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ExecutableItems

Custom Items, ExecutableItems plugin allows you to fully customize every aspect of your items, and adding unique activators on your items !

151,8 тыс.126обновлён 20 окт. 2026 г.
СнаряжениеМеханики игрыУтилиты

Описание

It requires SCore to work : SCore

Premium version : Click here

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What is ExecutableItems ?

Our powerful plugin allows you to fully customize every aspect of your items, and adding unique activators on your items ! With ExecutableItems, the possibilities are truly endless. Dive into a realm where MMO/RPG ambiance meets boundless possibilities. With ExecutableItems, you hold the reins - craft and control your custom items precisely the way you envision.

Over 120 items are included by default - and the creation process is extremely easy to understand. Particularly in our experienced in-game editor. (start to create with /ei editor)

100+ default items Powerful in-game editor

Customize every settings of your items

ExecutableItems is a plugin that offers the best customization, the amount of settings you can edit is very wide. And we work hard to keep the plugin optimized for large servers. It's a work that started 3 years ago so we have a large background of feedback, and we added a lot of custom cool item settings during this time. (wiki)

Basic settings
  • Dynamic Name
  • Dynamic Lore
  • Enchants
  • Attributes
  • Potion effects
  • Glow
  • Glow Drop with colors (Premium only)
  • Title Drop
  • Custom textures (Premium only)
  • NBT tags (Premium only)
  • Armor trims
  • Armor leather color
  • Keep item on death (soulbound)
  • Durability
  • Unbreakable
  • Custom Usage
  • Custom Usage per day
  • Custom Variables
  • Automatic item update
  • Give item first join
  • Lock in inventory
  • Disable Stack
  • Disable drop
  • Owner only usage
  • Hiders:
  • Hide potion effects
  • Hide attributes
  • Hide enchantments
  • Hide dye
  • Hide banner tags
  • Restrictions:
  • Cancel item drop
  • Cancel item placement
  • Cancel tool interactions
  • Cancel consuption
  • Cancel craft
  • Cancel deposition in chest / furnace / stone cutter / grindstone / item frame / smithing table / brewinfg / beacon / cartography / composter / dispenser / dropper / hopper / lectern / loom
  • Cancel enchant / anvil
  • Cancel merchant
  • Cancel horse
  • Cancel item burn
  • Cancel item delete by cactus
  • Cancel item delete by lightning

Ckick here to purchase

Endless possibilities

Automatic Item Updates

If you want to nerf an item that is becoming overpowered, or just edit the design, you can use the auto-updater. Like that everyone play the same game !

Very easy to use & fully documented

We have optimized the processes to make the configuration very simple but with the ability to do complex things. And you will be able to find a large documentation in our wiki ! You'll be amazed compared to other plugins!

Realms, The next-generation of game hosting, where cutting-edge technology meets unparalleled performance. Dive into a realm where latency is a myth, up-time is the gold standard, and seamless integration is a given.

More than 20 Triggers / Activators (100+ in the Premium)

Unleash your creativity with the activators of ExecutableItems. With this unique feature of EI you will be able to execute everything in almost every situation ! In addition we continuously add optimized new activators to serve your needs. With these activators you can render your items dynamic and add all abilities you want ! (wiki)

