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Enchantology

ВЕРСИИ (11)

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Enchantology 1.5.6

1.5.6
16 окт. 2026 г.104Minecraft: 26.3datapack
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### v1.5.6. October 16th, 2026 + Enchantology updated to Minecraft 26.3. + Enchantment Changes: + Alchemic + Increased porbability of not consuming a potion from `30%` to `50%`. + Galloping + Can now be found in Abandoned Camps. + Gnashing + Can now be found in Abandoned Camps. + No longer considered a `treasure` enchantment.
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Enchantology 1.5.5

1.5.5
23 авг. 2026 г.268Minecraft: 26.2datapack
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### v1.5.5. August 23rd, 2026 + Enchantment Changes: + Escalation + Fixed bug where `max_level` could be `8`, now `max_level` set to `2` as intended. + Windshield + Increased base damage reduction from `1.0` (4% per level) to `2.0` (8% per level) to compensate for the fact Elytras do not have `armor` or `armor_toughness` values, which would otherwise provide additional damage reduction.
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v1.5.4

1.5.4
20 июн. 2026 г.298Minecraft: 26.2datapack
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### v1.5.4. June 20th, 2026 + Enchantology updated to Minecraft 26.2.
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v.1.5.3

1.5.3
5 апр. 2026 г.492Minecraft: 1.21.11, 26.1, 26.1.1datapack
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### v1.5.3. April 5th, 2026 + Enchantology updated to Minecraft 26.1.1. + Still compatible with Minecraft 1.21.11. + Enchantment changes: + Quarrying + Enchantment now insta-mines significantly more blocks (previously only `deepslate`): + All `stone ore` varieties (`iron ore`, `coal ore`, etc.) + All `cobblestone` varieties (`cobblestone`, `cobblestone slab`, etc.) + All `stone` varieties (`stone slabs`, `stone stairs`, etc.) + All `stone brick` varieties (`cracked stone brick`, `chiseled stone brick`, etc.) + All `mossy` varieties (`mossy stone brick`, `mossy cobblestone slabs`, etc.) + All `infested` blocks (e.g., `infested stone brick`, `infested cobbletstone`, etc) + All `concrete` varietes (excluding powder)
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v.1.5.2

1.5.2
31 дек. 2025 г.448Minecraft: 1.21.11datapack
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### v1.5.2. December 30th, 2025 + Enchantment changes: + Explosive + Damage on direct-hit increased from `2.0` to `4.0`. + Shattering + Armor effectiveness reduction decreased from `0.20` to `0.10` per level, max level 3. + This change is to keep the vanilla Mace enchantment `Breach` competitive and worthwhile (`Breach` reduces armor effectiveness by `0.15` per level, max level 4). + Shrieking + Bow must now be fully charged for enchantment to activate. If not fully charged, the bow misfires. + Bow charge-up sound removed. + Steadfast + Now compatible with `Nautilus Armor`. + Technical changes: + Changed pack.mcmeta description. + Explosive + Fixed bug where damage was not dealt if victim was hit directly. + Fixed bug where explosions would occur if crossbow was used as a melee weapon. + Frost Trotter + Increased loot chance in snowy villages. + Galloping + Increased loot chance in savanna villages.
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1.5.1

1.5.1
10 дек. 2025 г.141Minecraft: 1.21.11datapack
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### v1.5.1. December 9th, 2025 + Enchantology updated to Minecraft 1.21.11. + Enchantment changes: + The `Spear` can now utilize the following enchantments: + `Brutality`, `Certainty`, `Divinity`, `Leeching`, `Subjugation`, `Vigilance`, and `Vitality`. + Curse of Revile + Now affects `Nautilus`. + If curse is unequipped or affected mob is out of range, affected mob remains hostile for prescribed amount of time (mob-dependent). For example, if a player strikes a bee, the bee remains angry for 25 seconds. If you approach a bee while wearing `Curse of Revile`, they will remain hostile to you until you remove the enchantment or leave the vicinity, at which point they will remain hostile for 25 seconds longer. + Technical changes: + Fixed bug where `Certainty`, `Divinity`, `Leeching`, `Subjugation`, `Vigilance`, and `Vitality` were mistakenly applicable with the Mace. + Fixed the following loot tables: + `village_snowy_house` was missing bundles. + `end_city_treasure` and `nether bridge` were missing copper horse armor. + `jungle_temple` was missing leather. + `ruined_portal` was missing lodestone. + `woodland_mansion` was missing resin clump.
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v1.5.0

