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ВЕРСИИ (43)
release
Farmer's Delight 1.3.4 - 1.21.1
1.21.1-1.3.429 авг. 2026 г.609,7 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.3.4
### Fixes
- Fixed a broken behavior when pushing Feasts with Pistons;
- (1.21.1+) Fixed config "generateFDChestLoot" not properly disabling FD's extra chest loot generation;
release
Farmer's Delight 1.3.4 - 1.20.1
1.20.1-1.3.429 авг. 2026 г.780,3 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
Что нового
## 1.3.4
### Fixes
- Fixed a broken behavior when pushing Feasts with Pistons;
release
Farmer's Delight 1.3.3 - 1.21.1
1.21.1-1.3.317 авг. 2026 г.191,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.3.3
### Fixes
- Fixed Rope reeling not working if the rope is touching the void layer (minimum build height);
- Fixed suppressed packet error due to an unsafe property check in TomatoBlock;
- Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
- (1.21+) Fixed Cooking Pot not comparing data components when merging meal output stacks (deciding to cook, meal slot to output slot etc);
release
Farmer's Delight 1.3.3 - 1.20.1
1.20.1-1.3.317 авг. 2026 г.163,4 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.3.3
### Fixes
- Fixed Rope reeling not working if the rope is touching the void layer (minimum build height);
- Fixed suppressed packet error due to an unsafe property check in TomatoBlock;
- Fixed Canvas Signs not keeping text color when NBT-copied (such as CTRL + middle-click);
release
Farmer's Delight 1.3.2 - 1.21.1
1.21.1-1.3.213 мая 2026 г.2,1 млнMinecraft: 1.21.1neoforge
Что нового
## 1.3.2
### Updates
- Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
- Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw.
- Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above.
- Added fuel values to the following items:
- Straw Bale: Smelts 5 items;
- Rope Fence and Rope Fence Gate: Smelts 1 item each;
- (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging;
- (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!);
- (1.21+) Fuel values have been moved into a NeoForge datamap, `furnace_fuels.json`:
- The `FuelItem` and `FuelBlockItem` classes have been deprecated, and will be removed in the next major/minor update;
### Fixes
- Fixed occasional crash with a tag reference load order;
- (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances;
- (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment;
- (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks;
### Translations
- Added:
- bg_bg (thanks, OmegaSleepy and friends!);
- Updated:
- es_ar (thanks, MilanesaGG!);
- ja_jp (thanks, Abbage230!);
- ko_kr (thanks, Kardane!);
- ru_ru (thanks, mpustovoi!);
- zh_cn, zh_tw, zh_hk and lzh;
- Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
release
Farmer's Delight 1.3.2 - 1.20.1
1.20.1-1.3.213 мая 2026 г.2,4 млнMinecraft: 1.20.1forge, neoforge
Что нового
## 1.3.2
### Updates
- Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
- Rice Bag has been removed from the `straw_blocks` tag, due to not being actually made with Straw.
- Instead, it has been directly added to `mineable/knife`, which is the main use of the tag above.
- Added fuel values to the following items:
- Straw Bale: Smelts 5 items;
- Rope Fence and Rope Fence Gate: Smelts 1 item each;
### Fixes
- Fixed occasional crash with a tag reference load order;
### Translations
- Added:
- bg_bg (thanks, OmegaSleepy and friends!);
- Updated:
- es_ar (thanks, MilanesaGG!);
- ja_jp (thanks, Abbage230!);
- ko_kr (thanks, Kardane!);
- ru_ru (thanks, mpustovoi!);
- zh_cn, zh_tw, zh_hk and lzh;
- Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
release
Farmer's Delight 1.3.1 - 1.21.1
1.21.1-1.3.128 апр. 2026 г.423,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.3.1
### Updates
- Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
- Tag references;
- Configuration;
- Block and item fields for BASKET now point to BAMBOO_BASKET;
### Fixes
- (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
### Translations:
- Updated:
- fr_fr (thanks, ChilAchilles!);
release
Farmer's Delight 1.3.1 - 1.20.1
1.20.1-1.3.128 апр. 2026 г.172,1 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.3.1
### Updates
- Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
- Tag references;
- Configuration;
- Block and item fields for BASKET now point to BAMBOO_BASKET;
### Fixes
- (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
release
Farmer's Delight 1.3 - 1.21.1
1.21.1-1.3.027 апр. 2026 г.41,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.3.0
### Additions
- New items:
- **Onion Soup** - A simple dish made with Onions, Milk and Bread;
- New blocks:
- **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
- **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**!
- Crafted by replacing planks with rope in the standard fence and fence gate recipes;
- The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
- This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
- The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks;
- Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
- Pumpkin Pie can now be **placed as a block**, like the other pies!
- By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
- Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!)
