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EntityJS

This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!

Автор: Notenoughmail902,6 тыс.37обновлён 30 сент. 2026 г.
БиблиотекиУправлениеМобы

Описание

Untitled

Key Features

  • Dynamic Entity Registry: Easily register custom entities and define their attributes and behaviors using JavaScript.
  • Entity Modification: Modify existing entity methods with the entity modification event for further customization.
  • Full Animation Support: Enjoy smooth and lifelike animations for your entities, utilizing LioLib, a Geckolib 4 fork backporting many fixes to the unsupported 1.19.2 version

(EntityJS 1.20.1+ Use Geckolib as a direct dependency because it is a supported version)

  • Spawn Control: Take full control over entity spawning by specifying spawn conditions, rates, and locations.
  • Attribute Modification: Fine-tune entity attributes such as health, speed, damage, and more to suit your gameplay needs.
  • Full AI Support: Access a comprehensive set of AI behaviors and functions to create intelligent and interactive entities.

Getting Started

To start using EntityJS, simply install the addon alongside KubeJS and begin creating your custom entities and animations. Refer to the documentation for detailed instructions and examples.

Special Compatibility

KubeJS Iron's Spells

Visit KubeJS Iron's Spells Mod Page

  • Spellcasting Mobs: You can make any Mob cast spells by using the Goal event to attach spellcasting behavior.
  • Custom Spellcasters: Create fully custom spellcasting mobs with tailored AI, spell sets, and behaviors.
  • Spell Projectiles: Define and control custom spell projectiles for advanced combat and visual effects.

Visit EntityJS Wiki Page

Community

Join the official KubeJS Discord community to connect with other users, share your creations, and get help with any questions or issues you encounter while using EntityJS. Alternatively, you can click the Discord icon below:

discord
Youtube Tutorials

Галерея

WyrmSasukeCustom ArrowsProjectile Entity

Последние версии

Все версии →
release

EntityJS 1.5.2

1.5.2
30 сент. 2026 г.2,4 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Fixed tamable entity StackOverflowError when no food predicate is set and is fed - Fixed another wrapper cache issue with `createCustom` entity builder
release

EntityJS 0.7.5

0.7.5
30 сент. 2026 г.4,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed tamable entity StackOverflowError when no food predicate is set and is fed - Fixed another wrapper cache issue with `createCustom` entity builder
release

EntityJS 0.7.5

0.7.5
30 сент. 2026 г.785Minecraft: 1.20.1fabric
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Что нового
- Fixed tamable entity StackOverflowError when no food predicate is set and is fed - Fixed another wrapper cache issue with `createCustom` entity builder
release

EntityJS 1.5.1

1.5.1
29 сент. 2026 г.178Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Fixed crash involving non-living entity builder and failed caching
release

EntityJS 0.7.4

0.7.4
29 сент. 2026 г.313Minecraft: 1.20.1forge, neoforge
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Что нового
- Fixed crash involving non-living entity builder and failed caching
release

EntityJS 0.7.4

0.7.4
29 сент. 2026 г.39Minecraft: 1.20.1fabric
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Что нового
- Fixed crash involving non-living entity builder and failed caching
release

EntityJS 1.5.0

1.5.0
30 июл. 2026 г.4,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Added missing `isAlliedTo` implementation to modify builder
release

EntityJS 0.7.3

0.7.3
30 июл. 2026 г.42,5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Added missing `isAlliedTo` implementation to modify builder
release

EntityJS 0.7.3

0.7.3
30 июл. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
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Что нового
- Added missing `isAlliedTo` implementation to modify builder
release

EntityJS 1.4.9

1.4.9
29 июл. 2026 г.153Minecraft: 1.21, 1.21.1neoforge
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Что нового
# Added - `builder.attributes()` method to `create()` & `createCustom()` entity_type builders # Fixed - `isMultipartEntity()` method always returning true even with no ``builder.addPartEntity()`` overrides - Dedicated server crash when using `setRendererClass()` string overload - Startup crash from duplicate unique mixin methods