Triggers / Activators

Only BOLD are in the Free version

  • PLAYER_ENABLE_FLY : Activates when the player starts and stops flying.
  • PLAYER_ENABLE_SNEAK : Activates when the player starts sneaking.
  • PLAYER_ENABLE_SPRINT : Activates when the player starts sprinting.
  • PLAYER_ALL_CLICK : Activates when the player left-clicks or right-clicks the item.
  • PLAYER_BED_ENTER : Activates when the player right-clicks a bed.
  • PLAYER_BED_LEAVE : Activates when the player leaves the bed.
  • PLAYER_BEFORE_DEATH : Saves the player from certain death and activates.
  • PLAYER_BLOCK_BREAK : Activates when the player mines/breaks a block.
  • PLAYER_BLOCK_PLACE : Activates when the player places a block.
  • PLAYER_CHANGE_WORLD : Activates when the player moves to a different world.
  • PLAYER_CLICK_ON_ENTITY : Activates when the player click on an entity.
  • PLAYER_CLICK_ON_PLAYER : Activates when the player click on a player.
  • PLAYER_CONNECTION : Activates when the player log into the server. (Does not activate when you log out)
  • PLAYER_CONSUME : Activates when the player successfully eat/consume the item.
  • PLAYER_CUSTOM_LAUNCH : Activates when the player launch a projectile with the commands: LAUNCH, LOCATEDLAUNCH and LAUNCHENTITY.
  • PLAYER_DEATH : Activates when the player dies.
  • PLAYER_DISCONNECTION : Activates when the player logs out from the server.
  • PLAYER_DESACTIVE_SNEAK : Activates when the player stops from sneaking.
  • PLAYER_DESACTIVE_SPRINT : Activates when the player stops from sprinting
  • PLAYER_DESELECT_THE_EI : Activates if you deselect the EI item in the hotbar.
  • PLAYER_DISMOUNT : Activates when the player steps out from riding an entity.
  • PLAYER_DROP_ITEM : Activates when the player drops an item.
  • PLAYER_DROP_THE_EI : Activates when the player drops the EI item.
  • PLAYER_EDIT_BOOK : Activates when the player made changes to the book and quill and pressed done or sign the book.
  • PLAYER_EI_BREAK : Activates when the player breaks the ExecutableItem.
  • PLAYER_EQUIP_THE_EI : Activates if you put the armorpiece in the armor slot.
  • PLAYER_ENTER_IN_HIS_PLOT : Activates if you enter a plot from the PlotSquared plugin.
  • PLAYER_ENTER_IN_HIS_LAND : Activates if you enter in your land or a land where you are trusted
  • EI_ENTER_IN_THE_PLAYER_INVENTORY : Activates when the item enters to the player's inventory.
  • PLAYER_FERTILIZE_BLOCK : Activates if the player fertilizes blocks with bone meal.
  • PLAYER_FILL_BUCKET : Activates when the player attempts to pickup water or lava with a bucket.
  • PLAYER_FISH_BLOCK : Activates when the player right-click the fishing rod when the fishing rod bobber is on a block.
  • PLAYER_FISH_ENTITY : Activates when the player right-click the fishing rod when the fishing rod bobber catches an entity.
  • PLAYER_FISH_FISH : Activates when the player right-click the fishing rod when the fishing rod bobber catches something.
  • PLAYER_FISH_NOTHING : Activates when the player fishes nothing.
  • PLAYER_FISH_PLAYER : Activates when the player right-click the fishing rod when the fishing rod bobber catches a player.
  • PLAYER_HIT_PLAYER : Activates when the player hits a player
  • PLAYER_HIT_ENTITY : Activates when the player hits an entity
  • PLAYER_ITEM_BREAK : Activates when the player breaks the item by making it loose all its durability.
  • PLAYER_JUMP : Activates when the player jumps.
  • PLAYER_KILL_ENTITY : Activates when the player kills an entity.
  • PLAYER_KILL_PLAYER : Activates when the player kills a player.
  • PLAYER_LAUNCH_PROJECTILE: Activates when the player shoots a projectile.
  • PLAYER_LEAVE_HIS_PLOT : Activates if you leave a plot from the PlotSquared plugin.
  • PLAYER_LEAVE_HIS_LAND : Activates if you leave your land or a land where you are trusted
  • EI_LEAVE_THE_PLAYER_INVENTORY : Activates when the item leaves the player's inventory. ( Require ProtocolLib to make this activator works properly )
  • PLAYER_LEFT_CLICK : Activates when the player left-clicks the item.
  • PLAYER_PICKUP_THE_EI : Activates when the player pick ups the ExecutableItem.
  • **PLAYER_PORTAL: Activates when the player uses a portal
  • PLAYER_REGAIN_HEALTH: Activates when the player regains health
  • PLAYER_RIPTIDE: Activates when the player riptides
  • PLAYER_SPAWN_CHANGE: Activates when the player changes their spawn**
  • PLAYER_WALK : Activates when the player walks.
  • PLAYER_WRITE_COMMAND : Activates when the player enters commands.
  • PLAYER_RECEIVE_HIT_BY_ENTITY : Activates when you get hit by anything from an entity.
  • PLAYER_RECEIVE_HIT_BY_PLAYER : Activates when you get hit by anything from a player.
  • PLAYER_RECEIVE_HIT_GLOBAL : Activates when you get hit by anything.
  • PLAYER_RESPAWN : Activates when the player re-spawns.
  • PLAYER_RIGHT_CLICK : Activates when the player right-clicks the item.
  • PLAYER_SHEAR_ENTITY : Activates when the player shears an entity.
  • PLAYER_SELECT_THE_EI : Activates when the player selects the EI item in the hotbar.
  • PLAYER_TARGETED_BY_AN_ENTITY : Activates when an entity targets the player.
  • PLAYER_TRAMPLE_CROP : Activates when the player tramples a crop.
  • PLAYER_UNEQUIP_THE_EI : Activates if you unequip the EI.
  • PROJECTILE_ENTER_LIQUID : Activates if the launched projectile enters and stays long enough in water
  • PROJECTILE_HIT_BLOCK : Activates when the projectile of the player hits a block.
  • PROJECTILE_HIT_ENTITY : Activates when the projectile of the player hits an entity.
  • PROJECTILE_HIT_PLAYER : Activates when the projectile of the player hits a player.
  • INVENTORY_CLICK : Activates when the player clicks the item in its inventory.
  • LOOP : Activates in repeat as long as the item is in the player's inventor
  • ... Continuously in development

