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Exposure: Space

ВЕРСИИ (20)

release

Exposure: Space 1.4.0

1.4.0
23 окт. 2026 г.596Minecraft: 1.21.1fabric
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Что нового
### 🔭 1.4.0 **Every object redrawn** All 256 icons are drawn again in one style: light from the top left, no black outline, and each one is drawn to look like the real object. - Stars are coloured by their spectral class and sized by brightness. Doubles show both stars (Albireo is gold and blue), supergiants are discs, TRAPPIST-1 has its seven planets. - Jupiter has the Great Red Spot, Saturn the Cassini gap, Pluto the heart, and Uranus lies on its side. - Exoplanets get their measured colours where they're known: HD 189733 b is cobalt blue, GJ 504 b is magenta. - Nebulae and galaxies look like their famous photos, the Pillars of Creation, the Horsehead, Andromeda almost edge-on. - Sgr A* and M87* look like the Event Horizon Telescope images. LGM-1 is the pulse plot off the Unknown Pleasures cover. **Sky** - Stars twinkle, more near the horizon. Planets don't. - Small bright objects (stars, pulsars, quasars) get a soft glow in their own colour. - Low in the sky everything is dimmer and redder, like through real air. - Comet icons no longer have a painted tail. The game draws the tail along the path the comet actually moves, same as the fireballs. **Viewfinder** - Lock brackets snap onto the target. Under them a card shows the object's icon, name, type and tier, and a signal meter fills as you centre it. **Screens, blocks and lenses** - The Analyzer has its own screen instead of the grey vanilla box. Wooden frame like the block, and the photo slot sits in a starry window. - The Cosmic Album looks like an actual book now, with a purple leather cover and paper pages. - The Night Analyzer got the same frame and a dark console screen. - Both analyzer blocks are redrawn. While a photo is being analyzed the screen on top lights up with a star in the crosshair and a spectrum. - Telescopic lenses are redrawn to match Exposure's own gear: grey barrel, round glass. You tell the tier by the glass. **Fixes** - The Fabric version loaded with any Exposure version, but it needs 1.9+ (on 1.8 the attachment slots broke). It now asks for 1.9+. --- Nothing in your world changes, studied entries keep their progress. Requires Exposure 1.9+ and Architectury. Dedicated servers fine, same jar both sides. --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.4.0

1.4.0
23 окт. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
### 🔭 1.4.0 **Every object redrawn** All 256 icons are drawn again in one style: light from the top left, no black outline, and each one is drawn to look like the real object. - Stars are coloured by their spectral class and sized by brightness. Doubles show both stars (Albireo is gold and blue), supergiants are discs, TRAPPIST-1 has its seven planets. - Jupiter has the Great Red Spot, Saturn the Cassini gap, Pluto the heart, and Uranus lies on its side. - Exoplanets get their measured colours where they're known: HD 189733 b is cobalt blue, GJ 504 b is magenta. - Nebulae and galaxies look like their famous photos, the Pillars of Creation, the Horsehead, Andromeda almost edge-on. - Sgr A* and M87* look like the Event Horizon Telescope images. LGM-1 is the pulse plot off the Unknown Pleasures cover. **Sky** - Stars twinkle, more near the horizon. Planets don't. - Small bright objects (stars, pulsars, quasars) get a soft glow in their own colour. - Low in the sky everything is dimmer and redder, like through real air. - Comet icons no longer have a painted tail. The game draws the tail along the path the comet actually moves, same as the fireballs. **Viewfinder** - Lock brackets snap onto the target. Under them a card shows the object's icon, name, type and tier, and a signal meter fills as you centre it. **Screens, blocks and lenses** - The Analyzer has its own screen instead of the grey vanilla box. Wooden frame like the block, and the photo slot sits in a starry window. - The Cosmic Album looks like an actual book now, with a purple leather cover and paper pages. - The Night Analyzer got the same frame and a dark console screen. - Both analyzer blocks are redrawn. While a photo is being analyzed the screen on top lights up with a star in the crosshair and a spectrum. - Telescopic lenses are redrawn to match Exposure's own gear: grey barrel, round glass. You tell the tier by the glass. **Fixes** - The Fabric version loaded with any Exposure version, but it needs 1.9+ (on 1.8 the attachment slots broke). It now asks for 1.9+. --- Nothing in your world changes, studied entries keep their progress. Requires Exposure 1.9+ and Architectury. Dedicated servers fine, same jar both sides. --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.3.0

