
Eternal Fire│永恆之火
Creates fire around Blaze, buffs when on fire, and more. │讓烈焰使者周圍產生火焰、在火中獲得增益等等。
Автор: Special_TT6952обновлён 24 апр. 2026 г.
ПриключенияПроклятыеМобы
Описание
Function│功能
- The Blaze, when on fire, gains 1 armor per second (Max is 10), if it is not on fire, the armor is removed.│烈焰使者著火時,每秒增加1護甲(上限為10),未著火時清除護甲值。
- Entering
/data merge storage eternal_fire:config {add_armor:0}will disable this feature; entering/data merge storage eternal_fire:config {add_armor:1}will enable this feature, which is enabled by default.│輸入/data merge storage eternal_fire:config {add_armor:0}可將該功能關閉;輸入/data merge storage eternal_fire:config {add_armor:1}可將該功能開啟,預設開啟。
- Entering
- The Blaze, when on fire, regenerates 1 health per 2 seconds.│烈焰使者著火時,每2秒回復1生命。
- Entering
/data merge storage eternal_fire:config {regeneration:0}will disable this feature; entering/data merge storage eternal_fire:config {regeneration:1}will enable this feature, which is enabled by default.│輸入/data merge storage eternal_fire:config {regeneration:0}可將該功能關閉;輸入/data merge storage eternal_fire:config {regeneration:1}可將該功能開啟,預設開啟。
- Entering
- When a blaze touches fire or lava, it will catch fire (same mechanics as in vanilla).│烈焰人碰到火或是熔岩時,它會著火(與原版機制相同)。
- The Blaze will continuously generate fire at its position and surroundings.│烈焰使者會持續在自己的位置及四周產生火焰。
- Entering
/data merge storage eternal_fire:config {make_fire:0}will disable this feature; entering/data merge storage eternal_fire:config {make_fire:1}will enable this feature, which is enabled by default.│輸入/data merge storage eternal_fire:config {make_fire:0}可將該功能關閉;輸入/data merge storage eternal_fire:config {make_fire:1}可將該功能開啟,預設開啟。
- Entering
- Blaze Rods in item form will not be destroyed by fire.(This feature requires Item Components to be installed in order to function.)│物品型態的烈焰桿不會被燒毀。(這個功能需要安裝 Item Components 才能運作)
- The small fireballs fired by the Blaze will create small fire explosions when they hit blocks or entities, damaging nearby mobs.│烈焰使者發射的火焰彈擊中方塊或實體時會產生小型火爆,對周圍生物產生爆炸傷害。
- Entering
/data merge storage eternal_fire:config {flame_explosion:0}will disable this feature; entering/data merge storage eternal_fire:config {flame_explosion:1}will enable this feature, which is enabled by default.│輸入/data merge storage eternal_fire:config {flame_explosion:0}可將該功能關閉;輸入/data merge storage eternal_fire:config {flame_explosion:1}可將該功能開啟,預設開啟。
- Entering
- Blazes will turn water into pebbles when touching it.│烈焰使者碰到水時會使水變成鵝卵石。
- Entering
/data merge storage eternal_fire:config {turn_water_into_cobblestone:0}will disable this feature; entering/data merge storage eternal_fire:config {turn_water_into_cobblestone:1}will enable this feature, which is enabled by default.│輸入/data merge storage eternal_fire:config {turn_water_into_cobblestone:0}可將該功能關閉;輸入/data merge storage eternal_fire:config {turn_water_into_cobblestone:1}可將該功能開啟,預設開啟。
- Entering
- Blazes will drop at least one Blaze Rod.│烈焰人至少會掉落一個烈焰棒。
Usage example video│使用示例影片
Последние версии
Все версии →release
eternal_fire_1.1.0+1.21.9
1.1.0+1.21.9+mod24 апр. 2026 г.112Minecraft: 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
Что нового
- Add configuration functionality│添加配置功能
- The Blaze's armor bonus on fire is capped at 10.│烈焰使者著火時的護甲加成上限為10。
- The Blaze's recovery speed in fire has been changed to 1 health every 2 seconds, and its armor gain speed has been changed to 1 armor value every 1 second.│烈焰使者在火中的回復速度改為2秒回復1生命、護甲增加速度改為1秒1護甲值。
release
eternal_fire_1.1.0+1.21.9
1.1.0+1.21.924 апр. 2026 г.28Minecraft: 1.21.9, 1.21.10, 1.21.11datapack
Что нового
- Add configuration functionality│添加配置功能
- The Blaze's armor bonus on fire is capped at 10.│烈焰使者著火時的護甲加成上限為10。
- The Blaze's recovery speed in fire has been changed to 1 health every 2 seconds, and its armor gain speed has been changed to 1 armor value every 1 second.│烈焰使者在火中的回復速度改為2秒回復1生命、護甲增加速度改為1秒1護甲值。
release
eternal_fire_1.0.7+1.21.5
1.0.7+1.21.5+mod27 окт. 2025 г.51Minecraft: 1.21.5, 1.21.6, 1.21.7fabric, forge, neoforge, quilt
Что нового
- 修復音效在多人遊戲中只有隨機一個玩家會聽到的問題。 Fixed an issue where sound effects would only be heard by one random player in multiplayer.
