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Fall Potion

ВЕРСИИ (16)

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Fall Potion 1.2.3+mc1.21.1

1.2.3+mc1.21.1
31 мая 2026 г.83Minecraft: 1.21, 1.21.1neoforge
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# Fall Potion v1.2.3+mc1.21.1 – NeoForge Version Update Fully ported and adapted to **NeoForge 1.21.1**. Built targeting NeoForge build **21.0.167**. All original core mechanics are fully preserved: - Scaled fall damage calculation - Reduced safe fall distance - Increased entity gravity - Lowered vanilla jump height Brewing recipes and command usage remain identical to previous versions. You can follow the same recipe and command instructions as the Forge / Fabric releases.
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Fall Potion 1.3.1+mc26.1

1.3.1+mc26.1
31 мая 2026 г.78Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Fall Potion – Version 1.3.1+mc26.1 Changelog ## 🎯 What's New - Added an extended Fall Potion with a duration of 1 minute 30 seconds at Level I. > For Minecraft 1.21.11 or other versions, please use the corresponding older release.
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Fall Potion 1.2.3+mc1.20.3

1.2.3+mc1.20.3
30 мая 2026 г.26Minecraft: 1.20.3, 1.20.4forge
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# Fall Potion – Version 1.2.3+mc1.20.3 Changelog ## 🎯 What's New - **Added official support for Minecraft 1.20.3 (Forge)** This release is a direct port to Forge 1.20.3 with no gameplay changes. > For Minecraft 1.20.2 > or other versions, please use the corresponding older release.
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Fall Potion 1.2.1+mc26.1

1.2.1+mc26.1
30 мая 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Fall Potion – Version 1.2.1+mc26.1 Changelog ## 🎯 What's New - **Added official support for Minecraft 26.1~26.1.2 (Fabric)** This release is a direct port to Fabric 26.1~26.1.2 with no gameplay changes. > For Minecraft 1.21.11 or other versions, please use the corresponding older release.
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Fall Potion 1.2.3+mc1.20.2

1.2.3+mc1.20.2
29 мая 2026 г.19Minecraft: 1.20.2forge
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# Fall Potion – Version 1.2.3+mc1.20.2 Changelog ## 🎯 What's New - **Added official support for Minecraft 1.20.2 (Forge)** This release is a direct port to Forge 1.20.2 with no gameplay changes. > For Minecraft 1.20.1 or other versions, please use the corresponding older release.
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Fall Potion 1.2.3+mc1.20.1

1.2.3+mc1.20.1
29 мая 2026 г.34Minecraft: 1.20.1forge
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# Fall Potion – Version 1.2.3+mc1.20.1 Changelog ## 🐛 Fixed - **Mixin loading issue** – Resolved a critical bug where the Mixin configuration failed to load, causing the potion to have no effect in-game. The mod now correctly applies fall damage scaling, gravity changes, jump reduction, and levitation override.
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Fall Potion 1.2.2+mc1.20.1

1.2.2+mc1.20.1
26 мая 2026 г.18Minecraft: 1.20.1forge
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# Fall Potion Forge – v1.2.2+mc1.20.1 Changelog - **Fixed** an issue where taking the potion resulted in either no fall damage or excessively high fall damage. Damage scaling is now properly balanced and consistent across all amplifier levels.
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Fall Potion 1.2.1+mc1.20.1

1.2.1+mc1.20.1
24 мая 2026 г.23Minecraft: 1.20.1forge
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# Fall Potion – Forge Version Update - Fully ported to **Forge 1.20.1**. - Forge version 47.4.10. - All core features retained: scaled fall damage, reduced safe distance, increased gravity, and lowered jump height. - **Note:** When combined with a Slow Falling potion, the player takes no fall damage (due to Slow Falling’s immunity overriding the curse). For detailed brewing recipes and command usage, please refer to the Fabric documentation.
release

