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ВЕРСИИ (15)
beta
2.0.0-beta.6
2.0.0-beta.612 окт. 2023 г.63,4 тыс.Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1, 1.20.2-rc2, 1.20.2fabric
Что нового
# Changelog
## 2.0.0-beta.6
* update sakuralib to 1.5.3
* Switch from Archeology book to the new sakuralib dynamic book
* Using dynamic lang entries for the book
* Moving away from deprecated APIs (now only some tick and updateNeighbor methods need to be replaced)
* Rewritten networking and inventory code (Now the inventory content is always synced)
* Some loot table fixes
* Fixing nbt data of villagers spawned by archeology camps
* Remove some entities from other structures (they spawn there anyway)
## 2.0.0-beta.5
* update sakuralib to 1.4.0
* Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game)
* switch to maven modrinth for arrp
* inject artifact shards into Dungeons and Taverns archeology table loot
* Rework of penetrating strike
* Now it reduces the armor of the target by (effectiveness) per level
* Default max level is now 3
* The effective armor reduction can be configured default is 1
* Reworked implementation of Artifact Enchantments
* All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments)
* Moving the register code into the class
* Moving Artifacts Compatibility into its own class
* Use the new enchantment loot table in the archeology table loot
* Add initial patchouli book
* Generate Patchouli pages in datagen of BetterBrushItem
* Rewoked chest loot tables
* Now there are common loot tables to unify some of the outputs
## 2.0.0-beta.4
* Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)
## 2.0.0-beta.3
* Hotfix for the loot tables (I added the shards as extra pool not entry)
## 2.0.0-beta.2
* actually have loot in the underwater chests
* get loot from underwater sus gravel
* Simplify archeology loot tables
* All vanilla archeology loot tables contain artifact shards
* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)
## 2.0.0-beta.1
* Use now external sakuralib for datagen (by default it is included in the jar)
* Adding enchantment descriptions (works when enchantment descriptions mod is installed)
* Setting sakuralib format_version to 1
## 2.0.0-alpha.10
* Fix underwater structures
* Move away from some deprecated apis
* Prepare for datafixing better archeology
* Moving all data declarations into registry package
* Creating a mixin plugin to handle mixin loading for mods that are loaded
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
beta
2.0.0-beta.5
2.0.0-beta.529 сент. 2023 г.7,1 тыс.Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1, 1.20.2-rc2, 1.20.2fabric
Что нового
# Changelog
## 2.0.0-beta.5
* update sakuralib to 1.4.0
* Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game)
* switch to maven modrinth for arrp
* inject artifact shards into Dungeons and Taverns archeology table loot
* Rework of penetrating strike
* Now it reduces the armor of the target by (effectiveness) per level
* Default max level is now 3
* The effective armor reduction can be configured default is 1
* Reworked implementation of Artifact Enchantments
* All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments)
* Moving the register code into the class
* Moving Artifacts Compatibility into its own class
* Use the new enchantment loot table in the archeology table loot
* Add initial patchouli book
* Generate Patchouli pages in datagen of BetterBrushItem
* Rewoked chest loot tables
* Now there are common loot tables to unify some of the outputs
## 2.0.0-beta.4
* Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)
## 2.0.0-beta.3
* Hotfix for the loot tables (I added the shards as extra pool not entry)
## 2.0.0-beta.2
* actually have loot in the underwater chests
* get loot from underwater sus gravel
* Simplify archeology loot tables
* All vanilla archeology loot tables contain artifact shards
* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)
## 2.0.0-beta.1
* Use now external sakuralib for datagen (by default it is included in the jar)
* Adding enchantment descriptions (works when enchantment descriptions mod is installed)
* Setting sakuralib format_version to 1
## 2.0.0-alpha.10
* Fix underwater structures
* Move away from some deprecated apis
* Prepare for datafixing better archeology
* Moving all data declarations into registry package
* Creating a mixin plugin to handle mixin loading for mods that are loaded
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
beta
2.0.0-beta.4
2.0.0-beta.417 сент. 2023 г.385Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1fabric
Что нового
# Changelog
## 2.0.0-beta.4
* Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)
## 2.0.0-beta.3
* Hotfix for the loot tables (I added the shards as extra pool not entry)
## 2.0.0-beta.2
* actually have loot in the underwater chests
* get loot from underwater sus gravel
* Simplify archeology loot tables
* All vanilla archeology loot tables contain artifact shards
* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)
## 2.0.0-beta.1
* Use now external sakuralib for datagen (by default it is included in the jar)
* Adding enchantment descriptions (works when enchantment descriptions mod is installed)
* Setting sakuralib format_version to 1
## 2.0.0-alpha.10
* Fix underwater structures
* Move away from some deprecated apis
* Prepare for datafixing better archeology
* Moving all data declarations into registry package
* Creating a mixin plugin to handle mixin loading for mods that are loaded
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
beta
2.0.0-beta.3
2.0.0-beta.316 сент. 2023 г.270Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1fabric
Что нового
# Changelog
## 2.0.0-beta.3
* Hotfix for the loot tables (I added the shards as extra pool not entry)
## 2.0.0-beta.2
* actually have loot in the underwater chests
* get loot from underwater sus gravel
* Simplify archeology loot tables
* All vanilla archeology loot tables contain artifact shards
* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)
## 2.0.0-beta.1
* Use now external sakuralib for datagen (by default it is included in the jar)
* Adding enchantment descriptions (works when enchantment descriptions mod is installed)
