COWMODSКаталог модов
Entity Culling

ВЕРСИИ (832)

release

1.11.3-26.3 - NeoForge

1.11.3
8 окт. 2026 г.57,5 тыс.Minecraft: 26.3neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-26.3 - Fabric

1.11.3
8 окт. 2026 г.1,8 млнMinecraft: 26.3fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-26.2 - NeoForge

1.11.3
8 окт. 2026 г.18,3 тыс.Minecraft: 26.2neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-26.2 - Fabric

1.11.3
8 окт. 2026 г.831,9 тыс.Minecraft: 26.2fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-26.1.2 - NeoForge

1.11.3
8 окт. 2026 г.27,8 тыс.Minecraft: 26.1.2neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-26.1 - Fabric

1.11.3
8 окт. 2026 г.245,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.4 - NeoForge

1.11.3
8 окт. 2026 г.3,1 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.8 - NeoForge

1.11.3
8 окт. 2026 г.1,7 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.8 - Forge

1.11.3
8 окт. 2026 г.1,6 тыс.Minecraft: 1.21.8forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.8 - Fabric

1.11.3
8 окт. 2026 г.37,9 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.5 - NeoForge

1.11.3
8 окт. 2026 г.590Minecraft: 1.21.5neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.5 - Forge

1.11.3
8 окт. 2026 г.569Minecraft: 1.21.5forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.5 - Fabric

1.11.3
8 окт. 2026 г.22,3 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.4 - Forge

1.11.3
8 окт. 2026 г.2,2 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.4 - Fabric

1.11.3
8 окт. 2026 г.147,6 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.3 - NeoForge

1.11.3
8 окт. 2026 г.286Minecraft: 1.21.3neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.3 - Forge

1.11.3
8 окт. 2026 г.355Minecraft: 1.21.3forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.3 - Fabric

1.11.3
8 окт. 2026 г.5,1 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.10 - NeoForge

1.11.3
8 окт. 2026 г.2,6 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.11 - NeoForge

1.11.3
8 окт. 2026 г.20,7 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.11 - Fabric

1.11.3
8 окт. 2026 г.971,5 тыс.Minecraft: 1.21.11fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.10 - Fabric

1.11.3
8 окт. 2026 г.44,6 тыс.Minecraft: 1.21.10fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.1 - NeoForge

1.11.3
8 окт. 2026 г.421,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.10 - Forge

1.11.3
8 окт. 2026 г.2,4 тыс.Minecraft: 1.21.10forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.1 - Fabric

1.11.3
8 окт. 2026 г.503,6 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.21.1 - Forge

1.11.3
8 окт. 2026 г.17 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.6 - NeoForge

1.11.3
8 окт. 2026 г.370Minecraft: 1.20.6neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.6 - Forge

1.11.3
8 окт. 2026 г.900Minecraft: 1.20.6forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.6 - Fabric

1.11.3
8 окт. 2026 г.6,9 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.4 - NeoForge

1.11.3
8 окт. 2026 г.498Minecraft: 1.20.4neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.4 - Forge

1.11.3
8 окт. 2026 г.1 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.4 - Fabric

1.11.3
8 окт. 2026 г.11,8 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.2 - NeoForge

1.11.3
8 окт. 2026 г.354Minecraft: 1.20.2neoforge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
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1.11.3-1.20.2 - Forge

1.11.3
8 окт. 2026 г.836Minecraft: 1.20.2forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.2 - Fabric

1.11.3
8 окт. 2026 г.3,1 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.1 - Forge

1.11.3
8 окт. 2026 г.492,2 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.20.1 - Fabric

1.11.3
8 окт. 2026 г.178,3 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.19.4 - Forge

1.11.3
8 окт. 2026 г.1,1 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.3-1.19.4 - Fabric

1.11.3
8 окт. 2026 г.4,2 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed - Fix frustumculling not using whitelist, Fix frustum-culling using the uninflated hitbox. Fix [#341](https://github.com/tr7zw/EntityCulling/issues/341). This should fix any weird pop-in/outs happening when just turning the camera - Make the entity reference weak to prevent leaks caused by Fabric API. Fix [#6](https://github.com/tr7zw/TRansition/issues/6) . Over multiple corners, TRansition(one of my libs) with FabricAPI caused a leak of the entire level when leaving a world, wasting memory. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.2...1.11.3
release

1.11.2-26.3 - NeoForge

1.11.2
21 сент. 2026 г.40,2 тыс.Minecraft: 26.3neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-26.3 - Fabric

1.11.2
21 сент. 2026 г.1,4 млнMinecraft: 26.3fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-26.2 - NeoForge

1.11.2
21 сент. 2026 г.15,2 тыс.Minecraft: 26.2neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-26.2 - Fabric

1.11.2
21 сент. 2026 г.637,1 тыс.Minecraft: 26.2fabric
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Что нового
## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-26.1.2 - NeoForge

1.11.2
21 сент. 2026 г.20,2 тыс.Minecraft: 26.1.2neoforge
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Что нового
## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-26.1 - Fabric

1.11.2
21 сент. 2026 г.164,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.8 - NeoForge

1.11.2
21 сент. 2026 г.1,3 тыс.Minecraft: 1.21.8neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.8 - Forge

1.11.2
21 сент. 2026 г.1,1 тыс.Minecraft: 1.21.8forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.8 - Fabric

1.11.2
21 сент. 2026 г.25,8 тыс.Minecraft: 1.21.8fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.5 - NeoForge

1.11.2
21 сент. 2026 г.568Minecraft: 1.21.5neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.5 - Forge

1.11.2
21 сент. 2026 г.512Minecraft: 1.21.5forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.5 - Fabric

1.11.2
21 сент. 2026 г.16,6 тыс.Minecraft: 1.21.5fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.4 - NeoForge

1.11.2
21 сент. 2026 г.3,2 тыс.Minecraft: 1.21.4neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.4 - Forge

1.11.2
21 сент. 2026 г.1,8 тыс.Minecraft: 1.21.4forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.4 - Fabric

1.11.2
21 сент. 2026 г.123,7 тыс.Minecraft: 1.21.4fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.3 - NeoForge

1.11.2
21 сент. 2026 г.201Minecraft: 1.21.3neoforge
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Что нового
## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.3 - Forge

1.11.2
21 сент. 2026 г.371Minecraft: 1.21.3forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.3 - Fabric

1.11.2
21 сент. 2026 г.4,5 тыс.Minecraft: 1.21.3fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.11 - NeoForge

1.11.2
21 сент. 2026 г.23,4 тыс.Minecraft: 1.21.11neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.11 - Fabric

1.11.2
21 сент. 2026 г.575,2 тыс.Minecraft: 1.21.11fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.10 - NeoForge

1.11.2
21 сент. 2026 г.2 тыс.Minecraft: 1.21.10neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.10 - Forge

1.11.2
21 сент. 2026 г.1,8 тыс.Minecraft: 1.21.10forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.10 - Fabric

1.11.2
21 сент. 2026 г.30 тыс.Minecraft: 1.21.10fabric
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Что нового
## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.1 - NeoForge

1.11.2
21 сент. 2026 г.369,4 тыс.Minecraft: 1.21.1neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.1 - Forge

1.11.2
21 сент. 2026 г.12,2 тыс.Minecraft: 1.21.1forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.21.1 - Fabric

1.11.2
21 сент. 2026 г.197,6 тыс.Minecraft: 1.21.1fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.6 - NeoForge

1.11.2
21 сент. 2026 г.295Minecraft: 1.20.6neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.6 - Forge

1.11.2
21 сент. 2026 г.744Minecraft: 1.20.6forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.6 - Fabric

1.11.2
21 сент. 2026 г.6,1 тыс.Minecraft: 1.20.6fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.4 - NeoForge

1.11.2
21 сент. 2026 г.411Minecraft: 1.20.4neoforge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.4 - Forge

1.11.2
21 сент. 2026 г.916Minecraft: 1.20.4forge
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Что нового
## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.4 - Fabric

1.11.2
21 сент. 2026 г.7,9 тыс.Minecraft: 1.20.4fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.2 - NeoForge

1.11.2
21 сент. 2026 г.177Minecraft: 1.20.2neoforge
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Что нового
## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.2 - Forge

1.11.2
21 сент. 2026 г.968Minecraft: 1.20.2forge
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Что нового
## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.1 - Forge

1.11.2
21 сент. 2026 г.651,9 тыс.Minecraft: 1.20.1forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.2 - Fabric

1.11.2
21 сент. 2026 г.1,8 тыс.Minecraft: 1.20.2fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.20.1 - Fabric

1.11.2
21 сент. 2026 г.212,9 тыс.Minecraft: 1.20.1fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.19.4 - Forge

1.11.2
21 сент. 2026 г.1 тыс.Minecraft: 1.19.4forge
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.2-1.19.4 - Fabric

1.11.2
21 сент. 2026 г.2,6 тыс.Minecraft: 1.19.4fabric
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## Hotfix 1.11.2 * Use own var to store BlockPos. * Fixes older mc versions < 1.21.1? not culling BlockEntities at all due to silent failure in prod envs * Fixes game crashing with "Kaleidoscope Cookery Refabricated" Compatibility note: Create: Nowheel 2.0.0 needs to be updated to be compatible with 1.11.0+ of EntityCulling ## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.1...1.11.2
release

1.11.1-26.3 - NeoForge

1.11.1
20 сент. 2026 г.2,4 тыс.Minecraft: 26.3neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-26.3 - Fabric

1.11.1
20 сент. 2026 г.242 тыс.Minecraft: 26.3fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-26.2 - NeoForge

1.11.1
20 сент. 2026 г.1,4 тыс.Minecraft: 26.2neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-26.2 - Fabric

1.11.1
20 сент. 2026 г.60,4 тыс.Minecraft: 26.2fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-26.1.2 - NeoForge

1.11.1
20 сент. 2026 г.2,6 тыс.Minecraft: 26.1.2neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-26.1 - Fabric

1.11.1
20 сент. 2026 г.16,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.8 - NeoForge

1.11.1
20 сент. 2026 г.119Minecraft: 1.21.8neoforge
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.8 - Forge

1.11.1
20 сент. 2026 г.119Minecraft: 1.21.8forge
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.8 - Fabric

1.11.1
20 сент. 2026 г.3,9 тыс.Minecraft: 1.21.8fabric
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.5 - NeoForge

1.11.1
20 сент. 2026 г.36Minecraft: 1.21.5neoforge
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.5 - Forge

1.11.1
20 сент. 2026 г.46Minecraft: 1.21.5forge
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.5 - Fabric

1.11.1
20 сент. 2026 г.2,9 тыс.Minecraft: 1.21.5fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.4 - NeoForge

1.11.1
20 сент. 2026 г.252Minecraft: 1.21.4neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.4 - Forge

1.11.1
20 сент. 2026 г.109Minecraft: 1.21.4forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.4 - Fabric

1.11.1
20 сент. 2026 г.37,7 тыс.Minecraft: 1.21.4fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.3 - NeoForge

1.11.1
20 сент. 2026 г.35Minecraft: 1.21.3neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.3 - Forge

1.11.1
20 сент. 2026 г.12Minecraft: 1.21.3forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.3 - Fabric

1.11.1
20 сент. 2026 г.595Minecraft: 1.21.3fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.11 - Fabric

1.11.1
20 сент. 2026 г.97,6 тыс.Minecraft: 1.21.11fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.11 - NeoForge

1.11.1
20 сент. 2026 г.1,1 тыс.Minecraft: 1.21.11neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.10 - NeoForge

1.11.1
20 сент. 2026 г.148Minecraft: 1.21.10neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.10 - Forge

1.11.1
20 сент. 2026 г.109Minecraft: 1.21.10forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.10 - Fabric

1.11.1
20 сент. 2026 г.3,2 тыс.Minecraft: 1.21.10fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.1 - NeoForge

1.11.1
20 сент. 2026 г.31,6 тыс.Minecraft: 1.21.1neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.1 - Forge

1.11.1
20 сент. 2026 г.807Minecraft: 1.21.1forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.21.1 - Fabric

1.11.1
20 сент. 2026 г.22,1 тыс.Minecraft: 1.21.1fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.6 - NeoForge

1.11.1
20 сент. 2026 г.25Minecraft: 1.20.6neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.6 - Forge

1.11.1
20 сент. 2026 г.45Minecraft: 1.20.6forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.6 - Fabric

1.11.1
20 сент. 2026 г.811Minecraft: 1.20.6fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.4 - NeoForge

1.11.1
20 сент. 2026 г.43Minecraft: 1.20.4neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.4 - Forge

1.11.1
20 сент. 2026 г.65Minecraft: 1.20.4forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.4 - Fabric

1.11.1
20 сент. 2026 г.990Minecraft: 1.20.4fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.2 - NeoForge

1.11.1
20 сент. 2026 г.8Minecraft: 1.20.2neoforge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.2 - Forge

1.11.1
20 сент. 2026 г.48Minecraft: 1.20.2forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.2 - Fabric

1.11.1
20 сент. 2026 г.139Minecraft: 1.20.2fabric
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.1 - Forge

1.11.1
20 сент. 2026 г.97,9 тыс.Minecraft: 1.20.1forge
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## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.20.1 - Fabric

1.11.1
20 сент. 2026 г.12,6 тыс.Minecraft: 1.20.1fabric
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.19.4 - Forge

1.11.1
20 сент. 2026 г.63Minecraft: 1.19.4forge
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.1-1.19.4 - Fabric