Fall Potion 1.2.1+mc1.20.1

1.2.1+mc1.20.1
24 мая 2026 г.42Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
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# Fall Potion 1.2.1 --- ## 📊 Mathematical Formulas (v1.2.1+) | Effect | Formula | |--------|---------| | Fall damage multiplier | `amplifier + 1` | | Safe fall distance increment | 0 (lvl 0), 5.5 (lvl 1–3), 6.0 (lvl ≥4) | | Gravity multiplier (falling) | `1 + 0.05 × (amplifier + 1)` | | Jump velocity factor | `max(0.2, 0.76 – 0.05 × amplifier)` | *All formulas are applied only when the entity has the `fall-potion:fall_effect` status effect.* --- ## 📝 Changelog (from v1.2.0 to v1.2.1) - **Fixed** issue where fall damage could still occur when Levitation and Fall Curse were both active. - **Improved** levitation override: now cancels upward movement reliably and adds a downward pull without causing fall damage. - **Adjusted** jump reduction formula to use a smoother linear scale (0.76 – 0.05×amp) with a minimum cap of 0.2. - **Refined** gravity acceleration to apply only while falling (y < 0) and not on ground. --- ## 🛠️ Technical Notes - The mod uses a single mixin (`LivingEntityMixin`) to modify: - `causeFallDamage` (damage & safe distance) - `tick` (gravity and levitation override) - `jumpFromGround` (jump reduction) - No data components or static attributes are used; all scaling is dynamic based on the effect’s amplifier. - Works in both singleplayer and multiplayer (requires server-side installation for the auto-refill feature, but for the potion effect only, client-side is sufficient). --- ## 🧪 Compatibility - Minecraft: 1.20~1.20.4 - Fabric API: 0.83.0+1.20 or later - Java: 17 --- ## 📜 License MIT – free to use, modify, and redistribute. --- ## 🙏 Credits Developed by Monkey. Special thanks to community contributors for testing and feedback.
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Fall Potion 1.2.1+mc1.20.5

1.2.1+mc1.20.5
24 мая 2026 г.25Minecraft: 1.20.5, 1.20.6fabric
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# Fall Potion 1.2.1 --- ## 📊 Mathematical Formulas (v1.2.1+) | Effect | Formula | |--------|---------| | Fall damage multiplier | `amplifier + 1` | | Safe fall distance increment | 0 (lvl 0), 5.5 (lvl 1–3), 6.0 (lvl ≥4) | | Gravity multiplier (falling) | `1 + 0.05 × (amplifier + 1)` | | Jump velocity factor | `max(0.2, 0.76 – 0.05 × amplifier)` | *All formulas are applied only when the entity has the `fall-potion:fall_effect` status effect.* --- ## 📝 Changelog (from v1.2.0 to v1.2.1) - **Fixed** issue where fall damage could still occur when Levitation and Fall Curse were both active. - **Improved** levitation override: now cancels upward movement reliably and adds a downward pull without causing fall damage. - **Adjusted** jump reduction formula to use a smoother linear scale (0.76 – 0.05×amp) with a minimum cap of 0.2. - **Refined** gravity acceleration to apply only while falling (y < 0) and not on ground. --- ## 🛠️ Technical Notes - The mod uses a single mixin (`LivingEntityMixin`) to modify: - `causeFallDamage` (damage & safe distance) - `tick` (gravity and levitation override) - `jumpFromGround` (jump reduction) - No data components or static attributes are used; all scaling is dynamic based on the effect’s amplifier. - Works in both singleplayer and multiplayer (requires server-side installation for the auto-refill feature, but for the potion effect only, client-side is sufficient). --- ## 🧪 Compatibility - Minecraft: 1.20.5~1.20.6 - Fabric API: 0.97.8+1.20.5 or later - Java: 17 --- ## 📜 License MIT – free to use, modify, and redistribute. --- ## 🙏 Credits Developed by Monkey. Special thanks to community contributors for testing and feedback.
release

Fall Potion 1.2.1+mc1.21.1

1.2.1+mc1.21.1
24 мая 2026 г.64Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10fabric
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# Fall Potion 1.2.1 --- ## 📊 Mathematical Formulas (v1.2.1+) | Effect | Formula | |--------|---------| | Fall damage multiplier | `amplifier + 1` | | Safe fall distance increment | 0 (lvl 0), 5.5 (lvl 1–3), 6.0 (lvl ≥4) | | Gravity multiplier (falling) | `1 + 0.05 × (amplifier + 1)` | | Jump velocity factor | `max(0.2, 0.76 – 0.05 × amplifier)` | *All formulas are applied only when the entity has the `fall-potion:fall_effect` status effect.* --- ## 📝 Changelog (from v1.2.0 to v1.2.1) - **Fixed** issue where fall damage could still occur when Levitation and Fall Curse were both active. - **Improved** levitation override: now cancels upward movement reliably and adds a downward pull without causing fall damage. - **Adjusted** jump reduction formula to use a smoother linear scale (0.76 – 0.05×amp) with a minimum cap of 0.2. - **Refined** gravity acceleration to apply only while falling (y < 0) and not on ground. --- ## 🛠️ Technical Notes - The mod uses a single mixin (`LivingEntityMixin`) to modify: - `causeFallDamage` (damage & safe distance) - `tick` (gravity and levitation override) - `jumpFromGround` (jump reduction) - No data components or static attributes are used; all scaling is dynamic based on the effect’s amplifier. - Works in both singleplayer and multiplayer (requires server-side installation for the auto-refill feature, but for the potion effect only, client-side is sufficient). --- ## 🧪 Compatibility - Minecraft: 1.21.1 - Fabric API: 0.116.12+1.21.1 or later - Java: 21 --- ## 📜 License MIT – free to use, modify, and redistribute. --- ## 🙏 Credits Developed by Monkey. Special thanks to community contributors for testing and feedback.
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Fall Potion 1.2.1+mc1.21.11

