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ERYDON

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ERYDON 2.0.1

2.0.1
26 окт. 2026 г.51Minecraft: 1.20.1fabric
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# ERYDON 2.0.1 **Quick fix release:** includes the complete 2.0.0 building update, plus fixes for **Sodium graphics-memory spikes** and **Axiom 6 column selection**. ## Added - **Modern, Gothic and Georgian arches**, with automatic openings from one to six blocks wide alongside Romanesque arches. - **Georgian, Gothic and Modern alcoves** in single-, double- and triple-width arrangements. Modern alcoves currently use the rounded Georgian profile. - **Gothic columns, Gothic cornices and Gothic Ornate surrounds**, plus large circular columns with a 2×2 footprint. - **Georgian and Georgian Grand wall coping**, fitted to supported walls, slabs, layers and slopes, including half-height supports and compatible Daedalon finials. - **Cornices for angled walls**, with trimmed runs, mitred corners and returns. Multiple cornice pieces and a ceiling cover can share one block space. - **Rock stone families and completed Rock/Hewn building sets**, providing 23 building forms across all 27 materials. - **French Georgian windows** with fanlights, opening panes and linked corner arrangements. Arch and French Georgian windows also offer normal or two-way glass. - **Optional High polish controls** for Honed, Polished and Ganosis mirror finishes across the shared stone families, with separate metallic-detail and glazing controls. - **Enhanced glazing and column reflections** with supported Complementary shaders. Column reflections use a lightweight approximation. - **Smaller offset Oil Burners** and a labelled Georgian building showcase, available through `/erydon showcase blocktypes georgian`. ## Changed - **Native 16x textures are included in the mod.** The shared Collection 32x and 64x resource packs remain optional upgrades. - **Connected textures now use ERYDON’s built-in Synapheia engine.** Continuity is no longer bundled or required; it can still be installed for other content. - Metallic inlays connect across supported blocks, layers, stairs and slopes. Experimental Bronze and Silver Trim follows supported slope outlines. - **Large Spiral Stairs use a single pivot block**, with automatically rotating stacked sections and a top landing. Existing published four-part stairs remain compatible and can be converted with `/erydon recalc`. - **Georgian walls follow 27° and 45° stair runs**, with configurable pier spacing, transitions and improved selection shapes. - Arch clusters support mixed materials within the same architectural style. Romanesque arches have refined brickwork, jambs and column controls. - Columns offer capital and no-capital options, with independent straight or diagonal orientations for their ends. - **Framed glazing forms corners automatically**, with smooth shallow panes, matching outlines and clearer Vertical Diagonal names and icons. - Improved catalogue tags, material and style searches, block ordering and debug-stick controls. Renamed block and item IDs retain permanent aliases and legacy search terms. - Refreshed Mod Menu settings, branding, keyboard navigation and client/server settings handling. Existing settings migrate automatically. - Reduced loading, rebuilding, WorldEdit and block-breaking overhead, with smaller texture packaging and bounded breaking-particle effects. - Refined Gloss covers and coffered-ceiling finishes. Pendant illumination now comes from the pendant body. - Current releases use **Oliver’s Minecraft Mods Restricted License 1.0**. Earlier MIT and CC BY-SA permissions remain intact for material previously supplied under those terms. ## Fixed - **New in 2.0.1 — Sodium graphics memory:** reduced excessive terrain-buffer allocations with Sodium 0.5.13, leaving more memory available for shaders and helping prevent memory-related crashes when loading detailed builds. - **New in 2.0.1 — Axiom 6 selection:** restored complete-section selection for large circular columns while retaining Axiom 5 compatibility. - Connected-texture paths and alignment across arches, windows, cornices, surrounds, ceilings, layers, stairs and rotated model components. - Flickering, overlapping faces, missing arch sections and pendant textures sampling neighbouring images. - Slope geometry, mirrored and upside-down corners, collision, selection outlines and matching texture joins. - Supported Complementary POM heightmaps restarting at cropped model edges or becoming misaligned across connected-texture tiles. - Crashes during large connected Cover-block edits, and excessive temporary memory use when saving chunks. - Axiom palette icons and affected rotations or mirrors for arches, alcoves, windows, slices and glazing. - `/erydon swap` destinations, finish choices and undo handling. Added `/erydon swap overlay` for supported metallic inlays while preserving their underlying stone and settings. - Multiface-layer placement, thickening and copied-item behaviour. ## Compatibility and setup - Requires **Minecraft 1.20.1**, **Fabric Loader 0.16.10+**, **Fabric API 0.92.11+1.20.1** and **Java 17+**. - Family mods and official Collection packs must use the matching **compat2** generation. Their individual version numbers can differ. - Sodium and Iris are optional. Sodium 0.5.x requires compatible Indium for model rendering. - Shader-enhanced polish, glazing and POM require Iris and a supported Complementary profile. Enable the relevant High polish settings, save and restart Minecraft. - Previously inverted shallow framed-glazing pieces may need replacing with the matching upper or lower section. ## Known limitations - Some lighting banding remains visible on large circular columns.
release

