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ВЕРСИИ (39)
beta
1.3.0-1.20.1-beta-Forge
1.3.0-1.20.1-beta-Forge24 окт. 2026 г.111Minecraft: 1.20.1forge
beta
1.3.0-1.20.1-beta-Fabric
1.3.0-1.20.1-beta-Fabric16 окт. 2026 г.77Minecraft: 1.20.1fabric
Что нового
## 2026-10-15
- 完善了一些工业设备的配方
- Improved some recipes of industrial equipment
- 添加了`赤铜瓶`以及相应的瓶装流体
- Added `Cuprium Bottle` and corresponding bottled fluids
- 截至当前,模组`v1.3.0-beta-Fabric`正式封包
- As of now, the mod `v1.3.0-beta-Fabric` is officially packaged
## 2026-10-14
- 为各矿脉方块添加了相应的合成配方
- Added corresponding crafting recipes for each ore vein block
- 为`种植机`、`灌装机`添加了流体模式,并修改了它们的配方
- Added fluid mode for `Planting Unit` and `Filling Unit`, and modified their recipes
- 补充了`控制终端`的贴图
- Added textures for `Control Terminal`
- 新增了`管道桥`、`管道分流器`、`管道汇流器`三种管道设备,它们的逻辑与传送带类似
- Added three new pipeline devices: `Pipeline Bridge`, `Pipeline Splitter`, and `Pipeline Converger`. Their logic is similar to conveyor belts.
## 2026-10-13
- 完善了帕秋莉手册的部分内容
- Improved some contents of the Patchouli manual
- 修正了全局仓储系统的GUI
- Fixed the GUI of the global storage system
- 补充了`拆解机`、`水驱矿机`的贴图
- Added textures for `Separating Unit` and `Hydro Mining Rig`
- 新增了`紫晶晶簇`、`蓝铁晶簇`和`源石晶簇`三种晶簇方块,它们会随机生成在相应的矿脉方块上方
- Added three new crystal druse blocks: `Amethyst Druse`, `Ferrium Druse`, and `Originium Druse`. They will randomly generate above the corresponding ore vein blocks.
## 2026-10-12
- 完善`水驱矿机`、`精炼炉`、`天有烘炉`、`反应池`、`扩容反应池`的`REI`适配
- Improved `REI` adaptation for `Hydro Mining Rig`, `Refining Unit`, `Forge of the Sky`, `Reaction Pool`, and `Expanded Reaction Pool`
- 按照原作游戏调整了`精炼炉`的部分配方
- Adjusted some recipes of `Refining Unit` according to the original game
- 完善了`天有烘炉`、`反应池`相关配方
- Improved recipes related to `Forge of the Sky` and `Reaction Pool`
- 增加了`反应池`GUI上输出槽的悬浮文本
- Added floating text for the output slot on the `Reaction Pool` GUI
## 2026-10-11
- 修改了`精炼炉`的部分逻辑,现在切换到非流体模式下,所有流体槽中的流体将会被清空
- Modified some logic of `Refining Unit`. Now, when switching to non-fluid mode, all fluids in the fluid slots will be cleared.
- `控制终端`现在也支持以`供电桩`(含`息壤供电桩`)作为电力运输的起点
- The `Control Terminal` now also accepts `Electric Pylons` (including `Xiranite Pylons`) as the start point of a power transport link
- `控制终端`的所有提示文本改为使用语言文件,并补齐了中英文本地化
- All messages of the `Control Terminal` now come from language files, with complete English and Chinese localizations
## 2026-10-10
- 更新了`精炼炉`、`采种机`的贴图
- Updated the textures of `Refining Unit` and `Seed-Picking Unit`
## 2026-10-09
- 更新了`水泵`、`二型耐酸水泵`、`流体管道`、`储液罐`、`废水处理机`、`反应池`、`扩容反应池`的贴图
- Updated the textures of `Fluid Pump`, `Acid-Resistant Fluid Pump Mk II`, `Fluid Pipeline`, `Fluid Tank`, `Wastewater Treatment Unit`, `Reaction Pool`, and `Expanded Reaction Pool`
## 2026-10-08
- 正式迭代物品贴图`V1.0`,优化了部分贴图的材质
- Officially iterated item textures `V1.0`, optimizing the materials of some textures
- 新增了一些物品
- Added some new items
- 更新了`息壤供电桩`、`息壤中继器`、`配件机`、`天有烘炉`的贴图
- Updated the textures of `Xiranite Pylon`, `Xiranite Relay Tower`, `Fitting Unit`, and `Forge of the Sky`
## 2026-09-20
- 添加了`废水处理机`,并配置了相应的GUI界面和逻辑
- Added `Wastewater Treatment Unit`, and configured the corresponding GUI interface and logic
- 优化了`反应池`流体槽的渲染逻辑,现在根据流体实际储量渲染流体高度,而不是直接绘制整个格子
- Optimized the rendering logic of the fluid slots in the `Reaction Pool`. Now, the fluid height is rendered based on the actual amount of fluid stored, rather than directly drawing the entire slot.
## 2026-09-16
- 添加了`二型耐酸水泵`,并配置了相应的GUI界面和逻辑
- Added `Acid-Resistant Fluid Pump Mk II`, and configured the corresponding GUI interface and logic
- 为`水泵`和`二型耐酸水泵`添加了电网相关的逻辑
- Added power grid related logic for `Fluid Pump` and `Acid-Resistant Fluid Pump Mk II`
- 修改了`水泵`和`二型耐酸水泵`的GUI绘制逻辑,现在它们会根据抽取到的流体类型渲染不同的材质,而不是硬编码
- Modified the GUI rendering logic of `Fluid Pump` and `Acid-Resistant Fluid Pump Mk II`. Now they will render different textures based on the type of fluid extracted, rather than being hardcoded.
