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Endless Gravity

ВЕРСИИ (33)

release

1.3.1-1.21.1-fabric

1.3.1-1.21.1-fabric
14 окт. 2026 г.74Minecraft: 1.21.1fabric
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release

1.3.1-1.21.1-neoforge

1.3.1-1.21.1-neoforge
14 окт. 2026 г.492Minecraft: 1.21.1neoforge
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## 1.3.1 - new stable addon API in `dinner.dev.endless_gravity.api`: `GravityApi.getGravityOffset` / `getGravityContext` to ask what gravity the mod would apply, `GravityApi.registerModifier` to change or cancel it (the "calculate gravity" event), and `GravityApi.channelFor` to map an entity to its gravity channel. Identical on Fabric and NeoForge - the mod's own gravity resolution now runs through one shared resolver, so `GravityApi.getGravityOffset` and the in-game behaviour can never disagree - `EndlessGravityAPI` is no longer the documented addon surface; the versioned `api` package is - new `/endlessgravity` command (permission level 2): `reload` re-reads `dimensions.json` and re-syncs clients, `info` prints the gravity resolved for you right now, and `set <key> <value>` changes any scalar setting live (for example `set playerGravityOffset 0.04`) - new **Weightlessness** and **Heaviness** status effects, with brewable potions of each (regular, splash, lingering and tipped arrows). Weightlessness lifts entities, Heaviness pulls them down; tune both under the new **Potions** tab. Brew Weightlessness from an awkward potion + phantom membrane, Heaviness from an awkward potion + iron ingot, and add redstone for the longer variants - `dimensions.json` entries can now set an optional `playerGravityOffset` to give players a different offset than mobs in that dimension; omit it to inherit the global `playerGravityOffset` - new `endlessGravity` game rule: turn the mod's gravity off for a single world without touching the config - optional on-screen **Gravity HUD** readout, off by default (enable it on the config screen) - fix: Overworld entity gravity now follows the layered atmosphere curve instead of a linear ramp, so gravity, atmospheric audio and the Sable pressure function share the exact same profile. The shipped `minecraft:overworld` entry in `dimensions.json` is ignored - fix: the config screen's "Max Gravity Offset" tooltip no longer claims the Overworld entry overrides it
release

1.3.0-1.21.1-fabric

1.3.0-1.21.1-fabric
13 окт. 2026 г.28Minecraft: 1.21.1fabric
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## 1.3.0 - new `mobFallDamageMode`: mob fall damage in The End and Sable sub-levels is disabled by default, separate from the player `fallDamageMode` - new `gravityImmuneEntities` list in the config screen: extra entity IDs that ignore low gravity without a datapack. It only affects living entities, in addition to the `gravity_immune` tag - mobs now fall with reduced gravity on Fabric too. Flying and anchored mobs (ghast, bat, allay, armor stands...) are skipped automatically so they don't float away - the default `gravity_immune` tag now ships with the ender dragon, wither, allay, bat, bee, blaze, ghast, phantom, vex, parrot, armor stands and anything tagged `#c:bosses`. If your datapack replaces that tag file, your file wins and the default list is not applied - block-breaking particles now get the reduced-gravity effect from a Particle.tick mixin (every tick, End and Overworld) instead of a reflection pass every 4 ticks, so the effect no longer compounds over a particle's lifetime - lower the default particle gravity offset to 0.1. A config that already saved 0.5 keeps 0.5, so delete the entry or hit the reset button to pick up the new default - fix: the config screen showed 0.5 as the particle offset default instead of 0.1 - fix: the `gravityImmuneEntities` list could desync items and arrows when listing one; it is now limited to living entities
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1.3.0-1.21.1-neoforge