1.2.1+mc1.21.11
24 мая 2026 г.83Minecraft: 1.21.11fabric
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# Fall Potion 1.2.1 --- ## 📊 Mathematical Formulas (v1.2.1+) | Effect | Formula | |--------|---------| | Fall damage multiplier | `amplifier + 1` | | Safe fall distance increment | 0 (lvl 0), 5.5 (lvl 1–3), 6.0 (lvl ≥4) | | Gravity multiplier (falling) | `1 + 0.05 × (amplifier + 1)` | | Jump velocity factor | `max(0.2, 0.76 – 0.05 × amplifier)` | *All formulas are applied only when the entity has the `fall-potion:fall_effect` status effect.* --- ## 📝 Changelog (from v1.2.0 to v1.2.1) - **Fixed** issue where fall damage could still occur when Levitation and Fall Curse were both active. - **Improved** levitation override: now cancels upward movement reliably and adds a downward pull without causing fall damage. - **Adjusted** jump reduction formula to use a smoother linear scale (0.76 – 0.05×amp) with a minimum cap of 0.2. - **Refined** gravity acceleration to apply only while falling (y < 0) and not on ground. --- ## 🛠️ Technical Notes - The mod uses a single mixin (`LivingEntityMixin`) to modify: - `causeFallDamage` (damage & safe distance) - `tick` (gravity and levitation override) - `jumpFromGround` (jump reduction) - No data components or static attributes are used; all scaling is dynamic based on the effect’s amplifier. - Works in both singleplayer and multiplayer (requires server-side installation for the auto-refill feature, but for the potion effect only, client-side is sufficient). --- ## 🧪 Compatibility - Minecraft: 1.21.11 - Fabric API: 0.141.4+1.21.11 or later - Java: 21 --- ## 📜 License MIT – free to use, modify, and redistribute. --- ## 🙏 Credits Developed by Monkey. Special thanks to community contributors for testing and feedback.
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Fall Potion 1.2.0+mc1.21.11

1.2.0+mc1.21.11
24 мая 2026 г.22Minecraft: 1.21.11fabric
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# Fall Potion – Effect Formulas (v1.2.0+mc1.21.11) All effects apply only when the entity has the status effect **`fall-potion:fall_effect`**. The amplifier level **`a`** is the effect level (0, 1, 2, …). --- ## Changes from Previous Version (hardcoded values → linear scaling) - **Before (v1.0.x)**: Fall damage multiplier was fixed (e.g., I=2×, II=4×). Jump height and gravity were also fixed per potion type. - **Now (v1.2.0+)**: All effects scale **linearly** with the amplifier level. This allows any level (0–255) to have proportionally stronger/weaker effects, and enables commands like **`/effect give @p fall-potion:fall_effect 60 5 true`** to give a custom strength. --- ## 1. Fall Damage Multiplier **Formula:** **`multiplier = a + 1`** Final fall damage = original damage × multiplier. | Amplifier (a) | Multiplier | |---------------|------------| | 0 | 1 | | 1 | 2 | | 2 | 3 | | 3 | 4 | | ... | ... | *Note: No base multiplier; damage increases by +100% per level.* --- ## 2. Safe Fall Distance Reduction The raw fall distance is increased before damage calculation, effectively lowering the safe threshold. **Formula:** - If **`a = 0`** → increment = 0 - If **`1 ≤ a ≤ 3`** → increment = 5.5 - If **`a ≥ 4`** → increment = 6.0 Modified fall distance = original fall distance + increment. Effective safe distance = 3 - increment. | Amplifier (a) | Increment | Effective Safe Distance | |---------------|-----------|-------------------------| | 0 | 0.0 | 3.0 (vanilla) | | 1 – 3 | 5.5 | -2.5 (any fall hurts) | | ≥4 | 6.0 | -3.0 (even more severe) | --- ## 3. Gravity Acceleration (during free fall) When the entity is airborne and moving downward (vertical velocity < 0), the downward speed is multiplied by: **Formula:** **`gravity multiplier = 1 + 0.05 × (a + 1)`** | Amplifier (a) | Gravity Multiplier | |---------------|--------------------| | 0 | 1.05 | | 1 | 1.10 | | 2 | 1.15 | | 3 | 1.20 | | ... | ... | --- ## 4. Jump Height Reduction The initial upward velocity when jumping is reduced: **Formula:** **`jump factor = max(0.2, 0.76 - 0.05 × a)`** Jump velocity = 0.42 × jump factor (vanilla jump velocity ≈ 0.42). Actual jump height ≈ (velocity)^2, so the relationship is quadratic. | Amplifier (a) | Jump Factor | Approx. Jump Height (vanilla = 1.25 blocks) | |---------------|-------------|---------------------------------------------| | 0 | 0.76 | ~0.95 blocks (76%) | | 1 | 0.71 | ~0.89 blocks (71%) | | 2 | 0.66 | ~0.83 blocks (66%) | | 3 | 0.61 | ~0.76 blocks (61%) | | ... | ... | ... | | ≥12 | 0.20 (min) | ~0.25 blocks (20%) | --- *Implemented in `LivingEntityMixin` for Minecraft 1.21.11 (Fall Potion v1.2.0+mc1.21.11).*
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Fall Potion 1.1.0+mc1.21.11