- It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
- With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
- Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
- (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
- From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
- All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
- New block tags:
- `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
- `farmersdelight:feasts`: Blocks which represent a placeable feast;
- `farmersdelight:pies`: Blocks which represent a placeable pie;
- New item tags:
- `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
- `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts;
- `farmersdelight:pies`: Items which represent a whole pie;
### Updates
- The Cutting Board has been redesigned:
- It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before;
- If the board's stack isn't full yet, players can top it up with more items;
- When cutting, the status bar will show how many items are left on the board;
- Comparator signal will now be based on the fill percentage for the item's max stack size;
- All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
- The Nourishment effect has been updated:
- The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
- Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
- The Comfort effect has been retired, as Nourishment now fulfills its role:
- All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
- The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
- The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
- The Skillet can render foods in handheld mode again;
- When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
- When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
- Rich Soil can now boost plants which are `planted_from_below`:
- Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
- Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
- Tomato crops have been updated:
- Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new):
- This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
- Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks;
- Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed;
- The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
- Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
- Tomato seeds can now be planted on any farmland block;
- Rope has been updated:
- When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
- When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
- Feasts and Pies have been updated:
- All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
- They will now emit crumb particles when taking portions from them;
- They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
- They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
- They now have "Placeable" in their tooltip, to better indicate their role;
- Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
- Skillets will also display the above tooltip;
- Wild Crops have been updated:
- Wild Tomatoes now check for the `farmersdelight:terrain` tag when generating;
- Wild Rice now checks for the `minecraft:dirt` tag when generating;
- The following recipes were updated:
- Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot;
- Vegetable Noodles now accept any mushroom;
- Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish;
- Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
- Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
- Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
- Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
- Knives now have tool actions (1.20.1), or item abilities (1.21+):
- `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board);
- `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions;
- All sounds in FD should now have accurate subtitles. Recently added:
- `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc);
- `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife;
- Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
- Mushroom Colonies can now be snipped all at once when using a Knife on them;
- Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
- Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
- Cats can now be tamed with Salmon Slice and Cod Slice;
- Various block and item textures were retouched here and there;
### Fixes
- Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
- (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
- (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
- (1.21+) Fix Rope being non-extendable when hanging under a Bell;
### Removals
- The following tags have been removed:
- `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`;
- `offhand_equipment`: Deprecated with the new Cutting Board mechanics;
- `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food;
- (1.21+) `c:foods/milk`: Deprecated in favor of `c:drinks/milk`;
### Translations
- Updated:
- id_id (thanks, barabestfriend!);
- ru_ru (thanks, TheGridExpert!);
- uk_ua (thanks, TheGridExpert!);
- zh_cn (thanks, Artoria2e5!);
- zh_tw (thanks, DEEMsss!);
### Technical
- Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
- The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
- All models have been standardized, cleaned up and optimized across the board:
- If you make a resource pack for FD, you may have to update to conform to these changes;
- FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
- They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
- Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
- The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`;
- Thanks to LordFirespeed for helping me realize the issue with the method override!;
- FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
- Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!);
- ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
- Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
- `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them;
- If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`.
- The following model files were renamed, to make it clearer they're meant to be templates:
- `bush_crop` -> `template_bush_crop`
- `crop_cross` -> `template_crop_cross`;
- `crop_with_rope` -> `template_crop_with_rope`;
- `pie` -> `template_pie`;
- `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
release
Farmer's Delight 1.3 - 1.20.1
1.20.1-1.3.027 апр. 2026 г.16,4 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.3.0
### Additions
- New items:
- **Onion Soup** - A simple dish made with Onions, Milk and Bread;
- New blocks:
- **Gleaming Salad** - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
- **Rope Fence** - A thin and sleek flavor of fence, complete with its own **Rope Fence Gate**!
- Crafted by replacing planks with rope in the standard fence and fence gate recipes;
- The **Basket** has gained a **wooden variant**, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
- This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
- The old Basket has been renamed to **Bamboo Basket**, and can still be crafted, using Bamboo instead of Sticks;
- Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
- Pumpkin Pie can now be **placed as a block**, like the other pies!
- By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
- Farmer's Delight now has a native **EMI plugin**! (thanks, ChrysanthCow!)
- It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
- With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
- Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
- New block tags:
- `farmersdelight:planted_from_below`: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
- `farmersdelight:feasts`: Blocks which represent a placeable feast;
- `farmersdelight:pies`: Blocks which represent a placeable pie;
- New item tags:
- `farmersdelight:snacks`: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
- `farmersdelight:sweets`: Items which represent sweet prepared foods, usually desserts;
- `farmersdelight:pies`: Items which represent a whole pie;
### Updates
- The Cutting Board has been redesigned:
- It can now hold a **full stack of items**, instead of one at a time. This allows players to process their stacks in half the time it took before;
- If the board's stack isn't full yet, players can top it up with more items;
- When cutting, the status bar will show how many items are left on the board;
- Comparator signal will now be based on the fill percentage for the item's max stack size;
- All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
- The Nourishment effect has been updated:
- The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
- Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
- The Comfort effect has been retired, as Nourishment now fulfills its role:
- All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
- The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
- The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
- The Skillet can render foods in handheld mode again;
- When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
- When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
- Rich Soil can now boost plants which are `planted_from_below`:
- Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
- Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
- Tomato crops have been updated:
- Instead of a blockstate, grown tomato vines are now divided between `tomatoes` (old block) and `tomatoes_on_rope` (new):
- This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
- Existing `tomatoes` with `ropelogged=true` will have a "pale" appearance, and convert into `tomatoes_on_rope` on random ticks;
- Ropes left behind by `tomatoes_on_rope` should now properly update their connections when placed;
- The crop no longer uses the standard growth speed checks of `CropBlock`, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
- Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
- Tomato seeds can now be planted on any farmland block;
- Rope has been updated:
- When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
- When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
- Feasts and Pies have been updated:
- All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
- They will now emit crumb particles when taking portions from them;
- They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
- They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
- They now have "Placeable" in their tooltip, to better indicate their role;
- Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
- Skillets will also display the above tooltip;
- Wild Crops have been updated:
- Wild Tomatoes now checks for the `farmersdelight:terrain` tag when generating;
- Wild Rice now checks for the `minecraft:dirt` tag when generating;
- The following recipes were updated:
- Kelp Rolls now accept any `forge:vegetables` (1.20.1) or `c:foods/vegetable` (1.21+) as filling, instead of just Carrot;
- Vegetable Noodles now accept any mushroom;
- Dog Food can now be prepared with any `forge:raw_meat` (1.20.1) or `c:foods/raw_meat` (1.21+), both of which exclude raw fish;
- Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
- Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
- Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
- Wood furniture salvaging became a single `<wood>_furniture` recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
- Knives now have tool actions (1.20.1), or item abilities (1.21+):
- `knife_dig`: Checked together with the `forge:tools/knives` tag for crafting (Cutting Board);
- `knife_harvest`: Checked together with the `farmersdelight:tools/knives` tag for gameplay actions;
- All sounds in FD should now have accurate subtitles. Recently added:
- `food.take_portion`: Used when blocks provide food when used (Cooking Pot, Feasts etc);
- `food.slice`: Used when sweet food blocks, such as Pies, are sliced with a Knife;
- Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
- Mushroom Colonies can now be snipped all at once when using a Knife on them;
- Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
- Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
- Cats can now be tamed with Salmon Slice and Cod Slice;
- Various block and item textures were retouched here and there;
### Fixes
- Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
### Removals
- The following tags have been removed:
- `cabbage_roll_ingredients`: Replaced by an array of equivalent tags: `raw_meat`, `raw_fishes`, `mushrooms` and `vegetables`;
- `offhand_equipment`: Deprecated with the new Cutting Board mechanics;
- `wolf_prey`: Replaced by `forge:raw_meat` when making Dog Food;
### Translations
- Updated:
- id_id (thanks, barabestfriend!);
- zh_cn (thanks, Artoria2e5!);
- zh_tw (thanks, DEEMsss!);
### Technical
- Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
- The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
- All models have been standardized, cleaned up and optimized across the board:
- If you make a resource pack for FD, you may have to update to conform to these changes;
- FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
- They now implement `RecipeBuilder`, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
- Added `setNamespace(string)` to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
- The `save(consumer)` method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through `setNamespace(string)`;
- Thanks to LordFirespeed for helping me realize the issue with the method override!;
- FD's recipes now call for `assemble()` in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
- Cutting recipes now accept arrays of ingredients in the `tool` field (thanks, BobVarioa!);
- ConsumableItem's constructor now defaults the `hasFoodEffectTooltip` parameter to `true`, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
- Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
- `RotatedFeastBlock` is an extension of `FeastBlock` for feasts with directional consumption shapes. You provide an array of shapes, and `ShapeUtils` will calculate and cache rotations for them;
- If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use `FeastBlock`.
