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ВЕРСИИ (832)
release
1.11.3-26.3 - NeoForge
1.11.38 окт. 2026 г.57,5 тыс.Minecraft: 26.3neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-26.3 - Fabric
1.11.38 окт. 2026 г.1,8 млнMinecraft: 26.3fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-26.2 - NeoForge
1.11.38 окт. 2026 г.18,3 тыс.Minecraft: 26.2neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-26.2 - Fabric
1.11.38 окт. 2026 г.831,9 тыс.Minecraft: 26.2fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-26.1.2 - NeoForge
1.11.38 окт. 2026 г.27,8 тыс.Minecraft: 26.1.2neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-26.1 - Fabric
1.11.38 окт. 2026 г.245,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.4 - NeoForge
1.11.38 окт. 2026 г.3,1 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.8 - NeoForge
1.11.38 окт. 2026 г.1,7 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.8 - Forge
1.11.38 окт. 2026 г.1,6 тыс.Minecraft: 1.21.8forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.8 - Fabric
1.11.38 окт. 2026 г.37,9 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.5 - NeoForge
1.11.38 окт. 2026 г.590Minecraft: 1.21.5neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.5 - Forge
1.11.38 окт. 2026 г.569Minecraft: 1.21.5forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.5 - Fabric
1.11.38 окт. 2026 г.22,3 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.4 - Forge
1.11.38 окт. 2026 г.2,2 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.4 - Fabric
1.11.38 окт. 2026 г.147,6 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.3 - NeoForge
1.11.38 окт. 2026 г.286Minecraft: 1.21.3neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.3 - Forge
1.11.38 окт. 2026 г.355Minecraft: 1.21.3forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.3 - Fabric
1.11.38 окт. 2026 г.5,1 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.10 - NeoForge
1.11.38 окт. 2026 г.2,6 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.11 - NeoForge
1.11.38 окт. 2026 г.20,7 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.11 - Fabric
1.11.38 окт. 2026 г.971,5 тыс.Minecraft: 1.21.11fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.10 - Fabric
1.11.38 окт. 2026 г.44,6 тыс.Minecraft: 1.21.10fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.1 - NeoForge
1.11.38 окт. 2026 г.421,1 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.10 - Forge
1.11.38 окт. 2026 г.2,4 тыс.Minecraft: 1.21.10forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.1 - Fabric
1.11.38 окт. 2026 г.503,6 тыс.Minecraft: 1.21.1fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.21.1 - Forge
1.11.38 окт. 2026 г.17 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.6 - NeoForge
1.11.38 окт. 2026 г.370Minecraft: 1.20.6neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.6 - Forge
1.11.38 окт. 2026 г.900Minecraft: 1.20.6forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.6 - Fabric
1.11.38 окт. 2026 г.6,9 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.4 - NeoForge
1.11.38 окт. 2026 г.498Minecraft: 1.20.4neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.4 - Forge
1.11.38 окт. 2026 г.1 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.4 - Fabric
1.11.38 окт. 2026 г.11,8 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.2 - NeoForge
1.11.38 окт. 2026 г.354Minecraft: 1.20.2neoforge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.2 - Forge
1.11.38 окт. 2026 г.836Minecraft: 1.20.2forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.2 - Fabric
1.11.38 окт. 2026 г.3,1 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.1 - Forge
1.11.38 окт. 2026 г.492,2 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.20.1 - Fabric
1.11.38 окт. 2026 г.178,3 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.19.4 - Forge
1.11.38 окт. 2026 г.1,1 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.3-1.19.4 - Fabric
1.11.38 окт. 2026 г.4,2 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
- Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera
- Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release
1.11.2-26.3 - NeoForge
1.11.221 сент. 2026 г.40,2 тыс.Minecraft: 26.3neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-26.3 - Fabric
1.11.221 сент. 2026 г.1,4 млнMinecraft: 26.3fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-26.2 - NeoForge
1.11.221 сент. 2026 г.15,2 тыс.Minecraft: 26.2neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-26.2 - Fabric
1.11.221 сент. 2026 г.637,1 тыс.Minecraft: 26.2fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-26.1.2 - NeoForge
1.11.221 сент. 2026 г.20,2 тыс.Minecraft: 26.1.2neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-26.1 - Fabric
1.11.221 сент. 2026 г.164,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.8 - NeoForge
1.11.221 сент. 2026 г.1,3 тыс.Minecraft: 1.21.8neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.8 - Forge
1.11.221 сент. 2026 г.1,1 тыс.Minecraft: 1.21.8forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.8 - Fabric
1.11.221 сент. 2026 г.25,8 тыс.Minecraft: 1.21.8fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.5 - NeoForge
1.11.221 сент. 2026 г.568Minecraft: 1.21.5neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.5 - Forge
1.11.221 сент. 2026 г.512Minecraft: 1.21.5forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.5 - Fabric
1.11.221 сент. 2026 г.16,6 тыс.Minecraft: 1.21.5fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.4 - NeoForge
1.11.221 сент. 2026 г.3,2 тыс.Minecraft: 1.21.4neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.4 - Forge
1.11.221 сент. 2026 г.1,8 тыс.Minecraft: 1.21.4forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.4 - Fabric
1.11.221 сент. 2026 г.123,7 тыс.Minecraft: 1.21.4fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.3 - NeoForge
1.11.221 сент. 2026 г.201Minecraft: 1.21.3neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.3 - Forge
1.11.221 сент. 2026 г.371Minecraft: 1.21.3forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.3 - Fabric
1.11.221 сент. 2026 г.4,5 тыс.Minecraft: 1.21.3fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.11 - NeoForge
1.11.221 сент. 2026 г.23,4 тыс.Minecraft: 1.21.11neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.11 - Fabric
1.11.221 сент. 2026 г.575,2 тыс.Minecraft: 1.21.11fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.10 - NeoForge
1.11.221 сент. 2026 г.2 тыс.Minecraft: 1.21.10neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.10 - Forge
1.11.221 сент. 2026 г.1,8 тыс.Minecraft: 1.21.10forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.10 - Fabric
1.11.221 сент. 2026 г.30 тыс.Minecraft: 1.21.10fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.1 - NeoForge
1.11.221 сент. 2026 г.369,4 тыс.Minecraft: 1.21.1neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.1 - Forge
1.11.221 сент. 2026 г.12,2 тыс.Minecraft: 1.21.1forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.21.1 - Fabric
1.11.221 сент. 2026 г.197,6 тыс.Minecraft: 1.21.1fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.6 - NeoForge
1.11.221 сент. 2026 г.295Minecraft: 1.20.6neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.6 - Forge
1.11.221 сент. 2026 г.744Minecraft: 1.20.6forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.6 - Fabric
1.11.221 сент. 2026 г.6,1 тыс.Minecraft: 1.20.6fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.4 - NeoForge
1.11.221 сент. 2026 г.411Minecraft: 1.20.4neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.4 - Forge
1.11.221 сент. 2026 г.916Minecraft: 1.20.4forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.4 - Fabric
1.11.221 сент. 2026 г.7,9 тыс.Minecraft: 1.20.4fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.2 - NeoForge
1.11.221 сент. 2026 г.177Minecraft: 1.20.2neoforge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.2 - Forge
1.11.221 сент. 2026 г.968Minecraft: 1.20.2forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.1 - Forge
1.11.221 сент. 2026 г.651,9 тыс.Minecraft: 1.20.1forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.2 - Fabric
1.11.221 сент. 2026 г.1,8 тыс.Minecraft: 1.20.2fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.20.1 - Fabric
1.11.221 сент. 2026 г.212,9 тыс.Minecraft: 1.20.1fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.19.4 - Forge
1.11.221 сент. 2026 г.1 тыс.Minecraft: 1.19.4forge
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.2-1.19.4 - Fabric
1.11.221 сент. 2026 г.2,6 тыс.Minecraft: 1.19.4fabric
Что нового
## Hotfix 1.11.2
* Use own var to store BlockPos.
* Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs
* Fixes game crashing with "Kaleidoscope Cookery Refabricated"
Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release
1.11.1-26.3 - NeoForge
1.11.120 сент. 2026 г.2,4 тыс.Minecraft: 26.3neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-26.3 - Fabric
1.11.120 сент. 2026 г.242 тыс.Minecraft: 26.3fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-26.2 - NeoForge
1.11.120 сент. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-26.2 - Fabric
1.11.120 сент. 2026 г.60,4 тыс.Minecraft: 26.2fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-26.1.2 - NeoForge
1.11.120 сент. 2026 г.2,6 тыс.Minecraft: 26.1.2neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-26.1 - Fabric
1.11.120 сент. 2026 г.16,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.8 - NeoForge
1.11.120 сент. 2026 г.119Minecraft: 1.21.8neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.8 - Forge
1.11.120 сент. 2026 г.119Minecraft: 1.21.8forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.8 - Fabric
1.11.120 сент. 2026 г.3,9 тыс.Minecraft: 1.21.8fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.5 - NeoForge
1.11.120 сент. 2026 г.36Minecraft: 1.21.5neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.5 - Forge
1.11.120 сент. 2026 г.46Minecraft: 1.21.5forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.5 - Fabric
1.11.120 сент. 2026 г.2,9 тыс.Minecraft: 1.21.5fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.4 - NeoForge
1.11.120 сент. 2026 г.252Minecraft: 1.21.4neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.4 - Forge
1.11.120 сент. 2026 г.109Minecraft: 1.21.4forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.4 - Fabric
1.11.120 сент. 2026 г.37,7 тыс.Minecraft: 1.21.4fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.3 - NeoForge
1.11.120 сент. 2026 г.35Minecraft: 1.21.3neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.3 - Forge
1.11.120 сент. 2026 г.12Minecraft: 1.21.3forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.3 - Fabric
1.11.120 сент. 2026 г.595Minecraft: 1.21.3fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.11 - Fabric
1.11.120 сент. 2026 г.97,6 тыс.Minecraft: 1.21.11fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.11 - NeoForge
1.11.120 сент. 2026 г.1,1 тыс.Minecraft: 1.21.11neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.10 - NeoForge
1.11.120 сент. 2026 г.148Minecraft: 1.21.10neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.10 - Forge
1.11.120 сент. 2026 г.109Minecraft: 1.21.10forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.10 - Fabric
1.11.120 сент. 2026 г.3,2 тыс.Minecraft: 1.21.10fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.1 - NeoForge
1.11.120 сент. 2026 г.31,6 тыс.Minecraft: 1.21.1neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.1 - Forge
1.11.120 сент. 2026 г.807Minecraft: 1.21.1forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.21.1 - Fabric
1.11.120 сент. 2026 г.22,1 тыс.Minecraft: 1.21.1fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.6 - NeoForge
1.11.120 сент. 2026 г.25Minecraft: 1.20.6neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.6 - Forge
1.11.120 сент. 2026 г.45Minecraft: 1.20.6forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.6 - Fabric
1.11.120 сент. 2026 г.811Minecraft: 1.20.6fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.4 - NeoForge
1.11.120 сент. 2026 г.43Minecraft: 1.20.4neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.4 - Forge
1.11.120 сент. 2026 г.65Minecraft: 1.20.4forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.4 - Fabric
1.11.120 сент. 2026 г.990Minecraft: 1.20.4fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.2 - NeoForge
1.11.120 сент. 2026 г.8Minecraft: 1.20.2neoforge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.2 - Forge
1.11.120 сент. 2026 г.48Minecraft: 1.20.2forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.2 - Fabric
1.11.120 сент. 2026 г.139Minecraft: 1.20.2fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.1 - Forge
