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Enter the Bungeon

ВЕРСИИ (13)

release

Bungeon 1.0.1

1.0.1
7 мар. 2026 г.306Minecraft: 1.21.5datapack
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Что нового
Just a minor update to fix some small things that broke the game a bit ### Addition * Price of upgrades, chests and containers now increases the further down you go ### Fixes * Marked enemies can no longer be shielded by a crystal * Thorn ring now works again * Minimalist is no longer granted no matter what * Intro no longer breaks when leaving and joining during it * Player updating works better now * Map teleporting bug * Sacred water acts more like a liquid now
release

Bungeon 1.0

1.0
25 февр. 2026 г.121Minecraft: 1.21.5datapack
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Что нового
### What is new? A better question to ask is what is not new. The list of changes is so so long, and i have not been noting things down. Just know this is a very big improvement from what it was. It is now at a point where i would call it done, both polish and feature wise. It still has the deeper floors to come, but all the things in there are fully how they should be.
alpha

Bungeon 0.1.1.1

0.1.1.1
13 мар. 2025 г.365Minecraft: 1.21.4datapack
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Что нового
### Enemies - Small slimes have been added to the spawn pool - When entering a room the first wave is already in there - Enemies now have a weight assigned to them, meaning that some enemies fill up more slots than other ones. For example a single zombie is equal to 3 small slimes ### Balancing - Parry damage blocked 95% -> 80% - Decreased enemy damage scaling ### Fixes - Sound would not play when falling into shop - Enemy health number now rounds up instead of down - All enemy spawn locations were not used - Hallways on the map are now once again shorter than the full hallway when you have not entered it - Other minor room generation optimizations
alpha

Bungeon 0.1.1

0.1.1
8 мар. 2025 г.64Minecraft: 1.21.4datapack
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Что нового
### Important! In order to make the animating effects in the gui work for this version, you need the game to not pause when you go into your inventory, this can be done by pressing "Open to LAN" in the pause menu ## Changes ### Challenges - True Swordsman - Win the game without picking up a single item - Dungeon Expert - Reach floor 10 - Maniac - Win the game in death mode Multiplayer exclusive - How did we get here? - Stand on top of the soul lanterns ### Features - Added random props to rooms - Added Knockback to all weapons - Added Armor which reduces damage by x% capped at 80 - Lifesteal has been changed to heal x% of the damage you deal - Added four upgrade rarities to better balance prices and odds - New upgrades - Mirror Guard - Parries reflect enemy projectiles - Boxing Glove - Increase attack knockback - Stronger Venom - Improve poison duration and damage ### Balancing Parries now block 95% damage Upgrade sell value at the start of a run 10 -> 15 Reroll chance is now capped at 90% Less big rooms appear now ### Developement - Entirely rewrote the dungeon generation, making it not rely on structure blocks and instead only using functions. This improves the performance and creation of rooms a lot better on top of variated hallways being possible now - Working on adding comments to all functions where it is needed - Heavily improved translation support - Updating the game does not clear statistics no more For this update i really focused on optimizing the Developement workflow. A lot of new dev functions have been added on top of optimizing the outdated systems. This does means that it does not contain that many features compared to the amount of time i spent on it, but when i get to the feature heavy updates i can pump out stuff much faster.
alpha

Bungeon 0.1.0.2

0.1.0.2
16 февр. 2025 г.98Minecraft: 1.21.4datapack
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Что нового
**If you have downloaded 1.1.0.1 please update to this version.** It fixes a minor bug with the tutorial not being completable, which leads to the game litterally being uplayable Also fixes some small mitmap issues
alpha

Bungeon 0.1.0.1

0.1.0.1
14 февр. 2025 г.64Minecraft: 1.21.4datapack
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Что нового
Quick little hotfix to fix the biggest issues I found during multiplayer playtesting. Even if you arent playing with multiple players you should really update as it fixes some of the damage statistics being broken ### Fixes - When entering the shop on the first floor, some players would not be teleported - Blockades in fighting rooms would not go up - Dare devil damage was broken - Thorns and poison unintentionally applied weapon damage - Thorn ring description said -1% Attack damage instead of +1 - Upgrade selling now use my better coin spread code instead of loot table
alpha