1.3.0
13 сент. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
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Что нового
### 🔭 1.3.0 "cool update" 😀😀😭🥀🎉 **Events you can actually see** Every night-sky event now draws something. Raise the viewfinder (filter + lens, at night, same as the objects) or turn on Stellar View: - **Meteor Shower** — streaks fanning out from a radiant all night, a few fireballs that flare up and leave a train. The radiant moves to a new spot every shower night. - **Aurora Storm** — three curtains over one side of the horizon, rippling, green at the foot and violet at the top. - **Deep Sky Night** — the Milky Way, from horizon to horizon, dark rift and all. The Night Analyzer says when there's something up there. None of it changes what objects are up or what a photo matches, it's just light. **Datapacks** It's a `sky` block in the event json: `meteors`, `aurora`, `milky_way`, any mix, every field optional. Colours, rate, radiant, span, tilt — all in the guide. `"sky": { "aurora": {} }` is enough. Textures are white on transparent in `textures/sky/` and can be swapped by a resource pack. **Performance** - Every object in the sky used to be its own draw call with its own texture. On an event night with luck x2.5 that was a couple of hundred per frame. The icons are now stitched into one atlas when the catalog syncs and the whole sky goes out in one call. - Objects don't pop any more. Each one fades in and out (dusk, dawn, viewfinder up or down), and with Stellar View on, raising a camera whose lens sees a different set cross-fades between the two instead of blinking. The event sky fades with the layer. **Other** - New Cosmic Album icon. The old one looked like a folder. --- Nothing in your world changes, studied entries keep their progress. Requires Exposure and Architectury. Dedicated servers fine, same jar both sides. --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.3.0

1.3.0
13 сент. 2026 г.8 тыс.Minecraft: 1.21.1neoforge
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Что нового
### 🔭 1.3.0 "cool update" 😀😀😭🥀🎉 **Events you can actually see** Every night-sky event now draws something. Raise the viewfinder (filter + lens, at night, same as the objects) or turn on Stellar View: - **Meteor Shower** — streaks fanning out from a radiant all night, a few fireballs that flare up and leave a train. The radiant moves to a new spot every shower night. - **Aurora Storm** — three curtains over one side of the horizon, rippling, green at the foot and violet at the top. - **Deep Sky Night** — the Milky Way, from horizon to horizon, dark rift and all. The Night Analyzer says when there's something up there. None of it changes what objects are up or what a photo matches, it's just light. **Datapacks** It's a `sky` block in the event json: `meteors`, `aurora`, `milky_way`, any mix, every field optional. Colours, rate, radiant, span, tilt — all in the guide. `"sky": { "aurora": {} }` is enough. Textures are white on transparent in `textures/sky/` and can be swapped by a resource pack. **Performance** - Every object in the sky used to be its own draw call with its own texture. On an event night with luck x2.5 that was a couple of hundred per frame. The icons are now stitched into one atlas when the catalog syncs and the whole sky goes out in one call. - Objects don't pop any more. Each one fades in and out (dusk, dawn, viewfinder up or down), and with Stellar View on, raising a camera whose lens sees a different set cross-fades between the two instead of blinking. The event sky fades with the layer. **Other** - New Cosmic Album icon. The old one looked like a folder. --- Nothing in your world changes, studied entries keep their progress. Requires Exposure and Architectury. Dedicated servers fine, same jar both sides. --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.2.8

