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familiar magic

a mod for summoning! (much like /tpahere, but for any entities and way more inconvenient)

Автор: iridith_prxrl_r9,4 тыс.26обновлён 21 апр. 2025 г.
МагияТранспорт

Описание

familiar magic

Featured in BlanketCon '25


Craft a Summoning Table and some Enchanted Candles, and with a bit of setup, you can summon any entity in the world - or even from another dimension!

If you'd like to plunge deeper into magic, there are also some strange items you can craft...

blocks:

  • Summoning Table!

    The centerpiece of any summoning ritual, along with two rings of Enchanted Candles around it. There are multiple ways to use the Summoning Table:
    • You can place a True Name (described later) in the summoning table and then ignite the Summoning Table. This will cause Wisps of Smoke to appear around the table, which will indicate where to place Enchanted Candles to summon the named entity.
      • If the Enchanted Candles are already in position, doing this again will set them alight! You can use this to save time, and also to verify that you've placed everything correctly.
    • Once you have a full set of Enchanted Candles placed around, you can Focus [keybind] while igniting the Summoning Table to activate the summoning! If all goes well, a request will be sent and the top of the table will turn into a portal.
    • If you set up a full summoning ritual and have the target sit on top of the Summoning Table, you can place any pattern of certain blocks on the ground in a 13x13 area around the Summoning Table, you can add that pattern of blocks as an additional summoning requirement. To do this, Focus [keybind] while sneaking and using the Summoning Table with an empty hand, then repeat without sneaking to confirm.
      • Look around before confirming! You'll see particles above all the blocks that will be bound to your summoning ritual.
      • Current valid blocks: fire, flowers, mushrooms, water plants, trapdoors, pressure plates, buttons, wires, crystals, and skulls. See the full list in the tag.
    • crafted like an enchanting table, with an amethyst shard and copper ingot instead of diamonds (and no book)
  • Enchanted Candles!

    They're bigger than normal candles and floaty, made to be used in summoning rituals. They can also burn underwater, and will change color to match.
    • crafted like normal candles, but with blaze powder instead of string
  • Wisps of Smoke

    Created from burning a true name in a summoning table to help you arrange the candles. If you Focus [keybind], you'll start to see how it should come together!
    • crafted from a single fire charge

items:

  • True Name

    Right click on any entity to imprint their true name, which can then be used as reference in a Summoning Table. Can be used in a dispenser.
    • crafted from a single name tag
  • Big Hat!

    Any practitioner of witchery needs to at least have the option to put on a big hat.
    • As a bonus, you can sneak up on a few mobs and right-click the hat onto them!
    • Sneak up on em again with an empty hand to take back the hat - fear not, it'll be just as good as when you gave it to them :)
      • (supported critters: pets, slimes, silverfish, friendly sea creatures, and especially foxes!) See the full list in the tag - also, if you'd like to add other mobs to the tag, please note that additional code is currently required for hat wearing. This tag exists as a tag instead of code primarily for easy reference.
    • crafted with 4 black wool in the shape you'd figure - like the base of an enchanting table
  • Odd Trinket?

    • It seems to be a usable item, but does it do anything? No baseline player has seen any effect from it.
    • crafted with a piece of obsidian and raw copper
  • Curious Vial..?

    • Something's not right with whatever is in this vial. Drink at your own risk.
    • crafted with dragon's breath and blaze powder (temporary recipe, will change in a later version)

summoning!

  • If someone sets up a summoning table with your true name, you'll receive a summoning request! It gives you the info on accepting/rejecting in the request, as well as the summoning position and the offerings in the table.
    • Focus + Jump to accept, Focus + Sneak to reject
  • If you give a fox something that can start fires, it can also activate summoning tables! Clever little critters.

curses..?

  • Have you found yourself suffering strange digestion, or sneezing flames? Do you want it to stop? Try having some beetroot soup - and make sure you're protected by fire resistance too, for good measure.

other:

  • Your focus keybind is not bound by default - neither is its twin, a toggle bind that can do the same thing while saving you from holding a button.