1.11.120 сент. 2026 г.97,9 тыс.Minecraft: 1.20.1forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.20.1 - Fabric
1.11.120 сент. 2026 г.12,6 тыс.Minecraft: 1.20.1fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.19.4 - Forge
1.11.120 сент. 2026 г.63Minecraft: 1.19.4forge
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.1-1.19.4 - Fabric
1.11.120 сент. 2026 г.176Minecraft: 1.19.4fabric
Что нового
## Hotfix 1.11.1
* Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326)
* Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329)
* Never cull the local player, preventing crashing, for example, during freecam in 26.3
## What's Changed 1.11.0
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release
1.11.0-26.3 - NeoForge
1.11.019 сент. 2026 г.1,1 тыс.Minecraft: 26.3neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-26.2 - NeoForge
1.11.019 сент. 2026 г.567Minecraft: 26.2neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.8 - Fabric
1.11.019 сент. 2026 г.672Minecraft: 1.21.8fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.5 - Forge
1.11.019 сент. 2026 г.30Minecraft: 1.21.5forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-26.3 - Fabric
1.11.019 сент. 2026 г.27,4 тыс.Minecraft: 26.3fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-26.2 - Fabric
1.11.019 сент. 2026 г.22,5 тыс.Minecraft: 26.2fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-26.1.2 - NeoForge
1.11.019 сент. 2026 г.364Minecraft: 26.1.2neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-26.1 - Fabric
1.11.019 сент. 2026 г.7,6 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.8 - NeoForge
1.11.019 сент. 2026 г.33Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.8 - Forge
1.11.019 сент. 2026 г.23Minecraft: 1.21.8forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.5 - NeoForge
1.11.019 сент. 2026 г.21Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.5 - Fabric
1.11.019 сент. 2026 г.299Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.4 - NeoForge
1.11.019 сент. 2026 г.97Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.4 - Forge
1.11.019 сент. 2026 г.54Minecraft: 1.21.4forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.3 - Forge
1.11.019 сент. 2026 г.9Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.4 - Fabric
1.11.019 сент. 2026 г.1,1 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.3 - NeoForge
1.11.019 сент. 2026 г.10Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.3 - Fabric
1.11.019 сент. 2026 г.77Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.11 - NeoForge
1.11.019 сент. 2026 г.349Minecraft: 1.21.11neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.11 - Fabric
1.11.019 сент. 2026 г.26,3 тыс.Minecraft: 1.21.11fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.10 - NeoForge
1.11.019 сент. 2026 г.45Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.6 - Forge
1.11.019 сент. 2026 г.14Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.10 - Forge
1.11.019 сент. 2026 г.55Minecraft: 1.21.10forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.10 - Fabric
1.11.019 сент. 2026 г.859Minecraft: 1.21.10fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.6 - Fabric
1.11.019 сент. 2026 г.66Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.6 - Fabric
1.11.019 сент. 2026 г.6Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.6 - Forge
1.11.019 сент. 2026 г.3Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.1 - NeoForge
1.11.019 сент. 2026 г.10,6 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.1 - Forge
1.11.019 сент. 2026 г.282Minecraft: 1.21.1forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.6 - NeoForge
1.11.019 сент. 2026 г.12Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.6 - NeoForge
1.11.019 сент. 2026 г.1Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.21.1 - Fabric
1.11.019 сент. 2026 г.10,1 тыс.Minecraft: 1.21.1fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.4 - NeoForge
1.11.019 сент. 2026 г.25Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.4 - Forge
1.11.019 сент. 2026 г.40Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.4 - Fabric
1.11.019 сент. 2026 г.268Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.2 - NeoForge
1.11.019 сент. 2026 г.7Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.2 - Forge
1.11.019 сент. 2026 г.16Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.2 - Fabric
1.11.019 сент. 2026 г.43Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.1 - Forge
1.11.019 сент. 2026 г.11,9 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.20.1 - Fabric
1.11.019 сент. 2026 г.3,9 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.19.4 - Forge
1.11.019 сент. 2026 г.28Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.11.0-1.19.4 - Fabric
1.11.019 сент. 2026 г.84Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add 26.3 Fabric/NeoForge
* Add 26.2 NeoForge
* Fully unhooked the Cull Thread from the Entity gamelogic (see below)
* Fix NeoForge not using the getRenderBoundingBox method for BlockEntities
* Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313)
* Fix debug flag confusion
* Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309)
* Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310
* Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308
* Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316
* All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling
## New Contributors
* @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308
* @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316
## Note
This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release
1.10.5-26.2 - Fabric
1.10.520 июн. 2026 г.6,9 млнMinecraft: 26.2fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-26.2 - Fabric
1.10.520 июн. 2026 г.8,4 тыс.Minecraft: 26.2fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-26.1.2 - NeoForge
1.10.520 июн. 2026 г.85,6 тыс.Minecraft: 26.1.2neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-26.1 - Fabric
1.10.520 июн. 2026 г.2,2 млнMinecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.8 - NeoForge
1.10.520 июн. 2026 г.10,3 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.8 - Forge
1.10.520 июн. 2026 г.6,8 тыс.Minecraft: 1.21.8forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.8 - Fabric
1.10.520 июн. 2026 г.149,2 тыс.Minecraft: 1.21.8fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.5 - NeoForge
1.10.520 июн. 2026 г.3,7 тыс.Minecraft: 1.21.5neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.5 - Forge
1.10.520 июн. 2026 г.3,4 тыс.Minecraft: 1.21.5forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.5 - Fabric
1.10.520 июн. 2026 г.80,2 тыс.Minecraft: 1.21.5fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.4 - NeoForge
1.10.520 июн. 2026 г.73,1 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.4 - Forge
1.10.520 июн. 2026 г.11,1 тыс.Minecraft: 1.21.4forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.4 - Fabric
1.10.520 июн. 2026 г.374,7 тыс.Minecraft: 1.21.4fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.3 - NeoForge
1.10.520 июн. 2026 г.1,3 тыс.Minecraft: 1.21.3neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.3 - Forge
1.10.520 июн. 2026 г.1,5 тыс.Minecraft: 1.21.3forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.3 - Fabric
1.10.520 июн. 2026 г.21 тыс.Minecraft: 1.21.3fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.11 - NeoForge
1.10.520 июн. 2026 г.88,5 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.11 - Fabric
1.10.520 июн. 2026 г.3,2 млнMinecraft: 1.21.11fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.10 - NeoForge
1.10.520 июн. 2026 г.14,4 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.10 - Forge
1.10.520 июн. 2026 г.14,9 тыс.Minecraft: 1.21.10forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.10 - Fabric
1.10.520 июн. 2026 г.193,4 тыс.Minecraft: 1.21.10fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.1 - NeoForge
1.10.520 июн. 2026 г.2,6 млнMinecraft: 1.21.1neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.1 - Forge
1.10.520 июн. 2026 г.65 тыс.Minecraft: 1.21.1forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.21.1 - Fabric
1.10.520 июн. 2026 г.3,3 млнMinecraft: 1.21.1fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.6 - NeoForge
1.10.520 июн. 2026 г.2,4 тыс.Minecraft: 1.20.6neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.6 - Forge
1.10.520 июн. 2026 г.4,2 тыс.Minecraft: 1.20.6forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.6 - Fabric
1.10.520 июн. 2026 г.22,4 тыс.Minecraft: 1.20.6fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.4 - NeoForge
1.10.520 июн. 2026 г.3,7 тыс.Minecraft: 1.20.4neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.4 - Fabric
1.10.520 июн. 2026 г.54,1 тыс.Minecraft: 1.20.4fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.4 - Forge
1.10.520 июн. 2026 г.5,7 тыс.Minecraft: 1.20.4forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.2 - NeoForge
1.10.520 июн. 2026 г.890Minecraft: 1.20.2neoforge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.2 - Forge
1.10.520 июн. 2026 г.3,8 тыс.Minecraft: 1.20.2forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.2 - Fabric
1.10.520 июн. 2026 г.13,1 тыс.Minecraft: 1.20.2fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.1 - Forge
1.10.520 июн. 2026 г.5,8 млнMinecraft: 1.20.1forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.20.1 - Fabric
1.10.520 июн. 2026 г.1,3 млнMinecraft: 1.20.1fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.19.4 - Forge
1.10.520 июн. 2026 г.6,1 тыс.Minecraft: 1.19.4forge
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.5-1.19.4 - Fabric
1.10.520 июн. 2026 г.17,9 тыс.Minecraft: 1.19.4fabric
Что нового
## What's changed
* Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release
1.10.4-26.2 - Fabric
1.10.418 июн. 2026 г.152,4 тыс.Minecraft: 26.2fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-26.1.2 - NeoForge
1.10.418 июн. 2026 г.4,6 тыс.Minecraft: 26.1.2neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-26.1 - Fabric
1.10.418 июн. 2026 г.66,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.8 - NeoForge
1.10.418 июн. 2026 г.357Minecraft: 1.21.8neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.8 - Forge
1.10.418 июн. 2026 г.246Minecraft: 1.21.8forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.8 - Fabric
1.10.418 июн. 2026 г.4,2 тыс.Minecraft: 1.21.8fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.5 - NeoForge
1.10.418 июн. 2026 г.160Minecraft: 1.21.5neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.5 - Forge
1.10.418 июн. 2026 г.115Minecraft: 1.21.5forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.5 - Fabric
1.10.418 июн. 2026 г.1,8 тыс.Minecraft: 1.21.5fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.4 - NeoForge
1.10.418 июн. 2026 г.731Minecraft: 1.21.4neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.4 - Forge
1.10.418 июн. 2026 г.383Minecraft: 1.21.4forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.4 - Fabric
1.10.418 июн. 2026 г.8,1 тыс.Minecraft: 1.21.4fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.3 - NeoForge
1.10.418 июн. 2026 г.73Minecraft: 1.21.3neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.3 - Forge
1.10.418 июн. 2026 г.59Minecraft: 1.21.3forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.3 - Fabric
1.10.418 июн. 2026 г.392Minecraft: 1.21.3fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.11 - NeoForge
1.10.418 июн. 2026 г.2,6 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.11 - Fabric
1.10.418 июн. 2026 г.120,9 тыс.Minecraft: 1.21.11fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.10 - NeoForge
1.10.418 июн. 2026 г.414Minecraft: 1.21.10neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.10 - Fabric
1.10.418 июн. 2026 г.7,3 тыс.Minecraft: 1.21.10fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.10 - Forge
1.10.418 июн. 2026 г.542Minecraft: 1.21.10forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.1 - NeoForge
1.10.418 июн. 2026 г.45,9 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.1 - Forge
1.10.418 июн. 2026 г.1,9 тыс.Minecraft: 1.21.1forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.21.1 - Fabric
1.10.418 июн. 2026 г.33,7 тыс.Minecraft: 1.21.1fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.6 - NeoForge
1.10.418 июн. 2026 г.86Minecraft: 1.20.6neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.6 - Forge
1.10.418 июн. 2026 г.155Minecraft: 1.20.6forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.6 - Fabric
1.10.418 июн. 2026 г.455Minecraft: 1.20.6fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.4 - NeoForge
1.10.418 июн. 2026 г.103Minecraft: 1.20.4neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.4 - Forge
