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Endless City Legacy

ВЕРСИИ (4)

release

[v2.0.1] Parity w/ Primary 2.0 & 2.0.1 - MOD

2.0.1+mod
25 дек. 2024 г.1,3 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric, forge, neoforge, quilt
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Что нового
# Endless City v2.0.1 - LEGACY ### Updates - Updated to 1.21-1.21.4 ### Changes - All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users. Tutorial file included in the datapack bundle. - Tiles have one variant in Legacy, as they were back in the old mod. - All tiles must be the same size. - Tile road and terrain blocks should be included in their relevant tags if new tiles are added. - Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon) - Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion. - There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small. - Post-processors on the structures are also data-driven, allowing for post-generation block replacement. - replace_random: replaces the given block using a randomly selected block from the provided blocks list. - replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data). - NOTE - see Known Issue #1 ### Known Issues - `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn't have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict. ### Supported Modules - __Coming soon__ ### Other Versions This pack is INCOMPATIBLE with other versions. - [Primary](https://modrinth.com/datapack/endless-city) - [Lite](https://modrinth.com/project/endless-city-lite)
release

[v2.0.1] Parity w/ Primary 2.0 & 2.0.1

2.0.1
25 дек. 2024 г.225Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4datapack
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Что нового
# Endless City v2.0.1 - LEGACY ### Updates - Updated to 1.21-1.21.4 ### Changes - All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users. Tutorial file included in the datapack bundle. - Tiles have one variant in Legacy, as they were back in the old mod. - All tiles must be the same size. - Tile road and terrain blocks should be included in their relevant tags if new tiles are added. - Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon) - Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion. - There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small. - Post-processors on the structures are also data-driven, allowing for post-generation block replacement. - replace_random: replaces the given block using a randomly selected block from the provided blocks list. - replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data). - NOTE - see Known Issue #1 ### Known Issues - `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn't have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict. ### Supported Modules - __Coming soon__ ### Other Versions This pack is INCOMPATIBLE with other versions. - [Primary](https://modrinth.com/datapack/endless-city) - [Lite](https://modrinth.com/project/endless-city-lite)
release

Legacy City MOD VERSION

1.0.0
7 янв. 2024 г.2,3 тыс.Minecraft: 1.20, 1.20.1fabric, forge, quilt
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Что нового
Simply a direct re-creation of an old minecaft mod "Endless City".
release

Legacy City

1.0.0
7 янв. 2024 г.252Minecraft: 1.20, 1.20.1datapack
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Что нового
Simply a direct re-creation of an old minecaft mod "Endless City".