Community

Custom requirements

With the plugin you can add all requirements you want to for your activators, some are already implemented to make your life simple ! (Money, Mana, Experience, Items) But you can easily add your custom requirements since it supports the placeholders from the other plugins ! (wiki)

Custom conditions and custom commands

There is no part we forget ! In these activators you will be able to check and run everything. We worked hard on a custom library SCore that offers more than 100 custom conditions and more than 100 custom commands. (wiki)

Cooldowns

You can add cooldwns on your items & activators, but not a simple cooldown ! A cooldown with many features : custom time in sec or ticks, custom cooldown message, pause cooldown when the player disconnect, pause coolodwn depending on the placeholders of the player, you can also add global cooldown for all players.

Possibilities and Examples

Unleash your creativity with ExecutableItems ! While the possibilities for custom items are infinite, we've created a list of items to demonstrate the powerful potential of this plugin. We also recreated many items of the most popular MMO games and servers. Here are some examples (non-exhaustive list, join the discord with your ideas and we will help you to create it !) (wiki) :

Example

It includes Premium examples so all of them are not fully compatible with the free version

  • Trench Tools that respects protected regions
    
  • Veinminer Pickaxes
    
  • Gun Items with Cooldown
    
  • Sponge for Water and Lava
    
  • Grappling Hooks
    
  • Explosive Bows
    
  • Infinite Blocks
    
  • Infinite Water & Lava
    
  • Morph Tools
    
  • AoE Damage / Effect Sword
    
  • Rainbow Helmet
    
  • Particle Cosmetics
    
  • Automatic Primed TNT
    
  • Item Converter
    
  • Custom Totem of Undying
    
  • Armorsets from 1pc to 4pc bonus
    
  • Bow Modifiers that does cool stuff when it lands on a target
    
  • Recall Item that teleports you back to where you died
    
  • Click combos where you have to press Left+Left+Right for example to activate the activator
    
  • Auto Crafter / Auto Compactor
    
  • Whitelisting / Blacklisting blocks that your custom pickaxe can break
    
  • Crossbows that does not need to be reloaded to shoot
    
  • Items that requires fuel
    
  • Projectile Rain
    
  • Armor that can help you dodge enemy hits
    
  • Items that needs to be charged to activate it's attack skill
    
  • Items that shoots arrows that pushes back players and mobs away from that spot
    
  • Elytra with particles while flying
    
  • Block Placement tool that helps builders place more than one block at a time
    
  • Custom conditions whether particles would appear when you have yet to hit something for a period of time
    
  • Items that allows you to deal plunge damage, dash through enemies and deal damage
    
  • Items that have 5 abilities at once
    
  • Mid-Air Jump, Double Jump, Triple Jump and more
    
  • Portable Beacon that you can change primary buffs and use secondary buffs
    
  • Assign a Sign to display your coordinates in real time
    
  • Pull target mobs towards you
    
  • Items that allows you to teleport forward or backward
    
  • Items that helps you replant the crops you broke
    
  • Items that increases damage depending on how many
    
  •     times you damaged your target
    
  •     times you got damaged
    
  •     enemies in a given radius
    
  • Items that when thrown into the ground, all nearby players loose all of their effects
    
  • Bone Meal that instantly grows crops
    
  • Items that detects player movement
    
  • Items that automatically smelts the block they break and specify which ones are going to be smelt
    
  • Items that damages attackers or give effects to attackers
    
  • Items that damages targets overtime
    
  • Items that when thrown, it will break an area of blocks and you can specify which blocks gets destroyed
    
  • Items that pulls nearby mobs in a spot and pushes them away in a direction
    
  • Items that allows you to leap and deal area damage upon landing
    
  • Items that allows you to dash through targets
    
  • Items that allows you to have 2 attack forms and toggle the 1st and 2nd attack form
    
  • Items that allows you to stop projectile movements while sneaking
    
  • Items that allows you to toss your enemies upwards and damage them midair by dashing forwards or backwards
    