1.10.418 июн. 2026 г.189Minecraft: 1.20.4forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.4 - Fabric
1.10.418 июн. 2026 г.1,3 тыс.Minecraft: 1.20.4fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.2 - NeoForge
1.10.418 июн. 2026 г.37Minecraft: 1.20.2neoforge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.2 - Forge
1.10.418 июн. 2026 г.108Minecraft: 1.20.2forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.2 - Fabric
1.10.418 июн. 2026 г.359Minecraft: 1.20.2fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.1 - Forge
1.10.418 июн. 2026 г.872,2 тыс.Minecraft: 1.20.1forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.20.1 - Fabric
1.10.418 июн. 2026 г.18,8 тыс.Minecraft: 1.20.1fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.19.4 - Forge
1.10.418 июн. 2026 г.599Minecraft: 1.19.4forge
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.4-1.19.4 - Fabric
1.10.418 июн. 2026 г.385Minecraft: 1.19.4fabric
Что нового
## What's changed
* Fix 26.1.x NeoForge key binds
* Fix incomplete CurseForge deploy
* Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306
* Force refresh the lists in the config, because for some people with older installs it has become really outdated
## Known issues
* 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it
## New Contributors
* @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release
1.10.3-26.2 - Fabric
1.10.316 июн. 2026 г.124,9 тыс.Minecraft: 26.2fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-26.1.2 - NeoForge
1.10.316 июн. 2026 г.3 тыс.Minecraft: 26.1.2neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-26.1 - Fabric
1.10.316 июн. 2026 г.238,7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.8 - NeoForge
1.10.316 июн. 2026 г.308Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.8 - Forge
1.10.316 июн. 2026 г.223Minecraft: 1.21.8forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.8 - Fabric
1.10.316 июн. 2026 г.4,4 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.5 - NeoForge
1.10.316 июн. 2026 г.140Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.5 - Forge
1.10.316 июн. 2026 г.120Minecraft: 1.21.5forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.5 - Fabric
1.10.316 июн. 2026 г.1,7 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.4 - NeoForge
1.10.316 июн. 2026 г.508Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.4 - Forge
1.10.316 июн. 2026 г.307Minecraft: 1.21.4forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.4 - Fabric
1.10.316 июн. 2026 г.8,5 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.3 - NeoForge
1.10.316 июн. 2026 г.44Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.3 - Forge
1.10.316 июн. 2026 г.59Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.3 - Fabric
1.10.316 июн. 2026 г.347Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.11 - NeoForge
1.10.316 июн. 2026 г.2,6 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.11 - Fabric
1.10.316 июн. 2026 г.254,8 тыс.Minecraft: 1.21.11fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.10 - NeoForge
1.10.316 июн. 2026 г.395Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.10 - Fabric
1.10.316 июн. 2026 г.7,2 тыс.Minecraft: 1.21.10fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.10 - Forge
1.10.316 июн. 2026 г.441Minecraft: 1.21.10forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.1 - NeoForge
1.10.316 июн. 2026 г.56,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.1 - Forge
1.10.316 июн. 2026 г.1,5 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.21.1 - Fabric
1.10.316 июн. 2026 г.55,9 тыс.Minecraft: 1.21.1fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.6 - NeoForge
1.10.316 июн. 2026 г.49Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.6 - Forge
1.10.316 июн. 2026 г.94Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.6 - Fabric
1.10.316 июн. 2026 г.339Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.4 - NeoForge
1.10.316 июн. 2026 г.101Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.4 - Forge
1.10.316 июн. 2026 г.119Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.4 - Fabric
1.10.316 июн. 2026 г.1,8 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.2 - NeoForge
1.10.316 июн. 2026 г.27Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.2 - Forge
1.10.316 июн. 2026 г.59Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.2 - Fabric
1.10.316 июн. 2026 г.327Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.1 - Forge
1.10.316 июн. 2026 г.90 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.20.1 - Fabric
1.10.316 июн. 2026 г.17,7 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.19.4 - Forge
1.10.316 июн. 2026 г.142Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.3-1.19.4 - Fabric
1.10.316 июн. 2026 г.378Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add 26.2.x Fabric
* Add 26.1.x NeoForge
* bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304
* Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302
* Once again reworked build scripts, please report any issues caused by this update
## Known issues
* 26.1.x NeoForge doesn't show keybinds
* 26.2.x NeoForge will be released at a later point
## New Contributors
* @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304
* @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release
1.10.2-26.1 - Fabric
1.10.27 мая 2026 г.2,5 млнMinecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.8 - NeoForge
1.10.27 мая 2026 г.4,7 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.8 - Forge
1.10.27 мая 2026 г.3 тыс.Minecraft: 1.21.8forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.8 - Fabric
1.10.27 мая 2026 г.119,6 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.5 - NeoForge
1.10.27 мая 2026 г.1,7 тыс.Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.5 - Forge
1.10.27 мая 2026 г.1,5 тыс.Minecraft: 1.21.5forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.5 - Fabric
1.10.27 мая 2026 г.76,5 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.4 - NeoForge
1.10.27 мая 2026 г.7,3 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.4 - Forge
1.10.27 мая 2026 г.4,6 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.4 - Fabric
1.10.27 мая 2026 г.277,1 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.3 - NeoForge
1.10.27 мая 2026 г.435Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.3 - Forge
1.10.27 мая 2026 г.573Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.3 - Fabric
1.10.27 мая 2026 г.14,4 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.11 - NeoForge
1.10.27 мая 2026 г.41,7 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.11 - Fabric
1.10.27 мая 2026 г.2,2 млнMinecraft: 1.21.11fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.10 - NeoForge
1.10.27 мая 2026 г.6,3 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.10 - Forge
1.10.27 мая 2026 г.5,7 тыс.Minecraft: 1.21.10forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.10 - Fabric
1.10.27 мая 2026 г.171,3 тыс.Minecraft: 1.21.10fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.1 - NeoForge
1.10.27 мая 2026 г.2 млнMinecraft: 1.21.1neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.1 - Forge
1.10.27 мая 2026 г.21,4 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.21.1 - Fabric
1.10.27 мая 2026 г.779,4 тыс.Minecraft: 1.21.1fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.6 - NeoForge
1.10.27 мая 2026 г.667Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.6 - Forge
1.10.27 мая 2026 г.1,6 тыс.Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.6 - Fabric
1.10.27 мая 2026 г.42,7 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.4 - NeoForge
1.10.27 мая 2026 г.1,7 тыс.Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.4 - Forge
1.10.27 мая 2026 г.3,8 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.4 - Fabric
1.10.27 мая 2026 г.31,9 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.2 - NeoForge
1.10.27 мая 2026 г.299Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.2 - Forge
1.10.27 мая 2026 г.1,1 тыс.Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.2 - Fabric
1.10.27 мая 2026 г.4,8 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.1 - Forge
1.10.27 мая 2026 г.2,4 млнMinecraft: 1.20.1forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.20.1 - Fabric
1.10.27 мая 2026 г.1,2 млнMinecraft: 1.20.1fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.19.4 - Fabric
1.10.27 мая 2026 г.17,2 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.2-1.19.4 - Forge
1.10.27 мая 2026 г.3 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack)
* Added support for the Lunar Client
* Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297
* Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293
## New Contributors
* @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297
* @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release
1.10.1-26.1 - Fabric
1.10.19 апр. 2026 г.1,6 млнMinecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.8 - NeoForge
1.10.19 апр. 2026 г.5,2 тыс.Minecraft: 1.21.8neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.8 - Forge
1.10.19 апр. 2026 г.1,9 тыс.Minecraft: 1.21.8forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.8 - Fabric
1.10.19 апр. 2026 г.72,6 тыс.Minecraft: 1.21.8fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.5 - NeoForge
1.10.19 апр. 2026 г.5,2 тыс.Minecraft: 1.21.5neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.5 - Forge
1.10.19 апр. 2026 г.759Minecraft: 1.21.5forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.5 - Fabric
1.10.19 апр. 2026 г.28,9 тыс.Minecraft: 1.21.5fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.4 - Forge
1.10.19 апр. 2026 г.2,8 тыс.Minecraft: 1.21.4forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.4 - NeoForge
1.10.19 апр. 2026 г.3,3 тыс.Minecraft: 1.21.4neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.4 - Fabric
1.10.19 апр. 2026 г.123,7 тыс.Minecraft: 1.21.4fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.3 - NeoForge
1.10.19 апр. 2026 г.311Minecraft: 1.21.3neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.3 - Forge
1.10.19 апр. 2026 г.344Minecraft: 1.21.3forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.3 - Fabric
1.10.19 апр. 2026 г.6 тыс.Minecraft: 1.21.3fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.11 - NeoForge
1.10.19 апр. 2026 г.22,1 тыс.Minecraft: 1.21.11neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.11 - Fabric
1.10.19 апр. 2026 г.1,2 млнMinecraft: 1.21.11fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.10 - NeoForge
1.10.19 апр. 2026 г.3,2 тыс.Minecraft: 1.21.10neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.10 - Fabric
1.10.19 апр. 2026 г.141,3 тыс.Minecraft: 1.21.10fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.10 - Forge
1.10.19 апр. 2026 г.3,3 тыс.Minecraft: 1.21.10forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.1 - NeoForge
1.10.19 апр. 2026 г.951,6 тыс.Minecraft: 1.21.1neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.1 - Forge
1.10.19 апр. 2026 г.11,7 тыс.Minecraft: 1.21.1forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.21.1 - Fabric
1.10.19 апр. 2026 г.396,5 тыс.Minecraft: 1.21.1fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.6 - NeoForge
1.10.19 апр. 2026 г.374Minecraft: 1.20.6neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.6 - Forge
1.10.19 апр. 2026 г.831Minecraft: 1.20.6forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.6 - Fabric
1.10.19 апр. 2026 г.6,2 тыс.Minecraft: 1.20.6fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.4 - NeoForge
1.10.19 апр. 2026 г.688Minecraft: 1.20.4neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.4 - Forge
1.10.19 апр. 2026 г.1,2 тыс.Minecraft: 1.20.4forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.4 - Fabric
1.10.19 апр. 2026 г.15,4 тыс.Minecraft: 1.20.4fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.2 - NeoForge
1.10.19 апр. 2026 г.155Minecraft: 1.20.2neoforge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.2 - Forge
1.10.19 апр. 2026 г.585Minecraft: 1.20.2forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.2 - Fabric
1.10.19 апр. 2026 г.2,7 тыс.Minecraft: 1.20.2fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.1 - Forge
1.10.19 апр. 2026 г.2,5 млнMinecraft: 1.20.1forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.20.1 - Fabric
1.10.19 апр. 2026 г.307,6 тыс.Minecraft: 1.20.1fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.19.4 - Forge
1.10.19 апр. 2026 г.1,4 тыс.Minecraft: 1.19.4forge
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.1-1.19.4 - Fabric
1.10.19 апр. 2026 г.3,5 тыс.Minecraft: 1.19.4fabric
Что нового
Sorry for the delay.