ERYDON 1.5.2

1.5.2
21 июн. 2026 г.343Minecraft: 1.20.1fabric
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# ERYDON v1.5.2 Minecraft: 1.20.1 • Loader: Fabric ## Changed - **Model Loading Performance:** Improved model loading for complex ERYDON block families, reducing repeated background work for dynamic blocks and smooth slope CTM. In-game shapes, placement behaviour, CTM behaviour, and resource-pack textures should remain unchanged, while loading and resource reloads should feel smoother in larger modded setups and slope-heavy builds. - **Connected Textures:** Improved connected-texture isolation so Continuity, Conquest, ArdaGrass, and other non-ERYDON blocks keep their own model and rendering behaviour without ERYDON interference. ERYDON smooth slopes and slope mini-CTM remain preserved. - **REI Grouping:** Improved REI grouping so aged architecture variants now stay grouped with their matching non-aged blocks. Arches, columns, chimneys, cornices, surrounds, and windows should be easier to browse. - **Georgian Walls:** Georgian walls can now form diagonal corner connections against full solid blocks, not just other Georgian wall pieces. `/erydon recalc` also refreshes Georgian walls, helping repair diagonal wall connections after edits or larger build changes. - **Mod Menu:** Updated ERYDON’s Mod Menu settings so the config screen matches the newer connected-texture system, removing old Continuity options that are no longer used. - **Swap Command:** Improved `/erydon swap`: family-to-family swaps now only suggest valid family targets, and the new `all_erydon_blocks` source option can swap every ERYDON block in an area to another family or specific texture-family variant. - **Axiom Compatibility:** Improved Axiom compatibility for ERYDON’s custom baked models, so Axiom and similar tools can detect more dynamic block geometry instead of treating it as missing or simplified. - **Fabric Baseline:** Updated ERYDON’s Minecraft 1.20.1 Fabric baseline to Fabric Loader 0.15.7 and Fabric API 0.92.2+1.20.1. This is a maintenance compatibility update and should not change blocks, gameplay, placement behaviour, or resource-pack visuals. ## Fixed - **Aged Slopes:** Fixed several aged slope variants so they render with the correct upper, broad, and narrow shapes. Inventory icons for aged slope variants should also better match the actual block shape. - **Slope Faces:** Fixed a slope rendering issue where some corner slopes could show a false face. Normal, shallow, and steep slopes now handle partial boundary faces more cleanly while keeping their existing shapes and CTM texture alignment. - **Vertical Shallow Slopes:** Fixed vertical shallow slope pieces changing orientation when right-clicked after placement. Their shape is still chosen when placed, but accidental right-clicks will no longer rotate or flip already-built slope details. - **Modern Light CTM:** Fixed CTM-backed ERYDON blocks, including modern light blocks, resolving connected textures incorrectly after texture path routing changes. Seamless texture behaviour should now be restored.
release

