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ВЕРСИИ (37)
release
Explosive Enhancement 1.4.2-26.2
1.4.2-26.220 июн. 2026 г.719 тыс.Minecraft: 26.2, 26.3fabric
Что нового
# 26.2 Chaos Cubed Now Supported!

Something something take your chaos to the third level with power! Haha, get it? Because cubed is to the power of three and-
Simple 26.2 port, nothing has been intentionally changed, added, or removed (not even Herobrine was removed this time!). Enjoy!
release
Explosive Enhancement 1.4.2-26.1.1
1.4.2-26.1.14 апр. 2026 г.488,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# 26.1 Tiny Takeover Now Supported!

A mostly simply 26.1 port.
- Added a new "Strict Particle Detection" config option, where, if enabled, only explosions with the vanilla explosion particles will be enhanced. This is disabled by default to maintain previous behaviour, but should hopefully help provide more options for specific situations where explosions may have custom particles(e.g. from datapacks).
- Migrated code to Mojmap.
If you find any issues, feel free to report them on the GitHub. Otherwise, enjoy!
release
Explosive Enhancement 1.4.1-1.21.11
1.4.1-1.21.1125 дек. 2025 г.1,1 млнMinecraft: 1.21.11fabric
Что нового
# Explosive Enhancement 1.4.1
## 1.21.11 Mounts of Mayhem Now Supported!

A simple Minecraft 1.21.11 port. No features have been changed or added.
Enjoy :)
release
Explosive Enhancement 1.4.0-1.21.10
1.4.0-1.21.1029 окт. 2025 г.184,7 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
# Explosive Enhancement 1.4.0!
## The "We're SO Back!" Update!
**Minecraft 1.21.9/10 The Copper Age is now supported!**

_look at this picture I spent 2 hours getting :)_
And guess what? Mojang even had a surprise waiting for us! Explosion powers are synced to the client again, meaning **dynamic explosions on servers are supported again!!!!** _The way I jumped out of my chair when I realized that, oh my goodness!_
I was actually so happy for dynamic explosions being possible again that I rewrote most of the backend of all the particles out of pure joy, mostly cleaning them up and finally taking advantage of custom particle parameters for scaling instead of a particle's velocity.
Anyways, here's the full changelog that I can remember:
- Readded dynamic scaling on servers, now that explosion powers are synced to the client again.
- With that, most config options which were compromises for the loss of dynamic scaling on servers(e.g. options/notes for dynamic explosions on singleplayer, attempt dynamic scaling from knockback, and extra small/big explosion powers) were removed.
- Added a config option to disable the reintroduced vanilla smoke particles, true by default (but does look nice when combined - give it a try!). This means that the "disable vanilla particles" option (which is still true by default) does NOT affect the vanilla smoke particles.
- Rewrote almost every particle's backend to take advantage of particle parameters (instead of velocity for things like scaling), and generally being cleaner and easier to work with.
- Possibly maybe perhaps (I really have no clue) fixed a possible bug with my mixin which accidentally cancelled the remaining client onExplosion method when vanilla particles were disabled instead of just cancelling the addParticle method call. I'm unsure if this actually caused any issues, since (I think) it was at the very end of the method (at least on older versions) but either way it should be better now.
- Added Argentine Spanish (Thanks [Texaliuz!](https://github.com/Superkat32/Explosive-Enhancement/pull/52))
Please report any bugs you find! A lot changed this update, especially with handling config options internally, so there may be some bugs sneaking around!
Beyond that, enjoy!
release
Explosive Enhancement 1.3.2-1.21-1.21.1
1.3.2-1.21-1.21.121 дек. 2024 г.942,3 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 1.3.2 Hotfix 2 electric boogaloo
## On the second day of Christmas, Gradle gave to me: _more broken things!..._
Hopefully fixed the video game from crashing on 1.20.5-1.21.1 because of “no refMaps loaded”, and hopefully fixed the video game from crashing on 1.20-1.20.4 because of a missing shadow on the mixin.
