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ВЕРСИИ (47)
beta
Fetchr 5.4 Beta 3
5.4-beta34 сент. 2026 г.705Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10, 25w41a, 25w42a, 25w43a, 25w44a, 25w45a, 25w46a, 1.21.11-pre1, 1.21.11-pre2, 1.21.11-pre3, 1.21.11-pre4, 1.21.11-pre5, 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11, 26.1-snapshot-1, 26.1-snapshot-2, 26.1-snapshot-3, 26.1-snapshot-4, 26.1-snapshot-5, 26.1-snapshot-6, 26.1-snapshot-7, 26.1-snapshot-8, 26.1-snapshot-9, 26.1-snapshot-10, 26.1-snapshot-11, 26.1-pre-1, 26.1-pre-2, 26.1-pre-3, 26.1-rc-1, 26.1-rc-2, 26.1-rc-3, 26.1, 26.1.1-rc-1, 26.1.1, 26.2-snapshot-1, 26.1.2-rc-1, 26.1.2, 26.2-snapshot-2, 26.2-snapshot-3, 26.2-snapshot-4, 26.2-snapshot-5, 26.2-snapshot-6, 26.2-snapshot-7, 26.2-snapshot-8, 26.2-pre-1, 26.2-pre-2, 26.2-pre-3, 26.2-pre-4, 26.2-pre-5, 26.2-pre-6, 26.2-rc-1, 26.2-rc-2, 26.2, 26.3-snapshot-1, 26.3-snapshot-2, 26.3-snapshot-3, 26.3-snapshot-4, 26.3-snapshot-5, 26.3-snapshot-6, 26.3-snapshot-7, 26.3-snapshot-8, 26.3-snapshot-9, 26.3-snapshot-10, 26.3-pre-1, 26.3-pre-2datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.4-beta3.properties)
## Changelog
- Updated to 26.3-pre2
- Added “abandoned camp” category (only available in 26.3-snapshot7 and later)
- Added cushion (also part of wool category)
- Added abandoned camp explorer map
- Added burried treasure map to shipwreck category (only available in
26.3-snapshot7 and later because of distinctive texture)
- Added straw bed to wheat category
beta
Fetchr 5.4 Beta 2
5.4-beta227 июн. 2026 г.821Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10, 25w41a, 25w42a, 25w43a, 25w44a, 25w45a, 25w46a, 1.21.11-pre1, 1.21.11-pre2, 1.21.11-pre3, 1.21.11-pre4, 1.21.11-pre5, 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11, 26.1-snapshot-1, 26.1-snapshot-2, 26.1-snapshot-3, 26.1-snapshot-4, 26.1-snapshot-5, 26.1-snapshot-6, 26.1-snapshot-7, 26.1-snapshot-8, 26.1-snapshot-9, 26.1-snapshot-10, 26.1-snapshot-11, 26.1-pre-1, 26.1-pre-2, 26.1-pre-3, 26.1-rc-1, 26.1-rc-2, 26.1-rc-3, 26.1, 26.1.1-rc-1, 26.1.1, 26w14a, 26.2-snapshot-1, 26.1.2-rc-1, 26.1.2, 26.2-snapshot-2, 26.2-snapshot-3, 26.2-snapshot-4, 26.2-snapshot-5, 26.2-snapshot-6, 26.2-snapshot-7, 26.2-snapshot-8, 26.2-pre-1, 26.2-pre-2, 26.2-pre-3, 26.2-pre-4, 26.2-pre-5, 26.2-pre-6, 26.2-rc-1, 26.2-rc-2, 26.2, 26.3-snapshot-1datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.4-beta2.properties)
## Changelog
- 26.3-snapshot-1 is now supported
- Removed sulfur cave items
- Added dappled forest items
- Only available in 26.3-snapshot-1
- Added poplar shelf
- Added red shrub
- Added poplar sapling
- Added shelf mushroom (also part of mushroom category)
- Added yellow poplar leaves (also part of shearable category)
- Changes to mushroom category
- Added red mushroom
- Added brown mushroom
- Added shelf mushroom (also part of dappled forest category)
- Note that in 26.3, mushroom stew and suspicious stew can now be crafted with
two muchrooms of any kind (even the same mushroom twice), including shelf
mushroom.
## Bug Fixes
- Fixed tipped arrows not getting detected in 26.1-snapshot-5 and later
- Fixed dye items showing the updated texture for old minecraft versions
([#316](<https://github.com/NeunEinser/bingo/issues/316>))
beta
Fetchr 5.4 Beta 1
5.4-beta112 июн. 2026 г.203Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10, 25w41a, 25w42a, 25w43a, 25w44a, 25w45a, 25w46a, 1.21.11-pre1, 1.21.11-pre2, 1.21.11-pre3, 1.21.11-pre4, 1.21.11-pre5, 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3, 1.21.11, 26.1-snapshot-1, 26.1-snapshot-2, 26.1-snapshot-3, 26.1-snapshot-4, 26.1-snapshot-5, 26.1-snapshot-6, 26.1-snapshot-7, 26.1-snapshot-8, 26.1-snapshot-9, 26.1-snapshot-10, 26.1-snapshot-11, 26.1-pre-1, 26.1-pre-2, 26.1-pre-3, 26.1-rc-1, 26.1-rc-2, 26.1-rc-3, 26.1, 26.1.1-rc-1, 26.1.1, 26w14a, 26.2-snapshot-1, 26.1.2-rc-1, 26.1.2, 26.2-snapshot-2, 26.2-snapshot-3, 26.2-snapshot-4, 26.2-snapshot-5, 26.2-snapshot-6, 26.2-snapshot-7, 26.2-snapshot-8, 26.2-pre-1, 26.2-pre-2, 26.2-pre-3, 26.2-pre-4, 26.2-pre-5, 26.2-pre-6, 26.2-rc-1, 26.2-rc-2, 26.2datapack
Что нового
5.4 is intended to be a smaller release mostly bringing compatibility with up to
26.2.
## Changelog
- Added compatibility with all versions from 1.21 - 26.2
- When playing in a 26.2 version, sulfur caves can now appear
- Error messages when opening Fetchr in an unsupported Minecraft version now
use the full development version name if the version name is in the new style
(e.g. the 26.x download will now say “This pack has been made compatible for
Minecraft versions 26.1 Snapshot 6 to 26.2 Release Candidate 2”, whereas it
is the following for the old format: “This pack has been made compatible for
Minecraft versions 1.21-1.21.10, or up to snapshot 25w44a”)
- Since all development versions are now possible to associate with their
actual version name, this is now possible.
- Adjusted the item pool
- Renamed ”category chests” to “item pool display”
- The item pool chests now have a “Item Pool Display” name in their inventory
- All entities that are connected to another entity connected to the player
will now be preserved correctly when returning to the lobby
## Lobby Update Changes
There are now two world downloads. The one without a version name in their file
name is compatible with all versions, and **must be** used when updating a
old lobby from a Minecraft version prior to 26.1-snapshot-6, in order to apply
the world format changes to your existing save file from that version.
The world download specifically for 26.x should be used to upgrade an existing
world that originates from 26.1-snapshot-6 or later (which for this first beta
should not happen yet, but is relevant for following versions).
## Item Pool Changes
### Sulfur Caves
Added new sulfur caves category which is available in 26.2-snapshot-1 and later.
**Developer's Note**: _Suflur caves are quite a bit rarer compared to lush caves
and dripstone caves. Feedback on the difficulty of these items is appreciated_
- Sulfur Bricks
- Polished Cinnabar
- Bucket of Sulfur Cube
- Sulfur Spike
### Gold and Ruined Portal
This category has been removed and split into three smaller categories with a
couple of new entries
### Gold
This category has been split from the previous “Gold and ruined portal” category
- Golden Dandelion (new item available in 26.1-snapshot-5 and later)
- Block of Gold
- Block of Raw Gold
- Golden Axe
- Golden Sword
- Golden Shovel
### Gold with Redstone
This category has been split from the previous “Gold and ruined portal” category
- Powered Rail
- Clock
### Ruined Portal
This category has been split from the previous “Gold and ruined portal” category
- Lodestone (previously only with lodestone compass)
- Magma Block
- Obsidian (Previously only with diamond)
- Netherrack (New item; available in all supported Minecraft versions)
- Nether Brick (New item; available in all supported Minecraft versions)
### Books -> Paper
The “Books” category has been renamed to ”Paper”. Empty Map is intentionally not
included.
- Added Name Tag (available in 26.1-snapshot-2 and later)
### Night Time Mob Drops
- Poison arrow is now only available until version 1.21.11 (25w44a)
- Added Weeakness arrow (available in 1.21.11 (25w44a) and later)
- Also exclusive with Skeleton Drops and Warm Biome items
### Taiga
- Removed Snow from Taiga category.
### Snowy Biomes
- Includes snow
- Includes slowness arrow
### Roots
Removed category and moved all items to new Village category
### Shipwreck loot
- Removed emerald from category
- Added new item “Prismarine Crystals” (available in all Minecraft versions)
### Village
New Category
- Contains all items from the previous ”Roots” category (carrot and potato-
related)
- Emerald is now only in the village category
- Added Bell (available in all versions)
**Developer's Note**: _Bell has been previously tested as part of the 5.0
release in 1.16 and has been deemed too uncommon. I feel like villages are more
common in the updated generation. Feedback is appreciated._
### Basic Iron
- Added Iron Spear
## Bug Fixes
- Fixed item pools that featre a category where every item is also part of
another category breaking card generation if no item is available in that
category anymore
- Fixed entities getting dismounted during a lobby update
([#315](<https://github.com/NeunEinser/bingo/issues/315>))
## Technical Changes
- All internal references in function names, storages, scoreboards, tags,
translation keys, and other references to “skybox” have now been renamed to
“spawn_preview”
- All internal references in function names, storages, scoreboards, tags,
translation keys, and other references to “points_goal” and “points_race” have
now been renamed to “target_time”
- Updated structure version of `fetchr:tutorial`
- Translation keys `fetchr.lobby.tutorial.skybox.sign.line<1..4>` and
`fetchr.lobby.tutorial.skybox.dummy_card_frame.<item_name>` have `skybox`
changed to `spawn_preview` in their name
- Translation key `fetchr.lobby.tutorial.chests.lectern.heading` has been
changed to `fetchr.lobby.tutorial.chests.heading`
- Updated structure version of `fetchr:card_generation`
- Translation keys `fetchr.settings.points_goal.sign.line1<1..4>`,
`fetchr.settings.points_goal.lectern.page_<1..2>` and
`fetchr.settings.points_goal.name` have `points_goal` changed to
`target_time` in their name
release
Fetchr 5.3.3
5.3.311 июн. 2026 г.456Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3.3.properties)
5.3.3 fixes an oversight where the team name on the points scoreboard did not
show up correctly after generating a new card from the spawn preview
([#317](<https://github.com/NeunEinser/bingo/issues/317>))
## Upgrade a previous release
- Make a backup of your previous save file
- Download the datapack
- Delete the old datapack in your saves/<save>/datapacks directory
- Add the new datapack to the directory
release
Fetchr 5.3.2
5.3.27 июн. 2026 г.64Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3.2.properties)
5.3.2 fixes more bugs that didn't get caught before
## Bug fixes
- Fixed blue trimmed boots and tipped arrows still being mis-detected on
servers after a server restart under the same conditions as 5.3
- Fixed tipped arrows still being always mis-detected in versions 1.21-1.21.4
- Fixed entities in the lobby being killed during the game start sequence
instead of entities that were spawned after world generation in the game
dimension
- In order to restore the armor stands in the lobby, the tutorial section has
updated its version in order to trigger a lobby update. There have been no
changes to the structure.
## Upgrade a previous release
- Make a backup of your previous save file
- Download the datapack
- Delete the old datapack in your saves/<save>/datapacks directory
- Add the new datapack to the directory
release
Fetchr 5.3.1
5.3.16 июн. 2026 г.40Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3.properties)
5.3.1 fixes two overlooked issues in 5.3.
## Bug fixes
- Fixed blue trimmed boots not getting detected and any tipped arrow being
falsely detected as slowness or poison arrow after reloading the world under
certain conditions
- In 1.21-1.21.8 after reloading the world at any point
- In 1.21.9 and 1.21.10 after reloading the world during an active game
- Or if the worldspawn would not be in the lobby dimension for some other
reason during a reload
- Fixed armor stands in the lobby tutorial area spawning without equipment in
version 1.21.5-1.21.10, and deleting equipment when doing a world upgrade from
earlier Fetchr versions (5.3-beta5 or earlier)
- The equipment will be restored when upgrading a world in those cases.
## Upgrade a previous release
- Make a backup of your previous save file
- Download the datapack
- Delete the old datapack in your saves/<save>/datapacks directory
- Add the new datapack to the directory
release
Fetchr 5.3
5.33 июн. 2026 г.50Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3.properties)
5.3 brings compatability with all Minecraft versions from 1.21 to 1.21.10,
brings support for updating a save file from a previous version, makes use of
the new dialog system, and as always adds new items available in more recent
Minecraft versions.
## Changelog
- Updated to 1.21.10
- All versions starting from 1.21 are still supported
- It is now supported to update old Fetchr installations to the current release
- Updating version 5.0.1 and prior is not supported and will print an error
message.
- 5.1, all its beta versions, and later is supported.
- Instructions below.
- It is also now always supported to change the Minecraft version without
re-downloading Fetchr
- Updated the item pool
- Players now receive a spyglass in the spawn preview
- Added custom Fetchr options to main menu
- Added Quick Actions dialog
- Replaced some chat dialogs with new in-game dialogs when playing in 1.21.6 or
later.
- Renamed “Blind Mode” to “Concealed Card”
- Renamed “Points Race” to “Target Time”
- Renamed “Preferences” to “Personal Preferences“ to highlight that these are
settings that only apply to your player.
- Improved goal completion announcements
- If you win and your team only has one player, all goal announcement title
messages now say “You” instead of “Your team” (e.g. “You got a blackout!”)
- When another team with only one player wins, all goal announcement title
messages now say “<player name>” instead of “The ... team” (e.g. “NeunEinser
got a blackout!”)
- Target Time and Lockout Mode announcements titles now work like other
announcement titles and say the team name if another team wins (or the
player name).
- Target Time and Lockout Mode now show a yellow title with a special message
in case the game was tied (and you got the winning points).
- Target time announcemnt titles now show the number of points the winning
team achieved.
- Target time announcements now have a special title announcement when playing
in singleplayer: “You reached xx points” instead of “You won with xx
points”.
- When a team has only a single player, the scoreboard on the right side of the
screen will now show the player name instead of the team color.
- Credits for people that do not have a player head block now have a profile
icon next to their name on the sign if their Minecraft in-game name is known.
- The worldspawn is no longer set in the overworld
- During a game, it is set to the game dimension
- When the last player returns to the lobby, or when first opening the world,
it will be set to the lobby.
- This also means compasses will now function like in vanilla and point
towards the spawn point
- The datapack and resourcepack are now packaged in a way that they should
always load and be able to spam an error message when trying to play in an
unsupported version.
- The error messages when playing in an unsupported version now tell you the
supported version range exactly.
- Removed shadow behind icons in custom HUD
- Text still has shadow for readability
- This only applies for Minecraft version 1.21.4 and later.
- This restores the HUD to what it used to look like in 5.0 (1.16)
- In 1.21.9, pvp is now disabled by default using a gamerule
- Removed Twitter link from Community & Support book
- Deactivated random ticks during the spawn preview phase
- Improved performance with team name calculation in spawn preview, and only
update them when it's actually necessary
- Error logs caused by the datapack have been reduced
- Only creating item frames in Minecraft versions 1.21.4 and lower still
causes error logs.
- Resolves [#294](<https://github.com/NeunEinser/bingo/issues/294>)
- Fixed log error on first load due to missing DragonFight compound in
level.dat
- Error message for spigot is changed.