* Setting sakuralib format_version to 1
## 2.0.0-alpha.10
* Fix underwater structures
* Move away from some deprecated apis
* Prepare for datafixing better archeology
* Moving all data declarations into registry package
* Creating a mixin plugin to handle mixin loading for mods that are loaded
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
beta
2.0.0-beta.2
2.0.0-beta.216 сент. 2023 г.246Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1fabric
Что нового
# Changelog
## 2.0.0-beta.2
* actually have loot in the underwater chests
* get loot from underwater sus gravel
* Simplify archeology loot tables
* All vanilla archeology loot tables contain artifact shards
* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)
## 2.0.0-beta.1
* Use now external sakuralib for datagen (by default it is included in the jar)
* Adding enchantment descriptions (works when enchantment descriptions mod is installed)
* Setting sakuralib format_version to 1
## 2.0.0-alpha.10
* Fix underwater structures
* Move away from some deprecated apis
* Prepare for datafixing better archeology
* Moving all data declarations into registry package
* Creating a mixin plugin to handle mixin loading for mods that are loaded
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
beta
2.0.0-beta.1
2.0.0-beta.114 сент. 2023 г.288Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4fabric
Что нового
# Changelog
## 2.0.0-beta.1
* Use now external sakuralib for datagen (by default it is included in the jar)
* Adding enchantment descriptions (works when enchantment descriptions mod is installed)
* Setting sakuralib format_version to 1
## 2.0.0-alpha.10
* Fix underwater structures
* Move away from some deprecated apis
* Prepare for datafixing better archeology
* Moving all data declarations into registry package
* Creating a mixin plugin to handle mixin loading for mods that are loaded
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
alpha
2.0.0-alpha.10
2.0.0-alpha.105 сент. 2023 г.361Minecraft: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1fabric
Что нового
# Changelog
## 2.0.0-alpha.10
* Fix underwater structures
* Move away from some deprecated apis
* Prepare for datafixing better archeology
* Moving all data declarations into registry package
* Creating a mixin plugin to handle mixin loading for mods that are loaded
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
alpha
2.0.0-alpha.9
2.0.0-alpha.94 сент. 2023 г.244Minecraft: 1.20, 1.20.1-rc1, 1.20.1fabric
Что нового
# Changelog
## 2.0.0-alpha.9
* Enable seas bounty enchantment
* Add Seas Bounty to Archeology Table loot
* Simplify the Enchantments code
* Generating tag for fossil parts
* Generating most of the structure data in code
* Changing the structure sets to actually conform to minecrafts structure set format
* More config options
* Disable Artifacts from Loot in Archaeology Table
* Change the weight of the artifacts in the Archaeology Table
* Simplified Data generation API
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
alpha
2.0.0-alpha.8
2.0.0-alpha.831 авг. 2023 г.283Minecraft: 1.20, 1.20.1-rc1, 1.20.1fabric
Что нового
# Changelog
## 2.0.0-alpha.8
* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)
* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:
* terralith
* wider wild
* terrestria
* Traverse
* William Wythers' Overhauled Overworld
* Regions Unexplored
* Create an Identifier class that allows tags
* Create a loot distribution class to generate loot tables
* Generate the Archeoloy Tabe loot table in code
* add all levels of soaring winds to loot table
* add artifacts form the artifacts mod as possible loot
* Use mc-publish github action to publish releases to modrinth
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
alpha
Even Better Archeology 2.0.0-alpha.7
2.0.0-alpha.729 авг. 2023 г.125Minecraft: 1.20, 1.20.1fabric
Что нового
# Changelog
## 2.0.0-alpha.7
* Another rework of the Datageneration API (Should be mostly stable now)
* Generating all blockstate and item models in code
* Generating all recipes in code
* Rewritten implementation of the fossils (they now share as much code as possible)
* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
* Adding some documentation using doxygen
* Creating all tags using the data generation API
* Transition loot tables to use the new data generation API
* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
* Migrate the structure processors to the new data generation API
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
alpha
Even Better Archeology 2.0.0-alpha.6
2.0.0-alpha.624 авг. 2023 г.161Minecraft: 1.20, 1.20.1fabric
Что нового
## 2.0.0-alpha.6
* More work on the data generation API
* Generation of blockstates, block models and block item is now split
* Created interface to generate data in block classes
* Generating models for items
* Generating more block models
* Allow automatically adding items to creative menu
alpha
Even Better Archeology 2.0.0-alpha.5
2.0.0-alpha.523 авг. 2023 г.108Minecraft: 1.20, 1.20.1fabric
Что нового
## 2.0.0-alpha.5
* Adding custom annotations to generate data of blocks
* Using Arrp to generate even more data
* moving some textures in other folders
alpha
Even Better Archeology 2.0.0-alpha.4
2.0.0-alpha.423 авг. 2023 г.117Minecraft: 1.20, 1.20.1fabric
Что нового
## 2.0.0-alpha.4
* Using arrp to generate data dynamically
* Fixing broken build due to implementation of the ItemRarity Tag
## 2.0.0-alpha.3
* Using owo-lib to register items and blocks
* Using owo-lib for creative menu
* Using data generators to register brushes
alpha
Even Better Archeology 2.0.0-alpha.2
2.0.0-alpha.220 авг. 2023 г.124Minecraft: 1.20, 1.20.1fabric
Что нового
## 2.0.0-alpha.2
* Support for Numismatic-Overhaul
* Added helper class for villager trades
* reworked villager trades and costs
* renaming stuff that was missed before
## 2.0.0-alpha.1
* Support for Trinkets API
* Using OwO lib for config
* support for higher levels of soaring winds
* rename form BetterArcheology to EvenBetterArcheology
alpha
Even Better Archeology 2.0.0-alpha.1
2.0.0-alpha.119 авг. 2023 г.147Minecraft: 1.20, 1.20.1fabric
Что нового
* rename to even better archeology
* support for trinkets and higher levels of soaring winds
* use owo for configs