## What's Changed
* Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3)
* Added some new debug tools, but its WIP
* Update libs to fix stuff like broken controls
* Set client-side/java version flags on Curseforge
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release
1.10.0-26.1 - Fabric
1.10.025 мар. 2026 г.724,6 тыс.Minecraft: 26.1fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.8 - NeoForge
1.10.025 мар. 2026 г.2,3 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.8 - Forge
1.10.025 мар. 2026 г.1,5 тыс.Minecraft: 1.21.8forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.8 - Fabric
1.10.025 мар. 2026 г.43 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.5 - NeoForge
1.10.025 мар. 2026 г.691Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.5 - Forge
1.10.025 мар. 2026 г.584Minecraft: 1.21.5forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.5 - Fabric
1.10.025 мар. 2026 г.17 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.4 - NeoForge
1.10.025 мар. 2026 г.8,5 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.4 - Forge
1.10.025 мар. 2026 г.1,6 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.4 - Fabric
1.10.025 мар. 2026 г.63,7 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.3 - NeoForge
1.10.025 мар. 2026 г.215Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.3 - Forge
1.10.025 мар. 2026 г.348Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.11 - NeoForge
1.10.025 мар. 2026 г.25,6 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.3 - Fabric
1.10.025 мар. 2026 г.3,6 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.11 - Fabric
1.10.025 мар. 2026 г.1,5 млнMinecraft: 1.21.11fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.10 - NeoForge
1.10.025 мар. 2026 г.2,3 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.10 - Forge
1.10.025 мар. 2026 г.2,8 тыс.Minecraft: 1.21.10forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.10 - Fabric
1.10.025 мар. 2026 г.102,7 тыс.Minecraft: 1.21.10fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.1 - NeoForge
1.10.025 мар. 2026 г.220,2 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.1 - Forge
1.10.025 мар. 2026 г.6,6 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.21.1 - Fabric
1.10.025 мар. 2026 г.1,1 млнMinecraft: 1.21.1fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.6 - NeoForge
1.10.025 мар. 2026 г.279Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.6 - Forge
1.10.025 мар. 2026 г.645Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.6 - Fabric
1.10.025 мар. 2026 г.2,6 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.4 - NeoForge
1.10.025 мар. 2026 г.420Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.4 - Forge
1.10.025 мар. 2026 г.1 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.4 - Fabric
1.10.025 мар. 2026 г.11,2 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.2 - NeoForge
1.10.025 мар. 2026 г.116Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.2 - Forge
1.10.025 мар. 2026 г.471Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.2 - Fabric
1.10.025 мар. 2026 г.1,7 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.1 - Forge
1.10.025 мар. 2026 г.987,8 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.20.1 - Fabric
1.10.025 мар. 2026 г.138 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.19.4 - Fabric
1.10.025 мар. 2026 г.2,6 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.10.0-1.19.4 - Forge
1.10.025 мар. 2026 г.1,1 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add Fabric 26.1 support
* Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging
* Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277
* lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284
## New Contributors
* @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release
1.9.5-1.20.4 - NeoForge
1.9.530 дек. 2025 г.6,4 тыс.Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.4 - NeoForge
1.9.530 дек. 2025 г.138Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.8 - NeoForge
1.9.530 дек. 2025 г.15 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.8 - Forge
1.9.530 дек. 2025 г.9,1 тыс.Minecraft: 1.21.8forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.8 - Fabric
1.9.530 дек. 2025 г.489,2 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.5 - NeoForge
1.9.530 дек. 2025 г.5,5 тыс.Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.5 - Forge
1.9.530 дек. 2025 г.3,5 тыс.Minecraft: 1.21.5forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.5 - Fabric
1.9.530 дек. 2025 г.469,7 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.4 - NeoForge
1.9.530 дек. 2025 г.14,2 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.4 - Forge
1.9.530 дек. 2025 г.8,4 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.4 - Fabric
1.9.530 дек. 2025 г.525,9 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.3 - NeoForge
1.9.530 дек. 2025 г.1,3 тыс.Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.3 - Forge
1.9.530 дек. 2025 г.1,8 тыс.Minecraft: 1.21.3forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.3 - Fabric
1.9.530 дек. 2025 г.28,9 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.11 - NeoForge
1.9.530 дек. 2025 г.134 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.11 - Fabric
1.9.530 дек. 2025 г.7 млнMinecraft: 1.21.11fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.10 - NeoForge
1.9.530 дек. 2025 г.14,6 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.10 - Forge
1.9.530 дек. 2025 г.18,9 тыс.Minecraft: 1.21.10forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.10 - Fabric
1.9.530 дек. 2025 г.1,1 млнMinecraft: 1.21.10fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.1 - NeoForge
1.9.530 дек. 2025 г.1,1 млнMinecraft: 1.21.1neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.1 - Forge
1.9.530 дек. 2025 г.33,2 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.21.1 - Fabric
1.9.530 дек. 2025 г.7,4 млнMinecraft: 1.21.1fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.6 - NeoForge
1.9.530 дек. 2025 г.1,1 тыс.Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.6 - Forge
1.9.530 дек. 2025 г.2,8 тыс.Minecraft: 1.20.6forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.6 - Fabric
1.9.530 дек. 2025 г.35,1 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.4 - Forge
1.9.530 дек. 2025 г.4,8 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.4 - Fabric
1.9.530 дек. 2025 г.70,5 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.2 - NeoForge
1.9.530 дек. 2025 г.462Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.2 - Forge
1.9.530 дек. 2025 г.81,2 тыс.Minecraft: 1.20.2forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.2 - Fabric
1.9.530 дек. 2025 г.13,7 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.1 - Forge
1.9.530 дек. 2025 г.5,3 млнMinecraft: 1.20.1forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.20.1 - Fabric
1.9.530 дек. 2025 г.2,2 млнMinecraft: 1.20.1fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.19.4 - Forge
1.9.530 дек. 2025 г.4,3 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.5-1.19.4 - Fabric
1.9.530 дек. 2025 г.21,5 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Fix nametag inconsistency causing fps loss in later versions
* Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off)
* Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release
1.9.4-1.21.8 - NeoForge
1.9.49 дек. 2025 г.3,5 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.8 - Forge
1.9.49 дек. 2025 г.2,8 тыс.Minecraft: 1.21.8forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.8 - Fabric
1.9.49 дек. 2025 г.190 тыс.Minecraft: 1.21.8fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.5 - NeoForge
1.9.49 дек. 2025 г.8,9 тыс.Minecraft: 1.21.5neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.5 - Forge
1.9.49 дек. 2025 г.971Minecraft: 1.21.5forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.5 - Fabric
1.9.49 дек. 2025 г.63,1 тыс.Minecraft: 1.21.5fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.4 - NeoForge
1.9.49 дек. 2025 г.2,3 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.4 - Forge
1.9.49 дек. 2025 г.2 тыс.Minecraft: 1.21.4forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.4 - Fabric
1.9.49 дек. 2025 г.125,5 тыс.Minecraft: 1.21.4fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.3 - NeoForge
1.9.49 дек. 2025 г.289Minecraft: 1.21.3neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.3 - Forge
1.9.49 дек. 2025 г.257Minecraft: 1.21.3forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.3 - Fabric
1.9.49 дек. 2025 г.8 тыс.Minecraft: 1.21.3fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.11 - NeoForge
1.9.49 дек. 2025 г.20,1 тыс.Minecraft: 1.21.11neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.11 - Fabric
1.9.49 дек. 2025 г.1,7 млнMinecraft: 1.21.11fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.10 - NeoForge
1.9.49 дек. 2025 г.9,7 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.10 - Forge
1.9.49 дек. 2025 г.6,6 тыс.Minecraft: 1.21.10forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.10 - Fabric
1.9.49 дек. 2025 г.582,7 тыс.Minecraft: 1.21.10fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.1 - NeoForge
1.9.49 дек. 2025 г.295,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.1 - Forge
1.9.49 дек. 2025 г.5,8 тыс.Minecraft: 1.21.1forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.21.1 - Fabric
1.9.49 дек. 2025 г.1,1 млнMinecraft: 1.21.1fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.6 - NeoForge
1.9.49 дек. 2025 г.213Minecraft: 1.20.6neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.6 - Forge
1.9.49 дек. 2025 г.563Minecraft: 1.20.6forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.6 - Fabric
1.9.49 дек. 2025 г.8,5 тыс.Minecraft: 1.20.6fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.4 - NeoForge
1.9.49 дек. 2025 г.380Minecraft: 1.20.4neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.4 - Forge
1.9.49 дек. 2025 г.965Minecraft: 1.20.4forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.4 - Fabric
1.9.49 дек. 2025 г.12,9 тыс.Minecraft: 1.20.4fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.2 - NeoForge
1.9.49 дек. 2025 г.133Minecraft: 1.20.2neoforge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.2 - Forge
1.9.49 дек. 2025 г.425Minecraft: 1.20.2forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.2 - Fabric
1.9.49 дек. 2025 г.4 тыс.Minecraft: 1.20.2fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.1 - Forge
1.9.49 дек. 2025 г.1 млнMinecraft: 1.20.1forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.20.1 - Fabric
1.9.49 дек. 2025 г.343,4 тыс.Minecraft: 1.20.1fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.19.4 - Forge
1.9.49 дек. 2025 г.870Minecraft: 1.19.4forge
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.4-1.19.4 - Fabric
1.9.49 дек. 2025 г.4,3 тыс.Minecraft: 1.19.4fabric
Что нового
## What's changed
* Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out)
* Switched from preprocessor to Stonecutter for building (Please report new issues that show up)
* If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release
1.9.3-1.21.8 - NeoForge
1.9.330 окт. 2025 г.10,2 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.8 - Forge
1.9.330 окт. 2025 г.6,8 тыс.Minecraft: 1.21.8forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.8 - Fabric
1.9.330 окт. 2025 г.525,5 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.5 - NeoForge
1.9.330 окт. 2025 г.8,5 тыс.Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.5 - Forge
1.9.330 окт. 2025 г.2,1 тыс.Minecraft: 1.21.5forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.5 - Fabric
1.9.330 окт. 2025 г.161,1 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.4 - NeoForge
1.9.330 окт. 2025 г.11,5 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.4 - Forge
1.9.330 окт. 2025 г.3,9 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.4 - Fabric
1.9.330 окт. 2025 г.241,8 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.3 - NeoForge
1.9.330 окт. 2025 г.292Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.3 - Forge
1.9.330 окт. 2025 г.472Minecraft: 1.21.3forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.3 - Fabric
1.9.330 окт. 2025 г.10,6 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.10 - Fabric
1.9.330 окт. 2025 г.2,1 млнMinecraft: 1.21.9, 1.21.10fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.10 - NeoForge
1.9.330 окт. 2025 г.34,8 тыс.Minecraft: 1.21.9, 1.21.10neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.10 - Forge
1.9.330 окт. 2025 г.30,2 тыс.Minecraft: 1.21.9, 1.21.10forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.1 - NeoForge
1.9.330 окт. 2025 г.523,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.1 - Forge
1.9.330 окт. 2025 г.11,6 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.21.1 - Fabric
1.9.330 окт. 2025 г.2,3 млнMinecraft: 1.21.1fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.6 - NeoForge
1.9.330 окт. 2025 г.439Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.6 - Forge
1.9.330 окт. 2025 г.986Minecraft: 1.20.6forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.6 - Fabric
1.9.330 окт. 2025 г.12,4 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.4 - NeoForge
1.9.330 окт. 2025 г.667Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.4 - Forge
1.9.330 окт. 2025 г.1,6 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.4 - Fabric
1.9.330 окт. 2025 г.24,5 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.2 - NeoForge
1.9.330 окт. 2025 г.281Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.2 - Forge
1.9.330 окт. 2025 г.867Minecraft: 1.20.2forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.2 - Fabric
1.9.330 окт. 2025 г.3,5 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.1 - Forge
1.9.330 окт. 2025 г.2 млнMinecraft: 1.20.1forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.20.1 - Fabric
1.9.330 окт. 2025 г.827,7 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.19.4 - Fabric
1.9.330 окт. 2025 г.5,9 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.3-1.19.4 - Forge
1.9.330 окт. 2025 г.2,4 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225
* Fix marker armor stands having a too small culling box #252
* Add the "voidscape:corrupted_pawn" to the default tick whitelist config
* Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release
1.9.2-1.21.10 - Forge
1.9.219 окт. 2025 г.6,9 тыс.Minecraft: 1.21.10forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.8 - NeoForge
1.9.219 окт. 2025 г.3,1 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.8 - Forge
1.9.219 окт. 2025 г.2,1 тыс.Minecraft: 1.21.8forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.8 - Fabric
1.9.219 окт. 2025 г.135,3 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.5 - NeoForge
1.9.219 окт. 2025 г.668Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.5 - Forge
1.9.219 окт. 2025 г.637Minecraft: 1.21.5forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.5 - Fabric
1.9.219 окт. 2025 г.132,3 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.4 - NeoForge
1.9.219 окт. 2025 г.1,4 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.4 - Forge
1.9.219 окт. 2025 г.1 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.4 - Fabric
1.9.219 окт. 2025 г.58,6 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.3 - NeoForge
1.9.219 окт. 2025 г.124Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.3 - Forge
1.9.219 окт. 2025 г.154Minecraft: 1.21.3forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.3 - Fabric
1.9.219 окт. 2025 г.2,4 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.10 - NeoForge
1.9.219 окт. 2025 г.9,4 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.10 - Fabric
1.9.219 окт. 2025 г.683,4 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.1 - NeoForge
1.9.219 окт. 2025 г.71,8 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.1 - Forge
1.9.219 окт. 2025 г.2,8 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.21.1 - Fabric
1.9.219 окт. 2025 г.130,9 тыс.Minecraft: 1.21.1fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.6 - NeoForge
1.9.219 окт. 2025 г.157Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.6 - Forge
1.9.219 окт. 2025 г.312Minecraft: 1.20.6forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.6 - Fabric