  • Items that allows you to save coordinates into an item and strike lightning in that location
    
  • Items that can transform areas from one block to another
    
  • Items that shoot projectiles that can do area damage explosion and an after effect
    
  • Boots that spawns rainbow particles on your feet
    
  • Custom fishing rods with specific bonus loot
    
  • Wands that spawn bats on nearby targets and right click to harvest specific bats for hp
    
  • Integration of other plugins such as MMOItems and have those custom items plugins run ExecutableItems activators
    
  • Projectiles that pushes away mobs or pulls mobs towards to the location the projectile landed at
    
  • Guns with customized recoils
    
  • Projectiles that can shoot more than one type of bullet and assign specific effects for each bullet type
    
  • Items that allows you to maneuver through solid blocks
    
  • Items that allows you to temporarily transform one area into a specific block and revert back to its original state after some time
    
  • Tools that counts how many blocks you broke
    
  • Swords that counts how many entities you killed (global or specifically)
    
  • Weapons that increases damage for every 5 kills
    
  • Boots that prevent you from taking specific damage like "No-Fall Damage Boots"
    
  • Items with different behaviors based on your biome
    
  • Weapons that summons tridents from above and flies to your direction and explodes when it lands onto something
    
  • Shields that allows you to take no damage while being able to do no damage
    
  • Potions that when thrown, can clear effects of affected targets in an area
    
  • Weapons that deals more damage depending on your distance towards your target
    

Tornado BladeCustom Crates / vouchers / Tickets Custom ProjectilesCustom breaking Weapons / Armors

  • Many Plugins suported
  • Head plugins : HeadDB, Head Database
  • Claim & Protections plugins : WorldGuard, Lands, IridiumSkyblock, SuperiorSkyblock2, GriefPrevention, GriefDefender, Residence, PlotSquared, Towny, Terra, ...
  • Mana Plugins: Aurelium Skills, EcoSkills, MMOCore
  • Items Plugins: Oraxen, ItemsAdder, ..
  • Enchants plugins All should be compatible but here are small list: AdvancedEchanments, Enchants Squared, ExcellentEnchants, Eco Enchants ..
  • Custom Drop plugins: MythicMobs, LevelledMobs, RoseLoots, Wildstacker, ..
  • Shop Plugins: ShopGui+, ShopKeepers, Tradesplus ...
  • Custom craft plugins : ExecutableCrafting in dev .. and the other also

Последние версии

Все версии →
release

7.26.10.20

7.26.10.20
20 окт. 2026 г.1,7 тыс.Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Что нового
**Fixes** - **ExecutableItems**: an ExecutableItem whose name is longer than 50 characters no longer loses its name in an anvil. The anvil's name field holds 50 characters, so for a longer name the game sends no name at all, and the server removed it on a simple enchant or repair. `keepNameInAnvil` now keeps the name and its colors or gradient whatever its length. Typing a new name or clearing the field still works like vanilla. Thanks to **drfrostx**. **New** - **SCore**: option `beforeDeathIgnoreCancelledDamage` in `config.yml` (default `false`, nothing changes). Set it to `true` to check `PLAYER_BEFORE_DEATH` and `ENTITY_BEFORE_DEATH` after the other plugins, and never for a damage that one of them cancelled. A totem item is then no longer used by a hit that an ExecutableEvents event capped or cancelled, whatever the order the plugins were loaded in. Thanks to **oztinato**. `beforeDeathIgnoreCancelledDamage` defaults to `false`, so your configs are unchanged. If something looks wrong after updating, open a post in the bug channel.
release