## Updating a previous installation
Always do a backup of your world before updating! There is a chance of
corruption
- Make a backup
- Download the datapack
- Delete the old datapack
- Copy the new zip file
### More information and caveats
When updating, player-placed blocks are preserved if possible, and dropped if
the original block has changed compared to the new lobby version. If the part of
the lobby has been entirely removed (like the machinery), blocks are dropped at
the lobby spawn, otherwise they are dropped were they used to be placed.
For Fetchr versions that still had the machinery, the lobby will be moved
slightly. In case there is a player-placed structure that partially intersects
with the bounding box of a lobby section, the lobby section including that part
of the player-placed structure will be moved, slicing the player-placed
structure.
If you create a backup, you can safely test how the lobby update treats your
lobby.
Entities that were changed will have their changed data updated, while
preserving any changes that may have been made by the player (like switching the
armor of an armor stand)
## Dialogs
### Quick Actions
A static quick actions dialog can now be accessed when pressing `G` by default
(see “Quick Actions” keybind in the Miscellenaeous section).
The Quick Actions dialog is only available when playing in Minecraft version
1.21.6 or later.
Quick actions allow:
- Genreate a random card
- A confirmation dialog to end the game will be shown if the player is
currently in a game
- Genreate a card from seed
- A confirmation dialog to end the game will be shown if the player is
currently in a game
- Return to Lobby or Join Game
- If the player is in the lobby, attempts to join a game, otherwise returns to
the lobby
- Enter Spectator Mode
- During the game, allows to enter spectator mode
- Move Players to Lobby or Spawn Preview
- During an active game, moves all players to the lobby
- When the spawn preview is ready, moves all players to the spawn preview
- Reveal Bingo Card
- During a Concealed Card run, reveals the Bingo Card.
- Change Settings (see below)
- Find links to the issue tracker, Discord, and Map Download sources
Since there is no way to make the Quick Actions screen dynamic, all options will
always be shown, even if they are not releveant.
You can also access the Quick Actions from the Fetchr Options screen, were they
will be dynamically adjusted to only show relevant things.
### Fetchr Options
In version 1.21.6 and later, all settings from the lobby have been added as a
custom main menu entry. You can still change settings in the lobby as well.
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/main_menu_custom_options.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/main_menu_custom_options.png)
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/fetchr_options.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/fetchr_options.png)
### Game Settings
The game settings dialog lets you change all settings you can also access in the
lobby:
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/game_settings_dialog.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/game_settings_dialog.png)
The settings screen is be reduced when in single player just like the lobby is.
On a server, you may be prompted to confirm your operator status first before
being able to access this menu if operator-only controls are enabled.
### Confirm Operator status
In version 1.21.6 and later, the prompt to confirm your operator status is now
implemented as a dialog.
Additionally, the game now remembers the action you tried to perform and upon
successful confirmation executes that action without the need to click the same
sign again.
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/confirm_operator_status_dialog.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/confirm_operator_status_dialog.png)
### Generate Card from Seed
In version 1.21.6 and later, setting a seed is now done from a dialog. If you
prefer, you can still directly use `/trigger fetchr.seed set <seed>` as well
while in the lobby or the spawn preview area.
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/set_seed_dialog_final.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/set_seed_dialog_final.png)
### Target Time
In version 1.21.6 and later, setting a target time (previously “Points Race”)
now happens through a dialog.
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/target_time_dialog.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/target_time_dialog.png)
### Pre-generation Radius
In version 1.21.6 and later, the selection of the area to pre-generate is now
implemented as a dialog.
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/pre_generation_radius_dialog.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/refs/tags/5.3/images/5.3/pre_generation_radius_dialog.png)
## Item Changes
### Leather Items
- Added Yellow Harness
- Only available in 1.21.6 and later
- Added Saddle
- Only available in 1.21.6 and later
- Now craftable with 3 leather and 1 iron
### Lodestone
- New category
- Only available when playing 1.21.5
- Added Lodestone
- was changed in 1.21.5 to use an iron ingot instead of netherite
- Added Lodestone compass
- Also mutually exclusive with compass and map
- Likelihood is split with compass in that category, making map still as
likely as before
### Swamp
- New Category
- Only available when playing 1.21.5
- Contains existing items: slime ball, sticky piston, leash and poison arrow
- Added firefly bush
### Warm Biomes
- Added dead bush to this category (previously only categorized as "shearable")
- Added Cactus Flower
- Only available when playing 1.21.5
- Added Short dry grass
- Only available when playing 1.21.5
- Also added to the shearables category
### Miscellaneous
- Added bush
- Only available when playing 1.21.5
- Mutually exclusive with other shearable items
- Replaced pale moss block with pale moss carpet
- This is to make it easier to distinguish from tuff and other gray blocks
- Replaced moss carpet with moss block
- Cannot be found in mangrove swamps, and only shipwreck food chests and lush
caves
- Added copper lantern to the copper category
- Only available in 1.21.9 or later
- Lead categories now depend on the Minecraft version
- Moved lead from slime category to spider category in 1.21.6 and later
- Now craftable with an additional string instead of slime ball in these MC
versions
- Replaced blue trimmed leather boots with blue trimmed golden boots or blue
trimmed copper boots when playing in 1.21.9 or later
- This is to offset the leather usage from some of the newly added items
## Worldgen
- Made armadillos more likely in badlands in 1.21.5
- Badlands can now spawn some warm farm animal variations, were previously
only armadillos could spawn
- This was adjusted the same way as savanna previously, meaning armadillos
take up a bit over half the peaceful spawns in these biomes
- Worldgen is updated to match 1.21.5 when playing in this version
- Most notably, pale gardens spawn about twice as often now
## Blind Mode -> Concealed Card
“Blind Mode” has been renamed to “Concealed Card”. This is to diambiguate it
with weekly “blind” seed challenges, which are played without knowing the card
beforehand.
## Bug Fixes
- Fixed lockout mode when playing with one team causing the colored card
backgrounds of unlocked items to not show up properly
- Fixed players of the yellow team always getting the “Loser” notification when
completing a Lockout or reaching the Target Time, even if they won.
- Fixed error chat spam not showing up when playing in a version that's too old
- Fixed resource pack check sign when joining a server for the first time with
the resourcepack disabled not being lit up properly (mojank)
([#241](<https://github.com/NeunEinser/bingo/issues/241>))
- Fixed players not being assigned correctly when multiple buttons are pressed
by different players in the same game tick
- Fixed compass player position icon showing colors that are slightly off (due
to the image using an outdated palette)
- Fixed lodestone compass spinning in the spawn preview
- Fixed github link in the Community & Support book going to NeunEinser/fetchr
rather than NeunEinser/bingo
([#266](<https://github.com/NeunEinser/bingo/issues/266>))
- Fixed pre-generation and target time signs not updating immediately after
changing their value
- Fixed additional spaces in configure custom HUD chat menu
([#287](<https://github.com/NeunEinser/bingo/issues/287>))
- Fixed scaffoldings dropping when reloading (or regenerating the item pool
display) if the item pool exceeds a certain size
([#301](<https://github.com/NeunEinser/bingo/issues/301>))
## Technical changes
- It is now fully supported for extension packs to alter or add to the lobby.
- During a lobby update, all marker entities inside a lobby structure may be
deleted.
- The topmost item pool display chest is no longer forced to be a double chest,
and may be a single chest depending on the item pool now
- Most of the data and resource pack are now disabled when playing in an
unsupported version
- The only exception to this is the languages from the resource pack, and the
ticking function which is responsible for posting the error message
- Everything in the build datapack and resoucepack is now part of an overlay
and no longer inside the root `data` and `assets` directories, with the
exception of language files.
- The HUD now updates after every reload and applies changes to selected
components of players. New components are currently not automatically added.
to existing player's HUDs as of now
- Images in the resourcepack are saved more efficiently now and have metadata
stripped
- Release files now are generated with consistent meta contents, resulting in
verifiable hashes when building locally
### Registering a lobby structure
- Use fetchr:registries structures
- `id` - (namespaced id) The id of your structure file
- `override_id` (optional, namespaced id) Should be left empty for structures
you define. Can be used to override a structure from a foreign pack (e.g.
vanilla Fetchr) with a different structure file you define.
- `version` (int) The numeric version of the structure. Should be changed
when your structure file is updated, so that the lobby can be updated.
This should be unique for the combination of `id` and `override_id`.
- `entrance_position` int array of length 3. Indicates the position of this
structure's entrance. If the x position is set higher than 1, it is currently
not supported to have any blocks in front of the entrance.
- `after_structure` (optional, namespaced id) The id of the structure to place
this structure after. This can be used to insert a structure after another
known structure. If set, this structure will be placed after the existing
structure, or a structure that has set the same `after_structure`.
This should _not_ be set to a structure of your own pack. The order of your
structures will be preserved. If you want to insert a structure after one of
your own structures, simply set it to the same `after_structure` as the other
structure and register it later.
Removing a structure after it has been added is fully supported (e.g. if your
pack is uninstalled).
### `#fetchr:lobby_update/manipulate_special_block` & `#fetchr:has_special_lobby_update_behavior` tags
During a lobby update, if a block was changed in your structure, this change
will be applied to the existing structure. In case this block has been altered
by the player, it will be dropped. This will do a strict comparision, including
nbt data and block states.
In some cases this can be too strict. For example, vanilla fetchr handles doors
and player heads specially, and makes sure doors that were only opened or
closed, and player heads that have additional data from a previous minecraft
version when profile data was still resolved and saved on the block are treated
equally.
You can add blocks you want to handle specially to the
`#fetchr:has_special_lobby_update_behavior` block tag. If you do this, in case
this block is detected altered, functions in the function tag
`#fetchr:lobby_update/manipulate_special_block` will be called.
`#fetchr:lobby_update/manipulate_special_block` context:
- location: This function will be executed at the location of the old block that
has changed and will be dropped if there is a difference between this block
and the previous unaltered structure
- macro arguments:
- `reference_x`: The x location of the reference. The reference is an
unaltered version of the lobby. This location will contain the unaltered
block
You may alter either the block at the reference or the block that is compared
against to make them equal, preventing the block in the lobby from being
dropped.
You should check whether both the block in the reference and the old block are
a block you want to handle.
### `#fetchr:lobby_update/manipulate_updated_entity`
This function tag can be used to do additional changes to an entity after it
has been updated.
Context:
- current entity (@s): The entity that has been updated
- location: The location of the entity
- `@e[tag=fetchr.current_new]`: The unaltered new entity as it is defined in
your structure
### `#fetchr:lobby_update/add_legacy_structures`
This function tag can be used to update a lobby of an older version of fetchr.
You do not need this for updating structures when using this version of Fetchr
or beyond. This is only for updating lobbies from 5.1-beta1 - 5.3-beta5.
Add the structures that would have been there in your version configured
correctly to storage `io.fetchr:structures structures`.
`id` should be the namespaced id of the structure which matches the structure
file of the new structure.
`entrance_position` should be the entrance position according to the old
structure
`legacy_id` should be the id of the structure file which produces the structure
as it has been part of the old lobby
### `#fetchr:lobby/generated`
This function tag is called after the lobby has been genreated either for the
first time, or a lobby update has been completed.
Use this to e.g. spawn marker entities. Make sure your marker entity doesn't
exist already from a previous generation.
You should also run this function when your datapack is loaded for the first
time and the score `$lobby_genreated` in `fetchr.state` equals 4.
### Other new function tags
- `#fetchr:goal_and_item_detection/achieved_goal`: Any goal has been achieved
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
goal
- storage `io.fetchr:find_team current_team` the current team data
- `#fetchr:goal_and_item_detection/achieved_20_no_bingo`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
20 no bingo
- storage `io.fetchr:find_team current_team` the current team data
- `#fetchr:goal_and_item_detection/achieved_bingo`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
bingo
- storage `io.fetchr:find_team current_team` the current team data
- `#fetchr:goal_and_item_detection/achieved_blackout`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
blackout
- storage `io.fetchr:find_team current_team` the current team data
- `#fetchr:goal_and_item_detection/achieved_lockout`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_winning_team]`: Players who are in a team winning the
lockout race. Maybe players of multiple teams in case of a tie.
- storage `io.fetchr:find_team current_team` the current team data
- `#fetchr:goal_and_item_detection/finished_points_race`: The points race ended.
- `@a[tag=fetchr.in_winning_team]`: All players who were in a winning team
- `#fetchr:goal_and_item_detection/item_detected`: A player got an item that is
on the card. The item announcement has not happened yet.
- `@s`: The player who got the item
- `@a[tag=fetchr.in_current_team]`: All players who are in `@s`' team
- `io.fetchr:find_team current_team`: Team id color, and other team data
- Macro parameters according to `::fetchr::storages::card::CardSlot`
- Slot information also available in storage using a macro as
`fetchr:card slots[$(slot_id)]`
- `#fetchr:goal_and_item_detection/item_get_announced`: Player @s got
an item that is on the card and the announcement has been made.
- `@s`: The player who got the item
- `@a[tag=fetchr.in_current_team]`: All players who are in `@s`' team
- `io.fetchr:find_team current_team`: Team id color, and other team data
- Macro parameters according to `::fetchr::storages::card::CardSlot`
- Slot information also available in storage using a macro as
`fetchr:card slots[$(slot_id)]`
- `#fetchr:game/tick` Ticking function that is called while a game is in
progress
- `#fetchr:lobby/tick`: Ticking function that is called while the lobby is
loaded by at least one player
- `#fetchr:spawn_preview/tick`: Ticking function that is called while the spawn
preview is available
- `#fetchr:lobby/tick`: Ticking function that is called while the lobby is
loaded by at least one player
- `#fetchr:player_tick`: Ticking function that is called for every player
- `@s`: The current player who is in the lobby
- Position: Function is executed at the player's location
- `#fetchr:game/player_tick`: Ticking function that is called for every player
in a running game
- `@s`: The current player who is playing in the game
- Position: Function is executed at the player's location
- `#fetchr:lobby/player_tick`: Ticking function that is called for every player
- `@s`: The current player
- Position: Function is executed at the player's location
- `#fetchr:spawn_preview/player_tick`: Ticking function that is called for every
player in the spawn preview
- `@s`: The current player who is in the spawn preview
- Position: Function is executed at the player's location
- `#fetchr:spawn_preview/created`: The spawn preview area has been created
- Position: Function executed at the center of the spawn preview
- `#fetchr:spawn_preview/player_entered`: Player entered the spawn preview
area
- `@s`: Player who entered
- Position: Function executed at spawn preview center
- `#fetchr:spawn_preview/teleported_all_players`: All players have been
forcefully teleported to the spawn preview area
- `@s`: Player who triggered the teleport
- `#fetchr:spawn_preview/joined_team`: During the spawn preview phase, a player
has joined a team.
- `@s`: Player who joined the team
- Team color available from @s[team=fetchr.color] from this point onward.
- `#fetchr:start_sequence/start_sequence`: The “start game” sign has just been
activated, and the spawn sequence starts
- `@s`: Player who activated the sequence
- Position: The center of the spawn preview
- `#fetchr:start_sequence/players_start_falling`: Players start falling as part
of the spawn sequence
- @e[type=minecraft:marker, tag=fetchr.spawn, limit=1]: Marker for position
at the top of the drop chute
- `#fetchr:start_sequence/all_players_landed`: Players landed as part of the
start sequence
- Position: The location on the ground that will become the spawn point.
- `#fetchr:start_sequence/advance_countdown`: Countdown before a game starts
decreases
- @e[type=minecraft:marker, tag=fetchr.spawn, limit=1]: Marker at the location
of the spawn point.
- `#fetchr:start_sequence/countdown_ended`: The countdown ended and the game
starts
- Position: The location on the ground that will become the spawn point.