ERYDON 1.5.0

1.5.0
4 мая 2026 г.95Minecraft: 1.20.1fabric
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# ERYDON v1.5 ## Added - Framed Glazing: Added framed glazing blocks in tinted, silver, crystal, and bronze variants. These include flat framed glazing, plus matching slope and upper/lower shallow slope pieces for angled glass roofs, skylights, and framed window details. - German Language Support: Added complete German language support, covering every block name, item group name, tooltip, and the new Mod Menu integration. - New Textures: Added Latmion (limestone), Psamatheon (sandstone), and Kelastrion (Belgian Blue / black limestone). These are available in the same variants and block families as the other base textures. PBR for the new textures is honed rather than polished, giving them a softer, less shiny finish. - Hewn Variants: Added rough-cut stone ashlar variants for all base textures, available for the same blocks as ashlar and rusticated variants. Strong height maps are used to emphasise the rough-cut surface. - Pendant Lights: Added Diaphanes translucent pendant lights in Borealis, Gelastrum, Mielonyx, and Selenephos variants, with bronze/silver metal finishes, small/large body styles, and chainable rod sections. Large pendant bodies use invisible helper lights around the 3x3 area for better illumination, with a warning if there is not enough space to switch to the large model. - Georgian Walls: Added decorative Georgian wall blocks across supported standard, aged, ashlar, herringbone, and weave CTM textures. Walls connect in straight and diagonal runs for cleaner architectural boundary details. - Missing Rusticated Blocks: Added missing walls and 90-degree stairs to rusticated textures. - Mod Menu Integration: Added a new in-game settings menu for ERYDON. This includes settings for light levels, tooltip delay, loading messages, `/recalc` command options, and Continuity/connected texture behaviour. It also adds a texture gallery with resource-pack-aware previews, material descriptions, and texture variant selectors. The Inspiration page includes showcase images plus quick Email and Discord links for sharing builds. - Animated Creative Tab Logo: Erydon’s creative tab emblem is now animated, with subtle vein motion and shifting gold light. The built-in 16x Lite and 64x PBR resource pack versions have matching animated emblems. - Free 64x Pack when submitting build screenshots through email or Discord, see the Inspiration page of the new Modmenu. ## Improved - Porosity Support: Updated stone specular maps with realistic LabPBR porosity values across the main stone textures, including special handling for pit pixels. Compatible shader information can be found here: https://shaderlabs.org/wiki/LabPBR_Supported_Packs. Not all shaders have been tested, so please report unexpected results on Discord: https://discord.gg/MaqUvVgTFm - REI and JEI Integration: Expanded support for REI and JEI so ERYDON blocks are easier to browse and search. REI now uses improved Erydon ordering, block-type collapsible groups, and browsable subsets. Both REI and JEI gain better search terms such as thin, steps, ramp, glass, and trim. - Vanilla Creative Tab Ordering: Reworked the ERYDON creative tab so blocks are no longer shown in raw registration order. Blocks are now grouped by material/texture family first, then by related shape variants, making it easier to browse a full set like Aganite, Ashlar, stairs, layers, slopes, windows, and lights together. - Swap Command Families: `/erydon swap` now supports swapping entire texture families. For example, swapping the Latmion family for Psamatheon will replace aged Latmion with aged Psamatheon, Latmion ashlar with Psamatheon ashlar, and so on, while preserving each block’s shape, type, and other shared settings. - Swap Command Undo: Added `/erydon swap undolast`, which restores the most recent successful swap in the current world. Undo is kept until another swap is run or the server restarts. - Shader Compatibility: Improved shader compatibility for French Georgian and arch windows. Window glass now renders as translucent while stone and lead parts render as solid, which should reduce mismatched frame textures with shader packs such as Sildur’s Vibrant Shaders and Proton Shaders. - Romanesque Arch: Romanesque arches now expose width as a real debug-stick setting with values 1, 2, and 3. `/recalc` preserves the chosen width across the connected cluster. They also support waterlogged as a debug-stick property, applying it to submerged parts of the cluster. Normal right-click now toggles the circular column model set, while sneak right-click is reserved for placing blocks against the arch. - Blockstate Optimisation: Improved loading performance for complex modular blocks. Repeated blockstate data has been reduced, with repeated visual logic moved into a lighter client-side rendering system. This also reduces the mod jar size, helping resource loading feel cleaner and faster. No gameplay behaviour, placement logic, textures, or resource-pack visuals were intentionally changed. - Smooth Slopes: Slopes now use a custom baked renderer, giving the full slope family clean faces instead of stepped slices. This includes shallow, steep, vertical, and corner variants. Placement and corner behaviour remain the same, while ERYDON's lightweight slope CTM keeps connected textures, PBR materials, and texture continuity working across supported slope materials. This update also improves slope rendering performance. - Connected Textures: ERYDON’s optimised CTM mode now recognises more third-party Continuity/OptiFine-style rules, including rules that target textures rather than block IDs. This improves compatibility with packs and mods such as Conquest Reforged. - Conquest Grass Compatibility: Improved compatibility with Conquest Reforged and ArdaGrass so grass detail models no longer render far too high when used with ERYDON. Conquest grass should now keep its small raised detail effect without ERYDON’s custom CTM handling exaggerating it. - Circular Columns: Circular columns now have a third capital style based on the narrow base shape flipped upward. Side right-click cycles the base or capital style, while top clicks and sneak side-clicks remain available for placing more blocks. - Interaction Polish: Several shape blocks now follow a more consistent interaction pattern. Side right-click edits or cycles the block, while top/bottom clicks and sneak side-clicks are kept for placement. This applies to columns, vertical shallow slopes, windows, posts, vertical layers, and slice-style blocks.
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ERYDON 1.4.0