1.11.1
20 сент. 2026 г.176Minecraft: 1.19.4fabric
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Что нового
## Hotfix 1.11.1 * Missing interpolation of tick culled entities in 26.3 causes invisibility and fast movements. Fix [#330](https://github.com/tr7zw/EntityCulling/issues/330) Fix [#328](https://github.com/tr7zw/EntityCulling/issues/328) Fix [#326](https://github.com/tr7zw/EntityCulling/issues/326) * Fix older Neoforge versions. Fix [#329](https://github.com/tr7zw/EntityCulling/issues/329) * Never cull the local player, preventing crashing, for example, during freecam in 26.3 ## What's Changed 1.11.0 * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.11.0...1.11.1
release

1.11.0-26.3 - NeoForge

1.11.0
19 сент. 2026 г.1,1 тыс.Minecraft: 26.3neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-26.2 - NeoForge

1.11.0
19 сент. 2026 г.567Minecraft: 26.2neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.8 - Fabric

1.11.0
19 сент. 2026 г.672Minecraft: 1.21.8fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.5 - Forge

1.11.0
19 сент. 2026 г.30Minecraft: 1.21.5forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-26.3 - Fabric

1.11.0
19 сент. 2026 г.27,4 тыс.Minecraft: 26.3fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-26.2 - Fabric

1.11.0
19 сент. 2026 г.22,5 тыс.Minecraft: 26.2fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-26.1.2 - NeoForge

1.11.0
19 сент. 2026 г.364Minecraft: 26.1.2neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-26.1 - Fabric

1.11.0
19 сент. 2026 г.7,6 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.8 - NeoForge

1.11.0
19 сент. 2026 г.33Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.8 - Forge

1.11.0
19 сент. 2026 г.23Minecraft: 1.21.8forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.5 - NeoForge

1.11.0
19 сент. 2026 г.21Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.5 - Fabric

1.11.0
19 сент. 2026 г.299Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.4 - NeoForge

1.11.0
19 сент. 2026 г.97Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.4 - Forge

1.11.0
19 сент. 2026 г.54Minecraft: 1.21.4forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.3 - Forge

1.11.0
19 сент. 2026 г.9Minecraft: 1.21.3forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.4 - Fabric

1.11.0
19 сент. 2026 г.1,1 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.3 - NeoForge

1.11.0
19 сент. 2026 г.10Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.3 - Fabric

1.11.0
19 сент. 2026 г.77Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.11 - NeoForge

1.11.0
19 сент. 2026 г.349Minecraft: 1.21.11neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.11 - Fabric

1.11.0
19 сент. 2026 г.26,3 тыс.Minecraft: 1.21.11fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.10 - NeoForge

1.11.0
19 сент. 2026 г.45Minecraft: 1.21.10neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.6 - Forge

1.11.0
19 сент. 2026 г.14Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.10 - Forge

1.11.0
19 сент. 2026 г.55Minecraft: 1.21.10forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.10 - Fabric

1.11.0
19 сент. 2026 г.859Minecraft: 1.21.10fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.6 - Fabric

1.11.0
19 сент. 2026 г.66Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.6 - Fabric

1.11.0
19 сент. 2026 г.6Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.6 - Forge

1.11.0
19 сент. 2026 г.3Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.1 - NeoForge

1.11.0
19 сент. 2026 г.10,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.1 - Forge

1.11.0
19 сент. 2026 г.282Minecraft: 1.21.1forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.6 - NeoForge

1.11.0
19 сент. 2026 г.12Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.6 - NeoForge

1.11.0
19 сент. 2026 г.1Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.21.1 - Fabric

1.11.0
19 сент. 2026 г.10,1 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.4 - NeoForge

1.11.0
19 сент. 2026 г.25Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.4 - Forge

1.11.0
19 сент. 2026 г.40Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.4 - Fabric

1.11.0
19 сент. 2026 г.268Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.2 - NeoForge

1.11.0
19 сент. 2026 г.7Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.2 - Forge

1.11.0
19 сент. 2026 г.16Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.2 - Fabric

1.11.0
19 сент. 2026 г.43Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.1 - Forge

1.11.0
19 сент. 2026 г.11,9 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.20.1 - Fabric

1.11.0
19 сент. 2026 г.3,9 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.19.4 - Forge

1.11.0
19 сент. 2026 г.28Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.11.0-1.19.4 - Fabric

1.11.0
19 сент. 2026 г.84Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add 26.3 Fabric/NeoForge * Add 26.2 NeoForge * Fully unhooked the Cull Thread from the Entity gamelogic (see below) * Fix NeoForge not using the getRenderBoundingBox method for BlockEntities * Add getRenderBoundingBox method for fabric. Fix [#313](https://github.com/tr7zw/EntityCulling/issues/313) * Fix debug flag confusion * Formatting, optimize icon [#309](https://github.com/tr7zw/EntityCulling/issues/309) * Create en_ud.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/310 * Update id_id.json by @nunoguevara in https://github.com/tr7zw/EntityCulling/pull/308 * Respect name display distances for culled entities by @artegoser in https://github.com/tr7zw/EntityCulling/pull/316 * All builds <= 1.12.2 got moved into a repo located at https://github.com/tr7zw/Legacy_EntityCulling ## New Contributors * @nunoguevara made their first contribution in https://github.com/tr7zw/EntityCulling/pull/308 * @artegoser made their first contribution in https://github.com/tr7zw/EntityCulling/pull/316 ## Note This release contains a bunch of reworks around extracting the required (block)entity data on the main thread to prevent crashes with some other mods that can't handle the async looking up of data. These "correctness" fixes come at the cost of performance in the main client tick, so it is a tradeoff. In my tests, during reasonable conditions, this should take under 1ms every 5 ticks (250ms), up from ~0.5ms in the last release. This should be fine but needs general testing to better understand the impact. If you are experiencing issues, get in contact via GitHub/Discord. In case you are feeling adventurous and have a mod configuration that isn't impacted by these async access crashes, there is a ``safeMode`` flag in the config file to move all the lookups away from the main thread, removing all the overhead. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.5...1.11.0
release

1.10.5-26.2 - Fabric

1.10.5
20 июн. 2026 г.6,9 млнMinecraft: 26.2fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-26.2 - Fabric

1.10.5
20 июн. 2026 г.8,4 тыс.Minecraft: 26.2fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-26.1.2 - NeoForge

1.10.5
20 июн. 2026 г.85,6 тыс.Minecraft: 26.1.2neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-26.1 - Fabric

1.10.5
20 июн. 2026 г.2,2 млнMinecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.8 - NeoForge

1.10.5
20 июн. 2026 г.10,3 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.8 - Forge

1.10.5
20 июн. 2026 г.6,8 тыс.Minecraft: 1.21.8forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.8 - Fabric

1.10.5
20 июн. 2026 г.149,2 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.5 - NeoForge

1.10.5
20 июн. 2026 г.3,7 тыс.Minecraft: 1.21.5neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.5 - Forge

1.10.5
20 июн. 2026 г.3,4 тыс.Minecraft: 1.21.5forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.5 - Fabric

1.10.5
20 июн. 2026 г.80,2 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.4 - NeoForge

1.10.5
20 июн. 2026 г.73,1 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.4 - Forge

1.10.5
20 июн. 2026 г.11,1 тыс.Minecraft: 1.21.4forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.4 - Fabric

1.10.5
20 июн. 2026 г.374,7 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.3 - NeoForge

1.10.5
20 июн. 2026 г.1,3 тыс.Minecraft: 1.21.3neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.3 - Forge

1.10.5
20 июн. 2026 г.1,5 тыс.Minecraft: 1.21.3forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.3 - Fabric

1.10.5
20 июн. 2026 г.21 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.11 - NeoForge

1.10.5
20 июн. 2026 г.88,5 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.11 - Fabric

1.10.5
20 июн. 2026 г.3,2 млнMinecraft: 1.21.11fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.10 - NeoForge

1.10.5
20 июн. 2026 г.14,4 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.10 - Forge

1.10.5
20 июн. 2026 г.14,9 тыс.Minecraft: 1.21.10forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.10 - Fabric

1.10.5
20 июн. 2026 г.193,4 тыс.Minecraft: 1.21.10fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.1 - NeoForge

1.10.5
20 июн. 2026 г.2,6 млнMinecraft: 1.21.1neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.1 - Forge

1.10.5
20 июн. 2026 г.65 тыс.Minecraft: 1.21.1forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.21.1 - Fabric

1.10.5
20 июн. 2026 г.3,3 млнMinecraft: 1.21.1fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.6 - NeoForge

1.10.5
20 июн. 2026 г.2,4 тыс.Minecraft: 1.20.6neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.6 - Forge

1.10.5
20 июн. 2026 г.4,2 тыс.Minecraft: 1.20.6forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.6 - Fabric

1.10.5
20 июн. 2026 г.22,4 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.4 - NeoForge

1.10.5
20 июн. 2026 г.3,7 тыс.Minecraft: 1.20.4neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.4 - Fabric

1.10.5
20 июн. 2026 г.54,1 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.4 - Forge

1.10.5
20 июн. 2026 г.5,7 тыс.Minecraft: 1.20.4forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.2 - NeoForge

1.10.5
20 июн. 2026 г.890Minecraft: 1.20.2neoforge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.2 - Forge

1.10.5
20 июн. 2026 г.3,8 тыс.Minecraft: 1.20.2forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.2 - Fabric

1.10.5
20 июн. 2026 г.13,1 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.1 - Forge

1.10.5
20 июн. 2026 г.5,8 млнMinecraft: 1.20.1forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.20.1 - Fabric

1.10.5
20 июн. 2026 г.1,3 млнMinecraft: 1.20.1fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.19.4 - Forge

1.10.5
20 июн. 2026 г.6,1 тыс.Minecraft: 1.19.4forge
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.5-1.19.4 - Fabric

1.10.5
20 июн. 2026 г.17,9 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's changed * Fix older Neoforge versions crashing on startup due to keybinds. Fix [#307](https://github.com/tr7zw/EntityCulling/issues/307) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.4...1.10.5
release

1.10.4-26.2 - Fabric

1.10.4
18 июн. 2026 г.152,4 тыс.Minecraft: 26.2fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-26.1.2 - NeoForge

1.10.4
18 июн. 2026 г.4,6 тыс.Minecraft: 26.1.2neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-26.1 - Fabric

1.10.4
18 июн. 2026 г.66,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.8 - NeoForge

1.10.4
18 июн. 2026 г.357Minecraft: 1.21.8neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.8 - Forge

1.10.4
18 июн. 2026 г.246Minecraft: 1.21.8forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.8 - Fabric

1.10.4
18 июн. 2026 г.4,2 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.5 - NeoForge

1.10.4
18 июн. 2026 г.160Minecraft: 1.21.5neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.5 - Forge

1.10.4
18 июн. 2026 г.115Minecraft: 1.21.5forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.5 - Fabric

1.10.4
18 июн. 2026 г.1,8 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.4 - NeoForge

1.10.4
18 июн. 2026 г.731Minecraft: 1.21.4neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.4 - Forge

1.10.4
18 июн. 2026 г.383Minecraft: 1.21.4forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.4 - Fabric

1.10.4
18 июн. 2026 г.8,1 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.3 - NeoForge

1.10.4
18 июн. 2026 г.73Minecraft: 1.21.3neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.3 - Forge

1.10.4
18 июн. 2026 г.59Minecraft: 1.21.3forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.3 - Fabric

1.10.4
18 июн. 2026 г.392Minecraft: 1.21.3fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.11 - NeoForge

1.10.4
18 июн. 2026 г.2,6 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.11 - Fabric

1.10.4
18 июн. 2026 г.120,9 тыс.Minecraft: 1.21.11fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.10 - NeoForge

1.10.4
18 июн. 2026 г.414Minecraft: 1.21.10neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.10 - Fabric

1.10.4
18 июн. 2026 г.7,3 тыс.Minecraft: 1.21.10fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.10 - Forge

1.10.4
18 июн. 2026 г.542Minecraft: 1.21.10forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.1 - NeoForge

1.10.4
18 июн. 2026 г.45,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.1 - Forge

1.10.4
18 июн. 2026 г.1,9 тыс.Minecraft: 1.21.1forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.21.1 - Fabric

1.10.4
18 июн. 2026 г.33,7 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.6 - NeoForge

1.10.4
18 июн. 2026 г.86Minecraft: 1.20.6neoforge
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## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
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1.10.4-1.20.6 - Forge

1.10.4
18 июн. 2026 г.155Minecraft: 1.20.6forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
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1.10.4-1.20.6 - Fabric

1.10.4
18 июн. 2026 г.455Minecraft: 1.20.6fabric
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## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.4 - NeoForge

1.10.4
18 июн. 2026 г.103Minecraft: 1.20.4neoforge
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## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.4 - Forge

1.10.4
18 июн. 2026 г.189Minecraft: 1.20.4forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.4 - Fabric

1.10.4
18 июн. 2026 г.1,3 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.2 - NeoForge

1.10.4
18 июн. 2026 г.37Minecraft: 1.20.2neoforge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.2 - Forge

1.10.4
18 июн. 2026 г.108Minecraft: 1.20.2forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.2 - Fabric

1.10.4
18 июн. 2026 г.359Minecraft: 1.20.2fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.1 - Forge

1.10.4
18 июн. 2026 г.872,2 тыс.Minecraft: 1.20.1forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.20.1 - Fabric

1.10.4
18 июн. 2026 г.18,8 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.19.4 - Forge

1.10.4
18 июн. 2026 г.599Minecraft: 1.19.4forge
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.4-1.19.4 - Fabric