- The following model files were renamed, to make it clearer they're meant to be templates:
- `bush_crop` -> `template_bush_crop`
- `crop_cross` -> `template_crop_cross`;
- `crop_with_rope` -> `template_crop_with_rope`;
- `pie` -> `template_pie`;
- `pie_slice[1-3]` -> `template_pie_slice[1-3]`;
release
Farmer's Delight 1.2.11a - 1.21.1
1.21.1-1.2.11a20 апр. 2026 г.337 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.11a
### Fixes
- Fix block entities not clearing properly on contraption mods;
release
Farmer's Delight 1.2.11a - 1.20.1
1.20.1-1.2.11a20 апр. 2026 г.472,2 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.2.11a
### Fixes
- Fix block entities not clearing properly on contraption mods;
release
Farmer's Delight 1.2.11 - 1.21.1
1.21.1-1.2.1123 мар. 2026 г.249,2 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.11
### Updates
- (1.21+) Tag `farmersdelight:feasts` is now added to `c:edible_when_placed`;
- (1.21+) Ropes are now tagged under the `c:ropes` block/item tags;
### Fixes
- Fix potential load error where `tomatoes` is not present when joining a server;
- Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as `combination_step_sound_blocks` (thanks, Mickeon!);
- Statistics are now properly awarded for:
- Using tools on the Cutting Board;
- Using Knives to cut cakes and pies;
- Using containers to take servings from feasts;
- (1.21+) Fix Mushroom Colonies floating without support when under a light level of 13;
- (1.21+) Create Integration - Fix outdated fluid syntax;
### Translations
- Added:
- fr_ca (thanks, wool!);
release
Farmer's Delight 1.2.11 - 1.20.1
1.20.1-1.2.1123 мар. 2026 г.623,4 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.2.11
### Fixes
- Fix potential load error where `tomatoes` is not present when joining a server;
- Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as `combination_step_sound_blocks` (thanks, Mickeon!);
- Statistics are now properly awarded for:
- Using tools on the Cutting Board;
- Using Knives to cut cakes and pies;
- Using containers to take servings from feasts;
### Translations
- Added:
- fr_ca (thanks, wool!);
release
Farmer's Delight 1.2.10 - 1.21.1
1.21.1-1.2.108 февр. 2026 г.298,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.10
### Updates
- The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
- The UI icons are still located in the main Cooking Pot UI file;
- Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
- (1.21+) Tag changes:
- New mod tags:
- `farmersdelight:snacks`: Non-sweet foods made of multiple ingredients, which don't need containers;
- `farmersdelight:sweets`: Sweet foods made of multiple ingredients, such as desserts;
- Properly tagged all FD foods inside `c:foods`, as well as adding them to relevant sub-tags:
- Wheat Dough, Raw Pasta and Nether Salad were added to `c:foods/food_poisoning`;
- All pie slices were added to `c:foods/pie`. The full pies already exist in `c:foods/edible_when_placed`;
- Added `c:foods/dough/wheat` to accomodate Wheat Dough within `c:foods/dough`, as per NeoForge specs;
- FD recipes still use `c:foods/dough`, as any type of grain is allowed;
- `c:foods/milk` is being sunsetted in favor of the official `c:drinks/milk` tag;
- All FD recipes now use `c:drinks/milk`;
- `c:foods/milk` still exists for backwards compatibility, but will be removed in the next minor release.