1.2.8
27 авг. 2026 г.966Minecraft: 1.21.1fabric
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Что нового
### 🔭 1.2.8 > ⚠️ **`/cosmicevent` removed.** It's `/exposurespace event ...` now. Fix your command blocks. **Performance** - Sky renderer and viewfinder cached the wrong things (i.e. nothing). Both now share one cache instead of rebuilding per frame. - Analyzer no longer re-checks a photo that already failed to match. Same fix in the Lightroom. - Rendering wrapped in a catch. If a mod conflict breaks it, the cosmic layer turns off and logs instead of crashing you. Send me the log if you hit this. **Rewards** Diamonds were dropping from about a third of the catalog, some of it normal tier. A six-minute Sculk scan paid roughly what a common object did. Redone across all 256. - Payout follows lens tier + object type. Pulsars → redstone, comets → ice, probes → redstone and copper, black holes → obsidian and netherite. - Diamonds are excellent/sculk only now. - Slow or rare objects pay extra. - Film drops from 81 objects, was 6. Black-and-white up to high-sensitivity colour at Sculk. **Datapacks** New folder `data/<namespace>/cosmic_removals/*.json`. Lets you delete objects and events, which datapacks couldn't do before. ```json { "objects": ["exposure_space:voyager_1"], "types": ["probe"], "tiers": ["sculk"] } ``` Also `"all_objects": true` if you want to wipe the catalog and ship your own. Rule files from every pack get merged. **Commands** ``` /exposurespace analyzer <x> <y> <z> speed 10 /exposurespace analyzer <x> <y> <z> reset /exposurespace status ``` Per-block speed, 0.05 to 100, saves with the block. Mostly for map makers, and for not sitting through a Sculk scan while testing. --- Nothing in your world changes, objects are in the same places, studied entries keep their progress. Requires Exposure and Architectury. Dedicated servers fine, same jar both sides. --- Chinese translation by Flowersauce — thank you! --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.2.8

1.2.8
27 авг. 2026 г.3,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
### 🔭 1.2.8 > ⚠️ **`/cosmicevent` removed.** It's `/exposurespace event ...` now. Fix your command blocks. **Performance** - Sky renderer and viewfinder cached the wrong things (i.e. nothing). Both now share one cache instead of rebuilding per frame. - Analyzer no longer re-checks a photo that already failed to match. Same fix in the Lightroom. - Rendering wrapped in a catch. If a mod conflict breaks it, the cosmic layer turns off and logs instead of crashing you. Send me the log if you hit this. **Rewards** Diamonds were dropping from about a third of the catalog, some of it normal tier. A six-minute Sculk scan paid roughly what a common object did. Redone across all 256. - Payout follows lens tier + object type. Pulsars → redstone, comets → ice, probes → redstone and copper, black holes → obsidian and netherite. - Diamonds are excellent/sculk only now. - Slow or rare objects pay extra. - Film drops from 81 objects, was 6. Black-and-white up to high-sensitivity colour at Sculk. **Datapacks** New folder `data/<namespace>/cosmic_removals/*.json`. Lets you delete objects and events, which datapacks couldn't do before. ```json { "objects": ["exposure_space:voyager_1"], "types": ["probe"], "tiers": ["sculk"] } ``` Also `"all_objects": true` if you want to wipe the catalog and ship your own. Rule files from every pack get merged. **Commands** ``` /exposurespace analyzer <x> <y> <z> speed 10 /exposurespace analyzer <x> <y> <z> reset /exposurespace status ``` Per-block speed, 0.05 to 100, saves with the block. Mostly for map makers, and for not sitting through a Sculk scan while testing. --- Nothing in your world changes, objects are in the same places, studied entries keep their progress. Requires Exposure and Architectury. Dedicated servers fine, same jar both sides. --- Chinese translation by Flowersauce — thank you! --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
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Exposure: Space 1.2.7