7.26.10.17

7.26.10.17
17 окт. 2026 г.1,3 тыс.Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Что нового
**Fixes** - **SCore**: `EQUIPMENT_VISUAL_REPLACE` and `EQUIPMENT_VISUAL_CANCEL` no longer flood the server with packets. A long REPLACE sent the equipment packet to every online player on every tick, and CANCEL sent thousands of packets at once: everyone's ping went up and players could be kicked. Each entity and slot now has a single visual, sent once to the players who see the entity. CANCEL sends one reset and now also works on mobs, and a second REPLACE replaces the first one instead of stacking. The command syntax doesn't change. Thanks to **darkchroma**. - **SCore**: fixed a dupe. With `smelt:true` (`VEIN_BREAKER`, `MINEINCUBE`, `MINEINSPHERE`, `INLINE_MINEINCUBE`) and with `SMELT`, a block whose break was cancelled (protected region, activator with `cancelEvent`...) stayed in place but still dropped its smelted item. Nothing drops anymore when the break is refused, and `FARMINCUBE` no longer replants a crop it could not break. - **SCore**: delayed commands survive a restart again. Since Minecraft 1.21.3, the `DELAY` commands of ExecutableBlocks could not be saved when the server stopped, so a block that a `DELAY` had to put back never came back after a restart. They are now saved and resume after the restart, and the time left keeps running while the server is off. `[<OFFLINE>]` commands run without waiting for their player to join. Thanks to **cyclexterminated**. - **SCore**: blocks broken by commands can no longer start an endless chain that froze the server. With `score run-block-command ... BREAK` in a `PLAYER_BLOCK_BREAK` activator (a pickaxe that mines in a + shape), each broken block ran the activator again and broke its neighbours, until the watchdog stopped the server. A block is now broken once per chain, and a chain that goes past 64 levels or 512 blocks stops with one warning in the console. Normal uses don't change: a tree felled log by log stays far below these limits. Thanks to **espadons**. - **SCore**: `ifHasEnchant` and `ifHasNotEnchant` keep every level you write for the same enchantment: with `LOYALTY:1`, `LOYALTY:2`, `LOYALTY:3`, only the last one counted. An enchantment written without a level (`LOYALTY`) now means any level; it used to be skipped without a word. Thanks to **lxstradiance**. - **ExecutableItems**: an activator with `VEIN_BREAKER`, `MINEINCUBE`, `FARMINCUBE` or `SMELT` now behaves the same right after the editor and after a reload or a restart. Before, the blocks of the vein could get `desactiveDrops` and `DROP_ITEM` right after editing, then lose them after `/ei reload`. To make the blocks broken by the command run the activator, use the new `runActivatorOnBlocks:true` (see below). Thanks to **CRY0G3N_**. - **ExecutableItems, ExecutableBlocks, ExecutableEvents, MyFurniture**: no more "out of date" message when your version is newer than the one Spigot shows. The message only appears when a newer version is published. Thanks to **officialbasic**. - **SCore**: in the item editor, the message shown when no item is set now explains that the item is read from your cursor, not from your hand. Thanks to **grim**. **Performance** - **SCore, ExecutableItems**: a pickaxe that mines with chains of `score run-block-command ... BREAK` (a + shape pickaxe, for example) now costs about 3 times less server time per hit underground, and 5 times less in the open. Commands no longer try to break empty air blocks, which ran the activators again for nothing, and every ExecutableItems activation skips work it used to throw away (conditions that are not set, colors already converted, the lookup of command names). Thanks to **espadons**. **New** - **ExecutableItems**: setting `runActivatorOnBlocks:true` on `VEIN_BREAKER`, `MINEINCUBE` and `FARMINCUBE` (off by default). The blocks broken by the command also run the activator that launched it: conditions, `desactiveDrops`, `cancelEvent`, the other commands, `usageModification`, variables. Cooldowns and uses are checked and taken only on the block you broke, so a cooldown doesn't stop the vein. `triggerEvent:true`, which old editor templates wrote, does nothing and still does nothing. Thanks to **CRY0G3N_**. - **SCore**: `DRAININCUBE` gets `waterlogged:true` (off by default). It also dries the waterlogged blocks of the cube (slabs, stairs...) and removes the water plants a sponge removes (kelp, seagrass, bubble columns). Minecraft 1.13+. Thanks to **daphsquid**. - **ExecutableItems, MyFurniture**: option `texturesPackRequired` in `config.yml` (default `true`, nothing changes). Set it to `false` to propose the textures pack without forcing it: players can decline it and still play. It applies to the next joins after `/ei reload` or `/mf reload`. Thanks to **skinnylxgxnd**. - **SCore, MyFurniture**: `AROUND` and `MOB_AROUND` now work in the commands of furniture, so a furniture can have an aura (effects on the players or the mobs around it). - **ExecutableCrafting**: the console says at startup when `accurateRecipeBook` is enabled, and the `[EC debug]` line shows the recipe book state of the matched recipe (craftable, not craftable, not tracked, option off). Thanks to **grim**. - **SCore**: option `breakChains` in `config.yml` (default `true`, nothing changes). Set it to `false` to stop the chains of blocks broken by commands: a block broken by a command then never makes the activators break other blocks by command. A + shape pickaxe mines its own 5 blocks only, and a tree felled log by log with `score run-block-command` stops at its second log. The line is not added to existing configs: write `breakChains: false` yourself. Thanks to **espadons**. Every new setting keeps the current behaviour by default (`texturesPackRequired` and `breakChains` default to `true`), so your configs are unchanged. If something looks wrong after updating, open a post in the bug channel.
release