Галерея

Overview

Последние версии

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release

familiar magic 1.1.4

1.1.4
21 апр. 2025 г.3,5 тыс.Minecraft: 1.21.1fabric
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Что нового
### showtime! i hope i don't update this again in the next 5 days * Fixed coral fans not being included in #familiar_things * Fixed an issue that allowed use of flint and steel etc. on the summoning table when it was busy * Fixed ???
release

familiar magic 1.1.3

1.1.3
13 апр. 2025 г.419Minecraft: 1.21.1fabric
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Что нового
### .1.3? some would call that an omen * Fixed an odd crash with eating (and a couple other related things) * Fixed Odd Trinket stack size (was 64, now 1) * Updated enchanted flame particle to exist in both flame sizes * ???
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familiar magic 1.1.2

1.1.2
24 мар. 2025 г.641Minecraft: 1.21.1fabric
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Что нового
### ah yes. the modfest special * Fixed a couple issues with fox summoning * Fixed summoning request getting hidden by chat sometimes * Added some blocks from mods featured in BlanketCon '25 to the tag for binding pattern blocks
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familiar magic 1.1.1

1.1.1
14 мар. 2025 г.676Minecraft: 1.21.1fabric
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### just one.one.one more thing.. * Slightly improved textures/effects for various things * Removed True Name from Summoning Table recipe * Added carpets as valid blocks for binding patterns
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familiar magic 1.1.0

1.1.0
12 мар. 2025 г.106Minecraft: 1.21.1fabric
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### familiar magic is rewoven! lotsa changes this time, because i'm not trying to rush them for a fest! yet. next update is probably back to that way of life though. anyway familiar magic is now a fabric mod! later on i may play around with xplat stuff, but fabric is the plan. on to the changes! only listing the big ones here. * Added another use of Summoning Tables, allowing you to add an additional requirement of a pattern of blocks on the floor to your summonings. * Added curses (well, only one for the moment - a draconic sort) * Added waterproofing to the enchantment of Enchanted Candles * Added hat support for more of Minecraft's friendly creatures * Withdrew all modded features on Name Tags - if you want something's True Name, just craft a Name Tag into a True Name and use it like before. * Added an item to place Wisps of Smoke * Changed all sounds to enable better subtitle support. * Added support for [Item Descriptions](https://modrinth.com/mod/item-descriptions)
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familiar magic 1.0.9

1.0.9
6 дек. 2024 г.2,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
### refix * fixed summoning requests sometimes causing packet errors. which is the same thing that happened to using an enchanted hat and i already fixed that but now i did it again
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familiar magic 1.0.8

1.0.8
2 дек. 2024 г.141Minecraft: 1.21.1neoforge
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Что нового
### now orientable! * stuck a piece of amethyst on the northwest corner of the table for orienting the menu * added tooltips for candle error icons in the menu * fixed shadowy name tag magic causing them to disappear when getting an entity's true name
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familiar magic 1.0.7

1.0.7
25 нояб. 2024 г.693Minecraft: 1.21.1neoforge
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### mrp mrp * copy true name acquisition function to unsinged true names * fix recipe for megumin's hat
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familiar magic 1.0.6

1.0.6
20 нояб. 2024 г.159Minecraft: 1.21.1neoforge
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Что нового
### foxfix * last time i said i made foxes more willing to summon. this time it's true
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familiar magic 1.0.5

1.0.5
19 нояб. 2024 г.101Minecraft: 1.21.1neoforge
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Что нового
### oops * gave foxes a little more motivation to summon * turns out neo server config isn't very cooperative these days. moved back to common * fixed big hat worn trying to parent itself to a model that doesn't exist * switched to using entity tag instead of an empty interface to determine if an entity is hattable * took off the summoning table's training weights and give it full power to summon any entity, not just living * fixed packet exploding if you try to hat a mob with a fancy hat * fixed shadowy hats disappearing in survival and duplicating in creative when hatting/unhatting critters