Fisherman's CoastСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (33)
release
2.0.0 neoforge 26.3
2.0.0+neoforge-26.326 окт. 2026 г.29Minecraft: 26.3neoforge
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 fabric 26.3
2.0.0+fabric-26.326 окт. 2026 г.75Minecraft: 26.3fabric
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 neoforge 26.2
2.0.0+neoforge-26.226 окт. 2026 г.10Minecraft: 26.2neoforge
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 fabric 26.2
2.0.0+fabric-26.226 окт. 2026 г.41Minecraft: 26.2fabric
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 neoforge 26.1.2
2.0.0+neoforge-26.1.226 окт. 2026 г.11Minecraft: 26.1.2neoforge
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 fabric 26.1.2
2.0.0+fabric-26.1.226 окт. 2026 г.11Minecraft: 26.1.2fabric
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 neoforge 1.21.1
2.0.0+neoforge-1.21.126 окт. 2026 г.27Minecraft: 1.21.1neoforge
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 fabric 1.21.1
2.0.0+fabric-1.21.126 окт. 2026 г.28Minecraft: 1.21.1fabric
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 forge 1.20.1
2.0.0+forge-1.20.126 окт. 2026 г.30Minecraft: 1.20.1forge
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
2.0.0 fabric 1.20.1
2.0.0+fabric-1.20.126 окт. 2026 г.18Minecraft: 1.20.1fabric
Что нового
# Fisherman's Coast 2.0.0 — The Living Coast
The Fisherman House becomes **Fisherman's Coast**. 2.0 turns one rare house into a whole coastline: seven places built
for seven kinds of shore, each with its own resident and loot, placed only where the land suits them; **Crab Pots**
and bait that make a waterside base worth having; **Messages in a Bottle** that lead to sunken trawlers; and
**Fishing Nets** to build with.
Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge). Fabric needs Fabric
API. Nothing else is needed.
## New
- **Six new structures**: Harbour Pier (sandy beaches), Lighthouse (stony shores and beaches), Stilt Shack (swamps and
mangroves), Ice Fishing Camp (frozen oceans and rivers), River Boathouse (rivers and lakes) and the underwater
Sunken Trawler (ocean floors).
- **Shore-aware placement**: the land is sampled before a structure is placed. Docks and piers are turned to point into
water at least three blocks deep, land parts need dry and level ground, the ice camp sits on open water, the stilt
shack on swamp water or land, the wreck on the sea floor. Nothing floats, nothing is buried, no dock ends on sand.
- **Residents**: Saylor, Harbourmaster Wren, Keeper Morrow, Old Bayou Tam, Frost-Beard Ole and Ferryman Hale. Each is a
journeyman fisherman (they never lose their job) with exclusive trades: bait, Crab Pots, Fishing Nets, Messages in a
Bottle, a spyglass at the lighthouse, a boat at the boathouse; then they level up like any fisherman.
- **Crab Pot**: a waterlogged trap that catches something every 60-120 seconds in open water (20 water blocks around
it), with catches that depend on the biome (frozen, swamp, river, sea, anywhere else) and vanilla's fish, twice as
fast in the rain, 5 slots, never loses items when full. Hoppers put bait in and take the catch out; comparators read
it; sneak-right-click shows its status. Its model shows bait and catch; it bubbles and splashes.
- **Bait**: Fish Bait (faster), Chum (faster and luckier) and Glow Bait (much luckier).
- **Message in a Bottle**: from rods (1.5 % of catches), Crab Pots, loot and residents. Opening it reads one of twelve
notes and gives a small treasure or a map to the nearest Sunken Trawler.
- **Fishing Net**: a climbable, waterloggable net that hangs on walls.
- **Loot tables** for every structure (the Sunken Trawler's captain's chest can hold a Heart of the Sea).
- **Advancements**: a Fisherman's Coast tab with one per structure, Pot Luck, Tools of the Trade, Message Received and
Coastal Wanderer.
- **Config** `config/fisherman_house.json` (with comments): Crab Pot timing, water and rain bonus, and an on/off
switch per structure.