1.5.0
7 дек. 2025 г.135Minecraft: 1.21.10datapack
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### v1.5.0. December 7th, 2025 (The Defense Update) + 7 New Enchantments (The Defense Update): + **Heartguard** (Shield) + Near-death experiences grant you regeneration and absorption for a short duration. Specifically, if the enchanted entity falls below 2 hearts, it is granted Absorption I (two hearts) and Regeneration I. This enchantment has a 60 second cooldown. + Dropped by `Ravager` (20% chance) and found in Woodland Mansions. + **Magic Protection** (Armor) + Reduced damage taken from magical sources including Dragon Breath, Poison, Potion of Instant Damage, Evoker fangs, Guardian beams, and ender pearl teleportation. + Incompatible with `Protection`, `Blast Protection`, `Fire Protection`, and `Projectile Protection`. + Found on random loot, enchanting table, and fishing. + **Salubrity** (Armor) + Increase maximum health by half a heart per level (max 4 hearts if all armor enchanted with Salubrity II). + Incompatible with `Curse of Agony`, `Curse of Impending Doom`, and `Protection`, but still compatible with other protection-based enchantments like `Blast Protection`, `Fire Protection`, and `Projectile Protection`. + Found by Sniffer digging (6% chance). + **Sand Strider** (Boots) + Increased movement on sand, red sand, and suspicious sand, but slowly drains durability in the process. + Incompatible with `Depth Strider`. + Found in Desert Pyramids. + **Steadfast** (Horse Armor, Wolf Armor) + Additional damage reduction for horses and wolves. + Found by fishing, random loot, etc. + **Windshear** (Elytra) + Your wings slice into your opponents, dealing damage when gliding at high speeds. + Incompatible with `Windshield`. + Found in End Cities. + **Windshield** (Elytra) + Additional damage reduction (half that of Protection) for Elytras. + Incompatible with `Windshear`. + Found in End Cities. + Enchantment changes: + Audilibity + Enchanted player no longer glowing when sneaking. + Increased drop chance in ancient cities. + Certainty + Fixed bug where shulkers were not affected by enchantment. + Magnetic + Now compatible with copper armor (helmet, chestplate, leggings, and boots) and all lightning rod oxidation states. + Technical changes: + Fixed bug where vanilla enchantments `Fire Protection` and `Frost Walker` were made incompatible. + Updated `weight` and `anvil_cost` of 34 enchantments, which impact their probability and level cost, to better align with vanilla enchantments. + Tooltip order for every enchantment created. Vanilla enchantment tooltip order is unaffected.
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v1.4.0

1.4.0
4 нояб. 2025 г.169Minecraft: 1.21.9, 1.21.10datapack
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### v1.4.0. November 3rd, 2025 (The Bow Update) + 6 New Enchantments: + **Cushioning** (Bow, Crossbow) + Arrows struck onto blocks create a magical cushion, preventing fall damage for those who land within it. + Incompatible with `Discordant` and `Transposition`. + Found in End Cities. + **Intuition** (Bow) + You are intuitive. Drawing your bow blinds you, but your arrows do 1.5x damage beyond your vision (5 blocks). + Found in Stronghold Libraries and rare Trial Chamber loot. + **Precision** (Crossbow) + Decrease projectile spread for crossbows with multishot. If multishot is not applied, does nothing. + Found in Pillager Outposts. + **Shrieking** (Bow) + Your arrows become pure energy, releasing a instant and powerful sonic charge. + Shriek penetrates both air and water, damage decreases with distance. + Incompatible with several enchantments; see wiki. + Found in Ancient Cities. + **Thunderbolting** (Crossbow) + Lightning strikes upon hitting your opponent (or a lightning rod) during a thunderstorm. + Incompatible with `Explosive`. + Found on random loot, enchanting table, fishing, and Underwater Ruins. + **Transposition** (Bow, Crossbow) + Upon striking an opponent, your positions are swapped. + Incompatible with `Cushioning` and `Gravity`. + Found in End Cities. + Enchantment changes: + Audibility + Reduced drop chances in ancient city chests. + Discordant + Now compatible with crossbows. + Frost Trotter + Added to `igloo_chest` loot table.
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1.3.1

1.3.1
30 окт. 2025 г.131Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10datapack
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### v1.3.1. October 29th, 2025 + Enchantology updated to Minecraft 1.21.10 + Still compatible with 1.21.5-1.21.9. + Enchantment changes: + Reaching + Now compatible with Tridents and Shears. + Quarrying + Fixed bug where enchantment would not work with Efficiency / Haste values exceeding vanilla maximums (e.g., Efficiency VI + Haste III).
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enchantology_v1.3.0

1.3.0
2 авг. 2025 г.170Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8datapack
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### v1.3.0. August 1st, 2025 + 4 New Enchantments: + **Extension** (Breeze Rod) + Extend your block interaction range per level (max 3 levels / 1.5 blocks). + Found as rare Trial Chamber loot. + **Galloping** (Horse Armor) + Increased base movement speed. + Found on random loot and in savanna villages. + **Magnetic** (Lightning Rod) + Attract dropped loot from a greater distance (5 block radius). Can be used in your offhand. + Found as rare Trial Chamber loot. + **Curse of Repulsion** (Armor) + You are repulsive. Dropped loot is pushed away from you. + Enchantment changes: + Alchemic + Added to Witch loot table. + Added to rare Trial Chamber loot tables. + Removed from random loot tables. + Butchery + Reduced maximum level from III to I. + Removed `tellraw` messages to indicate when a mob has been sufficiently carved. + Improved entity selector logic. + Frost Trotter + Added to `village_snowy_house` loot table. + Removed from random loot tables. + Gnashing + Fixed bug where enchantment did not increase wolf damage. + Gravity + Now works on players and entities affected by `gravity` attribute. + Added sound effect upon hit. + Technical changes: + Renamed `exclusive_set` "magic" tags better clarity between which are exclusive and which are complementary. + `on_respawn` function added to `tick` functions to run on player respawn to catch unwanted behaviors.
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enchantology_v1.2.2

1.2.2
25 июл. 2025 г.45Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8datapack
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### v1.2.2. July 13th, 2025 + Enchantology updated to Minecraft 1.21.7 + Still compatible with 1.21.5 & 1.21.6.