- 撤回上個版本讓烈焰使者有著火的視覺效果的更新,未來調整到沒有漏洞之後會重新添加。 Undoing the previous update that made the Blaze appear on fire. It will be added back in the future after it is fixed.
release
eternal_fire_1.0.7+1.21.5
1.0.7+1.21.527 окт. 2025 г.20Minecraft: 1.21.5, 1.21.6, 1.21.7datapack
Что нового
- 修復音效在多人遊戲中只有隨機一個玩家會聽到的問題。 Fixed an issue where sound effects would only be heard by one random player in multiplayer.
- 撤回上個版本讓烈焰使者有著火的視覺效果的更新,未來調整到沒有漏洞之後會重新添加。 Undoing the previous update that made the Blaze appear on fire. It will be added back in the future after it is fixed.
release
eternal_fire_1.0.6+1.21.5
1.0.6+1.21.5+mod15 окт. 2025 г.22Minecraft: 1.21.5, 1.21.6, 1.21.7fabric, forge, neoforge, quilt
Что нового
現在烈焰人在火焰或岩漿中會有可視化的著火效果。│Blazes now visually appear on fire when in fire or lava.
release
eternal_fire_1.0.6+1.21.5
1.0.6+1.21.515 окт. 2025 г.22Minecraft: 1.21.5, 1.21.6, 1.21.7datapack
Что нового
現在烈焰人在火焰或岩漿中會有可視化的著火效果。│Blazes now visually appear on fire when in fire or lava.
release
eternal_fire_1.0.5+1.21.5
1.0.5+1.21.5+mod14 авг. 2025 г.34Minecraft: 1.21.5fabric, forge, neoforge, quilt
Что нового
與[仙人掌沒那麼強](https://modrinth.com/datapack/cactus-is-not-that-strong)兼容(1.0.2+) Compatible with [Cactus Is Not That Strong](https://modrinth.com/datapack/cactus-is-not-that-strong)
(1.0.2+)
release
eternal_fire_1.0.5+1.21.5
1.0.5+1.21.514 авг. 2025 г.26Minecraft: 1.21.5datapack
Что нового
與[仙人掌沒那麼強](https://modrinth.com/datapack/cactus-is-not-that-strong)兼容(1.0.2+) Compatible with [Cactus Is Not That Strong](https://modrinth.com/datapack/cactus-is-not-that-strong)
(1.0.2+)
release
eternal_fire_1.0.4+1.21.5
1.0.4+1.21.5+mod13 авг. 2025 г.28Minecraft: 1.21.5fabric, forge, neoforge, quilt
Что нового
- 烈焰人碰到火或是熔岩時,它會著火(與原版機制相同,外觀無異)。 When a blaze touches fire or lava, it will catch fire (same mechanics and appearance as in vanilla).
release
eternal_fire_1.0.4+1.21.5
1.0.4+1.21.513 авг. 2025 г.23Minecraft: 1.21.5datapack
Что нового
- 烈焰人碰到火或是熔岩時,它會著火(與原版機制相同,外觀無異)。 When a blaze touches fire or lava, it will catch fire (same mechanics and appearance as in vanilla).