20.1-alpha-24

0.2.0-20.1-alpha-24
5 июл. 2026 г.61Minecraft: 1.20.1forge
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Что нового
First public alpha, expect bugs and crashes