## 2026-09-15
- 添加了`天有烘炉`,并配置了相应的GUI界面和逻辑
- Added `Forge of the Sky`, and configured the corresponding GUI interface and logic
- 修复了`水泵`相关逻辑
- Fixed the logic related to `Fluid Pump`
## 2026-09-14
- 添加了`拆解机`,并配置了相应的GUI界面和逻辑
- Added `Separating Unit`, and configured the corresponding GUI interface and logic
- 配置了正确的`水泵`模型
- Configured the correct model for `Fluid Pump`
## 2026-09-09
- 修复了日志中出现的大多数警告信息
- Fixed most of the warning messages that appeared in the logs
- 完整构建`反应池`相关逻辑,并改进了`反应池`的GUI界面
- Completed the construction of the `Reaction Pool` related logic and improved the GUI interface of the `Reaction Pool`
## 2026-09-08
- 完善了手册`流体`的部分说明
- Improved some explanations in the manual `Fluid` section
- 添加了`息壤供电桩`、`息壤中继器`,其工作原理与`供电桩`、`中继器`类似
- Added `Xiranite Pylon` and `Xiranite Relay Tower`, which work similarly to `Electric Pylon` and `Relay Tower`
## 2026-09-07
- 为剩余的工业设备GUI添加了`能量槽`的渲染
- Added rendering of `energy slot` for the remaining industrial equipment GUIs
- 合并了一些`GUI`贴图,提高复用性
- Merged some `GUI` textures to improve reusability
- 修复了自定义配方出现`Unknown recipe category`警告的问题
- Fixed the issue of `Unknown recipe category` warning appearing for custom recipes
- 为一些工业设备添加了`Minecraft`相关的配方,详情参见`REI/JEI`
- Added `Minecraft` related recipes for some industrial equipment, see `REI/JEI` for details
## 2026-09-06
- 添加了`壤晶废液`、`惰性壤晶废液`、`芽针溶液`、`锦草溶液`和`液化息壤`五种流体
- Added five fluids: `Xircon Effluent`, `Inert Xircon Effluent`, `Yazhen Solution`, `Jincao Solution`, and `Liquid Xiranite`
- 完善了`水驱矿机`的逻辑,它的输入位置在上方
- Improved the logic of `Hydro Mining Rig`, its input position is on the top
- 修改了`精炼炉`GUI的绘制逻辑,现在在流体模式下,GUI上将额外绘制两个罐体背景;非流体模式下则没有
- Modified the drawing logic of the `Refining Unit` GUI. Now, in fluid mode, two additional tank backgrounds will be drawn on the GUI; in non-fluid mode, they will not be drawn.
## 2026-09-05
- `储液罐`现在通过获取流体的类型来渲染不同颜色的材质,而不是硬编码
- The `Fluid Tank` now renders different colored textures based on the type of fluid it contains, rather than being hardcoded.
- `供电桩`、`中继器`顶端渲染的线现在是`黄-淡蓝-黄`的渐变色,而不是单一的黄色
- The top-rendered lines of `Electric Pylon` and `Relay Tower` are now a gradient of `yellow-light blue-yellow`, rather than a single yellow color.
## 2026-09-03
- 将`精炼炉`、`采种机`、`配件机`的模型修正为公测版本的模型
- Corrected the models of `Refining Unit`, `Seed-Picking Unit`, and `Fitting Unit` to the public beta version models
- 贴图尚未修改,上线版本将会修正贴图,但动画相关内容后续版本再补足
- The textures have not been modified yet. The textures will be corrected in the online version, but the animation-related content will be supplemented in subsequent versions.
- 添加`水驱矿机`及相关逻辑,模型目前未绘制贴图,后续补足
- Added `Hydro Mining Rig` and related logic. The model has not been textured yet, and will be supplemented later.
## 2026-09-01
- 所有工业设备的渲染距离调整完成
- All industrial equipment rendering distances have been adjusted
- 发现全局仓储系统的一个bug,待修复
- Found a bug in the global storage system, pending fix
- 添加了`流体模式`的切换开关,并补充了悬浮文本
- Added a toggle switch for `Fluid Mode` and supplemented the floating text
## 2026-08-31
- 优化了帕秋莉手册的翻译内容
- Optimized the translation content of the Patchouli manual
- 添加了`赤铜矿`的世界生成
- Added world generation for `Cuprium Ore`
- 新增`沉积酸`流体,性质与`污水`类似,生物在其中`会受到伤害`;并添加了`沉积酸湖泊`的世界生成
- Added a new fluid `Precipitation Acid`, which has properties similar to `Sewage`, and Living Entity can be harmed in it; and added world generation for `Precipitation Acid Lakes`.
## 2026-08-01
- 调整工业设备的渲染距离,现在默认渲染距离为`256`,并且可以在`配置文件`中使用`equipmentRenderDistance`修改
- Adjusted the rendering distance of industrial equipment. The default rendering distance is now `256`, and it can be modified in the `configuration file` using `equipmentRenderDistance`.
## 2026-07-31
- 修正帕秋莉手册重复给予的问题,同时模组原先给予物品的逻辑改为`数据驱动`
- Fixed the issue of Patchouli giving items repeatedly, and changed the logic of the mod originally giving items to be data-driven
## 2026-07-30
- 现在`传送带`可以通过`配置文件`中的`beltRenderLayer`参数修改渲染层级,默认渲染层级为`translucent`,如果想降低渲染消耗,请将其改为`cutout`
- Now `Belt` can modify the rendering layer through the `beltRenderLayer` parameter in the `configuration file`. The default rendering layer is `translucent`. If you want to reduce rendering consumption, please change it to `cutout`.