1.4.0
29 мар. 2026 г.83Minecraft: 1.20.1fabric
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## Erydon v1.4 ### Added - **Coffered Ceilings**: New coffered ceilings in **Georgian**, **Modern**, and **Guilloche** designs, with **black and white plaster** in both **matte** and **gloss** finishes. They can also act as a **light source** with **2 light levels**, and are available in **all 24 base textures** with integrated **auto-selected cornices**. - **Slices**: New detail slice blocks, **vertical slice**, **horizontal slice**, and **centered post**, available in all slab-supported standard CTM textures. Placement click position determines the starting corner, edge, or axis, and each shape expands in **1/8 increments** up to a full block for finer trim, framing, and structural detailing. - **Wall Light**: New wall light with the full range of stone shades, including the **diaphanes** translucent variants, plus **single** and **double shade** configurations. - **Showcase command**: Added `/erydon showcase texture`, which generates a bordered in-world texture showcase using every Erydon full block texture, arranged for easy comparison by material and variant, with glazing in a separate section. The command shows the footprint and overwrite count before placement, then requires a short confirmation code before generating the showcase. ### Commands - **Cluster recalc commands**: Added op-only: - `/erydon recalc here` - `/erydon recalc chunk` - `/erydon recalc radius <n>` These rebuild supported **window, light, arch, and surround clusters** in place. Radius is in blocks up to **32**, and **manual-locked clusters are skipped**. - **Swap Texture command**: Added `/erydon swap` for converting one Erydon block family to another while preserving shared block states such as **facing, shape, hinge, and open/closed state**. Supported scopes: - `/erydon swap chunk <from_family> <to_family>` - `/erydon swap radius <from_family> <to_family> <radius>` - `/erydon swap box <from_family> <to_family> <fromPos> <toPos>` Supported families include **base, aged, rusticated, ashlar, herringbone, weave, and diaphanes**. After replacement, multipart Erydon clusters such as **windows, surrounds, arches, and lights** are recalculated, while **manual-locked clusters remain locked**. ### Compatibility - **Axiom compatibility**: - Added explicit **rotate** and **mirror** handling for custom Erydon states used by covers, cornices, surrounds, Romanesque arches, window variants, vertical shallow slopes, and vertical layer blocks. - Expanded recalculation so **covers, columns, chimneys, ceilings, and cornices** can be repaired after bulk placement. - Added a comprehensive **Axiom-facing tag taxonomy** for form, style, material, colour, motif, and family searches, including tags such as `#fenestration`, `#moulding`, `#arch_window`, `#circular_column`, and `#stone`. Large no-update Axiom pastes may still require `/erydon recalc`, and plain text search remains limited by Axiom’s order-sensitive name and ID matching. - **WorldEdit compatibility**: Added optional WorldEdit compatibility that registers only when WorldEdit is present and runs a bounded post-edit Erydon recalc pass over affected areas. This improves `//set`, `//replace`, and pasted builds for recalculable clusters and attachment-driven blocks, while leaving normal Erydon placement performance unchanged. The hook repairs blocks after placement rather than changing WorldEdit’s internal transform rules, so rotated or mirrored clipboard edits that depend on custom non-recalculable state may still require manual correction, especially when WorldEdit update behaviour is reduced or disabled. ### Improved - **Blockstate handling**: Another rewrite of blockstate handling to massively reduce iterations and hide or compact unused enums. This should improve **game load times** significantly, around **40 seconds in the development environment**. If any existing block clusters, such as **Arch Windows**, look odd after updating, run `/erydon recalc` to rebuild them. This only affects clusters in **automatic** mode, not those set to **manual**. - **Tags**: Added a comprehensive Erydon tag set to improve block organisation and editor search, including **form, finish, style, motif, material, colour, and family** tags. Categories include columns, chimneys, cornices, ceilings, windows, surrounds, arches, slopes, herringbone, weave, ashlar, rusticated, Georgian, Modern, Romanesque, bronze, silver, black, white, and individual stone families. Also added broader search-oriented tags such as `#fenestration`, `#moulding`, `#masonry`, `#ornament`, `#surface_cover`, plus cross-namespace tags under material, colour, and style to improve discovery in tools like Axiom. - **Tooltips**: Added delayed contextual tooltips for supported architectural blocks in inventory hovers and REI entries, covering **spiral stairs, Romanesque arches, square/circular columns, surrounds, chimneys, arch/Georgian windows, cornices, coffered ceilings, and lights**. Extra description lines appear after roughly **1 second** to reduce tooltip spam while browsing, and applicable blocks now show a highlighted **real-world stone reference** line. - **Improved search**: Added searchable real-world stone aliases for Erydon block items in vanilla creative, Axiom, and REI. Searches can now use names such as **Calacatta Oro, Portoro, Nero Marquina, Panda Marble, Pink Alabaster**, and other source stone names to find matching blocks. - **Romanesque Arch**: Improved auto-cluster balancing so wider spans split into more symmetrical groupings instead of defaulting to maximum **3-wide clusters** with uneven leftovers. Restored **auto/manual segment locking**, and updated `/recalc` to skip manually locked arch segments. ### Fixed - **Overlay spec and normal sets**: Restored accidentally deleted overlay normal/spec CTM sets for **guilloche, quatrefoil, rose, and trim**, then reapplied the correct `0_n.png` and `0_s.png` tiles to the matching **bronze/silver overlay block icons** in both the **32x project textures** and the **64x resource pack**. Followed by a targeted audit so checked overlay variants now align with their expected CTM source tiles. - **Icon audit**: Completed a full audit of icon PNGs so they now match the CTM `0` tiles, including **spec** and **normal** maps. ### Changed - **Modern Cornice**: Small internal cleanup to the **parent/wrapper model structure**.
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ERYDON 1.3.0