1.2.7
10 авг. 2026 г.4,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
### 🔭 1.2.7 Performance fix **Smoother nights, and a catalog that pays properly.** **Runs lighter now.** The sky and the viewfinder used to redo the same work every frame — now they work it out once and share it. Same stars, same places, fewer frames spent thinking about it. The Analyzer and the Lightroom got the same treatment, so a busy server with several Analyzers going has a much easier time of it. **Rewards, retuned across all 256 objects.** Payout now follows the lens you needed and the kind of thing you shot. Pulsars pay redstone, comets pay ice, probes pay the parts you'd build a probe out of, black holes pay obsidian and netherite. Diamonds moved up to the top two tiers where they belong, and anything slow to analyse or rarely in the sky pays a bonus on top. **Film comes back to you.** Exposure film used to drop from six objects — it now drops from eighty-one, scaling from black-and-white up to high-sensitivity colour at Sculk tier. Your astrophotography habit should start funding itself. *Nothing in your world changes and no configs need touching. Objects sit exactly where they always did, and studied entries keep their progress.* *Requires Exposure and Architectury API. Works on dedicated servers — install the same jar on both sides.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.2.7

1.2.7
10 авг. 2026 г.744Minecraft: 1.21.1fabric
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Что нового
### 🔭 1.2.7 Performance fix **Smoother nights, and a catalog that pays properly.** **Runs lighter now.** The sky and the viewfinder used to redo the same work every frame — now they work it out once and share it. Same stars, same places, fewer frames spent thinking about it. The Analyzer and the Lightroom got the same treatment, so a busy server with several Analyzers going has a much easier time of it. **Rewards, retuned across all 256 objects.** Payout now follows the lens you needed and the kind of thing you shot. Pulsars pay redstone, comets pay ice, probes pay the parts you'd build a probe out of, black holes pay obsidian and netherite. Diamonds moved up to the top two tiers where they belong, and anything slow to analyse or rarely in the sky pays a bonus on top. **Film comes back to you.** Exposure film used to drop from six objects — it now drops from eighty-one, scaling from black-and-white up to high-sensitivity colour at Sculk tier. Your astrophotography habit should start funding itself. *Nothing in your world changes and no configs need touching. Objects sit exactly where they always did, and studied entries keep their progress.* *Requires Exposure and Architectury API. Works on dedicated servers — install the same jar on both sides.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
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Exposure: Space 1.2.6

1.2.6
28 июл. 2026 г.431Minecraft: 1.21.1fabric
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Что нового
### 🔭 1.2.6 HOTFIX **The Telescopic Lens is craftable again — for everyone.** The tier-2 lens recipe asked for the tier-1 lens from **Exposure: Expanded**, a mod listed as optional. Minecraft quietly drops any recipe containing an unknown item, so without Expanded installed the recipe simply vanished — no entry in JEI, no lens, and since every higher tier is built from the one below, no telescope progression at all. Thanks to everyone who reported the mysteriously missing recipe. The middle slot now takes **Exposure: Expanded's lens if you have it, or a plain spyglass if you don't**, so the upgrade path is intact for Expanded users and the whole lens tree works in a vanilla Exposure setup. Nothing else about the recipe changed. *Everyone should update — on older versions the lenses are uncraftable without Expanded.* *Requires Exposure and Architectury API. Works on dedicated servers — install the same jar on both sides.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
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Exposure: Space 1.2.6

1.2.6
28 июл. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
### 🔭 1.2.6 HOTFIX **The Telescopic Lens is craftable again — for everyone.** The tier-2 lens recipe asked for the tier-1 lens from **Exposure: Expanded**, a mod listed as optional. Minecraft quietly drops any recipe containing an unknown item, so without Expanded installed the recipe simply vanished — no entry in JEI, no lens, and since every higher tier is built from the one below, no telescope progression at all. Thanks to everyone who reported the mysteriously missing recipe. The middle slot now takes **Exposure: Expanded's lens if you have it, or a plain spyglass if you don't**, so the upgrade path is intact for Expanded users and the whole lens tree works in a vanilla Exposure setup. Nothing else about the recipe changed. *Everyone should update — on older versions the lenses are uncraftable without Expanded.* *Requires Exposure and Architectury API. Works on dedicated servers — install the same jar on both sides.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
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Exposure: Space 1.2.5