7.26.10.15

7.26.10.15
15 окт. 2026 г.1,2 тыс.Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Что нового
**Fixes** - **ExecutableCrafting**: recipes that use Nexo items as ingredients craft again. By default Nexo empties the result of other plugins' recipes that contain its items; EC now gives its result back, with the recipe conditions still checked. Thanks to **grim**. - **SCore**: picking up an ExecutableItem with an incompatible CoreProtect version could give the item twice (a copy stayed on the ground). CoreProtect logging can no longer interrupt a pickup. If your CoreProtect isn't compatible, its pickup logging turns off with a single console warning. Thanks to **wassabi**. - **SCore**: `silenceOutput: true` hides the feedback of `/attribute` again ("The base value for attribute ... set to ..."), for example in a LOOP activator. Thanks to **theserversowner**. - **SCore**: on LIST variables, `set` followed by `list-add` no longer throws an error, and the added value is kept. - **MyFurniture**: on a fresh install with a furniture pack already in place, the first start no longer creates duplicate furniture configs, and keeps the pack's ExecutableItems (name, lore, restrictions). **New** - **ExecutableCrafting**: option `accurateRecipeBook` in `config.yml` (off by default). The vanilla recipe book only compares item types and ignores enchanted or renamed items, so EC recipes with custom ingredients showed the wrong state: "craftable" with a plain item, "uncraftable" with the real one. With `accurateRecipeBook: true`, EC checks each player's real items: a recipe shows as craftable only when the player has the right ones, including enchanted, renamed and Nexo items, and the book updates live. This is unique to ExecutableCrafting: no other crafting plugin fixes the vanilla recipe book this way. Requires Paper 1.21.2 or newer. To turn it on, set `accurateRecipeBook: true` on the line EC adds at the end of the file, then run `/ec reload`. Thanks to **grim**. The only new setting is `accurateRecipeBook`, and it is off by default; your configs are otherwise unchanged. If something looks wrong after updating, open a post in the bug channel.
release

7.26.10.10

7.26.10.10
10 окт. 2026 г.2,4 тыс.Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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**Fixes** - **SCore**: block conditions written as a plain list (`ifIsInTheBlock: [COBWEB]`, the format used before August 2025) are read again. They were ignored, so the condition was always true. - **SCore**: `/score variables set-default` now writes the new default value to the variable file. It came back after a reload. - **SCore**: in `IF ... AROUND ... CONDITIONS(...)`, the conditions now belong to AROUND and are checked for each player around. - **SCore**: nested placeholders in brackets work inside SCore placeholders, e.g. `%score_variables_list_{score_variables_index_int}%`. - **SCore**: a `SCORE:LIST` custom entity list entered in the editor works right away, without a reload or console errors. - **SCore**: the DNA particle animation stops when its target is gone instead of spamming errors (Folia). - **ExecutableBlocks**: PLAYER_BREAK_BLOCK_ABOVE_THE_EB / UNDER_THE_EB now also run when the broken block is itself an ExecutableBlock. - **ExecutableCrafting**: a furnace whose custom recipe conditions fail now smelts the vanilla recipe instead of doing nothing. ExecutableBlocks furnaces without an owner no longer throw errors. - **ExecutableCrafting**: "craft inside" from the recipe book gives the real result instead of the display item. - **ExecutableItems**: no more ProtocolLib error on Minecraft 26.3 when dropping items (`CHANGE_DESTROY_DIRECTION`). Thanks to **rockinmc**. **New** - **ExecutableCrafting**: `/ec debug` now shows, while you craft, which EC recipe matched, the final result, and the plugins that act on the craft after EC. Useful when a recipe gives nothing because another plugin clears the result. Thanks to everyone who reported these bugs. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
release

7.26.10.4

7.26.10.4
4 окт. 2026 г.2,1 тыс.Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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**Fixes** - **SCore**: `velocity` now really changes the speed of FIREBALL, DRAGON_FIREBALL and WITHER_SKULL projectiles, in LAUNCH and in the projectile file (1.20.5+). A velocity of 1 keeps the vanilla speed. Thanks to **peteee04**. - **ExecutableBlocks**: a CUSTOM_TRIGGER (or LOOP) that breaks or replaces the block now runs on every placed block. It stopped after the first one. Thanks to **peetfoxx**. - **ExecutableItems**: PLAYER_EQUIP_THE_EI now runs for items equipped in another slot than their material's one with `equippableFeatures` (for example a carved pumpkin worn on the legs). Thanks to **1ckn**. **New** - **ExecutableItems**: new restriction `cancel-shelf`: the item can't be put on a shelf (1.21.9+). Useful for items that give themselves back through their activators, which could be duplicated with a shelf. Thanks to **espadons**. **Performance** - **ExecutableItems**: walk / move activators no longer check every item you carry on each step, only the items that have an activator for it. - **ExecutableBlocks**: lighter "entity walks on the block" check on servers with many placed blocks. Nothing changes in your configs: the new restriction is off by default. If something looks wrong after updating, open a post in the bug channel.
release