## 2026-07-11 ~ ??
- 搓模型中
- Modeling in progress
## 2026-07-10
- 完成`反应池`的初步设计,准备后续实装
- Completed the preliminary design of `Reaction Pool`, ready for subsequent implementation
## 2026-06-22
- 头脑风暴中,设计猜想`反应池`的运作逻辑
- Brainstorming, designing the conjectured operation logic of `Reaction Pool`
## 2026-06-15
- 测试`帕秋莉手册`相关内容,准备实装
- Test the contents of the `Patchouli`, ready to implement
- 由于某种原因,开发进程进入停滞阶段,可能需要到7月中旬才能继续开发工作
- Because of some reasons, the development process has entered a stagnation stage, and it may take until July 2026 to continue the development work
release
1.0.3-1.21.1-NeoForge
1.0.3-1.21.1-NeoForge31 мая 2026 г.4,3 тыс.Minecraft: 1.21.1neoforge
release
1.0.3-1.20.1-Forge
1.0.3-1.20.1-Forge31 мая 2026 г.8,2 тыс.Minecraft: 1.20.1forge
release
1.0.3-1.20.1-Fabric
1.0.3-1.20.1-Fabric31 мая 2026 г.666Minecraft: 1.20.1fabric
Что нового
## 2026-05-31
- 推送更新`v1.0.3`版本,*特别说明*:**此次更新仍未完全实装武陵工业部分,如果确需体验已有内容,请做好存档备份,完全实装请等待下一次大版本(`v1.3.0`)更新**
- Updated to version `v1.0.3`, *Note*: **This update has not yet fully implemented the Wuling Industrial Parts, if you need to experience the existing content, please make a backup, and fully implement the next major version (`v1.3.0`) update**
## 2026-05-30
- 优化各工业设备放置逻辑,现在放置范围内如果有可被替换的方块(比如水、草等),也可以正常放置了
- Now, if there is a replaceable block (such as water or grass) within the placement range, the equipment can be placed normally
- 完善全部工业设备的放置预览
- Complete all industrial equipment placement preview
## 2026-05-26
- 为模组添加了`源石锤`,可以用来锤击工业设备,开启/关闭工业设备的流体模式(仅测试)
- Added a `Originium Hammer` to process industrial equipment, open/close the industrial equipment's fluid mode(Only Test)
## 2026-05-23
- 更改`制造台`的GUI界面,现在它与原版的`切石机`界面类似
- Improved the GUI interface of the `Crafter`, now it is similar to the GUI interface of the `Stone Cutter`
## 2026-05-19
- 为工业设备添加`能量槽`,可以显示工业设备目前储存的能量
- Adding an `energy slot` to industrial equipment can display the energy currently stored in the equipment
## 2026-05-18
- 将前述内容移植至`Forge`端
- Transplant the aforementioned content to the `Forge`
## 2026-05-15
- 新增流体`污水`,其性质与水类似,但生物在其中`会受到伤害`
- The newly added fluid `Sewage` has properties similar to water, but Living Entity can be harmed in it
- `精炼炉`现在支持流体输入,支持`赤铜矿`加工(仅测试)
- The `Refining Unit` now supports fluid input, supports processing `cuprium ore` (Only Test)
## 2026-05-14
- 重启开发,研究武陵工业计划部分
- Restarted development and researched the Wuling Industrial Plan section
- 管道现在设计为`传送带`的变种,其放置逻辑和传输逻辑与传送带类似
- Pipelines are now designed as variants of `Belt`, with similar placement and transportation logic to conveyor belts
- 在`水泵`中,现在拿着空桶点击GUI上显示流体的槽位时,可以直接从水泵中取出流体,一桶单位为`1B`(1000mB)
- In the ` Fluid Pump`, now when you hold an empty bucket and click on the slot in the GUI that shows the fluid, you can directly take out the fluid from the pump, with one bucket unit being `1B` (1000mB)
- 流体工业设备现在显示的流体量单位为`B`
- The unit of fluid amount displayed in fluid industrial equipment is now `B`
## 2026-05-13
- 重绘了一部分贴图,但不是最终版本,仍需迭代
- Part of the texture has been redrawn, but it is not the final version and still needs to be iterated
## 2026-04-21
- 优化各设备的放置逻辑,在空间不足时将提醒玩家
- Optimized the placement logic of each device, reminding players when there is insufficient space
## 2026-04-19
- 全局仓储管理系统的GUI,仓库部分的GUI中,`左键`点击时可取出1个物品,`右键`点击取出该物品最大堆叠上限的一半,`shift + 左键`点击取出该物品的最大堆叠上限个物品;
- 玩家部分的`物品栏`和`快捷栏`反之,向仓库系统存入物品
- The GUI of the Global Storage Manager. In the GUI of the storage section, when `left-clicking`, one item can be retrieved. `Right-clicking` retrieves half of the maximum stacking limit for that item. `Shift + left-clicking` retrieves the maximum stacking limit for that item
- The `player's inventory` and `hotbar` are reversed, and items are stored in the storage manager
## 2026-04-18
- 调整`工业爆炸物`的爆炸威力至`5`,那么在普通难度下,100%爆炸接触率时,最大的爆炸伤害为`71`
- Adjusting the explosive power of `industrial explosives` to `5`, the maximum explosive damage at 100% explosive contact rate under normal difficulty is `71`
release
1.0.2-1.21.1-NeoForge
1.0.2-1.21.1-NeoForge18 апр. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
release
1.0.2-1.20.1-Forge
1.0.2-1.20.1-Forge18 апр. 2026 г.1,9 тыс.Minecraft: 1.20.1forge
release
1.0.2-1.20.1-Fabric
1.0.2-1.20.1-Fabric18 апр. 2026 г.173Minecraft: 1.20.1fabric
Что нового
## 2026-04-15
- 为`协议储存箱`配置了开关,可更简单地控制是否通电
- A switch has been configured for the `Protocol Stash` to more easily control whether it is powered on or not
## 2026-04-14
- 完成各服务端的测试,验证逻辑
- Completed the logic of each server
- 修复一些小bug
- Fixed some bugs
## 2026-04-13
- 开始研究编写`帕秋莉手册`,但不在现阶段实装
- Started researching and writing the `Patchouli`, but it will not be implemented at this stage
- 更新`协议储存箱`、`仓库存取线基段`、`仓库取货口`、`仓库存货口`的模型贴图
- Updated the model textures of `Protocol Stash`, `Depot Bus Section`, `Depot Unloader`, and `Depot Loader`
- `电驱矿机`、`二型电驱矿机`现在会自动发送开采到的矿石到`全局仓储管理系统`中
- `Electric Mining Rig` and `Electric Mining Rig Mk II` will now automatically send mined ores to the `Global Storage Manager`
## 2026-04-11
- 修正一些工业设备的鼠标中键的获取逻辑
- Fixed some issues with the mouse middle button of industrial devices
- 开始移植本版本新增内容
- Started porting the new content of this version
## 2026-04-10
- 基本完成`协议储存箱`的逻辑
- Basically completed the logic of `Protocol Stash`
- 基本完成`仓库存取线基段`、`仓库取货口`、`仓库存货口`的相关逻辑
- Basically completed the logic of `Depot Bus Section`, `Depot Unloader`, and `Depot Loader`
## 2026-04-08
- 略微加快了传送带的传输速度,从`0.025m/t`(0.5m/s)增加至`0.026m/t`(0.52m/s),以保证各设备满速运行
- Slightly increased the speed of the transport belt from `0.025m/t` (0.5m/s) to `0.026m/t` (0.52m/s)
## 2026-04-07
- 补完了`种植机`和`采种机`更改大小后的放置逻辑
- Completed the logic of `Planting Unit` and `Seed-Packing Unit`
- 现在`协议核心端口`可以直接向`传送带`传输物品了
- Now the protocol core port can transfer items to the transport belt
## 2026-04-02
- 现在为`协议核心端口`配置了一个GUI,可将物品放入作为输出过滤条件
- Now configured a GUI for `Protocol Anchor Core Port`, where items can be placed as output filter conditions
## 2026-04-01
- `协议核心`现在会强制加载以自身所在区块为中心的`3×3`区块,以保持发电;
- `Protocol Anchor Core` will now force load the chunks centered on the `3×3` chunk around it to ensure that it can generate electricity.