### Fixes
- Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides;
- Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
- Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
- (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;
### Translations
- Added:
- kk_kz (thanks, ninsent!);
- zh_hk (thanks, Duppy-Conqueror!);
- Updated:
- hu_hu (thanks, bayi!);
- ja_jp (thanks, Abbage230!);
- lzh (thanks, BeiDou114514!);
- ru_ru (thanks, pansangg!);
release
Farmer's Delight 1.2.10 - 1.20.1
1.20.1-1.2.108 февр. 2026 г.855,5 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.2.10
### Updates
- The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
- The UI icons are still located in the main Cooking Pot UI file;
- Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
### Fixes
- Fixed `foodEffectTooltip` config not affecting the tooltip of vanilla foods with FD effect overrides;
- Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
- Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
### Translations
- Added:
- kk_kz (thanks, ninsent!);
- zh_hk (thanks, Duppy-Conqueror!);
- Updated:
- hu_hu (thanks, bayi!);
- ja_jp (thanks, Abbage230!);
- lzh (thanks, BeiDou114514!);
- ru_ru (thanks, pansangg!);
release
Farmer's Delight 1.2.9 - 1.21.1
1.21.1-1.2.923 авг. 2025 г.892,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.9
### Updates
- The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility;
- Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
- Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!);
### Fixes
- Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
- Fixed FD's special recipes existing in the `minecraft` namespace;
- Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
- (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
- (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
- (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
- (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);
### Translations
- Update main langs to include lines for wall canvas signs;
- Fixed es_ar translation having a JSON error;
- Added:
- hu_hu (thanks, bayi!);
- lzh (thanks, BeiDou114514!);
- Updated:
- it_it (thanks, BlackShadow77!);
- zh_cn (thanks, Don-Trueno!);
- zh_tw (thanks, CyanChanges!);
release
Farmer's Delight 1.2.9 - 1.20.1
1.20.1-1.2.923 авг. 2025 г.3,2 млнMinecraft: 1.20.1forge, neoforge
Что нового
## 1.2.9
### Updates
- The `offhand_equipment` tag now includes `forge:tools/shields` by default, extending default compatibility;
- Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
- Wild Cabbage and Sea Beet can now generate on any biome tagged with `minecraft:is_beach` (thanks, lyaneii!);
### Fixes
- Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
- Fixed FD's special recipes existing in the `minecraft` namespace;
- Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
- (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
- (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
- (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
- (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);
### Translations
- Update main langs to include lines for wall canvas signs;
- Fixed es_ar translation having a JSON error;
- Added:
- hu_hu (thanks, bayi!);
- lzh (thanks, BeiDou114514!);
- Updated:
- it_it (thanks, BlackShadow77!);
- zh_cn (thanks, Don-Trueno!);
- zh_tw (thanks, CyanChanges!);
release
Farmer's Delight 1.2.8 - 1.21.1
1.21.1-1.2.830 мая 2025 г.559,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.8
### Additions
- New item tags:
- `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
- `#drinks` - Groups drinkable FD items that are not potions;
- `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`;
### Updates
- Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
- Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
- The bucket acts as a simple technology gate to unlock this recipe;
- The egg recipe is still present, to not break auto-crafting setups;
- All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
- 1.20.1: `forge:buckets/water` (unofficial);
- 1.21.1: `c:buckets/water`;
- Added knives to the `breaks_decorated_pots` tag;
- Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items;
- Updated the Master Chef advancement with additional meals;
- The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself;
- Updated effect description IDs for all langs (thanks, mpustovoi!);
- Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;
### Fixes
- Fixed Jack-O-Lantern not being mineable with a Knife;
- Fixed Create's Potato Cannon integration;
- Fixed Knives with Silk Touch slicing Pumpkin blocks;
- Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
- Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!);
- (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
- (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
- (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!);
- (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
- (1.21.1) Fixed Immersive Engineering integration recipes;
- (1.21.1) Fixed Tall-mato advancement not working properly;
- (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;
### Translations
- Updated:
- es_es (thanks, GGlangf!);
- zh_cn (thanks, NumberSir!);
- zh_tw (thanks, DEEMsss!);
release
Farmer's Delight 1.2.8 - 1.20.1
1.20.1-1.2.830 мая 2025 г.3,7 млнMinecraft: 1.20.1forge, neoforge
Что нового
## 1.2.8
### Additions
- New item tags:
- `#meals` - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
- `#drinks` - Groups drinkable FD items that are not potions;
- `#feasts` - Groups the full forms of feasts. Their portions reside in `#meals`;
### Updates
- Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
- Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
- The bucket acts as a simple technology gate to unlock this recipe;
- The egg recipe is still present, to not break auto-crafting setups;
- All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
- 1.20.1: `forge:buckets/water` (unofficial);
- 1.21.1: `c:buckets/water`;
- Added knives to the `breaks_decorated_pots` tag;
- Updated integration with `create:upright_on_belt` to include all bowl, plate and bottle items;
- Updated the Master Chef advancement with additional meals;
- The meals reflect the "vanilla FD" entries in the `meals` tag, but does not update with the tag itself;
- Updated effect description IDs for all langs (thanks, mpustovoi!);
- Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;
### Fixes
- Fixed Jack-O-Lantern not being mineable with a Knife;
- Fixed Create's Potato Cannon integration;
- Fixed Knives with Silk Touch slicing Pumpkin blocks;
- Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
- Fixed Rich Soil negating fall damage (1.21.1) and `turnToDirt` converting it into normal dirt (thanks, SarahIsWeird!);
- (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
- (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
- (1.21.1) Fixed `storage_blocks` tags not being nested in their parent (thanks, Lucky-56!);
- (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
- (1.21.1) Fixed Immersive Engineering integration recipes;
- (1.21.1) Fixed Tall-mato advancement not working properly;
- (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;
### Translations
- Updated:
- es_es (thanks, GGlangf!);
- zh_cn (thanks, NumberSir!);
- zh_tw (thanks, DEEMsss!);
release
Farmer's Delight 1.2.7 - 1.21.1
1.21.1-1.2.73 февр. 2025 г.358,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.7
### Updates
- Knives are now effective at mining Cactus;
- Knives can now instamine Bamboo, just like a Sword;
- Added the following blocks to the `unaffected_by_rich_soil` tag:
- Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
- Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod:
- In 1.20.1, the namespace is `forge`;
- In 1.21.1, the namespace is `c`;
- Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag;
### Fixes
- Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
- (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;
### Translations
- Updated:
- es_cl (thanks, Ganbare-Lucifer!);
- id_id (thanks, ichirei!);
- zh_cn (thanks, Boshigiri!);
release
Farmer's Delight 1.2.7 - 1.20.1
1.20.1-1.2.73 февр. 2025 г.1,8 млнMinecraft: 1.20.1forge
Что нового
## 1.2.7
### Updates
- Knives are now effective at mining Cactus;
- Knives can now instamine Bamboo, just like a Sword;
- Added the following blocks to the `unaffected_by_rich_soil` tag:
- Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
- Added `storage_blocks/<material>` tags for each storage block (crates, bags, bales) in the mod:
- In 1.20.1, the namespace is `forge`;
- In 1.21.1, the namespace is `c`;
- Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the `unaffected_by_rich_soil` tag;
### Fixes
- Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
- (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;
### Translations
- Updated:
- es_cl (thanks, Ganbare-Lucifer!);
- id_id (thanks, ichirei!);
- zh_cn (thanks, Boshigiri!);
release
Farmer's Delight 1.2.6 - 1.21.1
1.21.1-1.2.64 дек. 2024 г.33,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.6
### Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
### Fixes
- Fix Skillet's default block state having `waterlogged=true`;
- Fix `tomatoes` not having a map color;
- (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
- (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
- (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;
### Translations
- Added:
- en_nz (thanks, XlosVSM!);
- vp_vl (thanks, SquareScreamYT!);
- Updated:
- es_mx (thanks, cerealconjugo!);
- ja_jp (thanks, Abbage230!);
- zh_cn (thanks, NumberSir!);
release
Farmer's Delight 1.2.6 - 1.20.1
1.20.1-1.2.64 дек. 2024 г.552,6 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
## 1.2.6
### Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
### Fixes
- Fix Skillet's default block state having `waterlogged=true`;
- Fix `tomatoes` not having a map color;
### Translations
- Added:
- en_nz (thanks, XlosVSM!);
- vp_vl (thanks, SquareScreamYT!);
- Updated:
- es_mx (thanks, cerealconjugo!);
- ja_jp (thanks, Abbage230!);
- zh_cn (thanks, NumberSir!);
release
Farmer's Delight 1.2.5 - 1.21.1
1.21.1-1.2.55 нояб. 2024 г.13,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.5
### Additions
- Farmer Villagers are now capable of planting and harvesting FD crops!