1.3.0-1.21.1-neoforge
13 окт. 2026 г.76Minecraft: 1.21.1neoforge
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## 1.3.0 - new `mobFallDamageMode`: mob fall damage in The End and Sable sub-levels is disabled by default, separate from the player `fallDamageMode` - new `gravityImmuneEntities` list in the config screen: extra entity IDs that ignore low gravity without a datapack. It only affects living entities, in addition to the `gravity_immune` tag - flying and anchored mobs (ghast, bat, allay, armor stands...) are now skipped automatically so they don't float away - the default `gravity_immune` tag now ships with the ender dragon, wither, allay, bat, bee, blaze, ghast, phantom, vex, parrot, armor stands and anything tagged `#c:bosses`. If your datapack replaces that tag file, your file wins and the default list is not applied - lower the default particle gravity offset to 0.1. A config that already saved 0.5 keeps 0.5, so delete the entry or hit the reset button to pick up the new default - fix: players in custom-gravity dimensions used the mob offset instead of `playerGravityOffset` - fix: the `gravityImmuneEntities` list is now limited to living entities
release

Endless Gravity 1.2.9

1.2.9-1.21.1-neoforge
12 окт. 2026 г.116Minecraft: 1.21.1neoforge
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## Endless Gravity 1.2.9 ### Fixes - **Fixed config crash on NeoForge**: removed a stray `builder.pop()` that caused `Attempted to pop 1 elements when we only had: []` during mod loading. - **Fixed custom dimensions config crash**: a corrupt/truncated `config/endless_gravity/dimensions.json` no longer crashes the server. The file is now written atomically, and a corrupt file is backed up to `.bak` and regenerated automatically. - **Fixed particle mixin on dedicated servers**: `ParticleMixin` is now a client-only mixin so it is not applied on the server. ### Features - **End particle gravity**: existing particles in The End now fall slower (configurable via `particleGravityOffset`). No custom particles are added and none are spawned by the mod. - **Mob gravity**: all mobs experience reduced gravity in The End and custom dimensions (`enableMobGravity`, `mobGravityOffset`). - **Custom dimensions**: modpack authors can define per-dimension gravity/atmosphere in `config/endless_gravity/dimensions.json`. - **Atmosphere**: Overworld altitude physics with a configurable pressure curve.
release

Endless Gravity 1.2.9-1.21.1-fabric

1.2.9-1.21.1-fabric
12 окт. 2026 г.24Minecraft: 1.21.1fabric
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## Endless Gravity 1.2.9 ### Fixes - **Fixed config crash on NeoForge**: removed a stray `builder.pop()` that caused `Attempted to pop 1 elements when we only had: []` during mod loading. - **Fixed custom dimensions config crash**: a corrupt/truncated `config/endless_gravity/dimensions.json` no longer crashes the server. The file is now written atomically, and a corrupt file is backed up to `.bak` and regenerated automatically. - **Fixed particle mixin on dedicated servers**: `ParticleMixin` is now a client-only mixin so it is not applied on the server. ### Features - **End particle gravity**: existing particles in The End now fall slower (configurable via `particleGravityOffset`). No custom particles are added and none are spawned by the mod. - **Mob gravity**: all mobs experience reduced gravity in The End and custom dimensions (`enableMobGravity`, `mobGravityOffset`). - **Custom dimensions**: modpack authors can define per-dimension gravity/atmosphere in `config/endless_gravity/dimensions.json`. - **Atmosphere**: Overworld altitude physics with a configurable pressure curve.
release

1.2.8

1.2.8-1.21.1-fabric
12 окт. 2026 г.22Minecraft: 1.21.1fabric
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## Endless Gravity 1.2.8 ### Changes - **Fix**: Prevent gravity velocity accumulation during pause in singleplayer (fixes violent launch on unpause)
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1.2.8

1.2.8-1.21.1-neoforge
12 окт. 2026 г.40Minecraft: 1.21.1neoforge
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## Endless Gravity 1.2.8 ### Changes - **Fix**: Prevent gravity velocity accumulation during pause in singleplayer (fixes violent launch on unpause)
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1.2.7-1.21.1-fabric