1.2.5
26 июл. 2026 г.148Minecraft: 1.21.1fabric
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Что нового
### 🔭 1.2.5 **The Analyzer got a power cord, and the sky got 50 new things to point a camera at.** **50 new cosmic objects.** Alphard, Wezen and the Przybylski star with its impossible chemistry; the Flame, Pacman, Jellyfish and Elephant's Trunk nebulae; the ghostly Malin 1 and the colliding Porpoise Galaxy; WASP-76b where it rains molten iron; ring-wearing Chariklo, the interstellar comet 2I/Borisov, the Parker Solar Probe and Gaia; M87\* — the first black hole ever photographed. All 256 objects were redrawn through the same pixel-art pipeline, so the newcomers sit in the Cosmic Album like they were always there. **Everything in the Solar System drifts now.** Planets creep about half a degree an hour, moons and asteroids a little faster, so a shot you lined up last night needs re-aiming tonight. **BETA — Jade overlay** *(on by default)*. Look at a working Photo Analyzer and read the study progress, the object's name and the percentage straight off the overlay. Requires Jade on the server as well as the client. **BETA — tech mod energy** *(off by default)*. Flip `betaEnergyRequired` and the Analyzer becomes a real machine with a 5,000 FE buffer: **AE2** (it joins the ME grid as a proper network node, so ME cables connect to it and draw from network power), **Mekanism / EnderIO / Flux / Pipez** on NeoForge, and **Tech Reborn / Modern Industrialization** and friends on Fabric. No power, no science — the scan pauses and keeps its progress until the electricity comes back. **Stellar View** *(off by default)*. Objects you've already studied stay visible in the night sky with the naked eye. The layer politely steps aside while you're aiming through the viewfinder, so photographing them works exactly as before. **The Night Analyzer has a proper GUI** — a starfield panel with tonight's event, its luck and analysis multipliers, and the exclusive objects hanging up there, instead of a wall of chat text. *Requires Exposure and Architectury API. Works on dedicated servers — install the same jar on both sides.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.2.5

1.2.5
26 июл. 2026 г.254Minecraft: 1.21.1neoforge
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Что нового
### 🔭 1.2.5 **The Analyzer got a power cord, and the sky got 50 new things to point a camera at.** **50 new cosmic objects.** Alphard, Wezen and the Przybylski star with its impossible chemistry; the Flame, Pacman, Jellyfish and Elephant's Trunk nebulae; the ghostly Malin 1 and the colliding Porpoise Galaxy; WASP-76b where it rains molten iron; ring-wearing Chariklo, the interstellar comet 2I/Borisov, the Parker Solar Probe and Gaia; M87\* — the first black hole ever photographed. All 256 objects were redrawn through the same pixel-art pipeline, so the newcomers sit in the Cosmic Album like they were always there. **Everything in the Solar System drifts now.** Planets creep about half a degree an hour, moons and asteroids a little faster, so a shot you lined up last night needs re-aiming tonight. **BETA — Jade overlay** *(on by default)*. Look at a working Photo Analyzer and read the study progress, the object's name and the percentage straight off the overlay. Requires Jade on the server as well as the client. **BETA — tech mod energy** *(off by default)*. Flip `betaEnergyRequired` and the Analyzer becomes a real machine with a 5,000 FE buffer: **AE2** (it joins the ME grid as a proper network node, so ME cables connect to it and draw from network power), **Mekanism / EnderIO / Flux / Pipez** on NeoForge, and **Tech Reborn / Modern Industrialization** and friends on Fabric. No power, no science — the scan pauses and keeps its progress until the electricity comes back. **Stellar View** *(off by default)*. Objects you've already studied stay visible in the night sky with the naked eye. The layer politely steps aside while you're aiming through the viewfinder, so photographing them works exactly as before. **The Night Analyzer has a proper GUI** — a starfield panel with tonight's event, its luck and analysis multipliers, and the exclusive objects hanging up there, instead of a wall of chat text. *Requires Exposure and Architectury API. Works on dedicated servers — install the same jar on both sides.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.2