1.10.4
18 июн. 2026 г.385Minecraft: 1.19.4fabric
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Что нового
## What's changed * Fix 26.1.x NeoForge key binds * Fix incomplete CurseForge deploy * Cinematic Cataclysm compatibility & whitelists alphabetical order by @Redls07 in https://github.com/tr7zw/EntityCulling/pull/306 * Force refresh the lists in the config, because for some people with older installs it has become really outdated ## Known issues * 26.2.x NeoForge will be released at a later point, it is so broken right now, that I can't even boot it ## New Contributors * @Redls07 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/306 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.3...1.10.4
release

1.10.3-26.2 - Fabric

1.10.3
16 июн. 2026 г.124,9 тыс.Minecraft: 26.2fabric
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## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-26.1.2 - NeoForge

1.10.3
16 июн. 2026 г.3 тыс.Minecraft: 26.1.2neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-26.1 - Fabric

1.10.3
16 июн. 2026 г.238,7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.8 - NeoForge

1.10.3
16 июн. 2026 г.308Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.8 - Forge

1.10.3
16 июн. 2026 г.223Minecraft: 1.21.8forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.8 - Fabric

1.10.3
16 июн. 2026 г.4,4 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.5 - NeoForge

1.10.3
16 июн. 2026 г.140Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.5 - Forge

1.10.3
16 июн. 2026 г.120Minecraft: 1.21.5forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.5 - Fabric

1.10.3
16 июн. 2026 г.1,7 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.4 - NeoForge

1.10.3
16 июн. 2026 г.508Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.4 - Forge

1.10.3
16 июн. 2026 г.307Minecraft: 1.21.4forge
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## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.4 - Fabric

1.10.3
16 июн. 2026 г.8,5 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.3 - NeoForge

1.10.3
16 июн. 2026 г.44Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.3 - Forge

1.10.3
16 июн. 2026 г.59Minecraft: 1.21.3forge
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## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.3 - Fabric

1.10.3
16 июн. 2026 г.347Minecraft: 1.21.3fabric
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## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
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1.10.3-1.21.11 - NeoForge

1.10.3
16 июн. 2026 г.2,6 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.11 - Fabric

1.10.3
16 июн. 2026 г.254,8 тыс.Minecraft: 1.21.11fabric
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## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.10 - NeoForge

1.10.3
16 июн. 2026 г.395Minecraft: 1.21.10neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.10 - Fabric

1.10.3
16 июн. 2026 г.7,2 тыс.Minecraft: 1.21.10fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.10 - Forge

1.10.3
16 июн. 2026 г.441Minecraft: 1.21.10forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.1 - NeoForge

1.10.3
16 июн. 2026 г.56,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.1 - Forge

1.10.3
16 июн. 2026 г.1,5 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.21.1 - Fabric

1.10.3
16 июн. 2026 г.55,9 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.6 - NeoForge

1.10.3
16 июн. 2026 г.49Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.6 - Forge

1.10.3
16 июн. 2026 г.94Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.6 - Fabric

1.10.3
16 июн. 2026 г.339Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.4 - NeoForge

1.10.3
16 июн. 2026 г.101Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.4 - Forge

1.10.3
16 июн. 2026 г.119Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.4 - Fabric

1.10.3
16 июн. 2026 г.1,8 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.2 - NeoForge

1.10.3
16 июн. 2026 г.27Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.2 - Forge

1.10.3
16 июн. 2026 г.59Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.2 - Fabric

1.10.3
16 июн. 2026 г.327Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.1 - Forge

1.10.3
16 июн. 2026 г.90 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.20.1 - Fabric

1.10.3
16 июн. 2026 г.17,7 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.19.4 - Forge

1.10.3
16 июн. 2026 г.142Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.3-1.19.4 - Fabric

1.10.3
16 июн. 2026 г.378Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add 26.2.x Fabric * Add 26.1.x NeoForge * bug: Update default config to not break Create Big Cannons entities by @rbasamoyai in https://github.com/tr7zw/EntityCulling/pull/304 * Update zh-cn by @NumberSir in https://github.com/tr7zw/EntityCulling/pull/302 * Once again reworked build scripts, please report any issues caused by this update ## Known issues * 26.1.x NeoForge doesn't show keybinds * 26.2.x NeoForge will be released at a later point ## New Contributors * @rbasamoyai made their first contribution in https://github.com/tr7zw/EntityCulling/pull/304 * @NumberSir made their first contribution in https://github.com/tr7zw/EntityCulling/pull/302 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.2...1.10.3
release

1.10.2-26.1 - Fabric

1.10.2
7 мая 2026 г.2,5 млнMinecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.8 - NeoForge

1.10.2
7 мая 2026 г.4,7 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.8 - Forge

1.10.2
7 мая 2026 г.3 тыс.Minecraft: 1.21.8forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.8 - Fabric

1.10.2
7 мая 2026 г.119,6 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.5 - NeoForge

1.10.2
7 мая 2026 г.1,7 тыс.Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.5 - Forge

1.10.2
7 мая 2026 г.1,5 тыс.Minecraft: 1.21.5forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.5 - Fabric

1.10.2
7 мая 2026 г.76,5 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.4 - NeoForge

1.10.2
7 мая 2026 г.7,3 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.4 - Forge

1.10.2
7 мая 2026 г.4,6 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.4 - Fabric

1.10.2
7 мая 2026 г.277,1 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.3 - NeoForge

1.10.2
7 мая 2026 г.435Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.3 - Forge

1.10.2
7 мая 2026 г.573Minecraft: 1.21.3forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.3 - Fabric

1.10.2
7 мая 2026 г.14,4 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.11 - NeoForge

1.10.2
7 мая 2026 г.41,7 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.11 - Fabric

1.10.2
7 мая 2026 г.2,2 млнMinecraft: 1.21.11fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.10 - NeoForge

1.10.2
7 мая 2026 г.6,3 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.10 - Forge

1.10.2
7 мая 2026 г.5,7 тыс.Minecraft: 1.21.10forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.10 - Fabric

1.10.2
7 мая 2026 г.171,3 тыс.Minecraft: 1.21.10fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.1 - NeoForge

1.10.2
7 мая 2026 г.2 млнMinecraft: 1.21.1neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.1 - Forge

1.10.2
7 мая 2026 г.21,4 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.21.1 - Fabric

1.10.2
7 мая 2026 г.779,4 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.6 - NeoForge

1.10.2
7 мая 2026 г.667Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.6 - Forge

1.10.2
7 мая 2026 г.1,6 тыс.Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.6 - Fabric

1.10.2
7 мая 2026 г.42,7 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.4 - NeoForge

1.10.2
7 мая 2026 г.1,7 тыс.Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.4 - Forge

1.10.2
7 мая 2026 г.3,8 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.4 - Fabric

1.10.2
7 мая 2026 г.31,9 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.2 - NeoForge

1.10.2
7 мая 2026 г.299Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.2 - Forge

1.10.2
7 мая 2026 г.1,1 тыс.Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.2 - Fabric

1.10.2
7 мая 2026 г.4,8 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.1 - Forge

1.10.2
7 мая 2026 г.2,4 млнMinecraft: 1.20.1forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.20.1 - Fabric

1.10.2
7 мая 2026 г.1,2 млнMinecraft: 1.20.1fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.19.4 - Fabric

1.10.2
7 мая 2026 г.17,2 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.2-1.19.4 - Forge

1.10.2
7 мая 2026 г.3 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add new option to make leaves solid for culling (use with ``See-Through Leaves`` on Off or when using a bushy leaves resource pack) * Added support for the Lunar Client * Update pl_pl.json by @Fhilips613 in https://github.com/tr7zw/EntityCulling/pull/297 * Update fr_fr.json v0.0.2 by @XtraBe in https://github.com/tr7zw/EntityCulling/pull/293 ## New Contributors * @Fhilips613 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/297 * @XtraBe made their first contribution in https://github.com/tr7zw/EntityCulling/pull/293 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.1...1.10.2
release

1.10.1-26.1 - Fabric

1.10.1
9 апр. 2026 г.1,6 млнMinecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.8 - NeoForge

1.10.1
9 апр. 2026 г.5,2 тыс.Minecraft: 1.21.8neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.8 - Forge

1.10.1
9 апр. 2026 г.1,9 тыс.Minecraft: 1.21.8forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.8 - Fabric

1.10.1
9 апр. 2026 г.72,6 тыс.Minecraft: 1.21.8fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.5 - NeoForge

1.10.1
9 апр. 2026 г.5,2 тыс.Minecraft: 1.21.5neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.5 - Forge

1.10.1
9 апр. 2026 г.759Minecraft: 1.21.5forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.5 - Fabric

1.10.1
9 апр. 2026 г.28,9 тыс.Minecraft: 1.21.5fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.4 - Forge

1.10.1
9 апр. 2026 г.2,8 тыс.Minecraft: 1.21.4forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.4 - NeoForge

1.10.1
9 апр. 2026 г.3,3 тыс.Minecraft: 1.21.4neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.4 - Fabric

1.10.1
9 апр. 2026 г.123,7 тыс.Minecraft: 1.21.4fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.3 - NeoForge

1.10.1
9 апр. 2026 г.311Minecraft: 1.21.3neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.3 - Forge

1.10.1
9 апр. 2026 г.344Minecraft: 1.21.3forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.3 - Fabric

1.10.1
9 апр. 2026 г.6 тыс.Minecraft: 1.21.3fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.11 - NeoForge

1.10.1
9 апр. 2026 г.22,1 тыс.Minecraft: 1.21.11neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.11 - Fabric

1.10.1
9 апр. 2026 г.1,2 млнMinecraft: 1.21.11fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.10 - NeoForge

1.10.1
9 апр. 2026 г.3,2 тыс.Minecraft: 1.21.10neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.10 - Fabric

1.10.1
9 апр. 2026 г.141,3 тыс.Minecraft: 1.21.10fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.10 - Forge

1.10.1
9 апр. 2026 г.3,3 тыс.Minecraft: 1.21.10forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.1 - NeoForge

1.10.1
9 апр. 2026 г.951,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.1 - Forge

1.10.1
9 апр. 2026 г.11,7 тыс.Minecraft: 1.21.1forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.21.1 - Fabric

1.10.1
9 апр. 2026 г.396,5 тыс.Minecraft: 1.21.1fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.6 - NeoForge

1.10.1
9 апр. 2026 г.374Minecraft: 1.20.6neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.6 - Forge

1.10.1
9 апр. 2026 г.831Minecraft: 1.20.6forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.6 - Fabric

1.10.1
9 апр. 2026 г.6,2 тыс.Minecraft: 1.20.6fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.4 - NeoForge

1.10.1
9 апр. 2026 г.688Minecraft: 1.20.4neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.4 - Forge

1.10.1
9 апр. 2026 г.1,2 тыс.Minecraft: 1.20.4forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.4 - Fabric

1.10.1
9 апр. 2026 г.15,4 тыс.Minecraft: 1.20.4fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.2 - NeoForge

1.10.1
9 апр. 2026 г.155Minecraft: 1.20.2neoforge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.2 - Forge

1.10.1
9 апр. 2026 г.585Minecraft: 1.20.2forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.2 - Fabric

1.10.1
9 апр. 2026 г.2,7 тыс.Minecraft: 1.20.2fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.1 - Forge

1.10.1
9 апр. 2026 г.2,5 млнMinecraft: 1.20.1forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.20.1 - Fabric

1.10.1
9 апр. 2026 г.307,6 тыс.Minecraft: 1.20.1fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.19.4 - Forge

1.10.1
9 апр. 2026 г.1,4 тыс.Minecraft: 1.19.4forge
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.1-1.19.4 - Fabric

1.10.1
9 апр. 2026 г.3,5 тыс.Minecraft: 1.19.4fabric
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Что нового
Sorry for the delay. ## What's Changed * Set 26.1.x as compatible (like 26.1.1/26.1.2, in the potential future 26.1.3) * Added some new debug tools, but its WIP * Update libs to fix stuff like broken controls * Set client-side/java version flags on Curseforge * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/287 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.10.0...1.10.1
release

1.10.0-26.1 - Fabric

1.10.0
25 мар. 2026 г.724,6 тыс.Minecraft: 26.1fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.8 - NeoForge

1.10.0
25 мар. 2026 г.2,3 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.8 - Forge

1.10.0
25 мар. 2026 г.1,5 тыс.Minecraft: 1.21.8forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.8 - Fabric

1.10.0
25 мар. 2026 г.43 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.5 - NeoForge

1.10.0
25 мар. 2026 г.691Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.5 - Forge

1.10.0
25 мар. 2026 г.584Minecraft: 1.21.5forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.5 - Fabric

1.10.0
25 мар. 2026 г.17 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.4 - NeoForge

1.10.0
25 мар. 2026 г.8,5 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.4 - Forge

1.10.0
25 мар. 2026 г.1,6 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.4 - Fabric

1.10.0
25 мар. 2026 г.63,7 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.3 - NeoForge

1.10.0
25 мар. 2026 г.215Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.3 - Forge

1.10.0
25 мар. 2026 г.348Minecraft: 1.21.3forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.11 - NeoForge

1.10.0
25 мар. 2026 г.25,6 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.3 - Fabric

1.10.0
25 мар. 2026 г.3,6 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.11 - Fabric

1.10.0
25 мар. 2026 г.1,5 млнMinecraft: 1.21.11fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.10 - NeoForge

1.10.0
25 мар. 2026 г.2,3 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.10 - Forge

1.10.0
25 мар. 2026 г.2,8 тыс.Minecraft: 1.21.10forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.10 - Fabric

1.10.0
25 мар. 2026 г.102,7 тыс.Minecraft: 1.21.10fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.1 - NeoForge

1.10.0
25 мар. 2026 г.220,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.1 - Forge

1.10.0
25 мар. 2026 г.6,6 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.21.1 - Fabric

1.10.0
25 мар. 2026 г.1,1 млнMinecraft: 1.21.1fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.6 - NeoForge

1.10.0
25 мар. 2026 г.279Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.6 - Forge