- **`/fishermanscoast inspect`** for operators: what a structure holds (loot tables, residents and trades, pots, nets).
- **Minecraft 26.3** (Fabric and NeoForge).
## Changed
- **The Fisherman's Cottage** (the 1.x house) is repaired: its barrels draw from loot tables instead of holding the same
few fixed items (they were empty on 1.20.1), Saylor is a journeyman with his own trades and no memories of the world
the house was built in, the stilts reach the sea floor, the house no longer pours its own rectangle of sea onto
the beach, and its paintings fit their walls (the larger ones dropped off). It now generates on sandy and snowy
beaches and is far less rare (it was one attempt per 4,800 blocks).
- The mod's display name is now Fisherman's Coast; the mod id stays `fisherman_house`.
## Compatibility
- Minecraft 1.20.1 — Fabric, Forge
- Minecraft 1.21.1 — Fabric, NeoForge (**no Forge build any more**: on 1.21.1 use the NeoForge or Fabric jar)
- Minecraft 26.1.2, 26.2 and 26.3 — Fabric, NeoForge
## Upgrade Notes
- Worlds from 1.x load as they are: the mod id and the structure id `fisherman_house:fisherman_house` are unchanged,
and houses that already generated stay. The 1.x template is kept at its id, so a house 1.x left half-generated is
finished the way it started (its paintings and item frames now keep their place instead of logging an error); new
houses use the repaired template `fisherman_house:cottage`. New chunks get the new structures.
- 1.21.1 Forge players: switch to the 1.21.1 NeoForge (or Fabric) jar; the mod's ids are the same on every loader.
release
1.1.0 · neoforge · 26.2
1.1.0+neoforge-26.227 авг. 2026 г.153Minecraft: 26.2neoforge
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · fabric · 26.2
1.1.0+fabric-26.227 авг. 2026 г.325Minecraft: 26.2fabric
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · neoforge · 26.1.2
1.1.0+neoforge-26.1.227 авг. 2026 г.34Minecraft: 26.1.2neoforge
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · fabric · 26.1.2
1.1.0+fabric-26.1.227 авг. 2026 г.64Minecraft: 26.1.2fabric
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · neoforge · 1.21.1
1.1.0+neoforge-1.21.127 авг. 2026 г.183Minecraft: 1.21.1neoforge
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · forge · 1.21.1
1.1.0+forge-1.21.127 авг. 2026 г.32Minecraft: 1.21.1forge
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · fabric · 1.21.1
1.1.0+fabric-1.21.127 авг. 2026 г.123Minecraft: 1.21.1fabric
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · forge · 1.20.1
1.1.0+forge-1.20.127 авг. 2026 г.137Minecraft: 1.20.1forge
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
1.1.0 · fabric · 1.20.1
1.1.0+fabric-1.20.127 авг. 2026 г.69Minecraft: 1.20.1fabric
Что нового
## 1.1.0
- MultiLoader source release reconstructed from the Fabric 1.0.0 jar
- Supports Minecraft 1.20.1, 1.21.1, 26.1.2, and 26.2
- Keeps the beach `fisherman_house` structure; drops the duplicate experimental `fishermanhouse` worldgen IDs
- Licensed under Apache License 2.0
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.211Minecraft: 1.21.8fabric
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.63Minecraft: 1.21.8neoforge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.28Minecraft: 1.21.5neoforge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.38Minecraft: 1.21.4neoforge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.458Minecraft: 1.21.1neoforge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.25Minecraft: 1.20.6neoforge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.42Minecraft: 1.20.4neoforge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.462Minecraft: 1.20.1fabric
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.847Minecraft: 1.20.1forge, neoforge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.48Minecraft: 1.19.4forge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.76Minecraft: 1.19.2forge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.197Minecraft: 1.18.2forge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.020 нояб. 2025 г.54Minecraft: 1.17.1forge
Что нового
- Adds a new Strucutre to generate in the world
release
The Fisherman House 1.0.0
1.0.019 нояб. 2025 г.101Minecraft: 1.16.5forge
Что нового
- Adds a new Strucutre to generate in the world