1.2
17 июл. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
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### 🔭 1.2 **Every photo is properly framed now.** 83 object textures were sitting slightly off-center in their frame — planets leaning left, the ISS hugging the top edge, Tiangong practically escaping orbit. All 200+ textures have been re-centered, so polaroids in the Cosmic Album (and objects in the sky) finally look the way an astronomer would want them. *Requires Exposure and Architectury API.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.2

1.2
17 июл. 2026 г.723Minecraft: 1.21.1fabric
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Что нового
### 🔭 1.2 **Every photo is properly framed now.** 83 object textures were sitting slightly off-center in their frame — planets leaning left, the ISS hugging the top edge, Tiangong practically escaping orbit. All 200+ textures have been re-centered, so polaroids in the Cosmic Album (and objects in the sky) finally look the way an astronomer would want them. *Requires Exposure and Architectury API.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.1

1.1
7 июл. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
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### 📖 1.1 — The Cosmic Album **The catalog grew a cover.** The keybind catalog is gone — your collection now lives in the **Cosmic Album**, a craftable item (book + paper + amethyst shard + leather). Right-click to flip through it: every object you've studied in the Photo Analyzer is glued in as a little polaroid with its story. And at the bottom of each page — **Visit on Wikipedia**, because every single object in this mod is real. Yes, even the Red Rectangle. *Especially* the Red Rectangle. **The sky just doubled: 100 new objects, 200 total.** The Tarantula Nebula, the Magellanic Clouds, Hoag's impossible ring galaxy, comet 67P with its rubber-duck silhouette, TON 618 (66 billion Suns of pure nope), the James Webb Space Telescope, and LGM-1 — the first pulsar, briefly suspected of being little green men. It wasn't. Probably. **Every texture redrawn.** All 200+ sprites repainted in one consistent chunky pixel style that actually looks like it belongs in Minecraft. Saturn got its rings back, Pluto got its heart, and Arrokoth is officially a snowman. **Dedicated servers work now.** Fixed the "Invalid Player Data" kick when joining a server with the mod installed — sync channels are registered properly on both loaders, and vanilla clients without the mod can join modded servers safely. ⚠️ **Fabric players:** starting with 1.1 the Fabric version requires **Architectury API** (the NeoForge version always did). Add it alongside Fabric API and you're set. *Requires Exposure and Architectury API.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.1

1.1
7 июл. 2026 г.397Minecraft: 1.21.1fabric
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Что нового
### 📖 1.1 — The Cosmic Album **The catalog grew a cover.** The keybind catalog is gone — your collection now lives in the **Cosmic Album**, a craftable item (book + paper + amethyst shard + leather). Right-click to flip through it: every object you've studied in the Photo Analyzer is glued in as a little polaroid with its story. And at the bottom of each page — **Visit on Wikipedia**, because every single object in this mod is real. Yes, even the Red Rectangle. *Especially* the Red Rectangle. **The sky just doubled: 100 new objects, 200 total.** The Tarantula Nebula, the Magellanic Clouds, Hoag's impossible ring galaxy, comet 67P with its rubber-duck silhouette, TON 618 (66 billion Suns of pure nope), the James Webb Space Telescope, and LGM-1 — the first pulsar, briefly suspected of being little green men. It wasn't. Probably. **Every texture redrawn.** All 200+ sprites repainted in one consistent chunky pixel style that actually looks like it belongs in Minecraft. Saturn got its rings back, Pluto got its heart, and Arrokoth is officially a snowman. **Dedicated servers work now.** Fixed the "Invalid Player Data" kick when joining a server with the mod installed — sync channels are registered properly on both loaders, and vanilla clients without the mod can join modded servers safely. ⚠️ **Fabric players:** starting with 1.1 the Fabric version requires **Architectury API** (the NeoForge version always did). Add it alongside Fabric API and you're set. *Requires Exposure and Architectury API.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) [![Discord](https://cdn.modrinth.com/data/cached_images/6ecb579a55958b9272d546755083808ef5170c6c.png)](https://discord.gg/RwYz28Nfs7) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
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Exposure: Space 1.0.15

