
Fatepath
This mod features an all-new character progression and magical combat system centered on fate threads, integrating random talents, upgradable skills, and active spells.
Автор: xiayuan2622обновлён 28 июл. 2026 г.
ПриключенияМагия
Описание
Feedback & QA
Discord
QQ 群
https://qm.qq.com/q/7SfhX3zUpG
This mod introduces four core concepts:
- Fate Thread: Unlocks exclusive talents and abilities; obtained with a low probability upon first entering a world timeline.
- Talent: Randomly granted a unique effect when first entering a world.
- Skill: Specialized proficiency gained by accumulating experience through corresponding gameplay channels and leveling up via the Fate Panel. Skills include passive buffs and prerequisites for unlocking spells.
- Spell: Active abilities equippable to the skill bar after unlocking the matching skill. Spells consume mana and are subject to cooldown restrictions.
This mod is currently in testing phase; load it with caution!
模组引入了四个概念:
- 命运线:解锁独有的天赋与技能(首次进入世界线低概率获得);
- 天赋:首次进入世界随机获得效果;
- 技能:通过对应类别渠道获得经验,在命途面板升级获得的专精能力,含被动加成与法术解锁条件;
- 法术:解锁对应技能后可装备到技能栏的主动能力,消耗魔力并受冷却限制;
模组目前处于测试阶段,请谨慎加载!
Галерея
Последние версии
Все версии →alpha
Fatepath 0.3.0
0.3.028 июл. 2026 г.163Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
### Added
**Combat & Spells:**
- Lightning Bolt
- Thunder Strike (branches: Lock, Double Strike)
- Encourage
- Creature Summon
- Infinite Gacha
**Talents & Destiny:**
- Combat TXP Boost
- Summoner
- Forsaken
- Fragile
- Mana Turbulence
**World & Entities:**
- Dwarf entities and variants
- Devour Slime
- Village-adjacent cobble church (`worldgen.cobbleChurchChance`, default 0.4)
**Items & Blocks:**
- Magic steel ore / ingot / block / sword / pickaxe
- Quartz pedestal
- Harvest Gem, Rain Gem
**Integrations:**
- MineColonies job magic
- ProjectE custom EMC conversions for magic steel
### Changed
- Fireball cast-time / chant
- Cloud Vortex replaced by Encourage; Holy Smite and Fire Resistance talent removed
- Magic tier Chinese label: 高级 → 上级
- Destiny / skill-path UI performance and legend layout polish
### Fixed
- Quartz pedestal display / scale
- Fireball ignite
---
### 新内容
**战斗与法术**:
- 闪电箭
- 雷击(分支:锁定、连击)
- 鼓励
- 召唤
- 无限扭蛋
**天赋与命运**:
- 经验加成·战斗
- 召唤士
- 厄-遗弃
- 厄-脆弱
- 厄-魔力紊流
**世界与实体**:
- 矮人实体与变体
- 吞噬史莱姆
- 村庄附近圆石教堂(`worldgen.cobbleChurchChance`,默认 0.4)
**物品与方块**:
- 魔法钢矿石 / 锭 / 块 / 剑 / 镐
- 石英台座
- 丰收宝石、甘霖宝石
**联动**:
- 殖民地(MineColonies)职业魔法
- 等价交换(ProjectE)魔法钢自定义 EMC 换算
### 调整
- 火球术改为吟唱施放
- 云涡由鼓励取代;移除圣光惩戒与火焰抗性天赋
- 魔法分级中文:高级 → 上级
- 命途 / 技能路径界面性能与图例布局优化
### 修复
- 石英台座显示 / 缩放
- 火球术点燃
alpha
Fatepath 0.2.0
0.2.015 июл. 2026 г.47Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
**本次为破坏性更新,更新后将无法兼容旧版本!**
**This is a breaking update; it will be incompatible with all previous versions after upgrading!
**
### Added
**Combat & Spells:**
- Ice Cone
- Radiant Lance
- Evoker Fangs (branches: Fang Barrage, Fang Circle)
- Wither Mist
- Undead Summon (branches: Undead Legion, Legion Stats, Advance Speed, Lasting Undead, Daywalking Undead)
**Talents & Destiny:**
- Heat Tolerance
- Self-Regeneration
- Rimuru
- Hero
**World:**
- Oak village well (does not generate in badlands)
**UI & Systems:**
- Magic tier shown in talent/skill details (Beginner → God);
- Skill bar and mana bar HUD gain display modes (always / contextual / never) in addition to position
### Changed
- **Charmer** renamed to **Amiable**
- **Poison Resistance** aligned to the same growth rules as Heat Tolerance;
- **Undead Summon** redesigned around branch skills; piglins removed from the default summon lineup;
- Skill wheel is an overlay — move while selecting and casting
- Broader spell VFX polish (projectiles, beams, channels, etc.)