1.10.0
25 мар. 2026 г.645Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.6 - Fabric

1.10.0
25 мар. 2026 г.2,6 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.4 - NeoForge

1.10.0
25 мар. 2026 г.420Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.4 - Forge

1.10.0
25 мар. 2026 г.1 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.4 - Fabric

1.10.0
25 мар. 2026 г.11,2 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.2 - NeoForge

1.10.0
25 мар. 2026 г.116Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.2 - Forge

1.10.0
25 мар. 2026 г.471Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.2 - Fabric

1.10.0
25 мар. 2026 г.1,7 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.1 - Forge

1.10.0
25 мар. 2026 г.987,8 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.20.1 - Fabric

1.10.0
25 мар. 2026 г.138 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.19.4 - Fabric

1.10.0
25 мар. 2026 г.2,6 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.10.0-1.19.4 - Forge

1.10.0
25 мар. 2026 г.1,1 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add Fabric 26.1 support * Large build script and lib updates due to 26.1, please report any issues. Enter ``godmode`` into the recipe book for debugging * Add German translation by @GulutGames in https://github.com/tr7zw/EntityCulling/pull/277 * lang: Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/284 ## New Contributors * @GulutGames made their first contribution in https://github.com/tr7zw/EntityCulling/pull/277 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.5...1.10.0
release

1.9.5-1.20.4 - NeoForge

1.9.5
30 дек. 2025 г.6,4 тыс.Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.4 - NeoForge

1.9.5
30 дек. 2025 г.138Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.8 - NeoForge

1.9.5
30 дек. 2025 г.15 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.8 - Forge

1.9.5
30 дек. 2025 г.9,1 тыс.Minecraft: 1.21.8forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.8 - Fabric

1.9.5
30 дек. 2025 г.489,2 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.5 - NeoForge

1.9.5
30 дек. 2025 г.5,5 тыс.Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.5 - Forge

1.9.5
30 дек. 2025 г.3,5 тыс.Minecraft: 1.21.5forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.5 - Fabric

1.9.5
30 дек. 2025 г.469,7 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.4 - NeoForge

1.9.5
30 дек. 2025 г.14,2 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.4 - Forge

1.9.5
30 дек. 2025 г.8,4 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.4 - Fabric

1.9.5
30 дек. 2025 г.525,9 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.3 - NeoForge

1.9.5
30 дек. 2025 г.1,3 тыс.Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.3 - Forge

1.9.5
30 дек. 2025 г.1,8 тыс.Minecraft: 1.21.3forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.3 - Fabric

1.9.5
30 дек. 2025 г.28,9 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.11 - NeoForge

1.9.5
30 дек. 2025 г.134 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.11 - Fabric

1.9.5
30 дек. 2025 г.7 млнMinecraft: 1.21.11fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.10 - NeoForge

1.9.5
30 дек. 2025 г.14,6 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.10 - Forge

1.9.5
30 дек. 2025 г.18,9 тыс.Minecraft: 1.21.10forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.10 - Fabric

1.9.5
30 дек. 2025 г.1,1 млнMinecraft: 1.21.10fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.1 - NeoForge

1.9.5
30 дек. 2025 г.1,1 млнMinecraft: 1.21.1neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.1 - Forge

1.9.5
30 дек. 2025 г.33,2 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.21.1 - Fabric

1.9.5
30 дек. 2025 г.7,4 млнMinecraft: 1.21.1fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.6 - NeoForge

1.9.5
30 дек. 2025 г.1,1 тыс.Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.6 - Forge

1.9.5
30 дек. 2025 г.2,8 тыс.Minecraft: 1.20.6forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.6 - Fabric

1.9.5
30 дек. 2025 г.35,1 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.4 - Forge

1.9.5
30 дек. 2025 г.4,8 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.4 - Fabric

1.9.5
30 дек. 2025 г.70,5 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.2 - NeoForge

1.9.5
30 дек. 2025 г.462Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.2 - Forge

1.9.5
30 дек. 2025 г.81,2 тыс.Minecraft: 1.20.2forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.2 - Fabric

1.9.5
30 дек. 2025 г.13,7 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.1 - Forge

1.9.5
30 дек. 2025 г.5,3 млнMinecraft: 1.20.1forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.20.1 - Fabric

1.9.5
30 дек. 2025 г.2,2 млнMinecraft: 1.20.1fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.19.4 - Forge

1.9.5
30 дек. 2025 г.4,3 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.5-1.19.4 - Fabric

1.9.5
30 дек. 2025 г.21,5 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Fix nametag inconsistency causing fps loss in later versions * Added option to force a culling box on unconfigured display entities. This will increase fps on servers/maps that did not configure their displays, but can cause visual issues for really big displays (Default is off) * Add new translations for block entity culling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/260 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.4...1.9.5
release

1.9.4-1.21.8 - NeoForge

1.9.4
9 дек. 2025 г.3,5 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.8 - Forge

1.9.4
9 дек. 2025 г.2,8 тыс.Minecraft: 1.21.8forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.8 - Fabric

1.9.4
9 дек. 2025 г.190 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.5 - NeoForge

1.9.4
9 дек. 2025 г.8,9 тыс.Minecraft: 1.21.5neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.5 - Forge

1.9.4
9 дек. 2025 г.971Minecraft: 1.21.5forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.5 - Fabric

1.9.4
9 дек. 2025 г.63,1 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.4 - NeoForge

1.9.4
9 дек. 2025 г.2,3 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.4 - Forge

1.9.4
9 дек. 2025 г.2 тыс.Minecraft: 1.21.4forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.4 - Fabric

1.9.4
9 дек. 2025 г.125,5 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.3 - NeoForge

1.9.4
9 дек. 2025 г.289Minecraft: 1.21.3neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.3 - Forge

1.9.4
9 дек. 2025 г.257Minecraft: 1.21.3forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.3 - Fabric

1.9.4
9 дек. 2025 г.8 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.11 - NeoForge

1.9.4
9 дек. 2025 г.20,1 тыс.Minecraft: 1.21.11neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.11 - Fabric

1.9.4
9 дек. 2025 г.1,7 млнMinecraft: 1.21.11fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.10 - NeoForge

1.9.4
9 дек. 2025 г.9,7 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.10 - Forge

1.9.4
9 дек. 2025 г.6,6 тыс.Minecraft: 1.21.10forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.10 - Fabric

1.9.4
9 дек. 2025 г.582,7 тыс.Minecraft: 1.21.10fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.1 - NeoForge

1.9.4
9 дек. 2025 г.295,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.1 - Forge

1.9.4
9 дек. 2025 г.5,8 тыс.Minecraft: 1.21.1forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.21.1 - Fabric

1.9.4
9 дек. 2025 г.1,1 млнMinecraft: 1.21.1fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.6 - NeoForge

1.9.4
9 дек. 2025 г.213Minecraft: 1.20.6neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.6 - Forge

1.9.4
9 дек. 2025 г.563Minecraft: 1.20.6forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.6 - Fabric

1.9.4
9 дек. 2025 г.8,5 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.4 - NeoForge

1.9.4
9 дек. 2025 г.380Minecraft: 1.20.4neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.4 - Forge

1.9.4
9 дек. 2025 г.965Minecraft: 1.20.4forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.4 - Fabric

1.9.4
9 дек. 2025 г.12,9 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.2 - NeoForge

1.9.4
9 дек. 2025 г.133Minecraft: 1.20.2neoforge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.2 - Forge

1.9.4
9 дек. 2025 г.425Minecraft: 1.20.2forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.2 - Fabric

1.9.4
9 дек. 2025 г.4 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.1 - Forge

1.9.4
9 дек. 2025 г.1 млнMinecraft: 1.20.1forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.20.1 - Fabric

1.9.4
9 дек. 2025 г.343,4 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.19.4 - Forge

1.9.4
9 дек. 2025 г.870Minecraft: 1.19.4forge
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.4-1.19.4 - Fabric

1.9.4
9 дек. 2025 г.4,3 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's changed * Add 1.21.11 Fabric/NeoForge support (Forge will be released later once it's out) * Switched from preprocessor to Stonecutter for building (Please report new issues that show up) * If you are reading changelogs, you might care about the mod. There is a new options menu on the lib "TRender" (hidden on Fabrics mod menu under "tr7zw Library Modules" and potentially hidden by the setting at the top "Libraries: Shown/Hidden"). It lets you change the UI Style of the config screens, and enable automatic stack trace reporting for my mods. Consider turning this on to help detect and fix issues faster. (No personal identifiable information is collected, just the crash report, loaded mods and versions) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.3...1.9.4
release

1.9.3-1.21.8 - NeoForge

1.9.3
30 окт. 2025 г.10,2 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.8 - Forge

1.9.3
30 окт. 2025 г.6,8 тыс.Minecraft: 1.21.8forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.8 - Fabric

1.9.3
30 окт. 2025 г.525,5 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.5 - NeoForge

1.9.3
30 окт. 2025 г.8,5 тыс.Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.5 - Forge

1.9.3
30 окт. 2025 г.2,1 тыс.Minecraft: 1.21.5forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.5 - Fabric

1.9.3
30 окт. 2025 г.161,1 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.4 - NeoForge

1.9.3
30 окт. 2025 г.11,5 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.4 - Forge

1.9.3
30 окт. 2025 г.3,9 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.4 - Fabric

1.9.3
30 окт. 2025 г.241,8 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.3 - NeoForge

1.9.3
30 окт. 2025 г.292Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.3 - Forge

1.9.3
30 окт. 2025 г.472Minecraft: 1.21.3forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.3 - Fabric

1.9.3
30 окт. 2025 г.10,6 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.10 - Fabric

1.9.3
30 окт. 2025 г.2,1 млнMinecraft: 1.21.9, 1.21.10fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.10 - NeoForge

1.9.3
30 окт. 2025 г.34,8 тыс.Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.10 - Forge

1.9.3
30 окт. 2025 г.30,2 тыс.Minecraft: 1.21.9, 1.21.10forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.1 - NeoForge

1.9.3
30 окт. 2025 г.523,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.1 - Forge

1.9.3
30 окт. 2025 г.11,6 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.21.1 - Fabric

1.9.3
30 окт. 2025 г.2,3 млнMinecraft: 1.21.1fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.6 - NeoForge

1.9.3
30 окт. 2025 г.439Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.6 - Forge

1.9.3
30 окт. 2025 г.986Minecraft: 1.20.6forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.6 - Fabric

1.9.3
30 окт. 2025 г.12,4 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.4 - NeoForge

1.9.3
30 окт. 2025 г.667Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.4 - Forge

1.9.3
30 окт. 2025 г.1,6 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.4 - Fabric

1.9.3
30 окт. 2025 г.24,5 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.2 - NeoForge

1.9.3
30 окт. 2025 г.281Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.2 - Forge

1.9.3
30 окт. 2025 г.867Minecraft: 1.20.2forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.2 - Fabric

1.9.3
30 окт. 2025 г.3,5 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.1 - Forge

1.9.3
30 окт. 2025 г.2 млнMinecraft: 1.20.1forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.20.1 - Fabric

1.9.3
30 окт. 2025 г.827,7 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.19.4 - Fabric

1.9.3
30 окт. 2025 г.5,9 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.3-1.19.4 - Forge

1.9.3
30 окт. 2025 г.2,4 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Fix rare race condition crash with Mekanism+Sodium in <=1.21.1 #225 * Fix marker armor stands having a too small culling box #252 * Add the "voidscape:corrupted_pawn" to the default tick whitelist config * Fixed log lines about ``Couldn't load ... pack metadata`` in 1.21.9+ * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/254 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.2...1.9.3
release

1.9.2-1.21.10 - Forge

1.9.2
19 окт. 2025 г.6,9 тыс.Minecraft: 1.21.10forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.8 - NeoForge

1.9.2
19 окт. 2025 г.3,1 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.8 - Forge

1.9.2
19 окт. 2025 г.2,1 тыс.Minecraft: 1.21.8forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.8 - Fabric

1.9.2
19 окт. 2025 г.135,3 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.5 - NeoForge

1.9.2
19 окт. 2025 г.668Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.5 - Forge

1.9.2
19 окт. 2025 г.637Minecraft: 1.21.5forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.5 - Fabric

1.9.2
19 окт. 2025 г.132,3 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.4 - NeoForge

1.9.2
19 окт. 2025 г.1,4 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.4 - Forge

1.9.2
19 окт. 2025 г.1 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.4 - Fabric

1.9.2
19 окт. 2025 г.58,6 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.3 - NeoForge

1.9.2
19 окт. 2025 г.124Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.3 - Forge

1.9.2
19 окт. 2025 г.154Minecraft: 1.21.3forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.3 - Fabric

1.9.2
19 окт. 2025 г.2,4 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.10 - NeoForge

1.9.2
19 окт. 2025 г.9,4 тыс.Minecraft: 1.21.10neoforge
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## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.10 - Fabric

1.9.2
19 окт. 2025 г.683,4 тыс.Minecraft: 1.21.9, 1.21.10fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.1 - NeoForge

1.9.2
19 окт. 2025 г.71,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.1 - Forge

1.9.2
19 окт. 2025 г.2,8 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.21.1 - Fabric

1.9.2
19 окт. 2025 г.130,9 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.6 - NeoForge

1.9.2
19 окт. 2025 г.157Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.6 - Forge

1.9.2
19 окт. 2025 г.312Minecraft: 1.20.6forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.6 - Fabric

1.9.2
19 окт. 2025 г.2,8 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.4 - NeoForge

1.9.2
19 окт. 2025 г.201Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.4 - Forge

1.9.2
19 окт. 2025 г.416Minecraft: 1.20.4forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.4 - Fabric

1.9.2
19 окт. 2025 г.5,1 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.2 - NeoForge