7.26.10.2

7.26.10.2
2 окт. 2026 г.708Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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**Performance** - **ExecutableBlocks**: blocks with a title (hologram) are now much lighter for your server. On a server with about 90,000 placed blocks with a title, refreshing the titles went from about 40 % of the server tick to less than 1 %. Thanks to **requeim** for the detailed profiles. - **ExecutableEvents**: less work on every event when you have many activators. **New** - **ExecutableItems**: new option `loreNotItalicByDefault` in `config.yml`. Minecraft shows item lore in italic by default; turn it on and your lore lines stay straight unless you ask for italic yourself (`&o` or `<italic>`). Thanks to **awadawar**. - **ExecutableCrafting**: new option `crafterRefusesPlayerConditionRecipes`. The Crafter block has no player, so it can't check player conditions like a required level; turn it on and the Crafter refuses those recipes (players still craft them at a crafting table). **Fixes** - **ExecutableItems**: a lore line with `<italic:false>` could turn italic again when it contained a `%` (like "25%") and PlaceholderAPI was installed. Fixed. Thanks to **awadawar**. Nothing changes in your configs: both new options are off by default. If something looks wrong after updating, open a post in the bug channel.
release

7.26.9.27

7.26.9.27
27 сент. 2026 г.1,3 тыс.Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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**New in ExecutableItems: armor sets (Premium).** Give bonuses to players who wear several of your items together: 2 pieces for a first bonus, 4 pieces for a stronger one, and so on. One file per set in `plugins/ExecutableItems/sets/`, with potion effects, attributes (extra hearts, armor...) and commands for each tier. The bonus comes the moment the last piece is put on and leaves the moment one is taken off, dropped, broken or lost on death, with no LOOP running in the background. Placeholders `%executableitems_set_<id>%` and `%executableitems_set_<id>_tier%`, and `/ei sets [player]` to see what a player wears. Try it with the new default set **Tempest** (1.21+): four armor pieces and a trident. Throw the trident and its bonus leaves with it until it comes back. It comes with the default items (new servers, or `/ei default_items`). Guide: docs.ssomar.com, *Sets (bonus by pieces worn)*. **Also new** - **ExecutableItems**: `/ei trigger <player> <item> <activator>` runs one activator without doing the gesture, to test a config quickly. Conditions, cooldowns and usage apply as usual. - **ExecutableItems**: on 1.21+, items without attributes of their own lose the damage / armor of their material unless *Keep default attributes* is on. EI now lists these items in the console after each load, with the command that fixes them all. Nothing changes in how they behave. The default items that had this problem are fixed for new installs. **Fixes** - **ExecutableItems**: a `/ei give` (from a player, a shop, a crate...) during `/ei reload` no longer gives nothing: the items stay usable while they reload. - **ExecutableBlocks**: heads and torches placed by an EB (and by `SETEXECUTABLEBLOCK`) are no longer stuck to the side of the block. Thanks to **requeim**. - **ExecutableItems**: an item upgraded at the smithing table (diamond to netherite) now gets the netherite stats instead of keeping the diamond ones. Your own attributes on the item are kept. Thanks to **KoizumiPlays**. - **ExecutableItems**: on 1.14 to 1.19, every player death printed an error in the console, and *keep item on death* did not work. Fixed. - **ExecutableItems**: a LOOP activator whose condition is not met no longer sends the default "invalid condition" message to the player every cycle. Your custom condition messages are still sent. - **ExecutableItems**: an F-key activator (`PLAYER_SWAPHAND_THE_EI`) with `cancelEvent` now keeps the variables it changes. - **ExecutableEvents**: `targetEntityCommands` of `PLAYER_FISH_FISH` (`CHANGE_INTO_ITEM`, `KILL`...) now act on the fish you catch. - **SCore**: an empty line in `globalSilenceOutputs` no longer silences the whole console. It is ignored, with a warning. Thanks to **Chamogelastos**. Nothing changes in your configs: sets do nothing until you add a file in `sets/`. If something looks wrong after updating, open a post in the bug channel.
release