- They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
- Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
- Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
### Updates
- Knives are now effective at mining Pumpkins (normal and carved) and Melons;
- Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
- Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags;
- Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
- Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
- `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably;
- This will likely be addressed in the next major release;
### Fixes
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
- (1.21) Fixed Kelp Roll (whole) having wrong food stats;
- (1.21) Fixed Skillet not being enchantable in an anvil;
- (1.21) Fixed Knives being unable to receive Knockback and Looting;
- (1.21) Fixed Cutting Boards being unable to handle two valid tools for the same input (thanks, Lance5057!);
- (1.21) Fixed Skillets not losing durability when attacking mobs;
### Translations
- Added:
- be_by (thanks, observr1!)
- da_dk (thanks, gohkenytp!)
- en_gb (thanks, akkini1!)
- tok (thanks, PiggyDr!)
- Updated:
- de_de (thanks, joernott and DaLumma!)
- es_ar (thanks, axperty!)
- es_mx (thanks, cerealconjugo!)
- ja_jp (thanks, konumatakaki and EndilCrafter!)
- ko_kr (thanks, smoong951!)
- ru_ru (thanks, mpustovoi!)
- uk_ua (thanks, TheGridExpert!)
- vi_vn (thanks, godkyo98!)
- zh_cn (thanks, DuckDuckStudio!)
- zh_tw (thanks, DuckDuckStudio and FuGu0416!)
release
Farmer's Delight 1.2.5 - 1.20.1
1.20.1-1.2.55 нояб. 2024 г.627,2 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
## 1.2.5
### Additions
- Farmer Villagers are now capable of planting and harvesting FD crops!
- They can plant, harvest and collect the drops for Cabbage, Tomato and Onion;
- Rice is currently excluded from this equation, as farmer AI wasn't able to handle it properly without extensive changes.
- Added tag: `farmersdelight:campfire_signal_smoke`. Blocks in this tag will cause Campfires to emit "signal smoke", like the Hay Bale;
### Updates
- Knives are now effective at mining Pumpkins (normal and carved) and Melons;
- Knives will harvest **4 Pumpkin Slices** when mining a Pumpkin, instead of a whole unit. Carved Pumpkins are unaffected;
- Added Canvas Signs to the vanilla `signs` and `hanging_signs` item tags;
- Some crafting recipes are now properly grouped in the Crafting Table's recipe book;
- Skillets are now waterloggable, but are unable to cook underwater, either handheld or as a block. Hard to fry when the skillet is flooded!
- `tomatoes` were temporarily removed from the `crops` tag, as bee pollination was breaking ropelogged vines unpredictably;
- This will likely be addressed in the next major release;
### Fixes
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
### Translations
- Added:
- be_by (thanks, observr1!)
- da_dk (thanks, gohkenytp!)
- en_gb (thanks, akkini1!)
- tok (thanks, PiggyDr!)
- Updated:
- de_de (thanks, joernott and DaLumma!)
- es_ar (thanks, axperty!)
- es_mx (thanks, cerealconjugo!)
- ja_jp (thanks, konumatakaki and EndilCrafter!)
- ko_kr (thanks, smoong951!)
- ru_ru (thanks, mpustovoi!)
- uk_ua (thanks, TheGridExpert!)
- vi_vn (thanks, godkyo98!)
- zh_cn (thanks, DuckDuckStudio!)
- zh_tw (thanks, DuckDuckStudio and FuGu0416!)
release
Farmer's Delight 1.2.4a - 1.21.1
1.21.1-1.2.4a1 окт. 2024 г.36,1 тыс.Minecraft: 1.21.1neoforge
Что нового
## 1.2.4a (1.21)
### Fixes
- Fix crash when placing Mangrove Cabinet, Canvas Signs or Hanging Canvas Signs;
- Fix sporadic CME crash due to item override registration;
- Fix meal duplication when using containers against a Cooking Pot block, then closing and reloading the world;
### Translations
- Updated:
- de_de (thanks, DaLumma!)
- es_mx (thanks, cerealconjugo!)
- ja_jp (thanks, EndilCrafter!)
- ru_ru (thanks, mpustovoi!)
- uk_ua (thanks, TheGridExpert!)
release
Farmer's Delight 1.2.4 - 1.21
1.21-1.2.425 июл. 2024 г.70,1 тыс.Minecraft: 1.21neoforge
Что нового
- (1.21) All `forge` tags have been updated to the `c` namespace, with a few changes and additions:
- Updated many tags to reside within the `c:foods/` subgroup, except for `c:crops/grain`, since the items are inedible;
- Many tags which had specific subgrouping were sunsetted.
- For example: forge:vegetables/tomato was phased out due to redundancy, in favor of c:foods/tomato instead, but tomatoes are still added to c:foods/vegetables;
- Removed `farmersdelight:wolf_prey`, in favor of using `c:foods/raw_meat` instead;
- Added `c:foods/safe_raw_fish`, a version of `c:foods/raw_fish` which does not include Pufferfish;
release
Farmer's Delight 1.2.4 - 1.20.1
1.20.1-1.2.422 янв. 2024 г.2 млнMinecraft: 1.20.1forge
Что нового
## 1.2.4
### Updates
- The Cooking Pot item now displays more information than before:
- A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
- The tooltip will display the stored food's item sprite alongside its name;
- When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.