- `#fetchr:game/ended`: A card generation was requested, and the current game
has ended (players returned to lobby, game state changed, etc). The card
generation will take place after this tag has been called.
- `#fetchr:game/revealed_concealed_card`: While the concealed card setting is
active, player `@s` has revealed the card.
- `#fetchr:game/joined_as_spectator`: Player `@s` has entered a running game as
a spectator
- `#fetchr:dialog/add_to_quick_actions`: The dynamic Quick Actions dialog
acessible from the pause menu under Fetchr Options is about to be generated.
Use this tag to add your own Quick Actions.
Note that this is not related to the Quick Actions dialog accessible from the
`G` hotkey
- storage `io.fetchr:dialog dialog`: The dialog to show to the user. This is
always a type `multi_action` dialog.
- `#fetchr:lobby/player_returned`: Player `@s` has returned to the lobby
- `#fetchr:lobby/teleported_all_players`: All players have been forcefully
teleported to the lobby
- `@s`: Player who activated the teleport
- `#fetchr:confirmed_operator_status`: Player `@s` has successfully confirmed
their operator status
- `#fetchr:lobby/before_item_pool_chest_incremented`: During item pool chest
generation, a new chest is about to be added
- Position: The location at the bottom of the chest stack and the lower z
coordinate
- Macro parameter `height`: The current height of the chest stack
- `#fetchr:lobby/item_pool_chest_incremented`: During item pool chest
generation, a new chest has been added
- Position: The location at the bottom of the chest stack and the lower z
coordinate
- Macro parameter `height`: The current height of the chest stack
- `#fetchr:lobby/item_pool_chests_generated`: The item pool chest generation has
completed
- Position: The location at the bottom of the chest stack and the lower z
coordinate
- `#fetchr:hud_component_updated`: A HUD component has been updated after a
reload. You can do custom updates for your components here to support older
versions of your pack being updated
- storage `io.fetchr:custom_hud custom`: The custom part of the component.
- `#fetchr:item_pool_changed`: The item pool has changed.
### Item pool registrations
- Removed `fetchr:negated_component` item_test
- Added `fetchr:component_exists` item_test also supporting negated funcionality
- Category lists now support a mixed typed list
#### `fetchr:component_exists` item_test
New item test that can bes specified in the item pool to check for an item
component to exist
- Requires the item component to exist on this item, with any contents
- `id` - The item component id
- `negated` - Optional. When set to `true`, requires the component to **not**
exist (same as previous `fetchr:negated_component`)
### Heterogeneously typed category lists
When registering items, category lists can now be heterogeneous in 1.21.5 (in
1.21.4, this would be an SNBT syntax error)
This means instead of specifying a compound with only an id and no weight, you
can now always specify a string, even when there is another compound in the same
list
For example, `[ {id: "fetchr:pumpkin" }, {id: "fetchr:egg", weight: 2 } ]` can
now be written as `[ "fetchr:pumpkin", {id: "fetchr:egg", weight: 2 } ]`
### Text Components
In accordance with the 1.21.5 changes, text components are now in SNBT format
and no longer stored as stringified JSON in Minecraft versions 1.21.5 and
later
This affects all storages that stored text components before.
beta
5.3 Release Candidate 4
5.3-rc429 мая 2026 г.53Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-rc4.properties)
## Bug Fixes
- Fixed blue trimmed golden boots showing up as copper boots in 1.21-1.21.4
- Fixed blue trimmed golden boots showing as a blank tile in 1.21.5-1.21.8
([#312](<https://github.com/NeunEinser/bingo/issues/312>))
beta
5.3 Release Candidate 3
5.3-rc327 мая 2026 г.36Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-rc3.properties)
## Bug Fixes
- Fixed item pool generation not waiting until marker in lobby is loaded
- This would cause card generation to be completely broken on servers after
a restart.
- Fixed some remaining error logs caused by item frames on initial load
- Fixed item pool being generated twice on initial load
- This didn't actually cause any visible bugs, but was just unnecessary.
- Fixed spawn preview generating too high when generating a card from seed
and inputting the same seed that is currently loaded
beta
5.3 Release Candidate 2
5.3-rc224 мая 2026 г.63Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-rc2.properties)
## Changelog
- Improved performance with team name calculation in spawn preview, and only
update them when it's actually necessary
- Updated pack and world icon to align with the new seed generation
## Bug Fixes
- Fixed a critical bug were the item pool was re-generated every tick, causing
massive strain on TPS and other issues like item pool display chests not
appearing automatically
- Actually fixed clock still spinning in game dimension
- Fixed setting signs potentially getting desynced after a lobby update
- Fixed pre-generation and target time signs not updating immediately after
changing their value
- Fixed versions prior to 1.21.5 showing a non-existing translation string for
the target time sign when it is set to a time.
beta
5.3 Release Candidate 1
5.3-rc123 мая 2026 г.47Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-rc1.properties)
## Changelog
- The worldspawn is no longer set in the overworld
- During a game, it is set to the game dimension
- When the last player returns to the lobby, or when first opening the world,
it will be set to the lobby.
- This also means compasses will now function like in vanilla and point
towards the spawn point
- Added Links to issue tracker, discord, and map downloads to the custom options
screen and quick actions
- Added settings button to quick action menu
- Error logs caused by the datapack have been reduced
- Only creating item frames in Minecraft versions 1.21.4 and lower still
causes error logs.
- Resolves [#294](<https://github.com/NeunEinser/bingo/issues/294>)
- Error messages for lobby update failure and spigot are changed.
- Changed order of special thanks
- Added profile picture for Lluís
## Upgrade a previous release
- Make a backup of your previous save file
- Download the datapack
- Remove the old data pack in your save file
- Add the new data pack
## Technical Changes
- `#fetchr:goal_and_item_detection/item_gotten` renamed to
`#fetchr:goal_and_item_detection/item_detected`
- No longer has team information available as macro arguments
- Team information is now only available in `io.fetchr:find_team current_team`
- Now has macro arguments according to mcdoc definition
`::fetchr::storages::card::CardSlot`
- Slot information also available in storage using a macro as
`fetchr:card slots[$(slot_id)]`
- `#fetchr:goal_and_item_detection/item_gotten_and_card_updated` renamed to
`#fetchr:goal_and_item_detection/item_get_announced`
- No longer has team information available as macro arguments
- Team information is now only available in `io.fetchr:find_team current_team`
- Now has macro arguments according to mcdoc definition
`::fetchr::storages::card::CardSlot`
- Slot information also available in storage using a macro as
`fetchr:card slots[$(slot_id)]`
`#fetchr:goal_and_item_detection/item_get_announced`
- `#fetchr:spawn_preview/created`
- Now executed at the center of the preview instead of the lower xyz
coordinates of the barrier blocks
- `fetchr:start_sequence/countdown_ended`
- Will now always be executed at the correct y coordinate
- `#fetchr:start_sequence/advance_countdown`
- @e[type=minecraft:marker, tag=fetchr.spawn, limit=1]: Will now be located at
the correct y coordinate for the future spawn.
- `#fetchr:lobby/before_item_pool_chest_incremented`
- Now includes `height` as a macro parameter
- `#fetchr:lobby/item_pool_chest_incremented`
- Now includes `height` as a macro parameter
## Bug Fixes
- Fixed Spigot dection not working
([#260](<https://github.com/NeunEinser/bingo/issues/260>))
- Fixed some signs in the lobby not updating continously to reflect resourcepack
or language changes on the client side
([#306](<https://github.com/NeunEinser/bingo/issues/306>))
- Fixed settings from HUD components from old versions not updating correctly
- Fixed piston and sticky piston no longer being turned towards the player in
item frames for Minecraft versions 1.21.4 and later
- Fixed spectators carrying items that are on the card from the lobby counting
towards the “$none” team and triggering item detection
- Fixed team name not showing at all on the sidebar in Minecraft versions 1.21.4
and earlier
- Fixed initial falling during world load in single player
beta
5.3 Pre-Release 3
5.3-pre322 мая 2026 г.40Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-pre3.properties)
## Changelog
- Renamed “Points Race” to “Target Time”
- Improved goal completion announcements
- If you win and your team only has one player, all goal announcement title
messages now say “You” instead of “Your team” (e.g. “You got a blackout!”)
- When another team with only one player wins, all goal announcement title
messages now say “<player name>” instead of “The ... team” (e.g. “NeunEinser
got a blackout!”)
- Target Time and Lockout Mode announcements titles now work like other
announcement titles and say the team name if another team wins (or the
player name).
- Target Time and Lockout Mode now show a yellow title with a special message
in case the game was tied (and you got the winning points).
- Target time announcemnt titles now show the number of points the winning
team achieved.
- Target time announcements now have a special title announcement when playing
in singleplayer: “You reached xx points” instead of “You won with xx
points”.
- When a team has only a single player, the scoreboard on the right side of the
screen will now show the player name instead of the team color.
- The update error message now additionally shows below each resource pack check
message to make it less missable.
## Bug Fixes
- Fixed update error message showing on servers for players joining the server
for the first time.
- Fixed generating a card from a seed not working in the lobby on a dedicated
server.
- Fixed players of the yellow team always getting the “Loser” notification when
completing a Lockout or reaching the Target Time, even if they won.
beta
5.3 Pre-Release 2
5.3-pre220 мая 2026 г.50Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
## Changelog
- There is now an error message when duplicate entities are detected after a
lobby upgrade
- **Please backup your world before upgrading, even if it is not important to
you it might help debug a bug that could so far not be reproduced**
- Deactivated random ticks during the spawn preview phase
- The function tag `#fetchr:spawn_preview/player_tick` is now executed at the
position of the player, like player_tick function tags.
## Upgrade an existing world
- Make a backup of your previous save file
- Download the datapack
- Remove the previous datapack
- Add the new datapack
## Bug Fixes
- Fixed timer being reset on world reload (Workaround for
[MC-305239](<https://bugs.mojang.com/browse/MC-305239>))
- This will not work when upgrading a world that had an active run from
before, only for runs started in pre2.
- Fixed marked item frames from the lobby not getting copied correctly to the
spawn preview
- Fixed resource pack download prompt missing some spaces
- Fixed button to enter the “Advanced Settings” door in multiplayer not
appearing by default after a lobby upgrade
- It will still be missing if you opened this world in pre1, just place it
manually
- Fixed `#fetchr:goal_and_item_detection/item_gotten` function tag not loading
caused by an invalid reference.
- Fixed the wrong chat message showing when switching lobby gamemode
([#298](<https://github.com/NeunEinser/bingo/issues/298>))
beta
5.3 Pre-Release 1
5.3-pre117 мая 2026 г.55Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-pre1.properties)
## Changelog
- It is now supported to update old Fetchr installations to the current release
- Updating version 5.0.1 and prior is not supported and will print error
messages
- It is now always supported to change the Minecraft version without
re-downloading Fetchr
- Added Quick Actions dialog
- Credits for people that do not have a player head block now have a profile
icon next to their name on the sign if their Minecraft in-game name is known.
- It is now fully supported for extension packs to alter or add to the lobby.
- Images in the resourcepack are saved more efficiently now and have metadata
stripped
- The topmost item pool display chest is no longer forced to be a double chest,
and may be a single chest depending on the item pool now
- Compatibility warning spam will show in all past and future versions now, even
if the future version has changes that would normally prevent the datapack
from loading
- Most of the data and resource pack are now disabled when playing in an
unsupported version
- The only exception to this is the languages from the resource pack, and the
ticking function which is responsible for posting the error message
- The HUD now updates after every reload and applies changes to selected
components of players. New components are currently not automatically added.
to existing player's HUDs
## Updating a previous installation
Always do a backup of your world before updating! There is a chance of
corruption
- Download the world download
- Unzip the zip file
- Copy and replace all files from the world download in your save file
When updating, player-placed blocks are preserved if possible, and dropped if
the original block has changed compared to the new lobby version. If the part of
the lobby has been entirely removed (like the machinery), blocks are dropped at
the lobby spawn, otherwise they are dropped were they used to be placed.
For Fetchr versions that still had the machinery, the lobby will be moved
slightly. In case there is a player-placed structure that partially intersects
with the bounding box of a lobby section, the lobby section including that part
of the player-placed structure will be moved, slicing the player-placed
structure.
If you create a backup, you can safely test how the lobby update treats your
lobby.
Entities that were changed will have their changed data updated, while
preserving any changes that may have been made by the player (like switching the
armor of an armor stand)
## Quick Actions Dialog
A static quick actions dialog can now be accessed when pressing `G` by default
(see “Quick Actions” keybind in the Miscellenaeous section).
The Quick Actions dialog is only available when playing in Minecraft version
1.21.6 or later.
Quick actions allow:
- Genreate a random card
- A confirmation dialog to end the game will be shown if the player is
currently in a game
- Genreate a card from seed
- A confirmation dialog to end the game will be shown if the player is
currently in a game
- Return to Lobby or Join Game
- If the player is in the lobby, attempts to join a game, otherwise returns to
the lobby
- Enter Spectator Mode
- During the game, allows to enter spectator mode
- Move Players to Lobby or Spawn Preview
- During an active game, moves all players to the lobby
- When the spawn preview is ready, moves all players to the spawn preview
- Reveal Bingo Card
- During a Concealed Card run, reveals the Bingo Card.
Since there is no way to make the Quick Actions screen dynamic, all options will
always be shown, even if they are not releveant.
You can also access the Quick Actions from the Pause Screen, after clicking
“Fetchr Options”. The Quick Actions screen navigated to from this screen behaves
differently and is dynamically generated with only relevant actions visible.
## Profile pictures in the credits room
All signs mentioning player names now display a profile picture if the in-game
name of the creditee is known, and they don't already have a player head
associated with them.
[<img src="/images/5.3/new_translator_credits.png" width="500">](/images/5.3/new_translator_credits.png)
[<img src="/images/5.3/new_special_thanks.png" width="500">](/images/5.3/new_special_thanks.png)
## Technical Changes
- During a lobby update, all marker entities inside a lobby structure may be
deleted.
- Everything in the build datapack and resoucepack is now part of an overlay and
no longer inside the root `data` and `assets` directories, with the exception
of language files.
### Registering a lobby structure
- Use fetchr:registries structures
- `id` - (namespaced id) The id of your structure file
- `override_id` (optional, namespaced id) Should be left empty for structures
you define. Can be used to override a structure from a foreign pack (e.g.
vanilla Fetchr) with a different structure file you define.
- `version` (int) The numeric version of the structure. Should be changed
when your structure file is updated, so that the lobby can be updated.
This should be unique for the combination of `id` and `override_id`.
- `entrance_position` int array of length 3. Indicates the position of this
structure's entrance. If the x position is set higher than 1, it is currently
not supported to have any blocks in front of the entrance.
- `after_structure` (optional, namespaced id) The id of the structure to place
this structure after. This can be used to insert a structure after another
known structure. If set, this structure will be placed after the existing
structure, or a structure that has set the same `after_structure`.
This should _not_ be set to a structure of your own pack. The order of your
structures will be preserved. If you want to insert a structure after one of
your own structures, simply set it to the same `after_structure` as the other
structure and register it later.
Removing a structure after it has been added is fully supported (e.g. if your
pack is uninstalled).
### `#fetchr:lobby_update/manipulate_special_block` & `#fetchr:has_special_lobby_update_behavior` tags
During a lobby update, if a block was changed in your structure, this change
will be applied to the existing structure. In case this block has been altered
by the player, it will be dropped. This will do a strict comparision, including
nbt data and block states.
In some cases this can be too strict. For example, vanilla fetchr handles doors
and player heads specially, and makes sure doors that were only opened or
closed, and player heads that have additional data from a previous minecraft
version when profile data was still resolved and saved on the block are treated
equally.