1.9.219 окт. 2025 г.2,8 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.4 - NeoForge
1.9.219 окт. 2025 г.201Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.4 - Forge
1.9.219 окт. 2025 г.416Minecraft: 1.20.4forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.4 - Fabric
1.9.219 окт. 2025 г.5,1 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.2 - NeoForge
1.9.219 окт. 2025 г.61Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.2 - Forge
1.9.219 окт. 2025 г.239Minecraft: 1.20.2forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.2 - Fabric
1.9.219 окт. 2025 г.1,1 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.1 - Forge
1.9.219 окт. 2025 г.264,3 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.20.1 - Fabric
1.9.219 окт. 2025 г.96,1 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.19.4 - Fabric
1.9.219 окт. 2025 г.1,5 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.2-1.19.4 - Forge
1.9.219 окт. 2025 г.708Minecraft: 1.19.4forge
Что нового
## What's Changed
* use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250
* Fix laggy culled name tag movement in 1.21.9+
* Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby
## New Contributors
* @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release
1.9.1-1.21.8 - NeoForge
1.9.115 окт. 2025 г.1,3 тыс.Minecraft: 1.21.8neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.8 - Forge
1.9.115 окт. 2025 г.927Minecraft: 1.21.8forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.8 - Fabric
1.9.115 окт. 2025 г.110,6 тыс.Minecraft: 1.21.8fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.5 - NeoForge
1.9.115 окт. 2025 г.298Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.5 - Forge
1.9.115 окт. 2025 г.241Minecraft: 1.21.5forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.5 - Fabric
1.9.115 окт. 2025 г.16,4 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.4 - NeoForge
1.9.115 окт. 2025 г.661Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.4 - Forge
1.9.115 окт. 2025 г.454Minecraft: 1.21.4forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.4 - Fabric
1.9.115 окт. 2025 г.19,3 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.3 - NeoForge
1.9.115 окт. 2025 г.65Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.3 - Forge
1.9.115 окт. 2025 г.83Minecraft: 1.21.3forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.3 - Fabric
1.9.115 окт. 2025 г.1 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.10 - NeoForge
1.9.115 окт. 2025 г.2,7 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.10 - Forge
1.9.115 окт. 2025 г.2 тыс.Minecraft: 1.21.10forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.10 - Fabric
1.9.115 окт. 2025 г.204,3 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.1 - NeoForge
1.9.115 окт. 2025 г.24,8 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.1 - Forge
1.9.115 окт. 2025 г.1,2 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.21.1 - Fabric
1.9.115 окт. 2025 г.29,1 тыс.Minecraft: 1.21.1fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.6 - NeoForge
1.9.115 окт. 2025 г.77Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.6 - Fabric
1.9.115 окт. 2025 г.1,4 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.6 - Forge
1.9.115 окт. 2025 г.132Minecraft: 1.20.6forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.4 - NeoForge
1.9.115 окт. 2025 г.86Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.4 - Forge
1.9.115 окт. 2025 г.314Minecraft: 1.20.4forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.4 - Fabric
1.9.115 окт. 2025 г.2,2 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.2 - NeoForge
1.9.115 окт. 2025 г.51Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.2 - Forge
1.9.115 окт. 2025 г.136Minecraft: 1.20.2forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.2 - Fabric
1.9.115 окт. 2025 г.416Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.1 - Forge
1.9.115 окт. 2025 г.124,2 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.20.1 - Fabric
1.9.115 окт. 2025 г.56 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.19.4 - Fabric
1.9.115 окт. 2025 г.1,2 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.1-1.19.4 - Forge
1.9.115 окт. 2025 г.699Minecraft: 1.19.4forge
Что нового
## What's Changed
* Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps
* Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243
* Fixed that some entities might get culled that shouldn't be culled
* Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245
* Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244
## New Contributors
* @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release
1.9.0-1.21.10 - NeoForge
1.9.07 окт. 2025 г.6 тыс.Minecraft: 1.21.10neoforge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.21.10 - Forge
1.9.07 окт. 2025 г.3,9 тыс.Minecraft: 1.21.10forge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.21.10 - Fabric
1.9.07 окт. 2025 г.354,3 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.21.1 - NeoForge
1.9.07 окт. 2025 г.44,8 тыс.Minecraft: 1.21.1neoforge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.21.1 - Forge
1.9.07 окт. 2025 г.2,1 тыс.Minecraft: 1.21.1forge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.21.1 - Fabric
1.9.07 окт. 2025 г.232,6 тыс.Minecraft: 1.21.1fabric
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.6 - NeoForge
1.9.07 окт. 2025 г.127Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.6 - Forge
1.9.07 окт. 2025 г.198Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.6 - Fabric
1.9.07 окт. 2025 г.2,1 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.4 - NeoForge
1.9.07 окт. 2025 г.162Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.4 - Forge
1.9.07 окт. 2025 г.316Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.4 - Fabric
1.9.07 окт. 2025 г.4,1 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.2 - NeoForge
1.9.07 окт. 2025 г.65Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.2 - Forge
1.9.07 окт. 2025 г.175Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.2 - Fabric
1.9.07 окт. 2025 г.805Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.1 - Fabric
1.9.07 окт. 2025 г.289,5 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.20.1 - Forge
1.9.07 окт. 2025 г.316,2 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.19.4 - Fabric
1.9.07 окт. 2025 г.4,3 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.9.0-1.19.4 - Forge
1.9.07 окт. 2025 г.481Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported)
* Add block entity frustum culling mainly for 1.21.9+ Fabric
* Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7
* Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234
* Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239
* Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233
## New Contributors
* @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234
* @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239
* @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release
1.8.2-1.21.6 - NeoForge
1.8.217 июл. 2025 г.84,3 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.6 - Forge
1.8.217 июл. 2025 г.50,4 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.6 - Fabric
1.8.217 июл. 2025 г.3,3 млнMinecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.5 - NeoForge
1.8.217 июл. 2025 г.7,9 тыс.Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.5 - Forge
1.8.217 июл. 2025 г.6,8 тыс.Minecraft: 1.21.5forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.5 - Fabric
1.8.217 июл. 2025 г.542,2 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.4 - Forge
1.8.217 июл. 2025 г.11,8 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.4 - NeoForge
1.8.217 июл. 2025 г.28,9 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.4 - Fabric
1.8.217 июл. 2025 г.486,4 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.3 - NeoForge
1.8.217 июл. 2025 г.849Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.3 - Forge
1.8.217 июл. 2025 г.1,2 тыс.Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21.3 - Fabric
1.8.217 июл. 2025 г.28,5 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21 - NeoForge
1.8.217 июл. 2025 г.685,7 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21 - Forge
1.8.217 июл. 2025 г.56,8 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.21 - Fabric
1.8.217 июл. 2025 г.1,8 млнMinecraft: 1.21, 1.21.1fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.6 - NeoForge
1.8.217 июл. 2025 г.1,6 тыс.Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.6 - Forge
1.8.217 июл. 2025 г.2,1 тыс.Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.6 - Fabric
1.8.217 июл. 2025 г.21,9 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.4 - NeoForge
1.8.217 июл. 2025 г.1,6 тыс.Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.4 - Forge
1.8.217 июл. 2025 г.4,1 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.4 - Fabric
1.8.217 июл. 2025 г.55,9 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.2 - NeoForge
1.8.217 июл. 2025 г.422Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.2 - Forge
1.8.217 июл. 2025 г.2,3 тыс.Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.2 - Fabric
1.8.217 июл. 2025 г.8,4 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.1 - Forge
1.8.217 июл. 2025 г.2,3 млнMinecraft: 1.20.1forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.20.1 - Fabric
1.8.217 июл. 2025 г.2,1 млнMinecraft: 1.20.1fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.19.4 - Forge
1.8.217 июл. 2025 г.4,2 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.2-1.19.4 - Fabric
1.8.217 июл. 2025 г.24,1 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add 1.21.8 as compatible version for the 1.21.6 build
* Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224
## New Contributors
* @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release
1.8.1-1.21.6 - NeoForge
1.8.15 июл. 2025 г.10,2 тыс.Minecraft: 1.21.6, 1.21.7neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.6 - Forge
1.8.15 июл. 2025 г.5 тыс.Minecraft: 1.21.6, 1.21.7forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.6 - Fabric
1.8.15 июл. 2025 г.460,9 тыс.Minecraft: 1.21.6, 1.21.7fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.5 - NeoForge
1.8.15 июл. 2025 г.2,7 тыс.Minecraft: 1.21.5neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.5 - Forge
1.8.15 июл. 2025 г.1,6 тыс.Minecraft: 1.21.5forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.5 - Fabric
1.8.15 июл. 2025 г.89 тыс.Minecraft: 1.21.5fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.4 - NeoForge
1.8.15 июл. 2025 г.1,6 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.4 - Forge
1.8.15 июл. 2025 г.1,9 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.4 - Fabric
1.8.15 июл. 2025 г.73,4 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.3 - NeoForge
1.8.15 июл. 2025 г.199Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.3 - Forge
1.8.15 июл. 2025 г.306Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21.3 - Fabric
1.8.15 июл. 2025 г.8,7 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21 - NeoForge
1.8.15 июл. 2025 г.57,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21 - Forge
1.8.15 июл. 2025 г.4,4 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.21 - Fabric
1.8.15 июл. 2025 г.252,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.6 - Forge
1.8.15 июл. 2025 г.477Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.6 - NeoForge
1.8.15 июл. 2025 г.306Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.6 - Fabric
1.8.15 июл. 2025 г.4,1 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.4 - NeoForge
1.8.15 июл. 2025 г.261Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.4 - Forge
1.8.15 июл. 2025 г.609Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.4 - Fabric
1.8.15 июл. 2025 г.13,1 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.2 - NeoForge
1.8.15 июл. 2025 г.154Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.2 - Forge
1.8.15 июл. 2025 г.337Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.2 - Fabric
1.8.15 июл. 2025 г.1,4 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.1 - Forge
1.8.15 июл. 2025 г.672,2 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.20.1 - Fabric
1.8.15 июл. 2025 г.200,7 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.19.4 - Fabric
1.8.15 июл. 2025 г.3,1 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.1-1.19.4 - Forge
1.8.15 июл. 2025 г.925Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add 1.21.7 as supported
* Fix crash with outdated Forge versions
* Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220
* F3 times are now shown with sub ms precision, added value for main-thread timings
* Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217
* Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215
* Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216
* Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214
* Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212
## New Contributors
* @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217
* @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215
* @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216
* @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release
1.8.0-1.21.6 - NeoForge
1.8.020 июн. 2025 г.5,7 тыс.Minecraft: 1.21.6neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.6 - Fabric
1.8.020 июн. 2025 г.464,6 тыс.Minecraft: 1.21.6fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.6 - Forge
1.8.020 июн. 2025 г.3,4 тыс.Minecraft: 1.21.6forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.5 - NeoForge
1.8.020 июн. 2025 г.3,7 тыс.Minecraft: 1.21.5neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.5 - Forge
1.8.020 июн. 2025 г.2,7 тыс.Minecraft: 1.21.5forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21 - NeoForge
1.8.020 июн. 2025 г.143,6 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21 - Forge
1.8.020 июн. 2025 г.5 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.5 - Fabric
1.8.020 июн. 2025 г.513 тыс.Minecraft: 1.21.5fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.4 - NeoForge
1.8.020 июн. 2025 г.2,4 тыс.Minecraft: 1.21.4neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.4 - Forge
1.8.020 июн. 2025 г.2,6 тыс.Minecraft: 1.21.4forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.4 - Fabric
1.8.020 июн. 2025 г.307,9 тыс.Minecraft: 1.21.4fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.3 - NeoForge
1.8.020 июн. 2025 г.197Minecraft: 1.21.3neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.3 - Forge
1.8.020 июн. 2025 г.269Minecraft: 1.21.3forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21.3 - Fabric
1.8.020 июн. 2025 г.6,1 тыс.Minecraft: 1.21.3fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.21 - Fabric
1.8.020 июн. 2025 г.219 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.6 - Forge
1.8.020 июн. 2025 г.559Minecraft: 1.20.6forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.6 - NeoForge
1.8.020 июн. 2025 г.271Minecraft: 1.20.6neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.4 - Fabric
1.8.020 июн. 2025 г.11,4 тыс.Minecraft: 1.20.4fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.6 - Fabric
1.8.020 июн. 2025 г.4,8 тыс.Minecraft: 1.20.6fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.4 - NeoForge
1.8.020 июн. 2025 г.338Minecraft: 1.20.4neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.4 - Forge
1.8.020 июн. 2025 г.864Minecraft: 1.20.4forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.2 - NeoForge
1.8.020 июн. 2025 г.103Minecraft: 1.20.2neoforge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.2 - Forge
1.8.020 июн. 2025 г.380Minecraft: 1.20.2forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.2 - Fabric
1.8.020 июн. 2025 г.1,8 тыс.Minecraft: 1.20.2fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.1 - Forge
1.8.020 июн. 2025 г.342,7 тыс.Minecraft: 1.20.1forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.20.1 - Fabric
1.8.020 июн. 2025 г.230,5 тыс.Minecraft: 1.20.1fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.19.4 - Fabric
1.8.020 июн. 2025 г.3,9 тыс.Minecraft: 1.19.4fabric
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.8.0-1.19.4 - Forge
1.8.020 июн. 2025 г.1,4 тыс.Minecraft: 1.19.4forge
Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential.