Because of this, "1.20.x" has been split into "1.20-1.20.4" & "1.20.5-1.20.6". This also helps with Java versioning problems I had.
A massive thanks to everyone who has reported issues. If you find any other issues, feel free to report it!
release
Explosive Enhancement 1.3.2-1.20.6
1.3.2-1.20.621 дек. 2024 г.7,5 тыс.Minecraft: 1.20.5, 1.20.6fabric
Что нового
# 1.3.2 Hotfix 2 electric boogaloo
## On the second day of Christmas, Gradle gave to me: _more broken things!..._
Hopefully fixed the video game from crashing on 1.20.5-1.21.1 because of “no refMaps loaded”, and hopefully fixed the video game from crashing on 1.20-1.20.4 because of a missing shadow on the mixin.
Because of this, "1.20.x" has been split into "1.20-1.20.4" & "1.20.5-1.20.6". This also helps with Java versioning problems I had.
A massive thanks to everyone who has reported issues. If you find any other issues, feel free to report it!
release
Explosive Enhancement 1.3.2-1.20-1.20.4
1.3.2-1.20-1.20.421 дек. 2024 г.718,6 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
# 1.3.2 Hotfix 2 electric boogaloo
## On the second day of Christmas, Gradle gave to me: _more broken things!..._
Hopefully fixed the video game from crashing on 1.20.5-1.21.1 because of “no refMaps loaded”, and hopefully fixed the video game from crashing on 1.20-1.20.4 because of a missing shadow on the mixin.
Because of this, "1.20.x" has been split into "1.20-1.20.4" & "1.20.5-1.20.6". This also helps with Java versioning problems I had.
A massive thanks to everyone who has reported issues. If you find any other issues, feel free to report it!
beta
Explosive Enhancement 1.3.1-1.20-1.20.4
1.3.1-1.20.x20 дек. 2024 г.1,3 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
# 1.3.1 Hotfix
## oopsie
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
release
Explosive Enhancement 1.3.1-1.19.4
1.3.1-1.19.420 дек. 2024 г.2,3 тыс.Minecraft: 1.19.4fabric
Что нового
# 1.3.1 Hotfix
## oopsie
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
release
Explosive Enhancement 1.3.1-1.19.3
1.3.1-1.19.320 дек. 2024 г.645Minecraft: 1.19.3fabric
Что нового
# 1.3.1 Hotfix
## oopsie
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
release
Explosive Enhancement 1.3.1-1.19.2
1.3.1-1.19.220 дек. 2024 г.9 тыс.Minecraft: 1.19.2fabric
Что нового
# 1.3.1 Hotfix
## oopsie
Hopefully made it so the video game actually launches on versions using Java 17 (I guess that's sort of important huh?) and made a change to the mixins refmaps thing that might help I have no clue
Note for the 1.20-1.20.4 version: 1.20-1.20.4 is supported, and 1.20.5-1.20.6 will be coming shortly.
release
Explosive Enhancement 1.3.0-1.21.4-1.21.8
1.3.0-1.21.420 дек. 2024 г.985,8 тыс.Minecraft: 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
Что нового
# Explosive Enhancement 1.3.0!
## The "Stonecut Triumph" Update
Explosive Enhancement is finally here for 1.21.2-4! **Some big code changes were made(_especially for multiplayer use_), so please read the TLDR!**
**TLDR:** Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning _I can no longer dynamically scale explosions_ **ON MULTIPLAYER**. This DOES **NOT affect singleplayer**, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
### Rest of changelog:
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
- A new config option allowing you to dynamically scale explosions in singleplayer has been added in response to Minecraft 1.21.2's changes.
- An alternative config option has been added to attempt to dynamically scale explosions based on the knockback done to you using math.
- A new warning message in Explosive Enhancement's config will appear if your particles settings are not set to "all" letting you know that not all particles may be shown(this is the most common issue on GitHub, so a hint to help the user should be nice).