1.3.0
8 мар. 2026 г.60Minecraft: 1.20.1fabric
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## Erydon v1.3 v1.3 brings native 32× textures built directly into Erydon. No extra pack needed — 32× is now the default “full detail” experience out of the box, with 16× available as a lite resource pack and the 64× PBR pack still available via Patreon. Alongside that, v1.3 adds a huge batch of new content (new stones incl. selenephos, porphyros, aterzon + a full rusticated set with height maps), a new Romanesque arch system, finished modern light blocks, plus Continuity bundled in-jar so CTM works automatically for everyone. ### Added - **Steep Slopes**: New steep slope blocks with **upper + lower** models for every texture. - **New textures**: - **selenephos** (alabaster) - **porphyros** (purple stone) - **aterzon** (panda marble) Each includes **standard, ashlar, aged, herringbone, and rusticated** variants. - **Translucent “diaphanes” variants**: Added translucent versions of **mielonyx, selenephos, borealis, gelastrum**. Used for the **modern light**, plus new **full blocks, panes, layers, vertical layers**. - **Rusticated variants**: New **rusticated** textures with detailed **height maps** for all textures (excluding the new translucent variants). - **Romanesque Arch**: New Romanesque arch in **1 / 2 / 3-wide** sizes, available in **standard, ashlar, aged, rusticated**. - **Auto-assembly** - Optional circular column detailing for 2- and 3-wide models (**sneak-right-click with empty hand**) - **Light blocks (finished)**: The modern fitting is now complete: - Adjustable height (place additional blocks to increase height) - Toggle on/off (right-click) - Available in **all 24 standard finishes**, plus **aged**, plus the **4 diaphanes** variants - More light fittings coming next version - **Circular Chimney**: Decorative circular chimney blocks. - **Modern Surround**: New modern surround (standard + aged) for all textures. - **Glazing blocks**: Added **full cube** glazing blocks. ### Changed - **32× textures**: 32× textures are now created and **hardwired into the mod**. - 16× is available as a **“lite” resource pack** - 64× remains a **premium** resource pack via Patreon - **Guilloche Surround**: Models now **hug the inner edge** of the opening better while keeping the central pilaster effect. - **Item model GUIs**: GUI data moved into parent models (removed from wrappers). ### Improved - **Cullface pass**: Reviewed models and improved cullface usage for a **small performance gain**. - **Blockstate handling**: Complete rewrite to improve **load times** and performance. It *shouldn’t* affect existing builds — please report anything that breaks. ### Compatibility - **Continuity built-in**: **Continuity 3.0.0+1.20.1** is now bundled inside the Erydon jar. - Seamless **6×6 CTM** works out of the box, along with **47-tile overlay** textures. - Continuity is by **PepperCode1**, licensed under **LGPL-3.0-only**. - Source: https://github.com/PepperCode1/Continuity
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ERYDON 1.2.0