## What's Changed
* Update to 1.21.6
* Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game
* Optimization of the culling thread logic and rendered block entity count
* Fix tick culling whitelist unintendedly merging into the entity whitelist
* Fix warning about a mixin conflict with Sodium
* Add display entities to the tick whitelist to let them move/transform while offscreen
* Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199
* Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203
* Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209
* Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210
## New Contributors
* @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199
* @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203
* @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205
* @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release
1.7.4-1.21.5 - NeoForge
1.7.427 мар. 2025 г.36,4 тыс.Minecraft: 1.21.5neoforge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.5 - Forge
1.7.427 мар. 2025 г.26,4 тыс.Minecraft: 1.21.5forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.5 - Fabric
1.7.427 мар. 2025 г.2,5 млнMinecraft: 1.21.5fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.4 - NeoForge
1.7.427 мар. 2025 г.23,3 тыс.Minecraft: 1.21.4neoforge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.4 - Forge
1.7.427 мар. 2025 г.17,7 тыс.Minecraft: 1.21.4forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.4 - Fabric
1.7.427 мар. 2025 г.905,5 тыс.Minecraft: 1.21.4fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.3 - NeoForge
1.7.427 мар. 2025 г.940Minecraft: 1.21.3neoforge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.3 - Forge
1.7.427 мар. 2025 г.1,6 тыс.Minecraft: 1.21.3forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21.3 - Fabric
1.7.427 мар. 2025 г.29,3 тыс.Minecraft: 1.21.3fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21 - NeoForge
1.7.427 мар. 2025 г.693,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21 - Forge
1.7.427 мар. 2025 г.23,9 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.21 - Fabric
1.7.427 мар. 2025 г.2,9 млнMinecraft: 1.21, 1.21.1fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.6 - NeoForge
1.7.427 мар. 2025 г.926Minecraft: 1.20.6neoforge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.6 - Forge
1.7.427 мар. 2025 г.1,9 тыс.Minecraft: 1.20.6forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.6 - Fabric
1.7.427 мар. 2025 г.19,8 тыс.Minecraft: 1.20.6fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.4 - NeoForge
1.7.427 мар. 2025 г.4,8 тыс.Minecraft: 1.20.4neoforge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.4 - Forge
1.7.427 мар. 2025 г.3,9 тыс.Minecraft: 1.20.4forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.4 - Fabric
1.7.427 мар. 2025 г.76,1 тыс.Minecraft: 1.20.4fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.2 - NeoForge
1.7.427 мар. 2025 г.423Minecraft: 1.20.2neoforge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.2 - Forge
1.7.427 мар. 2025 г.4 тыс.Minecraft: 1.20.2forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.2 - Fabric
1.7.427 мар. 2025 г.9,5 тыс.Minecraft: 1.20.2fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.1 - Forge
1.7.427 мар. 2025 г.2,5 млнMinecraft: 1.20.1forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.20.1 - Fabric
1.7.427 мар. 2025 г.1,1 млнMinecraft: 1.20.1fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.19.4 - Forge
1.7.427 мар. 2025 г.3,8 тыс.Minecraft: 1.19.4forge
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.4-1.19.4 - Fabric
1.7.427 мар. 2025 г.21,5 тыс.Minecraft: 1.19.4fabric
Что нового
## Changes
- Added 1.21.5 support
- Removed 1.19.3 support
- Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+
- Updated tooling, expect a bigger update soon
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release
1.7.3-1.21.4 - Fabric
1.7.325 февр. 2025 г.794,2 тыс.Minecraft: 1.21.4fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21.4 - Forge
1.7.325 февр. 2025 г.11 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21.4 - NeoForge
1.7.325 февр. 2025 г.11,4 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21.3 - Fabric
1.7.325 февр. 2025 г.16,6 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21.3 - Forge
1.7.325 февр. 2025 г.583Minecraft: 1.21.3forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21.3 - NeoForge
1.7.325 февр. 2025 г.381Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21(.1) - Fabric
1.7.325 февр. 2025 г.2,1 млнMinecraft: 1.21, 1.21.1fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21(.1) - NeoForge
1.7.325 февр. 2025 г.221 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.21(.1) - Forge
1.7.325 февр. 2025 г.8,5 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.6 - Fabric
1.7.325 февр. 2025 г.10,6 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.6 - NeoForge
1.7.325 февр. 2025 г.542Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.6 - Forge
1.7.325 февр. 2025 г.670Minecraft: 1.20.6forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.4 - Fabric
1.7.325 февр. 2025 г.34,2 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.4 - NeoForge
1.7.325 февр. 2025 г.470Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.4 - Forge
1.7.325 февр. 2025 г.1,4 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.2 - Fabric
1.7.325 февр. 2025 г.3,8 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.2 - NeoForge
1.7.325 февр. 2025 г.186Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.2 - Forge
1.7.325 февр. 2025 г.1,9 тыс.Minecraft: 1.20.2forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.1 - Fabric
1.7.325 февр. 2025 г.386,4 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.20.1 - Forge
1.7.325 февр. 2025 г.929,2 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.19.4 - Fabric
1.7.325 февр. 2025 г.10,6 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.19.4 - Forge
1.7.325 февр. 2025 г.1,4 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.19.3 - Fabric
1.7.325 февр. 2025 г.16,3 тыс.Minecraft: 1.19.3fabric
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.3-1.19.3 - Forge
1.7.325 февр. 2025 г.4,5 тыс.Minecraft: 1.19.3forge
Что нового
## What's Changed
* Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189)
* Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities
* Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191
## New Contributors
* @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release
1.7.2-1.21.4 - Fabric
1.7.26 дек. 2024 г.1,7 млнMinecraft: 1.21.4fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21.4 - Forge
1.7.26 дек. 2024 г.22,5 тыс.Minecraft: 1.21.4forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21.4 - NeoForge
1.7.26 дек. 2024 г.20,3 тыс.Minecraft: 1.21.4neoforge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21.3 - Fabric
1.7.26 дек. 2024 г.134 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21.3 - Forge
1.7.26 дек. 2024 г.2,3 тыс.Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21.3 - NeoForge
1.7.26 дек. 2024 г.1,3 тыс.Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21(.1) - Fabric
1.7.26 дек. 2024 г.2,2 млнMinecraft: 1.21, 1.21.1fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21(.1) - NeoForge
1.7.26 дек. 2024 г.251,1 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.21(.1) - Forge
1.7.26 дек. 2024 г.15,3 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.6 - Fabric
1.7.26 дек. 2024 г.24,9 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.6 - NeoForge
1.7.26 дек. 2024 г.736Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.6 - Forge
1.7.26 дек. 2024 г.1,8 тыс.Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.4 - Fabric
1.7.26 дек. 2024 г.84,5 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.4 - NeoForge
1.7.26 дек. 2024 г.2,2 тыс.Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.4 - Forge
1.7.26 дек. 2024 г.3,9 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.2 - Fabric
1.7.26 дек. 2024 г.11 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.2 - NeoForge
1.7.26 дек. 2024 г.285Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.2 - Forge
1.7.26 дек. 2024 г.4,3 тыс.Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.1 - Fabric
1.7.26 дек. 2024 г.1,1 млнMinecraft: 1.20.1fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.20.1 - Forge
1.7.26 дек. 2024 г.4,8 млнMinecraft: 1.20.1forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.19.4 - Fabric
1.7.26 дек. 2024 г.32,1 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.19.4 - Forge
1.7.26 дек. 2024 г.3,3 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.19.3 - Fabric
1.7.26 дек. 2024 г.2,7 тыс.Minecraft: 1.19.3fabric
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.2-1.19.3 - Forge
1.7.26 дек. 2024 г.2,7 тыс.Minecraft: 1.19.3forge
Что нового
## What's Changed
* Add 1.21.4 support
* Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180
* Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182
## New Contributors
* @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180
* @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release
1.7.1-1.21.3 - Fabric
1.7.11 нояб. 2024 г.365,3 тыс.Minecraft: 1.21.3fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.21.3 - NeoForge
1.7.11 нояб. 2024 г.10,5 тыс.Minecraft: 1.21.3neoforge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.21.3 - Forge
1.7.11 нояб. 2024 г.3,8 тыс.Minecraft: 1.21.3forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.21(.1) - Fabric
1.7.11 нояб. 2024 г.671,5 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.21(.1) - NeoForge
1.7.11 нояб. 2024 г.54,6 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.21(.1) - Forge
1.7.11 нояб. 2024 г.6,8 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.6 - Fabric
1.7.11 нояб. 2024 г.8,7 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.6 - NeoForge
1.7.11 нояб. 2024 г.293Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.6 - Forge
1.7.11 нояб. 2024 г.614Minecraft: 1.20.6forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.4 - Fabric
1.7.11 нояб. 2024 г.33,1 тыс.Minecraft: 1.20.4fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.4 - NeoForge
1.7.11 нояб. 2024 г.763Minecraft: 1.20.4neoforge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.4 - Forge
1.7.11 нояб. 2024 г.1,4 тыс.Minecraft: 1.20.4forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.2 - Fabric
1.7.11 нояб. 2024 г.4,8 тыс.Minecraft: 1.20.2fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.2 - NeoForge
1.7.11 нояб. 2024 г.153Minecraft: 1.20.2neoforge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.2 - Forge
1.7.11 нояб. 2024 г.1,5 тыс.Minecraft: 1.20.2forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.1 - Fabric
1.7.11 нояб. 2024 г.1,5 млнMinecraft: 1.20.1fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.20.1 - Forge
1.7.11 нояб. 2024 г.524,3 тыс.Minecraft: 1.20.1forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.19.4 - Fabric
1.7.11 нояб. 2024 г.7,4 тыс.Minecraft: 1.19.4fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.19.4 - Forge
1.7.11 нояб. 2024 г.1,1 тыс.Minecraft: 1.19.4forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.19.3 - Fabric
1.7.11 нояб. 2024 г.1 тыс.Minecraft: 1.19.3fabric
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.1-1.19.3 - Forge
1.7.11 нояб. 2024 г.771Minecraft: 1.19.3forge
Что нового
## What's Changed
* Add 1.21.3 support (no 1.21.2)
* Correctly skip invisible armor stands instead of marker
* Fix drg_flares:drg_flare whitelist
* Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174
* Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171
* Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175