- A new config option allowing you to edit a big/small explosions scale has been added(I think it says "add or remove" but can only add right now - should be changed later) (1.21.2+ only for now, I'll figure out how to handle the naming for other versions later).
- Negative explosions should no longer disconnect you (Thanks [Xylonity](https://github.com/Xylonity)!)
- Small improvements to performance have been made (thanks Xylonity!)
- Spanish translations (Thanks [Xylonity](https://github.com/Xylonity)!)
- Korean translations (Thanks [MTtankkeo](https://github.com/MTtankkeo)!)
- Turkish translations (Thanks [Berkaygk](https://github.com/berkaygk)!)
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
release
Explosive Enhancement 1.3.0-1.21.2-1.21.3
1.3.0-1.21.2-320 дек. 2024 г.13,8 тыс.Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Explosive Enhancement 1.3.0!
## The "Stonecut Triumph" Update
Explosive Enhancement is finally here for 1.21.2-4! **Some big code changes were made(_especially for multiplayer use_), so please read the TLDR!**
**TLDR:** Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning _I can no longer dynamically scale explosions_ **ON MULTIPLAYER**. This DOES **NOT affect singleplayer**, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
### Rest of changelog:
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
- A new config option allowing you to dynamically scale explosions in singleplayer has been added in response to Minecraft 1.21.2's changes.
- An alternative config option has been added to attempt to dynamically scale explosions based on the knockback done to you using math.
- A new warning message in Explosive Enhancement's config will appear if your particles settings are not set to "all" letting you know that not all particles may be shown(this is the most common issue on GitHub, so a hint to help the user should be nice).
- A new config option allowing you to edit a big/small explosions scale has been added(I think it says "add or remove" but can only add right now - should be changed later) (1.21.2+ only for now, I'll figure out how to handle the naming for other versions later).
- Negative explosions should no longer disconnect you (Thanks [Xylonity](https://github.com/Xylonity)!)
- Small improvements to performance have been made (thanks Xylonity!)
- Spanish translations (Thanks [Xylonity](https://github.com/Xylonity)!)
- Korean translations (Thanks [MTtankkeo](https://github.com/MTtankkeo)!)
- Turkish translations (Thanks [Berkaygk](https://github.com/berkaygk)!)
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
beta
Explosive Enhancement 1.3.0-1.21.1
1.3.0-1.21-1.21.120 дек. 2024 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# Explosive Enhancement 1.3.0!
## The "Stonecut Triumph" Update
Explosive Enhancement is finally here for 1.21.2-4! **Some big code changes were made(_especially for multiplayer use_), so please read the TLDR!**
**TLDR:** Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning _I can no longer dynamically scale explosions_ **ON MULTIPLAYER**. This DOES **NOT affect singleplayer**, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
### Rest of changelog:
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
- A new config option allowing you to dynamically scale explosions in singleplayer has been added in response to Minecraft 1.21.2's changes.
- An alternative config option has been added to attempt to dynamically scale explosions based on the knockback done to you using math.
- A new warning message in Explosive Enhancement's config will appear if your particles settings are not set to "all" letting you know that not all particles may be shown(this is the most common issue on GitHub, so a hint to help the user should be nice).
- A new config option allowing you to edit a big/small explosions scale has been added(I think it says "add or remove" but can only add right now - should be changed later) (1.21.2+ only for now, I'll figure out how to handle the naming for other versions later).
- Negative explosions should no longer disconnect you (Thanks [Xylonity](https://github.com/Xylonity)!)
- Small improvements to performance have been made (thanks Xylonity!)
- Spanish translations (Thanks [Xylonity](https://github.com/Xylonity)!)
- Korean translations (Thanks [MTtankkeo](https://github.com/MTtankkeo)!)
- Turkish translations (Thanks [Berkaygk](https://github.com/berkaygk)!)