You can add blocks you want to handle specially to the
`#fetchr:has_special_lobby_update_behavior` block tag. If you do this, in case
this block is detected altered, functions in the function tag
`#fetchr:lobby_update/manipulate_special_block` will be called.
`#fetchr:lobby_update/manipulate_special_block` context:
- location: This function will be executed at the location of the old block that
has changed and will be dropped if there is a difference between this block
and the previous unaltered structure
- macro arguments:
- `reference_x`: The x location of the reference. The reference is an
unaltered version of the lobby. This location will contain the unaltered
block
You may alter either the block at the reference or the block that is compared
against to make them equal, preventing the block in the lobby from being
dropped.
You should check whether both the block in the reference and the old block are
a block you want to handle.
### `#fetchr:lobby_update/manipulate_updated_entity`
This function tag can be used to do additional changes to an entity after it
has been updated.
Context:
- current entity (@s): The entity that has been updated
- location: The location of the entity
- `@e[tag=fetchr.current_new]`: The unaltered new entity as it is defined in
your structure
### `#fetchr:lobby_update/add_legacy_structures`
This function tag can be used to update a lobby of an older version of fetchr.
You do not need this for updating structures when using this version of Fetchr
or beyond. This is only for updating lobbies from 5.1-beta1 - 5.3-beta5.
Add the structures that would have been there in your version configured
correctly to storage `io.fetchr:structures structures`.
`id` should be the namespaced id of the structure which matches the structure
file of the new structure.
`entrance_position` should be the entrance position according to the old
structure
`legacy_id` should be the id of the structure file which produces the structure
as it has been part of the old lobby
### `#fetchr:lobby/generated`
This function tag is called after the lobby has been genreated either for the
first time, or a lobby update has been completed.
Use this to e.g. spawn marker entities. Make sure your marker entity doesn't
exist already from a previous generation.
You should also run this function when your datapack is loaded for the first
time and the score `$lobby_genreated` in `fetchr.state` equals 4.
### Other new function tags
- `#fetchr:goal_and_item_detection/achieved_goal`: Any goal has been achieved
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
goal
- `#fetchr:goal_and_item_detection/achieved_20_no_bingo`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
20 no bingo
- `#fetchr:goal_and_item_detection/achieved_bingo`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
bingo
- `#fetchr:goal_and_item_detection/achieved_blackout`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in the team achieving the
blackout
- `#fetchr:goal_and_item_detection/achieved_lockout`
- `@s`: Player who got the last item
- `@a[tag=fetchr.in_current_team]`: Players who are in a team winning the
lockout race. Maybe players of multiple teams in case of a tie.
- `#fetchr:goal_and_item_detection/finished_points_race`: The points race ended.
- `@a[tag=fetchr.in_current_team]`: All players who were in a winning team
- `#fetchr:goal_and_item_detection/item_gotten`: A player got an item that is on
the card
- `@s`: The player who got the item
- `@a[tag=fetchr.in_current_team]`: All players who are in `@s`' team
- Macro parameter `color`: The color of the team
- `#fetchr:goal_and_item_detection/item_gotten_and_card_updated`: Player @s got
an item that is on the card. Will be called after the card has been updated,
and potentially a goal has been detected and announced.
- `@s`: The player who got the item
- `@a[tag=fetchr.in_current_team]`: All players who are in `@s`' team
- Macro parameter `color`: The color of the team
- `#fetchr:game/tick` Ticking function that is called while a game is in
progress
- `#fetchr:lobby/tick`: Ticking function that is called while the lobby is
loaded by at least one player
- `#fetchr:spawn_preview/tick`: Ticking function that is called while the spawn
preview is available
- `#fetchr:lobby/tick`: Ticking function that is called while the lobby is
loaded by at least one player
- `#fetchr:player_tick`: Ticking function that is called for every player
- `@s`: The current player who is in the lobby
- Position: Function is executed at the player's location
- `#fetchr:game/player_tick`: Ticking function that is called for every player
in a running game
- `@s`: The current player who is playing in the game
- Position: Function is executed at the player's location
- `#fetchr:lobby/player_tick`: Ticking function that is called for every player
- `@s`: The current player
- Position: Function is executed at the player's location
- `#fetchr:spawn_preview/player_tick`: Ticking function that is called for every
player in the spawn preview
- `@s`: The current player who is in the spawn preview
- `#fetchr:spawn_preview/created`: The spawn preview area has been created
- `#fetchr:spawn_preview/player_entered`: Player `@s` entered the spawn preview
area
- `#fetchr:spawn_preview/teleported_all_players`: All players have been
forcefully teleported to the spawn preview area
- `#fetchr:spawn_preview/joined_team`: During the spawn preview phase, a player
has joined a team.
- `#fetchr:start_sequence/start_sequence`: The “start game” sign has just been
activated, and the spawn sequence starts
- `#fetchr:start_sequence/players_start_falling`: Players start falling as part
of the spawn sequence
- `#fetchr:start_sequence/all_players_landed`: Players landed as part of the
start sequence
- `#fetchr:start_sequence/advance_countdown`: Countdown before a game starts
decreases
- `#fetchr:start_sequence/countdown_ended`: The countdown ended and the game
starts
- `#fetchr:game/ended`: A card generation was requested, and the current game
has ended (players returned to lobby, game state changed, etc). The card
generation will take place after this tag has been called.
- `#fetchr:game/revealed_concealed_card`: While the concealed card setting is
active, player `@s` has revealed the card.
- `#fetchr:game/joined_as_spectator`: Player `@s` has entered a running game as
a spectator
- `#fetchr:dialog/add_to_quick_actions`: The dynamic Quick Actions dialog
acessible from the pause menu under Fetchr Options is about to be generated.
Use this tag to add your own Quick Actions.
Note that this is not related to the Quick Actions dialog accessible from the
`G` hotkey
- storage `io.fetchr:dialog dialog`: The dialog to show to the user. This is
always a type `multi_action` dialog.
- `#fetchr:lobby/player_returned`: Player `@s` has returned to the lobby
- `#fetchr:lobby/teleported_all_players`: All players have been forcefully
teleported to the lobby
- `#fetchr:confirmed_operator_status`: Player `@s` has successfully confirmed
their operator status
- `#fetchr:lobby/before_item_pool_chest_incremented`: During item pool chest
generation, a new chest is about to be added
- `#fetchr:lobby/item_pool_chest_incremented`: During item pool chest
generation, a new chest has been added
- `#fetchr:lobby/item_pool_chests_generated`: The item pool chest generation has
completed
- `#fetchr:hud_component_updated`: A HUD component has been updated after a
reload. You can do custom updates for your components here to support older
versions of your pack being updated
- `#fetchr:item_pool_changed`: The item pool has changed.
## Bug Fixes
- Fixed compass player position icon showing colors that are slightly off (due
to the image using an outdated palette)
- Fixed “This setting will only take affect after generating a new card” hint
showing an incorrect non-existing translation key.
([#302](<https://github.com/NeunEinser/bingo/issues/302>))
- Fixed scaffoldings dropping when reloading (or regenerating the item pool
display) if the item pool exceeds a certain size
([#301](<https://github.com/NeunEinser/bingo/issues/301>))
beta
5.3 Beta 5
5.3-beta530 сент. 2025 г.1,7 тыс.Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35a, 25w36a, 25w36b, 25w37a, 1.21.9-pre1, 1.21.9-pre2, 1.21.9-pre3, 1.21.9-pre4, 1.21.9-rc1, 1.21.9, 1.21.10-rc1, 1.21.10datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-beta5.properties)
## Changelog
- Updated to 1.21.9 release version
- Added custom Fetchr options to main menu
- Added promotion for weekly challenge seeds to “Generate Card from Seed” dialog.
- Release files now are generated with consistent meta contents, resulting in
verifiable hashes when building locally
## Fetchr Options
In version 1.21.6 and later, all settings from the lobby have been added as a
custom main menu entry. You can still change settings in the lobby as well.
[<img src="https://github.com/NeunEinser/bingo/raw/5.3-beta5/images/5.3/main_menu_custom_options.png" width="500">](https://github.com/NeunEinser/bingo/raw/5.3-beta5/images/5.3/main_menu_custom_options.png)
[<img src="https://github.com/NeunEinser/bingo/raw/5.3-beta5/images/5.3/custom_options_dialog.png" width="500">](https://github.com/NeunEinser/bingo/raw/5.3-beta5/images/5.3/custom_options_dialog.png)
### Game Settings
The game settings dialog lets you change all settings you can also access in the
lobby:
[<img src="https://github.com/NeunEinser/bingo/raw/5.3-beta5/images/5.3/game_settings_dialog.png" width="500">](https://github.com/NeunEinser/bingo/raw/5.3-beta5/images/5.3/game_settings_dialog.png)
This settings will be reduced when in single player just like the lobby is.
On a server, you may be prompted to confirm your operator status first before
being able to access this menu if operator-only controls is enabled.
### Quick Actions
This is an upcoming menu which has not been implemented yet.
## Bug Fixes
- Fixed additional spaces in configure custom HUD chat menu
([#287](<https://github.com/NeunEinser/bingo/issues/287>))
- Fixed items that have additional data not being detected correctly in 1.21.4
and earlier versions
beta
5.3 Beta 4
5.3-beta428 авг. 2025 г.239Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33a, 25w34a, 25w34b, 25w35adatapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-beta4.properties)
## Changelog
- Updated up to snapshot 25w35a (all versions starting from 1.21 are still
supported)
- Added dialogs for confirming operator status and pre-generation radius
- When confirming operator status, the action you attempted to perform is now
remembered and will be performed again after successfully confirming your
operator status.
- The points race dialog now uses a step size of 5 minutes rather than 1 minute
- The points race dialog now has a cancel button
- In 25w35a, pvp is now disabled via gamerule
- Removed Twitter link from Community & Support book
## Dialogs
### Confirm Operator status
In version 1.21.6 and later, the prompt to confirm your operator status is now
implemented as a dialog.
Additionally, the game now remembers the action you tried to perform and upon
successful confirmation executes that action without the need to click the same
sign again.
[<img src="https://github.com/NeunEinser/bingo/raw/5.3-beta4/images/5.3/confirm_operator_status_dialog.png" width="500">](https://github.com/NeunEinser/bingo/raw/5.3-beta4/images/5.3/confirm_operator_status_dialog.png)
### Pre-generation Radius
In version 1.21.6 and later, the selection of the area to pre-generate is now
implemented as a dialog.
[<img src="https://github.com/NeunEinser/bingo/raw/5.3-beta4/images/5.3/pre_generation_radius_dialog.png" width="500">](https://github.com/NeunEinser/bingo/raw/5.3-beta4/images/5.3/pre_generation_radius_dialog.png)
### Points Race
The points race dialog now has a cancel button and uses a step size of 5
minutes, rather than 1 minute.
## Bug Fixes
- Fixed lockout mode not announcing the winner
([#262](<https://github.com/NeunEinser/bingo/issues/262>))
- Fixed github link in the Community & Support book going to NeunEinser/fetchr
rather than NeunEinser/bingo
([#266](<https://github.com/NeunEinser/bingo/issues/266>))
beta
5.3 Beta 3
5.3-beta317 авг. 2025 г.109Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5, 25w15a, 25w16a, 25w17a, 25w18a, 25w19a, 25w20a, 25w21a, 1.21.6-pre1, 1.21.6-pre2, 1.21.6-pre3, 1.21.6-pre4, 1.21.6-rc1, 1.21.6, 1.21.7-rc1, 1.21.7-rc2, 1.21.7, 1.21.8-rc1, 1.21.8, 25w31a, 25w32a, 25w33adatapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-beta3.properties)
## Changelog
- Updated to 1.21.9 (?) snapshot 25w33a
- Adjusted item pool for new Minecraft version
- Replaced some chat dialogs with new in-game dialogs when playing in 1.21.6 or
later.
- Renamed “Preferences” to “Personal Preferences“ to highlight that these are
settings that only apply to your player.
## Item Changes
### Leather Items
- Added Yellow Harness
- Only available in 1.21.6 and later
- Added Saddle
- Only available in 1.21.6 and later
- Now craftable with 3 leather and 1 iron
### Miscellaneous
- Added copper lantern to the copper category
- Only available in 25w32a or later
- Lead categories now depend on the Minecraft version
- Moved lead from slime category to spider category in 1.21.6 and later
- Now craftable with an additional string instead of slime ball in these MC
versions
- Replaced blue trimmed leather boots with blue trimmed golden boots or blue
trimmed copper boots when playing in 25w31a or later
- This is to offset the leather usage from some of the newly added items
## Dialogs
### Set Seed Dialog
When playing in Minecraft version 1.21.6 or later, instead of the chat dialog,
a Minecraft dialog will show now to set the seed:
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/0b4b8b0a9ada0b66a88661251888b36e2511cf21/images/5.3/set_seed_dialog.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/0b4b8b0a9ada0b66a88661251888b36e2511cf21/images/5.3/set_seed_dialog.png)
### Points Race Dialog
When playing in Minecraft version 1.21.6 or later, instead of the chat dialog,
a Minecraft dialog will show now to set points timer:
[<img src="https://raw.githubusercontent.com/NeunEinser/bingo/0b4b8b0a9ada0b66a88661251888b36e2511cf21/images/5.3/points_race_dialog.png" width="500">](https://raw.githubusercontent.com/NeunEinser/bingo/0b4b8b0a9ada0b66a88661251888b36e2511cf21/images/5.3/points_race_dialog.png)
## Bug Fixes
- Fix being unable to pick up tossed spyglass in Skybox when spam dropping
([#264](https://github.com/NeunEinser/bingo/issues/264))
- Fix an issue where entities were un-frozen when picking a previously generated
seed again ([#265](https://github.com/NeunEinser/bingo/issues/265))
- Fixed card frames in the lobby and skybox sometimes having a desynced rotation
and rendering facing downwards on mutliplayer servers.
([#273](https://github.com/NeunEinser/bingo/issues/273))
- Fix server.properties being generated with `resource-pack-sha1=None`
([#274](https://github.com/NeunEinser/bingo/issues/274))
- Fixed log error on first load due to missing DragonFight compound in level.dat
beta
5.3 Beta 2
5.3-beta226 мар. 2025 г.713Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09b, 25w10a, 1.21.5-pre1, 1.21.5-pre2, 1.21.5-pre3, 1.21.5-rc1, 1.21.5-rc2, 1.21.5datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-beta2.properties)
## Changelog
- Updated to 1.21.5 release
- Players now receive a spyglass in the skybox
- Removed blue egg
- Removed shadow behind icons in custom HUD
- Text still has shadow for readability
- This only applies for Minecraft version 1.21.4 and later.