- Spell cast success no longer spams chat
### Fixed
- Switching talents/skills no longer gets stuck or applies the wrong entry
- Oak well avoids generating in badlands
---
### 新内容
**战斗与法术**:
- 冰锥术
- 辉光梭
- 唤魔尖牙(分支:尖牙连刺、尖牙环刺)
- 凋零迷雾
- 亡灵召唤(分支:亡灵军团、军团属性、推进速度、持久亡灵、日行亡灵)
**天赋与命运**:
- 耐热性
- 自我再生
- 利姆鲁
- 勇者
**世界**:
- 橡木村庄水井(恶地生物群系不会生成)
**界面与系统**:
- 法术在天赋/技能详情中显示魔法分级(初级 → 神级);
- 技能栏与魔力条 HUD 除位置外,新增显示模式(始终 / 按情境 / 从不)
### 调整
- **万人迷** 更名为 **亲民**
- **抗毒性** 与耐热性对齐为同一套成长规则;
- **亡灵召唤** 改为分支技能成长;默认召唤线移除猪灵;
- 技能轮盘改为叠加层,选技与施法时可移动
- 多系法术视觉表现加强(弹道、光束、引导等)
- 施法成功不再刷屏聊天提示
### 修复
- 切换天赋/技能时不再卡住或错绑条目
- 橡木水井避免生成在恶地
alpha
Fatepath 0.1.0
0.1.011 июл. 2026 г.30Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
### Added
#### Combat & Spells
- **Undead Summon:** Learn the skill to call zombies, skeletons, and more into battle; higher ranks bring more summons and longer duration
- **Skull permanent summons** (rank 4+): With the matching mob head in your main hand, summon one permanent copy of that mob (stats scale with rank); each rank has a cap on how many permanent summons you can keep
- **Summon control:** Right-click your own summon with an empty hand to toggle **Follow** and **Stay**; staying summons hold position and won’t chase on their own, following ones move with you and teleport if too far
- **Block Counter:** After a successful shield block, your next melee hit deals bonus damage
- **Fireball:** New trail and visual polish
- **Emerald Staff:** New item tied into the mana system
#### Talents
- **Charmer:** Better villager trade prices
- **Malice:** Neutral mobs in the world may turn hostile toward you
- **Hero’s Destiny:** Unlocks the hero skill path
#### UI
- Spell bar and mana bar HUD can be customized on the client (position, style, etc.)
- Mana bar display and textures improved
#### Progression
- Tweaks and additions to how some actions grant XP and TXP (skill XP)
### Changed
- Spell cooldown feedback refined
- Swift Surge and exploration speed values tuned
- Talent names and descriptions updated
### Fixed
- Talent upgrade feedback messages
- Summons no longer hurt each other when they share the same owner (including skull summons like piglins)
- Passive effects (night vision, fire resistance, water breathing) no longer drop unexpectedly when drinking milk
-----
### 新内容
#### 战斗与法术
- **亡灵召唤**:学习对应技能后,可召唤僵尸、骷髅等协助作战;等级越高,数量与持续时间越强
- **头颅永久召唤**(4 级起):主手持有对应生物头颅施法,可永久召唤 1 只该生物(属性随等级提升);各等级有永久召唤数量上限
- **召唤物操控**:空手右键自己的召唤物,可在「跟随」与「待命」之间切换;待命时不主动追击,跟随时会随你移动并在过远时传送
- **格挡反击**:盾牌成功格挡后,下一次近战攻击造成额外伤害
- **火球**:新增火球尾迹等视觉效果
- **绿宝石法杖**:新物品,与魔力系统配合使用
#### 天赋
- **万人迷**:村民交易更优惠
- **厄·恶意**:世界中的中立生物可能对你产生敌意
- **勇者之命**:解锁勇者专属技能路线
#### 界面
- 技能栏与魔力条 HUD 支持客户端自定义(位置、样式等)
- 魔力条显示与纹理优化
#### 成长
- 部分行为的经验与 TXP(技能经验)获取规则调整与补充
### 调整
- 法术冷却提示方式优化
- 迅涌、探索速度等数值微调
- 天赋名称与描述文案更新
### 修复
- 天赋升级时的提示与反馈
- 召唤物不再误伤同主人的其他召唤物(含头颅召唤的猪灵等)
- 部分被动效果(夜视、耐火、水下呼吸)不再被喝牛奶意外清除
alpha
fatepath 0.0.1
0.0.125 июн. 2026 г.22Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
## 0.0.1 — Initial Release
### Added
- Constellation-style talent screen with innate & acquired talents
- 11 innate talents including developmental Poison Resistance
- Acquired talent trees: Combat (3), Mining (2), Fishing (3)
- Category Skill XP for Combat, Mining, and Fishing
- Skill wheel (middle mouse) with Fireball and Cloud Vortex
- Mana system with HUD overlay
- Berserker death penalty mechanic
- Insight talent for inspecting nearby players
- `/fatepath` admin commands and server config
- English & Simplified Chinese localization