Bungeon 0.1

0.1
13 февр. 2025 г.57Minecraft: 1.21.4datapack
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Что нового
The main focus of this update was improving basically every part of the game, and adding some end goal to the game. ### Items - All players are now visible on map at all times - Health potion no longer instanly uses the next item when consumed - Sword - Main attack is now a sweep - Reduced parry immunity frames - Parry cooldown is only 5 ticks on successfull parry - Has 5% crit chance by default ### GUI - Stats are now in categories - Upgrades now use %s for values making translation much easier - Added coin transfering to multiplayer - Tips has been added to the GUI, teaching you things i have noticed some people being confused about - Hub gui - Is now personal to every player - Playtime is now showed in in seconds, minutes, days and years (yes, i *totally* expect that will apply to someone) - Core Shaders - Player health is now a bossbar, which makes it smoothly interpolate between values - Mouse slot highlight pulses and are only present for the Upgrade slots - Dragged items are no longer shown, which makes clicking ui elements look much better - A lot of small improvements like hiding the chat background ### Enemies - New Ghost enemy - Charges towards you and deals heavy damage on ram - Starts appearing at floor 2 - Animated using Animated Java - Slime Rework - Now fires slimeballs towards you - On death, splits into 3 smaller slimes that has the same behaviour as the old slime - The small slimes grow into the regular slime after 4-8 seconds - Grown small slimes does not - Crystal Rework - Shields are now represented in the health bar - They now follow the thing they shield so you cant just isolate them in a corner anymore - Now starts appearing at floor 3 - Added animations using Animated Java - Current and max health is now displayed above bar - All enemies has been polished and unified to have more reuseable code - Nerfed all enemies to make it more fair for regular players (after all death mode is now here for the skilled) ### The Golem - Appears on floor 4 - Animated using Animated Java - 3 phases - 100-50% Health - Cycles between throwing rocks and groundpounding - When no players are close, charges towards nearest player - 50-10% Health - Halves time between attacks - Begins summoning enemies, which scales to the ammount of players - 0% Health - Walks to the middle and activates the final attack, where rocks fall from the cieling ### Buildings - Tutorial - Teaches you the basics has been added at the start of the game - With that comes a new dialogue system for text - Shop - Visual improvement and animations - Can be rerolled - Better visibility - Hub - Has been rebuilt to look less boring - Death mode - Locked untill you defeat the Boss - Increases allmost all enemy stats - Makes all enemies predict your movement - Halves your iframes - Makes sword parry not entirely block attack - Go try it, i promise you will hate it :) - Upgrade - Added 20 new upgrades - Wont be listing the upgrades here, as i think it is more fun to discover them for yourself (though you can check the lang files if you are curious) - New stats - Poison - Three diffrent stats: strenghth duration and chance - Deals damage over time - Thorns - Deals the damage you recieve back to the enemy - Dodge - The chance to dodge attacks - Capped at 60 to prevent invulnerability - Crit - Two stats: Damage and Chance - When rolled, enemies hit by swords will have crit particles, and bullets will have a crit trail - Enemy Coins and Health - Plus a few other minor stats that you probably will discover while playing ### Other - Rooms - Doors got animations - You can no longer escape by backing off as soon as you enter - Pits now take a fifth of your health instead of killing you - Fixes for rejoining the game in wrong state - Death - Now shows the nearest players health bar - Allows you to view your stats and upgrades - Added small death transition instead of just teleporting instantly - And a **lot** more (I forgot to note the changes untill late in devellopement so this is just the changes i memorize)
alpha

Bungeon 0.0.5

0.0.5
19 окт. 2024 г.394Minecraft: 1.21, 1.21.1datapack
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Что нового
Not really any major changes but had to get this released for the video due to the previous versions upgrades being super unbalanced. oops. ### New Item! - Health potions can now appear in item rooms, regenerating 50 hp when consumed ### GUI Changes - The held item in your inventory now shows the important stats when hovering - In the hub, the statistics menu now also shows highest floor and playtime ### Technical Changes - Enemy spawning is now driven by a loot table, making it much more efficient, and making it possible to make some enemies appear more in the later floors _possible forshadowing_ - Damage is now dealt with custom damage type, enabling more control over knockback - The key is now converted to a eatable item instead of a map once clicked, stopping the repeated creation of maps (yes the key is simply there to make players right click a map get over it) ### Fixes - Sometimes the shop was cleared when entering it while one player was spectating - Run Ammount went up every floor you cleared instead of only when a new run is started - A thin slice of the Overworld generated, breaking the datapack due to gravel falling into random rooms
alpha