- This restores the HUD to what it used to look like in 5.0 (1.16)
- The map will no longer attempt to initialize in an unsupported version
- The error messages for playing in an unsupported version are more helpful and
automated now
## Bug Fixes
- Fixed resource pack check sign when joining a server for the first time with
the resourcepack disabled not being lit up properly (mojank)
([#241](<https://github.com/NeunEinser/bingo/issues/241>))
- Fixed players not being assigned correctly when multiple buttons are pressed
by different players in the same game tick
- Fixed the "join game" sign not working from the front
- Fixed lodestone compass spinning in the skybox
beta
5.3 Beta 1
5.3-beta128 февр. 2025 г.122Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4, 25w09bdatapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.3-beta1.properties)
**⚠️ While both 1.21-1.21.4 and 1.21.5 snapshots are supported, upgrading a world from
1.21.x to 1.21.5 is currently not supported.**
Version 5.2.3 updates the map to Minecraft version 1.21.5 and adds some new
items
## Changelog
- Updated to 1.21.5
- All versions starting from 1.21 are still supported
- Snapshots 25w02a - 25w09a are unsupported
- Because of issues in earlier snapshots, you need snapshot 25w09b or later
- Updated the item pool
- Updated Worldgen for 1.21.5
- The entire tick logic besides the error chat spam is no disabled when playing
in an unsupported version
- Renamed Blind Mode to Concealed Card
- Technical changes
## Item Changes
### Lodestone
- New category
- Only available when playing 1.21.5
- Added Lodestone
- was changed in 1.21.5 to use an iron ingot instead of netherite
- Added Lodestone compass
- Also mutually exclusive with compass and map
- Likelihood is split with compass in that category, making map still as
likely as before
### Swamp
- New Category
- Only available when playing 1.21.5
- Contains existing items: slime ball, sticky piston, leash and poison arrow
- Added firefly bush
### Warm Biomes
- Added dead bush to this category (previously only categorized as "shearable")
- Added Cactus Flower
- Only available when playing 1.21.5
- Added Short dry grass
- Only available when playing 1.21.5
- Also added to the shearables category
### Miscellaneous
- Added blue egg
- Only available when playing 1.21.5
- Mutually exclusive with other egg items
- Shares probability with normal egg
- Added bush
- Only available when playing 1.21.5
- Mutually exclusive with other shearable items
- Replaced pale moss block with pale moss carpet
- This is to make it easier to distinguish from tuff and other gray blocks
- Replaced moss carpet with moss block
- Cannot be found in mangrove swamps, and only shipwreck food chests and lush
caves
## Worldgen
- Made armadillos more likely in badlands in 1.21.5
- Badlands can now spawn some warm farm animal variations, were previously
only armadillos could spawn
- This was adjusted the same way as savanna previously, meaning armadillos
take up a bit over half the peaceful spawns in these biomes
- Worldgen is updated to match 1.21.5 when playing in this version
- Most notably, pale gardens spawn about twice as often now
## Blind Mode -> Concealed Card
"Blind Mode" has been renamed to "Concealed Card". This is to diambiguate it
with weekly "blind" seed challenges, which are played without knowing the card
beforehand.
## Technical changes
- Text components are no longer stringified
- Removed `fetchr:negated_component` item_test
- Added `fetchr:component_exists` item_test
- Category lists now support a mixed typed list
### Text Components
In accordance with the 1.21.5 changes, text components are now in SNBT format
and no longer stored as stringified JSON.
This affects all storages that stored text components before.
### `fetchr:component_exists` item_test
New item test that can bes specified in the item pool to check for an item
component to exist
- Requires the item component to exist on this item, with any contents
- `id` - The item component id
- `negated` - Optional. When set to `true`, requires the component to **not**
exist (same as previous `fetchr:negated_component`)
### Heterogeneously typed category lists
When registering items, category lists can now be heterogeneous in 1.21.5 (in
1.21.4, this would be an SNBT syntax error)
This means instead of specifying a compound with only an id and no weight, you
can now always specify a string, even when there is another compound in the same
list
For example, `[ {id: "fetchr:pumpkin" }, {id: "fetchr:egg", weight: 2 } ]` can
now be written as `[ "fetchr:pumpkin", {id: "fetchr:egg", weight: 2 } ]`
## Bug Fixes
- Fixed lockout mode automatically being disabled when playing with one team
causing the colored card backgrounds of unlocked items to not show up properly
- Fixed error chat spam not showing up when playing in a version that's too old
release
5.2.2
5.2.219 янв. 2025 г.1,5 тыс.Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4datapack
Что нового
5.2.2 is released to address yet another critical bug in 5.2.x that can cause
entities to stay frozen when altering render distance before the game starts.
This version is fully compatible with 5.2 and 5.2.1, meaning you can keep the
same server config and just replace the datapack without replacing the world.
## Bug Fixes
- Fixed entities outside of render distance staying frozen when lowering render
distance
release
5.2.1
5.2.15 янв. 2025 г.179Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4datapack
Что нового
5.2.1 is released to address a critical bug in 5.2 that could cause spawn points
to be swapped and mangled after playing multiple runs. You are highly encouraged
to update.
This version is fully compatible with 5.2, meaning you can keep the same server
config and just replace the datapack without replacing the world.
## Bug Fixes
- Fixed spawn marker not being cleared properly after a run, causing
spawn points to be potentially swapped and messed up.
release
5.2
5.231 дек. 2024 г.111Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4datapack
Что нового
5.2 updates the map to 1.21, brings new items, and a few improvements
## Changelog
- The targeted Minecraft version is now 1.21-1.21.4
- Added new items and changed categories of existing items
- Worldgen Tweaks
- Armadillos are more common to generate in savanna biomes compared to vanilla
- Items taken from the game that include an inner inventory now return their
inventory to the player
- This includes bundles, shulker boxes and loaded crossbows
- Item get messages in chat now contain a tooltip with the exact item that was
taken
- Improved category chest
- Improved big lobby & skybox card interaction
- Creepers and tnt no longer cause damage in the lobby
- Technical Improvements and better Performance
- Removed machinery as command blocks are no longer necessary
- Command blocks are no longer required to be enabled in a server environment
- Updated translations from Crowdin
- 1EEFEzBzXBZzUPzCSJOHzNPSFzNPCTzUPzUIFzMPCCZAz3BNFMT1SFiIF2FTUAz7PzUPzUIFzHJUIVCAz7PzUPzDPEFAz3MJDLzPOzUIFzJNBHFTzEJSFDUPSZAziBLFzBzMPPLzBUzuArAz8PQFzUIJTzIFMQTAzLBZzCZF
- sorry this got corrupted
- dont worry about it
- possible characters are `[a-zA-Z0-9 .]`
## Item Changes
### Roots
New category "Roots" with:
- Carrot
- Golden Carrot
- Carrot on a Stick
- Baked Potato
### Armadillo
New "Armadillo" Category with:
- Armadillo Scute
- Wolf Armor
### Pale Garden
New category "Pale Garden"
These items are only available when playing in 1.21.4
- Pale Moss Block
- Closed Eyeblossom
- Open Eyeblossom
- Pale Hanging Moss (also mutually exclusive with shear items)
- Resin Clump (also mutually exclusive with nighttime mob drops)
- Chiseled Resin Bricks (also mutually exclusive with nighttime mob drops)
- Creaking Heart (also mutually exclusive with nighttime mob drops)
### Other new items
- Jungle Sapling as part of the jungle category
- White Stained Glass exclusive with glass bottle and orange concrete
- Brown Banner as part of the wool category
- Light Blue Bundle as part of the leather category
- This is only active in 1.21.2 or higher
- Added Poison arrow which splits its weight with slowness arrow
### Changes
- Book items have been separated from the leather category and are no longer
exclusive with item frames
- Tnt and Tnt Minecart are no longer exclusive with glass bottle and orange
concrete
- Saplings are no longer mutually exclusive
- Mangrove propagule is exclusive with mud items
- spruce sapling is exclusive with sweet berries, fern and snow
- acacia is exclusive with cactus green, lime dye and sea pickle
- dark oak is exclusive with apple and golden apple
### Removed Items
- Birch sapling
- Golden hoe, golden pickaxe
- Diamond shovel, diamod axe, diamond sword
The variety in gold and diamond tools was reduced to make blind runs need to
craft fewer of them.
## Lobby & Skybox
- The machinery is gone, as command blocks are no longer needed
- Removed the floating property in front of the big lobby & skybox card
- The reach to interact with item frames and other entities is now increased
while in the lobby or skybox.
- Item chests in the lobby now show the global item weight.
- Item chests in the lobby now generate with scaffolding and make the room grow
in height depending on the item pool (without pale garden items, the room is
shorter, for example.)
## Worldgen Tweaks
- Buried treasure is now more common like other structures
- This means map chests are now less likely to have no map
- Buried treasure will generally be closer to their map
- Pillager outposts now require less distance from villages
- Trial chambers are more common, just like other structures in Fetchr
- Creaking heart frequency in pale oak trees has been increased compared to
vanilla from 10% to 35%
## Technical Changes
- Overhauled item registration card generation and item detection with new
Minecraft Features in Mind such as Macros
### Item Registration
Item registration has been overhauled and existing forks that change the item
pool will need to update to the new system.
- `textComponent` has been removed
- `clearCommand` has been removed
- `detectCommand` has been removed
- `icon` is no longer a text component and instead the 4 digit hex code of the
unicode character representing the item on the HUD bingo card
- `icon_font` specifies a own custom font to use for this item. Can be used to
avoid conflicts in the vanilla Fetchr font files when maintaining forks
- `actionbar` A list of 5 font definitions to use for the card displayed in
the actionbar. Each definition is for a different row on the Bingo card
and needs to have the corresponding ascend value set. Reference the vanilla
Fetchr assets.
- `translation` New property for the translation key of the item
- `item_tests` Optional. Can be used for custom item tests.
- `type` see blow
- Type specific fields (see below)
#### Item Tests
Item tests can be used to further specify an item or override default behavior.
By default, any item in the `item` field will match, including any defined
components.
If `item_tests` is specified the components of the item definition will be
ignored for testing purposes and only be used to construct a display item
for the item frame card or the category chests.
- **`fetchr:component`**
A component the item must have exactly like specified.
- `id` The data component id
- `component` The component value
- **`fetchr:negated_component`**
A component the item must not have
- `id` The data component id
- **`fetchr:predicate`**
An item sub predicate that must succeed for the item
- `id` The item sub predicate type
- `predicate` The predicate data
At runtime, this will be parsed together with the item id into a command item
argument.
For example this definition would leather boots with a blue shaper trim which is
not shown in the tooltip and a custom lore text whenever it is displayed, and
any leather boots that have any kind of blue trim would match:
```js
{
item: {
id: "minecraft:leather_boots",
components: {
"minecraft:trim": {
pattern: "minecraft:shaper",
material: "minecraft:lapis",
show_in_tooltip: false
},
"minecraft:lore": [
'{"translate": "item.minecraft.smithing_template.upgrade", "color": "gray", "italic": false}',
'[" ", {"translate": "fetchr.item.description.any_trim", "color": "#406d95", "italic": false}]',
'[" ", {"translate": "trim_material.minecraft.lapis", "color": "#406d95", "italic": false}]'
]
}
},
item_tests: [
{
type: "fetchr:predicate",
id: "minecraft:trim",
predicate: {material: "minecraft:lapis" }
}
]
}
```
When testing the item id together with the specified item tests would check for
`minecraft:leather_boots["minecraft:trim"~{material:"minecraft:lapis"}]`
### Renamed properties in storages
Properties in the item storage and the card storage have been renamed to follow
`snake_case` convention.
### Item Detection & Performance
The machinery room is obsolete now and has been removed. Item detection has
been fully implemented using macros and no longer needs any command blocks.
This should improve the performance quite significantly, as running command
blocks every tick was quite expensive.
Item detection now only runs for a player who had a change to their inventory
and does not have any active checks that run every tick anymore.
Command blocks are also more expensive because they parse their command
every time they are executed anew while functions are pre-parsed. Macro lines
still may need to be parsed more often, but because of macro caching, they will
only need to be re-parsed when a new card with different items is generated.
The cache only caches up to 8 unique combinations of arguments per function file
which means some functions have been duplicated to take advantage of the cache
for 25 items. There will still be a small performance overhead for cache lookup.
### Card Generation
Card generation also could be simplified using macros. Furthermore, there is no
custom random number generator in place anymore, and instead the built-in
`random` command is used.
## Bug Fixes
- Fixed Green Dye having the wrong internal id of `fetchr:lime_dye` ([#236](<https://github.com/NeunEinser/bingo/issues/236>))
- Fixed spawning inside leaves in some spawn points
- Fixed vines not getting replaced by drop chute
- Fixed old skybox remaining when generating new card
- This would lead to a black box hovering underneath the spawn point when
re-generating a card with the same seed again.
beta
5.2 Release Candidate 3
5.2-rc328 дек. 2024 г.87Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4datapack
Что нового
This is the third release candidate fixing two more issues.
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.2-rc3.properties)
## Changelog
- Scaffolding in the lobby is now not re-generated when the bottom-most
scaffolding is broken
## Bug Fixes
- Fixed built script not generating translation override for "Fetchr Fx" sound
category for all languages correctly (if no explicit translation is provided
for that language)
- Fixed Lobby scaffolding not regenerating correctly and drop scaffolding blocks
on reload if broken ([#254](<https://github.com/NeunEinser/bingo/issues/254>))
beta
5.2 Release Candidate 2
5.2-rc223 дек. 2024 г.112Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4datapack
Что нового
This is the second release candidate for 5.2 fixing two bugs that have been
discovered in rc1.
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.2-rc2.properties)
## Bug Fixes
- Fixed items in offhand being detected but not cleared, allowing to reuse items
after they have been registered on the card.
- Fixed spawn point not being set correctly in the lobby under rare
circumstances.
beta
5.2 Release Candidate 1
5.2-rc121 дек. 2024 г.82Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4datapack
Что нового
This is the first release candidate for 5.2. 5.1.4 has been re-branded as 5.2 as
the release became a bit bigger than initially anticipated.
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.2-rc1.properties)
## Changelog
- The room with the category chests in the lobby now grows in height dynmaically
depending on the needed amount of space
- Creepers and tnt no longer cause damage in the lobby
- Updated translator credits
- Updated pack and workd icons to reflect item changes
- 1EEFEzBzXBZzUPzCSJOHzNPSFzNPCTzUPzUIFzMPCCZAz3BNFMT1SFiIF2FTUAz7PzUPzUIFzHJUIVCAz7PzUPzDPEFAz3MJDLzPOzUIFzJNBHFTzEJSFDUPSZAziBLFzBzMPPLzBUzuArAz8PQFzUIJTzIFMQTAzLBZzCZF
- sorry this got corrupted
- dont worry about it
- possible characters are `[a-zA-Z0-9 .]`
## Bug Fixes
- Fixed lockout mode not showing team colors on the HUD card when a team got an
item
- Fixed category chests in lobby penetrating the ceiling
- Fixed spawning inside leaves in some spawn points
- Fixed vines not getting replaced by drop chute
- Fixed interaction range not getting reset when joining the game as a spectator
after it already started
- Fixed old skybox remaining when generating new card
- This would lead to a black box hovering underneath the spawn point when re-
generating a card with the same seed again.
beta
5.1.4 Pre-Release 4
5.1.4-pre429 нояб. 2024 г.231Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1, 1.21.4-pre2, 1.21.4-pre3, 1.21.4-rc1, 1.21.4-rc2, 1.21.4-rc3, 1.21.4datapack
Что нового
This pre-release brings full 1.21.x compatiblity, and some pale garden rebalancing
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.4-pre4.properties)
## Changelog
- The map is now compatible with all versions starting from 1.21 and up to 1.21.4-rc3
- Increased creaking heart frequency in pale oak trees from 10% to 35%
- All resin-related items are now mutually exclusive with other hard night-time mob drops
- Added two new items from the pale garden
### Pale Garden items
These items are only available when playing in 1.21.4
- All resin-related items are now mutually exclusive with other hard night-time mob drops
- Added pale hanging moss to categories pale garden and shearables
- Added pale moss block to the pale garden category
## Bug Fixes
- Fixed map failing to load in 1.21 and 1.21.1 ([#248](https://github.com/NeunEinser/bingo/issues/248))
beta
5.1.4 Pre-Release 3
5.1.4-pre321 нояб. 2024 г.113Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1datapack
Что нового
Pre Release 3 is here to fix one bug from pre2.
