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ВЕРСИИ (2)
release
ExplosionController v1.0.0.2
1.0.0.216 нояб. 2025 г.491Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1paper, spigot
Что нового
v1.0.0.2
Full rewrite of explosion event handling.
Added support for ALL major explosion types:
Creeper
TNT
TNT Minecart
End Crystal
Bed (Nether/End)
Respawn Anchor
Wither explosion
Wither skull projectile
Fireball / Ghast fireball
Block-based explosions (e.g., Anvil)
Added BlockDamage and PlayerDamage toggles for each explosion type individually.
Added compatibility fixes for Paper 1.21.x explosion API.
Improved internal configuration storage (YAML auto-save).
Major fix: explosions should now still visually explode, but respect disabled block/player damage reliably on all types.
Added improved command system with argument validation.
Added /exco info <type> <world>
Added /exco enable|disable <type> <world> <damageType>
release
ExplosionController v1.0.0.1
1.0.0.113 нояб. 2025 г.38Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10paper
Что нового
/explosioncontroller <enable|disable> <type> <world> <blockdamage|playerdamage>
/exco <enable|disable> <type> <world> <blockdamage|playerdamage>
Parameters:
<enable|disable> – enable or disable the explosion effect
<type> – explosion type (TNT, CREEPER, ENDER_CRYSTAL, MINECART_TNT)
<world> – world name (e.g., world, world_nether, world_the_end) or every_world for global settings
<blockdamage|playerdamage> – whether the explosion damages blocks or players
Examples:
/exco disable tnt world blockdamage → prevent TNT from breaking blocks in world
/exco enable creeper every_world playerdamage → allow creeper to damage players everywhere
Notes:
Tab-completion works for all arguments, making commands easy to type
Only OPs or users with explosioncontroller.* permission can use the commands
Changes take effect immediately; no server reload is required
Config is saved automatically in config.yml
Advanced Usage:
Edit config.yml manually for permanent world-specific or global settings
Add new explosion types by using the exact EntityType name