1.2.7-1.21.1-fabric
11 окт. 2026 г.125Minecraft: 1.21.1fabric
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## 1.2.7 ### Fixed - Set default particle gravity offset to 0.5 (was 0.1) in both Fabric and NeoForge configurations - Removed duplicate particleGravityOffset slider from atmosphere section in Fabric config screen ### Changed - Particle gravity adjustment now uses offset of 0.5 by default for stronger slow-motion particle effect in The End - Configuration menu now has consistent particle gravity offset slider in the End gravity section only ### Technical - Fabric: Updated JSON-backed config default value and config screen slider - NeoForge: Updated ModConfigSpec default value and config screen slider - Both platforms: Client-side particle gravity handler remains unchanged (still reads offset from GravityHandler)
release

1.2.7

1.2.7-1.21.1-neoforge
11 окт. 2026 г.75Minecraft: 1.21.1neoforge
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## 1.2.7 ### Fixed - Set default particle gravity offset to 0.5 (was 0.1) in both Fabric and NeoForge configurations - Removed duplicate particleGravityOffset slider from atmosphere section in Fabric config screen ### Changed - Particle gravity adjustment now uses offset of 0.5 by default for stronger slow-motion particle effect in The End - Configuration menu now has consistent particle gravity offset slider in the End gravity section only ### Technical - Fabric: Updated JSON-backed config default value and config screen slider - NeoForge: Updated ModConfigSpec default value and config screen slider - Both platforms: Client-side particle gravity handler remains unchanged (still reads offset from GravityHandler)
release

Endless Gravity 1.2.6-1.21.1-fabric

1.2.6-1.21.1-fabric
11 окт. 2026 г.20Minecraft: 1.21.1fabric
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## Endless Gravity 1.2.6 ### Changes - **Performance**: Config cache per tick (eliminates redundant Config.get() calls) - **Gravity system**: Items, arrows, falling blocks, and projectiles now use common mixins (both client + server) → fixes visual desync bugs - **Arrow fix**: Stuck arrows (inGround) detected via @Shadow → no more up/down jitter loop on chunk reload - **Projectile filter**: Only ThrowableProjectile (snowballs, eggs, pearls, potions) receive gravity → fireballs, rockets, etc. unaffected - **Centralized logic**: applyAtmosphereEffects() unified in GravityHandler - **Efficient iteration**: level.players() instead of getAllEntities() ### Files - **NeoForge 1.21.1**: \Endless_gravity-1.2.6.jar\ (1.2 MB) - **Fabric 1.21.1**: \Endless_gravity-fabric-1.2.6-1.21.1-fabric.jar\ (129 KB) ### Requirements - **NeoForge**: NeoForge 21.1.238+, Java 21 - **Fabric**: Fabric Loader 0.16.10+, Fabric API 0.115.6+, Java 21
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1.2.6

1.2.6-1.21.1-neoforge
11 окт. 2026 г.56Minecraft: 1.21.1neoforge
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## Endless Gravity 1.2.6 ### Changes - **Performance**: Config cache per tick (eliminates redundant Config.get() calls) - **Gravity system**: Items, arrows, falling blocks, and projectiles now use common mixins (both client + server) → fixes visual desync bugs - **Arrow fix**: Stuck arrows (inGround) detected via @Shadow → no more up/down jitter loop on chunk reload - **Projectile filter**: Only ThrowableProjectile (snowballs, eggs, pearls, potions) receive gravity → fireballs, rockets, etc. unaffected - **Centralized logic**: applyAtmosphereEffects() unified in GravityHandler - **Efficient iteration**: level.players() instead of getAllEntities() ### Files - **NeoForge 1.21.1**: \Endless_gravity-1.2.6.jar\ (1.2 MB) - **Fabric 1.21.1**: \Endless_gravity-fabric-1.2.6-1.21.1-fabric.jar\ (129 KB) ### Requirements - **NeoForge**: NeoForge 21.1.238+, Java 21 - **Fabric**: Fabric Loader 0.16.10+, Fabric API 0.115.6+, Java 21
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1.2.5 hotfix