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.4-pre3.properties)
## Bug Fixes
- Fixed Chiseled Resin Bricks and Creaking Heart using the wrong icon on the HUD card
beta
5.1.4 Pre-Release 2
5.1.4-pre220 нояб. 2024 г.66Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3, 24w44a, 24w45a, 24w46a, 1.21.4-pre1datapack
Что нового
This pre-release adds compatability with 1.21.4-pre1, adds pale garden items, and includes some small tweaks
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.4-pre2.properties)
## Changelog
- The map is now compatible with up to 1.21.4-pre1
- When playing in 1.21.4, items from the pale garden are now available
- Items taken from the game that include an inner inventory now return their inventory to the player
- Item get messages in chat now contain a tooltip with the exact item that was taken
- Improved the big preview card in the lobby and skybox
- Bug fixes
### Pale Garden items
These items are only available when playing in any 1.21.4 snapshot or pre-release
- Closed Eyeblossom
- Open Eyeblossom
- Resin Clump
- Chiseled Resin Bricks
- Creaking Heart
### Improved item get handling
The map is now aware of the exact item that matches in the player's inventory.
The tooltip in chat messages now shows the exact item that was obtained. For example, an enchanted book will now list the enchantments that the specific book which has been obtained had.
Items that can have an inventory like bundles or shulkers now will return their inventory to the player, when obtaining them
### Lobby & Skybox card
There is no longer an area were the player floats in front of the card.
Instead, players now have extended entity interaction range, allowing the player
to interact with the card from far away.
## Bug Fixes
- Fixed rarity color no longer being shown in item get messages
- Fixed item tooltip missing from item get messages in 5.1.4 versions
beta
5.1.4 Pre-Release 1
5.1.4-pre16 нояб. 2024 г.170Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5, 1.21.2-rc1, 1.21.2-rc2, 1.21.2, 1.21.3datapack
Что нового
A small pre-release with some fixes, tweaks and a new item!
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.4-pre1.properties)
A small omission from the beta 1 changelog:
- Item chests in the lobby now show the global item weight.
## Changelog
- Added Poison arrow which splits its weight with slowness arrow now
- Command blocks are no longer required to be enabled in a server enviornment
- Burried treasure is now more common like other structures
- This means map chests are now less likely to have no map
- Burried treasure will generally be closer to their map
- Trial chambers are now more common like other structures
- Pillager outposts now require less distance from villages
- Armadillos are now more common to generate in savanna biomes
- Bug fixes
## Bug Fixes
- Fixed Command Blocks being disabled still causing a warning despite them no longer being needed
- Fixed world showing an additional warning when attempting to open it in 1.21 or 1.21.1
- Fixed "Reveal Bingo Card" in blind mode breaking the hud and not showing any items ([#240](<https://github.com/NeunEinser/bingo/issues/240>))
- Fixed skybox having a visible white glass floor in versions prior to 1.21.2 ([#242](<https://github.com/NeunEinser/bingo/issues/242>))
- Fixed items being detected from players in the lobby ([#243](<https://github.com/NeunEinser/bingo/issues/243>))
- Fixed item get message showing an outdated item count ([#244](<https://github.com/NeunEinser/bingo/issues/244>))
- Fixed trial chambers not being more frequent like other structures ([#245](<https://github.com/NeunEinser/bingo/issues/245>))
beta
5.1.4 Beta 1
5.1.4-beta116 окт. 2024 г.226Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21, 1.21.1-rc1, 1.21.1, 24w33a, 24w34a, 24w35a, 24w36a, 24w37a, 24w38a, 24w39a, 24w40a, 1.21.2-pre1, 1.21.2-pre2, 1.21.2-pre3, 1.21.2-pre4, 1.21.2-pre5datapack
Что нового
5.1.4 will be a feature-wise small release which updates the game to 1.21 with
some technical improvements taking advantage of new Minecraft features, and of
course new items.
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.4-beta1.properties)
## Changelog
- The targeted Minecraft version is now 1.21-1.21.2-pre5
- Added new items and changed categories of existing items
- Technical Improvements and better Performance
- Removed machinery as command blocks are no longer neccesary
- Updated translations from Crowdin
## Item Changes
### Roots
New category "Roots" with:
- Carrot
- Golden Carrot
- Carrot on a Stick
- Baked Potato
### Armadillo
New "Armadillo" Category with:
- Armadillo Scute
- Wolf Armor
### Other new items
- Jungle Sapling as part of the jungle category
- White Stained Glass exclusive with glass bottle and orange concrete
- Brown Banner as part of the wool category
- Light Blue Bundle as part of the leather category
- This is only active in 1.21.2 (or specifically in any version greater than or equal 24w39a). Earlier versions will not use this item
### Changes
- Book items have been separated from the leather category and are no longer
exclusive with item frames
- Tnt and Tnt Minecart are no longer exclusive with glass bottle and orange
concrete
- Saplings are no longer mutually exclusive
- Mangrove propagule is exclusive with mud items
- spruce sapling is exclusive with sweet berries, fern and snow
- acacial is exclusive with cactus green, lime dye and sea pickle
- dark oak is exclusive with apple and golden apple
#### Removed Items
- Birch sapling
- Golden hoe, golden pickaxe
- Diamond shovel, diamod axe, diamond sword
The variety in gold and diamond tools was reduced to make blind runs need to craft fewer of them.
## Technical Changess
- Overhauled item registration card generation and item detecion with new
Minecraft Features in Mind such as Macros
### Item Registration
Item registration has been overhauled and existing forks that change the item
pool will need to update to the new system.
- `textComponent` has been removed
- `clearCommand` has been removed
- `detectCommand` has been removed
- `icon` is no longer a text component and instead the 4 digit hex code of the
unicode character representing the item on the HUD bingo card
- `icon_font` specifies a own custom font to use for this item. Can be used to
avoid conflicts in the vanilla fetchr font files when maintaining forks
- `actionbar` A list of 5 font definitions to use for the card displayed in
the actionbar. Each definition is for a different row on the Bingo card
and needs to have the corresponding ascend value set. Reference the vanilla
Fetchr assets.
- `translation` New property for the translation key of the item
- `item_tests` Optional. Can be used for custom item tests.
- `type` see blow
- Type specific fields (see below)
#### Item Tests
Item tests can be used to further specify an item or override default behavior.
By default, any item in the `item` field will match, including any defined
components.
If `item_tests` is specified the components of the item definition will be
ignored for testing purposes and only be used to construct a display item
for the item frame card or the category chests.
- **`fetchr:component`**
A component the item must have exactly like specified.
- `id` The data component id
- `component` The component value
- **`fetchr:negated_component`**
A component the item must not have
- `id` The data compontent id
- **`fetchr:predicate`**
An item sub predicate that must succeed for the item
- `id` The item sub predicate type
- `predicate` The predicate data
At runtime, this will be parsed together with the item id into a command item
argument.
For example this definition would leather boots with a blue shaper trim which is
not shown in the tooltup and a custom lore text whenever it is displayed, and
any leather boots that have any kind of blue trim would match:
```js
{
item: {
id: "minecraft:leather_boots",
components: {
"minecraft:trim": {
pattern: "minecraft:shaper",
material: "minecraft:lapis",
show_in_tooltip: false
},
"minecraft:lore": [
'{"translate": "item.minecraft.smithing_template.upgrade", "color": "gray", "italic": false}',
'[" ", {"translate": "fetchr.item.description.any_trim", "color": "#406d95", "italic": false}]',
'[" ", {"translate": "trim_material.minecraft.lapis", "color": "#406d95", "italic": false}]'
]
}
},
item_tests: [
{
type: "fetchr:predicate",
id: "minecraft:trim",
predicate: {material: "minecraft:lapis" }
}
]
}
```
When testing the item id together with the specified item tests would check for
`minecraft:leather_boots["minecraft:trim"~{material:"minecraft:lapis"}]`
### Item Detection & Performance
The machinery room is obsolete now and has been removed. Item detection has
been fully implemented using macros and no longer needs any command blocks.
This should improve the performance quite significantly, as running command
blocks every tick was quite expensive.
Item detection now only runs for a player who had a change to their inventory
and does not have any active checks that run every tick anymore.
Command blocks are also more expensive because they parse their command
everytime they are executed anew while functions are pre-parsed. Macro lines
still may need to be parsed more often, but because of macro caching, they will
only need to be re-parsed when a new card with different items is generated.
The cache only caches up to 8 unique combinations of arguments per function file
which means some functions have been duplicated to take advantage of the cache
for 25 items. There will still be a small performance overhead for cache lookup.
### Card Generation
Card generation also could be simplified using macros. Furthermore, there is no
custom random number generator in place anymore, and instead the built-in
`random` command is used.
## Bug Fix
- Fixed Green Dye having the wrong internal id of `fetchr:lime_dye` (#236)
release
5.1.3
5.1.326 апр. 2024 г.1,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.3.properties)
5.1.3 fixes a critical overlooked bug in 5.1.2 causing a game to not start properly in 1.20.5 when standing close to the big skybox card when starting the game
## Changelog
- Fixed players keeping no gravity when standing close to the skybox card when starting the game, preventing them from falling and the countdown from starting
- Fixed /trigger fetchr.lobby being disfunctional during the game initialization phase
- Improved overlay generation to give the game a unique file override per Minecraft version
release
5.1.2
5.1.223 апр. 2024 г.121Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.2.properties)
This release brings some quality of life improvements, bugfixes, and 1.20.5 support
## Changelog
- Added support for 1.20.5
- Added points scoreboard on the right (1.20.3+ only)
- Added points race goal
- Added option to join as spectator during game
- Added an error message when attempting to run in an unknown future version
- Added an error message when running on Spigot or Paper
### Points scoreboard
During the game, the points of each team are now shown on the right

The own team shows up in bold.
This feature is only available from Minecraft versions 1.20.3 and onward and is disabled in earlier 1.20 versions.
### Points Race
The points race is a new mode, where you set a certain cut-off time and when that time is over, the team(s) with the highest score win. It can be a nice balance when you don't like going for all items in a potentially very long run, but also consider a Bingo too fast.
This also helps for keeping track of the 25 minute challenge in weekly seeds.
## Translations
- Added Korean Translations by 쪼상 (wx2htkd)
## Bug Fixes
- Fixed spawning over flowing lava leading to a potential death loop (#210)
- Fixed fire spreading during the skybox phase
- Fixed spawning in powdered snow without a save block
- Fixed card frames sometimes starting to pop off in the skybox
- Fixed a sign in the lobby sometimes popping off when relogging.
- Fixed some /trigger commands not getting deactivated when joining the skybox or joining the game late as a spectator
beta
5.1.2 Release Candidate 2
5.1.2-rc218 апр. 2024 г.101Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 23w31a, 23w32a, 23w33a, 23w35a, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1, 1.20.2-rc2, 1.20.2, 23w40a, 23w41a, 23w42a, 23w43a, 23w43b, 23w44a, 23w45a, 23w46a, 1.20.3-pre1, 1.20.3-pre2, 1.20.3-pre3, 1.20.3-pre4, 1.20.3-rc1, 1.20.3, 1.20.4-rc1, 1.20.4, 23w51a, 23w51b, 24w03a, 24w03b, 24w04a, 24w05a, 24w05b, 24w06a, 24w07a, 24w09a, 24w10a, 24w11a, 24w12a, 24w13a, 24w14a, 1.20.5-pre1, 1.20.5-pre2, 1.20.5-pre3, 1.20.5-pre4datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.2-rc2.properties)
This is the second release candidate for 5.1.2.
The only change in this version is that all of last week's 1.20.5 pre-release versions are marked as compatible with the map.
This allows people to check that nothing broke in the last view Minecraft pre-releases.
## Changelog
- Marked data pack format 40 and 41 as supported
beta
5.1.2 Release-Candidate 1
5.1.2-rc110 апр. 2024 г.95Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 23w51a, 23w51b, 24w03a, 24w03b, 24w04a, 24w05a, 24w05b, 24w06a, 24w07a, 24w09a, 24w10a, 24w11a, 24w12a, 24w13a, 24w14a, 1.20.5-pre1datapack
Что нового
[server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.2-rc1.properties)
This is the first (and hopefully only) Release Candidate for 5.1.2, bringing some bug fixes and updated translator credits.
## Changelog
- Updated Translator Credits
- Removed some blank lines from translator credit signs
- Removed hacky 5th line on some translator credit signs
- Translator credits are now ordered by number of contributions if there are multiple contributors for a language
- Simplified blue leather boots check in 1.20.5 snapshots (using 1.20.5-pre1 features)
- Player heads now load based on the player UUID when using 1.20.5, so they will continue working even after username changes
## Bug Fixes
- Fixed datapack not loading due to worldgen changes in 24w13a and later (#219)
- Fixed new points race goal announcing an arbitrary team as winner (#223)
- Fixed Powdered snow not being replaced by a save block properly (#221)
- Fixed Team selection buttons don't work in 1.20.5 snapshots (#220)
- Fixed player heads not loading in 1.20.5 snapshot
- Fixed some /trigger commands not getting deactivated when joining the skybox or joining the game late as a spectator
- Fixed Item Frame using an outdated texture in HUD card (#222)
beta
5.1.2 Pre-Release 1
5.1.2-pre129 мар. 2024 г.119Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 23w51a, 23w51b, 24w03a, 24w03b, 24w04a, 24w05a, 24w05b, 24w06a, 24w07a, 24w09a, 24w10a, 24w11a, 24w12adatapack
Что нового
This is the first pre-release for version 5.1.2. This version is compatible with 1.20.5 snapshots (until 24w12a, 24w13a is not supported yet) and brings some additional bug fixes and quality of live improvements
## Changelog
- Added support for 1.20.5
- Known issue: player heads do not load their skins in the current snapshot
- 24w13a does not load
- Added points scoreboard on the right (1.20.3+ only)
- Added points race goal
- Added option to join as spectator during game
- Added an error message when attempting to run in an unknown future version
- Added an error message when running on Spigot or Paper
### Points scoreboard
During the game, the points of each team are now shown on the right

The own team shows up in bold.
This feature is only available from Minecraft versions 1.20.3 and onward and is disabled in earlier 1.20 versions.
### Points Race
The points race is a new mode, where you set a certain cut-off time and when that time is over, the team(s) with the highest score win. It can be a nice balance when you don't like going for all items in a potentially very long run, but also consider a Bingo too fast.
This also helps for keeping track of the 25 minute challenge in weekly seeds.
## Translations
- Added Korean Translations by 쪼상 (wx2htkd)
## Bug Fixes
- Fixed spawning over flowing lava leading to a potential death loop (#210)
- Fixed fire spreading during the skybox phase
- Fixed spawning in powdered snow without a save block
- Fixed card frames sometimes starting to pop off in the skybox
- Fixed a sign in the lobby sometimes popping off when relogging.
release
5.1.1
5.1.123 сент. 2023 г.1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4datapack
Что нового
This release reverts an accidental change in the release causing the red team to always be registered.
[server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.1.properties)
release
5.1
5.121 сент. 2023 г.132Minecraft: 1.20, 1.20.1, 1.20.2datapack
Что нового
This version updates to Minecraft 1.20.2 and comes with new game modes, a new skybox, and a lot of other changes.
[server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1.properties)
# Changelog
- Updated to 1.20
- Added Blind Mode
- Added Lockout Mode
- Added timer options
- Added terrain preview and extended skybox to give the player a spawn preview as soon as possible
- Updated lobby tutorial
- Added separate multiplayer settings room
- Removed team controls from the lobby
- Tweaked worldgen to be more balanced
- Updated item pool
- Spawn points can now only generate in a radius of 25 million blocks (down from ~30 million)
- Better multiplayer game controls
- Improved terrain pre-generation
- Removed emerald detection
- All loot sequences are now deterministic, meaning everyone playing the same seed will have the same drop rates for mob drops, or random block drops (e.g. flint)
- Slightly reduced brightness in caves compared to 5.0
- Quality of life changes
- Added new translations
- Added separate build for Minecraft Realms
- Technical changes
## Blind Mode
In blind mode, you cannot see the items on the card until any team obtained the item.
When active, the Bingo card looks blank initially.
Knowing which items are mutually exclusive will help when playing this mode (see category chests)


When playing blind mode, you can give up by revealing the card (and continue getting what you missed if you want to)
## Lockout Mode
In lockout mode, each item can only be unlocked by one team, locking out all other teams from obtaining the same item.