- 修正`种植机`中锦草种子的生产配方
- Fixed the production recipe of `Jincao Seeds` in the `Planting Unit`
- 调整`种植机`和`采种机`的底座大小至`5×5`
- Adjust the base size of the `Planting Unit` and `Seed-Packing Unit` to `5×5`
## 2026-03-31
- 初步完成全局仓储管理系统修改逻辑
- Completed the global storage manager modification logic
- 测试了协议储存箱的逻辑
- Tested the logic of the protocol stash
- 修复了`封装机`的加工逻辑
- Fixed the logic of `Packaging Unit`
- 修复了多输入设备加工时箭头渲染问题
- Fixed the arrow rendering problem of multi-input industrial devices
## 2026-03-30
- 修复`Forge`&`NeoForge`版本中JEI贴图问题
- Fixed the texture problem of `Forge` & `NeoForge` version of JEI
- `全局仓储管理器`开始编写
- `Global Storage Manager` has started to be written
release
1.0.1-1.21.1-NeoForge
1.0.1-1.21.1-NeoForge29 мар. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
release
1.0.1-1.20.1-Forge
1.0.1-1.20.1-Forge29 мар. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
release
1.0.1-1.20.1-Fabric
1.0.1-1.20.1-Fabric29 мар. 2026 г.269Minecraft: 1.20.1fabric
Что нового
## 2026-03-29
- 修复各塔防设备逻辑,取消使用实体,以避免与其他模组的兼容性问题;经验正常掉落;
- Fixed the logic of each tower defense equipment, canceling the use of entities to avoid compatibility issues with other mods; experience drops normally;
- 暂时移除了部分物品;
- Temporarily removed some items;
release
1.0.0-1.21.1-NeoForge
1.0.0-1.21.1-NeoForge25 мар. 2026 г.269Minecraft: 1.21.1neoforge
release
1.0.0-1.20.1-Forge
1.0.0-1.20.1-Forge25 мар. 2026 г.596Minecraft: 1.20.1forge
release
1.0.0-1.20.1-Fabric
1.0.0-1.20.1-Fabric25 мар. 2026 г.100Minecraft: 1.20.1fabric
Что нового
## 2026-03-24
- 修改多输入工业设备的逻辑,现在同一个物品只能输入一个物品槽中,当该槽满了以后,不再会再向其他槽输入物品;
- Change the logic of multi-input industrial devices. Now, the same item can only be input into one item slot, and if the slot is full, it will no longer input items into other slots
## 2026-03-23
- 修改塔防设备逻辑,确保塔防设备击杀的怪物也能正常掉落经验;但注意,这是引入了一个不可见的玩家实体,所有伤害源来自于此实体,其名称为`[Turret]`
- Change the logic of tower defense equipment, so that the monsters killed by the tower defense equipment can also drop experience; But note that this is an invisible player entity, all damage sources come from this entity, and its name is `[Turret]`
## 2026-03-20
- 继续完善部分细节,调整一些数值
- Continued to improve some details and adjust some values
## 2026-03-19
- 基本完成另外两端的移植
- Basically completed the porting of the other two ends
## 2026-03-18
- 初步完成各塔防设备的逻辑
- Preliminary completion of the logic for each tower defense equipment
## 2026-03-17
- 初步完成文档站相关内容编写
- Completed writing and deployment of documentation site related to the mod
## 2026-03-15
- 发现一个bug,但予以保留
- Found a bug, but retained
- 修改部分逻辑,以契合此`特性`
- Modified the logic, which is compatible with this feature
## 2026-03-14
- 初步部署模组相关的文档站,并部署一个分站,用于缓解大陆地区访问问题
- Initially deployed the documentation site related to the mod, and deployed a sub-site to alleviate access issues in mainland China
## 2026-03-12
- 测试各炮台
- Tested various gun towers
- 开始编写和部署模组相关的文档站
- Started writing and deploying the documentation site related to the mod
## 2026-03-10
- 各用电工业设备现在采用全局电网节点系统判断与`供电桩`和`中继器`的连接关系,不再直接遍历
- Each powered industrial device now uses a global power grid node system to determine its connection relationship with `Electric Pylon` and `Relay Tower`, instead of directly traversing them
- 修改`协议核心`的发电量,现在发电量为200 EFU/t
- Modified the power generation of `Protocol Anchor Core`, now it generates 200 EFU/t
- 现在工业设备内置电力储备的充能速度为`该设备的耗电量 * 20`,即如果设备的耗电量为10 EFU/t,那么它的充能速度就是200 EFU/s
- Now the charging speed of the built-in power reserve of industrial equipment is `the power consumption of the device * 20`, which means if the device's power consumption is 10 EFU/t, then its charging speed is 200 EFU/s
## 2026-03-09
- 完成矿机分级,且便携源石矿机只能开采源石矿、红石矿和煤矿
- Complete mining machine classification, and portable source stone mining machines can only originium mines, redstone mines, and coal mines
- 现在右键`中继器`或者`供电桩`就可以获取当前电网的相关信息
- Now can get current grid information through right-clicking `Relay Tower` or `Electric Pylon`
## 2026-03-08
- 修改一些逻辑,现在新玩家首次进入游戏会送一些相应的矿脉方块,以后更新都是如此
- Change some logic, now new players will receive some ore vein blocks when they enter the game
beta
0.1.8-1.21.1-beta-NeoForge
0.1.8-1.21.1-beta-NeoForge7 мар. 2026 г.653Minecraft: 1.21.1neoforge
beta
0.1.8-1.20.1-beta-Forge
0.1.8-1.20.1-beta-Forge7 мар. 2026 г.982Minecraft: 1.20.1forge
beta
0.1.8-1.20.1-beta-Fabric
0.1.8-1.20.1-beta-Fabric7 мар. 2026 г.139Minecraft: 1.20.1fabric
Что нового
## 2026-03-06
- 修改工业设备放置逻辑,如果空间不足,则不会放置
