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ВЕРСИИ (21)
release
Fear of Anything - 1.20.1 - 4.1.6
4.1.621 февр. 2026 г.817Minecraft: 1.20.1forge
Что нового
# v4.1.6
## Changelog:
- Fixed a problem with flee_distance not being tracked properly.
release
Fear of Anything - 1.20.1 - 4.1.5
4.1.519 февр. 2026 г.42Minecraft: 1.20.1forge
Что нового
#v4.1.5
## Changelog:
- Added ```flee_distance``` to modify flee distance :v
- Made light fear pathfinding smoother.
release
Fear of Anything - 1.20.1 - 4.1.4
4.1.419 февр. 2026 г.29Minecraft: 1.20.1forge
Что нового
# V4.1.4
## Changelog:
- Fixed an issue with the "search_radius" that occurred when multiple were used.
- Resolved a bug related to the "SKY" method for detecting light levels.
- Mobs affected by "temptation" or "is_tempted_by" will still fear other sources, rather than being completely unafraid.
P.S. A big thank you to +Mupa+ and Yujin for reporting these bugs!
release
Fear of Anything - 1.20.1 - 4.1.3
4.1.316 янв. 2026 г.91Minecraft: 1.20.1forge
Что нового
# v4.1.3
- Fixed an issue with the search_radius bug that only used one value for multiple profiles.
release
Fear of Anything - 1.20.1 - 4.1.2
4.1.214 янв. 2026 г.24Minecraft: 1.20.1forge
Что нового
# 4.1.2
## Changelog:
- Fixed a bug where the datapack was using a single speed factor.
- The datapack system now supports light fear. Check [this json](https://github.com/Sylsatra/firefearmod/blob/4.1.2-1.20.1/datapacks/example_guide_test/data/guide_test/trauma_groups/test_light_fear.json)
- Differentiate is_tempted_by and temptation. Mobs can still aggro during is_tempted_by but can't during temptation. Check these JSONs for example [temptation](https://github.com/Sylsatra/firefearmod/blob/4.1.2-1.20.1/datapacks/example_guide_test/data/guide_test/trauma_groups/test_aggresive_temptation.json)
and [is_tempted_by](https://github.com/Sylsatra/firefearmod/blob/4.1.2-1.20.1/datapacks/example_guide_test/data/guide_test/trauma_groups/test_weak_temptation.json)
release
Fear of Anything - 1.20.1 - 4.1.1
4.1.111 янв. 2026 г.31Minecraft: 1.20.1forge
Что нового
# v4.1.1
## Changelog:
* Added compatibility for blacklist and NBT to the trauma datapack system. Read this \[Guide\](https://github.com/Sylsatra/firefearmod/blob/4.1.1-1.20.1/docs/DATAPACK\_GUIDE.md).
* Performance has been improved.
* /reload will now refresh the datapack cache, eliminating the need to rejoin the world for mobs to utilize the new datapack.
release
Fear of Anything - 1.20.1 - 4.1.0
4.1.08 янв. 2026 г.39Minecraft: 1.20.1forge
Что нового
v4.1.0
Changelog:
Added more conditions to the trauma datapacks:
+ mutual_vision: in combine with fear_override, when using together, the mob will only fear if the player/mob with the fear_override is looking at it. If not mentioned, it will be false.
```
{
"type": "item",
"id": "minecraft:diamond_sword",
"fear_override": true,
"mutual_vision": true
}
```
+ temptation or is_tempted_by: when using with the Item & Block Attraction mod, the item with temptation or is_tempted_by will bypass the fear. For example: a cow is fear of the player, the player is holding an item with "temptation", the cow will follow the player holding the item.
```
{
"type": "item",
"id": "minecraft:wheat",
"temptation": true
}
```
Fixed some bugs from the previous version.
release
Fear of Anything - 1.20.1 - 4.0.0
4.0.07 янв. 2026 г.29Minecraft: 1.20.1forge
Что нового
## v4.0.0 Major Update!
### Changelog:
- Fixed a bug where the multi-trauma profiles do not work as intended; now they do.
- Support the latest version of Sound Attract.
- Support Item & Block Attraction. The lure item will override fear.
- Supporting complex logic like HEALTH_PERCENT, IS_DAY, IS_RAINING, and Y_LEVEL.
```
{
"group_id": "example:scared_when_hurt",
"conditions": [
{ "type": "health_percent", "max": 0.5 },
{ "type": "is_raining", "value": true }
],
"stages": [ ... ]
}
```
- Example datapacks at:
+ https://github.com/Sylsatra/firefearmod/tree/4.0.0-1.20.1/datapacks/example_lure_showcase
This one showcases that the Item & Block Attraction item will override zombie's fear of the player.
+ https://github.com/Sylsatra/firefearmod/tree/4.0.0-1.20.1/datapacks/example_multiprofile
This one showcases that the cow will flee at a different speed depending on the source, fire = 1.6x; player = 1.0x.
release
Fear of Anything 3.0.1
3.0.15 дек. 2025 г.132Minecraft: 1.20.1forge
Что нового
Improved Performance.
Fixed an issue where mobs stop before continuing to run again.
release
Fear of Anything - 1.20.1 - 3.0.0
2.0.427 нояб. 2025 г.43Minecraft: 1.20.1forge
Что нового
Big update v3.0.0
New features:
+ INTERGENERATIONAL_TRAUMA_ENABLED
Default: false
This new feature unlocks a stage-based fear system where later stages can be conditional.
