COWMODSКаталог модов
Eyes in the Shadows

ВЕРСИИ (3)

release

0.0.3

0.0.3
13 авг. 2026 г.202Minecraft: 1.7.10forge
Скачать
Что нового
## 0.0.3 ### Fixed * Fixed entity preview crashes caused by fake/non-server worlds in packet sync code. * Fixed config GUI crash with newer GTNHLib versions. * Fixed emissive eye rendering artifacts (including non-uniform transparency/"square" clipping cases). * Fixed multiple natural spawn logic bugs: * player-nearby cap now checks around each player (not world origin), * per-player failed checks no longer abort the whole spawn cycle, * biome/dimension whitelist-blacklist matching now behaves correctly, * each dimension now has an independent spawn cooldown and cycle state, * cover, light, and biome restrictions are checked at the candidate spawn position, * naturally spawned Eyes now receive normal spawn initialization, * spawn timing is reset correctly after early exits. * Fixed spawn-cycle warning timing to use the configured millisecond threshold. * Fixed collision behavior so fully hidden/dormant Eyes do not trigger collision disappear effects. * Fixed biome-list initialization crashing when biome filters were configured and wiping the dimension lookup table. * Fixed the player gaze test being dependent on world coordinates and occasionally detecting intersections behind the player. * Fixed disappearance, aggression, and configured mob AI logic running on the client as well as the server. * Fixed entity state synchronization flooding clients with full-NBT packets every tick. Eye brightness, aggression, scale, and target state now use vanilla tracked entity data. * Fixed packet handlers touching client state from the network thread; jumpscares are now scheduled on the client thread. * Fixed configured mobs dealing bonus damage to every target instead of only Eyes, and fixed fleeing behavior being registered as a targeting task. * Fixed aggression speed interpolation and made `tickBetweenAttacks` control all Eye attack goals. * Fixed horizontal obstacle routing using the vertical axis as a compass direction. * Fixed `blinkDuration = -1` and very short blink durations causing invalid animation calculations. * Fixed Halloween spawn scaling being cached for the whole session and not activating on October 31. * Fixed jumpscare rendering and timing: * animation progress now advances once per client tick, * framebuffer projection and GL state are restored safely after rendering, * jumpscares render correctly at all GUI scales. ### Changed * Reworked eye glow rendering and tuning: * default `eye_glow_passes` is now `1`, * default `eye_glow_strength` is now `2`. * Dynamic light handling now uses a shared client+server approximation path to keep visuals and AI behavior aligned. * Added cave-friendly spawning: vertical candidate sampling is centered around player height and searches nearby valid Y levels. * Reworked stalking movement: * Eyes strongly prefer reaching the player's eye level before closing the distance, * Eyes route toward a staging point behind the player and only attack from the rear, * turning to watch an Eye immediately stops its residual movement, * obstacle routing prefers lateral detours instead of climbing above the player. * Replaced asymmetric upward acceleration and downward damping with bidirectional altitude steering controlled by `fly`. * Blinking is now a client-local visual animation instead of synchronized server state. * Adjusted default spawn list behavior: * `biomeListIsWhitelist` default is now `false`, * `dimensionListIsWhitelist` default is now `false`. * Updated release automation and CurseForge metadata so artifacts are marked for both client and server use. * Expanded the shared development runtime and excluded client-only Angelica, ModularUI2, and Baubles Expanded from dedicated-server launches. * Updated the bundled license and attribution material to the complete LGPL-3.0 text. ### Added * Added internal dynamic light approximation system (`DynamicLightApproximation`) inspired by Angelica luminance/falloff rules. * Added config toggle `enableDynamicLightApproximation` to fully disable the dynamic light handler. * Added artificial light sensitivity configs: * `eyeArtificialLightSensitivityOpenSky` * `eyeArtificialLightSensitivityCovered` * Added Catalogue Vintage integration. * Added explicit localization aliases so the Eyes entity name resolves as `Eyes` for common key formats (including `eyesintheshadows.Eyes`). * Added automated 67minecraft publishing alongside CurseForge, Modrinth, GitHub, and Maven releases.
beta

0.0.2

0.0.2
9 авг. 2025 г.521Minecraft: 1.7.10forge
Скачать
Что нового
**Full Changelog**: https://github.com/JackOfNoneTrades/EyesInTheShadows/compare/0.0.1...0.0.2
beta

0.0.1

0.0.1
3 авг. 2025 г.99Minecraft: 1.7.10forge
Скачать
Что нового
Initial beta version.