- Modified the logic of industrial equipment placement. If there is not enough space, it will not be placed
## 2026-03-03
- 终末地相关的矿石将采用结构生成,不再直接生成在世界中
- The Endfield's ore stones will be generated using structure generation, rather than being generated in the world
- 修复`传送带`在服务端中放置异常且报错的问题
- Fixed the exception and error when placing `Belt` on the server
## 2026-03-01
- 添加了`物流桥`、`分流器`和`汇流器`
- Added `Belt Bridge`, `Splitter` and `Converger`
## 2026-02-28
- 修改了传送带的逻辑,现在工业设备不会再向推送方向不一致的传送带推送东西了
- e.g. 比如设备向南推送东西,但传送带是东西向的,那么设备就不会向它推送东西
- Modified the logic of conveyor belts. Now, industrial equipment will no longer push items onto conveyor belts that are not aligned with the pushing direction. For example, if a device pushes items south but the conveyor belt is oriented east-west, the device will not push items onto it.
- e.g. If a device pushes items south but the conveyor belt is oriented east-west, the device will not push items onto it.
beta
0.1.7-1.21.1-beta-NeoForge
0.1.7-1.21.1-beta-NeoForge25 февр. 2026 г.491Minecraft: 1.21.1neoforge
beta
0.1.7-1.20.1-beta-Forge
0.1.7-1.20.1-beta-Forge25 февр. 2026 г.692Minecraft: 1.20.1forge
beta
0.1.7-1.20.1-beta-Fabric
0.1.7-1.20.1-beta-Fabric25 февр. 2026 г.192Minecraft: 1.20.1fabric
Что нового
## 2026-02-25
- 修改传送带的放置逻辑,优化并列摆放
- Modified the placement logic of conveyor belts to optimize side-by-side placement
## 2026-02-23
- 完善传送带
- Improved conveyor belts
## 2026-02-21
- 仿照原版的铁轨,制作了可以直角转弯的传送带
- Created conveyor belts that can turn at right angles, similar to vanilla rails
## 2026-02-20
- 修复`便携源石矿机`相关逻辑
- Fixed logic related to `Portable Originium Rig`
beta
0.1.6-1.21.1-beta-NeoForge
0.1.6-1.21.1-beta-NeoForge19 февр. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
beta
0.1.6-1.20.1-beta-Forge
0.1.6-1.20.1-beta-Forge19 февр. 2026 г.471Minecraft: 1.20.1forge
beta
0.1.6-1.20.1-beta-Fabric
0.1.6-1.20.1-beta-Fabric19 февр. 2026 г.83Minecraft: 1.20.1fabric
Что нового
## 2026-02-18
- 优化各个矿机,提取基类
- Optimized various mining rigs and extracted base classes
## 2026-02-17
- 供电桩、中继器现在可以实现断点重连,即当它连接的前一个节点被移除了,那么它会自己重新寻找在连接范围内且最近的节点进行连接
- Electric Pylons and Relay Towers can now implement breakpoint reconnection. If the previous node they are connected to is removed, they will automatically search for the nearest node within the connection range to connect to.
## 2026-02-16
- 优化工业设备,现在用电工业设备可以储备`10000 EFU(Endfield Units)`的电力,增加一定的容错,避免电力不足导致的设备停机
- Optimized industrial equipment. Now, powered industrial equipment can store `10000 EFU (Endfield Units)` of electricity, providing some fault tolerance to prevent equipment shutdown due to insufficient power
- 工业设备如果电力储备充足且不处于工作状态时,不会再消耗电力
- When industrial equipment has sufficient power reserves and is not in working state, it will no longer consume electricity
## 2026-02-11
- 完成各炮台的白模搭建,但尚未加入模组中
- Completed the white model construction of each gun tower, but has not yet been added to the mod
## 2026-02-08
- 新增`全局电网节点管理器`,用于处理供电桩、中继器之间的自动连接
- Added `Global Power Network Node Manager` to handle automatic connections between Electric Pylons and Relay Towers
## 2026-02-07
- 测试验证炮台,优化转向效果
- Tested and verified the gun tower, optimized the turning effect
## 2026-02-06
- `放置预览`试验阶段完成,开始正式编写
- The `placement preview` testing phase is complete, and formal writing begins
- 完成各`GUI`的简化,基类提取完成
- Completed simplification of various `GUIs`, base class extraction completed
## 2026-02-05
- 开始优化各`GUI`,并提取基类
- Started optimizing various `GUIs` and extracting base classes
## 2026-02-04
- 完成`工业设备`方块实体类的优化,基类提取完成
- Completed optimization of `industrial equipment` block entity classes, base class extraction completed
## 2026-02-03
- 优化各`GUI`,降低渲染负载
- Optimized various `GUIs` to reduce rendering load
## 2026-01-12
- 开始整理重构现有的`工业设备相关类`,提取基类,减少重复代码
- Started organizing and refactoring existing `industrial equipment-related classes`, extracting base classes to reduce code duplication
## 2026-01-11
- 尝试使用`Transfer API`来处理各个方块实体中的物品传输逻辑,不再直接使用原版的类
- Attempted to use `Transfer API` to handle item transfer logic in various block entities, no longer directly using vanilla classes
## 2025-12-24
- 整合并测试之前的管道
- Integrated and tested previous pipelines
## 2025-12-16
- 初步试验管道
- Initial testing of pipelines
## 2025-12-15
- 初步试验传送带
- Initial testing of conveyor belts
## 2025-12-14
- 继续重构并优化电网,工业设备将直接接入全局电网,由全局电网负责所有电力运算逻辑
- Continued to refactor and optimize the power grid. Industrial equipment will be directly connected to the global power grid, which is responsible for all power calculation logic.