1.2.5
15 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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- fall damage is disabled by default in the end and sable sub-levels
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1.2.4 hotfix

1.2.4
15 авг. 2026 г.25Minecraft: 1.21.1neoforge
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- removed the velocity-based fall damage mode: it never actually triggered, the impact speed reads as zero by the time the event fires, so the end uses vanilla fall damage by default again (or disabled, if you prefer) - added the Spanish (Castilian) translation
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1.2.3

1.2.3
15 авг. 2026 г.21Minecraft: 1.21.1neoforge
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- the end and overworld master toggles finally sync to clients (thanks Spagles) - duplicate altitudes in the atmosphere curve no longer produce NaN gravity (thanks Spagles) - atmospheric audio only muffles in the overworld and sable sub-levels, not the nether (thanks Spagles) - the OpenAL filter re-creates itself cleanly if the audio device reloads (thanks Spagles)
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1.2.2

1.2.2
15 авг. 2026 г.24Minecraft: 1.21.1neoforge
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- no fall damage above Y=400 in the overworld (configurable), so falls from way up high don't hurt anymore - atmosphere now has a noFallDamageAltitude setting, synced to clients like the rest
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1.2.1

1.2.1
15 авг. 2026 г.25Minecraft: 1.21.1neoforge
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- overworld fall damage is vanilla again at every height (the no-damage-above-Y-64 thing is gone) - fixed the config deprecation warning for defineList
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1.2.0

1.2.0
15 авг. 2026 г.28Minecraft: 1.21.1neoforge
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- removed the starship and the dinner plush: blocks, items, recipes, sounds and physics properties all gone - sable is now truly optional, the mod runs without it (only the sable sub-level physics and datapacks are skipped)
release

1.1.9

1.1.9
14 авг. 2026 г.26Minecraft: 1.21.1neoforge
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- **Dedicated server support** — runs on a server without any extra client-side installs: cloth_config became an optional dependency and the config screen only registers when it's present
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1.1.8

1.1.8
13 авг. 2026 г.54Minecraft: 1.21.1neoforge
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- **Removed the environment systems** — temperature (freezing) and oxygen (depletion, suffocation, tank recharge) are gone, together with their config options and the O₂ HUD / suffocation overlay - **Removed the Stellar Suit and oxygen tanks** — the four armor pieces and their custom model, the portable oxygen tanks, the End city tank loot, and all related recipes are gone - **Removed the custom creative tab** — the starship blocks and Dinner Plush now live in the vanilla *Functional Blocks* tab
release

Endless Gravity 1.1.7

1.1.7
6 авг. 2026 г.137Minecraft: 1.21.1neoforge
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- **Oxygen tanks in End citadel chests** - the End city treasure chests (towers and ships) now have a chance to spawn a portable oxygen tank: the Large (1000 O₂) is the common find, the regular tank (250 O₂) is much rarer - **No fall damage in the high Overworld** - above the atmosphere base (Y 64) fall damage is negated: thin air makes impacts negligible; the low altitudes keep vanilla damage. Skipped entirely when Create: Cosmonautics is installed - **Create: Cosmonautics integration** - when `rocketnautics` is present, Endless Gravity backs off the Overworld: no atmosphere gravity on players/entities, no sub-level levitation, the Sable Overworld datapack is removed and cold/oxygen are left to Cosmonautics. The End stays fully managed by Endless Gravity (vacuum, freezing, suffocation untouched) - **Fix: no gravity in the End with Sable installed** - the vanilla End is managed by Endless Gravity's own reduced-gravity systems again (0.055 player / 0.025 item offsets); Sable's dimension_physics only drove the sub-levels, leaving the End entities falling at vanilla speed - **Softer audio muffling in the End** - low-pass gain raised to 0.35 / 0.25, the dampened effect is subtler
release

