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Even Better Archeology

ВЕРСИИ (15)

beta

2.0.0-beta.6

2.0.0-beta.6
12 окт. 2023 г.63,4 тыс.Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1, 1.20.2-rc2, 1.20.2fabric
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# Changelog ## 2.0.0-beta.6 * update sakuralib to 1.5.3 * Switch from Archeology book to the new sakuralib dynamic book * Using dynamic lang entries for the book * Moving away from deprecated APIs (now only some tick and updateNeighbor methods need to be replaced) * Rewritten networking and inventory code (Now the inventory content is always synced) * Some loot table fixes * Fixing nbt data of villagers spawned by archeology camps * Remove some entities from other structures (they spawn there anyway) ## 2.0.0-beta.5 * update sakuralib to 1.4.0 * Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game) * switch to maven modrinth for arrp * inject artifact shards into Dungeons and Taverns archeology table loot * Rework of penetrating strike * Now it reduces the armor of the target by (effectiveness) per level * Default max level is now 3 * The effective armor reduction can be configured default is 1 * Reworked implementation of Artifact Enchantments * All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments) * Moving the register code into the class * Moving Artifacts Compatibility into its own class * Use the new enchantment loot table in the archeology table loot * Add initial patchouli book * Generate Patchouli pages in datagen of BetterBrushItem * Rewoked chest loot tables * Now there are common loot tables to unify some of the outputs ## 2.0.0-beta.4 * Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes) ## 2.0.0-beta.3 * Hotfix for the loot tables (I added the shards as extra pool not entry) ## 2.0.0-beta.2 * actually have loot in the underwater chests * get loot from underwater sus gravel * Simplify archeology loot tables * All vanilla archeology loot tables contain artifact shards * Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures) ## 2.0.0-beta.1 * Use now external sakuralib for datagen (by default it is included in the jar) * Adding enchantment descriptions (works when enchantment descriptions mod is installed) * Setting sakuralib format_version to 1 ## 2.0.0-alpha.10 * Fix underwater structures * Move away from some deprecated apis * Prepare for datafixing better archeology * Moving all data declarations into registry package * Creating a mixin plugin to handle mixin loading for mods that are loaded ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
beta

2.0.0-beta.5

2.0.0-beta.5
29 сент. 2023 г.7,1 тыс.Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1, 1.20.2-rc2, 1.20.2fabric
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# Changelog ## 2.0.0-beta.5 * update sakuralib to 1.4.0 * Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game) * switch to maven modrinth for arrp * inject artifact shards into Dungeons and Taverns archeology table loot * Rework of penetrating strike * Now it reduces the armor of the target by (effectiveness) per level * Default max level is now 3 * The effective armor reduction can be configured default is 1 * Reworked implementation of Artifact Enchantments * All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments) * Moving the register code into the class * Moving Artifacts Compatibility into its own class * Use the new enchantment loot table in the archeology table loot * Add initial patchouli book * Generate Patchouli pages in datagen of BetterBrushItem * Rewoked chest loot tables * Now there are common loot tables to unify some of the outputs ## 2.0.0-beta.4 * Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes) ## 2.0.0-beta.3 * Hotfix for the loot tables (I added the shards as extra pool not entry) ## 2.0.0-beta.2 * actually have loot in the underwater chests * get loot from underwater sus gravel * Simplify archeology loot tables * All vanilla archeology loot tables contain artifact shards * Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures) ## 2.0.0-beta.1 * Use now external sakuralib for datagen (by default it is included in the jar) * Adding enchantment descriptions (works when enchantment descriptions mod is installed) * Setting sakuralib format_version to 1 ## 2.0.0-alpha.10 * Fix underwater structures * Move away from some deprecated apis * Prepare for datafixing better archeology * Moving all data declarations into registry package * Creating a mixin plugin to handle mixin loading for mods that are loaded ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
beta

2.0.0-beta.4

2.0.0-beta.4
17 сент. 2023 г.385Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1fabric
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# Changelog ## 2.0.0-beta.4 * Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes) ## 2.0.0-beta.3 * Hotfix for the loot tables (I added the shards as extra pool not entry) ## 2.0.0-beta.2 * actually have loot in the underwater chests * get loot from underwater sus gravel * Simplify archeology loot tables * All vanilla archeology loot tables contain artifact shards * Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures) ## 2.0.0-beta.1 * Use now external sakuralib for datagen (by default it is included in the jar) * Adding enchantment descriptions (works when enchantment descriptions mod is installed) * Setting sakuralib format_version to 1 ## 2.0.0-alpha.10 * Fix underwater structures * Move away from some deprecated apis * Prepare for datafixing better archeology * Moving all data declarations into registry package * Creating a mixin plugin to handle mixin loading for mods that are loaded ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
beta

2.0.0-beta.3

2.0.0-beta.3
16 сент. 2023 г.270Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1fabric
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# Changelog ## 2.0.0-beta.3 * Hotfix for the loot tables (I added the shards as extra pool not entry) ## 2.0.0-beta.2 * actually have loot in the underwater chests * get loot from underwater sus gravel * Simplify archeology loot tables * All vanilla archeology loot tables contain artifact shards * Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures) ## 2.0.0-beta.1 * Use now external sakuralib for datagen (by default it is included in the jar) * Adding enchantment descriptions (works when enchantment descriptions mod is installed) * Setting sakuralib format_version to 1 ## 2.0.0-alpha.10 * Fix underwater structures * Move away from some deprecated apis * Prepare for datafixing better archeology * Moving all data declarations into registry package * Creating a mixin plugin to handle mixin loading for mods that are loaded ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
beta

