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Fear of Anything

ВЕРСИИ (21)

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Fear of Anything - 1.20.1 - 4.1.6

4.1.6
21 февр. 2026 г.817Minecraft: 1.20.1forge
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# v4.1.6 ## Changelog: - Fixed a problem with flee_distance not being tracked properly.
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Fear of Anything - 1.20.1 - 4.1.5

4.1.5
19 февр. 2026 г.42Minecraft: 1.20.1forge
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#v4.1.5 ## Changelog: - Added ```flee_distance``` to modify flee distance :v - Made light fear pathfinding smoother.
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Fear of Anything - 1.20.1 - 4.1.4

4.1.4
19 февр. 2026 г.29Minecraft: 1.20.1forge
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# V4.1.4 ## Changelog: - Fixed an issue with the "search_radius" that occurred when multiple were used. - Resolved a bug related to the "SKY" method for detecting light levels. - Mobs affected by "temptation" or "is_tempted_by" will still fear other sources, rather than being completely unafraid. P.S. A big thank you to +Mupa+ and Yujin for reporting these bugs!
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Fear of Anything - 1.20.1 - 4.1.3

4.1.3
16 янв. 2026 г.91Minecraft: 1.20.1forge
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# v4.1.3 - Fixed an issue with the search_radius bug that only used one value for multiple profiles.
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Fear of Anything - 1.20.1 - 4.1.2

4.1.2
14 янв. 2026 г.24Minecraft: 1.20.1forge
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# 4.1.2 ## Changelog: - Fixed a bug where the datapack was using a single speed factor. - The datapack system now supports light fear. Check [this json](https://github.com/Sylsatra/firefearmod/blob/4.1.2-1.20.1/datapacks/example_guide_test/data/guide_test/trauma_groups/test_light_fear.json) - Differentiate is_tempted_by and temptation. Mobs can still aggro during is_tempted_by but can't during temptation. Check these JSONs for example [temptation](https://github.com/Sylsatra/firefearmod/blob/4.1.2-1.20.1/datapacks/example_guide_test/data/guide_test/trauma_groups/test_aggresive_temptation.json) and [is_tempted_by](https://github.com/Sylsatra/firefearmod/blob/4.1.2-1.20.1/datapacks/example_guide_test/data/guide_test/trauma_groups/test_weak_temptation.json)
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Fear of Anything - 1.20.1 - 4.1.1

4.1.1
11 янв. 2026 г.31Minecraft: 1.20.1forge
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# v4.1.1   ## Changelog:   * Added compatibility for blacklist and NBT to the trauma datapack system. Read this \[Guide\](https://github.com/Sylsatra/firefearmod/blob/4.1.1-1.20.1/docs/DATAPACK\_GUIDE.md).   * Performance has been improved.   * /reload will now refresh the datapack cache, eliminating the need to rejoin the world for mobs to utilize the new datapack.
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Fear of Anything - 1.20.1 - 4.1.0

4.1.0
8 янв. 2026 г.39Minecraft: 1.20.1forge
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v4.1.0 Changelog: Added more conditions to the trauma datapacks: + mutual_vision: in combine with fear_override, when using together, the mob will only fear if the player/mob with the fear_override is looking at it. If not mentioned, it will be false. ``` { "type": "item", "id": "minecraft:diamond_sword", "fear_override": true, "mutual_vision": true } ``` + temptation or is_tempted_by: when using with the Item & Block Attraction mod, the item with temptation or is_tempted_by will bypass the fear. For example: a cow is fear of the player, the player is holding an item with "temptation", the cow will follow the player holding the item. ``` { "type": "item", "id": "minecraft:wheat", "temptation": true } ``` Fixed some bugs from the previous version.
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Fear of Anything - 1.20.1 - 4.0.0

4.0.0
7 янв. 2026 г.29Minecraft: 1.20.1forge
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## v4.0.0 Major Update! ### Changelog: - Fixed a bug where the multi-trauma profiles do not work as intended; now they do. - Support the latest version of Sound Attract. - Support Item & Block Attraction. The lure item will override fear. - Supporting complex logic like HEALTH_PERCENT, IS_DAY, IS_RAINING, and Y_LEVEL. ``` { "group_id": "example:scared_when_hurt", "conditions": [ { "type": "health_percent", "max": 0.5 }, { "type": "is_raining", "value": true } ], "stages": [ ... ] } ``` - Example datapacks at: + https://github.com/Sylsatra/firefearmod/tree/4.0.0-1.20.1/datapacks/example_lure_showcase This one showcases that the Item & Block Attraction item will override zombie's fear of the player.  + https://github.com/Sylsatra/firefearmod/tree/4.0.0-1.20.1/datapacks/example_multiprofile This one showcases that the cow will flee at a different speed depending on the source, fire = 1.6x; player = 1.0x.
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Fear of Anything 3.0.1

3.0.1
5 дек. 2025 г.132Minecraft: 1.20.1forge
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Improved Performance. Fixed an issue where mobs stop before continuing to run again.
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Fear of Anything - 1.20.1 - 3.0.0