1.0.15
23 июн. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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some bug fix
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Exposure: Space 1.0.1

1.0.1
21 июн. 2026 г.200Minecraft: 1.21.1neoforge
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Что нового
### 🚀 Now on NeoForge! **Exposure: Space is now available on NeoForge — not just Fabric.** The whole experience comes across: fit a Space Filter and a telescopic lens onto your Exposure camera, frame the night sky, and photograph the 100 cosmic objects scattered across it. Feed your shots to the Photo Analyzer and fill out your personal catalog (default key: `G`). Built as a single multi-loader project, so the Fabric and NeoForge versions now stay in step with every future update. Also includes the latest fix: cosmic objects only appear while you're actually aiming through the camera — never before you raise it. *Requires Exposure and Architectury API.* --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
release

Exposure: Space 1.0.1

1.0.1
18 июн. 2026 г.210Minecraft: 1.21.1fabric
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### 🐛 Bug fix **Cosmic objects no longer appear before you raise the camera.** The first time you held a fully-equipped camera (Space Filter + lens) at night, objects could show up in the sky without looking through the viewfinder. They now appear only while you're aiming through the camera. --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)
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Exposure: Space 1.0.0

1.0.0
10 июн. 2026 г.46Minecraft: 1.21.1fabric
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1.0.0 — "The Big Bang" The first release. Technically everything is a new feature, but here you go: Added The universe. All of it. Well, 100 objects of it — planets, exoplanets, moons, comets, nebulae, galaxies, pulsars, quasars, one very suspicious interstellar cigar ('Oumuamua) and The Great Void, which is nothing, and we still drew a texture for it. 5 tiers of telescopic lenses. The last one is powered by sculk. Do not ask how. The warden doesn't know either. Space Filter — a camera attachment with an entire galaxy trapped in the glass. Legally obtained. Photo Analyzer — an astronomer's desk with a spectrum screen and a Wi-Fi icon. There is no router in Minecraft. It connects anyway. Personal Space Catalog (press G) — now with scrollbars, because 100 objects did not fit. Who could have known. Reward decay — farming Jupiter photos nerfs your loot like 100% → 30% → 9% → dust. Touch grass for 5 in-game days and the universe forgives you. Dark-room printing — the Lightroom now accepts cosmic photos at night. Astronomers everywhere: "finally." Camera Stand support — tripods are no longer decorative. Halley's Comet appears roughly once per 28 in-game nights. See you in 2061. Cosmic Leftover — a creative-only snack that unlocks the entire catalog. Tastes like stardust and cheating. Fixed Nothing. There was nothing before this. That's how time works. Known issues temno still hasn't written a single line of code himself. (This changelog was also written by Claude Fable 5.) --- [![Heart](https://cdn.modrinth.com/data/cached_images/01b5d07c773c80354b005f6ac159c05e8c7c6334.png)](https://modrinth.com/project/exposure-space) [![Ko-fi](https://cdn.modrinth.com/data/cached_images/d23d03da929661e325a009b4a717b78e9ab99cfa.png)](https://ko-fi.com/temno) ![smile](https://cdn.modrinth.com/data/cached_images/2cdfd73fd0a772e604b84b1bfbd08a3c7f478311.png)