1.1.0+mc1.21.11
23 мая 2026 г.25Minecraft: 1.21.11fabric
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# Fall Potion – Final Implementation for 1.21.11 ## Overview Due to significant API changes in Minecraft 26.1 (1.21.11), it is impossible to implement an effect whose intensity scales linearly with the `amplifier` parameter using mixins, events, or dynamic attribute modifiers. Therefore, a **static effect class generation** approach is adopted: create a separate effect class for each level (0 to 255), each with fixed attribute values (damage multiplier, gravity, safe fall distance). ## Implementation Details ### 1. Effect Class Generation (Python Script) - Generates 256 classes: `FallEffect0` – `FallEffect255` - Each class contains: - `FALL_DAMAGE_MULTIPLIER`: increment = `1 + 2 * level` (level 0 → 2×, level 1 → 4×, level 255 → 512×) - `GRAVITY`: increment = `0.02 * (level + 1)` - `SAFE_FALL_DISTANCE`: based on level range - Level 0: unchanged (3.0) - Levels 1–3: target -2.5 (modifier -5.5) - Levels ≥4: target -3.0 (modifier -6.0) ### 2. Effect Registration - `ModEffects.java` registers all 256 effects. - Registry names: `fall-potion:fall_effect_<level>` ### 3. Potions - Only two brewable potions are kept: - Type I → uses `fall_effect_0` - Type II → uses `fall_effect_1` - Brewing recipes are the same as vanilla (Awkward Potion + Feather → Levitation Potion → Fermented Spider Eye → Fall Potion I; + Glowstone Dust → Fall Potion II). ### 4. Command Usage Players can obtain any level of the effect via the `/effect` command, e.g.: ```mcfunction /effect give @p fall-potion:fall_effect_50 60 1 true ``` Level 50 corresponds to 101× damage multiplier, gravity +1.02, safe fall distance -3.0. ### 5. Language Files - All effects share the same display name: `Fall Curse` (English) / `坠落诅咒` (Chinese) - Potion names and tipped arrow names remain unchanged (Type I / II). ### 6. Textures - All effects share the same icon (copy `fall_effect_i.png` to `fall_effect_0.png` – `fall_effect_255.png`). ## Advantages - **Stable and reliable**: no mixins, no reflection; uses only vanilla attribute modifiers. - **Persistent**: effects are saved in NBT and survive world reloads. - **High‑level support**: up to level 255 can be applied via commands with linear scaling. ## Disadvantages - Generates many class files (256), increasing JAR size and compilation time. - Command must specify the exact effect ID instead of a single ID + `amplifier`. ## Maintenance - To adjust formulas, modify the Python script and regenerate effect classes. - If Fabric API adds dynamic attribute support in the future, consider refactoring to a single effect class. ## Resource Generation Scripts All Python scripts (effect class generation, `ModEffects.java` generation, language file generation, texture copying) are provided and can be rerun as needed. --- *Last updated: 2026-05-23*
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Fall Potion 1.0.1

1.0.1
17 мая 2026 г.25Minecraft: 1.21.11fabric
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**Version 1.0.1 Changelog** - **Fixed**: Tipped arrows now correctly display their names (added missing language entries). - **Changed**: Fall Potion II now reduces the safe fall distance to **-2.5** (instead of the default 3 blocks). This makes even a 0.5‑block drop cause damage – more realistic under increased gravity, where a fall from waist height already inflicts injury.
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Fall Potion 1.0.0

1.0.0
17 мая 2026 г.24Minecraft: 1.21.11fabric
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## Version 1.0.0 Changelog - **Initial release** - Added custom status effect: **Fall Curse** - Added two brewable potions: - **Fall Potion I** – doubles fall damage **and increases gravity by +0.02** (faster falling) - **Fall Potion II** – quadruples fall damage **and increases gravity by +0.04** - Brewing recipes: 1. Awkward Potion + Feather → Levitation Potion 2. Levitation Potion + Fermented Spider Eye → Fall Potion I 3. Fall Potion I + Glowstone Dust → Fall Potion II - Full language support (en_us / zh_cn)