## New Contributors
* @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174
* @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171
* @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release
1.7.0-1.21(.1) - Fabric
1.7.028 авг. 2024 г.1,9 млнMinecraft: 1.21, 1.21.1fabric
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.21(.1) - NeoForge
1.7.028 авг. 2024 г.119,2 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.21(.1) - Forge
1.7.028 авг. 2024 г.23,1 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.6 - Fabric
1.7.028 авг. 2024 г.66,4 тыс.Minecraft: 1.20.6fabric
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.6 - NeoForge
1.7.028 авг. 2024 г.746Minecraft: 1.20.6neoforge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.6 - Forge
1.7.028 авг. 2024 г.1,4 тыс.Minecraft: 1.20.6forge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.4 - Fabric
1.7.028 авг. 2024 г.85,2 тыс.Minecraft: 1.20.4fabric
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.4 - NeoForge
1.7.028 авг. 2024 г.1,9 тыс.Minecraft: 1.20.4neoforge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.4 - Forge
1.7.028 авг. 2024 г.3,2 тыс.Minecraft: 1.20.4forge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.2 - Fabric
1.7.028 авг. 2024 г.10,8 тыс.Minecraft: 1.20.2fabric
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.2 - NeoForge
1.7.028 авг. 2024 г.248Minecraft: 1.20.2neoforge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.2 - Forge
1.7.028 авг. 2024 г.2,2 тыс.Minecraft: 1.20.2forge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.1 - Fabric
1.7.028 авг. 2024 г.1 млнMinecraft: 1.20.1fabric
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.20.1 - Forge
1.7.028 авг. 2024 г.817,7 тыс.Minecraft: 1.20.1forge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.19.4 - Fabric
1.7.028 авг. 2024 г.16,6 тыс.Minecraft: 1.19.4fabric
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.19.4 - Forge
1.7.028 авг. 2024 г.2,1 тыс.Minecraft: 1.19.4forge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.19.3 - Fabric
1.7.028 авг. 2024 г.1,8 тыс.Minecraft: 1.19.3fabric
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.7.0-1.19.3 - Forge
1.7.028 авг. 2024 г.38 тыс.Minecraft: 1.19.3forge
Что нового
## Changes
* Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause
* 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release
1.6.7-1.21(.1) - Fabric
1.6.720 авг. 2024 г.491,8 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.21(.1) - NeoForge
1.6.720 авг. 2024 г.10,8 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.21(.1) - Forge
1.6.720 авг. 2024 г.4,3 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.6 - Fabric
1.6.720 авг. 2024 г.6,2 тыс.Minecraft: 1.20.6fabric
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.6 - NeoForge
1.6.720 авг. 2024 г.254Minecraft: 1.20.6neoforge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.6 - Forge
1.6.720 авг. 2024 г.343Minecraft: 1.20.6forge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.4 - Fabric
1.6.720 авг. 2024 г.15,2 тыс.Minecraft: 1.20.4fabric
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.4 - NeoForge
1.6.720 авг. 2024 г.625Minecraft: 1.20.4neoforge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.4 - Forge
1.6.720 авг. 2024 г.685Minecraft: 1.20.4forge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.2 - Fabric
1.6.720 авг. 2024 г.5,2 тыс.Minecraft: 1.20.2fabric
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.2 - NeoForge
1.6.720 авг. 2024 г.104Minecraft: 1.20.2neoforge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.2 - Forge
1.6.720 авг. 2024 г.399Minecraft: 1.20.2forge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.1 - Fabric
1.6.720 авг. 2024 г.72,7 тыс.Minecraft: 1.20.1fabric
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.7-1.20.1 - Forge
1.6.720 авг. 2024 г.83,7 тыс.Minecraft: 1.20.1forge
Что нового
## Changes
* Fix 1.21.1 support
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release
1.6.6-1.21 - Fabric
1.6.614 июн. 2024 г.2,4 млнMinecraft: 1.21fabric
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.21 - NeoForge
1.6.614 июн. 2024 г.31,7 тыс.Minecraft: 1.21neoforge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.21 - Forge
1.6.614 июн. 2024 г.17,7 тыс.Minecraft: 1.21forge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.6 - Fabric
1.6.614 июн. 2024 г.189,7 тыс.Minecraft: 1.20.6fabric
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.6 - NeoForge
1.6.614 июн. 2024 г.2,1 тыс.Minecraft: 1.20.6neoforge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.6 - Forge
1.6.614 июн. 2024 г.3,2 тыс.Minecraft: 1.20.6forge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.4 - Fabric
1.6.614 июн. 2024 г.379,4 тыс.Minecraft: 1.20.4fabric
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.4 - NeoForge
1.6.614 июн. 2024 г.7,5 тыс.Minecraft: 1.20.4neoforge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.4 - Forge
1.6.614 июн. 2024 г.5,9 тыс.Minecraft: 1.20.4forge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.2 - Fabric
1.6.614 июн. 2024 г.35,7 тыс.Minecraft: 1.20.2fabric
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.2 - NeoForge
1.6.614 июн. 2024 г.354Minecraft: 1.20.2neoforge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.2 - Forge
1.6.614 июн. 2024 г.3,5 тыс.Minecraft: 1.20.2forge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.1 - Fabric
1.6.614 июн. 2024 г.1,8 млнMinecraft: 1.20.1fabric
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.6-1.20.1 - Forge
1.6.614 июн. 2024 г.631,3 тыс.Minecraft: 1.20.1forge
Что нового
## Changes
* Update to 1.21
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release
1.6.5-1.20.6 - Fabric
1.6.525 мая 2024 г.181,4 тыс.Minecraft: 1.20.6fabric
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.6 - NeoForge
1.6.525 мая 2024 г.3 тыс.Minecraft: 1.20.6neoforge
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.6 - Forge
1.6.525 мая 2024 г.3 тыс.Minecraft: 1.20.6forge
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.4 - Fabric
1.6.525 мая 2024 г.373 тыс.Minecraft: 1.20.4fabric
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.4 - NeoForge
1.6.525 мая 2024 г.1,8 тыс.Minecraft: 1.20.4neoforge
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.4 - Forge
1.6.525 мая 2024 г.2,4 тыс.Minecraft: 1.20.4forge
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.2 - Fabric
1.6.525 мая 2024 г.22,2 тыс.Minecraft: 1.20.2fabric
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.2 - NeoForge
1.6.525 мая 2024 г.211Minecraft: 1.20.2neoforge
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.2 - Forge
1.6.525 мая 2024 г.16,6 тыс.Minecraft: 1.20.2forge
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.1 - Fabric
1.6.525 мая 2024 г.265,5 тыс.Minecraft: 1.20.1fabric
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.5-1.20.1 - Forge
1.6.525 мая 2024 г.195 тыс.Minecraft: 1.20.1forge
Что нового
## Changes
* Backport latest build down to 1.20.1
* Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release
1.6.4-1.7.10 - Forge
1.6.4-1.7.1017 мая 2024 г.311,6 тыс.Minecraft: 1.7.10forge
Что нового
## Changes
* Fix crash with some mods adding clientside entities(Twilight Forest/Thaumcraft)
release
1.6.4-1.20.6 - Fabric
1.6.4-1.20.61 мая 2024 г.276,3 тыс.Minecraft: 1.20.6fabric
Что нового
## What's Changed
* Update to 1.20.6 (dropping 1.20.5)
* Re-add Forge/NeoForge builds
* Mexican Spanish translation by @TheLegendofSaram in https://github.com/tr7zw/EntityCulling/pull/153
## New Contributors
* @TheLegendofSaram made their first contribution in https://github.com/tr7zw/EntityCulling/pull/153
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.5...1.6.4-1.20.6
release
1.6.4-1.20.6 - NeoForge
1.6.4-1.20.61 мая 2024 г.1,5 тыс.Minecraft: 1.20.6neoforge
Что нового
## What's Changed
* Update to 1.20.6 (dropping 1.20.5)
* Re-add Forge/NeoForge builds
* Mexican Spanish translation by @TheLegendofSaram in https://github.com/tr7zw/EntityCulling/pull/153
## New Contributors
* @TheLegendofSaram made their first contribution in https://github.com/tr7zw/EntityCulling/pull/153
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.5...1.6.4-1.20.6
release
1.6.4-1.20.6 - Forge
1.6.4-1.20.61 мая 2024 г.2,8 тыс.Minecraft: 1.20.6forge
Что нового
## What's Changed
* Update to 1.20.6 (dropping 1.20.5)
* Re-add Forge/NeoForge builds
* Mexican Spanish translation by @TheLegendofSaram in https://github.com/tr7zw/EntityCulling/pull/153
## New Contributors
* @TheLegendofSaram made their first contribution in https://github.com/tr7zw/EntityCulling/pull/153
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.5...1.6.4-1.20.6
release
1.6.4-1.20.5 - Fabric
1.6.4-1.20.523 апр. 2024 г.90,2 тыс.Minecraft: 1.20.5fabric
Что нового
## Changes
* Update to 1.20.5(fabric only for now)
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.4...1.6.4-1.20.5
release
1.6.4-1.20.4 - Fabric
1.6.4-1.20.424 мар. 2024 г.648,9 тыс.Minecraft: 1.20.4fabric
Что нового
## Changes
* Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126
* Remove that spectator turns off culling, as it now fully works when going through walls
* Add ``drg_flares:drg_flares`` to the default whitelist
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4...1.6.4-1.20.4
release
1.6.4-1.20.4 - Forge
1.6.4-1.20.424 мар. 2024 г.8,4 тыс.Minecraft: 1.20.4forge
Что нового
## Changes
* Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126
* Remove that spectator turns off culling, as it now fully works when going through walls
* Add ``drg_flares:drg_flares`` to the default whitelist
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4...1.6.4-1.20.4
release
1.6.4-1.20.4 - NeoForge
1.6.4-1.20.424 мар. 2024 г.10,3 тыс.Minecraft: 1.20.4neoforge
Что нового
## Changes
* Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126
* Remove that spectator turns off culling, as it now fully works when going through walls
* Add ``drg_flares:drg_flares`` to the default whitelist
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4...1.6.4-1.20.4
release
1.6.3-1.12.2 - Forge
1.6.3-1.12.29 мар. 2024 г.1,4 млнMinecraft: 1.12.2forge
Что нового
Initial backport to 1.12.2.
release
1.6.3-1.7.10 - Forge
1.6.3-1.7.108 мар. 2024 г.17,3 тыс.Minecraft: 1.7.10forge
Что нового
Backport to 1.7.10 by [@Pelotrio](https://github.com/Pelotrio).
release
1.6.3-b1.7.3 - Babric
1.6.3-b1.7.38 мар. 2024 г.16,5 тыс.Minecraft: b1.7.3babric
Что нового
Backport to Minecraft **_Beta_** 1.7.3 on the Babric Fabric backport. This version was created by [@vicisacat](https://modrinth.com/user/vicisacat)
release
1.6.3.1-1.20.4 - Fabric
1.6.3.1-1.20.411 дек. 2023 г.635,9 тыс.Minecraft: 1.20.4fabric
Что нового
* Update to 1.20.4
* Re-release to fix issues with refmaps
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.4...1.6.3.1-1.20.4
release
1.6.3.1-1.20.4 - Forge
1.6.3.1-1.20.411 дек. 2023 г.7,7 тыс.Minecraft: 1.20.4forge
Что нового
* Update to 1.20.4
* Re-release to fix issues with refmaps
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.4...1.6.3.1-1.20.4
release
1.6.3.1-1.20.4 - NeoForge
1.6.3.1-1.20.411 дек. 2023 г.6,6 тыс.Minecraft: 1.20.4neoforge
Что нового
* Update to 1.20.4
* Re-release to fix issues with refmaps
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.4...1.6.3.1-1.20.4
release
1.6.3-1.20.4 - Fabric
1.6.3-1.20.411 дек. 2023 г.1 тыс.Minecraft: 1.20.4fabric
Что нового
* Update to 1.20.4.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.2...1.6.3-1.20.4
release
1.6.3-1.20.4 - Forge
1.6.3-1.20.411 дек. 2023 г.277Minecraft: 1.20.4forge
Что нового
* Update to 1.20.4.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.2...1.6.3-1.20.4
release
1.6.3-1.20.4 - NeoForge
1.6.3-1.20.411 дек. 2023 г.253Minecraft: 1.20.4neoforge
Что нового
* Update to 1.20.4.