1.2.0
7 февр. 2026 г.55Minecraft: 1.20.1fabric
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## Erydon v1.2 ### Added - **Multiface Layer**: New layer block that can cover up to **4 sides** of a cube and can be **incrementally thickened**. - **Waterlogged states**: Added a waterlogged enum to **slope**, **shallow slope**, **vertical slope**, **shallow vertical slope**, **shallow stairs**. - **Window blocks**: New **French Georgian** and **Arch** window blocks. - **Spanish language support**: Added Spanish entries to the lang files. ### Changed - **Aged variants overhaul**: - Switched aged textures from an **overlay** to a **full albedo** approach (enables a much larger block range). - Added aged textures for **all blocks available in non-aged** (500+ blocks). - Updated aged textures and added **height maps**. - **Columns**: - Improved column shafts with **concave ribs**. - Added a new **guilloche capital**. - Added **narrow base** options for both **square** and **circular** columns (sneak-right-click with empty hand). ### Improved - **Layer increment sound**: Layer items now play the **block placement sound** when incrementing an existing stack, matching vanilla audio. ### Fixed - **Lang file**: Corrected naming/errors affecting **weave variants**.
release

ERYDON 1.1.0

1.1.0
17 янв. 2026 г.41Minecraft: 1.20.1fabric
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## Erydon v1.1 ### Added - **Cover Blocks**: New surface cover blocks that hide the face they are applied to (ceiling, floor, wall), can slip under adjacent blocks (for example cornices), can act as a light source, and come in **matte** or **gloss** finishes in **white, black, bronze, and silver**. - **CTM spec maps (16× CTM pack)**: Added spec maps for CTM tiles (`0_s.png`–`35_s.png`) alongside each `0.png`–`35.png` (pure red spec). - **Shallow Slopes**: Added a **top (inverted)** variant for lower and upper shallow slope blocks, plus a **waterlogged** state. - **Spiral Stairs**: Added **Ashlar variants** and an **auto-placed off-step** for the top step. ### Fixed - **CTM overlay paths**: Fixed `../overlay/` paths in CTM `.properties` (rewritten to `optifine/ctm/overlay/`), restoring correct **spec/normal** behaviour for metallic inlays in resource packs. - **Diagonal Walls compatibility**: Fixed walls losing CTM when Diagonal Walls is installed by excluding Erydon wall blocks from diagonal conversion (walls now keep CTM correctly). - **Surround CTM (top face)**: Fixed connected textures on the top face of surround blocks by adding **UV lock**. - **Spiral Stairs CTM**: Redesigned models to stop CTM texture crossover. - **Crystal Glazing icon**: Added a side PNG so the icon no longer shows a magenta edge. - **Lang file**: Corrected naming errors where some weave variants showed the wrong stone combination. - **Slopes**: Corrected a render rotation error and added a **waterlogged** state. ### Changed - **Aged overlays**: Increased contrast on CTM aged overlay files. - **Grout colour**: Adjusted grout colour for a selection of weave and herringbone variants. - **Directory structure**: Tidied `models/block` so models are grouped more cleanly.
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ERYDON 1.0.0

1.0.1
2 янв. 2026 г.46Minecraft: 1.20.1fabric
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🎉 Erydon v1.0 — Initial Release Thanks for being here — v1.0 is live. ✅ What’s included First public release of Erydon for Fabric 1.20.1 A curated set of Erydon decorative building blocks (browse in-game) Mod jar ships with 16× albedo-only textures → 64× CTM resource pack available separately ⚙️ Requirements Fabric API (required) 🧩 Visual add-ons (optional) For Connected Textures (CTM): Continuity (Fabric) or OptiFine If using Sodium: Indium is recommended for best compatibility 🌍 Multiplayer note This jar is not client-only — servers need it too for multiplayer. 🔜 Going forward v1 IDs are final (won’t change) Future updates will add more blocks/IDs