For example, a cow will fear fire-based blocks as stage 0. After being hit by a player,
that cow and any nearby cows will fear the player, which becomes the stage 1 fear.
A mob can belong to many trauma groups, and each group has multiple stages. The maximum
stage per group is capped by this config value:
MAX_TRAUMA_STAGES_PER_GROUP, default 3.
+ New fear override modes for the datapack system:
visibility_mode: "ALWAYS"
When this option is included in the datapack, for example:
{ "type": "entity", "id": "minecraft:ocelot", "fear_override": true, "visibility_mode": "ALWAYS" }
The mob will fear the ocelot whenever it sees it, and with "fear_override": true it will not aggro
against that ocelot. If the "visibility_mode": "ALWAYS" is removed, the mob will only fear if both
the mob and the ocelot can see each other (mutual line of sight).
+ And finally, natural and forced breeding systems:
Using datapacks, you can customize which mobs will breed and under what conditions. For example:
if 2 skeletons are within an 8-block radius and one is holding a bone, they can breed. Since there
is no baby skeleton in vanilla, an adult skeleton will be born.
Example rule:
{
"enabled": true,
"mob": "minecraft:skeleton",
"child": "minecraft:skeleton",
"partner_radius": 8.0,
"cooldown_ticks": 3000,
"max_nearby_children": 8,
"consume_item": true,
"require_held_item": "minecraft:bone"
}
release
Fear of Anything - 1.20.1 - 2.0.4
2.0.412 нояб. 2025 г.46Minecraft: 1.20.1forge
Что нового
- Now, mobs may fear an entity/mob.
For example, if you want the mobs in your group to fear the wolf:
[["Fear Groups".fear_groups.feared_entities]]
id = "minecraft:wolf"
- Some fears are too overwhelming, making them run away without targeting you. To do that, add "fear_override = true" into the entry.
For example, if you want them to fear the lit soul campfire so much that they don't attack you:
[["Fear Groups".fear_groups.feared_blocks]]
id = "minecraft:soul_campfire"
fear_override = true
["Fear Groups".fear_groups.feared_blocks.states]
lit = "true"
release
Fear of Anything - 1.20.1 - 2.0.3
2.0.36 нояб. 2025 г.39Minecraft: 1.20.1forge
Что нового
## v2.0.3 Change log:
+ Mob will only run from a feared block or item if they have vision of it.
+ Fix a bug where the end crystal does not cause fear.
+ Fix pathfinding.
release
Fear of Anything - 1.20.1 - 2.0.2
2.0.214 окт. 2025 г.134Minecraft: 1.20.1forge
Что нового
+ Support Minecraft tag, for example:
# Items
{ id = "#minecraft:axes" }
{ id = "#minecraft:swords" }
# Blocks
{ id = "#minecraft:campfires", states = { lit = "true" } }
{ id = "minecraft:lava" }
release
Fear of Anything - 1.18.2 - 2.0.1
2.0.19 окт. 2025 г.54Minecraft: 1.18.2forge
release
Fear of Anything - 1.19.2 - 2.0.1
2.0.18 окт. 2025 г.71Minecraft: 1.19.2forge
Что нового
v2.0.1
release
Fear of Anything - 1.20.1 - 2.0.1
2.0.18 окт. 2025 г.47Minecraft: 1.20.1forge
Что нового
## 2.0.1 (2025-10-08)
- Add per-group light-level avoidance:
- `light_fear.enabled`: default false (off by default)
- `light_fear.mode`: `ABOVE` (avoid bright) or `BELOW` (avoid dark)
- `light_fear.threshold`: 0..15 (default 11)
- `light_fear.layer`: `COMBINED` (default), `BLOCK`, or `SKY`
- `light_fear.hysteresis`: margin to prevent jitter (default 1)
- New AI goal `LightFearGoal` that moves mobs toward positions with acceptable light.
- Config: `lightCheckCooldownTicks` to control light evaluation interval (default 20 ticks).
- Version bump to 2.0.1.
- Fix `mods.toml` dependency keys to `dependencies.firefearmod`.
Notes:
- Light fear is disabled by default for all groups. Enable it per-group in `config/firefearmod-common.toml`.
- Combined brightness is used by default to work both indoors and outdoors.
release
[FORGE] Fear of Anything - aka Fear of Fire 2.0
2.0.05 июл. 2025 г.151Minecraft: 1.20.1forge
release
[FORGE] Fear of Fire - 1.20.1 - 1.0.2
1.0.12 июл. 2025 г.62Minecraft: 1.20.1forge
Что нового
V1.0.2 for 1.20.1
Added many hostile mobs, mobs from fungal infection: spore.
Added many blocks that can inflict fire damage
release
Fear of Fire 1.0.1 For 1.19
1.0.19 мар. 2025 г.109Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4forge
Что нового
Upload v1.0.1 for 1.19
release
Fear of Fire 1.0.1
1.0.19 мар. 2025 г.79Minecraft: 1.18, 1.18.1, 1.18.2forge
Что нового
Upload ver 1.0.1 for 1.18
release
Fear of Fire 1.0
1.04 мар. 2025 г.44Minecraft: 1.18, 1.18.1, 1.18.2forge
Что нового
Upload