1.1.6

1.1.6
6 авг. 2026 г.31Minecraft: 1.21.1neoforge
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- **Scaled suffocation** — without the Stellar Suit (or with it once the oxygen runs dry) the time before dying now scales with altitude: ~150s at Y 400, 90s at mid-altitude, down to a hard minimum of 30 seconds at deep space/The End. The screen-fade overlay matches the real timer - **Vanilla fall damage in the Overworld** — fall damage is no longer intercepted above the atmosphere; only The End and Sable sub-levels use the configurable modes - **Fix dedicated-server crash while a starship is flying** — the engine sound controller (a client-only class) was called from the server tick. It now lives entirely in the client source set and the server streams engine state through a `rocket_sound` packet to nearby players
release

1.1.5

1.1.5
5 авг. 2026 г.51Minecraft: 1.21.1neoforge
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- **Portable oxygen tanks** — carry an `Oxygen Tank` (250 O₂) or `Large Oxygen Tank` (1000 O₂) in your inventory: the Stellar Suit breathes from them first and keeps its chestplate tank topped up even when it isn't empty, then falls back to the suit reserve once they run dry. Both recharge for free at full atmosphere pressure and never break - Oxygen tanks and the Stellar Chestplate now show a custom cyan O₂ bar (red when low) plus a numeric `O₂: X / Y` tooltip - Fix items and projectiles flying upward in thin Overworld air — the atmosphere upward force is now capped at each entity's own gravity, so high-altitude items and arrows become weightless instead of accelerating upward
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1.1.4

1.1.4
5 авг. 2026 г.14Minecraft: 1.21.1neoforge
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- The End is now a full vacuum: freezing and suffocation apply at every altitude (no height curve) — wear the Stellar Suit or die; the oxygen tank drains in The End and never recharges - Freezing now only starts above Y 400 (atmosphere progress 0.5): the frost curve is remapped to 0 at Y 400 and ramps to max at deep space, so low-altitude builds never get random cold spikes
release

1.1.3

1.1.3
4 авг. 2026 г.30Minecraft: 1.21.1neoforge
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- Freezing is now deadly in space — frost damage scales with altitude and the time spent exposed (a single burst gone in seconds at deep space). Only the Stellar Suit can stop it - Default max gravity offset lowered to 0.075: deep space keeps a tiny residual pull instead of perfect zero-G, so motion always slows down on its own
release

1.1.2

1.1.2
4 авг. 2026 г.24Minecraft: 1.21.1neoforge
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- Fix suffocation death loop on respawn — the suffocation timer is now cleared on death and respawn, so a player never dies the same tick they reappear - Fix vanilla air bubbles no longer appear in the hotbar — the mod no longer manipulates the vanilla air meter - Change oxygen suffocation now only starts in genuinely thin air (atmosphere progress ≥ 0.5, roughly Y 400+ with default layers), keeping the troposphere breathable so elevated spawns never cause a death loop
release

1.1.1

1.1.1
4 авг. 2026 г.21Minecraft: 1.21.1neoforge
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- Updated the Stellar Suit and its item textures
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1.1.0