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
beta
Explosive Enhancement 1.3.0-1.20.x
1.3.0-1.20.x20 дек. 2024 г.426Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
# Explosive Enhancement 1.3.0!
## The "Stonecut Triumph" Update
Explosive Enhancement is finally here for 1.21.2-4! **Some big code changes were made(_especially for multiplayer use_), so please read the TLDR!**
**TLDR:** Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning _I can no longer dynamically scale explosions_ **ON MULTIPLAYER**. This DOES **NOT affect singleplayer**, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
### Rest of changelog:
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
- A new config option allowing you to dynamically scale explosions in singleplayer has been added in response to Minecraft 1.21.2's changes.
- An alternative config option has been added to attempt to dynamically scale explosions based on the knockback done to you using math.
- A new warning message in Explosive Enhancement's config will appear if your particles settings are not set to "all" letting you know that not all particles may be shown(this is the most common issue on GitHub, so a hint to help the user should be nice).
- A new config option allowing you to edit a big/small explosions scale has been added(I think it says "add or remove" but can only add right now - should be changed later) (1.21.2+ only for now, I'll figure out how to handle the naming for other versions later).
- Negative explosions should no longer disconnect you (Thanks [Xylonity](https://github.com/Xylonity)!)
- Small improvements to performance have been made (thanks Xylonity!)
- Spanish translations (Thanks [Xylonity](https://github.com/Xylonity)!)
- Korean translations (Thanks [MTtankkeo](https://github.com/MTtankkeo)!)
- Turkish translations (Thanks [Berkaygk](https://github.com/berkaygk)!)
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
beta
Explosive Enhancement 1.3.0-1.19.4
1.3.0-1.19.420 дек. 2024 г.98Minecraft: 1.19.4fabric
Что нового
# Explosive Enhancement 1.3.0!
## The "Stonecut Triumph" Update
Explosive Enhancement is finally here for 1.21.2-4! **Some big code changes were made(_especially for multiplayer use_), so please read the TLDR!**
**TLDR:** Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning _I can no longer dynamically scale explosions_ **ON MULTIPLAYER**. This DOES **NOT affect singleplayer**, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
### Rest of changelog:
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
- A new config option allowing you to dynamically scale explosions in singleplayer has been added in response to Minecraft 1.21.2's changes.
- An alternative config option has been added to attempt to dynamically scale explosions based on the knockback done to you using math.
- A new warning message in Explosive Enhancement's config will appear if your particles settings are not set to "all" letting you know that not all particles may be shown(this is the most common issue on GitHub, so a hint to help the user should be nice).
- A new config option allowing you to edit a big/small explosions scale has been added(I think it says "add or remove" but can only add right now - should be changed later) (1.21.2+ only for now, I'll figure out how to handle the naming for other versions later).
- Negative explosions should no longer disconnect you (Thanks [Xylonity](https://github.com/Xylonity)!)
- Small improvements to performance have been made (thanks Xylonity!)
- Spanish translations (Thanks [Xylonity](https://github.com/Xylonity)!)
- Korean translations (Thanks [MTtankkeo](https://github.com/MTtankkeo)!)
- Turkish translations (Thanks [Berkaygk](https://github.com/berkaygk)!)
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
beta
Explosive Enhancement 1.3.0-1.19.3
1.3.0-1.19.320 дек. 2024 г.110Minecraft: 1.19.3fabric
Что нового
# Explosive Enhancement 1.3.0!
## The "Stonecut Triumph" Update
Explosive Enhancement is finally here for 1.21.2-4! **Some big code changes were made(_especially for multiplayer use_), so please read the TLDR!**
**TLDR:** Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning _I can no longer dynamically scale explosions_ **ON MULTIPLAYER**. This DOES **NOT affect singleplayer**, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
### Rest of changelog:
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
- A new config option allowing you to dynamically scale explosions in singleplayer has been added in response to Minecraft 1.21.2's changes.
- An alternative config option has been added to attempt to dynamically scale explosions based on the knockback done to you using math.