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.2...1.6.3-1.20.4
release
1.6.3-1.20.2 - Fabric
1.6.3-1.20.211 дек. 2023 г.282,1 тыс.Minecraft: 1.20.2fabric
Что нового
* Release NeoForge 1.20.2 build
* Rework build tooling
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2...1.6.3-1.20.2
release
1.6.3-1.20.2 - Forge
1.6.3-1.20.211 дек. 2023 г.7 тыс.Minecraft: 1.20.2forge
Что нового
* Release NeoForge 1.20.2 build
* Rework build tooling
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2...1.6.3-1.20.2
release
1.6.3-1.20.2 - NeoForge
1.6.3-1.20.211 дек. 2023 г.1,5 тыс.Minecraft: 1.20.2neoforge
Что нового
* Release NeoForge 1.20.2 build
* Rework build tooling
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2...1.6.3-1.20.2
release
1.6.2-1.20.2 - Fabric
1.6.2-1.20.222 сент. 2023 г.6,5 млнMinecraft: 1.20, 1.20.1, 1.20.2fabric
Что нового
## What's Changed
* Update to 1.20.2
* Create fr_fr.json by @Calvineries in https://github.com/tr7zw/EntityCulling/pull/119
* Create vi_vn.json by @ImVietnam in https://github.com/tr7zw/EntityCulling/pull/118
## New Contributors
* @Calvineries made their first contribution in https://github.com/tr7zw/EntityCulling/pull/119
* @ImVietnam made their first contribution in https://github.com/tr7zw/EntityCulling/pull/118
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20...1.6.2-1.20.2
release
1.6.2-1.20.2 - Forge
1.6.2-1.20.222 сент. 2023 г.2 млнMinecraft: 1.20, 1.20.1, 1.20.2forge
Что нового
## What's Changed
* Update to 1.20.2
* Create fr_fr.json by @Calvineries in https://github.com/tr7zw/EntityCulling/pull/119
* Create vi_vn.json by @ImVietnam in https://github.com/tr7zw/EntityCulling/pull/118
## New Contributors
* @Calvineries made their first contribution in https://github.com/tr7zw/EntityCulling/pull/119
* @ImVietnam made their first contribution in https://github.com/tr7zw/EntityCulling/pull/118
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20...1.6.2-1.20.2
release
1.6.2-1.20 - Fabric
1.6.2-1.208 июн. 2023 г.1,5 млнMinecraft: 1.20, 1.20.1fabric, quilt
Что нового
## What's Changed
* Update to 1.20
* Fix Ukrainian localization by @BurrConnie in https://github.com/tr7zw/EntityCulling/pull/104
* Italian Translation by @TheBossMagnus in https://github.com/tr7zw/EntityCulling/pull/108
* gradle: Fix executable bit by @5HT2 in https://github.com/tr7zw/EntityCulling/pull/112
## New Contributors
* @BurrConnie made their first contribution in https://github.com/tr7zw/EntityCulling/pull/104
* @TheBossMagnus made their first contribution in https://github.com/tr7zw/EntityCulling/pull/108
* @5HT2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/112
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20
release
1.6.2-1.20 - Forge
1.6.2-1.208 июн. 2023 г.97,1 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
## What's Changed
* Update to 1.20
* Fix Ukrainian localization by @BurrConnie in https://github.com/tr7zw/EntityCulling/pull/104
* Italian Translation by @TheBossMagnus in https://github.com/tr7zw/EntityCulling/pull/108
* gradle: Fix executable bit by @5HT2 in https://github.com/tr7zw/EntityCulling/pull/112
## New Contributors
* @BurrConnie made their first contribution in https://github.com/tr7zw/EntityCulling/pull/104
* @TheBossMagnus made their first contribution in https://github.com/tr7zw/EntityCulling/pull/108
* @5HT2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/112
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20
release
1.6.2-1.19.4 - Forge
1.6.2-1.19.415 мар. 2023 г.95,2 тыс.Minecraft: 1.19.4forge
Что нового
* Update to 1.19.4
* Fix an issue with config loading
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
release
1.6.2-1.19.4 - Fabric
1.6.2-1.19.414 мар. 2023 г.583,4 тыс.Minecraft: 1.19.4fabric
Что нового
* Update to 1.19.4
* Fix an issue with config loading
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
release
1.6.1-1.18.2 - Fabric
1.6.1-1.18.221 февр. 2023 г.394,2 тыс.Minecraft: 1.18.2fabric
Что нового
## What's Changed
* Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
* Fix Forge servers crashing when installing this mod
* Fix Warden heartbeat getting culled because it's generated clientside
* Remove donor skin animation stuff
* Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
* Add skipEntityCulling/skipBlockEntityCulling config options
* Add more Botania projectiles to the default ignore config
* Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
* Add create entites to the default ticking whitelist
## New Contributors
* @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release
1.6.1-1.18.2 - Forge
1.6.1-1.18.221 февр. 2023 г.1,5 млнMinecraft: 1.18.2forge
Что нового
## What's Changed
* Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
* Fix Forge servers crashing when installing this mod
* Fix Warden heartbeat getting culled because it's generated clientside
* Remove donor skin animation stuff
* Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
* Add skipEntityCulling/skipBlockEntityCulling config options
* Add more Botania projectiles to the default ignore config
* Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
* Add create entites to the default ticking whitelist
## New Contributors
* @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release
1.6.1-1.19.2 - Fabric
1.6.1-mc1.19.221 февр. 2023 г.1,6 млнMinecraft: 1.19.2fabric
Что нового
## What's Changed
* Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
* Fix Forge servers crashing when installing this mod
* Fix Warden heartbeat getting culled because it's generated clientside
* Remove donor skin animation stuff
* Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
* Add skipEntityCulling/skipBlockEntityCulling config options
* Add more Botania projectiles to the default ignore config
* Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
* Add create entites to the default ticking whitelist
## New Contributors
* @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release
1.6.1-1.19.2 - Forge
1.6.121 февр. 2023 г.3,5 млнMinecraft: 1.19.2forge
Что нового
## What's Changed
* Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
* Fix Forge servers crashing when installing this mod
* Fix Warden heartbeat getting culled because it's generated clientside
* Remove donor skin animation stuff
* Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
* Add skipEntityCulling/skipBlockEntityCulling config options
* Add more Botania projectiles to the default ignore config
* Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
* Add create entites to the default ticking whitelist
## New Contributors
* @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release
1.6.1-1.19.3 - Fabric
1.6.1-1.19.319 февр. 2023 г.96,9 тыс.Minecraft: 1.19.3fabric
Что нового
Changes:
- Add create entites to the default ticking whitelist
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3
release
1.6.1-1.19.3 - Forge
1.6.1-1.19.319 февр. 2023 г.7 тыс.Minecraft: 1.19.3forge
Что нового
Changes:
- Add create entites to the default ticking whitelist
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3
release
1.6.0-1.19.3 - Fabric
1.6.0-1.19.318 февр. 2023 г.1,3 тыс.Minecraft: 1.19.3fabric
Что нового
## What's Changed
* Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
* Fix Forge servers crashing when installing this mod
* Fix Warden heartbeat getting culled because it's generated clientside
* Remove donor skin animation stuff
* Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
* Add skipEntityCulling/skipBlockEntityCulling config options
* Add more Botania projectiles to the default ignore config
* Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
* Russian translation fix by @DrHesperus in https://github.com/tr7zw/EntityCulling/pull/90
## New Contributors
* @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
release
1.6.0-1.19.3 - Forge
1.6.0-1.19.318 февр. 2023 г.229Minecraft: 1.19.3forge
Что нового
## What's Changed
* Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
* Fix Forge servers crashing when installing this mod
* Fix Warden heartbeat getting culled because it's generated clientside
* Remove donor skin animation stuff
* Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
* Add skipEntityCulling/skipBlockEntityCulling config options
* Add more Botania projectiles to the default ignore config
* Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
## New Contributors
* @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
**Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
release
1.5.2-1.19.3 Forge
1.5.2-1.19.3-forge9 дек. 2022 г.86,2 тыс.Minecraft: 1.19.3forge
Что нового
Update to 1.19.3
release
1.5.2-1.19.3 Fabric
1.5.2-1.19.37 дек. 2022 г.65,3 тыс.Minecraft: 1.19.3fabric
Что нового
Re-release of last fabric build, set to 1.19.3 full release. Forge release whenever forge is done.
release
1.5.2-1.19.3-pre2
1.5.2-1.19.3-pre224 нояб. 2022 г.723Minecraft: 1.19.3-pre1, 1.19.3-pre2fabric
Что нового
Initial (fabric only) update to 1.19.3(-pre2).
release
1.5.2 - Forge 1.19.x (fixed)
1.5.2-forge-1.19-fix3 авг. 2022 г.108,9 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
Что нового
Patch release for Forge, fixing later versions of 1.19 Forge and 1.19.1 Forge.
release
1.5.2 - Fabric 1.19.x
1.5.2-fabric-1.198 июн. 2022 г.1 млнMinecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with 3d Skin Layers.
release
1.5.2 - Forge 1.19.x
1.5.2-forge-1.198 июн. 2022 г.2,6 тыс.Minecraft: 1.19forge
Что нового
Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with 3d Skin Layers.
release
1.5.1 - Fabric 1.19.x
1.5.1-fabric-1.194 июн. 2022 г.2,4 тыс.Minecraft: 1.19fabric
Что нового
Initial release for 1.19. Adds the Donor Skin feature that was only in 3d Skin Layers before. (Also 2 frame skins are free to use now, so feel free to join the Discord and add blinking to your skin)
release
1.5.1 - Fabric 1.18.x
1.5.1-fabric-1.1825 мая 2022 г.354,7 тыс.Minecraft: 1.18, 1.18.1, 1.18.2fabric
Что нового
Fix an issue with 1.18.2 potentially not working correctly. Thanks aschmois.
release
1.5.1 - Forge 1.18.x
1.5.1-forge-1.1825 мая 2022 г.93,7 тыс.Minecraft: 1.18, 1.18.1, 1.18.2forge
Что нового
Fix an issue with 1.18.2 potentially not working correctly. Thanks aschmois.
release
1.5.0 - Fabric 1.17.x
1.5.0-fabric-1.1725 мая 2022 г.193,6 тыс.Minecraft: 1.17, 1.17.1fabric
Что нового
This release fixes a long-going bug where under really odd conditions Block-Entities turn invisible.
I'm glad to say that this bug is gone!
Also re-enabled performance optimizations that were disabled because of this issue(10-20% faster).
release
1.5.0 - Forge 1.17.x
1.5.0-forge-1.1725 мая 2022 г.15,7 тыс.Minecraft: 1.17, 1.17.1forge
Что нового
This release fixes a long-going bug where under really odd conditions Block-Entities turn invisible.
I'm glad to say that this bug is gone!
Also re-enabled performance optimizations that were disabled because of this issue(10-20% faster).
release
1.5.2 - Fabric 1.16.x
1.5.2-fabric-1.1625 мая 2022 г.682,9 тыс.Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5fabric
Что нового
Fixed an issue with the position calculation in 1.16. Thanks UnderscoreKilburn for the PR.
release
1.5.2 - Forge 1.16.x
1.5.2-forge-1.1625 мая 2022 г.1,1 млнMinecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5forge
Что нового
Fixed an issue with the position calculation in 1.16. Thanks UnderscoreKilburn for the PR.
release
1.5.0 - Forge 1.8.9
1.5.0-forge-1.8.925 мая 2022 г.1,1 млнMinecraft: 1.8.8, 1.8.9forge
Что нового
This release fixes a long-going bug where under really odd conditions Block-Entities turn invisible.
I'm glad to say that this bug is gone!
Also re-enabled performance optimizations that were disabled because of this issue(10-20% faster).