COWMODSКаталог модов

EntityBatch

Entity Render Batching — sorts entities by type before drawing them so the GPU can render all cows together, all pigs together, etc. instead of switching between types randomly. Fewer GPU state switches = better performance in crowded scenes.

Автор: Vrenic1,2 тыс.3обновлён 17 мар. 2026 г.
ОптимизацияХранениеУтилиты

Описание

EntityBatch is a lightweight client-side performance mod for Minecraft 1.21.11 that boosts FPS by optimizing how entities are rendered each frame. Features:

Entity Render Batching — groups entities of the same type together during rendering, reducing GPU state switches and draw call overhead

Distance LOD Culling — skips rendering small entities that are too far away to see, eliminating unnecessary draw calls

Best used in: mob farms, crowded multiplayer servers, villages, and any scene with large numbers of entities Safe to use on servers — purely client-side, no gameplay changes

Галерея

EntityBatch — Entity Render BatchingEntityBatch — Distance LOD Culling

Последние версии

Все версии →
release

EntityBatch 1.0.0

1.0.0
17 мар. 2026 г.1,2 тыс.Minecraft: 1.21.11fabric
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