1.9.2
19 окт. 2025 г.61Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.2 - Forge

1.9.2
19 окт. 2025 г.239Minecraft: 1.20.2forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.2 - Fabric

1.9.2
19 окт. 2025 г.1,1 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.1 - Forge

1.9.2
19 окт. 2025 г.264,3 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.20.1 - Fabric

1.9.2
19 окт. 2025 г.96,1 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.19.4 - Fabric

1.9.2
19 окт. 2025 г.1,5 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.2-1.19.4 - Forge

1.9.2
19 окт. 2025 г.708Minecraft: 1.19.4forge
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Что нового
## What's Changed * use interaction entity when possible and fix below name display by @viciscat in https://github.com/tr7zw/EntityCulling/pull/250 * Fix laggy culled name tag movement in 1.21.9+ * Fix invisible armor stands not being culled when they should be. Increases performance in places like the Hypixel Housing lobby ## New Contributors * @viciscat made their first contribution in https://github.com/tr7zw/EntityCulling/pull/250 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.1...1.9.2
release

1.9.1-1.21.8 - NeoForge

1.9.1
15 окт. 2025 г.1,3 тыс.Minecraft: 1.21.8neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.8 - Forge

1.9.1
15 окт. 2025 г.927Minecraft: 1.21.8forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.8 - Fabric

1.9.1
15 окт. 2025 г.110,6 тыс.Minecraft: 1.21.8fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.5 - NeoForge

1.9.1
15 окт. 2025 г.298Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.5 - Forge

1.9.1
15 окт. 2025 г.241Minecraft: 1.21.5forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.5 - Fabric

1.9.1
15 окт. 2025 г.16,4 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.4 - NeoForge

1.9.1
15 окт. 2025 г.661Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.4 - Forge

1.9.1
15 окт. 2025 г.454Minecraft: 1.21.4forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.4 - Fabric

1.9.1
15 окт. 2025 г.19,3 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.3 - NeoForge

1.9.1
15 окт. 2025 г.65Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.3 - Forge

1.9.1
15 окт. 2025 г.83Minecraft: 1.21.3forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.3 - Fabric

1.9.1
15 окт. 2025 г.1 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.10 - NeoForge

1.9.1
15 окт. 2025 г.2,7 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.10 - Forge

1.9.1
15 окт. 2025 г.2 тыс.Minecraft: 1.21.10forge
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## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.10 - Fabric

1.9.1
15 окт. 2025 г.204,3 тыс.Minecraft: 1.21.9, 1.21.10fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.1 - NeoForge

1.9.1
15 окт. 2025 г.24,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.1 - Forge

1.9.1
15 окт. 2025 г.1,2 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.21.1 - Fabric

1.9.1
15 окт. 2025 г.29,1 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.6 - NeoForge

1.9.1
15 окт. 2025 г.77Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.6 - Fabric

1.9.1
15 окт. 2025 г.1,4 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.6 - Forge

1.9.1
15 окт. 2025 г.132Minecraft: 1.20.6forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.4 - NeoForge

1.9.1
15 окт. 2025 г.86Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.4 - Forge

1.9.1
15 окт. 2025 г.314Minecraft: 1.20.4forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.4 - Fabric

1.9.1
15 окт. 2025 г.2,2 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.2 - NeoForge

1.9.1
15 окт. 2025 г.51Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.2 - Forge

1.9.1
15 окт. 2025 г.136Minecraft: 1.20.2forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.2 - Fabric

1.9.1
15 окт. 2025 г.416Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.1 - Forge

1.9.1
15 окт. 2025 г.124,2 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.20.1 - Fabric

1.9.1
15 окт. 2025 г.56 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.19.4 - Fabric

1.9.1
15 окт. 2025 г.1,2 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.1-1.19.4 - Forge

1.9.1
15 окт. 2025 г.699Minecraft: 1.19.4forge
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Что нового
## What's Changed * Don't render anything for culled entities in 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/246 , should improve fps * Reworked nametag logic for 1.21.9+. Fix https://github.com/tr7zw/EntityCulling/issues/243 * Fixed that some entities might get culled that shouldn't be culled * Banners are 2 tall. Fix https://github.com/tr7zw/EntityCulling/issues/248 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/245 * Add Traditional Chinese translation by @notlin4 in https://github.com/tr7zw/EntityCulling/pull/244 ## New Contributors * @notlin4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/244 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.9.0...1.9.1
release

1.9.0-1.21.10 - NeoForge

1.9.0
7 окт. 2025 г.6 тыс.Minecraft: 1.21.10neoforge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.21.10 - Forge

1.9.0
7 окт. 2025 г.3,9 тыс.Minecraft: 1.21.10forge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.21.10 - Fabric

1.9.0
7 окт. 2025 г.354,3 тыс.Minecraft: 1.21.9, 1.21.10fabric
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.21.1 - NeoForge

1.9.0
7 окт. 2025 г.44,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.21.1 - Forge

1.9.0
7 окт. 2025 г.2,1 тыс.Minecraft: 1.21.1forge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.21.1 - Fabric

1.9.0
7 окт. 2025 г.232,6 тыс.Minecraft: 1.21.1fabric
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.6 - NeoForge

1.9.0
7 окт. 2025 г.127Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.6 - Forge

1.9.0
7 окт. 2025 г.198Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.6 - Fabric

1.9.0
7 окт. 2025 г.2,1 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.4 - NeoForge

1.9.0
7 окт. 2025 г.162Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.4 - Forge

1.9.0
7 окт. 2025 г.316Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.4 - Fabric

1.9.0
7 окт. 2025 г.4,1 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.2 - NeoForge

1.9.0
7 окт. 2025 г.65Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.2 - Forge

1.9.0
7 окт. 2025 г.175Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.2 - Fabric

1.9.0
7 окт. 2025 г.805Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.1 - Fabric

1.9.0
7 окт. 2025 г.289,5 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.20.1 - Forge

1.9.0
7 окт. 2025 г.316,2 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.19.4 - Fabric

1.9.0
7 окт. 2025 г.4,3 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.9.0-1.19.4 - Forge

1.9.0
7 окт. 2025 г.481Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add 1.21.10 support (also marked for 1.21.9, please update to 1.21.10, 1.21.9 is not supported) * Add block entity frustum culling mainly for 1.21.9+ Fabric * Update 1.21.6 -> 1.21.8 and 1.21 -> 1.21.1. This means the following versions are now unsupported: 1.21(.0), 1.21.6, 1.21.7 * Update uk_ua.json by @StarmanMine142 in https://github.com/tr7zw/EntityCulling/pull/234 * Add fa_ir by @PawyVile in https://github.com/tr7zw/EntityCulling/pull/239 * Fix grammatical issues in the ReadMe by @mrjasonn in https://github.com/tr7zw/EntityCulling/pull/233 ## New Contributors * @StarmanMine142 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/234 * @PawyVile made their first contribution in https://github.com/tr7zw/EntityCulling/pull/239 * @mrjasonn made their first contribution in https://github.com/tr7zw/EntityCulling/pull/233 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.2...1.9.0
release

1.8.2-1.21.6 - NeoForge

1.8.2
17 июл. 2025 г.84,3 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.6 - Forge

1.8.2
17 июл. 2025 г.50,4 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.6 - Fabric

1.8.2
17 июл. 2025 г.3,3 млнMinecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.5 - NeoForge

1.8.2
17 июл. 2025 г.7,9 тыс.Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.5 - Forge

1.8.2
17 июл. 2025 г.6,8 тыс.Minecraft: 1.21.5forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.5 - Fabric

1.8.2
17 июл. 2025 г.542,2 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.4 - Forge

1.8.2
17 июл. 2025 г.11,8 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.4 - NeoForge

1.8.2
17 июл. 2025 г.28,9 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.4 - Fabric

1.8.2
17 июл. 2025 г.486,4 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.3 - NeoForge

1.8.2
17 июл. 2025 г.849Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.3 - Forge

1.8.2
17 июл. 2025 г.1,2 тыс.Minecraft: 1.21.3forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21.3 - Fabric

1.8.2
17 июл. 2025 г.28,5 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21 - NeoForge

1.8.2
17 июл. 2025 г.685,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21 - Forge

1.8.2
17 июл. 2025 г.56,8 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.21 - Fabric

1.8.2
17 июл. 2025 г.1,8 млнMinecraft: 1.21, 1.21.1fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.20.6 - NeoForge

1.8.2
17 июл. 2025 г.1,6 тыс.Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
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1.8.2-1.20.6 - Forge

1.8.2
17 июл. 2025 г.2,1 тыс.Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
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1.8.2-1.20.6 - Fabric

1.8.2
17 июл. 2025 г.21,9 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.20.4 - NeoForge

1.8.2
17 июл. 2025 г.1,6 тыс.Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.20.4 - Forge

1.8.2
17 июл. 2025 г.4,1 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
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1.8.2-1.20.4 - Fabric

1.8.2
17 июл. 2025 г.55,9 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
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1.8.2-1.20.2 - NeoForge

1.8.2
17 июл. 2025 г.422Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
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1.8.2-1.20.2 - Forge

1.8.2
17 июл. 2025 г.2,3 тыс.Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.20.2 - Fabric

1.8.2
17 июл. 2025 г.8,4 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.20.1 - Forge

1.8.2
17 июл. 2025 г.2,3 млнMinecraft: 1.20.1forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.20.1 - Fabric

1.8.2
17 июл. 2025 г.2,1 млнMinecraft: 1.20.1fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.19.4 - Forge

1.8.2
17 июл. 2025 г.4,2 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.2-1.19.4 - Fabric

1.8.2
17 июл. 2025 г.24,1 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add 1.21.8 as compatible version for the 1.21.6 build * Add lang hu_hu by @bayi in https://github.com/tr7zw/EntityCulling/pull/224 ## New Contributors * @bayi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/224 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.1...1.8.2
release

1.8.1-1.21.6 - NeoForge

1.8.1
5 июл. 2025 г.10,2 тыс.Minecraft: 1.21.6, 1.21.7neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.6 - Forge

1.8.1
5 июл. 2025 г.5 тыс.Minecraft: 1.21.6, 1.21.7forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.6 - Fabric

1.8.1
5 июл. 2025 г.460,9 тыс.Minecraft: 1.21.6, 1.21.7fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.5 - NeoForge

1.8.1
5 июл. 2025 г.2,7 тыс.Minecraft: 1.21.5neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.5 - Forge

1.8.1
5 июл. 2025 г.1,6 тыс.Minecraft: 1.21.5forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.5 - Fabric

1.8.1
5 июл. 2025 г.89 тыс.Minecraft: 1.21.5fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.4 - NeoForge

1.8.1
5 июл. 2025 г.1,6 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.4 - Forge

1.8.1
5 июл. 2025 г.1,9 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.4 - Fabric

1.8.1
5 июл. 2025 г.73,4 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.3 - NeoForge

1.8.1
5 июл. 2025 г.199Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.3 - Forge

1.8.1
5 июл. 2025 г.306Minecraft: 1.21.3forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21.3 - Fabric

1.8.1
5 июл. 2025 г.8,7 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21 - NeoForge

1.8.1
5 июл. 2025 г.57,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21 - Forge

1.8.1
5 июл. 2025 г.4,4 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.21 - Fabric

1.8.1
5 июл. 2025 г.252,4 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.6 - Forge

1.8.1
5 июл. 2025 г.477Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.6 - NeoForge

1.8.1
5 июл. 2025 г.306Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.6 - Fabric

1.8.1
5 июл. 2025 г.4,1 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.4 - NeoForge

1.8.1
5 июл. 2025 г.261Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.4 - Forge

1.8.1
5 июл. 2025 г.609Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.4 - Fabric

1.8.1
5 июл. 2025 г.13,1 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.2 - NeoForge

1.8.1
5 июл. 2025 г.154Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.2 - Forge

1.8.1
5 июл. 2025 г.337Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.2 - Fabric

1.8.1
5 июл. 2025 г.1,4 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.1 - Forge

1.8.1
5 июл. 2025 г.672,2 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.20.1 - Fabric

1.8.1
5 июл. 2025 г.200,7 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.19.4 - Fabric

1.8.1
5 июл. 2025 г.3,1 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.1-1.19.4 - Forge

1.8.1
5 июл. 2025 г.925Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add 1.21.7 as supported * Fix crash with outdated Forge versions * Defensive copy entity lists to hopefully reduce issues with Sodium and other mods. Please report if this causes any other issues #220 * F3 times are now shown with sub ms precision, added value for main-thread timings * Update `ru_ru.json` by @mpustovoi in https://github.com/tr7zw/EntityCulling/pull/217 * Update zh_cn.json by @Moralts in https://github.com/tr7zw/EntityCulling/pull/215 * Indonesian Translation by @re-vliz in https://github.com/tr7zw/EntityCulling/pull/216 * Update es_ar.json by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/214 * Update Vietnamese by @godkyo98 in https://github.com/tr7zw/EntityCulling/pull/212 ## New Contributors * @mpustovoi made their first contribution in https://github.com/tr7zw/EntityCulling/pull/217 * @Moralts made their first contribution in https://github.com/tr7zw/EntityCulling/pull/215 * @re-vliz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/216 * @godkyo98 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/212 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.8.0...1.8.1
release

1.8.0-1.21.6 - NeoForge

1.8.0
20 июн. 2025 г.5,7 тыс.Minecraft: 1.21.6neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.6 - Fabric

1.8.0
20 июн. 2025 г.464,6 тыс.Minecraft: 1.21.6fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.6 - Forge

1.8.0
20 июн. 2025 г.3,4 тыс.Minecraft: 1.21.6forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.5 - NeoForge

1.8.0
20 июн. 2025 г.3,7 тыс.Minecraft: 1.21.5neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.5 - Forge