2.0.4
27 нояб. 2025 г.43Minecraft: 1.20.1forge
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Big update v3.0.0 New features: + INTERGENERATIONAL_TRAUMA_ENABLED Default: false This new feature unlocks a stage-based fear system where later stages can be conditional. For example, a cow will fear fire-based blocks as stage 0. After being hit by a player, that cow and any nearby cows will fear the player, which becomes the stage 1 fear. A mob can belong to many trauma groups, and each group has multiple stages. The maximum stage per group is capped by this config value: MAX_TRAUMA_STAGES_PER_GROUP, default 3. + New fear override modes for the datapack system: visibility_mode: "ALWAYS" When this option is included in the datapack, for example: { "type": "entity", "id": "minecraft:ocelot", "fear_override": true, "visibility_mode": "ALWAYS" } The mob will fear the ocelot whenever it sees it, and with "fear_override": true it will not aggro against that ocelot. If the "visibility_mode": "ALWAYS" is removed, the mob will only fear if both the mob and the ocelot can see each other (mutual line of sight). + And finally, natural and forced breeding systems: Using datapacks, you can customize which mobs will breed and under what conditions. For example: if 2 skeletons are within an 8-block radius and one is holding a bone, they can breed. Since there is no baby skeleton in vanilla, an adult skeleton will be born. Example rule: { "enabled": true, "mob": "minecraft:skeleton", "child": "minecraft:skeleton", "partner_radius": 8.0, "cooldown_ticks": 3000, "max_nearby_children": 8, "consume_item": true, "require_held_item": "minecraft:bone" }
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Fear of Anything - 1.20.1 - 2.0.4

2.0.4
12 нояб. 2025 г.46Minecraft: 1.20.1forge
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- Now, mobs may fear an entity/mob. For example, if you want the mobs in your group to fear the wolf: [["Fear Groups".fear_groups.feared_entities]] id = "minecraft:wolf" - Some fears are too overwhelming, making them run away without targeting you. To do that, add "fear_override = true" into the entry. For example, if you want them to fear the lit soul campfire so much that they don't attack you: [["Fear Groups".fear_groups.feared_blocks]] id = "minecraft:soul_campfire" fear_override = true ["Fear Groups".fear_groups.feared_blocks.states] lit = "true"
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Fear of Anything - 1.20.1 - 2.0.3

2.0.3
6 нояб. 2025 г.39Minecraft: 1.20.1forge
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## v2.0.3 Change log: + Mob will only run from a feared block or item if they have vision of it. + Fix a bug where the end crystal does not cause fear. + Fix pathfinding.
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Fear of Anything - 1.20.1 - 2.0.2

2.0.2
14 окт. 2025 г.134Minecraft: 1.20.1forge
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+ Support Minecraft tag, for example: # Items { id = "#minecraft:axes" } { id = "#minecraft:swords" } # Blocks { id = "#minecraft:campfires", states = { lit = "true" } } { id = "minecraft:lava" }
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Fear of Anything - 1.18.2 - 2.0.1

2.0.1
9 окт. 2025 г.54Minecraft: 1.18.2forge
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Fear of Anything - 1.19.2 - 2.0.1

2.0.1
8 окт. 2025 г.71Minecraft: 1.19.2forge
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v2.0.1
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Fear of Anything - 1.20.1 - 2.0.1

2.0.1
8 окт. 2025 г.47Minecraft: 1.20.1forge
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## 2.0.1 (2025-10-08) - Add per-group light-level avoidance: - `light_fear.enabled`: default false (off by default) - `light_fear.mode`: `ABOVE` (avoid bright) or `BELOW` (avoid dark) - `light_fear.threshold`: 0..15 (default 11) - `light_fear.layer`: `COMBINED` (default), `BLOCK`, or `SKY` - `light_fear.hysteresis`: margin to prevent jitter (default 1) - New AI goal `LightFearGoal` that moves mobs toward positions with acceptable light. - Config: `lightCheckCooldownTicks` to control light evaluation interval (default 20 ticks). - Version bump to 2.0.1. - Fix `mods.toml` dependency keys to `dependencies.firefearmod`. Notes: - Light fear is disabled by default for all groups. Enable it per-group in `config/firefearmod-common.toml`. - Combined brightness is used by default to work both indoors and outdoors.
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[FORGE] Fear of Anything - aka Fear of Fire 2.0

2.0.0
5 июл. 2025 г.151Minecraft: 1.20.1forge
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[FORGE] Fear of Fire - 1.20.1 - 1.0.2

1.0.1
2 июл. 2025 г.62Minecraft: 1.20.1forge
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V1.0.2 for 1.20.1 Added many hostile mobs, mobs from fungal infection: spore. Added many blocks that can inflict fire damage
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Fear of Fire 1.0.1 For 1.19

1.0.1
9 мар. 2025 г.109Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4forge
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Upload v1.0.1 for 1.19
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Fear of Fire 1.0.1

1.0.1
9 мар. 2025 г.79Minecraft: 1.18, 1.18.1, 1.18.2forge
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Upload ver 1.0.1 for 1.18
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Fear of Fire 1.0

1.0
4 мар. 2025 г.44Minecraft: 1.18, 1.18.1, 1.18.2forge
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