This also comes with a special goal which is announced when a team has obtained more items than any other team still can at that point. It is possible for multiple teams to have the same amount of items with no item still being available, in which case all teams which share that item amount are announced as winners.
In this mode, the Bingo card will highlight the entire square in the team color just like with a single team.
Lockout mode is not available in single player.
## Timer
The timer will now pause when you pause the game. There is a setting to count paused time again enables the same behavior as previous versions.
Additionally, an option for using in-game time has been added. The default is still real time as before.
When using in game time, the counted time progresses as the in-game day progresses. This means, a Minecraft day is always assumed to last exactly 20 minutes, regardless of lag.
In a competitive scenario, players who experience lag may be at a disadvantage, as it takes longer for night time to arrive, or furnaces to smelt, and exploring might also be harder if chunks don't load properly.
When using in game time, players who experience lag might be at an advantage however, when they stay in a small area, as they can run through caves quicker with less time being counted.
## Skybox
As soon as the game is ready, you will see a preview of the spawn point now. On multiplayer servers only the player who generated the card automatically joins, other players need to join.
Only players who have joined will participate.

### Joining
For manually joining, the sign which was previously used for starting the game has been swapped for a "join game" sign.
When joining, players are now assigned a random team, printing a message when joining.
The relative position from the lobby compared to the big lobby card is kept.
Items marked on the lobby card by left and right click are copied to the skybox when a player enters the skybox while no other player is there yet.
### Rejecting a Card / Spawnpoint
The skybox contains a "Generate Random Card" sign to reject the card and get a new seed, just like when generating from the lobby. When this is done, the old skybox is encased in black blocks until the new spawnpoint is ready, and players are teleported over.
## Worldgen Changes
Worldgen has been updated for 1.20 and is based on the vanilla biome layout now.
### Biome layout
In contrast to version 5.0, it is now possible to use the vanilla biome layout. This means, that biomes are placed exactly like in normal Minecraft, only their size has been reduced.
The width of beaches has been slightly increased compared to what it usually would be with tiny biomes.
### Structures
Mineshafts are now included in worldgen again.
All structures generate with higher frequency compared to vanilla now, and dungeons generate less commonly compared to 5.0, with the same frequency increase as other structures.
## Item Changes
### Removed items
- Saddle
- Nametag
### Lush cave
- Spore Blossom
- Flowering Azalea
- Moss Carpet
- Rooted Dirt
- Hanging roots
- Glow Berries
- Axolotl Bucket
- Big Dripleaf
Lush caves can be found either by finding an azalea tree, or in general in the center of a bigger moist biome (i.e. taiga, dark forest, (non-sparse) jungle; or less-commonly windswept forest or wooded badlands)
### Dripstone cave
- Pointed Dripstone
- Dripstone Block
Dripstone caves can be found very in-land (far away from oceans), i.e. in the center of a land mass
### Copper
- Raw Copper Block
- Copper Block
- Exposed Cut Copper
- Brush
Exposed copper needs to be placed for some time to change its state. In case it oxidizes too much, it can be turned back by one state at a time using an axe.
It is beneficial to place more blocks at once with a distance of at least 4 blocks taxicap. With a stonecutter, you get 4 cut copper blocks per 9 copper ingots.
### Deepslate
- Deepslate
- Cracked Deepslate Bricks
- Deepslate Tile Wall
- Tuff
Deepslate can be found below around y 0. Mining deeplsate gives cobbled deepslate, cooking it in a furnace gives the normal deeplsate block.
Tuff can be found as blobs in the deepslate layer.
### Mud
- Packed Mud
- Muddy Mangrove Roots
- Mud Bricks
Mud can be found in mangrove biomes, or gotten from regular dirt using a water bottle. Packing requires a single wheat (so the bricks require 4 wheat total). The muddy roots can only be found in a mangrove swanp directly.
### Amethyst items
- Amethyst Shard
- Spyglass
- Amethyst Block
- Calcite
Amethyst needs a geode to be found. Geodes are generated with higher frequency, like structures. It is usually easier to find them in the ocean, especially when there is an aquifier.
Calcite can also be found in stoney peaks.
### Glow ink
- Glow ink sac
- Glow item frame (also mutually exclusive with regular item frame)
Glow ink can be gotten from glow squids who spawn in dark water basins. The glow item frame is also mutually exclusive with other leather-related items
### Cherry items
- Cherry Chest Boat
- Pink Petals
- Cherry Sapling
Cherry Blossom is a new mountain biome. These items can be found there.
### Additions to existing categories
- Raw Gold Block (mutually exclusive with other gold items; and magma block)
- Raw Iron Block (mutually exclusive with basic iron items (iron block, cauldron, stonecutter and acacia hanging sign))
- Mangrove Propagule (mutually exclusive with other saplings)
- Glow Lichen (mutually exclusive with other shearables like fern, dead bush, ...)
- Blue Trimmed Leather Boots (mutually exclusive with heart of the sea and emerald)
- Hanging Acacia Sign (mutually exclusive with basic iron items (raw iron block, iron block, cauldron, stonecutter))
- Dried Kelp (mutually exclusive with dried kelp block)
### Item Changes
- Enchanted book is now mutually exclusive with diamond items
- Stonecutter and dried kelp block are now no longer mutually exclusive
- Stonecutter is now mutually exclusive with other "basic iron" items (Acacia Hanging Sign, Raw Iron Block, Iron Block, Cauldron)
- Added new kelp category with dried kelp and dried kelp block
- Piston and sticky piston are no longer mutually exclusive with redstone block and repeater
- Renamed "Common Burried Treasure Loot" to "Shipwreck Loot"
## Lobby Changes
- Removed team selection in favor of the team selection in the skybox.
- Players have no longer a team in the lobby by default.
- The lobby has now a special area for some multiplayer settings that is only accessible in multiplayer.
- The mocked skybox has now been updated to a miniature version of the new skybox with some miniature terrain

### Multiplayer Controls
The multiplayer "strict mode" sign was split into "operator-only" and "lobby gamemode" controls for more intuitiveness. In oprator-only, only operators will be able to interact with game controls like starting a game, revealing a card in blind mode, etc. The lobby gamemode controls whether players are in adventure or survival mode.
New options for disallowing spectator mode and hiding the seed from all players until the end of the game have been added. This does not affect the existing preference setting to hide the seed until the end of the game. This can prevent some forms of cheating if you do not trust your players. The default is still spectator mode enabled and seed shown.
There is also a success message being printed now for players successfully confirming their operator status. In case the confirmation fails, just the standard Minecraft "You do not have permissions to run this command" is still shown as before.
Most multiplayer controls are in an entirely separate area now which is not accessible in single player.
### Credits
- Removed "Used Tools" section
- Added "Special Thanks" section (including toolmakers)
- Moved Alpha testers to the front
- Moved translators to the back
- Removed credits for AmberW's negative space font as it is no longer used
## Pre-generation Changes
Pre-generation now only generates a minimal amount of chunks by default. This means you have to wait less time to start a game.
In multiplayer, there are options now to pre-generate a certain radius of chunks for lag reduction purposes.
After pre-generation has generated the minimal area, all entities that were not present during generation are killed periodically every 3 seconds.
Pre-generation has a limit now on the amount of chunks that can be generated ahead of fully loaded chunks
## Quality of Life Changes
- Added error message in place of custom HUD when resource pack is not enabled
- Added better announcement for goals and sound when enemy team completes a goal
### Better Goal Announcements
Whenever any team completes a blackout, 20-No-Bingo, or wins the lockout race, a title announcement is now shown to all players, making it more obvious. This also comes with a sound effect.
Bingo is not announced that way for now and does not cause a sound effect.

## Added new translations
- Chinese (simplified) -- Thanks to 雨夢 YoMon and Sora
- Spanish -- Thanks to Alvaro Orrego and HolaSoyElmo
## Technical Changes
### Reduced available terrain / Timer now uses global world border
The timer is implemented using the world border, since it uses real time.
In previous versions of Minecraft, there was a (buggy) world-border per dimension, which would reset when re-loading the world. While the game was running, it was still possible to use it for timing tho. In previous versions, the world border of the lobby dimension was used, which meant the complete world with radius 30 million was available in the dimension where you played the game,
Now, the world border of the game world is always something between +-25 million and 27.5 million blocks out (compared to +-30 million). Because of this, spawn points are slightly closer together now.
### Switched Source License to MIT
Basically, you can do anything now as long as you provide attribution.
### Misc
- Replaced area effect clouds with markers
- Changed approach to setting signs in the lobby
- Changed namespace from "bingo" to "fetchr"
- Removed periodic clearing of the tmp scoreboard
## Realms Build
- Resource pack check is always skipped
- Always behaves like in multiplayer
- Uses survival mode in the lobby like singleplayer
- Doesn't include multiplayer advanced settings
## Bugfixes
- Fixed a bug in how random numbers in the seeded generator where created
- Fixed strict mode sign sometimes appearing in single player
- Fixed entities right at the spawn block suffocating at the game start (#202)
- Fixed items being possible to be picked up before the game starts (and then being cleared) (#203)
- Fixed category chests not generating when first opening the world
- Fixed command block enabled check not working properly in some server environments (mainly Spigot/Paper, those are still not supported, tho it looks like 1.20 versions _mostly_ work)
beta
5.1 Release Candidate 3
5.1-rc316 сент. 2023 г.515Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 23w31a, 23w32a, 23w33a, 23w35a, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1datapack
Что нового
This is a third release candidate fixing 3 bugs.
[server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-rc3.properties)
## Changelog
- In the initial part of the skybox phase, entities that were not part of generation are only killed now once the minimal spawn point area is generated. This is to fix the first listed bug.
## Bug Fixes
- Fixed entities that are part of generation being sometimes killed before they could be processed.
- Fixed leftover debug say hi when marking an item frame green
- Fixed HUD messing up when card is on the right with space for the attack indicator
beta
5.1 Release Candidate 2
5.1-rc211 сент. 2023 г.88Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 23w31a, 23w32a, 23w33a, 23w35a, 1.20.2-pre1datapack
Что нового
This is the second release candidate fixing some bugs and adding 1.20.1 backwards compatibility.
The changes to mob drop sequences are still in this version but are only affective in 1.20.2.
The target version is still 1.20.2, but 1.20.1 can be used for servers, or if you rely on performance mods. If you can, you should still use 1.20.2.
[server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-rc2.properties)
## Changelog
- Added backwards compatibility with earlier 1.20 versions
- Mob loot sequences are deterministic now only when playing 1.20.2 and later
- Optimized lobby card frame processing
- Bug fixes
## Bug Fixes
- Fixed possibility to escape skybox when standing in certain positions next to the lobby card when being teleported
- Fixed some seeds not properly generating due to hitting function command limit
- Fixed category chests not generating when first opening the world
- Fixed command block enabled check not working properly in some server environments (mainly Spigot/Paper, those are still not supported, tho it looks like 1.20 versions _mostly_ work)
beta
5.1 Release Candidate 1
5.1-rc19 сент. 2023 г.67Minecraft: 23w31a, 23w32a, 23w33a, 23w35a, 1.20.2-pre1datapack
Что нового
This is the first (and hopefully only) release candidate for 5.1, and form here on out only bug fixes will be done when necessary.
This version of the pack will only work in 1.20.2 snapshots or pre-releases.
5.1 will fully release as soon as Minecraft 1.20.2 is also fully out.
[server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-rc1.properties)
## Changelog
- Updated to 1.20.2-pre2
- All loot sequences are now deterministic, meaning everyone playing the same seed will have the same drop rates for mob drops, or random block drops (e.g. flint)
- There is a particle indication for the exact spawn point in the skybox now, making it easier to see from the top
- The relative player position is now kept when joining the skybox, if the player is in the card generation room or in a skybox of a rejected seed
- Changed pre-generation presets
- Pre-generation has a limit now on the amount of chunks that can be generated ahead of fully loaded chunks
- Added text "playername revealed the bingo card" when revealing a blind mode Bingo card
- Entities frozen during pre-gen no longer get NoGravity (this fixes a bug with floating items still having momentum in some cases)
- Updated Spanish credits
- Added separate build for Minecraft Realms
- Bug Fixes
### Pre-generation presets (multiplayer-only)
- Minimal
- 250 blocks
- 500 blocks
- 750 blocks
- 1k blocks
- 1.5k blocks
- 2k blocks
### Realms Build
- Resource pack check is always skipped
- Always behaves like in multiplayer
- Uses survival mode in the lobby like singleplayer
- Doesn't include multiplayer advanced settings
## Bug Fixes
- Fixed Category Chests not generating initially before clicking the sign for the first time
- Fixed skybox item frames not respawning when broken
- Fixed typo in "AmberW"'s special thanks entry
- Fixed special thanks signs being edeitable
- Fixed lobby signs not updating instantly when changing a setting
- Fixed coordinate display taking up too much space with high coordinates (this was especially apparent when generating a new card from the skybox)
beta
5.1 Pre-Release 2
5.1-pre228 авг. 2023 г.115Minecraft: 1.20.1datapack
Что нового
The second pre-release is out with some minor tweaks and bug fixes. Enjoy!
For servers; the [server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-pre2.properties) for this version.
## Changelog
- Revised some item categories and added minor new items
- Updated Credits
- During the skybox phase, all entities are now invulnerable and items cannot be picked up
- Fireworks properly spread and explode again
### Item Changes
- Added Tuff as an alternative to deepslate items
- Added big dripleaf as an alternative to other lush cave items
- Added dried kelp
- Stonecutter and dried kelp block are now no longer mutually exclusive
- Stonecutter is now mutually exclusive with other "basic iron" items (Acacia Hanging Sign, Raw Iron Block, Iron Block, Cauldron)
- Added new kelp category with dried kelp and dried kelp block
- Piston and sticky piston are no longer mutually exclusive with redstone block and repeater
- Renamed "Common Burried Treasure Loot" to "Shipwreck Loot"
- Blue trimmed leather boots now have a custom tooltip in the category chests saying "Any Armor Trim" instead of "Shaper Armor Trim"
- Bugfixes
### Credits
- Removed "Used Tools" section
- Added "Special Thanks" section (including toolmakers)
- Moved Alpha testers to the front
- Moved translators to the back
- Removed credits for AmberW's negative space font as it is no longer used
## Bugfixes
- Fixed game info missing that granite can still generate in copper ore veins
- Fixed page missing in pregen book
- Fixed lockout mode claiming victory early in certain edge cases when multiple teams have the same amount of items
- Fixed Deepslate category missing a translation (#201)
- Fixed entities right at the spawn block suffocating at the game start (#202)
- Fixed items being possible to be picked up before the game starts (and then being cleared) (#203)
- Fixed reloading the world while in the skybox making you unable to use the "Leave Game" sign
- Fixed Fireworks no longer having an explosion effect (#187)
- Fixed Fireworks no longer being spread around the player (#188)
- Fixed capitalization of "Blue Trimmed Leather Boots"
beta
5.1 Pre-Release 1
5.1-pre119 авг. 2023 г.114Minecraft: 1.20.1datapack
Что нового
[server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/bbe716176caecd4eefa9aac3c7d65f73fa565cae/5.1-pre1.properties)
This is the first pre-release. This means all features have been implemented, and you can expect to only see minor tweaks and bug fixes to happen from now on.
This version also updated, added and changed a lot of texts, but there won't be many changes there anymore. If you intent to help translating this project to other languages, now is a very good time for that. Check out [the translation project](https://crowdin.com/project/fetchr) now!
You might also want to take a look at the [General Translation Help & Guidelines](https://crowdin.com/project/fetchr/discussions/7) first.