1.8.0
20 июн. 2025 г.2,7 тыс.Minecraft: 1.21.5forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21 - NeoForge

1.8.0
20 июн. 2025 г.143,6 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21 - Forge

1.8.0
20 июн. 2025 г.5 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.5 - Fabric

1.8.0
20 июн. 2025 г.513 тыс.Minecraft: 1.21.5fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.4 - NeoForge

1.8.0
20 июн. 2025 г.2,4 тыс.Minecraft: 1.21.4neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.4 - Forge

1.8.0
20 июн. 2025 г.2,6 тыс.Minecraft: 1.21.4forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.4 - Fabric

1.8.0
20 июн. 2025 г.307,9 тыс.Minecraft: 1.21.4fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.3 - NeoForge

1.8.0
20 июн. 2025 г.197Minecraft: 1.21.3neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.3 - Forge

1.8.0
20 июн. 2025 г.269Minecraft: 1.21.3forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21.3 - Fabric

1.8.0
20 июн. 2025 г.6,1 тыс.Minecraft: 1.21.3fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.21 - Fabric

1.8.0
20 июн. 2025 г.219 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.6 - Forge

1.8.0
20 июн. 2025 г.559Minecraft: 1.20.6forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.6 - NeoForge

1.8.0
20 июн. 2025 г.271Minecraft: 1.20.6neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.4 - Fabric

1.8.0
20 июн. 2025 г.11,4 тыс.Minecraft: 1.20.4fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.6 - Fabric

1.8.0
20 июн. 2025 г.4,8 тыс.Minecraft: 1.20.6fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.4 - NeoForge

1.8.0
20 июн. 2025 г.338Minecraft: 1.20.4neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.4 - Forge

1.8.0
20 июн. 2025 г.864Minecraft: 1.20.4forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.2 - NeoForge

1.8.0
20 июн. 2025 г.103Minecraft: 1.20.2neoforge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.2 - Forge

1.8.0
20 июн. 2025 г.380Minecraft: 1.20.2forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.2 - Fabric

1.8.0
20 июн. 2025 г.1,8 тыс.Minecraft: 1.20.2fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.1 - Forge

1.8.0
20 июн. 2025 г.342,7 тыс.Minecraft: 1.20.1forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.20.1 - Fabric

1.8.0
20 июн. 2025 г.230,5 тыс.Minecraft: 1.20.1fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.19.4 - Fabric

1.8.0
20 июн. 2025 г.3,9 тыс.Minecraft: 1.19.4fabric
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.8.0-1.19.4 - Forge

1.8.0
20 июн. 2025 г.1,4 тыс.Minecraft: 1.19.4forge
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Что нового
Pretty big update with many optimizations and fixes, perfect to celebrate recently hit download milestones and the new Partnership with Essential. ## What's Changed * Update to 1.21.6 * Add config screen to modify the tick culling whitelist/entity whitelist/block-entity whitelist in game * Optimization of the culling thread logic and rendered block entity count * Fix tick culling whitelist unintendedly merging into the entity whitelist * Fix warning about a mixin conflict with Sodium * Add display entities to the tick whitelist to let them move/transform while offscreen * Translation into Argentine Spanish (es_ar) for EntityCulling by @Texaliuz in https://github.com/tr7zw/EntityCulling/pull/199 * Add Polish translation (`pl_pl.json`) by @lumiscosity in https://github.com/tr7zw/EntityCulling/pull/203 * Add quark soul bead to default whitelist by @redchess64 in https://github.com/tr7zw/EntityCulling/pull/205 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/209 * Update pt_br.json by @seriousfreezing in https://github.com/tr7zw/EntityCulling/pull/210 ## New Contributors * @Texaliuz made their first contribution in https://github.com/tr7zw/EntityCulling/pull/199 * @lumiscosity made their first contribution in https://github.com/tr7zw/EntityCulling/pull/203 * @redchess64 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/205 * @seriousfreezing made their first contribution in https://github.com/tr7zw/EntityCulling/pull/209 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.4...1.8.0
release

1.7.4-1.21.5 - NeoForge

1.7.4
27 мар. 2025 г.36,4 тыс.Minecraft: 1.21.5neoforge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.5 - Forge

1.7.4
27 мар. 2025 г.26,4 тыс.Minecraft: 1.21.5forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.5 - Fabric

1.7.4
27 мар. 2025 г.2,5 млнMinecraft: 1.21.5fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.4 - NeoForge

1.7.4
27 мар. 2025 г.23,3 тыс.Minecraft: 1.21.4neoforge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.4 - Forge

1.7.4
27 мар. 2025 г.17,7 тыс.Minecraft: 1.21.4forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.4 - Fabric

1.7.4
27 мар. 2025 г.905,5 тыс.Minecraft: 1.21.4fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.3 - NeoForge

1.7.4
27 мар. 2025 г.940Minecraft: 1.21.3neoforge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.3 - Forge

1.7.4
27 мар. 2025 г.1,6 тыс.Minecraft: 1.21.3forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21.3 - Fabric

1.7.4
27 мар. 2025 г.29,3 тыс.Minecraft: 1.21.3fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21 - NeoForge

1.7.4
27 мар. 2025 г.693,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21 - Forge

1.7.4
27 мар. 2025 г.23,9 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.21 - Fabric

1.7.4
27 мар. 2025 г.2,9 млнMinecraft: 1.21, 1.21.1fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.6 - NeoForge

1.7.4
27 мар. 2025 г.926Minecraft: 1.20.6neoforge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.6 - Forge

1.7.4
27 мар. 2025 г.1,9 тыс.Minecraft: 1.20.6forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.6 - Fabric

1.7.4
27 мар. 2025 г.19,8 тыс.Minecraft: 1.20.6fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.4 - NeoForge

1.7.4
27 мар. 2025 г.4,8 тыс.Minecraft: 1.20.4neoforge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.4 - Forge

1.7.4
27 мар. 2025 г.3,9 тыс.Minecraft: 1.20.4forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
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1.7.4-1.20.4 - Fabric

1.7.4
27 мар. 2025 г.76,1 тыс.Minecraft: 1.20.4fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.2 - NeoForge

1.7.4
27 мар. 2025 г.423Minecraft: 1.20.2neoforge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.2 - Forge

1.7.4
27 мар. 2025 г.4 тыс.Minecraft: 1.20.2forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.2 - Fabric

1.7.4
27 мар. 2025 г.9,5 тыс.Minecraft: 1.20.2fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.1 - Forge

1.7.4
27 мар. 2025 г.2,5 млнMinecraft: 1.20.1forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.20.1 - Fabric

1.7.4
27 мар. 2025 г.1,1 млнMinecraft: 1.20.1fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.19.4 - Forge

1.7.4
27 мар. 2025 г.3,8 тыс.Minecraft: 1.19.4forge
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.4-1.19.4 - Fabric

1.7.4
27 мар. 2025 г.21,5 тыс.Minecraft: 1.19.4fabric
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Что нового
## Changes - Added 1.21.5 support - Removed 1.19.3 support - Fix Debug hitboxes not working correctly/being available in Forge/NeoForge 1.21.4+ - Updated tooling, expect a bigger update soon **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.3...1.7.4
release

1.7.3-1.21.4 - Fabric

1.7.3
25 февр. 2025 г.794,2 тыс.Minecraft: 1.21.4fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21.4 - Forge

1.7.3
25 февр. 2025 г.11 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21.4 - NeoForge

1.7.3
25 февр. 2025 г.11,4 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21.3 - Fabric

1.7.3
25 февр. 2025 г.16,6 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21.3 - Forge

1.7.3
25 февр. 2025 г.583Minecraft: 1.21.3forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21.3 - NeoForge

1.7.3
25 февр. 2025 г.381Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21(.1) - Fabric

1.7.3
25 февр. 2025 г.2,1 млнMinecraft: 1.21, 1.21.1fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21(.1) - NeoForge

1.7.3
25 февр. 2025 г.221 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.21(.1) - Forge

1.7.3
25 февр. 2025 г.8,5 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.6 - Fabric

1.7.3
25 февр. 2025 г.10,6 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.6 - NeoForge

1.7.3
25 февр. 2025 г.542Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.6 - Forge

1.7.3
25 февр. 2025 г.670Minecraft: 1.20.6forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.4 - Fabric

1.7.3
25 февр. 2025 г.34,2 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.4 - NeoForge

1.7.3
25 февр. 2025 г.470Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.4 - Forge

1.7.3
25 февр. 2025 г.1,4 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.2 - Fabric

1.7.3
25 февр. 2025 г.3,8 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.2 - NeoForge

1.7.3
25 февр. 2025 г.186Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.2 - Forge

1.7.3
25 февр. 2025 г.1,9 тыс.Minecraft: 1.20.2forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.1 - Fabric

1.7.3
25 февр. 2025 г.386,4 тыс.Minecraft: 1.20.1fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.20.1 - Forge

1.7.3
25 февр. 2025 г.929,2 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.19.4 - Fabric

1.7.3
25 февр. 2025 г.10,6 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.19.4 - Forge

1.7.3
25 февр. 2025 г.1,4 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.19.3 - Fabric

1.7.3
25 февр. 2025 г.16,3 тыс.Minecraft: 1.19.3fabric
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.3-1.19.3 - Forge

1.7.3
25 февр. 2025 г.4,5 тыс.Minecraft: 1.19.3forge
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Что нового
## What's Changed * Fix that moving boats without passengers get incorrectly culled by desyncing clientside (#189) * Add debug hotkey for 1.21.4+ to visualize the culling boxes of entities * Create zh_cn.json and add Chinese MOD instructions. by @Q2297045667 in https://github.com/tr7zw/EntityCulling/pull/191 ## New Contributors * @Q2297045667 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/191 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.2...1.7.3
release

1.7.2-1.21.4 - Fabric

1.7.2
6 дек. 2024 г.1,7 млнMinecraft: 1.21.4fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.21.4 - Forge

1.7.2
6 дек. 2024 г.22,5 тыс.Minecraft: 1.21.4forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.21.4 - NeoForge

1.7.2
6 дек. 2024 г.20,3 тыс.Minecraft: 1.21.4neoforge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.21.3 - Fabric

1.7.2
6 дек. 2024 г.134 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.21.3 - Forge

1.7.2
6 дек. 2024 г.2,3 тыс.Minecraft: 1.21.3forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.21.3 - NeoForge

1.7.2
6 дек. 2024 г.1,3 тыс.Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
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1.7.2-1.21(.1) - Fabric

1.7.2
6 дек. 2024 г.2,2 млнMinecraft: 1.21, 1.21.1fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.21(.1) - NeoForge

1.7.2
6 дек. 2024 г.251,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.21(.1) - Forge

1.7.2
6 дек. 2024 г.15,3 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.6 - Fabric

1.7.2
6 дек. 2024 г.24,9 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.6 - NeoForge

1.7.2
6 дек. 2024 г.736Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.6 - Forge

1.7.2
6 дек. 2024 г.1,8 тыс.Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.4 - Fabric

1.7.2
6 дек. 2024 г.84,5 тыс.Minecraft: 1.20.4fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.4 - NeoForge

1.7.2
6 дек. 2024 г.2,2 тыс.Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.4 - Forge

1.7.2
6 дек. 2024 г.3,9 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.2 - Fabric

1.7.2
6 дек. 2024 г.11 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.2 - NeoForge

1.7.2
6 дек. 2024 г.285Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.2 - Forge

1.7.2
6 дек. 2024 г.4,3 тыс.Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.1 - Fabric

1.7.2
6 дек. 2024 г.1,1 млнMinecraft: 1.20.1fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.20.1 - Forge

1.7.2
6 дек. 2024 г.4,8 млнMinecraft: 1.20.1forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.19.4 - Fabric

1.7.2
6 дек. 2024 г.32,1 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.19.4 - Forge

1.7.2
6 дек. 2024 г.3,3 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.19.3 - Fabric

1.7.2
6 дек. 2024 г.2,7 тыс.Minecraft: 1.19.3fabric
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.2-1.19.3 - Forge

1.7.2
6 дек. 2024 г.2,7 тыс.Minecraft: 1.19.3forge
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Что нового
## What's Changed * Add 1.21.4 support * Whitelist avm_staff:campfire_flame entity by @opekope2 in https://github.com/tr7zw/EntityCulling/pull/180 * Add Malay and Malay (Jawi) translations by @NuruddinPlays in https://github.com/tr7zw/EntityCulling/pull/182 ## New Contributors * @opekope2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/180 * @NuruddinPlays made their first contribution in https://github.com/tr7zw/EntityCulling/pull/182 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.1...1.7.2
release

1.7.1-1.21.3 - Fabric

1.7.1
1 нояб. 2024 г.365,3 тыс.Minecraft: 1.21.3fabric
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
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1.7.1-1.21.3 - NeoForge

1.7.1
1 нояб. 2024 г.10,5 тыс.Minecraft: 1.21.3neoforge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.21.3 - Forge

1.7.1
1 нояб. 2024 г.3,8 тыс.Minecraft: 1.21.3forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.21(.1) - Fabric

1.7.1
1 нояб. 2024 г.671,5 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.21(.1) - NeoForge

1.7.1
1 нояб. 2024 г.54,6 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.21(.1) - Forge

1.7.1
1 нояб. 2024 г.6,8 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.6 - Fabric

1.7.1
1 нояб. 2024 г.8,7 тыс.Minecraft: 1.20.6fabric
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.6 - NeoForge

1.7.1
1 нояб. 2024 г.293Minecraft: 1.20.6neoforge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.6 - Forge

1.7.1
1 нояб. 2024 г.614Minecraft: 1.20.6forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.4 - Fabric

1.7.1
1 нояб. 2024 г.33,1 тыс.Minecraft: 1.20.4fabric
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## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.4 - NeoForge