- A new warning message in Explosive Enhancement's config will appear if your particles settings are not set to "all" letting you know that not all particles may be shown(this is the most common issue on GitHub, so a hint to help the user should be nice).
- A new config option allowing you to edit a big/small explosions scale has been added(I think it says "add or remove" but can only add right now - should be changed later) (1.21.2+ only for now, I'll figure out how to handle the naming for other versions later).
- Negative explosions should no longer disconnect you (Thanks [Xylonity](https://github.com/Xylonity)!)
- Small improvements to performance have been made (thanks Xylonity!)
- Spanish translations (Thanks [Xylonity](https://github.com/Xylonity)!)
- Korean translations (Thanks [MTtankkeo](https://github.com/MTtankkeo)!)
- Turkish translations (Thanks [Berkaygk](https://github.com/berkaygk)!)
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
beta
Explosive Enhancement 1.3.0-1.19.2
1.3.0-1.19.220 дек. 2024 г.132Minecraft: 1.19.2fabric
Что нового
# Explosive Enhancement 1.3.0!
## The "Stonecut Triumph" Update
Explosive Enhancement is finally here for 1.21.2-4! **Some big code changes were made(_especially for multiplayer use_), so please read the TLDR!**
**TLDR:** Minecraft 1.21.2 stopped sending an explosion's power to the client, meaning _I can no longer dynamically scale explosions_ **ON MULTIPLAYER**. This DOES **NOT affect singleplayer**, but for multiplayer, the explosions are now scaled based on the amount of vanilla particles that would have spawned.
It's not perfect, but I won't let the unfortunate change stop us from having fun blowing things up with our friends.
(This change only affects >=1.21.2, lower versions are still okay)
### Rest of changelog:
I'm experimenting with updating Explosive Enhancement's code to use Stonecutter, in theory allowing for easier updating in the future(both to newer Minecraft versions and Explosive Enhancement changes)!
- A new config option allowing you to dynamically scale explosions in singleplayer has been added in response to Minecraft 1.21.2's changes.
- An alternative config option has been added to attempt to dynamically scale explosions based on the knockback done to you using math.
- A new warning message in Explosive Enhancement's config will appear if your particles settings are not set to "all" letting you know that not all particles may be shown(this is the most common issue on GitHub, so a hint to help the user should be nice).
- A new config option allowing you to edit a big/small explosions scale has been added(I think it says "add or remove" but can only add right now - should be changed later) (1.21.2+ only for now, I'll figure out how to handle the naming for other versions later).
- Negative explosions should no longer disconnect you (Thanks [Xylonity](https://github.com/Xylonity)!)
- Small improvements to performance have been made (thanks Xylonity!)
- Spanish translations (Thanks [Xylonity](https://github.com/Xylonity)!)
- Korean translations (Thanks [MTtankkeo](https://github.com/MTtankkeo)!)
- Turkish translations (Thanks [Berkaygk](https://github.com/berkaygk)!)
This update was really difficult to make, not only because of the technical challenges of implementing Stonecutter, but also because of the 1.21.2 change messing with the mod. It was not an easy decision to make the weird system to bypass the changes on singleplayer, as I wanted to keep parity no matter where you use the mod, but this is ultimately one of the consequences of being client-side only.
I am considering making the mod work on servers as well to bypass this (if it’s installed there), but I didn’t want to do that update because I wanted to spend more time thinking about it.
Beyond that, please report any issues you find and have fun!
release
Explosive Enhancement 1.2.3
1.2.3-1.21.013 июн. 2024 г.423 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 1.2.3 Changelog
## 1.21 Tricky Trials Now Supported!
- Minecraft Tricky Trials 1.21 is now supported!
- [Simplified Chinese](https://github.com/Superkat32/Explosive-Enhancement/pull/30) is now supported! (Thanks [Chiloven945](https://github.com/Chiloven945)!)
