
endofday
This is an introduction about endofday mods, It contains some content of Apocalypse and some content of 100day.
Автор: FateIlya2 тыс.0обновлён 18 мар. 2026 г.
Механики игрыМобыГенерация мира
Описание
[h1=Implemented Features]
- Zombies building blocks [simulating building mechanics from zombie games]
- Zombies breaking blocks
- Zombies using fishing rods to hook players
- Zombies using fishing rods to steal items from players
- Zombies now actively seek and equip gear from nearby chests — automatically adjusting based on enchantment, durability, quality, etc.
- Zombies can see through obstacles (they can locate players even when hidden inside buildings)
- Zombies follow each other, often appearing in groups
- Zombies use Ender Pearls (they now throw them toward players to close the distance)
- Zombies now throw TNT — with a chance of instant explosion — and with improved accuracy
- Zombies can no longer be trapped by boats or minecarts
- Zombie spawning now replaces other mob spawns, configurable via settings
- Zombies jump repeatedly to reach players or leap toward them
- Burning behavior control for zombies
- Additional zombie loot drops added
- Blood Moon system added — during a Blood Moon, large hordes of zombies spawn and attack players. A warning appears in the morning before a Blood Moon occurs. The chance of a Blood Moon gradually increases with each survival day.
- Zombies can become immune to lava and campfires after a certain number of days
- Zombies automatically adjust their equipment based on the number of days passed, configurable
- Morning and evening announcements via screen titles and chat messages
- Zombies can now seek out and break specific nearby blocks
- Zombies riding Phantoms
- Added custom attribute/effect modifiers based on arithmetic expressions or direct values
- Zombies can now wear dispensers on their heads, capable of shooting [eggs, arrows, experience bottles, dragon's breath, harmful potions, fire charges, fireballs, shulker bullets, etc.]
- Zombies throw Tridents
- Zombies can swim
- Zombies use bows, tridents, and crossbows
- Zombies raise shields — when close to players, they may raise shields to harass them but cannot attack at the same time
- Compatibility with TACZ — zombies can be equipped with firearms (except machine guns)
- Zombie stacking (climbing on each other)
- Zombies now throw beneficial potions to other zombies
- Added new items — not purely AI enhancements
- All modules can be enabled/disabled via configuration
If you have ideas or encounter issues, you can contact the author through the methods provided in the mod.
Gameplay suggestions are welcome.
Spawning of custom entities can now be manually disabled — no longer forced.
Галерея
Последние версии
Все версии →release
endofday 1.6.0-RE
1.6.0-RE18 мар. 2026 г.1,4 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
🛠️ Mod Update: Tactical Survival & Combat Overhaul
This update introduces a deeper combat layer, dynamic world threats, and a highly customizable injury system.
1. Modern Combat Visuals: Damage Indicators
Dynamic Particles: Added high-performance damage pop-ups. Critically strike or apply elemental damage to see unique visual feedback.
Fully Configurable: Customize font size, display duration, gravity physics, and visibility through walls in the config file.
Recommended Pairing: Best experienced with modern HUD/UI mods for a seamless, tactical interface.
2. Horde Invasion System
Scheduled Invasions: Zombies now launch organized raids based on your survival progress.
Customizable Difficulty: Use the config to adjust invasion frequency (interval days), entity count, and spawn logic (e.g., block-breaking or ladder-climbing behaviors).
Escalation: The more days you survive, the more relentless the horde becomes.
3. Scavenging & Reanimation: World Corpses
Lootable Corpses: Search for abandoned corpses naturally generating in the world. They carry randomized loot sets defined by customizable loot tables.
Risk vs. Reward: Staying near or interacting with a corpse has a configurable chance to trigger Reanimation. Be careful—the dead may not stay dead while you're rifling through their pockets.
4. Specialized Weaponry & Status Effects
We have overhauled the weapon system to move beyond simple "damage numbers." Every new weapon class now features unique combat traits.
New Tactical Status Effects:
Fracture: Significantly reduces movement speed and jump height; typically caused by fall damage or heavy blunts.
Stun: Briefly disables movement and attacks, accompanied by a blurred vision effect.
Armor Tear: Reduces the effectiveness of equipped armor, making the target more vulnerable to subsequent hits.
Bleeding: Causes gradual HP loss over time and leaves a visible blood trail on the ground
release
endofday 1.4.5-RE-SNAPSHOT
1.4.5-RE-SNAPSHOT10 февр. 2026 г.539Minecraft: 1.20.1forge
Что нового
- Zombies building blocks [simulating building mechanics from zombie games]
- Zombies breaking blocks
- Zombies using fishing rods to hook players
- Zombies using fishing rods to steal items from players
- Zombies now actively seek and equip gear from nearby chests — automatically adjusting based on enchantment, durability, quality, etc.
- Zombies can see through obstacles (they can locate players even when hidden inside buildings)
- Zombies follow each other, often appearing in groups
- Zombies use Ender Pearls (they now throw them toward players to close the distance)
- Zombies now throw TNT — with a chance of instant explosion — and with improved accuracy
- Zombies can no longer be trapped by boats or minecarts
- Zombie spawning now replaces other mob spawns, configurable via settings
- Zombies jump repeatedly to reach players or leap toward them
- Burning behavior control for zombies
- Additional zombie loot drops added
- Blood Moon system added — during a Blood Moon, large hordes of zombies spawn and attack players. A warning appears in the morning before a Blood Moon occurs. The chance of a Blood Moon gradually increases with each survival day.
- Zombies can become immune to lava and campfires after a certain number of days
- Zombies automatically adjust their equipment based on the number of days passed, configurable
- Morning and evening announcements via screen titles and chat messages
- Zombies can now seek out and break specific nearby blocks
- Zombies riding Phantoms
- Added custom attribute/effect modifiers based on arithmetic expressions or direct values
- Zombies can now wear dispensers on their heads, capable of shooting [eggs, arrows, experience bottles, dragon's breath, harmful potions, fire charges, fireballs, shulker bullets, etc.]
- Zombies throw Tridents
- Zombies can swim
- Zombies use bows, tridents, and crossbows
- Zombies raise shields — when close to players, they may raise shields to harass them but cannot attack at the same time
- Compatibility with TACZ — zombies can be equipped with firearms (except machine guns)
- Zombie stacking (climbing on each other)
- Zombies now throw beneficial potions to other zombies
- Added new items — not purely AI enhancements
- All modules can be enabled/disabled via configuration
If you have ideas or encounter issues, you can contact the author through the methods provided in the mod.
Gameplay suggestions are welcome.
Spawning of custom entities can now be manually disabled — no longer forced.