1.7.1
1 нояб. 2024 г.763Minecraft: 1.20.4neoforge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.4 - Forge

1.7.1
1 нояб. 2024 г.1,4 тыс.Minecraft: 1.20.4forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.2 - Fabric

1.7.1
1 нояб. 2024 г.4,8 тыс.Minecraft: 1.20.2fabric
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.2 - NeoForge

1.7.1
1 нояб. 2024 г.153Minecraft: 1.20.2neoforge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.2 - Forge

1.7.1
1 нояб. 2024 г.1,5 тыс.Minecraft: 1.20.2forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.1 - Fabric

1.7.1
1 нояб. 2024 г.1,5 млнMinecraft: 1.20.1fabric
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.20.1 - Forge

1.7.1
1 нояб. 2024 г.524,3 тыс.Minecraft: 1.20.1forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.19.4 - Fabric

1.7.1
1 нояб. 2024 г.7,4 тыс.Minecraft: 1.19.4fabric
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.19.4 - Forge

1.7.1
1 нояб. 2024 г.1,1 тыс.Minecraft: 1.19.4forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.19.3 - Fabric

1.7.1
1 нояб. 2024 г.1 тыс.Minecraft: 1.19.3fabric
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.1-1.19.3 - Forge

1.7.1
1 нояб. 2024 г.771Minecraft: 1.19.3forge
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Что нового
## What's Changed * Add 1.21.3 support (no 1.21.2) * Correctly skip invisible armor stands instead of marker * Fix drg_flares:drg_flare whitelist * Whitelist Alex's Caves Gum Worm entity in Config by @AlexModGuy in https://github.com/tr7zw/EntityCulling/pull/174 * Create es_es.json by @C4BR3R4 in https://github.com/tr7zw/EntityCulling/pull/171 * Added translation key for keybind category (fix issue #172) by @Thijzert123 in https://github.com/tr7zw/EntityCulling/pull/175 ## New Contributors * @AlexModGuy made their first contribution in https://github.com/tr7zw/EntityCulling/pull/174 * @C4BR3R4 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/171 * @Thijzert123 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/175 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.7.0...1.7.1
release

1.7.0-1.21(.1) - Fabric

1.7.0
28 авг. 2024 г.1,9 млнMinecraft: 1.21, 1.21.1fabric
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.21(.1) - NeoForge

1.7.0
28 авг. 2024 г.119,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.21(.1) - Forge

1.7.0
28 авг. 2024 г.23,1 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.6 - Fabric

1.7.0
28 авг. 2024 г.66,4 тыс.Minecraft: 1.20.6fabric
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.6 - NeoForge

1.7.0
28 авг. 2024 г.746Minecraft: 1.20.6neoforge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.6 - Forge

1.7.0
28 авг. 2024 г.1,4 тыс.Minecraft: 1.20.6forge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.4 - Fabric

1.7.0
28 авг. 2024 г.85,2 тыс.Minecraft: 1.20.4fabric
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.4 - NeoForge

1.7.0
28 авг. 2024 г.1,9 тыс.Minecraft: 1.20.4neoforge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.4 - Forge

1.7.0
28 авг. 2024 г.3,2 тыс.Minecraft: 1.20.4forge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.2 - Fabric

1.7.0
28 авг. 2024 г.10,8 тыс.Minecraft: 1.20.2fabric
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.2 - NeoForge

1.7.0
28 авг. 2024 г.248Minecraft: 1.20.2neoforge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.2 - Forge

1.7.0
28 авг. 2024 г.2,2 тыс.Minecraft: 1.20.2forge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.1 - Fabric

1.7.0
28 авг. 2024 г.1 млнMinecraft: 1.20.1fabric
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.20.1 - Forge

1.7.0
28 авг. 2024 г.817,7 тыс.Minecraft: 1.20.1forge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.19.4 - Fabric

1.7.0
28 авг. 2024 г.16,6 тыс.Minecraft: 1.19.4fabric
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.19.4 - Forge

1.7.0
28 авг. 2024 г.2,1 тыс.Minecraft: 1.19.4forge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.19.3 - Fabric

1.7.0
28 авг. 2024 г.1,8 тыс.Minecraft: 1.19.3fabric
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.7.0-1.19.3 - Forge

1.7.0
28 авг. 2024 г.38 тыс.Minecraft: 1.19.3forge
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Что нового
## Changes * Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause * 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.7...1.7.0
release

1.6.7-1.21(.1) - Fabric

1.6.7
20 авг. 2024 г.491,8 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.21(.1) - NeoForge

1.6.7
20 авг. 2024 г.10,8 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.21(.1) - Forge

1.6.7
20 авг. 2024 г.4,3 тыс.Minecraft: 1.21, 1.21.1forge
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.6 - Fabric

1.6.7
20 авг. 2024 г.6,2 тыс.Minecraft: 1.20.6fabric
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.6 - NeoForge

1.6.7
20 авг. 2024 г.254Minecraft: 1.20.6neoforge
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.6 - Forge

1.6.7
20 авг. 2024 г.343Minecraft: 1.20.6forge
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.4 - Fabric

1.6.7
20 авг. 2024 г.15,2 тыс.Minecraft: 1.20.4fabric
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.4 - NeoForge

1.6.7
20 авг. 2024 г.625Minecraft: 1.20.4neoforge
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Что нового
## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.4 - Forge

1.6.7
20 авг. 2024 г.685Minecraft: 1.20.4forge
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## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.2 - Fabric

1.6.7
20 авг. 2024 г.5,2 тыс.Minecraft: 1.20.2fabric
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## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.2 - NeoForge

1.6.7
20 авг. 2024 г.104Minecraft: 1.20.2neoforge
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## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.2 - Forge

1.6.7
20 авг. 2024 г.399Minecraft: 1.20.2forge
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## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.1 - Fabric

1.6.7
20 авг. 2024 г.72,7 тыс.Minecraft: 1.20.1fabric
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## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.7-1.20.1 - Forge

1.6.7
20 авг. 2024 г.83,7 тыс.Minecraft: 1.20.1forge
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## Changes * Fix 1.21.1 support **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.6...1.6.7
release

1.6.6-1.21 - Fabric

1.6.6
14 июн. 2024 г.2,4 млнMinecraft: 1.21fabric
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.21 - NeoForge

1.6.6
14 июн. 2024 г.31,7 тыс.Minecraft: 1.21neoforge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.21 - Forge

1.6.6
14 июн. 2024 г.17,7 тыс.Minecraft: 1.21forge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.6 - Fabric

1.6.6
14 июн. 2024 г.189,7 тыс.Minecraft: 1.20.6fabric
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.6 - NeoForge

1.6.6
14 июн. 2024 г.2,1 тыс.Minecraft: 1.20.6neoforge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.6 - Forge

1.6.6
14 июн. 2024 г.3,2 тыс.Minecraft: 1.20.6forge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.4 - Fabric

1.6.6
14 июн. 2024 г.379,4 тыс.Minecraft: 1.20.4fabric
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.4 - NeoForge

1.6.6
14 июн. 2024 г.7,5 тыс.Minecraft: 1.20.4neoforge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.4 - Forge

1.6.6
14 июн. 2024 г.5,9 тыс.Minecraft: 1.20.4forge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.2 - Fabric

1.6.6
14 июн. 2024 г.35,7 тыс.Minecraft: 1.20.2fabric
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.2 - NeoForge

1.6.6
14 июн. 2024 г.354Minecraft: 1.20.2neoforge
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Что нового
## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.2 - Forge

1.6.6
14 июн. 2024 г.3,5 тыс.Minecraft: 1.20.2forge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.1 - Fabric

1.6.6
14 июн. 2024 г.1,8 млнMinecraft: 1.20.1fabric
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Что нового
## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.6-1.20.1 - Forge

1.6.6
14 июн. 2024 г.631,3 тыс.Minecraft: 1.20.1forge
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## Changes * Update to 1.21 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.5...1.6.6
release

1.6.5-1.20.6 - Fabric

1.6.5
25 мая 2024 г.181,4 тыс.Minecraft: 1.20.6fabric
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## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.6 - NeoForge

1.6.5
25 мая 2024 г.3 тыс.Minecraft: 1.20.6neoforge
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## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.6 - Forge

1.6.5
25 мая 2024 г.3 тыс.Minecraft: 1.20.6forge
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## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.4 - Fabric

1.6.5
25 мая 2024 г.373 тыс.Minecraft: 1.20.4fabric
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## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.4 - NeoForge

1.6.5
25 мая 2024 г.1,8 тыс.Minecraft: 1.20.4neoforge
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## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.4 - Forge

1.6.5
25 мая 2024 г.2,4 тыс.Minecraft: 1.20.4forge
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## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.2 - Fabric

1.6.5
25 мая 2024 г.22,2 тыс.Minecraft: 1.20.2fabric
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Что нового
## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.2 - NeoForge

1.6.5
25 мая 2024 г.211Minecraft: 1.20.2neoforge
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Что нового
## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.2 - Forge

1.6.5
25 мая 2024 г.16,6 тыс.Minecraft: 1.20.2forge
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Что нового
## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.1 - Fabric

1.6.5
25 мая 2024 г.265,5 тыс.Minecraft: 1.20.1fabric
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Что нового
## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.5-1.20.1 - Forge

1.6.5
25 мая 2024 г.195 тыс.Minecraft: 1.20.1forge
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Что нового
## Changes * Backport latest build down to 1.20.1 * Fix "ArrayIndexOutOfBoundsException" sometimes showing up in logs **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.6...1.6.5
release

1.6.4-1.7.10 - Forge

1.6.4-1.7.10
17 мая 2024 г.311,6 тыс.Minecraft: 1.7.10forge
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## Changes * Fix crash with some mods adding clientside entities(Twilight Forest/Thaumcraft)
release

1.6.4-1.20.6 - Fabric

1.6.4-1.20.6
1 мая 2024 г.276,3 тыс.Minecraft: 1.20.6fabric
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## What's Changed * Update to 1.20.6 (dropping 1.20.5) * Re-add Forge/NeoForge builds * Mexican Spanish translation by @TheLegendofSaram in https://github.com/tr7zw/EntityCulling/pull/153 ## New Contributors * @TheLegendofSaram made their first contribution in https://github.com/tr7zw/EntityCulling/pull/153 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.5...1.6.4-1.20.6
release

1.6.4-1.20.6 - NeoForge

1.6.4-1.20.6
1 мая 2024 г.1,5 тыс.Minecraft: 1.20.6neoforge
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## What's Changed * Update to 1.20.6 (dropping 1.20.5) * Re-add Forge/NeoForge builds * Mexican Spanish translation by @TheLegendofSaram in https://github.com/tr7zw/EntityCulling/pull/153 ## New Contributors * @TheLegendofSaram made their first contribution in https://github.com/tr7zw/EntityCulling/pull/153 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.5...1.6.4-1.20.6
release

1.6.4-1.20.6 - Forge

1.6.4-1.20.6
1 мая 2024 г.2,8 тыс.Minecraft: 1.20.6forge
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Что нового
## What's Changed * Update to 1.20.6 (dropping 1.20.5) * Re-add Forge/NeoForge builds * Mexican Spanish translation by @TheLegendofSaram in https://github.com/tr7zw/EntityCulling/pull/153 ## New Contributors * @TheLegendofSaram made their first contribution in https://github.com/tr7zw/EntityCulling/pull/153 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.5...1.6.4-1.20.6
release

1.6.4-1.20.5 - Fabric

1.6.4-1.20.5
23 апр. 2024 г.90,2 тыс.Minecraft: 1.20.5fabric
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Что нового
## Changes * Update to 1.20.5(fabric only for now) **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.4-1.20.4...1.6.4-1.20.5
release

1.6.4-1.20.4 - Fabric

1.6.4-1.20.4
24 мар. 2024 г.648,9 тыс.Minecraft: 1.20.4fabric
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## Changes * Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126 * Remove that spectator turns off culling, as it now fully works when going through walls * Add ``drg_flares:drg_flares`` to the default whitelist **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4...1.6.4-1.20.4
release

1.6.4-1.20.4 - Forge

1.6.4-1.20.4
24 мар. 2024 г.8,4 тыс.Minecraft: 1.20.4forge
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Что нового
## Changes * Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126 * Remove that spectator turns off culling, as it now fully works when going through walls * Add ``drg_flares:drg_flares`` to the default whitelist **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4...1.6.4-1.20.4
release

1.6.4-1.20.4 - NeoForge

1.6.4-1.20.4
24 мар. 2024 г.10,3 тыс.Minecraft: 1.20.4neoforge
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Что нового
## Changes * Fix culling when the camera is stuck in a wall. This fixes the F5 camera clipping into walls causing stuff to turn invisible. Fixes #126 * Remove that spectator turns off culling, as it now fully works when going through walls * Add ``drg_flares:drg_flares`` to the default whitelist **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3.1-1.20.4...1.6.4-1.20.4
release

1.6.3-1.12.2 - Forge

1.6.3-1.12.2
9 мар. 2024 г.1,4 млнMinecraft: 1.12.2forge
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Initial backport to 1.12.2.
release

1.6.3-1.7.10 - Forge

1.6.3-1.7.10
8 мар. 2024 г.17,3 тыс.Minecraft: 1.7.10forge
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Backport to 1.7.10 by [@Pelotrio](https://github.com/Pelotrio).
release

1.6.3-b1.7.3 - Babric

1.6.3-b1.7.3
8 мар. 2024 г.16,5 тыс.Minecraft: b1.7.3babric
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Backport to Minecraft **_Beta_** 1.7.3 on the Babric Fabric backport. This version was created by [@vicisacat](https://modrinth.com/user/vicisacat)
release