### Fixes
- (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
- Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
- Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
- Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
- Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;
### Translations
- Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
- Added:
- sv_SE (thanks, Bjorkan!);
- Updated:
- es_MX (thanks, CerealConJugo!);
- fr_FR (thanks, leagris!);
- ja_JP (thanks, EndilCrafter!)
- ru_RU (thanks, VGamerGroup!);
- uk_UA (thanks, unroman!);
- zh_CN (thanks, NumberSir);
- zh_TW (thanks, Lobster0228!);
release
Farmer's Delight 1.2.4 - 1.19.2
1.19.2-1.2.422 янв. 2024 г.858,6 тыс.Minecraft: 1.19.2forge
Что нового
## 1.2.4
### Updates
- The Cooking Pot item now displays more information than before:
- A blue bar will be shown to indicate the amount of meal servings stored, similar to how Bundles display their fullness;
- The tooltip will display the stored food's item sprite alongside its name;
- When viewing basic crops in JEI, they will display info on where they can be found as Wild Crops.
### Fixes
- (1.20) Creative Tab registration has been moved to server-side, so that other mods can access them for game logic;
- Structure files for compost heaps are now format-updated with datagen, thus avoiding excessive DFU triggers on world gen. This should improve performance!
- Credit to malte0811, co-author of Immersive Engineering, for the StructureUpdater implementation;
- Skillet's higher knockback is now implemented as an attribute, rather than an event, fixing a bug where the other hand's item also received this boost;
- Skillet sounds now play at the correct stage of the damage cycle. This is noticeable on multiplayer, with some amount of latency;
### Translations
- Added a line for the Rotten Tomato entity in most langs (thanks, leagris!);
- Added:
- sv_SE (thanks, Bjorkan!);
- Updated:
- es_MX (thanks, CerealConJugo!);
- fr_FR (thanks, leagris!);
- ja_JP (thanks, EndilCrafter!)
- ru_RU (thanks, VGamerGroup!);
- uk_UA (thanks, unroman!);
- zh_CN (thanks, NumberSir);
- zh_TW (thanks, Lobster0228!);
release
Farmer's Delight 1.2.3 - 1.20.1
1.20.1-1.2.32 авг. 2023 г.300,2 тыс.Minecraft: 1.20.1forge
Что нового
### Additions
- Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions;
- New tags:
- `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
### Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during `maxStackSize()` calls;
- The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns;
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
### Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag;
### Translations
- Updated:
- ko_KR (thanks, Yusi0!);
- pl_PL (thanks, jogurciQ!);
release
Farmer's Delight 1.2.3 - 1.19.2
1.19.2-1.2.32 авг. 2023 г.81,9 тыс.Minecraft: 1.19.2forge
Что нового
### Additions
- Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions;
- New tags:
- `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
### Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during `maxStackSize()` calls;
- The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns;
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
### Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag;
### Translations
- Updated:
- ko_KR (thanks, Yusi0!);
- pl_PL (thanks, jogurciQ!);
release
Farmer's Delight 1.2.3 - 1.18.2
1.18.2-1.2.32 авг. 2023 г.777,3 тыс.Minecraft: 1.18.2forge
Что нового
### Additions
- Added certain blocks to the `create:brittle` tag, to prevent them from being deleted randomly when disassembling contraptions;
- New tags:
- `farmersdelight:flat_on_cutting_board`: Items which will always render flat and 2D when placed on a Cutting Board, to fix certain render cases.
- Includes Trident and Spyglass by default, due to unique render cases;
- Optionally includes items from a few mods, such as Autumnity's Turkey and Supplementaries' Quiver;
### Updates
- Updated method of modifying stack sizes for BowlFoodItems:
- Changes are now done on game start, rather than calculated during `maxStackSize()` calls;
- The `overrideAllSoupItems` config option has been removed, due to performance and usability concerns;
- Cooking recipes will now drop sensible remainders for vanilla items which don't have them configured;
- (1.20) Updated Basket textures to match the new Bamboo design and palette;
### Fixes
- Fix potential performance issues involving the stack size override for BowlFoodItems (see above);
- (1.18.2) Rollback and replacement to previous fix for Cutting Board's rendering issues with perspective items:
- The previous fix fails (and may crash) with some resource packs on 1.18.2, due to differences in how the method operates. On 1.19+, the fix works as intended;
- Instead of applying perspectives to determine 3D items, the `flat_on_cutting_board` tag will be used instead. Wrongly-angled items should be added to this tag;
### Translations
- Updated:
- ko_KR (thanks, Yusi0!);
- pl_PL (thanks, jogurciQ!);
release
Farmer's Delight 1.2.2a - 1.20+
1.20.1-1.2.2a12 июл. 2023 г.466 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
## 1.2.2a
### Fixes
- Fix recursion crash when opening loot chests;
release
Farmer's Delight 1.2.2 - 1.20+
1.20.1-1.2.212 июл. 2023 г.7,2 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
## 1.2.2
### Additions
- (1.20) Added Hanging Canvas Signs;
- (1.20) Added Cherry and Bamboo Cabinets;
- (1.20) Added salvaging recipes for Cherry and Bamboo furniture;
- Added compatibility with the `origins:meat` tag from the Origins mod:
- Carnivorous foods not defined as `meat()` in properties;
- Bacon and Eggs;
- Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!);
- Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers;
- New tags:
- `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation;
- `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held;
- `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
### Updates
- (1.20) Updated tags to the newest conventions in 1.20:
- `replaceable` and `replaceable_by_trees`: Sandy Shrub;
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated `create:upright_on_belt` with newer FD drinks;
- Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs;
- (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4;
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand;
- Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!);
### Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods;
- (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- (1.19 and below) Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
### Translations
- Updated:
- ru_RU (thanks, Edarlingen!);
- es_ES (thanks, GerardPolloRebozado!);
release
Farmer's Delight 1.2.2 - 1.19.2