2.0.0-beta.2

2.0.0-beta.2
16 сент. 2023 г.246Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1fabric
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# Changelog ## 2.0.0-beta.2 * actually have loot in the underwater chests * get loot from underwater sus gravel * Simplify archeology loot tables * All vanilla archeology loot tables contain artifact shards * Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures) ## 2.0.0-beta.1 * Use now external sakuralib for datagen (by default it is included in the jar) * Adding enchantment descriptions (works when enchantment descriptions mod is installed) * Setting sakuralib format_version to 1 ## 2.0.0-alpha.10 * Fix underwater structures * Move away from some deprecated apis * Prepare for datafixing better archeology * Moving all data declarations into registry package * Creating a mixin plugin to handle mixin loading for mods that are loaded ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
beta

2.0.0-beta.1

2.0.0-beta.1
14 сент. 2023 г.288Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4fabric
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# Changelog ## 2.0.0-beta.1 * Use now external sakuralib for datagen (by default it is included in the jar) * Adding enchantment descriptions (works when enchantment descriptions mod is installed) * Setting sakuralib format_version to 1 ## 2.0.0-alpha.10 * Fix underwater structures * Move away from some deprecated apis * Prepare for datafixing better archeology * Moving all data declarations into registry package * Creating a mixin plugin to handle mixin loading for mods that are loaded ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
alpha

2.0.0-alpha.10

2.0.0-alpha.10
5 сент. 2023 г.361Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1fabric
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# Changelog ## 2.0.0-alpha.10 * Fix underwater structures * Move away from some deprecated apis * Prepare for datafixing better archeology * Moving all data declarations into registry package * Creating a mixin plugin to handle mixin loading for mods that are loaded ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
alpha

2.0.0-alpha.9

2.0.0-alpha.9
4 сент. 2023 г.244Minecraft: 1.20, 1.20.1-rc1, 1.20.1fabric
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# Changelog ## 2.0.0-alpha.9 * Enable seas bounty enchantment * Add Seas Bounty to Archeology Table loot * Simplify the Enchantments code * Generating tag for fossil parts * Generating most of the structure data in code * Changing the structure sets to actually conform to minecrafts structure set format * More config options * Disable Artifacts from Loot in Archaeology Table * Change the weight of the artifacts in the Archaeology Table * Simplified Data generation API ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
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2.0.0-alpha.8

2.0.0-alpha.8
31 авг. 2023 г.283Minecraft: 1.20, 1.20.1-rc1, 1.20.1fabric
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# Changelog ## 2.0.0-alpha.8 * Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes) * Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now: * terralith * wider wild * terrestria * Traverse * William Wythers' Overhauled Overworld * Regions Unexplored * Create an Identifier class that allows tags * Create a loot distribution class to generate loot tables * Generate the Archeoloy Tabe loot table in code * add all levels of soaring winds to loot table * add artifacts form the artifacts mod as possible loot * Use mc-publish github action to publish releases to modrinth ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
alpha

Even Better Archeology 2.0.0-alpha.7

2.0.0-alpha.7
29 авг. 2023 г.125Minecraft: 1.20, 1.20.1fabric
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# Changelog ## 2.0.0-alpha.7 * Another rework of the Datageneration API (Should be mostly stable now) * Generating all blockstate and item models in code * Generating all recipes in code * Rewritten implementation of the fossils (they now share as much code as possible) * Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them) * Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change. * Adding some documentation using doxygen * Creating all tags using the data generation API * Transition loot tables to use the new data generation API * Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot) * Migrate the structure processors to the new data generation API ## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu ## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders ## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes ## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
alpha

Even Better Archeology 2.0.0-alpha.6

2.0.0-alpha.6
24 авг. 2023 г.161Minecraft: 1.20, 1.20.1fabric
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## 2.0.0-alpha.6 * More work on the data generation API * Generation of blockstates, block models and block item is now split * Created interface to generate data in block classes * Generating models for items * Generating more block models * Allow automatically adding items to creative menu
alpha

Even Better Archeology 2.0.0-alpha.5

2.0.0-alpha.5
23 авг. 2023 г.108Minecraft: 1.20, 1.20.1fabric
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## 2.0.0-alpha.5 * Adding custom annotations to generate data of blocks * Using Arrp to generate even more data * moving some textures in other folders
alpha

Even Better Archeology 2.0.0-alpha.4

2.0.0-alpha.4
23 авг. 2023 г.117Minecraft: 1.20, 1.20.1fabric
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## 2.0.0-alpha.4 * Using arrp to generate data dynamically * Fixing broken build due to implementation of the ItemRarity Tag ## 2.0.0-alpha.3 * Using owo-lib to register items and blocks * Using owo-lib for creative menu * Using data generators to register brushes
alpha

Even Better Archeology 2.0.0-alpha.2

2.0.0-alpha.2
20 авг. 2023 г.124Minecraft: 1.20, 1.20.1fabric
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## 2.0.0-alpha.2 * Support for Numismatic-Overhaul * Added helper class for villager trades * reworked villager trades and costs * renaming stuff that was missed before ## 2.0.0-alpha.1 * Support for Trinkets API * Using OwO lib for config * support for higher levels of soaring winds * rename form BetterArcheology to EvenBetterArcheology
alpha

Even Better Archeology 2.0.0-alpha.1

2.0.0-alpha.1
19 авг. 2023 г.147Minecraft: 1.20, 1.20.1fabric
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* rename to even better archeology * support for trinkets and higher levels of soaring winds * use owo for configs