1.6.3.1-1.20.4 - Fabric

1.6.3.1-1.20.4
11 дек. 2023 г.635,9 тыс.Minecraft: 1.20.4fabric
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Что нового
* Update to 1.20.4 * Re-release to fix issues with refmaps **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.4...1.6.3.1-1.20.4
release

1.6.3.1-1.20.4 - Forge

1.6.3.1-1.20.4
11 дек. 2023 г.7,7 тыс.Minecraft: 1.20.4forge
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* Update to 1.20.4 * Re-release to fix issues with refmaps **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.4...1.6.3.1-1.20.4
release

1.6.3.1-1.20.4 - NeoForge

1.6.3.1-1.20.4
11 дек. 2023 г.6,6 тыс.Minecraft: 1.20.4neoforge
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Что нового
* Update to 1.20.4 * Re-release to fix issues with refmaps **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.4...1.6.3.1-1.20.4
release

1.6.3-1.20.4 - Fabric

1.6.3-1.20.4
11 дек. 2023 г.1 тыс.Minecraft: 1.20.4fabric
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Что нового
* Update to 1.20.4. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.2...1.6.3-1.20.4
release

1.6.3-1.20.4 - Forge

1.6.3-1.20.4
11 дек. 2023 г.277Minecraft: 1.20.4forge
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Что нового
* Update to 1.20.4. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.2...1.6.3-1.20.4
release

1.6.3-1.20.4 - NeoForge

1.6.3-1.20.4
11 дек. 2023 г.253Minecraft: 1.20.4neoforge
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Что нового
* Update to 1.20.4. **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.3-1.20.2...1.6.3-1.20.4
release

1.6.3-1.20.2 - Fabric

1.6.3-1.20.2
11 дек. 2023 г.282,1 тыс.Minecraft: 1.20.2fabric
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* Release NeoForge 1.20.2 build * Rework build tooling **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2...1.6.3-1.20.2
release

1.6.3-1.20.2 - Forge

1.6.3-1.20.2
11 дек. 2023 г.7 тыс.Minecraft: 1.20.2forge
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Что нового
* Release NeoForge 1.20.2 build * Rework build tooling **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2...1.6.3-1.20.2
release

1.6.3-1.20.2 - NeoForge

1.6.3-1.20.2
11 дек. 2023 г.1,5 тыс.Minecraft: 1.20.2neoforge
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* Release NeoForge 1.20.2 build * Rework build tooling **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20.2...1.6.3-1.20.2
release

1.6.2-1.20.2 - Fabric

1.6.2-1.20.2
22 сент. 2023 г.6,5 млнMinecraft: 1.20, 1.20.1, 1.20.2fabric
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## What's Changed * Update to 1.20.2 * Create fr_fr.json by @Calvineries in https://github.com/tr7zw/EntityCulling/pull/119 * Create vi_vn.json by @ImVietnam in https://github.com/tr7zw/EntityCulling/pull/118 ## New Contributors * @Calvineries made their first contribution in https://github.com/tr7zw/EntityCulling/pull/119 * @ImVietnam made their first contribution in https://github.com/tr7zw/EntityCulling/pull/118 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20...1.6.2-1.20.2
release

1.6.2-1.20.2 - Forge

1.6.2-1.20.2
22 сент. 2023 г.2 млнMinecraft: 1.20, 1.20.1, 1.20.2forge
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Что нового
## What's Changed * Update to 1.20.2 * Create fr_fr.json by @Calvineries in https://github.com/tr7zw/EntityCulling/pull/119 * Create vi_vn.json by @ImVietnam in https://github.com/tr7zw/EntityCulling/pull/118 ## New Contributors * @Calvineries made their first contribution in https://github.com/tr7zw/EntityCulling/pull/119 * @ImVietnam made their first contribution in https://github.com/tr7zw/EntityCulling/pull/118 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.20...1.6.2-1.20.2
release

1.6.2-1.20 - Fabric

1.6.2-1.20
8 июн. 2023 г.1,5 млнMinecraft: 1.20, 1.20.1fabric, quilt
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## What's Changed * Update to 1.20 * Fix Ukrainian localization by @BurrConnie in https://github.com/tr7zw/EntityCulling/pull/104 * Italian Translation by @TheBossMagnus in https://github.com/tr7zw/EntityCulling/pull/108 * gradle: Fix executable bit by @5HT2 in https://github.com/tr7zw/EntityCulling/pull/112 ## New Contributors * @BurrConnie made their first contribution in https://github.com/tr7zw/EntityCulling/pull/104 * @TheBossMagnus made their first contribution in https://github.com/tr7zw/EntityCulling/pull/108 * @5HT2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/112 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20
release

1.6.2-1.20 - Forge

1.6.2-1.20
8 июн. 2023 г.97,1 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
## What's Changed * Update to 1.20 * Fix Ukrainian localization by @BurrConnie in https://github.com/tr7zw/EntityCulling/pull/104 * Italian Translation by @TheBossMagnus in https://github.com/tr7zw/EntityCulling/pull/108 * gradle: Fix executable bit by @5HT2 in https://github.com/tr7zw/EntityCulling/pull/112 ## New Contributors * @BurrConnie made their first contribution in https://github.com/tr7zw/EntityCulling/pull/104 * @TheBossMagnus made their first contribution in https://github.com/tr7zw/EntityCulling/pull/108 * @5HT2 made their first contribution in https://github.com/tr7zw/EntityCulling/pull/112 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.2-1.19.4...1.6.2-1.20
release

1.6.2-1.19.4 - Forge

1.6.2-1.19.4
15 мар. 2023 г.95,2 тыс.Minecraft: 1.19.4forge
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Что нового
* Update to 1.19.4 * Fix an issue with config loading **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
release

1.6.2-1.19.4 - Fabric

1.6.2-1.19.4
14 мар. 2023 г.583,4 тыс.Minecraft: 1.19.4fabric
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Что нового
* Update to 1.19.4 * Fix an issue with config loading **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.1-1.19.3...1.6.2-1.19.4
release

1.6.1-1.18.2 - Fabric

1.6.1-1.18.2
21 февр. 2023 г.394,2 тыс.Minecraft: 1.18.2fabric
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Что нового
## What's Changed * Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details) * Fix Forge servers crashing when installing this mod * Fix Warden heartbeat getting culled because it's generated clientside * Remove donor skin animation stuff * Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities * Add skipEntityCulling/skipBlockEntityCulling config options * Add more Botania projectiles to the default ignore config * Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94 * Add create entites to the default ticking whitelist ## New Contributors * @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release

1.6.1-1.18.2 - Forge

1.6.1-1.18.2
21 февр. 2023 г.1,5 млнMinecraft: 1.18.2forge
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Что нового
## What's Changed * Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details) * Fix Forge servers crashing when installing this mod * Fix Warden heartbeat getting culled because it's generated clientside * Remove donor skin animation stuff * Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities * Add skipEntityCulling/skipBlockEntityCulling config options * Add more Botania projectiles to the default ignore config * Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94 * Add create entites to the default ticking whitelist ## New Contributors * @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release

1.6.1-1.19.2 - Fabric

1.6.1-mc1.19.2
21 февр. 2023 г.1,6 млнMinecraft: 1.19.2fabric
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Что нового
## What's Changed * Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details) * Fix Forge servers crashing when installing this mod * Fix Warden heartbeat getting culled because it's generated clientside * Remove donor skin animation stuff * Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities * Add skipEntityCulling/skipBlockEntityCulling config options * Add more Botania projectiles to the default ignore config * Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94 * Add create entites to the default ticking whitelist ## New Contributors * @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release

1.6.1-1.19.2 - Forge

1.6.1
21 февр. 2023 г.3,5 млнMinecraft: 1.19.2forge
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Что нового
## What's Changed * Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details) * Fix Forge servers crashing when installing this mod * Fix Warden heartbeat getting culled because it's generated clientside * Remove donor skin animation stuff * Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities * Add skipEntityCulling/skipBlockEntityCulling config options * Add more Botania projectiles to the default ignore config * Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94 * Add create entites to the default ticking whitelist ## New Contributors * @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3
release

1.6.1-1.19.3 - Fabric

1.6.1-1.19.3
19 февр. 2023 г.96,9 тыс.Minecraft: 1.19.3fabric
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Что нового
Changes: - Add create entites to the default ticking whitelist **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3
release

1.6.1-1.19.3 - Forge

1.6.1-1.19.3
19 февр. 2023 г.7 тыс.Minecraft: 1.19.3forge
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Что нового
Changes: - Add create entites to the default ticking whitelist **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.6.0-1.19.3...1.6.1-1.19.3
release

1.6.0-1.19.3 - Fabric

1.6.0-1.19.3
18 февр. 2023 г.1,3 тыс.Minecraft: 1.19.3fabric
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Что нового
## What's Changed * Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details) * Fix Forge servers crashing when installing this mod * Fix Warden heartbeat getting culled because it's generated clientside * Remove donor skin animation stuff * Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities * Add skipEntityCulling/skipBlockEntityCulling config options * Add more Botania projectiles to the default ignore config * Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94 * Russian translation fix by @DrHesperus in https://github.com/tr7zw/EntityCulling/pull/90 ## New Contributors * @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
release

1.6.0-1.19.3 - Forge

1.6.0-1.19.3
18 февр. 2023 г.229Minecraft: 1.19.3forge
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Что нового
## What's Changed * Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details) * Fix Forge servers crashing when installing this mod * Fix Warden heartbeat getting culled because it's generated clientside * Remove donor skin animation stuff * Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities * Add skipEntityCulling/skipBlockEntityCulling config options * Add more Botania projectiles to the default ignore config * Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94 ## New Contributors * @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94 **Full Changelog**: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
release

1.5.2-1.19.3 Forge

1.5.2-1.19.3-forge
9 дек. 2022 г.86,2 тыс.Minecraft: 1.19.3forge
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Что нового
Update to 1.19.3
release

1.5.2-1.19.3 Fabric

1.5.2-1.19.3
7 дек. 2022 г.65,3 тыс.Minecraft: 1.19.3fabric
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Что нового
Re-release of last fabric build, set to 1.19.3 full release. Forge release whenever forge is done.
release

1.5.2-1.19.3-pre2

1.5.2-1.19.3-pre2
24 нояб. 2022 г.723Minecraft: 1.19.3-pre1, 1.19.3-pre2fabric
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Что нового
Initial (fabric only) update to 1.19.3(-pre2).
release

1.5.2 - Forge 1.19.x (fixed)

1.5.2-forge-1.19-fix
3 авг. 2022 г.108,9 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
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Что нового
Patch release for Forge, fixing later versions of 1.19 Forge and 1.19.1 Forge.
release

1.5.2 - Fabric 1.19.x

1.5.2-fabric-1.19
8 июн. 2022 г.1 млнMinecraft: 1.19, 1.19.1, 1.19.2fabric
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Что нового
Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with 3d Skin Layers.
release

1.5.2 - Forge 1.19.x

1.5.2-forge-1.19
8 июн. 2022 г.2,6 тыс.Minecraft: 1.19forge
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Что нового
Fixed issue with the animated skin feature doing 2 requests instead of 1 if installed with 3d Skin Layers.
release

1.5.1 - Fabric 1.19.x

1.5.1-fabric-1.19
4 июн. 2022 г.2,4 тыс.Minecraft: 1.19fabric
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Что нового
Initial release for 1.19. Adds the Donor Skin feature that was only in 3d Skin Layers before. (Also 2 frame skins are free to use now, so feel free to join the Discord and add blinking to your skin)
release

1.5.1 - Fabric 1.18.x

1.5.1-fabric-1.18
25 мая 2022 г.354,7 тыс.Minecraft: 1.18, 1.18.1, 1.18.2fabric
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Что нового
Fix an issue with 1.18.2 potentially not working correctly. Thanks aschmois.
release

1.5.1 - Forge 1.18.x

1.5.1-forge-1.18
25 мая 2022 г.93,7 тыс.Minecraft: 1.18, 1.18.1, 1.18.2forge
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Что нового
Fix an issue with 1.18.2 potentially not working correctly. Thanks aschmois.
release

1.5.0 - Fabric 1.17.x

1.5.0-fabric-1.17
25 мая 2022 г.193,6 тыс.Minecraft: 1.17, 1.17.1fabric
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Что нового
This release fixes a long-going bug where under really odd conditions Block-Entities turn invisible. I'm glad to say that this bug is gone! Also re-enabled performance optimizations that were disabled because of this issue(10-20% faster).
release

1.5.0 - Forge 1.17.x

1.5.0-forge-1.17
25 мая 2022 г.15,7 тыс.Minecraft: 1.17, 1.17.1forge
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Что нового
This release fixes a long-going bug where under really odd conditions Block-Entities turn invisible. I'm glad to say that this bug is gone! Also re-enabled performance optimizations that were disabled because of this issue(10-20% faster).
release

1.5.2 - Fabric 1.16.x

1.5.2-fabric-1.16
25 мая 2022 г.682,9 тыс.Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5fabric
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Что нового
Fixed an issue with the position calculation in 1.16. Thanks UnderscoreKilburn for the PR.
release

1.5.2 - Forge 1.16.x

1.5.2-forge-1.16
25 мая 2022 г.1,1 млнMinecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5forge
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Что нового
Fixed an issue with the position calculation in 1.16. Thanks UnderscoreKilburn for the PR.
release

1.5.0 - Forge 1.8.9

1.5.0-forge-1.8.9
25 мая 2022 г.1,1 млнMinecraft: 1.8.8, 1.8.9forge
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Что нового
This release fixes a long-going bug where under really odd conditions Block-Entities turn invisible. I'm glad to say that this bug is gone! Also re-enabled performance optimizations that were disabled because of this issue(10-20% faster).