1.1.0
4 авг. 2026 г.39Minecraft: 1.21.1neoforge
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- Starting with this version, it will be necessary to install Sable and Create Aeronautics to avoid errors or crashes. - **New config screen** — Cloth Config is now bundled (Jar-in-Jar, no manual install). Tabs for **All**, **The End**, **Overworld**, and **General**, color-coded entries, per-entry reset, and amber restart warnings where needed - **Atmosphere rework** — the discrete layer/drag system was replaced by a single continuous pressure curve (8 configurable altitude → pressure layers, default `-64:1.25 … 3500:0.0`). Gravity, audio muffling, temperature, and oxygen now all derive from the same curve - **Fall damage** — velocity-based mode now also applies in the Overworld; all three fall damage settings moved to a shared *General* tab - **Starship** — two-block rocket (Super Heavy booster + Starship upper stage) with Sable rigid-body physics: liftoff thrust ramp, separation at Y ≥ 1800 (or 700 ticks), cruise/drift phase with lateral control, and powered landing. Engine startup/loop/shutdown sounds with 128-block distance falloff - **Stellar Suit** — full four-piece armor set with custom model and texture; the chestplate carries a configurable oxygen tank (inventory bar, cyan >25%, red when low) that drains at altitude and recharges at full pressure; helmet + chestplate grant breathing in thin air - **Dinner Plush** — a decorative, bouncy (Sable) plush that plays a toy sound when punched - **Addon API rework** — gameplay events removed in favor of `EndlessGravityAPI` utilities (pressure, atmosphere progress, muffle/temperature/oxygen helpers, Sable detection, sub-level Y projection) and the `endless_gravity:gravity_immune` entity tag - **Gravity engine refactor** — per-entity mixins replaced by unified tick handlers (`GravityHandler`, `EnvironmentHandler`); mixin surface reduced to the two client audio mixins - **Audio** — per-player muffle state tracks the pressure curve; starship sounds no longer ring across the whole world - **Sable** — datapack generated for The End (gravity Y −4, pressure 0, drag 0.05, priority 9999) and the Overworld (priority 2000); regenerated from the config screen when values change
release

Endless Gravity 1.0.4

1.0.4
20 июл. 2026 г.596Minecraft: 1.21.1neoforge
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Fixed dedicated server launch crash. ### Fixes * **Dedicated Server Crash:** Completely resolved a boot crash (`libjf_unsafe_v0`) caused by client references in server environment. ### Codebase & Refactoring * **Source Set Separation:** Split classes into `src/main/java` (server-safe) and `src/client/java` (client-only). * **Client Event Bus:** `EndlessGravityClient` now uses `@EventBusSubscriber(value=Dist.CLIENT, bus=MOD)` to safely register config screen via `FMLClientSetupEvent`. * **Entrypoint Clean-up:** Removed all client references from `EndlessGravity.java`.
release

Endless Gravity 1.0.3

1.0.3
20 июл. 2026 г.19Minecraft: 1.21.1neoforge
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Add addon API, fix config screen clipping, Maven publishing. ### Addon API - GravityApplicationEvent — cancel or modify gravity per entity - FallDamageCalculationEvent — cancel or modify velocity-based fall damage - gravity_immune entity tag — entities in this tag skip gravity - EndlessGravityAPI — public utility class with config getters ### Fixes - Config screen: Falling Block Gravity toggle now properly clipped by scissor rect ### Other - Configured Modrinth Maven publishing - Added wiki pages (Home, Configuration, API Reference, Addon Development) - Javadoc on all API classes
release

Endless Gravity 1.0.2

1.0.2
19 июл. 2026 г.11Minecraft: 1.21.1neoforge
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Fix Sable datapack loading, fall damage modes, audio filter optimization, config UI improvements. > - Fix Sable datapack: generate pack.mcmeta before AddPackFindersEvent registration > - Add 3 fall damage modes: normal, disabled, velocity-based > - Optimize SoundEngineMixin audio filter > - Full scrollable config UI with scissor clipping fix > - SablePackRegistration via AddPackFindersEvent for auto-enable > - Add falling block gravity and mod icon
beta

Endless Gravity 1.0.1

1.0.1
19 июл. 2026 г.14Minecraft: 1.21.1neoforge
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## Changes: > - Fixed a problem that caused Elytra's physics to not work correctly in low gravity.
beta

Endless Gravity 1.0.0

1.0.0
18 июл. 2026 г.16Minecraft: 1.21.1neoforge
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Base version of the mod, it should not have any errors, but it is expected to.