## 2025-12-12
- 所有测试版停止更新,发布模组未来开发计划,参见[未来计划](https://beishanair.github.io/BessonNote/2025/10/01/endfield/)
- All beta versions have stopped updating. The future development plan of the mod is released. See [Future Plans](https://beishanair.github.io/BessonNote/2025/10/01/endfield/)
## 2025-12-10
- 重构电网,新增一个物品用于模拟电力运输
- Refactored the power grid and added a new item to simulate power transmission
## 2025-12-08
- 继续优化供电桩逻辑
- Further optimized the logic of Electric Pylon
beta
0.1.5.1-1.21.1-beta-NeoForge
0.1.5.1-1.21.1-beta-NeoForge30 нояб. 2025 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## 2025-11-30
- 修复矿石的战利品表
- Fixed ore loot tables
beta
0.1.5-1.21.1-beta-NeoForge
0.1.5-1.21.1-beta-NeoForge23 нояб. 2025 г.104Minecraft: 1.21.1neoforge
Что нового
## 2025-11-23
- 基本内容移植完成
- Basic content porting completed
## 2025-11-15
- `NeoForge`版移植工作开始
- Start porting to `NeoForge` version
beta
0.1.5-1.20.1-beta-Fabric
0.1.5-1.20.1-beta-Fabric23 нояб. 2025 г.524Minecraft: 1.20.1fabric
Что нового
## 2025-11-19
- 优化供电桩逻辑,现在供电桩只会在放置时,只进行一次搜索,搜索半径30格范围内的`协议核心`或`中继器`,如果找到,则会把顶端的连接线渲染出来
- Optimized the logic of Electric Pylon. Now, the Electric Pylon will only perform a one-time search upon placement, searching for `Protocol Anchor Core` or `Relay Tower` within a 30-block radius. If found, it will render the top connection line.
## 2025-11-18
- 进一步优化`协议核心`的性能,移除了方块本身的tick方法,全部交给全局电网管理系统处理
- Further optimized the performance of `Protocol Anchor Core` by removing the block's own tick method and delegating all processing to the Global Power Grid Management System.
beta
0.1.5-1.20.1-beta-Forge
0.1.5-1.20.1-beta-Forge23 нояб. 2025 г.3,6 тыс.Minecraft: 1.20.1forge
Что нового
## 2025-11-23
- 优化供电桩逻辑,现在供电桩只会在放置时,只进行一次搜索,搜索半径30格范围内的`协议核心`或`中继器`,如果找到,则会把顶端的连接线渲染出来
- Optimized the logic of Electric Pylon. Now, the Electric Pylon will only perform a one-time search upon placement, searching for `Protocol Anchor Core` or `Relay Tower` within a 30-block radius. If found, it will render the top connection line.
- 进一步优化`协议核心`的性能,移除了方块本身的tick方法,全部交给全局电网管理系统处理
- Further optimized the performance of `Protocol Anchor Core` by removing the block's own tick method and delegating all processing to the Global Power Grid Management System.
## 2025-11-11
- 测试验证`FE转换单元`
- Tested and verified `FE Converter`
beta
0.1.4.1-1.20.1-beta-Fabric
0.1.4.1-1.20.1-beta-Fabric10 нояб. 2025 г.55Minecraft: 1.20.1fabric
Что нового
## 2025-11-09
- 修正配方问题
- Fixed recipe issues
beta
0.1.4.1-1.20.1-beta-Forge
0.1.4.1-1.20.1-beta-Forge10 нояб. 2025 г.238Minecraft: 1.20.1forge
Что нового
## 2025-11-09
- 修正配方问题
- Fixed recipe issues
beta
0.1.4-1.20.1-beta-Fabric
0.1.4-1.20.1-beta-Fabric2 нояб. 2025 г.186Minecraft: 1.20.1fabric
Что нового
## 2025-11-02
- 调整了矿物生成的概率
- Adjusted the probability of mineral generation
- 牛、绵羊、猪可以掉落`兽肉`,骷髅和凋零骷髅可以掉落`异香石块`等系列方块
- Cows, sheep, and pigs can drop `Fillet`, while skeletons and wither skeletons can drop `Aggagrit Blocks` and related blocks
## 2025-11-01
- 优化`协议核心端口`,可以实现物品筛选
- Optimized `Protocol Anchor Core Port` to support item filtering
- 添加了一些配方
- Added some recipes
beta
0.1.4-1.20.1-beta-Forge
0.1.4-1.20.1-beta-Forge2 нояб. 2025 г.246Minecraft: 1.20.1forge
Что нового
## 2025-11-02
- 调整了矿物生成的概率
- Adjusted the probability of mineral generation
- 牛、绵羊、猪可以掉落`兽肉`,骷髅和凋零骷髅可以掉落`异香石块`等系列方块
- Cows, sheep, and pigs can drop `Fillet`, while skeletons and wither skeletons can drop `Aggagrit Blocks` and related blocks
## 2025-11-01
- 优化`协议核心端口`,可以实现物品筛选
- Optimized `Protocol Anchor Core Port` to support item filtering
- 增加食物
- Added food items
- `工业爆炸物`可以投掷,落地爆炸
- `Industrial Explosives` can be thrown and will explode upon landing
- 添加了一些配方
- Added some recipes
beta
0.1.3-1.20.1-beta-Fabric
0.1.3-1.20.1-beta-Fabric29 окт. 2025 г.65Minecraft: 1.20.1fabric
Что нового
## 2025-10-29
- 调整`供电桩`供电逻辑
- Adjusted the power supply logic of `Electric Pylon`
## 2025-10-28
- 优化`协议核心`tick方法,提高游戏性能
- Optimized the tick method of `Protocol Anchor Core` to improve game performance
- 添加`协议核心端口`,用于输入物品
- Added `Protocol Anchor Core Port` for item input
## 2025-10-27
- 为`协议核心`添加中央仓库,用于存储物品
- Added a central warehouse to `Protocol Anchor Core` for item storage
## 2025-10-25 -> 2025-10-26
- 添加`成就`