Bungeon 0.0.4

0.0.4
5 окт. 2024 г.90Minecraft: 1.21, 1.21.1datapack
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Что нового
The datapack now automatically applies updates! You just replace the old datapack with the new one, and all of the changes will be applied ### Gui Overhaul - Upgrades can now be deleted and transfered to other players from the inventory - Current held weapon is described in the inventory (will be very useful soon..) - All textures have been changed to fit the artstyle ### Upgrade Changes - _New upgrades!_ - Chain shot - +15% chance for bullets to jump towards another enemy - Medkit - Fatal hits leaves you at 1 health once per room - All upgrades have been rebalanced to fit the new way of obtaining them - Upgrades from enemy rooms can be sold for 10 coins by right clicking ### Room Changes - Upgrade room removed - When clearing a enemy room, an upgrade appears in the middle - Guarantee for 1+ item room per floor - Added more enemy spawn locations ### Technical Changes - Swapping item with dropped item no longer creates a new entry - Fixed incorrect weapon speed calculation - Optimized gui, bullet and room systems
alpha

Bungeon 0.0.3

0.0.3
22 сент. 2024 г.75Minecraft: 1.21, 1.21.1datapack
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Что нового
This game is now at a point where I think it should have been at realease. I dont have a single bug left on my todo left, and this just feels way better than version 1.0. So now that i have gotten all of the time consuming bug fixing out of the way, i can promise you that the next updates will feature much more actual content. ### Visual Changes - Changed the look of the map - Map now marks the hole room once you find it - Improved the looks of the Inventory a lot - Fixed buggy weapon firing animation - Health bar has the current and maximum health above it ### Enemy changes - The Crystal enemy now has death particles - Crystal explosion delay has been increased to 2 seconds - Fixed Zombies not being shielded ### Upgrade Changes - New upgrades! 1. Coffe - Increase Attack Speed and Speed 2. Dumbell - Increases Damage and Health at the cost of Speed - Most upgrades have been rebalanced - Lifesteal cant kill you anymore, instead leaving you on 1 hp ### Technical Changes - Rebalanced Room type chances - Weapon cooldown doesn't round anymore, which previously made the auto rifle a terrible weapon - Health goes up when buying Max Health upgrades - Fixed the shop spawning multiple upgrades at one stand - Fixed reviving at the shop - Fixed run corruption when you leave the game, this also fixed all of the issues with multiplayer hosted servers. - Fixed the first run not generating at all ### Translations - Chinese - ZeroIceBear
alpha

Bungeon 0.0.2

0.0.2
7 сент. 2024 г.85Minecraft: 1.21, 1.21.1datapack
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Что нового
Spent most of my time working on the new videos so nothing major here. - Zombies and Skeletons attacks arent mute no longer - Fixed the jitter when entering a room - Fixed XP level randomly showing up for a frame - Balanced Jump and Speed floor multiplier - Crystals now drop coins
alpha

Bungeon 0.0.1

0.0.1
24 авг. 2024 г.88Minecraft: 1.21, 1.21.1datapack
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Что нового
Had a _**small**_ ammount of time to fix a few annoying bugs, this includes: - Made an attempt to fix the wall of errors when hosting a server (the ram usage has decreased after this) - The shield enemies were made last minute in a rush, so i cleaned up some of the rushed code - Coins are now visually seperated - Some other minor things i dont really remember right now ¯\_(ツ)_/¯ If you find more shield enemy related bugs, just know i probably already have seen them but i dont have the time to fix them right now
alpha

Bungeon 0.0

0.0
7 авг. 2024 г.199Minecraft: 1.21datapack
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