## Changelog
- The timer does no longer count paused time by default
- Added timer options
- Added "reveal card" menu option in blind mode
- Updated Lobby
- Better multiplayer controls
- improved pre-generation and entity handling
- Added multiplayer pre-generation option
- Improved skybox joining and game ending
### Timer
The timer will now pause when you pause the game. There is a setting to count paused time again enables the same behavior as previous versions.
Additionally, an option for using in-game time has been added. The default is still real time as before.
When using in game time, the counted time progresses as the in-game day progresses. This means, a Minecraft day is always assumed to last exactly 20 minutes, regardless of lag.
In a competitive scenario, players who experience lag may be at a disadvantage, as it takes longer for night time to arrive, or furnaces to smelt, and exploring might also be harder if chunks don't load properly.
When using in game time, players who experience lag might be at an advantage however, when they stay in a small area, as they can run through caves quicker with less time being counted.
### Skybox joining & Game ending
When entering the skybox, instead of just joining a random team, the normal logic is now always run, which includes printing a message "`<player>` has joined the `<color>` team".
In multiplayer, only the player who generated the card is now automatically teleported to the skybox. All other players either need to manually join using one of the "join game" signs, or everyone can be teleported using a new "teleport all players to skybox" sign which is accessible in the skybox in multiplayer.
When leaving a game or the skybox, a message "`<player>` entered the lobby" is now shown.
In multiplayer, when a player joins the lobby, they will also get the option to end the game for everyone and teleport all players back to the lobby.
### Lobby
The lobby has now a special area for some multiplayer settings that is only accessible in multiplayer.
All tutorial texts and descriptions have been updated to match 5.1 behavior.
The mocked skybox has now been updated to a miniature version of the new skybox with some miniature terrain

#### Multiplayer Controls
The multiplayer "strict mode" sign was split into "operator-only" and "lobby gamemode" controls for more intuitiveness. In oprator-only, only operators will be able to interact with game controls like starting a game, revealing a card in blind mode, etc. The lobby gamemode controls whether players are in adventure or survival mode.
New options for disallowing spectator mode and hiding the seed from all players until the end of the game have been added. This does not affect the existing preference setting to hide the seed until the end of the game. This can prevent some forms of cheating if you do not trust your players. The default is still spectator mode enabled and seed shown.
There is also a success message being printed now for players successfully confirming their operator status. In case the confirmation fails, just the standard Minecraft "You do not have permissions to run this command" is still shown as before.
Most multiplayer controls are in an entirely separate area now which is not accessible in single player.
### Pre-generation
Pre-generation now only generates a minimal amount of chunks by default. This means you have to wait less time to start a game.
In multiplayer, you have options to pre-generate a certain radius of chunks for lag reduction purposes.
While in the skybox, all entities that were not present during generation are killed periodically every 5 seconds, to make it less confusing when you see an entity that spawned later. Those entities were previously only killed when the game started.
This will now also properly handle entities that were generated outside the pre-generated area by player loading, and bees will also be frozen now, and chunks will no longer be forceloaded for the entire pre-generation phase.
## Bug Fixes
- Fixed lockout mode still detecting items like in a normal game
- Fixed blind mode not working for set seed
- Fixed team changing to a random team for all players when generating a new random card from the skybox
- Fixed the bingo menu being printed many times in multi player when a team achieved a goal
- Fixed card showing items being darkened for an arbitrary team when a player is in no team
- Fixed entities that spawned late being visible during the skyboxphase, but killed at a later point
- Fixed bees not being frozen
- Fixed players no longer being invisible in the drop chute
- Fixed the random team assignment when entering the skybox assigning to team orange when any of the teams lime, cyan, blue or magenta were picked, and those teams never getting picked
- Fixed player heads on armor stands in the lobby showing default skins
beta
5.1 Beta 6
5.1-beta61 авг. 2023 г.157Minecraft: 1.20.1datapack
Что нового
For servers: [server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-beta6.properties)
## Changelog
- Added Blind Mode
- Added Lockout Mode
- Automatic random team assignment when joining a game
- Removed team controls from the lobby
- Added better announcement for goals and sound when enemy team completes a goal
- Improved skybox
- Reduced structure frequencies compared to beta5 (still increased compared to vanilla)
- Small item changes
- Added new translations
- Force resource pack in pre-made server.properties
### Blind Mode
In blind mode, you cannot see the items on the card until any team obtained the item.
When active, the Bingo card looks blank initially.
Knowing which items are mutually exclusive will help when playing this mode (see category chests)
[](https://github.com/NeunEinser/bingo/assets/12124394/2bd15848-c9ad-4276-becd-e02f0798aef0)
[](https://github.com/NeunEinser/bingo/assets/12124394/fb95e8a9-0a4b-451b-a8ea-e6b26d6b848a)
### Lockout Mode
In lockout mode, each item can only be unlocked by one team, locking out all other teams from obtaining the same item.
This also comes with a special goal which is announced when a team has obtained more items than any other team still can at that point. It is possible for multiple teams to have the same amount of items with no item still being available, in which case all teams which share that item amount are announced as winners.
In this mode, the Bingo card will highlight the entire square in the team color just like with a single team.
Lockout mode is not available in single player.
### Team assignment changes
The team selection from the lobby has been removed and is only available in the skybox now.
When in the lobby, players are no longer part of any team. This makes it easier to see who is actually playing in multiplayer.
When joining a game and entering the skybox, a random team is assigned initially.
### Better goal announcements
Whenever any team completes a blackout, 20-No-Bingo, or wins the lockout race, a title announcement is now shown to all players, making it more obvious. This also comes with a sound effect.
Bingo is not announced that way for now and does not cause a sound effect.
[](https://github.com/NeunEinser/bingo/assets/12124394/b82d5a01-4379-419b-9020-89854da085bd)
### Skybox improvements
- Added "generate random card" sign to skybox to make it easier to reject a card from the skybox.
- This addresses community feedback from players who forcefully got put into the skybox when they weren't committed to the card yet. If there is still an issue with this that should be addressed, please let me know.
- When generating a new card in the skybox, the player is not teleported back to the lobby, instead the old skybox is encased with black concrete until the new spawn is ready.
- Items marked on the lobby card by left and right click are copied to the skybox when a player enters the skybox while no other player is there yet.
- Removed step in front of the Bingo card and instead lowered the Bingo card 1 block below the regular floor
- Added white glow effect outline to highlight the floor
[](https://github.com/NeunEinser/bingo/assets/12124394/7925817a-17e7-42a6-8a2d-dfd221b67d3b)
### Structure Generation
All structures are now doubled compared to vanilla. Last beta most of them were quadrupled instead.
### Item Changes
- Removed Powdered Snow
- Moved hanging roots to be mutually exclusive with lush cave items instead of shearable items.
### Added new translations
- Chinese (simplified) -- Thanks to 雨夢 YoMon
- Spanish -- Thanks to Alvaro Orrego
### Technical
- Added new line to the end of the pre-made server.properties file
- Added option to force the resource pack to server.properties
## Bugfixes
- Fix position in HUD not updating after pruning chunks
beta
5.1 Beta 5
5.1-beta51 июл. 2023 г.127Minecraft: 1.20.1datapack
Что нового
For servers: [server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-beta5.properties)
## Changelog
- Updated to 1.20.1
- Improved pre-generation
- Added terrain preview and extended skybox to give the player a spawn preview as soon as possible
- Increased mountain sizes
- Decreased temprature climate sizes
- Increased structure frequencies
- Replaced exposed copper with exposed cut copper and cut copper with copper block
### Skybox
As soon as the game is ready, you will see a preview of the spawn point now. On multiplayer servers you need to manually join the game first, only players who have joined will participate.

### Worldgen changes
Mountains are increased in size now to make them more traversable.
Temperature zones are smaller now, meaning you should need to travel less to find e.g. a desert or a warm ocean.
Most structures have been quadrupled in frequency, so they should be much more common. This includes:
- amethyst geodes
- ancient cities
- desert pyramids
- desert wells
- fossils
- jungle temples
- mineshafts
- monster spawner rooms
- ocean monuments
- ocean ruins
- pillager outposts
- ruined portals
- shipwrecks
- swamp witch huts
- trail ruins
- villages
- woodland mansions
### Item changes
Exposed copper has been changed into exposed cut copper. Using a stone cutter, this means you will get 4 copper blocks per 9 copper ingots.
Cut copper is now a regular copper block.
### Pre-generation
Pre-generation now properly freezes all entities that are there during generation. All entities that were not there during generation will be killed when the game starts.
## Bug fixes
- Fixed entities not being frozen during pre-gen (#160)
- Fixed item names not showing up in lobby frames
beta
5.1 Beta 4
5.1-beta413 мая 2023 г.257Minecraft: 1.20, 1.20.1datapack
Что нового
For multi player on a server, [here](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-beta4.properties) is this version's [server.properties file](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-beta4.properties).
## Changelog
- Updated to 1.20-pre1
- Brightness is slightly reduced in caves
- Removed goat horn
- Removed sculk blocks
- Added new items
### New Items
- Axolotl Bucket
- Blue Trimmed Leather Boots
- Hanging Acacia Sign
- Brush
- Cherry Chest Boat
- Pink Petals
- Cherry Sapling
## Bug fixes
- Fixed strict mode sign sometimes appearing in single player
- Fixed slowness arrow using old icon
beta
5.1 Beta 3
5.1-beta325 мар. 2023 г.350Minecraft: 1.19.4datapack
Что нового
# Changelog (compared to 5.0.1)
- Updated to 1.19.4
- Updated worldgen to new version with all new biomes
- Re-enabled mineshafts
- Reduced dungeon frequency back to normal
- Added new items for 1.19.3
- Removed silk touch requirement for sculk family blocks
- Removed dungeon-related items (except for the enchanted book)
- Spawn points can now only generate in a radius of 25 million blocks (down from ~30 million) (see technical changes for more details)
- Removed emerald detection
- Removed setting for terrain pre-gen (it always behaves like the previous non-default beahvior now)
- Added error message in place of custom HUD when resource pack is not enabled
- Technical changes
- [server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-beta3.properties) for using on a server (for more information see main description)
## Worldgen Changes
Worldgen has been updated for 1.19.3 and all new biomes have been added.
In contrast to version 5.0, it is now possible to use the vanilla biome layout. This means, that biomes are placed exactly like in normal Minecraft, only their size has been reduced.
One exception to this is beaches. The width of beaches has been slightly increased compared to what it usually would be with tiny biomes. Since in 1.19.3 biomes no longer control terrain shape, the terrain shape has also been adjusted for this change.
### Mineshafts & Dungeons & Removal of dungeon items
Mineshafts are re-enabled again and dungeons generate at the same rate as in normal Minecraft now.
With new cave-biome specific items, and since I feel like there is enough variety without dungeon items, plus the fact that dungeon items can be somewhat unreliable and annoying, I decided to remove them. This change allowed me to move more towards default worldgen and have even less specialities people have to learn. In specific, this means dungeons are back to their normal rate and mineshafts are enabled.
One exception to this is the enchanted book. It has been added as part of the diamond category now and is mutually exclusive with other diamond-related items.
Seeds should be able to be found in mineshafts quite easily, and since mineshafts are somewhat common, I feel the balancing in that regard shouldn't have changed much.
This means the only changes to worldgen that differ from vanilla are now:
- decreased biome sizes
- removal of ite-blobs (granite may still generate as part of a copper ore vein in this version)
## New items
### Lush cave
- Spore Blossom
- Flowering Azalea
- Moss Carpet
- Rooted Dirt
- Glow Berries
Lush caves can be found either by finding an azalea tree, or in general in the center of a bigger moist biome (i.e. taiga, dark forest, (non-sparse) jungle; or less-commonly windswept forest or wooded badlands)
### Dripstone cave
- Pointed Dripstone
- Dripstone Block
Dripstone caves can be found very in-land (far away from oceans), i.e. in the center of a land mass
### Deep dark
- Sculk Sensor
- Sculk Shrieker
- Sculk Catalyst
- Sculk
Note that in contrast to vanilla, sculk blocks do not require silk touch.
Deep dark biomes can be found close to the bottom of the world below mountains. They are a gurantee below any type of peak or slope biome (The return of mountain caving!). They are hard to find and very unreliable if you just search underground, but because it's a gurantee below a mountain, I feel like it is a fair and very interesting category to include.
### Copper
- Raw Copper Block
- Cut Copper
- Exposed Copper
Exposed copper needs to be placed for some time to change its state. In case it oxidizes too much, it can be turned back by one state at a time using an axe.
### Amethyst items
- Amethyst Shard
- Spyglass
- Amethyst Block
- Calcite
Requires an amethyst geode. Geodes can commonly be spotted on the ocean floor or underground.
Calcite can additionally be found in stony peaks.
### Deepslate
- Deepslate
- Cracked Deepslate Bricks
- Deepslate Tile Wall
Deepslate can be found below around y 0. Mining deeplsate gives cobbled deepslate, cooking it in a furnace gives the normal deeplsate block. All the other recipes also require cooking at some point.
### Mud
- Packed Mud
- Muddy Mangrove Roots
- Mud Bricks
Mud can be found in mangrove biomes, or gotten from regular dirt using a water bottle. Packing requires a single wheat (so the bricks require 4 wheat total). The muddy roots require no wheat.
### Glow ink
- Glow ink sac
- Glow item frame
Glow ink can be gotten from glow squids who spawn in dark water basins. The glow item frame is also mutually exclusive with other leather-related items
### New entries for Shearables
- Glow Lichen
- Hanging roots
### Raw ore blocks
- Raw Gold Block (part of gold / ruined portal category)
- Raw Iron Block (part of nes simple iron category, removed iron block and cauldron from "extra smelt" category with Stone Cutter amd Dried Kelp Block)
### Misc
- Mangrove Propagule (mutually exclusive with other saplings)
- Goat Horn (mutually exclusive with cake and milk)
- Powder Snow Bucket (mutually exclusive with snow layer)
## Technical Changes
### Reduced available terrain / Timer now uses global world border
The timer is implemented using the world border, since it uses real time.
In previous versions of Minecraft, there was a (buggy) world-border per dimension, which would reset when re-loading the world. While the game was running, it was still possible to use it for timing tho. In previous versions, the world border of the lobby dimension was used, which meant the complete world with radius 30 million was available in the dimension where you played the game,
Now, the world border of the game world is always something between +-25 million and 27.5 million blocks out (compared to +-30 million). Because of this, spawn points are slightly closer together now.
### Terrain pre-generation
Terrain pre-gen needed to be completely re-done for Minecraft 1.19.3 owing to breaking changes to the /forceload command. The new implementation allows for setting the pre-gen radius, however such a setting is not implemented yet.
Currently all chunks generated by pre-gen are loaded until the pre-generation process is over. This needs to change before an actual setting can be implemented.
Also a known issue here is that entities are permanently loaded and don't get any special treatment. This means for instance the longer the player waits after pre-gen is done, the more time will have passed on chicken timers.
Also the previous setting for when pre-generation should start is completely removed for now, and pre-generation always starts 5 seconds after generating a card now; or immediately when the player clicks the start game sign.
### Switched Source License to MIT
Basically, you can do anything now as long as you provide attribution.
### Misc
- Replaced area effect clouds with markers
- Changed approach to setting signs in the lobby
- Changed namespace from "bingo" to "fetchr"
- Removed periodic clearing of the tmp scoreboard
## Bugfixes
- Fixed a bug in how random numbers in the seeded generator where created
release
5.0.1
5.0.125 мар. 2023 г.567Minecraft: 1.16.5datapack
Что нового
While I'm working on a 1.19 version, this is a release to improve performance and address some configuration issues for server administrators.
## Changelog
- Added option to force adventure mode in the lobby without also restricting game controls to admins
- On servers, adventure mode in the lobby is now Default
- Performance improvements
- Added French and Portuguese (BR) community translations
- Fixed bubble columns not getting replaced with dirt below spawn