1.19.2-1.2.210 июл. 2023 г.8,5 тыс.Minecraft: 1.19.2forge
Что нового
## 1.2.2
### Additions
- Added compatibility with the `origins:meat` tag from the Origins mod:
- Carnivorous foods not defined as `meat()` in properties;
- Bacon and Eggs;
- Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!);
- Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers;
- New tags:
- `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation;
- `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held;
- `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
### Updates
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated `create:upright_on_belt` with newer FD drinks;
- Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs;
- (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4;
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand;
- Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!);
### Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods;
- (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
### Translations
- Updated:
- ru_RU (thanks, Edarlingen!);
- es_ES (thanks, GerardPolloRebozado!);
release
Farmer's Delight 1.2.2 - 1.18.2
1.18.2-1.2.210 июл. 2023 г.2,7 тыс.Minecraft: 1.18.2forge
Что нового
## 1.2.2
### Additions
- Added compatibility with the `origins:meat` tag from the Origins mod:
- Carnivorous foods not defined as `meat()` in properties;
- Bacon and Eggs;
- Added some items to Create Crafts & Additions tags: `createaddition:plants` and `createaddition:plant_foods` (thanks, moltenwolfcub!);
- Added Onions to the `tconstruct:seeds` tag from Tinker's Construct, to replant with Harvest modifiers;
- New tags:
- `farmersdelight:terrain`: Blocks commonly present in biome surfaces. Populated by `minecraft:dirt` and `minecraft:sand`, and used for wild crop generation;
- `farmersdelight:horse_feed_tempted`: Entities which will be tempted by Horse Feed when held;
- `farmersdelight:serving_containers`: Items commonly used as containers for Cooking Pot recipes. Used for shift-click logic in the UI;
### Updates
- Updated the Rope recipe to require 2 straw only, and output 4 units;
- Updated alternate Lead recipe to use Straw instead of Rope, due to Rope being cheaper now;
- Updated the Cooking Pot's GUI with a small arrow, pointing from the meal slot to the output slot;
- Updated the JEI widget for cooking recipes:
- Slightly smaller size, to fit more recipes per page;
- Progress arrow now shows icons for cooking time and experience, and displays those stats on mouse hover;
- Updated `create:upright_on_belt` with newer FD drinks;
- Updated `fan_heaters` to `passive_boiler_heaters`, according to Create 0.5 specs;
- (1.18.2) `fan_heaters` is still present for legacy compatibility with Create 0.4;
- Updated Wild Cabbage and Sea Beet generation to be placeable on blocks tagged as `minecraft:sand`, instead of hardcoded to normal sand;
- Rabbits can now be fed, and are tempted by, Cabbage (whole or leaf);
- Updated Slice of Cake's texture, to be more accurate to the cake block it comes from;
- Ropes can now support center-hanging blocks beneath them, such as Lanterns;
- Tomato Seeds are now associated as an item for both `tomatoes` and `budding_tomatoes` (thanks, RaymondBlaze!);
### Fixes
- Fix Wild Crops not generating in biomes from biome mods:
- Removes the check for `forge:is_overworld` on placed features, since the tag is unused by most mods;
- (1.18) The NETHER, THEEND and NONE BiomeCategories are excluded from wild crop generation instead.
- Fix loot functions lacking a type, causing errors with datagen and mods (such as Roughly Enough Resources);
- Fix Lily Pads and other water plants being directly plantable on Rich Soil, as if it was water;
- Fix wrong Cutting Board rendering for items with 3D model perspectives, but a 2D sprite on inventories;
- Fix roped Tomato Vines being destroyed by water, deleting the rope;
- Fix Cooking Pot not resetting its cook time when quick-swapping recipes, such as through the Recipe Book (thanks, Umpaz!);
- Fix Comfort and Nourishment overlays not being cancellable by other mods (example: Vampirism Blood Bar);
### Translations
- Updated:
- ru_RU (thanks, Edarlingen!);
- es_ES (thanks, GerardPolloRebozado!);
release
Farmer's Delight 1.2.1 - 1.19.2
1.19-1.2.18 мая 2023 г.29,2 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
Что нового
## 1.2.1
### Updates
- CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
- This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts;
- Updated the Cutting Board:
- The player can no longer "attempt" to process a carved tool.
- Updated Cake and Pie slices:
- When slicing a cake, slices will drop from the cut side in a neat little row;
- When slicing a pie, slices will drop towards the user's side;
- Eating either block or slice no longer causes potion particles when granting Speed to the user;
- Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
- Added Kelp to Crop Rotation advancement, as it can be cooked into food;
- Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...;
- Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions;
### Fixes
- (1.19) Fix Stove not emitting particles or ambient noise;
- (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI;
- Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete;
- Fix wrong criterion on recipes for smelting Golden Knives;
- Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
- The fix should potentially prevent other modded trees from converting Rich Soil as well.
- Fix wrong composting rates for a few items;
- Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable;
- Fix Skillet being able to break blocks on creative, despite being a weapon;
- Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife;
- Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly;
- Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!);
### Translations
- Updated:
- ca_ES (thanks, DyaMetR!);
- de_DE (thanks, DaLumma!);
- es_MX (thanks, cerealconjugo and Witixin1512!);
- it_IT (thanks, BlackShadow77!);
- ja_JP (thanks, CKenJa and ksk3110!);
- ko_KR (thanks, qkrehf2!);
- pl_PL (thanks, KarolOfGutovo!);
- ru_RU (thanks, Pahuhopu!);
- sk_SK (thanks, davx!);
- tr_TR (thanks, gyrozeppelifan!);
- uk_UA (thanks, unroman!);
- vi_VN (thanks, baooduy!);
- zh_CN (thanks, IdealNightOcean and Andows96!);
- zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
release
Farmer's Delight 1.2.1 - 1.18.2
1.18.2-1.2.18 мая 2023 г.3,8 тыс.Minecraft: 1.18.2forge
Что нового
## 1.2.1
### Updates
- CraftTweaker integration has been re-enabled (thanks, Witixin1512!):
- This integration exposes `recipe_book_tab` and `farmersdelight:tool_action` to CT scripts;
- Updated the Cutting Board:
- The player can no longer "attempt" to process a carved tool.