- [Mexican Spanish](https://github.com/Superkat32/Explosive-Enhancement/pull/31) is now supported! (Thanks [TheLegendofSaram](https://github.com/TheLegendofSaram)!)
- If the "Debug Logs" option is enabled, it now prints a warning if Minecraft's particle settings are set to Decreased or Minimal, alerting the user that particles may not be shown.
I do plan on backporting this update to older versions at some point in time. In the meantime however, enjoy!
release
Explosive Enhancement 1.2.2
1.2.2-1.20.x19 окт. 2023 г.1,2 млнMinecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
# 1.2.2 Changelog
## The Emissive Enhancement Update
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
release
Explosive Enhancement 1.2.2
1.2.2-1.19.419 окт. 2023 г.4,8 тыс.Minecraft: 1.19.4fabric
Что нового
# 1.2.2 Changelog
## The Emissive Enhancement Update
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
release
Explosive Enhancement 1.2.2
1.2.2-1.19.319 окт. 2023 г.3 тыс.Minecraft: 1.19.3fabric
Что нового
# 1.2.2 Changelog
## The Emissive Enhancement Update
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
release
Explosive Enhancement 1.2.2
1.2.2-1.19.219 окт. 2023 г.93 тыс.Minecraft: 1.19.2fabric
Что нового
# 1.2.2 Changelog
## The Emissive Enhancement Update
Made the explosions optionally emissive(enabled by default). This allows the explosions to be lit up in darker areas, and even has some bonus effects when using shaders(depending on the shader pack, sorta an accidental feature honestly but I like it). The smoke particles fade from completely emissive to the correct light level based on how long it has been since the explosion.
If you find any issues, please report them on Explosive Enhancement's GitHub! Enjoy!
release
Explosive Enhancement 1.2.1
1.2.1-1.20.x2 сент. 2023 г.40,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2fabric
Что нового
# 1.2.1 Changelog
## The Compatibility Update
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
release
Explosive Enhancement 1.2.1
1.2.1-1.19.42 сент. 2023 г.503Minecraft: 1.19.4fabric
Что нового
# 1.2.1 Changelog
## The Compatibility Update
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
release
Explosive Enhancement 1.2.1
1.2.1-1.19.32 сент. 2023 г.239Minecraft: 1.19.3fabric
Что нового
# 1.2.1 Changelog
## The Compatibility Update
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
release
Explosive Enhancement 1.2.1
1.2.1-1.19.22 сент. 2023 г.184,3 тыс.Minecraft: 1.19.2fabric
Что нового
# 1.2.1 Changelog
## The Compatibility Update
Added a simple API for spawning the explosion effect! This API can be used by anyone in their own mods to spawn the enhanced explosion particles. You can see how to use it on Explosive Enhancement's wiki.
YetAnotherConfigLib is now optional(but still recommended).
The config's code has been revamped, allowing for pretty printing. If you experience any issues with your config, please submit an issue on Explosive Enhancement's GitHub.
Added a config option to render the particles from further away(which has the side effect of also rendering on lower particle settings)
Bigger explosions have a slightly slower animation.
Removed the @Redirect in favor of an @Inject and cancel in the main mixin.
If you experience any issues, please submit an issue report.
release
Explosive Enhancement 1.2.0
1.2.0-1.20.x24 июл. 2023 г.13,6 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
# 1.2.0 Changelog
## The Super Sized Update
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
release
Explosive Enhancement 1.2.0
1.2.0-1.19.424 июл. 2023 г.360Minecraft: 1.19.4fabric
Что нового
# 1.2.0 Changelog
## The Super Sized Update
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
release
Explosive Enhancement 1.2.0
1.2.0-1.19.324 июл. 2023 г.198Minecraft: 1.19.3fabric
Что нового
# 1.2.0 Changelog
## The Super Sized Update
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
release
Explosive Enhancement 1.2.0
1.2.0-1.19.224 июл. 2023 г.3,2 тыс.Minecraft: 1.19.2fabric
Что нового
# 1.2.0 Changelog
## The Super Sized Update
Added dynamic explosion sizes! Depending on the explosion's power, the particle effects will dynamically change size accordingly. The effect can be toggled for both normal explosions and underwater explosions separately.