- Added `Achievements`
## 2025-10-24
- 修复`制造台`刷物品的特性(bug)
- Fixed the item duplication bug in `Crafter`
## 2025-10-21 -> ?? (ing)
- 研究流体管道
- Researched fluid piping
## 2025-10-19
- 更新食物
- Updated food items
- `工业爆炸物`可以投掷,落地爆炸
- `Industrial Explosives` can be thrown and will explode upon landing
beta
0.1.3-1.20.1-beta-Forge
0.1.3-1.20.1-beta-Forge29 окт. 2025 г.153Minecraft: 1.20.1forge
Что нового
## 2025-10-29
- 修正各设备的渲染问题,以确保在安装`Embeddium`等优化模组时不会出现渲染异常
- Fixed rendering issues of various devices to ensure no rendering anomalies occur when optimization mods like `Embeddium` are installed
- 调整`供电桩`供电逻辑
- Adjusted the power supply logic of `Electric Pylon`
## 2025-10-28
- 优化`协议核心`tick方法,提高游戏性能
- Optimized the tick method of `Protocol Anchor Core` to improve game performance
- 添加`协议核心端口`,用于输入物品
- Added `Protocol Anchor Core Port` for item input
## 2025-10-27
- 为`协议核心`添加中央仓库,用于存储物品
- Added a central warehouse to `Protocol Anchor Core` for item storage
## 2025-10-25 -> 2025-10-26
- 添加`成就`
- Added `Achievements`
## 2025-10-24
- 修复`制造台`刷物品的特性(bug)
- Fixed the item duplication bug in `Crafter`
beta
0.1.2-1.20.1-beta-Fabric
0.1.2-1.20.1-beta-Fabric18 окт. 2025 г.38Minecraft: 1.20.1fabric
Что нового
## 2025-10-18
- 更新`协议核心`GUI界面
- Updated `Protocol Anchor Core` GUI interface
## 2025-10-17
- `制造台`现在关闭GUI时,会自动返回输入槽中未使用的物品
- When closing the GUI of `Crafter`, unused items in the input slots will be automatically returned
beta
0.1.2-1.20.1-beta-Forge
0.1.2-1.20.1-beta-Forge18 окт. 2025 г.155Minecraft: 1.20.1forge
Что нового
## 2025-10-18
- 更新`协议核心`GUI界面
- Updated `Protocol Anchor Core` GUI interface
## 2025-10-17
- `制造台`现在关闭GUI时,会自动返回输入槽中未使用的物品
- When closing the GUI of `Crafter`, unused items in the input slots will be automatically returned
beta
0.1.1-1.20.1-beta-Fabric
0.1.1-1.20.1-beta-Fabric15 окт. 2025 г.31Minecraft: 1.20.1fabric
Что нового
## 2025-10-15
- 临时追加`晶体外壳`的熔炉和高炉配方,以保证游戏正常推进
- Temporarily added furnace and blast furnace recipes for `Origocrust` to ensure normal game progression
- 追加`热能池`配方
- Added recipe for `Thermal Bank`
beta
0.1.1-1.20.1-beta-Forge
0.1.1-1.20.1-beta-Forge15 окт. 2025 г.49Minecraft: 1.20.1forge
Что нового
## 2025-10-15
- 临时追加`晶体外壳`的熔炉和高炉配方,以保证游戏正常推进
- Temporarily added furnace and blast furnace recipes for `Origocrust` to ensure normal game progression
- 追加`热能池`配方
- Added recipe for `Thermal Bank`
beta
0.1.0-1.20.1-beta-Fabric
0.1.0-1.20.1-beta13 окт. 2025 г.49Minecraft: 1.20.1fabric
Что нового
## 2025-10-13
- 调整各个工业设备的生产时间
- Adjusted production times for various industrial devices
## 2025-10-12
- 修正各类配方的序列化器,以保证多人游戏正常运行
- Fixed serializers for various recipes to ensure proper operation in multiplayer games
## 2025-10-10
- 修正`制造台`合成时扣除物品数量异常的问题
- Fixed the issue of abnormal item quantity deduction when crafting with `Crafter`
## 2025-10-07
- `Forge`版本开始移植
- The `Forge` version begins to be ported
- 修改命名空间,以减少移植工作量
- Modified the namespace to reduce the amount of porting work
## 2025-10-06
- `REI`适配,支持配方查询
- REI adaptation, supporting recipe lookup
## 2025-10-04
- 修改一些物品的排序
- Modified the sorting of some items
## 2025-10-03
- 增加各种植物的世界生成
- Added world generation for various plants
- 增加`制造台`方块实体,用于合成工业设备
- Added `Crafter` block entity for crafting industrial equipment
## 2025-09-29
- 完成剩余工业设备适配`机械动力`
- Completed adaptation of remaining industrial equipment to `Create`
- 配置矿物的世界生成
- Configured world generation for minerals
## 2025-09-28
- 适配`机械动力`
- Adapted to `Create`
- 现在玩家第一次进入一个新存档将获得一个`协议核心`
- Now players will receive a `Protocol Anchor Core` when they enter a new save for the first time
## 2025-09-20 -> 2025-09-27
- 更新一些物品贴图,方块贴图
- Updated some item textures, block textures
## 2025-09-19
- 添加一堆物品
- Added a bunch of items
## 2025-09-18
- 配置`研磨机`、`封装机`、`灌装机`处理逻辑
- Configured processing logic for `Grinding Unit`, `Packaging Unit`, `Filling Unit`
## 2025-09-17
- 配置`电驱矿机`、`二型电驱矿机`处理逻辑
- Configured processing logic for `Electric Mining Rig` and `Electric Mining Rig Mk II`
- 配置`粉碎机`、`配件机`、`塑形机`、`种植机`、`采种机`处理逻辑
- Configured processing logic for `Shredding Unit`, `Fitting Unit`, `Moulding Unit`, `Planting Unit`, `Seed-Picking Unit`
## 2025-09-16
- 修改`装备原件机`的配方编解码器,支持传入输入物品数量