- Updated Cake and Pie slices:
- When slicing a cake, slices will drop from the cut side in a neat little row;
- When slicing a pie, slices will drop towards the user's side;
- Eating either block or slice no longer causes potion particles when granting Speed to the user;
- Tomato Vines now have a slightly thinner hitbox, to facilitate clicking blocks behind them;
- Added Kelp to Crop Rotation advancement, as it can be cooked into food;
- Rich Soil Farmland now uses its own farmland template, so that resource packs won't break the model by improperly changing vanilla templates...;
- Removed local Botany Pots integration. It is now integrated within Botany Pots itself, in newer versions;
### Fixes
- (1.19) Fix Stove not emitting particles or ambient noise;
- (1.19) Fix containers (bowls, bottles etc.) not being searchable as recipe inputs in JEI;
- Fix the Crop Rotation advancement looking for `tomatoes` instead of `budding_tomatoes`, making it impossible to complete;
- Fix wrong criterion on recipes for smelting Golden Knives;
- Fix Rich Soil being turned into Rooted Dirt when growing Azalea trees on it;
- The fix should potentially prevent other modded trees from converting Rich Soil as well.
- Fix wrong composting rates for a few items;
- Fix Stuffed Pumpkin, Kelp Rolls and Sandy Shrub not being compostable;
- Fix Skillet being able to break blocks on creative, despite being a weapon;
- Fix Mooshroom and Trader Llama not being scavengeable for Leather when killed with a Knife;
- Fix Full Tatami Mats being placeable if the space ahead is unsupported, which caused them to break instantly;
- Fix Candle Cakes not dropping slices when mined with a knife (thanks, edgarogh!);
### Translations
- Updated:
- ca_ES (thanks, DyaMetR!);
- de_DE (thanks, DaLumma!);
- es_MX (thanks, cerealconjugo and Witixin1512!);
- it_IT (thanks, BlackShadow77!);
- ja_JP (thanks, CKenJa and ksk3110!);
- ko_KR (thanks, qkrehf2!);
- pl_PL (thanks, KarolOfGutovo!);
- ru_RU (thanks, Pahuhopu!);
- sk_SK (thanks, davx!);
- tr_TR (thanks, gyrozeppelifan!);
- uk_UA (thanks, unroman!);
- vi_VN (thanks, baooduy!);
- zh_CN (thanks, IdealNightOcean and Andows96!);
- zh_TW (thanks, xMikux, Pancakes0228 and StarskyXIII!);
release
Farmer's Delight 1.2 - 1.19
1.2.0-1.1921 сент. 2022 г.12 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
Что нового
## 1.2.0
### Additions
- The Cooking Pot now has its own **Recipe Book**!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into:
- Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code;
- New foods:
- **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too;
- New blocks:
- **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- New tags:
- `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
- `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
- `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
### Updates
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages;
- The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines;
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it;
- Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**;
- Added Better Combat integration for the Skillet (mace preset);
### Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were;
- Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
### Translations
- Added:
- vi_VN (thanks, baooduy!);
- uk_UA (thanks, Altegar!);
- Updated:
- ca_ES (thanks, VerdaPegasus!);
release
Farmer's Delight 1.2 - 1.18.2
1.2.0-1.18.221 сент. 2022 г.11,2 тыс.Minecraft: 1.18.2forge
Что нового
## 1.2.0
### Additions
- The Cooking Pot now has its own **Recipe Book**!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional `"recipe_book_tab"` field for cooking recipes, which lets the recipe specify which tab it goes into:
- Valid options are `meals, drinks, misc`. If not provided, the recipe's tab will be determined in-code;
- New foods:
- **Salmon Roll, Cod Roll and Kelp Roll** - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- **Bone Broth** - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- **Mushroom Rice** - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- **Glow Berry Custard** - This vibrant cave fruit goes well with cream! It's sure to make your stomach *glow* with joy, too;
- New blocks:
- **Sandy Shrub** - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- **Rice Roll Medley** - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- New tags:
- `forge:dough`: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
- `forge:berries`: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
- `farmersdelight:cabinets`: This, together with `cabinets/wooden`, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
### Updates
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called `budding_tomatoes`. The normal `tomatoes` block involves four fruiting stages;
- The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it **climb it up**, growing two additional tomato-bearing vines;
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot **directly in a crafting grid**, by placing the pot and a valid container on it;
- Rope can now be **reeled back into your inventory** from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a **vertical** arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a **Dispenser** when facing a **Cutting Board**;
- Added Better Combat integration for the Skillet (mace preset);
### Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being `unaffected_by_rich_soil`, while non-bonemealable plants such as ferns/grasses were;
- Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
### Translations
- Added:
- vi_VN (thanks, baooduy!);
- uk_UA (thanks, Altegar!);
- Updated:
- ca_ES (thanks, VerdaPegasus!);
release
Farmer's Delight 1.1.2 - 1.19+
1.1.2-1.197 авг. 2022 г.1,6 тыс.Minecraft: 1.19, 1.19.1forge
Что нового
## 1.1.2
### Additions
- Added nl_BE translation (thanks, Sv3r!);
- (1.19) Added Mangrove Cabinet;
- (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat;
- (1.19) Added `farmersdelight:add_features_by_filter` biome modifier:
- A more granular modifier than `forge:add_features`, with allowed and denied biome filters, as well as temperature ranges.
- All extra filters aside from `allowed_biomes` are optional.
### Updates
- Updated the palette and textures for Ropes and Safety Nets a bit;
- Moved a few registrations to DeferredRegister, in preparation for future ports;
- Updated nl_NL translation (thanks, Sv3r!);
### Removals
- (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks.
### Fixes
- Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
- Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
- Fix loot item function registries sometimes causing a race condition during mod loading;
- Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
- Fix wrong lang keys in pt_BR translation;
release
Farmer's Delight 1.1.2 - 1.18.2
1.1.2-1.18.27 авг. 2022 г.3 тыс.Minecraft: 1.18.2forge
Что нового
## 1.1.2
### Additions
- Added nl_BE translation (thanks, Sv3r!);
### Updates
- Updated the palette and textures for Ropes and Safety Nets a bit;
- Moved a few registrations to DeferredRegister, in preparation for future ports;
- Updated nl_NL translation (thanks, Sv3r!);
### Fixes
- Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
- Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
- Fix loot item function registries sometimes causing a race condition during mod loading;
- Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
- Fix wrong lang keys in pt_BR translation;