The sparks size and opacity sliders will now be greyed out if the sparks particle is disabled.
Rearranged the config slightly.
Fixed a bug where the default explosion/mod being disabled would sometimes show a particle emitter, instead of a single particle for low powered explosions.
release
Explosive Enhancement 1.1.0
1.1.0-1.20.x20 июн. 2023 г.4,3 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
# Explosive Enhancement for 1.20
## New Version, Updated Config Style, Same Mod!
Explosive Enhancement is now available for Minecraft versions 1.20.0 & 1.20.1, using the same file!!
Now requires YACL v3.
Made some of the config tooltips more helpful. Images/gifs will probably come in the next update.
I will attempt to continue support for 1.19.2-1.20.1.
release
Explosive Enhancement 1.1.0
1.1.0-1.19.422 мая 2023 г.1,1 тыс.Minecraft: 1.19.4fabric
Что нового
# 1.1.0 Changelog
## The Bubble Blast Update
Added a special underwater explosion effect whenever an explosion occurs underwater. This effect includes bubbles, shockwaves, and underwater blastwaves!
Added sparks particle, a new particle to help add some power to the explosion. Also applies to the underwater explosion(disabled by default). You can configure the size and opacity of the sparks particle.
Overhauled the names of all the particles. These new names are much more descriptive of the particle.
Changed config library from MidnightLib to YACL(YetAnotherConfigLib).
Fixed a bug where the mod's source would lead to the Fabric Example mod instead of the actual mod's GitHub repo.
release
Explosive Enhancement 1.1.0
1.1.0-1.19.322 мая 2023 г.314Minecraft: 1.19.3fabric
Что нового
# 1.1.0 Changelog
## The Bubble Blast Update
Added a special underwater explosion effect whenever an explosion occurs underwater. This effect includes bubbles, shockwaves, and underwater blastwaves!
Added sparks particle, a new particle to help add some power to the explosion. Also applies to the underwater explosion(disabled by default). You can configure the size and opacity of the sparks particle.
Overhauled the names of all the particles. These new names are much more descriptive of the particle.
Changed config library from MidnightLib to YACL(YetAnotherConfigLib).
Fixed a bug where the mod's source would lead to the Fabric Example mod instead of the actual mod's GitHub repo.
release
Explosive Enhancement 1.1.0
1.1.0-1.19.222 мая 2023 г.6,7 тыс.Minecraft: 1.19.2fabric
Что нового
# 1.1.0 Changelog
## The Bubble Blast Update
Added a special underwater explosion effect whenever an explosion occurs underwater. This effect includes bubbles, shockwaves, and underwater blastwaves!
Added sparks particle, a new particle to help add some power to the explosion. Also applies to the underwater explosion(disabled by default). You can configure the size and opacity of the sparks particle.
Overhauled the names of all the particles. These new names are much more descriptive of the particle.
Changed config library from MidnightLib to YACL(YetAnotherConfigLib).
Fixed a bug where the mod's source would lead to the Fabric Example mod instead of the actual mod's GitHub repo.
release
Explosive Enhancement 1.0.1-1.19.2
1.0.1-1.19.28 янв. 2023 г.3,1 тыс.Minecraft: 1.19.2fabric
Что нового
Backport of Explosive Enhancement for Minecraft 1.19.2, plus a fix for the in-game link to the source of the project if you happen to be using Mod Menu leading to the Fabric Example Mod instead of the actual source of this project. The issue is still in the 1.19.3 version of the mod, however, and will be fixed in the next update, whenever it comes out.
release
Explosive Enhancement 1.0.1-1.19.3
1.0.1-1.19.31 янв. 2023 г.1,6 тыс.Minecraft: 1.19.3fabric
Что нового
Initial Release + typo fix + fixing config option!