- Modified the recipe codec of `Gearing Unit` to support input item quantity
## 2025-09-15
- 配置`装备原件机`处理逻辑,实现多输入单输出功能
- Configured processing logic for `Gearing Unit`, implementing multi-input single-output functionality
## 2025-09-14
- 配置`中继器`、`供电桩`、`精炼炉`、`热能池`运行逻辑
- Configured operation logic for `Relay Tower`, `Electric Pylon`, `Refining Unit`, `Thermal Bank`
## 2025-09-13
- 为`协议核心`配置GUI、各个电网参数
- Configured GUI and various power grid parameters for `Protocol Anchor Core`
## 2025-09-11
- 为各个矿石添加对应的矿脉方块,供采矿机采集
- Added ore vein blocks for each ore type, to be collected by mining rigs
- 实装`便携源石矿机`实现逻辑,并配置相应的配方
- Implemented logic for `Portable Originium Rig` and configured corresponding recipes
## 2025-09-10
- 配置`灌装机`、`配件机`、`装备原件机`、`研磨机`、`塑形机`、`封装机`、`种植机`、`采种机`、`热能池`高模
- Configured high-poly model for `Filling Unit`, `Fitting Unit`, `Gearing Unit`, `Grinding Unit`, `Moulding Unit`, `Packaging Unit`, `Planting Unit`, `Seed-Picking Unit`, `Thermal Bank`
## 2025-09-08
- 配置`中继器`、`供电桩`、`电驱矿机`、`便携源石矿机`、`二型电驱矿机`、`精炼炉`、`粉碎机`高模
- Configured high-poly model for `Relay Tower`, `Electric Pylon`, `Electric Mining Rig`, `Portable Originium Rig`, `Electric Mining Rig Mk II`, `Refining Unit`, `Shredding Unit`
- 修正`协议核心`的模型和动画
- Fixed model and animation of `Protocol Anchor Core`
## 2025-09-06
- 配置`协议核心`的高模
- Configured high-poly model for `Protocol Anchor Core`
## 2025-08-27
- 测试`供电桩`供能输出,连接`中继站`或`协议核心`,远程输电
- 测试最简单的一个`用电终端`,由`供电桩`供能,消耗上游`协议核心`的电力
- Tested power output of `Power Supply Pile`, connecting to `Relay Station` or `Protocol Anchor Core` for remote power transmission
- Tested the simplest `Power Consumer`, powered by `Power Supply Pile`, consuming electricity from upstream `Protocol Anchor Core`
## 2025-08-26
- 尝试解决`中继站`和`协议核心`、其他`中继站`之间电线(激光)的渲染问题,但失败了,暂时搁置
- Attempted to solve the rendering issue of wires (lasers) between `Relay Station` and `Protocol Anchor Core` or other `Relay Stations`, but failed and temporarily shelved it
## 2025-08-25
- 测试`中继站`,实现传输`协议核心`或者是最近的`中继站`的电力
- Tested `Relay Station`, which transmits power from the `Protocol Anchor Core` or the nearest `Relay Station`
## 2025-08-24
- 为`热能池`配置GUI,热能池需要燃烧燃料来发电
- 更新`协议核心`的GUI,显示实时数据
- Configured GUI for `Thermal Pool`, which requires burning fuel to generate power
- Updated GUI for `Protocol Anchor Core` to display real-time data
## 2025-08-23
- 尝试构建电网系统,测试`协议核心`自发电功能
- 测试`热能池`的发电功能,并接入`协议核心`,提供额外发电
- Attempted to build a power grid system and tested the self-power generation function of `Protocol Anchor Core`
- Tested the power generation function of `Thermal Pool` and connected it to `Protocol Anchor Core` to provide additional power generation
## 2025-08-22
- 测试多输入多输出口的方块实体,并验证其与`机械动力`的兼容性
- Tested block entities with multiple input and output ports, and verified their compatibility with `Create`
## 2025-08-21
- 测试方块实体输入输出,实现`SideInventory`接口
- Tested block entity input and output, implemented `SideInventory` interface
## 2025-08-20
- 测试`便携源石矿机`可行性
- Tested the feasibility of `Portable Originium Rig`
## 2025-08-19
- `终末地工业`项目正式启动
- `Endfield Industry` project officially launched
beta
0.1.0-1.20.1-beta-Forge
0.1.0-1.20.1-beta13 окт. 2025 г.63Minecraft: 1.20.1forge
Что нового
## 2025-10-12 -> 2025-10-13
- `装备原件机`、`研磨机`、`灌装机`、`配件机`、`塑形机`、`封装机`、`种植机`、`采种机`、`粉碎机`移植完成
- Ported `Gearing Unit`, `Grinding Unit`, `Filling Unit`, `Fitting Unit`, `Moulding Unit`, `Packaging Unit`, `Planting Unit`, `Seed Picking Unit`, and `Shredding Unit`
- 完成`JEI`适配
- Completed `JEI` integration
- 调整各个工业设备的生产时间
- Adjusted production times for various industrial devices
## 2025-10-11
- `中继器`、`供电桩`、`电驱矿机`、`二型电驱矿机`、`精炼炉`移植
- Ported `Relay Tower`, `Electric Pylon`, `Electric Mining Rig`, `Electric Mining Rig Mk II`, and `Refining Unit`
- 完成对其他工业模组的兼容,如`机械动力`、`通用机械`等
- Completed compatibility with other industrial mods, such as `Create`, `Mekanism`, etc.
## 2025-10-10
- 修正`制造台`合成时扣除物品数量异常的问题
- Fixed the issue of abnormal item quantity deduction when crafting with `Crafter`
- `便携源石矿机`、`协议核心`、`热能池`移植完成
- `Portable Originium Rig`, `Protocol Anchor Core`, and `Thermal Bank` porting completed
## 2025-10-08
- 移植`制造台`
- Ported `Crafter`
## 2025-10-07
- `Forge`版本开始移植
- The `Forge` version begins to be ported
- 更新世界生成
- Updated world generation