7.26.9.22

7.26.9.22
23 сент. 2026 г.1,1 тыс.Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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**Bug fixes from your reports.** Thanks to **dylyboo**, **yuiso.**, **1ckn** and **cursepharaoh** for the logs and the details. **Fixes** - **MyFurniture on Paper 26.3**: the packet library used by MyFurniture did not know 26.3 yet, so every attempt to show the collision boxes failed: thousands of error lines per hour, lag, and furniture you could walk through. MyFurniture now loads a 26.3-compatible build, and if a Minecraft version is ever not supported, it says it once and disables the collision boxes instead of flooding the console. - **ExecutableItems**: custom models (Nexo, ItemsAdder...) on non-leather armor no longer turn invisible: `/ei create` lost the dye color they need. The **Armor color** option is now available on every armor piece and elytra (Paper 1.21.3+), and the import keeps it. - **SCore**: no more console spam and TPS drops with `MOB_AROUND` and an entity list that uses NBT tags: a tag the server cannot read simply does not match, instead of an error on every entity. - **SCore**: `/score run-block-command` now resolves `%block%`, `%block_lower%`, `%block_x%`... instead of printing the placeholder text. - **SCore**: mass saves are faster. Importing a MyFurniture pack or saving many items could freeze the server for a few seconds; the sound list is now prepared once. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
release

7.26.9.21

7.26.9.21
21 сент. 2026 г.529Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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**New features asked by the community, and a few bug fixes.** Thanks to **dinobossyt**, **yuiso.**, **drfrostx**, **themirinto** and **darklionqc** for their ideas and reports. **New** - **Item preview in the editors**: in `/ei editor` (and the other editors), the icon of each item now shows its name, lore, enchantments and attributes. You can check your items without opening them one by one. It can be turned off with `editorIconPreview: false` in the SCore config. - **Custom fishing loot**: the new command `CHANGE_INTO_ITEM` turns what a player catches with a fishing rod into any item or ExecutableItem, with the normal fishing animation. A full guide is on the wiki ("Custom fishing loot"). - **Gradient names and anvils**: an ExecutableItem that is enchanted or repaired in an anvil keeps its colored / gradient name. If the player types a new name, the item is renamed like in vanilla. Option `keepNameInAnvil` in the ExecutableItems config, enabled by default. **Fixes** - **ExecutableCrafting**: the vanilla **Crafter** block ignored the amounts of your custom recipes (a recipe asking for 32 items could be crafted with 1). It now respects amounts and conditions. It can be turned off with `enableCrafterBlockSupport: false`. - **SCore**: a server with SCore, Multiverse-Core and Iris installed together could refuse to start (`Circular plugin loading detected`). Fixed. - **SCore**: world conditions no longer show an error for a Multiverse world that is loaded after the plugins. - **SCore**: no more error in the console when the server stops, on servers that use Geyser. - **ExecutableItems**: several default items were repaired (`Prem_Grass_Cutter`, `Prem_Firework`, the Morph tools...). Your existing files are not modified: delete a default item file to get the repaired version. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.
release

7.26.9.20

7.26.9.20
20 сент. 2026 г.429Minecraft: 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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**Minecraft 26.3 is supported!** This update also fixes a few bugs. Thanks to **vinrey123** and **psystorm** for their reports and for testing the fixes before release. **All plugins** - Added support for **Minecraft 26.3**. Please update SCore and your plugins together before moving your server to 26.3: older versions do not load items correctly on 26.3. - The plugins are now ready for the next Minecraft versions too: a brand new version will no longer break item loading while you wait for an update. **ExecutableBlocks** - Fixed a duplication bug on Minecraft 26.x: breaking an ExecutableBlock that is a container (hopper, barrel, chest...) dropped its content twice. - If DecentHolograms is installed but does not work on your Minecraft version, block titles now use the built-in display instead of showing errors in the console. **ExecutableItems** - Tool rules: using crops like `POTATO`, `CARROT` or the `ALL_CROPS` group no longer breaks the item. Before, `/ei give` and `/ei editor` showed an error for these items. - Two messages of the English language file were broken and are now repaired automatically. **SCore** - When a condition has a mistake in your config, the console now clearly tells you that this condition is ignored and which item and activator are concerned, so you can fix it quickly. **Good to know for 26.3** - MyFurniture works on 26.3, but its packet-based extras are paused until PacketEvents releases its 26.3 version. - DecentHolograms does not support 26.3 yet. Block titles keep working with the built-in display. Nothing changes in your configs. If something looks wrong after updating, open a post in the bug channel.